Resolved an issue which was causing some KDF captains to not be able to switch to all costumes slots.
The shared cooldown between "Team" powers of different careers has been removed.
There is still a shared cooldown between two "Team" powers of the same career, e.g. Science Team I and Science Team III.
The upgrades to the Dyson EV suits are now back in the lobi store.
The size of the personal bank window now saves its size when modified.
The "limited time" message for the Dyson Science Destroyers in the lobi store has been removed.
This ship is permanently in the lobi store.
The Intrepid's nacelles animate correctly when warping in and out of sector space.
Known Issues:
There is no error explaining that loadouts and quick equip will not work if the captains inventory is full.
Powers granted by a space set are not remembered in the power tray when using the loadouts feature.
Warp trails are not consistently the same color for Romulan captains.
Wow, wow, wow! Now the Gal-R is actually better than before. The ensign eng isn't as useless anymore!
And the KDF costume bug fix is very welcome. Hoping it really works.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
The change to the team powers is nice and helps improve the use of other team skills especially say the third eng ens on the gal r can now use eng team without disrupting a tac team cycle
the blog had 'exciting' changes to the galaxy X, not the galaxy. unless theres something unbloged about to be found in this patch, i can only hope.
"There is still a shared cooldown between two "Team" powers of the same career, e.g. Science Team I and Science Team III."
.... oh wow. this is... very good, mostly. it will be a bandaid for certain ships with too many ENS eng stations. but, this will be a nerf to the already quite marginalized FOMM and ATB. at least for FOMM, i always saved that for when i saw someone use a team skill that was not TT, knowing they couldn't clear it for a good wile. so those 2 skills just got nerfed.
could you guys additionally take away all the clears from HE and put them on the team skills? HE is the best hull heal, every single build runs it, and it clears a ton of things. this is imbalanced, makes everything strong at clearing debuffs, and ruins quite a few skills. not nearly as many people run a team skill other then TT, so needing ET and ST to clear things like energy drain, dots or aceton beam would make those skills much more effective
You finally give me my saucer-separated Galaxy-X, you add a hangar bay, universal ensign, and a fleet upgrade to boot, in the same patch that you take team abilities off the shared cooldown?
I can only assume this patch was made to personally thank me for going lifetime.
You're welcome.
Edit: Oh, BTW, does the "Intrepid Nacelle Fix" extend to the Veteran ships, et all? As far as I know, currently all of the special warp modes are broken.
Edit2: My Gal-X is devoid of a hangar bay on Tribble...
I once again match my character. Behold the power of PINK!
Are the fleet stats on the galaxy dread finalized or are they still subject to change? Because I'd pay all the monies for a CDR or LCDR tac.
Allow me to just chime in here, so we can try and stem the tide of requests for a Commander Tac on the Gal-X.
A ship that has a Comm Array will not have a Commander Tactical station. A Commander Engineering slot is one of the defining factors in determining whether or not a ship has a Comm Array. Furthermore, a Commander Engineering slot is one of the core defining characteristics of a Cruiser, which the Gal-X is, and will remain.
So, I'm afraid you can cross that one off your wish list.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Allow me to just chime in here, so we can try and stem the tide of requests for a Commander Tac on the Gal-X.
A ship that has a Comm Array will not have a Commander Tactical station. A Commander Engineering slot is one of the defining factors in determining whether or not a ship has a Comm Array. Furthermore, a Commander Engineering slot is one of the core defining characteristics of a Cruiser, which the Gal-X is, and will remain.
So, I'm afraid you can cross that one off your wish list.
First let me thank you for coming and answerd the players questions.
But a LCDR Tact that is most players asking. Why cant have LCDR Tact?
And the ens universal for the Galaxy R? Why cant we have that? Is that too much to ask?
Allow me to just chime in here, so we can try and stem the tide of requests for a Commander Tac on the Gal-X.
A ship that has a Comm Array will not have a Commander Tactical station. A Commander Engineering slot is one of the defining factors in determining whether or not a ship has a Comm Array. Furthermore, a Commander Engineering slot is one of the core defining characteristics of a Cruiser, which the Gal-X is, and will remain.
So, I'm afraid you can cross that one off your wish list.
Thank you for chiming in on that matter, Borticus. It's really nice to hear from the devs about this, and to see a bit of the internal logic behind that particular decision.
While I never personally thought that a Commander Tactical slot was appropriate for the Fleet Galaxy-X, I join many others in thinking that a Lieutenant Commander Tactical or Universal would certainly give it the teeth that a Dreadnought deserves.
Allow me to just chime in here, so we can try and stem the tide of requests for a Commander Tac on the Gal-X.
A ship that has a Comm Array will not have a Commander Tactical station. A Commander Engineering slot is one of the defining factors in determining whether or not a ship has a Comm Array. Furthermore, a Commander Engineering slot is one of the core defining characteristics of a Cruiser, which the Gal-X is, and will remain.
So, I'm afraid you can cross that one off your wish list.
How about LTC Tac? in Lieu of that, the peregrine falcon has innate rapid fire 1, could that be added to the galaxy X? The problem a lot of people are talking about on the X is that it isn't Tactical Enough to be viable for DHC.
Allow me to just chime in here, so we can try and stem the tide of requests for a Commander Tac on the Gal-X.
A ship that has a Comm Array will not have a Commander Tactical station. A Commander Engineering slot is one of the defining factors in determining whether or not a ship has a Comm Array. Furthermore, a Commander Engineering slot is one of the core defining characteristics of a Cruiser, which the Gal-X is, and will remain.
So, I'm afraid you can cross that one off your wish list.
So its a flight deck cruiser now that is labeled as a dreadnaught right?
I do notice you are not dismissing the possibility of the lt cmdr though and I really do wish you would let the Fleet Galaxy-R boff layout mirror that of it's KDF sister ship, the Neg'Var, and replace that ensign engineer with a universal.
Or add new boff abilities, that would be even better.
Allow me to just chime in here, so we can try and stem the tide of requests for a Commander Tac on the Gal-X.
A ship that has a Comm Array will not have a Commander Tactical station. A Commander Engineering slot is one of the defining factors in determining whether or not a ship has a Comm Array. Furthermore, a Commander Engineering slot is one of the core defining characteristics of a Cruiser, which the Gal-X is, and will remain.
So, I'm afraid you can cross that one off your wish list.
Thanks for the clarification! Besides, the Phaser Lance is effectively a form of Beam Overload III, which is a good enough Lieutenant Commander power for people to be happy with.
Looking forward to the Warship Voyager (which is the next item on the wish list).
Fleet Leader of the first completed T5 Shipyard on Holodeck (January 24, 2013)
Part of the first team to beat the No Win Scenario (both KDF and Fed)
It's been a long road, getting from there to here~
Probably because there are already a bazillion cruisers that have (or can have, in the case of a LTC Universal BOff) a LTC Tactical BOff station.
And the ensign + Lt tactical are on a bazillion cruisers as well, you just don't seem them as often. Sovvy, Ambassador, and that tier 3 fleet ship retrofit all have it.
Allow me to just chime in here, so we can try and stem the tide of requests for a Commander Tac on the Gal-X.
A ship that has a Comm Array will not have a Commander Tactical station. A Commander Engineering slot is one of the defining factors in determining whether or not a ship has a Comm Array. Furthermore, a Commander Engineering slot is one of the core defining characteristics of a Cruiser, which the Gal-X is, and will remain.
So, I'm afraid you can cross that one off your wish list.
The Tal Shiar Adapted Battlecruiser has a Commander Universal. The Battlecruiser Comm Array, Sensor Analysis and an Integrated Cloaking Device.
I get the Gal-X not having a Commander Tactical, not sure why there isn't a Lt.Commander Tactical however. For what is supposed to be a Retrofit to bring the vessel into use for warfare that is just not making sense. Especially when you tick up to the aforementioned vessel which comes with all those other features and is not a Dreadnaught.
One of my costumes still remains locked... the others were fixed. The tailor still lists a free spot.
Maybe it is because that character is in a fleet in Holodeck but not in Tribble...
I really think the LTC engie should be either made universal or changed to a tac seat. Dreadnoughts are supposed to have some teeth to them, and having just a LT or LT + Ens isn't very potent for a Dreadnought
[*]The shared cooldown between "Team" powers of different careers has been removed.
There is still a shared cooldown between two "Team" powers of the same career, e.g. Science Team I and Science Team III.
I'm not sure what's more sad:
That you just completely broke PvP and made it possible for a team to rarely, if ever die
That no one at Cryptic has the design sense to realize what a terrible call this is
That I doubt there are enough serious PvPers left to care
That I really don't mind any more, because a huge part of me never wants to be lured back into this constant disappointment of a game, and stuff like this makes that less and less likely.
Are there going to be other changes to the Team abilities? They are currently balanced as pretty powerful heal effects due to their penalty cost. For example ET and ST currently have large instant heals which are balanced by the fact that they might not be available when you need them, and of course TT has that shield rotation thing. If they no longer interfere with each other, there's almost a disincentive to running TSS and Aux-to-SIF (especially the latter, which shares a CD with other Aux-to-X abilities).
Comments
whoa, awesome.
What will we have to complain about now? I guess everything has been resolved.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Thank you very much for this, it's a very nice surprise. :D:D:D
After hundreds of pages of feedback about the joke that was the Galaxy Reboot, reading this just make me lol.
Division Hispana
www.divisionhispana.com
Squee!
Cheers,
Brandon =/\=
Wow, wow, wow! Now the Gal-R is actually better than before. The ensign eng isn't as useless anymore!
And the KDF costume bug fix is very welcome. Hoping it really works.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
"There is still a shared cooldown between two "Team" powers of the same career, e.g. Science Team I and Science Team III."
.... oh wow. this is... very good, mostly. it will be a bandaid for certain ships with too many ENS eng stations. but, this will be a nerf to the already quite marginalized FOMM and ATB. at least for FOMM, i always saved that for when i saw someone use a team skill that was not TT, knowing they couldn't clear it for a good wile. so those 2 skills just got nerfed.
could you guys additionally take away all the clears from HE and put them on the team skills? HE is the best hull heal, every single build runs it, and it clears a ton of things. this is imbalanced, makes everything strong at clearing debuffs, and ruins quite a few skills. not nearly as many people run a team skill other then TT, so needing ET and ST to clear things like energy drain, dots or aceton beam would make those skills much more effective
You finally give me my saucer-separated Galaxy-X, you add a hangar bay, universal ensign, and a fleet upgrade to boot, in the same patch that you take team abilities off the shared cooldown?
I can only assume this patch was made to personally thank me for going lifetime.
You're welcome.
Edit: Oh, BTW, does the "Intrepid Nacelle Fix" extend to the Veteran ships, et all? As far as I know, currently all of the special warp modes are broken.
Edit2: My Gal-X is devoid of a hangar bay on Tribble...
Fleet Admiral Space Orphidian Possiblities Wizard
Allow me to just chime in here, so we can try and stem the tide of requests for a Commander Tac on the Gal-X.
A ship that has a Comm Array will not have a Commander Tactical station. A Commander Engineering slot is one of the defining factors in determining whether or not a ship has a Comm Array. Furthermore, a Commander Engineering slot is one of the core defining characteristics of a Cruiser, which the Gal-X is, and will remain.
So, I'm afraid you can cross that one off your wish list.
Cryptic - Lead Systems Designer
"Play smart!"
The costumes fix and the team powers buff is really awesome, thanks guys!
Fleet Admiral Space Orphidian Possiblities Wizard
First let me thank you for coming and answerd the players questions.
But a LCDR Tact that is most players asking. Why cant have LCDR Tact?
And the ens universal for the Galaxy R? Why cant we have that? Is that too much to ask?
Sorry for bad english.
Division Hispana
www.divisionhispana.com
Thank you for chiming in on that matter, Borticus. It's really nice to hear from the devs about this, and to see a bit of the internal logic behind that particular decision.
While I never personally thought that a Commander Tactical slot was appropriate for the Fleet Galaxy-X, I join many others in thinking that a Lieutenant Commander Tactical or Universal would certainly give it the teeth that a Dreadnought deserves.
Any chance you'll weigh in on that question?
How about LTC Tac? in Lieu of that, the peregrine falcon has innate rapid fire 1, could that be added to the galaxy X? The problem a lot of people are talking about on the X is that it isn't Tactical Enough to be viable for DHC.
Thank you for your honesty.
So its a flight deck cruiser now that is labeled as a dreadnaught right?
I do notice you are not dismissing the possibility of the lt cmdr though and I really do wish you would let the Fleet Galaxy-R boff layout mirror that of it's KDF sister ship, the Neg'Var, and replace that ensign engineer with a universal.
Or add new boff abilities, that would be even better.
Probably because there are already a bazillion cruisers that have (or can have, in the case of a LTC Universal BOff) a LTC Tactical BOff station.
@f4tamy | Sad Pandas
Thanks for the clarification! Besides, the Phaser Lance is effectively a form of Beam Overload III, which is a good enough Lieutenant Commander power for people to be happy with.
Looking forward to the Warship Voyager (which is the next item on the wish list).
Part of the first team to beat the No Win Scenario (both KDF and Fed)
It's been a long road, getting from there to here~
And the ensign + Lt tactical are on a bazillion cruisers as well, you just don't seem them as often. Sovvy, Ambassador, and that tier 3 fleet ship retrofit all have it.
The Tal Shiar Adapted Battlecruiser has a Commander Universal. The Battlecruiser Comm Array, Sensor Analysis and an Integrated Cloaking Device.
I get the Gal-X not having a Commander Tactical, not sure why there isn't a Lt.Commander Tactical however. For what is supposed to be a Retrofit to bring the vessel into use for warfare that is just not making sense. Especially when you tick up to the aforementioned vessel which comes with all those other features and is not a Dreadnaught.
Maybe it is because that character is in a fleet in Holodeck but not in Tribble...
:-)
≡/\≡
Carry on :P
Fleet Admiral Space Orphidian Possiblities Wizard
I'm not sure what's more sad:
Subnuc is going to be ... devalued ... I think