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TRIBBLE Maintenance and Release Notes - March 3, 2014

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  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited March 2014
    Wot a shock Kdf outfit slots still buged. well done dev for once again claming something is fixed when its not. Just like that freighter captain spam out side ESD n BFAW that does not take acc overflow in to account.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    I mean every ship should technically have access to every skill in the game all at once.

    I read all your comments and picked this one for the reply. I take your feedback with a grain of salt since I've seen you whine about some non-broken game mechanics. No, not every ship should have access to all powers, it would break what little balance there is left. Like it has been mentioned, tac captains with access to GW1 are pretty effective in this game (Ex. Mobius Destroyer), they don't need more power creep. Same goes for a2b engineers, I wouldn't want them having access to one extra non-engineering Lt.Cdr. ability on global CD, they don't need it.

    What this game does need is some pullback from DPS wins back into teamwork wins on the PvE side. The people on those DPS channels have figured out that the #1 shortcut to farming in this game is DPS and have gone to great lengths to maximize it. The videos on youtube showing Scimitars FAWing away ISE in record times, sometimes by themselves, should not be possible. It's all benefits and no penalties for them in PvE gameplay which is why we're in this current mess.
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited March 2014
    koppenflak wrote: »
    Cryptic, I am all for cruiser love, but have you gone completely stark-raving mad?

    Did you forget that Team powers, be it Engineering, Science or Tactical, are all independent of Auxiliary power?

    Let me connect the dots for you:

    If you fly an Aux to Battery cruiser, then every 15-seconds, you have access to a 10,000-point hull heal, a 2-4,000 point shield heal, and tactical team, without any penalty whatsoever

    If your goal is to make anything with average access to science and engineering powers invulnerable, then you are definitely on the right path.

    If Cryptic wants 2 bring back Team powers that have no shared CD with each other they should made Eng and Sci Team stats more dependable on Aux, so uber dps A2B players most of the time don't have reliable heals when A2B is being used in that period (being A2B DOff's reducing Aux Power when A2B is used)

    As for Tac Team... dunno? maybe Aux can determine the rate of the shields being distributed? whatever the case it's up to Cryptic to decide...
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited March 2014
    To be fair, is a 10k hull heal every 15 seconds that overpowered in a world where you are up against 5 people capable of doing 20k+ every second?

    1,500k >>>> 10k

    It may have been too much when we were all lucky to break 5k... but now... It's a different world. Give it a chance.
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2014
    kimmym wrote: »
    To be fair, is a 10k hull heal every 15 seconds that overpowered in a world where you are up against 5 people capable of doing 20k+ every second?

    1,500k >>>> 10k

    It may have been too much when we were all lucky to break 5k... but now... It's a different world. Give it a chance.

    Are escorts obsolete now? That is the implicit statement behind "everybody does +20k"... I mean, you might have a point that this makes sense in a world where we focus on attrition, but we're not there yet, and this change breaks the game since it can instantly repair all damage halfway through the burst cycle.

    Also, from a design pov, instant healing needs to consume a resource to be balanced. Usually there is something here like a bandage or potion (or a hypo/battery), or if its not using a consumable then its using something else like subsystem power, and there is no penalty on use here except a cooldown that can be effectively eliminated. Absent that its not balanced at all. Cryptic doesnt do balance. We can complain about that without waiting.
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited March 2014
    kimmym wrote: »
    To be fair, is a 10k hull heal every 15 seconds that overpowered in a world where you are up against 5 people capable of doing 20k+ every second?

    1,500k >>>> 10k

    It may have been too much when we were all lucky to break 5k... but now... It's a different world. Give it a chance.

    I do think we need such heals especially from against uber DPS players which many of them are A2B players that does alot of damage from more than 20k and up, i once saw a Scimitar player in STF Kitomer elite doing around 40k dps with a A2B build.

    But back on A2B builds i do believe it should be punish on Aux side preventing any significant heals and using any Aux boosting battery being used when A2B is active, also like koppenflak said Team Powers are not effected by Aux so therefor A2B players can be extremely hard 2 kill or indestructable in certain conditions all of this while spitting out huge amounts of dps. so i beileve that Team Powers should be effected by Aux.

    But in any case ur right and we're now in a different and strange new world and we've have 2 adapt... :(
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