So cruiser commands gets released, and as a cruiser captain i am absolutely estatic.
Finally i can support! Finally i can actually be useful, and not just a snail of a meat shield.
And barely even that since a certain other class seems to steal all the threat.
Now the bill nye ships gets their secondary deflector, unique i like. Boosts their abilitiy to.....science things.....yes.
And then it struck me, there is no way in hell. Escorts are left out, and even IF they where, the escort captains would throw a b!tchfit out of this world!
*gasp* The others get awesome and we don't!? 0.0
Now don't misunderstand, i have nothing against escort captains xD
But there's no denying that Escort currently sits on an enormous advantage.
So unless you got a bachelor in Cruiser command or Sciency wiency.
You will be left in the dust.
Now I'm not gonna bother with the PVP aspect, cause i can live with that.
Ship is only as good as it's captain bla bla.
What irks me is how escorts make me and my ship feel so utterly useless.
Like wth am i even doing here, defending this starbase?
Technically I'm slowing you down, cause with an all escort team you could probably steamroll this attack in half the time.
Maybe laying on a bit thick, but point proven i assume.
So like i said i was thrilled with commands, made me a little more useful in battles.
Gave my class a sense of purpose, I support my team, that is MY job, that's my SPECIALITY.
But I fear that with whatever is in store for the escorts, i'll be rendered useless again. :<
Am I the only one scared of this?
Comments
Precisely this.
It's been insinuated several times that the motivations behind the new features for Cruisers and Science Vessels is to help those ships get on par with Escorts. Because as it stands, as pretty much everyone has noticed, the advantages that Escorts have in their ability to project damage is unprecedented. Why have support ships when the damage dealers simply atomize the enemy faster than the enemy can effectively damage them?
So Escorts won't really be touched here. They won't get nerfed in any way, really. But they won't be getting any of these new features, either. They seem to do spectacularly fine with what they have now.
And really, these kinds of boosts to Cruisers and Science Vessels benefit Escorts, too, if indirectly. So it's not like Escorts are truly "getting nothing".
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Would make it a lot easier for us cruisers to do our supposed job.
I'm an Escort Captain and I can admit Escorts and Dual Heavy Cannons have Dominated the game for years and most everything else was obsolete and finally now Cruisers and Science ships have much needed buffs and abilities that means they can be on par with Escorts and have their own game style and advantages that aren't high DPS.
The Escorts don't need a new Systems or advantages they already have a large advantage I love the new systems the Cruisers got and that the Science ships will be getting but I doubt Escorts will be given a new system since the purpose of the Commands and Secondary Deflectors is to give Cruisers and Science ships an advantage that they lacked.
R.I.P
Couldn't agree more back when I flew my Wells I used to fell the same in STFs eventually I just felt so useless in game that now my Wells is Rusting in the Shipyard on an unused Science Character.
Don't get me wrong the Wells had some good Tricks and Abilities but at the end of the day nothing can mach a DPS of 30,000 by duck taping dual heavy cannons to the hull so I stopped using Science ships and turned to Escorts.
They don't need Healing, They can Tank by themselves, They Melt everything under their forward Firing Arc and Because NPCs are so dumb keeping Enemies in my Firing Arc is no problem and I usually Obliterate anything before it can do any significant damage to me except for Boss NPCs such as Donatra's Scimitar.
Their special thing is Dual Heavy Cannons. At least on paper, that should be the Special Escort Thing: big guns.
But seriously, the reason for the Cruiser and Sci buffs were to bring them in line with Escorts. Escorts have better damage, but not some of the cool gadgets.
hahaha you are funny as ****.
Everything takes skill, except a2b bfaw dem cruisers. Those are for morons who can't play.
And if you suck in a wells, its not being a sci captain or ship, its a lack of player skill.
Adapt, or die, multiple times in PVP.......
But looking at the game and looking at the IP, I think it would have made more sense to have Cruisers as highest DPS, Science as Control/Heals, and Escorts as Tank/burst DPS. And shuttles as pure tanks. (It also would have made more sense to align escorts with engineers like Sisko or Smiley O'Brien; escorts are engineer designed. Light cruisers and shuttles are designed by or captained by former helmsmen. Your tactical/ops people seem more likely to command heavy cruisers.)
We're close to that but I think what makes it hard to grasp is that tanking in Star Trek canon isn't about being an armored damage sponge the way a fantasy game is. It's about being a nimble "draw their fire" small target.
It does play out somewhat that way in STO the way mechanics have gone but I think the devs could probably go very far embracing this entirely with evasion tanking as the core method of tanking in the game.
It's coming and I assume it'll be to do with hold breaking, turn rate and speed boost.
Maneuvering thrusters or something to that extent...
Cannons are king of burst, beams rule the dps crowd.
My PvE/PvP hybrid skill tree
http://sto-forum.perfectworld.com/showpost.php?p=14751141&postcount=75
In fact, there are less types of ships that are unable to equip dual cannons than there are that can.
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Please take time to Read a post before you reply to it
I just want to comment on this...L2A2BFAW.
Only with A2B builds without them Beams are useless and with all the complaining about A2B it will likely get nerfed soon.
Little skill eh?
Mind showing me your 30k parses?
Piloting a pve cannon escort is the most difficult viable build to play as.
If you mean it takes little skill to do little damage...well ya, that goes without saying...so why say it?
My PvE/PvP hybrid skill tree
Cruisers out DPS anything in this game by FAR if they are set up properly. Escorts don't have a prayer against a high resist beam boat tank in PVP. Trust me I've tried all different things with my fleet mates and cruiser tanks ALWAYS beat escorts.
This is of course assuming that the cruiser is setup using its full potential.... Elite Phasers lots of healing skills and at least a partial A2B build. I have a friend who developed a special high resist build with another expert PVP builder where she runs resist levels so high it is virtually invincible... I pounded at it for 5 MIN strait using Fleet Disruptor Dual Heavy Cannons and tac consoles on a pure damage tactical character and she never even fell below 90%.
Then she insta vaped me in 10 seconds flat with her elite phasers... So the fact of the matter is very simple. The obviously few people who know what their doing can build a cruiser that can not only out DPS an escort but can tank damage from 3-4 ships at once! And im talking PVP ships not NPC'S.
By the way when she killed me I was flying a chel grett with a couple fleet neutroniums so it wasn't pilot error.
Keltoi Class... fan design. You KNOW you want one In-game!
[SIGPIC][/SIGPIC]
Ask the B'Rel from Undiscovered Country about its tanking ability.
I must be doing something wrong....
...as I have no skills, and I fly a DHC equipped escort due to its simplicity in PVE.
Point ship at target, engage Boff skills to suit, press fire. Return for second pass if required.
Excepting the Sphere missions, there's not a lot in PVE that the above tactic won't make mincemeat of even if you aren't running elite fleet gear and consoles.
And IMO missions in the Sphere have been specifically designed to work against Cannon Escorts, but that's another story.
Hard to take you seriously when you use the wrong term. DPS is measure of damage in a given time frame. Cruisers are good at sustained damage of a long period of time. Basically against an escort that stays in a fight if you are good and using a FAW la la build you get the escort because they do not have the heals to keep up with sustained damage. If the escort pilot is good he will alpha maybe stick around and when it gets hot jet out and repeat eventually he will get "lucky" with his alpha of course this is in PvP.