It's kinda disappointing that they made this change because rather than promote a diversity of builds, it really just makes the best build a linear choice.
I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:
Tactical Consoles
-Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.
These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.
Regards,
Phil "Gorngonzolla" Zeleski
So I have to ask what do these bonuses imply specifically, and how are they achieved? In other words please be more specific as to the mechanics involved behind them please.
I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:
Tactical Consoles
-Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.
These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.
Regards,
Phil "Gorngonzolla" Zeleski
RIP to console crafting. Let the market crash begin!
This basically puts everyone on equal footing though, regardless of your EC hoard, so I'm happy I'll be able to run 5 excellent consoles without going broke.
I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:
Tactical Consoles
-Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.
These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.
Regards,
Phil "Gorngonzolla" Zeleski
thx for throwing to the trash months and months of work for get my MK XII purple consoles.
I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:
Tactical Consoles
-Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.
These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.
Regards,
Phil "Gorngonzolla" Zeleski
As much as the minimaxer in me loves those.
Its not good for game balance. the consoles where already significantly better then the standard ones and dps is the last thing that needed a boost.
With these to managed to make fleet gear the only gear worth having, aside from some omega rep gear. And given how easy all pve content is already, those will make it even more simple.
Best news of the day. The 30 million for a console economy needed destroyed, frankly.
But on the other hand now the best gear can't be found, can't get from a lucky drop, can't be crafted, can't be traded for. The only way to get these is join a fleet large enough to get their spire to T3, and pay The House their cut.
Was bad enough on the power-creep mine consoles, but at least there you could buy lower grade and you're only packing one or two per ship. This? FFS
To sum it all up, the small minority of players that actually go through the tedious process of crafting consoles, it sucks to be you right now. For the vast majority that either paid the ridiculous prices for these consoles or did without them, this is a great change.
Best news of the day. The 30 million for a console economy needed destroyed, frankly.
This^^^^^^
-Rule of Acquisition #113: Always have sex with the boss.
-I am one of the many victims from the hijacked Caspian Division.
I will not let the childish acts of a criminal ruin this game for me.
-The actions of Cryptic, on the other hand......
The only way to get these is join a fleet large enough to get their spire to T3, and pay The House their cut.
No, you just need to join a fleet at T1 and provisions, then get invited to another fleet's spire to buy them.
And this change is great because top consoles are now so easy to get. Because of the 30 mil console market, the best ships are the ones whose players could afford them. This puts everyone on a much more even playing field, at the expense of making PvE even more laughably easy than it already is.
If anything this is just going to make the other things that cost a lot of EC more expensive, because I now don't have to spend 100-200 million EC for a top ship on consoles - but players with a massive EC hoard are going to outbid players on other things EC can still buy: lockbox ships, lockbox doffs, and lockbox traits; and unlike consoles, there's really no "next best alternative" for the doffs and traits (e.g. Marion).
But I guess it's better to have an economy where the only things worth buying off the exchange are items that people (directly or indirectly) paid real money for (right)? (edit, that seemed snarky but I didn't really mean it to be. It's more of a legitimate question)
Not really. Fleet ships, lockbox ships and C-store ship packs are pure unabashed power creep. The slightly better ultra rare fleet gear is not that big a creep compared to the ships. The only way for power creep to really do a number on the game is if they raise the level cap and introduce T6 ships. Then we're all screwed.
Best news of the day. The 30 million for a console economy needed destroyed, frankly.
This!!!
It's a great change, it kills of the "Console factories" and allows players with less than a bazillion EC to equip their "minor characters" (alts) with decent gear.
Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
thx for throwing to the trash months and months of work for get my MK XII purple consoles.
That is exactly why I never did that. It's min/maxing as far as I am concerned. The 30 Mill consoles are trash as soon as something fleet wise comes out (the story now) or when the level cap increases... whenever that happens.
Not really. Fleet ships, lockbox ships and C-store ship packs are pure unabashed power creep. The slightly better ultra rare fleet gear is not that big a creep compared to the ships. The only way for power creep to really do a number on the game is if they raise the level cap and introduce T6 ships. Then we're all screwed.
A new level cap means new harder content. They also said their wouldn't be tier6 ships or that they would have to come up with a mechanic for upgrading ships. I would be pretty ticked if the ship I just paid 2500 zen for was old hat... Harder enemies, better gear, that's what a level cap increase brings
join Date: Sep 2009 - I want my changeling lava lamp!
So I have to ask what do these bonuses imply specifically, and how are they achieved? In other words please be more specific as to the mechanics involved behind them please.
I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:
Tactical Consoles
-Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.
These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.
Regards,
Phil "Gorngonzolla" Zeleski
Please, do not implement these changes or switch the consoles from the Research track to the Operations track. As many other have stated, this tanks the in-game economy for console crafting more than was already planned; and will put PvP in the hands of giant fleets and their leaders.
Alternatively, put the generic type consoles at 30%+, and keep the "type" consoles at 25.5.
I think that if those changes are implemented, it is required to also implement a diminishing return for critd /crith , because otherwise we will see escorts bursting down every ship in pvp instantly by stacking crit damage. Or there is maybe another way to balance those consoles. What do you think?
For example a scimitar could gain 40% critd with even more damage on dhc as they do now.
Those changes will also increase the dmg gap between escorts and other ships in pve, too.
I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:
Tactical Consoles
-Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.
These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.
Regards,
Phil "Gorngonzolla" Zeleski
Damm, thats the worst news, not of the day, but of the whole week i would say.
I remember once in an interview, CaptainGeko asked a reporter if she knew that you could craft consoles thru doffing. Well... with this update now there isnt a point in knowing that anyway.
It totally sux for me and others who crafted them . And wasnt about getting rich either, one good console every month or two wont get you rich, trust me. I just liked crafting and this was the only reasonable way, since the original crafting died a long time ago. It was more about gambling, much like the lockbox lottery. But i guess this had to be taken from us aswell .
And everybody cries about powercreep, yet this tops them all and its praised like its next best thing since sliced bread or something. If the embaassy and mine consoles didnt make much of a difference in powercreep, DPS wise, these will, a huge one. Probablly will see soon a 1 min ISE record. Not to mention it favors large fleets, again.
This totally sux since now only reason to doff remains contraband, wich will probably be "adjusted" in the future aswell.
Hey guys that use to sell consoles for stupid prices all I can say is "Go TRIBBLE yourself" all yo care about is that this will ruin your cash flow but the majority likes this change because the majority couldn't afford to buy your consoles anyway and now this can level the playing field in pvp.
Please ignore all the people above complaining. This is a great idea.
As someone who has never been able to craft, and never been able to afford 30% consoles, thanks to probably some of you above pricing them at 30,000,000 EC each making it cost upwards of 200,000,000 for a single set.
I'll admit i was happy with the consoles before, but now it's awesome to see them be on par with the other fleet stuff and i'll finally be able to max out my ship. and instead of having to grind for months of EC to afford a new set i just have to donate to my fleet and play content.
Now, for those of you complaining oh my fleet will never get there. I'm not saying the fleet system is perfect but it's difficult to balance for a 10 member fleet and a 400 member fleet like the one i'm in.
If you really want these it's simple. You can stay in your fleet and wait, or quit, join another one, buy your stuff and then leave. Now some fleets do charge people ridiculous amounts of money for this, but not all of them.
Another option is also very simple, get you and your friends to join a big fleet. Access Denied is currently recruiting, we have about 45 spots left and we're already maxed on everything and we'll be one of the first to max out the spire as well with over 300 active members donating.
I was in a small fleet of about 25 active members and i quit and went to access denied, sure i miss those guys but the fleet was going on where because we didn't have enough members donating and projects just sat there. Even the heads of the fleet decided just to quit and join other fleets and come back.
It sucks but that's what it is.
You say that fleet members will own PVP. well, thats true. but right now it's anyone who can afford those consoles, which is a smaller percentage.
This will actually allow more people to be on par with each other since everyone can have access to these consoles, and buying them is a lot cheaper than buying stuff off the exchange.
So devs, thank you for this change. and ignore the people complaining about it. More people want this than don't want it and majority wins.
I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:
Tactical Consoles
-Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.
These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.
Regards,
Phil "Gorngonzolla" Zeleski
This is excellent. Glad the fleet tac consoles are basically what I expected (mk XII very rare + a little extra). That last hole in my builds all being Mk XII at least purple can finally be filled, and the artifact crafting lottery gets knocked down a peg or three.
Comments
As per gorngonzolla post just few min ago in the tribble tac console discussion.
Heres the linky to the post by the Dev
It's kinda disappointing that they made this change because rather than promote a diversity of builds, it really just makes the best build a linear choice.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
So I have to ask what do these bonuses imply specifically, and how are they achieved? In other words please be more specific as to the mechanics involved behind them please.
Praetor of the -RTS- Romulan Tal Shiar fleet!
RIP to console crafting. Let the market crash begin!
This basically puts everyone on equal footing though, regardless of your EC hoard, so I'm happy I'll be able to run 5 excellent consoles without going broke.
thx for throwing to the trash months and months of work for get my MK XII purple consoles.
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
As much as the minimaxer in me loves those.
Its not good for game balance. the consoles where already significantly better then the standard ones and dps is the last thing that needed a boost.
With these to managed to make fleet gear the only gear worth having, aside from some omega rep gear. And given how easy all pve content is already, those will make it even more simple.
But on the other hand now the best gear can't be found, can't get from a lucky drop, can't be crafted, can't be traded for. The only way to get these is join a fleet large enough to get their spire to T3, and pay The House their cut.
Was bad enough on the power-creep mine consoles, but at least there you could buy lower grade and you're only packing one or two per ship. This? FFS
This^^^^^^
-Rule of Acquisition #113: Always have sex with the boss.
-I am one of the many victims from the hijacked Caspian Division.
I will not let the childish acts of a criminal ruin this game for me.
-The actions of Cryptic, on the other hand......
No, you just need to join a fleet at T1 and provisions, then get invited to another fleet's spire to buy them.
And this change is great because top consoles are now so easy to get. Because of the 30 mil console market, the best ships are the ones whose players could afford them. This puts everyone on a much more even playing field, at the expense of making PvE even more laughably easy than it already is.
But I guess it's better to have an economy where the only things worth buying off the exchange are items that people (directly or indirectly) paid real money for (right)? (edit, that seemed snarky but I didn't really mean it to be. It's more of a legitimate question)
Not really. Fleet ships, lockbox ships and C-store ship packs are pure unabashed power creep. The slightly better ultra rare fleet gear is not that big a creep compared to the ships. The only way for power creep to really do a number on the game is if they raise the level cap and introduce T6 ships. Then we're all screwed.
This!!!
It's a great change, it kills of the "Console factories" and allows players with less than a bazillion EC to equip their "minor characters" (alts) with decent gear.
Neutronium Mk XII consoles are still selling for 8 million EC and people swore they would be vendor trash
That is exactly why I never did that. It's min/maxing as far as I am concerned. The 30 Mill consoles are trash as soon as something fleet wise comes out (the story now) or when the level cap increases... whenever that happens.
A new level cap means new harder content. They also said their wouldn't be tier6 ships or that they would have to come up with a mechanic for upgrading ships. I would be pretty ticked if the ship I just paid 2500 zen for was old hat... Harder enemies, better gear, that's what a level cap increase brings
Vulnerability Locater: 1.6% Crit Chance
Vulnerability Exploiter: 8% Crit Severity
http://sto.gamepedia.com/Advanced_Tactical_Vulnerability_Consoles
DeltaFox
[SIGPIC][/SIGPIC]
Please, do not implement these changes or switch the consoles from the Research track to the Operations track. As many other have stated, this tanks the in-game economy for console crafting more than was already planned; and will put PvP in the hands of giant fleets and their leaders.
Alternatively, put the generic type consoles at 30%+, and keep the "type" consoles at 25.5.
For example a scimitar could gain 40% critd with even more damage on dhc as they do now.
Those changes will also increase the dmg gap between escorts and other ships in pve, too.
even 25.5% dmg, and 1.6 % crit, for players that have 90+ crit severity was better than mk xii purple.
You are overreacting, 15% is cap for normal build for scimitar, you can go to 20% but that means sacrificing better consoles.
Damm, thats the worst news, not of the day, but of the whole week i would say.
I remember once in an interview, CaptainGeko asked a reporter if she knew that you could craft consoles thru doffing. Well... with this update now there isnt a point in knowing that anyway.
It totally sux for me and others who crafted them . And wasnt about getting rich either, one good console every month or two wont get you rich, trust me. I just liked crafting and this was the only reasonable way, since the original crafting died a long time ago. It was more about gambling, much like the lockbox lottery. But i guess this had to be taken from us aswell .
And everybody cries about powercreep, yet this tops them all and its praised like its next best thing since sliced bread or something. If the embaassy and mine consoles didnt make much of a difference in powercreep, DPS wise, these will, a huge one. Probablly will see soon a 1 min ISE record. Not to mention it favors large fleets, again.
This totally sux since now only reason to doff remains contraband, wich will probably be "adjusted" in the future aswell.
But hey STFs will now be less then a min.
Raumpatrouille Elysion
KDF
Angriffsflotte Omega
Please ignore all the people above complaining. This is a great idea.
As someone who has never been able to craft, and never been able to afford 30% consoles, thanks to probably some of you above pricing them at 30,000,000 EC each making it cost upwards of 200,000,000 for a single set.
I'll admit i was happy with the consoles before, but now it's awesome to see them be on par with the other fleet stuff and i'll finally be able to max out my ship. and instead of having to grind for months of EC to afford a new set i just have to donate to my fleet and play content.
Now, for those of you complaining oh my fleet will never get there. I'm not saying the fleet system is perfect but it's difficult to balance for a 10 member fleet and a 400 member fleet like the one i'm in.
If you really want these it's simple. You can stay in your fleet and wait, or quit, join another one, buy your stuff and then leave. Now some fleets do charge people ridiculous amounts of money for this, but not all of them.
Another option is also very simple, get you and your friends to join a big fleet. Access Denied is currently recruiting, we have about 45 spots left and we're already maxed on everything and we'll be one of the first to max out the spire as well with over 300 active members donating.
I was in a small fleet of about 25 active members and i quit and went to access denied, sure i miss those guys but the fleet was going on where because we didn't have enough members donating and projects just sat there. Even the heads of the fleet decided just to quit and join other fleets and come back.
It sucks but that's what it is.
You say that fleet members will own PVP. well, thats true. but right now it's anyone who can afford those consoles, which is a smaller percentage.
This will actually allow more people to be on par with each other since everyone can have access to these consoles, and buying them is a lot cheaper than buying stuff off the exchange.
So devs, thank you for this change. and ignore the people complaining about it. More people want this than don't want it and majority wins.
Please consider buffing the new T2 and T4 rep perks so I can finally solo the NWS with my spacebar. :rolleyes:
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This is excellent. Glad the fleet tac consoles are basically what I expected (mk XII very rare + a little extra). That last hole in my builds all being Mk XII at least purple can finally be filled, and the artifact crafting lottery gets knocked down a peg or three.