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Fleet Tactical Consoles

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    newromulan1newromulan1 Member Posts: 2,229
    edited November 2013
    You guys are great I will be getting close to 30 of these new 31.9% dmg tactical consoles and won't have to pay a billion ec!! Awesome!!

    As per gorngonzolla post just few min ago in the tribble tac console discussion.
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2013
    Well thats a phenomenally stupid idea.
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    verlaine11verlaine11 Member Posts: 0 Arc User
    edited November 2013
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    blackout8888blackout8888 Member Posts: 0 Arc User
    edited November 2013
    Well, there goes the economy.

    It's kinda disappointing that they made this change because rather than promote a diversity of builds, it really just makes the best build a linear choice.
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    Best news of the day. The 30 million for a console economy needed destroyed, frankly.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited November 2013
    Hi all,

    I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:

    Tactical Consoles

    -Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.

    These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.

    Regards,
    Phil "Gorngonzolla" Zeleski

    So I have to ask what do these bonuses imply specifically, and how are they achieved? In other words please be more specific as to the mechanics involved behind them please. :confused:
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited November 2013
    Hi all,

    I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:

    Tactical Consoles

    -Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
    -Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.

    These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.

    Regards,
    Phil "Gorngonzolla" Zeleski

    RIP to console crafting. Let the market crash begin!

    This basically puts everyone on equal footing though, regardless of your EC hoard, so I'm happy I'll be able to run 5 excellent consoles without going broke.
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    playhard88playhard88 Member Posts: 733 Arc User
    edited November 2013
    Hi all,

    I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:

    Tactical Consoles

    -Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
    -Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.

    These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.

    Regards,
    Phil "Gorngonzolla" Zeleski

    thx for throwing to the trash months and months of work for get my MK XII purple consoles.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
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    lostusthornlostusthorn Member Posts: 844
    edited November 2013
    Hi all,

    I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:

    Tactical Consoles

    -Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
    -Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.

    These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.

    Regards,
    Phil "Gorngonzolla" Zeleski

    As much as the minimaxer in me loves those.
    Its not good for game balance. the consoles where already significantly better then the standard ones and dps is the last thing that needed a boost.

    With these to managed to make fleet gear the only gear worth having, aside from some omega rep gear. And given how easy all pve content is already, those will make it even more simple.
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2013
    Best news of the day. The 30 million for a console economy needed destroyed, frankly.

    But on the other hand now the best gear can't be found, can't get from a lucky drop, can't be crafted, can't be traded for. The only way to get these is join a fleet large enough to get their spire to T3, and pay The House their cut.

    Was bad enough on the power-creep mine consoles, but at least there you could buy lower grade and you're only packing one or two per ship. This? FFS
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    john98837john98837 Member Posts: 761 Arc User
    edited November 2013
    To sum it all up, the small minority of players that actually go through the tedious process of crafting consoles, it sucks to be you right now. For the vast majority that either paid the ridiculous prices for these consoles or did without them, this is a great change.
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    kdawgenigmakdawgenigma Member Posts: 300 Arc User
    edited November 2013
    Best news of the day. The 30 million for a console economy needed destroyed, frankly.

    This^^^^^^

    -Rule of Acquisition #113: Always have sex with the boss.
    -I am one of the many victims from the hijacked Caspian Division.
    I will not let the childish acts of a criminal ruin this game for me.
    -The actions of Cryptic, on the other hand......
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    lancemeszaroslancemeszaros Member Posts: 0 Arc User
    edited November 2013
    The only way to get these is join a fleet large enough to get their spire to T3, and pay The House their cut.

    No, you just need to join a fleet at T1 and provisions, then get invited to another fleet's spire to buy them.

    And this change is great because top consoles are now so easy to get. Because of the 30 mil console market, the best ships are the ones whose players could afford them. This puts everyone on a much more even playing field, at the expense of making PvE even more laughably easy than it already is.
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    blackout8888blackout8888 Member Posts: 0 Arc User
    edited November 2013
    If anything this is just going to make the other things that cost a lot of EC more expensive, because I now don't have to spend 100-200 million EC for a top ship on consoles - but players with a massive EC hoard are going to outbid players on other things EC can still buy: lockbox ships, lockbox doffs, and lockbox traits; and unlike consoles, there's really no "next best alternative" for the doffs and traits (e.g. Marion).

    But I guess it's better to have an economy where the only things worth buying off the exchange are items that people (directly or indirectly) paid real money for (right)? (edit, that seemed snarky but I didn't really mean it to be. It's more of a legitimate question)
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    emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited November 2013
    fleet gear is pure unabashed power creep.

    Not really. Fleet ships, lockbox ships and C-store ship packs are pure unabashed power creep. The slightly better ultra rare fleet gear is not that big a creep compared to the ships. The only way for power creep to really do a number on the game is if they raise the level cap and introduce T6 ships. Then we're all screwed.
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    valenn1valenn1 Member Posts: 842 Arc User
    edited November 2013
    Best news of the day. The 30 million for a console economy needed destroyed, frankly.

    This!!!

    It's a great change, it kills of the "Console factories" and allows players with less than a bazillion EC to equip their "minor characters" (alts) with decent gear.
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2013
    I dont think it will destroy the console market, it will knock it down for sure but it will still be lucrative.

    Neutronium Mk XII consoles are still selling for 8 million EC and people swore they would be vendor trash
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    coffeemikecoffeemike Member Posts: 942 Arc User
    edited November 2013
    Well that's one way to get everyone's attention. So when these hit Tribble, it should be epic to see the feedback.
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    phantomeightphantomeight Member Posts: 567 Bug Hunter
    edited November 2013
    playhard88 wrote: »
    thx for throwing to the trash months and months of work for get my MK XII purple consoles.

    That is exactly why I never did that. It's min/maxing as far as I am concerned. The 30 Mill consoles are trash as soon as something fleet wise comes out (the story now) or when the level cap increases... whenever that happens.

    Not really. Fleet ships, lockbox ships and C-store ship packs are pure unabashed power creep. The slightly better ultra rare fleet gear is not that big a creep compared to the ships. The only way for power creep to really do a number on the game is if they raise the level cap and introduce T6 ships. Then we're all screwed.

    A new level cap means new harder content. They also said their wouldn't be tier6 ships or that they would have to come up with a mechanic for upgrading ships. I would be pretty ticked if the ship I just paid 2500 zen for was old hat... Harder enemies, better gear, that's what a level cap increase brings
    join Date: Sep 2009 - I want my changeling lava lamp!
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    foxalpha5foxalpha5 Member Posts: 0 Arc User
    edited November 2013
    So I have to ask what do these bonuses imply specifically, and how are they achieved? In other words please be more specific as to the mechanics involved behind them please. :confused:

    Vulnerability Locater: 1.6% Crit Chance
    Vulnerability Exploiter: 8% Crit Severity

    http://sto.gamepedia.com/Advanced_Tactical_Vulnerability_Consoles

    DeltaFox
    [SIGPIC][/SIGPIC]
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    ceekayzeroceekayzero Member Posts: 411 Arc User
    edited November 2013
    Hi all,

    I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:

    Tactical Consoles

    -Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
    -Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.

    These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.

    Regards,
    Phil "Gorngonzolla" Zeleski

    Please, do not implement these changes or switch the consoles from the Research track to the Operations track. As many other have stated, this tanks the in-game economy for console crafting more than was already planned; and will put PvP in the hands of giant fleets and their leaders.

    Alternatively, put the generic type consoles at 30%+, and keep the "type" consoles at 25.5.
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    johnnewmantsjohnnewmants Member Posts: 11 Arc User
    edited November 2013
    I think that if those changes are implemented, it is required to also implement a diminishing return for critd /crith , because otherwise we will see escorts bursting down every ship in pvp instantly by stacking crit damage. Or there is maybe another way to balance those consoles. What do you think?

    For example a scimitar could gain 40% critd with even more damage on dhc as they do now.

    Those changes will also increase the dmg gap between escorts and other ships in pve, too.
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    ridddickxxxridddickxxx Member Posts: 479 Arc User
    edited November 2013
    Well, this is new.
    even 25.5% dmg, and 1.6 % crit, for players that have 90+ crit severity was better than mk xii purple.
    For example a scimitar could gain 40% critd with even more damage on dhc as they do now.


    You are overreacting, 15% is cap for normal build for scimitar, you can go to 20% but that means sacrificing better consoles.
    2nhfgxf.jpg
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    mosul33mosul33 Member Posts: 836 Arc User
    edited November 2013
    Hi all,

    I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:

    Tactical Consoles

    -Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
    -Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.

    These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.

    Regards,
    Phil "Gorngonzolla" Zeleski

    Damm, thats the worst news, not of the day, but of the whole week i would say.
    I remember once in an interview, CaptainGeko asked a reporter if she knew that you could craft consoles thru doffing. Well... with this update now there isnt a point in knowing that anyway.

    It totally sux for me and others who crafted them :(. And wasnt about getting rich either, one good console every month or two wont get you rich, trust me. I just liked crafting and this was the only reasonable way, since the original crafting died a long time ago. It was more about gambling, much like the lockbox lottery. But i guess this had to be taken from us aswell :(.

    And everybody cries about powercreep, yet this tops them all and its praised like its next best thing since sliced bread or something. If the embaassy and mine consoles didnt make much of a difference in powercreep, DPS wise, these will, a huge one. Probablly will see soon a 1 min ISE record. Not to mention it favors large fleets, again.

    This totally sux since now only reason to doff remains contraband, wich will probably be "adjusted" in the future aswell.
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    uraziel0815uraziel0815 Member Posts: 38 Arc User
    edited November 2013
    Thumbs down.


    But hey STFs will now be less then a min.
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    westx211westx211 Member Posts: 42,219 Arc User
    edited November 2013
    Hey guys that use to sell consoles for stupid prices all I can say is "Go TRIBBLE yourself" all yo care about is that this will ruin your cash flow but the majority likes this change because the majority couldn't afford to buy your consoles anyway and now this can level the playing field in pvp.
    Men are not punished for their sins, but by them.
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    neok182neok182 Member Posts: 551 Arc User
    edited November 2013
    Dear devs:

    Please ignore all the people above complaining. This is a great idea.

    As someone who has never been able to craft, and never been able to afford 30% consoles, thanks to probably some of you above pricing them at 30,000,000 EC each making it cost upwards of 200,000,000 for a single set.

    I'll admit i was happy with the consoles before, but now it's awesome to see them be on par with the other fleet stuff and i'll finally be able to max out my ship. and instead of having to grind for months of EC to afford a new set i just have to donate to my fleet and play content.

    Now, for those of you complaining oh my fleet will never get there. I'm not saying the fleet system is perfect but it's difficult to balance for a 10 member fleet and a 400 member fleet like the one i'm in.

    If you really want these it's simple. You can stay in your fleet and wait, or quit, join another one, buy your stuff and then leave. Now some fleets do charge people ridiculous amounts of money for this, but not all of them.

    Another option is also very simple, get you and your friends to join a big fleet. Access Denied is currently recruiting, we have about 45 spots left and we're already maxed on everything and we'll be one of the first to max out the spire as well with over 300 active members donating.

    I was in a small fleet of about 25 active members and i quit and went to access denied, sure i miss those guys but the fleet was going on where because we didn't have enough members donating and projects just sat there. Even the heads of the fleet decided just to quit and join other fleets and come back.

    It sucks but that's what it is.

    You say that fleet members will own PVP. well, thats true. but right now it's anyone who can afford those consoles, which is a smaller percentage.

    This will actually allow more people to be on par with each other since everyone can have access to these consoles, and buying them is a lot cheaper than buying stuff off the exchange.

    So devs, thank you for this change. and ignore the people complaining about it. More people want this than don't want it and majority wins.
    ACCESS DENIED
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    xxxhellspawnyxxxxxxhellspawnyxxx Member Posts: 195 Arc User
    edited November 2013
    Oh, Craptic, the next level of power creep. Those consoles will boost my feeble Scimitar's DPS for just about 15% (before BO skills and buffs). :(

    Please consider buffing the new T2 and T4 rep perks so I can finally solo the NWS with my spacebar. :rolleyes:
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    doalxkdoalxk Member Posts: 0 Arc User
    edited November 2013
    Hi all,

    I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:

    Tactical Consoles

    -Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
    -Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.

    These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.

    Regards,
    Phil "Gorngonzolla" Zeleski

    This is excellent. Glad the fleet tac consoles are basically what I expected (mk XII very rare + a little extra). That last hole in my builds all being Mk XII at least purple can finally be filled, and the artifact crafting lottery gets knocked down a peg or three.
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    xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited November 2013
    While I am concerned about the power creep I have to say... IN YOUR FACE price manipulating crowd. I hope you enjoyed your dirty money. :rolleyes:
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