test content
What is the Arc Client?
Install Arc

What is your beef with the Galaxy Cryptic?

1116117119121122232

Comments

  • ehgatoehgato Member Posts: 137 Arc User
    edited October 2013
    neo1nx wrote: »
    last interview with gecko concerning the galaxy x show that they read forum people suggestions.
    he was talking about giving this ship some power set bonus with antimatter spread, saucer sep and maybe cloak, i am not sure.
    all these idea have been post in this or other galaxy thread already i am sure.
    so, bring good idea to improve these ships is not vain, the best can be implemented by cryptic one day.

    mi english isnt perfect but i understend the same (im still dont get why dev are so obseced with the saucer sep for the galaxy-X :P ) but also i find they think they do a "great thing" for cruciers with this "auras of commmand" if that buf anything inside the aura what is the gain for the cruciers ???? all ship are buffed no especific fix to cruciers....

    I not sure if criptic dont want to fix the galaxy because they give away for veterans.... but the ship need to be fixed or be part of a new pack OF ONLY GALAXY not a pack of T3 galaxy + T5 galaxy-R + T5 galaxy-X ...

    by the way the Galaxy-R most come with the extended frontal beam array 320? MK XII [ACC]x2 [DMG]x2 **(quad cannons come with [dmg]x4)** from the idea of dontdrunkimshoot, capable to move to any other starfleet ship BUT since no other ship has a so large phaser emiter the over all dmg most be lowered at least a 15% if is not equiped in a galaxy-R or a Galaxy-X.

    we all see that main beam array take down galors or any thing in front of them very easily so,but for avoid to madeit OP or a javelin i think that can help some,

    also a Scie option can be the Pegasus phase console capable to mask energy signature of the ship (i want to avoid to full cloak so dont brake the kitomer treaty but keep the decloak bonus ot 3/4 of a real cloak ) and give 30% resist to CRT + 15% dmg resist while operating max time 1 min, CoolDown 1 min, if active drain 45 power from AUX + 35 from weapons + 35 shield, Can fire torpedos mines and only the extended beam array on phase mode and use boff powers (but NOT beam tactical)

    im open ton any suggestion. this need some work to avoid OP and the crying of escort capitains :P


    sry for mi english
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited October 2013
    ehgato wrote: »
    mi english isnt perfect but i understend the same (im still dont get why dev are so obseced with the saucer sep for the galaxy-X :P ) but also i find they think they do a "great thing" for cruciers with this "auras of commmand" if that buf anything inside the aura what is the gain for the cruciers ???? all ship are buffed no especific fix to cruciers....

    I not sure if criptic dont want to fix the galaxy because they give away for veterans.... but the ship need to be fixed or be part of a new pack OF ONLY GALAXY not a pack of T3 galaxy + T5 galaxy-R + T5 galaxy-X ...

    by the way the Galaxy-R most come with the extended frontal beam array 320? MK XII [ACC]x2 [DMG]x2 **(quad cannons come with [dmg]x4)** from the idea of dontdrunkimshoot, capable to move to any other starfleet ship BUT since no other ship has a so large phaser emiter the over all dmg most be lowered at least a 15% if is not equiped in a galaxy-R or a Galaxy-X.

    we all see that main beam array take down galors or any thing in front of them very easily so,but for avoid to madeit OP or a javelin i think that can help some,

    also a Scie option can be the Pegasus phase console capable to mask energy signature of the ship (i want to avoid to full cloak so dont brake the kitomer treaty but keep the decloak bonus ot 3/4 of a real cloak ) and give 30% resist to CRT + 15% dmg resist while operating max time 1 min, CoolDown 1 min, if active drain 45 power from AUX + 35 from weapons + 35 shield, Can fire torpedos mines and only the extended beam array on phase mode and use boff powers (but NOT beam tactical)

    im open ton any suggestion. this need some work to avoid OP and the crying of escort capitains :P


    sry for mi english

    Phase claok can happen for that Allegron Treaty is now null ande void. but really the Galaxy only needs a fix in BO slots. make it all universal and there you go, the main issue is fixed.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    yreodred wrote: »
    If you turn your house upside down it surely looks the same in a certain way, but better?

    Really, take a look at the Galaxy saucer and turn it 90', just try it. Looks a lot like the Sovy's saucer.

    yreodred wrote: »
    Compared to the prominent Nacelles and the general streched shape of the Odyssey or Soverign the GCS can surely be called compact.

    Here's a graphic that shows the difference: LINK

    To pack the same volume into a shape like the Sovereign, tha ship had to be three times the length. So in my opinion the GCS shape can easily called compact.

    Or use more of the secondary hull space laterally. You like a tall ship, thats fine. I still dont call that compact.


    yreodred wrote: »
    No i rather want to have some more very simple options for the Odyssey.
    Like more pylon and Nacelle variations, similar to the Star Cruisers. Some more different shaped saucers would be nice too but not mandatory. With just some already existing ship parts (Star Cruiser Pylons and Nacelles) the Odyssey could have much more options and would look much better imo.

    I'm not so sure the way the nacelles come off of the Star Cruisers would work well with the Ody' hull.


    yreodred wrote: »
    No to both.
    First is only your opinion, not mine.
    Second, the GCS wasn't just designed to be a future constitution, but a whole new ship for a new Star Trek series.
    (unless all Starflleet ships are supposed to be more or less constitutions for you.)

    It was a whole new ship, but was a progression of where starship design had gone over the 80 years. It was the ship it sent out, just like the Connie' 80 years before, to "explore strange new worlds... etc". It was the expression of the Connie's 80 year later replacement.

    yreodred wrote: »
    Please not another Star Trek MMO.
    The only thing everyone should heve learned if anything is that Trek and MMO don't fit together.

    I will agree to disagree.



    yreodred wrote: »
    I was more refering to: Five Races

    And btw. I refer to anything i want, my friend.

    You can refer to anything you want, just expect when the Middle Earth Walking Dead gets mentioned, Randall will return, and it won't be pretty. Even using the sword of Gondor won't stop "Ringers" from looking less Potsie-like than this guy http://www.youtube.com/watch?v=JToIHroU-WY :D .

    yreodred wrote: »
    Well you must hate Star Treks positive view of human future really much....
    (how do you find all these crappy videos? lol)


    No, I just don't by the overly shiney-happy-people aspect of the first few years of TNG and the artificial, everyones the best-of-the-best in the show, like... http://www.youtube.com/watch?v=w67dhHLUK3M ...

    Barclay was a welcome addition to the show, just because it helped turn the ship a little bit off the pretentiousness turnpike.

    As far as the crappy videos, just a long memory.
    yreodred wrote: »
    I think ppl just hate everything thats different to the common "rule of cool". Everything that looks different has to be made look like a much more cool or military looking thing. (ship or other item design)
    So instead of creating something unique or a continuation of the existing items, they completely scrapped the look of it and made Phasers look like normal sci fi guns? Very Creative, really.

    So when TNG made from a departure of TOS/and movies (up until that point) designs, that was okay for you,but let someone depart from TNG designs and then, oh my God, its a travesty of justice? Sorry guys, can't do that! The guy in the pajama's and an air filter for glasses says its a continuation TNG's designs or the highway.


    yreodred wrote: »
    I am sure Escort jockeys would find a way to whine about it for sure, lol.
    In my opinion, cryptic made STO too different to trek from the beginning. They've included too many of their Star Wars/BSG ideas into STO and made it a completely different game as it should be.
    (Like escorts, small heavy armed ships zipping around the big clumsy ones that cannont defend themselves and are degraded to be supporters only.)

    I have always said that all cruisers should have a more powerful role than they do. I think that escorts should be a lot more of a glass cannon than they are.

    yreodred wrote: »
    But if you just make one Lt into universal, which one would it be?
    They would make the Science station into universal and of course ppl would make it a second tactical station.
    Assuming they would make the Lt. tac station universal, the ship would be completely useless for me and most other players, no matter what dontdrunk says.

    You are correct, I forgot about the layout. Then I suggest an Ensign uni'

    yreodred wrote: »
    I was talking about the shows, but you are right. Engineering shouldn't be restricted to healing and resistance only (offensive powers are really nothing to be scared about).

    One of the first things would be to give all Team powers the same auto shield distribution as Tactical team. (TT would get some other ability as compensation)
    In my opinion this would make all ships much more versatile and would help all non tactical heavy ships to become much more viable.
    The funny thing is if cryptics would want to do that, they could realize it with just one single patch (not much work involved IMO)


    The thing is to keep Engineering the self buffing path, while science keeps being the Crowd control and support path.
    (Cryptic didn't really seperate both in a good way, so both engineering and science are overlapping when it comes to healing Crowd Control and support)

    Another thing to do would be to (don't shoot me@escort jockeys) nerf most tactical powers. But to be honest, i think nerfing things should be the very last option a game designer has. I'd rather would like to see several Engineering power being simply buffed.
    Like the various emergency powers to x, they should be much more powerful IMO (especially the higher ranking ones).


    Sorry for typos or other misspellings in advance

    Or ramp up engie' skills. I would love for DEM, RSP, or Aceton beam to actually do something.
  • odstparker#7820 odstparker Member Posts: 466 Arc User
    edited October 2013
    I honestly don't understand the extreme support behind this specific ship.

    Personally, it's one of my least favorite ships in the Star Trek universe. Its saucer is too bulky, everything else is too stubby, and I've never liked the wide oval design they used for the saucer. I like the classic round saucer of the Connie and Excelsior, and I love the long oval saucer of the Sovereign.

    In TNG, its weapons are either completely ineffective or vastly overpowered, probably due to the show's visual quality at the time, when space battles were almost painful to watch, and had very low budget effects.

    I like the current setup of the Fleet Galaxy class, and I don't understand the hate.
  • neos472neos472 Member Posts: 580 Arc User
    edited October 2013
    enoemg wrote: »
    I honestly don't understand the extreme support behind this specific ship.

    Personally, it's one of my least favorite ships in the Star Trek universe. Its saucer is too bulky, everything else is too stubby, and I've never liked the wide oval design they used for the saucer. I like the classic round saucer of the Connie and Excelsior, and I love the long oval saucer of the Sovereign.

    In TNG, its weapons are either completely ineffective or vastly overpowered, probably due to the show's visual quality at the time, when space battles were almost painful to watch, and had very low budget effects.

    I like the current setup of the Fleet Galaxy class, and I don't understand the hate.

    i am right with ya man.... no clue =(
    manipulator of time and long time space traveler
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited October 2013
    enoemg wrote: »
    I honestly don't understand the extreme support behind this specific ship.

    Personally, it's one of my least favorite ships in the Star Trek universe. Its saucer is too bulky, everything else is too stubby, and I've never liked the wide oval design they used for the saucer. I like the classic round saucer of the Connie and Excelsior, and I love the long oval saucer of the Sovereign.

    Boils down to taste. While it may be the least favourite Star Trek design to you, it's the most favourite for other people. And there are people on this thread that say the same about the Sovereign. :D
    You have to remember, many people that play STO got acquainted with Star Trek through TNG and the 'D' is their embodiment of Enterprise and Starfleet design.
    enoemg wrote: »
    In TNG, its weapons are either completely ineffective or vastly overpowered, probably due to the show's visual quality at the time, when space battles were almost painful to watch, and had very low budget effects.

    Again, it comes to personal preferences. What was painful for you to watch, might be enjoyable for others.
    enoemg wrote: »
    I like the current setup of the Fleet Galaxy class, and I don't understand the hate.

    It's not hate. It's a desire for the ship to have a beneficial use at end game. I'd be ok with the current setup as well, if this game had any need for tanks. Her curse is that it's a specialized engineering tank in a offensive oriented game where tanks are not needed and engineering skills are generally not on the offensive side.

    The extreme support comes from several generations of Star Trek fans that play STO and got into Star Trek through TNG. To us, the Galaxy class is amongst the first visuelizations that pops out in our head when someone mentions Star Trek. :)
    HQroeLu.jpg
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    people cant tell why its bad? even someone with a limited amount of ship building knowledge should see a problem


    the station setup is very bad, overspecialized for eng at the low level, were there is the least variety of skills to choose from.

    every skill you can choose down low is crippled by global cooldowns, even across all 3 skill types

    for every unideal station slot in eng, your losing an ideal station slot in ether sci or tac

    below average cruiser mobility

    worst number of tac consoles

    least number of tac skills

    since doffs were introduced a low number of eng skills had become more ideal due to tech and damage control doffs, so having that many eng skills actually got worse over time

    simply does nothing well, excels at nothing

    pick a cruiser, any cruiser. its better at doing what its best at then the galaxy is at doing that.
  • ehgatoehgato Member Posts: 137 Arc User
    edited October 2013
    enoemg wrote: »
    I honestly don't understand the extreme support behind this specific ship.

    Can yuo understand why ppl are so happy with the fleet defiant??? ppl like or dislike things but here we are talking about a ship price 2500 (Z) LVL 50 outmached by free ship lvl 40...

    Now can yuo see the problem?
    enoemg wrote: »
    Personally, it's one of my least favorite ships in the Star Trek universe. Its saucer is too bulky, everything else is too stubby, and I've never liked the wide oval design they used for the saucer. I like the classic round saucer of the Connie and Excelsior, and I love the long oval saucer of the Sovereign.

    A personal preference i can understand this but is not about preferences
    enoemg wrote: »
    In TNG, its weapons are either completely ineffective or vastly overpowered, probably due to the show's visual quality at the time, when space battles were almost painful to watch, and had very low budget effects.


    so? we are not in a TV chapter is a game were a ship is outclased and very outdated for the game itself


    enoemg wrote: »
    I like the current setup of the Fleet Galaxy class, and I don't understand the hate.


    Really yuo liked? were PVP PVE???

    Hate??? we want theship be capaqble of futfill his role in this days game requirements.


    or what yuo get the optionals tanking gates in stf until the borg sleep of boring, dont think are timers in almost all stf.

    neos472 wrote: »
    i am right with ya man.... no clue =(


    if any of yuo take a time to read a few more will find we dont want a Over Power galaxy we know the are new ships but the galaxy cant be the most pasive ship in a Star Trek Game
  • ehgatoehgato Member Posts: 137 Arc User
    edited October 2013
    people cant tell why its bad? even someone with a limited amount of ship building knowledge should see a problem


    the station setup is very bad, overspecialized for eng at the low level, were there is the least variety of skills to choose from.

    every skill you can choose down low is crippled by global cooldowns, even across all 3 skill types

    for every unideal station slot in eng, your losing an ideal station slot in ether sci or tac

    below average cruiser mobility

    worst number of tac consoles

    least number of tac skills

    since doffs were introduced a low number of eng skills had become more ideal due to tech and damage control doffs, so having that many eng skills actually got worse over time

    simply does nothing well, excels at nothing

    pick a cruiser, any cruiser. its better at doing what its best at then the galaxy is at doing that.

    yep bro but looks like some ppl dont or cant see a problem with eng powers and also the shared cooldown. i wander if they really try to fly the ship here or only speak because they are boring .....
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    ehgato wrote: »
    yep bro but looks like some ppl dont or cant see a problem with eng powers and also the shared cooldown. i wander if they really try to fly the ship here or only speak because they are boring .....

    when people try this ship, just for try it actually, it is normal that they don't anderstand how shafted he is.
    at the moment where you seriously try to be effective with it, anyone will realise over time how limited the ship really is in comparaison to over ship.
    with some ship the difference is not that big, like with the star cruiser for example, the problem is that the star cruiser is a free LV40 ship while the galaxy retrofit is a cstore ship.
    the problem is that the star cruiser is a cryptic design while the galaxy is one of the most iconic ship in star trek.
  • yaisuke15yaisuke15 Member Posts: 421 Arc User
    edited October 2013
    (I have an idea for a galaxy bundle or a galaxy rehaul, I've been wondering what anyone thinks about it.

    Could someone look over it and see what you think? PM with your thoughts because I want to know if it could go over with anyone else.)

    On topic:



    We just need better low level engineering abilities that are on par with tactical and science. Or engineering career officers should have an ability that inately speeds up weapons and console cooldowns (I don't count doffs, I talking straight captain abillities). Or have engineering captains have the ability to pump out an extra shot or two for beam arrays or three extra vollies for turrets and cannons.

    Just something to make engineering captains have a more powerful advantage that is more aggresive-passive than passive-aggresive.
    [SIGPIC][/SIGPIC]
    "Look at me I'm a target!"
    "Fire the Lance on my mark... MARK!
    "How many times have we gone into the breach again R'shee?"
    My proposal for a Galaxy bundle
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited October 2013
    While I'm all for giving the fleet galaxy more flexibility. Ie give it a ensign and maybe lt uni, the way its currently implemented makes it one of the sturdiest and tanky ships in the game, along side a operations oddy.

    I currently fly a ops oddy, with a setup exactly like one you can do in fleet galaxy, not only am I one of the toughest, my damage averages 5k+. Likely more once i get fleet weapons. Really 5k is all you need in pve, and in pvp I generally play healer, becuase I'm tough to kill more then one escort required and at least one with subnuc, with good healing capability.
  • age03age03 Member Posts: 1,664 Arc User
    edited October 2013
    You 'll just love your Galaxies don't you.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • dunballadunballa Member Posts: 5 Arc User
    edited October 2013
    At the risk of being argumentative, I have to disagree completely with the assessment. The Galaxy class CRUISER was meant to be "a Multimission Exploration cruiser" ( see Utopia Planetia Canon Records) It is NOT a Battleship. Even in the Future's Past episode when Picard refered to it as a Battleship Guinan pointed out its obvious design flaws for such a role. It is a Huge vessel with powerful engines. How many times was this ship out gunned by a single opponent in the series? (Sure,Mostly for dramatic episodes) But this ship has taken on several ships and taken the hits. How can you not call this a Tank?
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited October 2013
    dunballa wrote: »
    At the risk of being argumentative, I have to disagree completely with the assessment. The Galaxy class CRUISER was meant to be "a Multimission Exploration cruiser" ( see Utopia Planetia Canon Records) It is NOT a Battleship. Even in the Future's Past episode when Picard refered to it as a Battleship Guinan pointed out its obvious design flaws for such a role. It is a Huge vessel with powerful engines. How many times was this ship out gunned by a single opponent in the series? (Sure,Mostly for dramatic episodes) But this ship has taken on several ships and taken the hits. How can you not call this a Tank?



    The only real weaknesses of the endgame Galaxy variants is the lack of universal bridge officer slots on the C-Store Retrofit, and the shared cool downs of engineering abilities.


    Other than that, it's a decent cruiser. And it's possible to do the majority of endgame content with one. The fact that other cruiser classes can supposedly do it better is largely irrelevant. The only thing that matters is that it can. That's probably why the developers are in no big hurry to tinker with the current set up, even though it does need a little polish (i.e. universal slots and dealing with the issues with engineering powers in general).


    If you love the Galaxy, and pony up the Zen/Fleet Credits for one, it will serve you well for the majority of the game's content (making it worth it). If the fact that the freebie Star Cruisers and Assault Cruisers are more well rounded bothers you that much, then fly the free ships. It's that simple.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    neo1nx wrote: »
    the problem is that the star cruiser is a cryptic design while the galaxy is one of the most iconic ship in star trek.

    I would argue that the TOS Connie is the icon ship of Star Trek. When I Google images of "Starship Enterprise", TOS/TOS movie Constitution classes are the most populous images. More satires have done with the image of the TOS ship and crew, not to mention the amount of TOS/Movie Connie' models at hobby stores versus TNG.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    people cant tell why its bad? even someone with a limited amount of ship building knowledge should see a problem


    the station setup is very bad, overspecialized for eng at the low level, were there is the least variety of skills to choose from.

    every skill you can choose down low is crippled by global cooldowns, even across all 3 skill types

    Honestly, I dont think having all of the low end engie skills is a problem. The Excel' has the same amount of LT and Ensign boff slots as the Galaxy, and its fine. I have EPTE for when I need more engine power and EPTS for when I need more shield power and the cool downs down mean that much when you have a higher level EPTS and a lower level EPTS so one of them have a 15 second cool down. Very rarely does a person need EPTS AND EPTE at the same time, so I have flexibility of purpose there.
    for every unideal station slot in eng, your losing an ideal station slot in ether sci or tac

    Same could be said by Defiant owners for tac that would give their left arm for an additional ensign or LT engi boff slot. Oh yeah those guys drive Fleet Escorts or Fleet Patrol Escorts, just like Fed cruiser cruiser guys drive other ships.
    below average cruiser mobility

    worst number of tac consoles

    least number of tac skills

    since doffs were introduced a low number of eng skills had become more ideal due to tech and damage control doffs, so having that many eng skills actually got worse over time

    simply does nothing well, excels at nothing

    pick a cruiser, any cruiser. its better at doing what its best at then the galaxy is at doing that.

    So slap an ensign uni, give it a Heavy Beam Array weapon and have a good day. Or just buy the Galaxy-X and you get much of what you are asking for in one package........... and its a Galaxy Class to boot.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    dunballa wrote: »
    At the risk of being argumentative, I have to disagree completely with the assessment. The Galaxy class CRUISER was meant to be "a Multimission Exploration cruiser" ( see Utopia Planetia Canon Records) It is NOT a Battleship. Even in the Future's Past episode when Picard refered to it as a Battleship Guinan pointed out its obvious design flaws for such a role. It is a Huge vessel with powerful engines. How many times was this ship out gunned by a single opponent in the series? (Sure,Mostly for dramatic episodes) But this ship has taken on several ships and taken the hits. How can you not call this a Tank?

    Don't bring that up, they will just blame those things on the script writers, the same ones that they use when they put something in the show that they liked.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    yaisuke15 wrote: »
    (I have an idea for a galaxy bundle or a galaxy rehaul, I've been wondering what anyone thinks about it.

    Could someone look over it and see what you think? PM with your thoughts because I want to know if it could go over with anyone else.)

    On topic:



    We just need better low level engineering abilities that are on par with tactical and science. Or engineering career officers should have an ability that inately speeds up weapons and console cooldowns (I don't count doffs, I talking straight captain abillities). Or have engineering captains have the ability to pump out an extra shot or two for beam arrays or three extra vollies for turrets and cannons.

    Just something to make engineering captains have a more powerful advantage that is more aggresive-passive than passive-aggresive.


    Try using more than one type of EPTX , it actually makes the ships more flexible that way. I highly doubt that a person doesn't need EPTS in less than 15 seconds after they hit EPTE. I have that setup at lower levels and its pretty good that way.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited October 2013
    age03 wrote: »
    You 'll just love your Galaxies don't you.

    Indeed we do! :)
    HQroeLu.jpg
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    I would argue that the TOS Connie is the icon ship of Star Trek. When I Google images of "Starship Enterprise", TOS/TOS movie Constitution classes are the most populous images. More satires have done with the image of the TOS ship and crew, not to mention the amount of TOS/Movie Connie' models at hobby stores versus TNG.

    i would never dare to said that the enterprise d is THE most iconic ship in star trek, first because it is not my conviction, the tos enterprise is for me the ship for that since it is where all begun, and furthemore i have no intention of bringing the fury of entreprise tos in this thread.
    but you should have read carrefully what i have wrote since i said "ONE" of the most iconic, no "THE".
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    Try using more than one type of EPTX , it actually makes the ships more flexible that way. I highly doubt that a person doesn't need EPTS in less than 15 seconds after they hit EPTE. I have that setup at lower levels and its pretty good that way.

    that is how the "dragon build" user do, it work well with pve, because enemy don't do unespected things and are not monitoring you power activation.
    however for a cruiser in pvp doing things like this is the best way to get into bad situation.
    this way of doing required to not get out of sync with power activation and also bring to much rigidity in defense management.
    it can work, but most of the time would be difficult to use properly or at the right time to be presented as something that is " as efficient" as an other non share cooldown power.

    this work better in low pressure pvp environement, pve or for escort player.
    there is a klingons player in kerrat that use it very effectively, he use EPTS and EPTE with his escort.
    the advantage of escort is that they can tank the outcome if they made a mistake, with their attack pattern ( omega and delta ) combine to their speed and defense score.
    that is exactly what this guy do, it is so fast that he look like the OVNI in his way of moving ( a bit like a bee )
    low speed and inertia cruiser don't have that luxury.

    so it work, depend of what you are playing but is not the perfect solution for every situation.
    for the easy one it can give you the feeling to be more flexible but it is at your vigilance and timing management cost.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    dunballa wrote: »
    At the risk of being argumentative, I have to disagree completely with the assessment. The Galaxy class CRUISER was meant to be "a Multimission Exploration cruiser" ( see Utopia Planetia Canon Records) It is NOT a Battleship. Even in the Future's Past episode when Picard refered to it as a Battleship Guinan pointed out its obvious design flaws for such a role. It is a Huge vessel with powerful engines. How many times was this ship out gunned by a single opponent in the series? (Sure,Mostly for dramatic episodes) But this ship has taken on several ships and taken the hits. How can you not call this a Tank?

    you, indeed, should not go on that kind of argument here.
    i don't need to go searching for moment where the enterprise D was doing good to show it as a proof that the game missrepresented her.
    i just have to use my logic.
    what in what we see from the ambassador in the serie make her more powerfull AND more tanky than a galaxy?
    you see?
    with almost every ship being, as of today, more powerfull than a galaxy class in this game, it have become clear that the game is not a strict reference to canon.
    no one can argue with me that the nova class was more powerfull than the galaxy in the show.
    yet it is in the game.
    i am agree with the idea that the galaxy should be more sturdy than powerfull, however nothing really justify a lack of power of that magnitude.
    the tank "role" that you assign here is something cryptic force them to be but the ship in star trek universe ar much more than theses passive bricks.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    Honestly, I dont think having all of the low end engie skills is a problem. The Excel' has the same amount of LT and Ensign boff slots as the Galaxy, and its fine. I have EPTE for when I need more engine power and EPTS for when I need more shield power and the cool downs down mean that much when you have a higher level EPTS and a lower level EPTS so one of them have a 15 second cool down.

    the excel doesn't have too many eng skills, it trades a high end skill for a low end skill. the galaxy locks you into taking low level EPt and ET skills, and you end up having more high end spaces then are of usefulness on a tac cruiser build. on a healer, well you just wouldn't use the ship at all because all eng and barely any sci makes for a 3rd rate healer. if your running EPtS3 and EPtS1, its like you never heard of doffs. doing that because you have nothing beter to slot means your missing out on better sci or tac powers powers wile your not minmaxing your build at all, because the ship's crappy setup wont even let you.

    Very rarely does a person need EPTS AND EPTE at the same time, so I have flexibility of purpose there.

    wtf am i reading. if you dont have full up time on every EPt skill you run, you might as well have no up time. it must be that pve is so easy, that its possible to think this.

    Same could be said by Defiant owners for tac that would give their left arm for an additional ensign or LT engi boff slot. Oh yeah those guys drive Fleet Escorts or Fleet Patrol Escorts, just like Fed cruiser cruiser guys drive other ships.

    the defient is fine, damage control doffs cured it of any actual down side. with the tac stations it has, it can run 2 APO, 2 CRF, and 2 BO. its just not ideal if you want to lazaly run all cannons

    So slap an ensign uni, give it a Heavy Beam Array weapon and have a good day. Or just buy the Galaxy-X and you get much of what you are asking for in one package........... and its a Galaxy Class to boot.

    the geo they slapped on it would have to not be off center a hilarious amount for me to ever consider that. and its gimic would have to not be pathetic, and it would have to have a fleet version, and it would have to stop looking like a riced out honda before i would ever consider that. oh, and actually being the package im asking for, as apposed to not being it at all, would be nice too.
  • sevmragesevmrage Member Posts: 0 Arc User
    edited October 2013
    Quote system on this message board blows.
    the geo they slapped on it would have to not be off center a hilarious amount for me to ever consider that. and its gimic would have to not be pathetic, and it would have to have a fleet version, and it would have to stop looking like a riced out honda before i would ever consider that. oh, and actually being the package im asking for, as apposed to not being it at all, would be nice too.

    Agreed, except for the looks, which I rather like. The off-center lance and pylons on top of the saucer need fixing though.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
  • general1devongeneral1devon Member Posts: 298 Arc User
    edited October 2013
    Seems the Gal-X has been almost left behind in the new ship updates. it gets 1 new power.
    [SIGPIC][/SIGPIC]
  • sevmragesevmrage Member Posts: 0 Arc User
    edited October 2013
    One power or one useful power? It gets two cruiser commands.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
  • doylem33doylem33 Member Posts: 25 Arc User
    edited October 2013
    I know this is a Galaxy-r debate but had to share my thoughts about the update to the Galaxy-X

    Attract Fire and Weapon Systems Effiency for the Dreadnought i.e Galaxy-x. Thanks Cryptic but no thanks, 2 of the most undesired commands from the new cruiser commands for me, a ship that would seriously have benefitted more from the Turn rate and Shield frequency boost.

    Proven once again how much you guys hate the Galaxy line of starships. But its ok to use Galaxy-r's image to promote the game to sell things. But not ok to give us a decent ship that makes people want to fly it over the Ambassador/Excelsior/Sovereign other than being TNG series and wanting a Ent-D like people wanting a Connie so they can fly Kirks ship.

    a few examples.
    Galaxy Image is used on slides in the Omega rep system.
    Galaxy is the ship used on the forum pages and on the Official website in the top right hand corner
    Galaxy is used on the image to sell fleet ship modules

    Come on give me a reason to fly her other than wanting to be in a Ent-D.
    Sure i can make a very good build out of her and make her decent in PvE so she isn't a burden to my team mates but i can still get 40-60% more fire power out of a Excelsior or Sovereign. Because of that Lt cmd tact slot and 4 tact consoles.

    Also a valid question regarding the Fleet Nebula and Galaxy. How come these ships got a extra engineering console, when on the cruiser side the Sovereign and Excelsior got a extra tact console. And on the science side The Intrepid, Recon and Nova all got a extra tact console
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    doylem33 wrote: »
    I know this is a Galaxy-r debate but had to share my thoughts about the update to the Galaxy-X

    Attract Fire and Weapon Systems Effiency for the Dreadnought i.e Galaxy-x. Thanks Cryptic but no thanks, 2 of the most undesired commands from the new cruiser commands for me, a ship that would seriously have benefitted more from the Turn rate and Shield frequency boost.

    attract fire is something that cryptic could give to the super specialize tank and healer, galaxy x really don't need it indeed.
    weapons system efficiency however is greatly welcome, anything that contribute to the ship firepower is.

    i have reajust my ship turn rate to 19 degree lately and was testing the new turning power one is esd ( was in proximity of an avenger that use it )
    this only take me to 21.8 turn, so nothing extraordinary or worth the toggle in comparaison to other power available, the shield frequency boost seem more appealing to me.
    if we are to be unfairly force to use only 2 cruiser power for this ship my choice would be the efficiency weapons and shield frequency boost.
  • irwin109irwin109 Member Posts: 518 Arc User
    edited October 2013
    The only real weaknesses of the endgame Galaxy variants is the lack of universal bridge officer slots on the C-Store Retrofit, and the shared cool downs of engineering abilities.


    Other than that, it's a decent cruiser. And it's possible to do the majority of endgame content with one. The fact that other cruiser classes can supposedly do it better is largely irrelevant. The only thing that matters is that it can. That's probably why the developers are in no big hurry to tinker with the current set up, even though it does need a little polish (i.e. universal slots and dealing with the issues with engineering powers in general).


    If you love the Galaxy, and pony up the Zen/Fleet Credits for one, it will serve you well for the majority of the game's content (making it worth it). If the fact that the freebie Star Cruisers and Assault Cruisers are more well rounded bothers you that much, then fly the free ships. It's that simple.

    Agreed, it's a good ship, does well enough in all PvE and has a niche build for PvP, it can be improved greatly, but does ok as it is.
    enoemg wrote: »
    I honestly don't understand the extreme support behind this specific ship.

    Personally, it's one of my least favorite ships in the Star Trek universe. Its saucer is too bulky, everything else is too stubby, and I've never liked the wide oval design they used for the saucer. I like the classic round saucer of the Connie and Excelsior, and I love the long oval saucer of the Sovereign.

    I totally disagree with this comment, but that's opinion for you. I think the ugliest ship is the Oberth Class, it's like a drunk 5 year old designed it.
    IrwinSig-1.jpg

    "If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan
This discussion has been closed.