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What is your beef with the Galaxy Cryptic?

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  • neonevangelionneonevangelion Member Posts: 0 Arc User
    edited October 2013
    As soon I looked todays patches notes i had to come here.

    Gal-X is getting only 2 cruiser commands.

    Even lockbox ships like Dkora and Tal Shiar are getting three. Galor, 4. FLIGHT DECK are getting 2. So, yes, they had another chance to revamp the Galaxy, and frakked again.

    Cruisers
    Ships that fall into this category receive all four Cruiser Commands. Below is a list of ships that are classified as Cruisers:

    Federation
    Cruiser
    Cruiser Refit
    Heavy Cruiser
    Heavy Cruiser Retrofit
    Fleet Heavy Cruiser Retrofit
    Advanced Heavy Cruiser
    Advanced Heavy Cruiser Retrofit
    Fleet Advanced Heavy Cruiser Retrofit
    Support Cruiser
    Support Cruiser Retrofit
    Fleet Support Cruiser Retrofit
    Exploration Cruiser
    Exploration Cruiser Refit
    Exploration Cruiser Retrofit
    Fleet Exploration Cruiser Retrofit
    Assault Cruiser
    Assault Cruiser Refit
    Fleet Assault Cruiser Refit
    Mirror Assault Cruiser
    Star Cruiser
    Fleet Star Cruiser
    Mirror Star Cruiser
    Odyssey Operations Cruiser
    Odyssey Star Cruiser
    Odyssey Science Cruiser
    Odyssey Tactical Cruiser

    All Factions
    Cardassian Galor

    Battle Cruisers
    Ships that fall into this category receive three Cruiser Commands: Command - Strategic Maneuvering, Command - Shield Frequency Modulation and Command - Weapon System Efficiency. Below is a list of ships that are classified as Battle Cruisers:

    Federation
    Battle Cruiser
    Fleet Battle Cruiser
    Klingon Empire
    K'Tanco Battle Cruiser
    K't'inga Battle Cruiser
    K't'inga Battle Cruiser Retrofit
    Fleet K't'inga Battle Cruiser Retrofit
    Koro't'inga Battle Cruiser
    Vor'cha Battle Cruiser
    Vor'cha Battle Cruiser Retrofit
    Mirror Vor'cha Battle Cruiser
    Vor'Kang Battle Cruiser
    Negh'Var Heavy Battle Cruiser
    Fleet Negh'Var Heavy Battle Cruiser
    Kamarag Battle Cruiser
    Kamarag Battle Cruiser Retrofit
    Fleet Kamarag Battle Cruiser Retrofit
    Fleet Tor'Kaht Battle Cruiser Retrofit
    Bortas Heavy Battle Cruiser
    Bortasqu' War Cruiser
    Bortasqu' Command Cruiser
    Bortasqu' Tactical Cruiser

    All Factions
    Elachi Monbosh Battleship
    Tal Shiar Adapted Battle Cruiser
    Ferengi D'Kora Marauder
    Flight-Deck Cruisers

    Ships that fall into this category receive two Cruiser Commands: Command - Shield Frequency Modulation and Command - Attract Fire. Below is a list of ships that are classified as Flight-Deck Cruisers:

    Klingon Empire
    Marauder Flight-deck Cruiser
    Corsair Flight-deck Cruiser
    Corsair Flight-deck Cruiser Retrofit
    Fleet Corsair Flight-deck Cruiser Retrofit
    Dacoit Flight-deck Cruiser

    Dreadnought Cruisers
    Ships that fall into this category receive two Cruiser Commands: Command - Weapon System Effiency and Command - Attract Fire. Currently there is only a single ship classified as a Dreadnought Cruiser:
    Dreadnought Cruiser (Galaxy-X)
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    Dreadnought Cruisers
    Ships that fall into this category receive two Cruiser Commands: Command - Weapon System Effiency and Command - Attract Fire. Currently there is only a single ship classified as a Dreadnought Cruiser:
    Dreadnought Cruiser (Galaxy-X)[/QUOTE]

    hehe, yes, and he is not only receiving only 2 , but there is only one that is worth having in the 2

    i also like to known what is the fantastic abilitie that this cruiser have that deserve him this categorie.
    it must be a tremendous power for this to be compensate with only 2 cruiser power
  • angrytargangrytarg Member Posts: 11,001 Arc User
    edited October 2013
    I still stand by my statement that Cryptic blew it with the cruiser commands. Why does every cruiser get those? Why not make underperforming large cruisers like the Galaxy and Negh'Var command cruisers? That would've helped them and the diversity of ships you encounter in endgame content massively...
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • ehgatoehgato Member Posts: 137 Arc User
    edited October 2013
    angrytarg wrote: »
    I still stand by my statement that Cryptic blew it with the cruiser commands. Why does every cruiser get those? Why not make underperforming large cruisers like the Galaxy and Negh'Var command cruisers? That would've helped them and the diversity of ships you encounter in endgame content massively...

    yea nothing has really change thats a sad true
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    neo1nx wrote: »
    i would never dare to said that the enterprise d is THE most iconic ship in star trek, first because it is not my conviction, the tos enterprise is for me the ship for that since it is where all begun, and furthemore i have no intention of bringing the fury of entreprise tos in this thread.
    but you should have read carrefully what i have wrote since i said "ONE" of the most iconic, no "THE".

    I'll admit it, I missed the "one of the", but there have been plenty of times where "GCS fans" have stated that it was "The". It was just as much to address that than anything.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    neo1nx wrote: »
    that is how the "dragon build" user do, it work well with pve, because enemy don't do unespected things and are not monitoring you power activation.
    however for a cruiser in pvp doing things like this is the best way to get into bad situation.
    this way of doing required to not get out of sync with power activation and also bring to much rigidity in defense management.
    it can work, but most of the time would be difficult to use properly or at the right time to be presented as something that is " as efficient" as an other non share cooldown power.

    this work better in low pressure pvp environement, pve or for escort player.
    there is a klingons player in kerrat that use it very effectively, he use EPTS and EPTE with his escort.
    the advantage of escort is that they can tank the outcome if they made a mistake, with their attack pattern ( omega and delta ) combine to their speed and defense score.
    that is exactly what this guy do, it is so fast that he look like the OVNI in his way of moving ( a bit like a bee )
    low speed and inertia cruiser don't have that luxury.

    so it work, depend of what you are playing but is not the perfect solution for every situation.
    for the easy one it can give you the feeling to be more flexible but it is at your vigilance and timing management cost.

    I agree that it isnt a perfect solution, but both systems can easily be supplemented by batteries (or deut' tanks) to bridge the gaps of cool downs.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    the excel doesn't have too many eng skills, it trades a high end skill for a low end skill. the galaxy locks you into taking low level EPt and ET skills, and you end up having more high end spaces then are of usefulness on a tac cruiser build. on a healer, well you just wouldn't use the ship at all because all eng and barely any sci makes for a 3rd rate healer. if your running EPtS3 and EPtS1, its like you never heard of doffs. doing that because you have nothing beter to slot means your missing out on better sci or tac powers powers wile your not minmaxing your build at all, because the ship's crappy setup wont even let you.

    The only difference in engie' boff slots between the Excel and GCS is that the GCS has a LTCMDR engie' ability. And while EPTS1 is weaker and seems more redundant than EPTS3, when EPTS3 is activated, it goes on a 30 second countdown and at least the ETS1 shorter cool down grants the use of some shield love before the EPTS3 comes back up.If youre an engineer like me, thats still plenty of extra power to all power distributions than if you were witing for the EPTS3 to come up.



    wtf am i reading. if you dont have full up time on every EPt skill you run, you might as well have no up time. it must be that pve is so easy, that its possible to think this.

    I don't have the required doffs to do that yet. No, I supplement my EPTX's with batteries and other devices. I am either running an EPTS or my shield battery between longer gaps. I do pretty well at keeping my energy levels high and buffs for what I need going.


    the defient is fine, damage control doffs cured it of any actual down side. with the tac stations it has, it can run 2 APO, 2 CRF, and 2 BO. its just not ideal if you want to lazaly run all cannons

    The point is that if the escort guys despair at certain boff stations are that improtant, they just use a ship that has what they want (and many of the escorts run are non-canon and pretty much of the unattractive persuasion.)



    the geo they slapped on it would have to not be off center a hilarious amount for me to ever consider that. and its gimic would have to not be pathetic, and it would have to have a fleet version, and it would have to stop looking like a riced out honda before i would ever consider that. oh, and actually being the package im asking for, as apposed to not being it at all, would be nice too.

    Honestly, I am totally behind a Fleet Gal-X. I am shocked that they offered the Fleet Heavy Cruiser (Stargazer class and friends) before they did the Gal-X. And for it to be a riced out Honda, it would require PWE and Cryptic sponsor stickers on the hull. Its more like an '87 Caprice with 26 inch chrome wheels and the factory suspension. http://flickeflu.com/groups/1224017@N22
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    The only difference in engie' boff slots between the Excel and GCS is that the GCS has a LTCMDR engie' ability. And while EPTS1 is weaker and seems more redundant than EPTS3, when EPTS3 is activated, it goes on a 30 second countdown and at least the ETS1 shorter cool down grants the use of some shield love before the EPTS3 comes back up.If youre an engineer like me, thats still plenty of extra power to all power distributions than if you were witing for the EPTS3 to come up.

    so you are cycling EPTS1 and EPTS3, that is largely sufficient as an engie.
    this is ( until my auxtobat build came ) also what i was using for engie and tact toon ( but for different reason ).
    like i said i use EWP for the ltc engie, so i didn't have a choice on it, it just that it could proove a little short on big spike dps or on the long term with a tact toon.
    for an engie however, that not a problem, in fact you don't even need EPTS3, just 2 EPTS1 is sufficient.
    EPTS1 + RSF, if you find it a little short toss a tss2 and you are good until your other EPTS power come back.
    one can also do EPTS1 with a TSS2 boost by eps transfert.
    this power is so underestimated i think, when i switch from my tact toon to my engie toon, i was completely amazed by my survivability.
    i used to have trouble to anderstand what cause this because, beeing not used to engie power i just forget to use MW and RSF, but i didn't need them, i was much more survivable than my tact toon just with EPS transfert.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    neo1nx wrote: »
    so you are cycling EPTS1 and EPTS3, that is largely sufficient as an engie.
    this is ( until my auxtobat build came ) also what i was using for engie and tact toon ( but for different reason ).
    like i said i use EWP for the ltc engie, so i didn't have a choice on it, it just that it could proove a little short on big spike dps or on the long term with a tact toon.
    for an engie however, that not a problem, in fact you don't even need EPTS3, just 2 EPTS1 is sufficient.
    EPTS1 + RSF, if you find it a little short toss a tss2 and you are good until your other EPTS power come back.
    one can also do EPTS1 with a TSS2 boost by eps transfert.
    this power is so underestimated i think, when i switch from my tact toon to my engie toon, i was completely amazed by my survivability.
    i used to have trouble to anderstand what cause this because, beeing not used to engie power i just forget to use MW and RSF, but i didn't need them, i was much more survivable than my tact toon just with EPS transfert.


    I actually use EPTS1 x2 and EPTE1 x1, someone else was talking about using EPTS3, so I was talking about that for that reason..
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited October 2013
    angrytarg wrote: »
    I still stand by my statement that Cryptic blew it with the cruiser commands. Why does every cruiser get those? Why not make underperforming large cruisers like the Galaxy and Negh'Var command cruisers? That would've helped them and the diversity of ships you encounter in endgame content massively...

    i 100% agree.

    With introducing the Comm Array powers, the power/usefulness herachy of Cruisers and especially Starfleet Cruisers hasn't changed at all.
    Underperforming ships are still just as underperforming as before, while tactical focussed ships are advantaged.

    Personally i think they introduced comm arrays as a alibi buff, so they can always say they made cruisers more powerful and don't have to care about them anymore. It's a typical (for Cryptic) superficial game mechanic change, that doesn't really solve the problem it is supposed to fix in the first place.

    As soon I looked todays patches notes i had to come here.

    Gal-X is getting only 2 cruiser commands.

    Even lockbox ships like Dkora and Tal Shiar are getting three. Galor, 4. FLIGHT DECK are getting 2. So, yes, they had another chance to revamp the Galaxy, and frakked again.
    Not only that, they also completely missed the opportunity to give underperforming ships like the Star Cruiser, GCS or Heavy Cruiser -R some stronger Comm Array powers.


    For me it seems that Cryptic doesn't really care about the cruiser issue at all. They just buffed them all the same. Ships that got some aditional gimmick got one or two array powers less and they think, problem solved. Obviously they didn't really considered about taking a closer look at the problem and give ships that are underperforming in the first place a addiitonal buff.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • angrytargangrytarg Member Posts: 11,001 Arc User
    edited October 2013
    yreodred wrote: »
    (...) Obviously they didn't really considered about taking a closer look at the problem and give ships that are underperforming in the first place a addiitonal buff.

    That's painfully obvious. Having 2 tactical consoles is a serious disadvantage in this game. It doesn't help if the cruiser has 5 engineering consoles or 3 science consoles instead (because it's stuck with 2 low lvl science abilities anyway.)

    All they do, especially Geko since he's the spokesperson, is pretending that there isn't a problem with those ships. Stronger/exclusive comms for 2-tac cruisers (and selected KDF battlecruisers) would've been an ingenious move. Imagine, even the heavy cruiser R would have a benefit and purpose over the fleet version. Oh well...
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • ehgatoehgato Member Posts: 137 Arc User
    edited October 2013
    angrytarg wrote: »
    That's painfully obvious. Having 2 tactical consoles is a serious disadvantage in this game. It doesn't help if the cruiser has 5 engineering consoles or 3 science consoles instead (because it's stuck with 2 low lvl science abilities anyway.)

    Completly agree here bro.


    angrytarg wrote: »
    All they do, especially Geko since he's the spokesperson, is pretending that there isn't a problem with those ships. Stronger/exclusive comms for 2-tac cruisers (and selected KDF battlecruisers) would've been an ingenious move. Imagine, even the heavy cruiser R would have a benefit and purpose over the fleet version. Oh well...

    Im not perfect on english , but in the last interview i listen http://priorityonepodcast.com/po146sup/

    he say some thing like
    "cruciers are fine many ppl use them"

    also say some thing like:
    "Hard core players search optimal builds and they take DPS"



    so crucier pilots are not veterans (hard core) in any way only a bit more old noobs on builds ......

    We take severals hrs share many builds in the comnunity try to find the max power of each cruciers , especialy in this page the most hard to imprube , yep the Galaxy, we climb to all reputation and top fleet gear only to get a half way decent ship, but still we are not hard core players .... because we fly the wrong class, with the wrong profecion ....

    like in a KDF post http://sto-forum.perfectworld.com/showthread.php?t=859731

    im "Disenchanted" with the dev team im start to think in search mods for Starfleet command 3 or any other game to made me feel again in a star trek game .


    The ONLY THING KEEP ME HERE IS MI FLEET MATES i find a nice group of ppl and we have some fun only talking some times



    Disenchanted, like talking to a wall , and the mayor fear is to see all the set ideas go to another ugly ship and once again see the galaxy cover in dust

    sry im not optimist any more thtas why stop posting all this days (not like im the mostactive here but i was some time ago 1 of this ppl who has a hope to be listed, but ...)



    Sry for mi english


    Ras Al ghul Fleet leader of ARMADA ESTELAR ARGENTINA

    trait stubborn still flyng the galaxy ship in a lost attemp to feel the ship fit in this "Star Trek ESCORTS vs frikin dynos with laser in the heads"
  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited October 2013
    Guys, did anyone in favor of the galaxy class actually watch the show? The Galaxy class was a underperformer in the show, too. It was either blowing eps conduits everywhere or you got the constant countdown of shield values until they were gone....It was fast, yes (not as fast as the camera ship, but thats another arguement) but thats about it. It is wasnt for tachyon beams that ship would have blown up on its first season. The oval main section looked like it was squished. The only time it had decent shields was the time barkley created the supershield, and the only time it won in combat was the time the whole crew was brainwashed to believe they were at war with a technologically inferior race.

    Let it go, in all the Galaxy class was a failed experiment as far as a war ship goes, it was an explorer with families aboard. The only problem is that after a week of exploring gaseous anomolys on STO everybody would have quit......
  • ehgatoehgato Member Posts: 137 Arc User
    edited October 2013
    Guys, did anyone in favor of the galaxy class actually watch the show? The Galaxy class was a underperformer in the show, too. It was either blowing eps conduits everywhere or you got the constant countdown of shield values until they were gone....It was fast, yes (not as fast as the camera ship, but thats another arguement) but thats about it. It is wasnt for tachyon beams that ship would have blown up on its first season. The oval main section looked like it was squished. The only time it had decent shields was the time barkley created the supershield, and the only time it won in combat was the time the whole crew was brainwashed to believe they were at war with a technologically inferior race.

    Let it go, in all the Galaxy class was a failed experiment as far as a war ship goes, it was an explorer with families aboard. The only problem is that after a week of exploring gaseous anomolys on STO everybody would have quit......

    what? ... not only the show ALL OF THEM and the galaxy face a full scuad of galors without problem, self refit to a combat mode IN FLY at WARP also WAS THE CORE SHIP FOR MOST on screen FLEET attacks on the dominion war ,

    dont confuse crew laziness and not so competent performance of TNG crew with the capabilitys of the ship ...

    mayor example of laziness of them : they were boarded and captured by ferengys :eek::confused:


    sure yuo think the defiant was a great ship with more capabilitys in all areas , the same ship what use as many mirandas left in starfleet like extra shields because she cant take many real hits
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited October 2013
    ehgato wrote: »
    what? ... not only the show ALL OF THEM and the galaxy face a full scuad of galors without problem, self refit to a combat mode IN FLY at WARP also WAS THE CORE SHIP FOR MOST on screen FLEET attacks on the dominion war ,

    dont confuse crew laziness and not so competent performance of TNG crew with the capabilitys of the ship ...

    mayor example of laziness of them : they were boarded and captured by ferengys :eek::confused:


    sure yuo think the defiant was a great ship with more capabilitys in all areas , the same ship what use as many mirandas left in starfleet like extra shields because she cant take many real hits

    Fully agreed. The TNG crew was mostly completely incompetent and pretty naive most of the time. Picard should have listend to worf more often, a lot of problems could have been prevented if they had been a bit more cautious and more resolute. On the other hand Worf himself wasn't a bright light either... :D

    I think most ppl (like comtedeloach2) often confuse the ships potential with the (terrrible) performance of its crew. But at a closer look and some examination of the various shows, a less superficial observer can reckognize the GCS as a excellent ship.


    Btw, i like your sig. :)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited October 2013
    ehgato wrote: »
    ..

    im "Disenchanted" with the dev team im start to think in search mods for Starfleet command 3 or any other game to made me feel again in a star trek game .


    The ONLY THING KEEP ME HERE IS MI FLEET MATES i find a nice group of ppl and we have some fun only talking some times



    Disenchanted, like talking to a wall , and the mayor fear is to see all the set ideas go to another ugly ship and once again see the galaxy cover in dust

    sry im not optimist any more thtas why stop posting all this days (not like im the mostactive here but i was some time ago 1 of this ppl who has a hope to be listed, but ...)

    ...

    trait stubborn still flyng the galaxy ship in a lost attemp to feel the ship fit in this "Star Trek ESCORTS vs frikin dynos with laser in the heads"

    I cannot disagree.

    I'd be glad if there where some alternative to STO, especially if it where a non MMO.
    But most newer games that sound interesting (there aren't very much IMO) are bad made MMOs or games that only take 20 hours or so.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited October 2013
    angrytarg wrote: »
    That's painfully obvious. Having 2 tactical consoles is a serious disadvantage in this game. It doesn't help if the cruiser has 5 engineering consoles or 3 science consoles instead (because it's stuck with 2 low lvl science abilities anyway.)

    All they do, especially Geko since he's the spokesperson, is pretending that there isn't a problem with those ships. Stronger/exclusive comms for 2-tac cruisers (and selected KDF battlecruisers) would've been an ingenious move. Imagine, even the heavy cruiser R would have a benefit and purpose over the fleet version. Oh well...
    ehgato wrote: »
    what? ... not only the show ALL OF THEM and the galaxy face a full scuad of galors without problem, self refit to a combat mode IN FLY at WARP also WAS THE CORE SHIP FOR MOST on screen FLEET attacks on the dominion war ,

    dont confuse crew laziness and not so competent performance of TNG crew with the capabilitys of the ship ...

    mayor example of laziness of them : they were boarded and captured by ferengys :eek::confused:


    sure yuo think the defiant was a great ship with more capabilitys in all areas , the same ship what use as many mirandas left in starfleet like extra shields because she cant take many real hits

    The defiant was great for its purpose.... But the galaxy was a disappointment to star fleet, and as far as the other parts go, well, remember one jem hadar ship destroyed the Odyssey, how did that "reconfiguring into a warship at warp" go for them....
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited October 2013
    yreodred wrote: »
    Fully agreed. The TNG crew was mostly completely incompetent and pretty naive most of the time. Picard should have listend to worf more often, a lot of problems could have been prevented if they had been a bit more cautious and more resolute. On the other hand Worf himself wasn't a bright light either... :D

    I think most ppl (like comtedeloach2) often confuse the ships potential with the (terrrible) performance of its crew. But at a closer look and some examination of the various shows, a less superficial observer can reckognize the GCS as a excellent ship.


    Btw, i like your sig. :)

    pretty much they also confuse the enterprise as being the ONLY way the galaxy class was presented. the enterprise was the flagship it was set up to show the ideals of starfleet in a mobile platform so it had families and more civilian oriented areas aboard the ship. it was also mainly a first response exploration vessel and was fitted with more science labs for this reason. the enterprise was basically a cruise liner in space.

    then take into comparison the Venture from DS9 it was fitted with extra phaser arrays (giving it more then the sovereign class) compared to the enterprise and was basically a combat vessel and was confirmed by the VFX crew as being in every single major assault shown on the show every major engagement that featured the galaxy one of them was the USS venture. it was also one of the first ships to breach cardassia prime's defenses in the final assault according tot he DS9 producers


    in short the enterprise was just one configuration of the galaxy as it was developed to be modular and the interior volume could be refitted at a starbase with ease for any mission it could encounter
    victoriasig_zps23c45368.jpg
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited October 2013
    The defiant was great for its purpose.... But the galaxy was a disappointment to star fleet, and as far as the other parts go, well, remember one jem hadar ship destroyed the Odyssey, how did that "reconfiguring into a warship at warp" go for them....


    the oddy had no shields and was RAMMED in the main torpedo storage in the neck. i would love to see any ship survive that
    victoriasig_zps23c45368.jpg
  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited October 2013
    Constitution Refit Enterprise was phasered right into the neck at the torpedo bays and didnt go boom...Picard rammed his entire ship into the Scimitar and didnt go boom...

    The Galaxy class was a disappointment to Star Fleet, that they made changes later that fixed some of the problems irrelevent, it is what was on the screen that counts, and that was pretty sad, overall...
  • ehgatoehgato Member Posts: 137 Arc User
    edited October 2013
    Constitution Refit Enterprise was phasered right into the neck at the torpedo bays and didnt go boom...Picard rammed his entire ship into the Scimitar and didnt go boom...

    The Galaxy class was a disappointment to Star Fleet, that they made changes later that fixed some of the problems irrelevent, it is what was on the screen that counts, and that was pretty sad, overall...

    hi again a small correction was hit in the deuterium and antimater sroage area very near to the main deflector (remenber first contac, why they dont shoot at the deflector when it was connected to the ship).

    And still asking mi self why the captain not order to use the tractor beam to repel that ship, maybe because inthe show was needed to demostrate how bad are the dominion and how far they will go to win a battle. there is no other reason to that ship go down against a few bugs (same they blowup when in range to any other galaxy in the same show.


    sry for mi english

    i wasnt having a good day but im start to laugh at some things today, maybe this day is not lost :D
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    yreodred wrote: »
    i 100% agree.

    With introducing the Comm Array powers, the power/usefulness herachy of Cruisers and especially Starfleet Cruisers hasn't changed at all.
    Underperforming ships are still just as underperforming as before, while tactical focussed ships are advantaged.

    Personally i think they introduced comm arrays as a alibi buff, so they can always say they made cruisers more powerful and don't have to care about them anymore. It's a typical (for Cryptic) superficial game mechanic change, that doesn't really solve the problem it is supposed to fix in the first place.

    I agree, it is a red herring, as I preedicted a while back. They should have been on the "lumbering juggernaugts" only . And the effects are way too short. I have to hit one of the commands every five seconds, which is far too distracting. I would rather be focusing on blasting the baddies . The weapons drain reduction is nice though, its the one I've seen the most improvement from. But why couldn't they had made them a 15 second duration?

    yreodred wrote: »
    For me it seems that Cryptic doesn't really care about the cruiser issue at all. They just buffed them all the same. Ships that got some aditional gimmick got one or two array powers less and they think, problem solved. Obviously they didn't really considered about taking a closer look at the problem and give ships that are underperforming in the first place a addiitonal buff.

    I dont think that is that they don't care. I think they don't know how to fix it without upsetting the way the ships work in the game (and the Escort owners at the same time.) I appreciate that they tried to do soemthing, but they really need to have a focus group (in multiple ctiies) that invites players of all classes to really understand the problem, and maybe even have the players show how they actually use the ships in a real-game situation and explain while they are doing it. But I don't think that they will be willing to do something as such.
  • darthconnor1701darthconnor1701 Member Posts: 172 Arc User
    edited October 2013
    Constitution Refit Enterprise was phasered right into the neck at the torpedo bays and didnt go boom...Picard rammed his entire ship into the Scimitar and didnt go boom...

    The Galaxy class was a disappointment to Star Fleet, that they made changes later that fixed some of the problems irrelevent, it is what was on the screen that counts, and that was pretty sad, overall...

    Don't remember any other ship being rammed by a ship that then blew up and survived. The sovereign rammed the Scimitar nose to nose and neither ship blew up hence why they survived. Overall it was a screen plot that doomed the Odyssey to show how dangerous the Dominion was. Also if it was so much of a disappointment and was unsafe then the Federation would have never allowed Starfleet Officers to contunie to serve on them. The Galaxy Class was one of their success stories while big and probably hard to construct quickly they made up for that by being able to be fitted for any mission that Starfleet needed them to do. Whether it was front line fighting, exploration, or Science it could be fitted however they wanted, which is probably why it was rated at a 100 year service life.

    Again this is a game not the show so can we just get the Galaxy up to specs along with all other T5 cruisers.
    [SIGPIC][/SIGPIC]
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited October 2013
    Constitution Refit Enterprise was phasered right into the neck at the torpedo bays and didnt go boom...Picard rammed his entire ship into the Scimitar and didnt go boom...

    The Galaxy class was a disappointment to Star Fleet, that they made changes later that fixed some of the problems irrelevent, it is what was on the screen that counts, and that was pretty sad, overall...

    the refit was hit int he launcher the torpedo storage is actually below that on the refit in the primary hull section.

    the E rammed with the saucer section unless i missed the part where picard rammed the deflector at the scimitar. if you did not forget the D's saucer hit a planet and took visibly less damage wile doing so
    victoriasig_zps23c45368.jpg
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    Guys, did anyone in favor of the galaxy class actually watch the show? The Galaxy class was a underperformer in the show, too. It was either blowing eps conduits everywhere or you got the constant countdown of shield values until they were gone....It was fast, yes (not as fast as the camera ship, but thats another arguement) but thats about it. It is wasnt for tachyon beams that ship would have blown up on its first season. The oval main section looked like it was squished. The only time it had decent shields was the time barkley created the supershield, and the only time it won in combat was the time the whole crew was brainwashed to believe they were at war with a technologically inferior race.

    Let it go, in all the Galaxy class was a failed experiment as far as a war ship goes, it was an explorer with families aboard. The only problem is that after a week of exploring gaseous anomolys on STO everybody would have quit......

    i watched the show, and save for some pants on head TRIBBLE moments, there was several examples showing what a power house a galaxy was. the galaxy is a huge ship with the largest and most powerful main arrays, and largest most burst capable torp launchers of any ship class. aside from that, its basically a blank slate, with a full 70% of its internal volume totally modular and hot swappable.

    the single galaxy class we are most familiar with, the E-D, was the diplomatic flagship, the ideals of the federation made manifest in ship form. it used all of its configurable interior for luxury apartments and expansive science labs in every single field of study.

    this actually dragged on its combat performance, in chain of command when the enterprise was temporarily commanded by jelico, he did things very differently, he acted as if he was part of a military, and he took measures to bypass and shut down a lot of the science labs during high alert because they were such a useless draw on power in a fight. the ship was not optimized for combat, but it could still easily defend itself dispite that. it just goes to show how not cockiee cutter various ships are, that they come in vastly different configurations to serve very different purposes.

    no one could call the E-D a battleship, it was not configured to be one. but, in yesterdays enterprise you see exactly what a galaxy class looks like that is actually configured to be a battleship. again galaxy class are blank slates, they are whatever their configuration makes them to be.

    its pretty obvious how proportionately weak 23rd century weapons were to 24th century. the reliant's beams could just barely breach the hull, the array on a galaxy class has been known to blow up ships larger then the connie almost immediately after they breach their shields. the enterprise E ramed its crew quarters into the scimitars hangerbay. boy, no wonder nether exploded.

    by the time the dominion war started, galaxys were serving as battleships, and slaughtering everything in thier path. during operation return, at least 1 galaxy class totally breached the dominion lines and then started flanking to help other ships make it through. during the actual war you dont see a single galaxy go down on screen ether. there was as many as 15 galaxy class in a single image of a single fleet, thes ships were clearly mass produced far beyond the original 6. it was not a failure, the class was not shelved or replaced by anything in canon.

    of the galaxy class that were destroyed? the enterprise D was the worst offender. it fired a single shot the crew was to stupid to actually use more then 10% of the ships arsenal to defend itself there, instead relying on a stupid gimic. if the E-D opend fire like it did here- https://www.youtube.com/watch?feature=endscreen&NR=1&v=H_XbWq49vUM the BOP would have been destroyed 3 or 4 times over. infant every time the enterprise lost, if it has actually fired ALL its weapons at least as long as it did here, it would have won with little drama. nothing we see a sovereign or defiant or any other starfleet ship do do even comes close to that show of force ether. there was also that time when those huge main arrays dissolved a greater amount of volume in a borg cube then there was volume of the enterprise itself!

    people dont give the odyssey any credit ether. it hull tanked 3 bug ships for 10 minutes, and then disengaged under its own power, not having sustained more then minor damage. after 10 minutes of getting its hull pounded on. the bug ships were nearly harmless to it, even though the dominion had already for at least a year infiltrated the federation and learned every single thing there was to know about federation defensive and offensive technology, allowing the bug ships's shields to also be basically phaser proof, in addition to their weapons completely penetrating federation shields. in the end it took ramming the deflector, torpedo storage, main engineering, and antimatter pod storage area of the ship to finally blow the it up. and if the antimatter pods hadn't lost containment, it actually would not have exploded, it took a few seconds for it to light up, it was those that finally blew.

    the writing was so bad when the E-D was forced to lose, that the show could have been taking place in a runabout and it wouldn't have effected the story. in fact it would have actually made sense. ~5 ferengi suddenly in control of a ship of over 1000? was the bridge crew the only people on the entire ship that day? at any time they could have had someone in a transporter room beam them into the brig, or space. it would be easier to kick in the the doors of a police station and take it by force then storming a ship like that without hundreds of boarding parties.


    there you have it, the galaxy class if you actually watched the show.
  • leg999leg999 Member Posts: 1 Arc User
    edited October 2013
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  • general1devongeneral1devon Member Posts: 298 Arc User
    edited October 2013
    leg999 wrote: »
    who want gold ,see my photo!!!

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  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    Constitution Refit Enterprise was phasered right into the neck at the torpedo bays and didnt go boom...Picard rammed his entire ship into the Scimitar and didnt go boom...

    The Galaxy class was a disappointment to Star Fleet, that they made changes later that fixed some of the problems irrelevent, it is what was on the screen that counts, and that was pretty sad, overall...

    you have just been striked by the " what is your beef with the galaxy cryptic "forum galaxy wing, sorry bud, but we have 400 pages training to responded argument like thisXD.
    you are not going to win.

    mr worf, fire phaser on full and a simultaneous spread of torpedo:D:D
  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited October 2013
    neo1nx wrote: »
    you have just been striked by the " what is your beef with the galaxy cryptic "forum galaxy wing, sorry bud, but we have 400 pages training to responded argument like thisXD.
    you are not going to win.

    mr worf, fire phaser on full and a simultaneous spread of torpedo:D:D

    Please, you werent even born when I was watching Star Trek, you lost this arguement before you even began it....
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited October 2013
    The defiant was great for its purpose.... But the galaxy was a disappointment to star fleet, and as far as the other parts go, well, remember one jem hadar ship destroyed the Odyssey, how did that "reconfiguring into a warship at warp" go for them....


    To be fair, not many starships would have survived being rammed at full impulse by a Roach Boat. Especially with weakened shields. And we have to assume the Odyssey was a standard Galaxy class vessel, since there is no evidence to the contrary. If fact, comments made in "The Search" support the standard Galaxy assumption.


    While it's true that the standard Galaxy wasn't a warship, it was still a tactical powerhouse in terms of phaser arrays, the capabilities of the torpedo launchers, and anti-matter mines. It had excellent phaser coverage of both hulls and a first rate deflector shield grid. That much firepower may seem excessive for an exploration vessel/mobile embassy, but the Galaxy class had precious cargo to defend. And was prepared for potential unknown threats as best as the Fleet could at that time.


    But the Federation's best was no match for the technological juggernauts of the Borg and Dominion. Over time, the class was updated to better deal with these new threats. The few failures of the Galaxy was no fault of the design, but poor long-term planning by Starfleet (in-universe) and the whims of the writers (IRL). Overall, the confirmed (i.e. that we know of) loss of only four ships in a fifteen period is actually a pretty good record.


    In any case, the performance on-screen, both good and bad is no indication of how it should perform in-game. Like I said before, it's a decent cruiser as is and most game content (including endgame) can be played successfully using the Galaxy as it stands now. It just needs a little polish to be first rate.
This discussion has been closed.