Allow me to define "dust in the wind".
Two days ago, i'm in KASE with the scimitar. yeah sure, i took a bunch of heavies from the cubes and gates and had the usual waiting times. then it was time for Donatra.. Everyone opened up on her like kids going for ice cream.. it was spectacular. I loved it, and then she chose me to reappear behind.. I think i'd gotten maybe three shots on her previously but no matter. She decided she was going to attack me. Her vanes begin to open the light show starts up, my ship explodes in a glorious ball of thaleron dust and then, she fires. Re read that. she didnt fire till AFTER i blew up. What? you think i got one shot by a tractor probe?? I had full shields and health.. THATS what i mean by it pops like dust in a breeze. I died six times during that mission with the scimitar, flying it it the manner you suggest. I took the corvette in after that. Got a lot closer, took a LOT more hits. didnt die once.
The scimitar is a piece of TRIBBLE. plain and simple. it leave me feeling i was ripped off of fifty dollars and it'll be the last fifty dollars this company gets from me. The fact that i'v been vociferous says i actually cared. A lot of other didnt. they just moved on to more respectable gaming companies . Sorry to say but at this point, even Nexon is more respectable.
I agree with you wholeheartedly. I removed the shuttles from my ship roster and my Scimitar is still bugged. For some reason (even with 2 very rare XII Neutronium's) my ship is just jelly. There is definitely some issue with the Scimitar, and it's definitely not user error or lack of knowledge. I've been playing this game for a very long time now, and I know how to build a proper ship, and this Scimitar just has something wrong with it somewhere. While I managed to get more out of my shields, the hull however remains butter.
Until Cryptic finds out what causes this ship's problems, and fixes it, I recommend anyone interested in buying the Scimitar or the 3 pack wait it out, and hold off a while. It's not worth it's cost at the moment as it's still broken (despite the odd member popping in here and there saying they have no issues, they are not the majority, in fact pretty much every player in game I talk to that owns one notices their Scimitar is bugged to hell) hopefully it gets fixed soon.
Until Cryptic finds out what causes this ship's problems, and fixes it, I recommend anyone interested in buying the Scimitar or the 3 pack wait it out, and hold off a while. It's not worth it's cost at the moment as it's still broken (despite the odd member popping in here and there saying they have no issues, they are not the majority, in fact pretty much every player in game I talk to that owns one notices their Scimitar is bugged to hell) hopefully it gets fixed soon.
how much pvp have you done with this ship? ive done a ton of it. just got done earning the mkXII borg set on my rom too, that took a LOT of stfs to get. get some drones and set them to intercept, you wont ever get hit by HY plasma then.
there is no issue with this things survivability. compared to every other ship ive used, in similar extreme situations like PVP and tanking everything in stfs, theres no difference. the majority is terrible at this game, what they think about something shouldn't hold much weight.
how much pvp have you done with this ship? ive done a ton of it. just got done earning the mkXII borg set on my rom too, that took a LOT of stfs to get. get some drones and set them to intercept, you wont ever get hit by HY plasma then.
there is no issue with this things survivability. compared to every other ship ive used, in similar extreme situations like PVP and tanking everything in stfs, theres no difference. the majority is terrible at this game, what they think about something shouldn't hold much weight.
...and que the next post that states there is bugs with survivability on this ship
...then que the following post claiming there is nothing wrong with this ship it's down to people's useless builds
...so on, so forth
**Circles**
I like the way in your signature it claims the galaxy class is terrible I can build the galaxy class to be an absolute beast yet in the scimi my hull vanishes with full shields no matter how I build it
I think people's opinions/situations/capabilities vary doesn't make them any less of a pilot than your "mighty" self
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
I like the way in your signature it claims the galaxy class is terrible I can build the galaxy class to be an absolute beast yet in the scimi my hull vanishes with full shields no matter how I build it
I think people's opinions/situations/capabilities vary doesn't make them any less of a pilot than your "mighty" self
that proboly has a lot to do with the station setup being much more eng heavy, compared to tac heavy. it should be pretty obvious that a cruiser with a COM tactical station is not going to be as durable as a cruiser with a COM eng.
no mater what you can build a galaxy R to be, you could build any other cruiser to be better, no mater what you build it into. thats the galaxy's problem, its simply the worst cruiser at everything.
anyway, i wonder how many people are comparing the scimitar's durability to a ship from their fed character that has the tier 4 omega and rom rep all complete. any durability issues i had suspicions of disappeared after i could afford a fleet shield and leveled up rep completely.
So far, I've found her to be very formidable. Especially if you have a setup you know how to use to the ship's strengths.
If I have any issue at all, it's the extremely high rate of crew death. Considering how long it takes to recover a crew compliment of 3000, it shouldn't drop from 3000 to 0 within just a few hits, especially at full shields. I suspect there's something off with base kinetic resistance.
So far, I've found her to be very formidable. Especially if you have a setup you know how to use to the ship's strengths.
If I have any issue at all, it's the extremely high rate of crew death. Considering how long it takes to recover a crew compliment of 3000, it shouldn't drop from 3000 to 0 within just a few hits, especially at full shields. I suspect there's something off with base kinetic resistance.
i been playing her to and i agree with every thing you just said more so on the crew recover rate even with console like [Console - Engineering - Emergency Force Fields Mk XII] [Console - Science - Biofunction Monitor Mk XII] dont help very much on a big ships like the scimitar and JHD
So far, I've found her to be very formidable. Especially if you have a setup you know how to use to the ship's strengths.
If I have any issue at all, it's the extremely high rate of crew death. Considering how long it takes to recover a crew compliment of 3000, it shouldn't drop from 3000 to 0 within just a few hits, especially at full shields. I suspect there's something off with base kinetic resistance.
Unfortunately, as has come up before, torpedo hits take a percentage of active crew out with each hit, and it's the same for a Scimitar as it for a Defiant. It's something even some devs have commented on being problematic, but probably lower on the priority list of fixes/changes needed than any of us would really like.
It occurs to me that some issues with ships reported recently and with the scimitar in particular could be related to a resurgence of the old Voldy bug / shuttle exploit as some are claiming it is back in a fashion. However, we are unable to discuss that possibility in any detail though because it will result in a ban for the players mentioning details based on what happened long ago. If so its entirely in Cryptic's hands as our own are tied.
Unfortunately, as has come up before, torpedo hits take a percentage of active crew out with each hit, and it's the same for a Scimitar as it for a Defiant. It's something even some devs have commented on being problematic, but probably lower on the priority list of fixes/changes needed than any of us would really like.
Shame really. They should make torps take out a set number of crew, not a %, but then escort pilots would bmw all day long. And seeing as this is escorts online, we can't be having that.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Shame really. They should make torps take out a set number of crew, not a %, but then escort pilots would bmw all day long. And seeing as this is escorts online, we can't be having that.
Last I checked, the formula according to tooltips is min{-X% or -X}. That makes sense to me. They should make it work like that again.
In this one pvp match I just had recently I got in a fire fight and was doing fine then suddenly my ship just exploded for no reason I didn't even see a shot fired it was very weird. It almost makes me think the self destruct triggered by itself the death was that instantaneous.
how much pvp have you done with this ship? ive done a ton of it. just got done earning the mkXII borg set on my rom too, that took a LOT of stfs to get. get some drones and set them to intercept, you wont ever get hit by HY plasma then.
there is no issue with this things survivability. compared to every other ship ive used, in similar extreme situations like PVP and tanking everything in stfs, theres no difference. the majority is terrible at this game, what they think about something shouldn't hold much weight.
^^ This right here. There is nothing wrong with the Scimitar. What is wrong, is that most of the people complaining about in this forum are either using bad gear, exchange stuff..blue drop/quest rewards or they have decent gear like FLeet gear or rep mk xii stuff but they lack the proper skills to play the game or their build is just terrible with skill points in all the wrong areas.
It is not the ship, do not listen to the naysayers. It is a beast of a vessel, and I have yet to blow up once during any kind of battle, be it STF's or pvp. I love it.
^^ This right here. There is nothing wrong with the Scimitar. What is wrong, is that most of the people complaining about in this forum are either using bad gear, exchange stuff..blue drop/quest rewards or they have decent gear like FLeet gear or rep mk xii stuff but they lack the proper skills to play the game or their build is just terrible with skill points in all the wrong areas.
It is not the ship, do not listen to the naysayers. It is a beast of a vessel, and I have yet to blow up once during any kind of battle, be it STF's or pvp. I love it.
This is the kind of post that is not helpful. Ok, so you are the best captain in the universe and you can make this ship unkillable.
After spending tons of time and money to get the best gear.
But what about the rest of us?
I bought the three pack the day it came out. Used all three consoles and was ready to fire from stealth, have extra shields, and fire Thalaron pulses like a boss.
Wait one torpedo blew me up. What? Where did that come from?
OK, anomaly. Back at it, lets go smoke that Kilingon cruiser.
Bam! I'm floating home again...
So I jumped back into my Ha'Feh the "Bitchin Sparrow". Same gear (less the special consoles), same Bridge officers.
And I am back to melting faces without dying.
So back into the Scimitar I go. I have read that I must must suck at captaining the Scimitar. But by god this is the first 50 bucks I have spent on this game and I am going to make it work.
So I learned the Scimitar slide (which is very cool by the way, keeping the nose aimed at a hapless enemy). I grinded (is that a word?) rep and got better shields, engines, deflectors and weapons. I read from experts like the poster above who kept telling it was MY fault and that I must suck at this game.
There were patches. My shields began to regenerate. I was able to finally kill a sphere before I became a expanding ball of gas (by the way the explosion of a Scimitar is awesome, I should know I've seen it like 100 times now). Then finally a cube, if it didn't look at me too quickly. I found a way to get out of those damn Tholian webs with a maneuver I now call the Singularity middle finger.
But still my crew rides on the outside of my ship, my shields are made of wet paper and my hull must be glass (not even transparent aluminum like Scotty talked about but like stained glass!). Why did the Romulans decide to build to build their flagship out of glass and paper? Please let me know when you find out.
My point is this: just because you have not had problems does not mean the rest of us haven't! This ship cost real money and as such should be as good WITHOUT MODIFICATIONS as any other free warbird. I should be able to switch my gear and live in it long enough to see that I need better gear. And for the Profits sake once I have gear there should not be random, painful, pride eliminating death in the ROMULAN'S FLAGSHIP!
Thankfully death in this game isn't a big deal or I would have quit!
Is the ship unplayable? Of course not. Is there some problem? In my experience yes. Also in quit a few other people's experience too. Its not that we are all worse than you at flying a starship (by the way its great you can do that IN A GAME. Now stop putting down those of us who can't), its not that we are to lazy to grind rep. We just may be experiencing a problem that you are not and we are trying to let others know.
Now I am going to go back to randomly dying in my 50 buck electronic toy. Either that or back to the "Bitchin Sparrow" to get a bit of my pride back...
But still my crew rides on the outside of my ship, my shields are made of wet paper and my hull must be glass (not even transparent aluminum like Scotty talked about but like stained glass!). Why did the Romulans decide to build to build their flagship out of glass and paper? Please let me know when you find out.
My point is this: just because you have not had problems does not mean the rest of us haven't! This ship cost real money and as such should be as good WITHOUT MODIFICATIONS as any other free warbird.
Is the ship unplayable? Of course not. Is there some problem? In my experience yes. Also in quit a few other people's experience too. Its not that we are all worse than you at flying a starship (by the way its great you can do that IN A GAME. Now stop putting down those of us who can't), its not that we are to lazy to grind rep. We just may be experiencing a problem that you are not and we are trying to let others know.
QFT. I'm one of those players still experiencing problems in my Scimitar, including hull damage without accompanying shield damage. I bought a Mogai retrofit, and suddenly I'm able to dish out tons of DPS, while tanking tons of DPS, something that I just can't do in the Scimitar.
I will agree with the above, my scimitar only survives if I use massive amounts of heals, far more than any other ship. And yes, I know how to fly my ships. I'll have to see about getting some holodeck testing in soon, see if I can pinpoint what exactly is wrong.
The pros of the game who don't have a job life mortgage or children the ones with the time to grid all this magical gear are the only ones who can buy this ship
Those of us with a life job any sort of hobby or responsibility shouldn't have bought this ship even if they do love it
I love the look and handling of the ship and the damage output and the fact it the scimitar but I should be able to take on a generator(unmanned unshuelded target) without spending 4200000000000 dilithium and 673322 game hours to do so
I for one will carry on using the ship but for god sake cryptic sort it out
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
I have given up on this ship. I really regret spending my money on it. From now on Cryptic/PWE won't be getting any of my money. $50 for a broken ship, ridiculous.
But the ship is far from TRIBBLE. I can deal insane amounts of damage with a decloaking strike (or I can just stay cloaked and hit something with it's cloaked barrage). And she can survive very well IF YOU STOP TRYING TO USE HER LIKE A TURRET. You use hit and fade tactics with the Scimi. You decloak, beat the TRIBBLE out of something, and then recloak and come around for another pass. Using the scimi like a turret is asking to die.
Yes, there are bugs. But even so, it's a good ship. I don't regret buying it, because I learned to use it with the bugs. If they fix them, it will become a monster, but until then, you should just adapt your playstyle to the ship.
Just going to leave this here...
Don't expect the ship to fit all your needs. You adapt yourself to the ship. Works so much better.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Don't expect the ship to fit all your needs. You adapt yourself to the ship. Works so much better.
Well said, finaly I dont feel so alone, the ship has a few issues, but i suspect that now the sheild regen has been fixed, these are gameplay issues not just scimitar issues, I can do huge amounts of damage with both my scimitars and both are geared slightly different, you basicly have to know how to use such a big floating target, there is a reason it comes with the scimitar cloak, use it, and you will be fine, I got the Valdore console while it was on sale and this helps tons however the basic 3 console set up is fine, just dont try to use it as a tank or a turret, cos you will just die and moan that its crud, hit and fade and you will be fine, none of the romy ships apart from the beached whale are any good at prolonged fire fights so make use of there cloak.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
dont hate the scimitar, thats not buged, hate that the game is so gear grind dependent. to be competitive in pvp, you need full stf sets, fleet elite equipment and weapons, or acc3 stuff, fully ground out rep with all the passives, and and fleet level ships. long ago, gear almost didn't mater at all. there were no item sets, no body had purple anything. its not that way anymore.
dont hate the scimitar, thats not buged, hate that the game is so gear grind dependent. to be competitive in pvp, you need full stf sets, fleet elite equipment and weapons, or acc3 stuff, fully ground out rep with all the passives, and and fleet level ships. long ago, gear almost didn't mater at all. there were no item sets, no body had purple anything. its not that way anymore.
dont hate the scimitar, thats not buged, hate that the game is so gear grind dependent. to be competitive in pvp, you need full stf sets, fleet elite equipment and weapons, or acc3 stuff, fully ground out rep with all the passives, and and fleet level ships. long ago, gear almost didn't mater at all. there were no item sets, no body had purple anything. its not that way anymore.
It is bugged, Fleet mate even got a full refund for that very reason... Not saying people can't compensate for the issues, but they shouldn't have to.
"Sometimes we're freakin idiots, and that's fun"-Fleetmate
[SIGPIC][/SIGPIC] One of many reminders that i'm not a REAL Romulan. >_<
It is bugged, Fleet mate even got a full refund for that very reason... Not saying people can't compensate for the issues, but they shouldn't have to.
what are these bugs? ive used a combat log resist viewer to double check what the ui was telling me my hull resistance is, if it was taking more damage then it should be it would calculate that my actual resistance was less. 3 hours of pvp testing showed no inconsistencies. the viewer also shows shield resistance, and it was completely in line with energy level and the EPtS version i was running. the way it takes damage is not buged. i heard thaloron was freezing people or something, but i dont think thats whats being complained about.
are there any other complaints? if i have the means to look into whatever else people say is wrong i will.
It's a huge ship. Most players have no idea how to run it. It's a huge Escort/Bop/Cruiser warbird, fly it as such. It's a big target, it shows up visually at 50k, and its easy for a warbird, bop, or escort to camp a shield facing before you know it and pop you. All slower ships have that same problem. And it doesn't help that rommy ships tend to use their universal consoles instead of armor. I'm guilty of that myself. So it may seem like their hulls are weak. The key is don't stop, keep moving, keep your speed up, and hit and run.
what are these bugs? ive used a combat log resist viewer to double check what the ui was telling me my hull resistance is, if it was taking more damage then it should be it would calculate that my actual resistance was less. 3 hours of pvp testing showed no inconsistencies. the viewer also shows shield resistance, and it was completely in line with energy level and the EPtS version i was running. the way it takes damage is not buged. i heard thaloron was freezing people or something, but i dont think thats whats being complained about.
are there any other complaints? if i have the means to look into whatever else people say is wrong i will.
Still would say on the survivability front. Not discounting your testing or anything :P... just going by what i'm still seeing. 1v1 pvp wiith a friends for a couple of hours and used just one weapons buff and no heals, similar build and loadout with a Mogai and was able to tear him down a dozen times without the Mogai every getting below 75%. With 5 forward weapons, superior hull, and shields I would think it should fair better IMO. These were stationary tests though so of course both had next to nothing defense wise.
As far as experiences go get stuck with 2 Scimitars often in matches along with other ships (usually escorts) and every single combat that came up either the Scimitars died, or had zero shields and/or on the brink of death. Insane amount of bleed-through damage from warp core breaches seemed like another point, but no testing to back the up...
I honestly no longer heal ANY Scimitars anymore and give my heals to the others since they have always been wasted as they die almost instantly after, and always seem to need the heals....SHESH. lol. Still maybe there isn't anything wrong on paper, but still would feel bad for the pilots either way after what I see daily.
Not to mention PWE/Cryptic next to never gives refunds for normal reasons... :rolleyes:
EDIT: And yea many due suck at making good builds of course, But even my fleet mate is a damn good pilot and next to never see him die in any other ship that he flys. Do like tearing through him when he's in his Squishytar though!
"Sometimes we're freakin idiots, and that's fun"-Fleetmate
[SIGPIC][/SIGPIC] One of many reminders that i'm not a REAL Romulan. >_<
what are these bugs? ive used a combat log resist viewer to double check what the ui was telling me my hull resistance is, if it was taking more damage then it should be it would calculate that my actual resistance was less. 3 hours of pvp testing showed no inconsistencies. the viewer also shows shield resistance, and it was completely in line with energy level and the EPtS version i was running. the way it takes damage is not buged. i heard thaloron was freezing people or something, but i dont think thats whats being complained about.
are there any other complaints? if i have the means to look into whatever else people say is wrong i will.
I agree with you on the gear part
What's being said and I think what is clear is not everyone is experiencing a problem with the ship
I have sub optimal gear on my romy I will admit that due to the fact I have only been lvl 50 a week
I'll admit I am far from the best pilot after 4 months out and all the changes with s7 but listen to what happens with my scimi
if i run all 3 consoles on my scimi all in science I then run 1 neutronium and 1 monotanium and the relevant tac consoles
I head into an estf on this case it was cure space I took out the first set of transformers on the right cube moved onto the middle cube I got 9.48km away from the cube he shot a beam at me a BEAM my shields were at full my hull dropped to 43%
Got cloaked healed up came back and he hit me again no heavy torps and popped me within 2 shots I wasn't sat like a turret I was at 3/4 impulse I had epts3 bfi polarise hull and sunspace emitter running when I popped
I remove the cloaked barrage console and add 1 RCS an remove the monotanium and I add in ISP charge for fun head into case elite
Head to the right cube start hitting the transformers the beggar and raptor arrives all start targeting me all were popped(excluding the cube) pretty sharpish I took a shed load of damage but didn't die once in the whole mission
I was taking hits from everything and anything yeah the ship isn't as tough as you'd expect a dreadnought to be which is a shame
Can you explain to me why when I remove one armour consoles and run the two uni scimi consoles instead of 3 my survivability increases by 200%
This I not down to gear or piloting in my opinion
I want to use thalaron in stfs that's why I pve for fun but can't excuse as soon as I run the 3 piece set the thing turns into a tier2 bop
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
I removed cloaked barrage from my scimitar because all the strange damage seemed to happen when I used it. That and thalaron pulse is pretty much a self destruct you can use at any time.
Comments
I agree with you wholeheartedly. I removed the shuttles from my ship roster and my Scimitar is still bugged. For some reason (even with 2 very rare XII Neutronium's) my ship is just jelly. There is definitely some issue with the Scimitar, and it's definitely not user error or lack of knowledge. I've been playing this game for a very long time now, and I know how to build a proper ship, and this Scimitar just has something wrong with it somewhere. While I managed to get more out of my shields, the hull however remains butter.
Until Cryptic finds out what causes this ship's problems, and fixes it, I recommend anyone interested in buying the Scimitar or the 3 pack wait it out, and hold off a while. It's not worth it's cost at the moment as it's still broken (despite the odd member popping in here and there saying they have no issues, they are not the majority, in fact pretty much every player in game I talk to that owns one notices their Scimitar is bugged to hell) hopefully it gets fixed soon.
how much pvp have you done with this ship? ive done a ton of it. just got done earning the mkXII borg set on my rom too, that took a LOT of stfs to get. get some drones and set them to intercept, you wont ever get hit by HY plasma then.
there is no issue with this things survivability. compared to every other ship ive used, in similar extreme situations like PVP and tanking everything in stfs, theres no difference. the majority is terrible at this game, what they think about something shouldn't hold much weight.
...and que the next post that states there is bugs with survivability on this ship
...then que the following post claiming there is nothing wrong with this ship it's down to people's useless builds
...so on, so forth
**Circles**
I like the way in your signature it claims the galaxy class is terrible I can build the galaxy class to be an absolute beast yet in the scimi my hull vanishes with full shields no matter how I build it
I think people's opinions/situations/capabilities vary doesn't make them any less of a pilot than your "mighty" self
that proboly has a lot to do with the station setup being much more eng heavy, compared to tac heavy. it should be pretty obvious that a cruiser with a COM tactical station is not going to be as durable as a cruiser with a COM eng.
no mater what you can build a galaxy R to be, you could build any other cruiser to be better, no mater what you build it into. thats the galaxy's problem, its simply the worst cruiser at everything.
anyway, i wonder how many people are comparing the scimitar's durability to a ship from their fed character that has the tier 4 omega and rom rep all complete. any durability issues i had suspicions of disappeared after i could afford a fleet shield and leveled up rep completely.
If I have any issue at all, it's the extremely high rate of crew death. Considering how long it takes to recover a crew compliment of 3000, it shouldn't drop from 3000 to 0 within just a few hits, especially at full shields. I suspect there's something off with base kinetic resistance.
i been playing her to and i agree with every thing you just said more so on the crew recover rate even with console like [Console - Engineering - Emergency Force Fields Mk XII] [Console - Science - Biofunction Monitor Mk XII] dont help very much on a big ships like the scimitar and JHD
system Lord Baal is dead
Unfortunately, as has come up before, torpedo hits take a percentage of active crew out with each hit, and it's the same for a Scimitar as it for a Defiant. It's something even some devs have commented on being problematic, but probably lower on the priority list of fixes/changes needed than any of us would really like.
Shame really. They should make torps take out a set number of crew, not a %, but then escort pilots would bmw all day long. And seeing as this is escorts online, we can't be having that.
Last I checked, the formula according to tooltips is min{-X% or -X}. That makes sense to me. They should make it work like that again.
^^ This right here. There is nothing wrong with the Scimitar. What is wrong, is that most of the people complaining about in this forum are either using bad gear, exchange stuff..blue drop/quest rewards or they have decent gear like FLeet gear or rep mk xii stuff but they lack the proper skills to play the game or their build is just terrible with skill points in all the wrong areas.
It is not the ship, do not listen to the naysayers. It is a beast of a vessel, and I have yet to blow up once during any kind of battle, be it STF's or pvp. I love it.
This is the kind of post that is not helpful. Ok, so you are the best captain in the universe and you can make this ship unkillable.
After spending tons of time and money to get the best gear.
But what about the rest of us?
I bought the three pack the day it came out. Used all three consoles and was ready to fire from stealth, have extra shields, and fire Thalaron pulses like a boss.
Wait one torpedo blew me up. What? Where did that come from?
OK, anomaly. Back at it, lets go smoke that Kilingon cruiser.
Bam! I'm floating home again...
So I jumped back into my Ha'Feh the "Bitchin Sparrow". Same gear (less the special consoles), same Bridge officers.
And I am back to melting faces without dying.
So back into the Scimitar I go. I have read that I must must suck at captaining the Scimitar. But by god this is the first 50 bucks I have spent on this game and I am going to make it work.
So I learned the Scimitar slide (which is very cool by the way, keeping the nose aimed at a hapless enemy). I grinded (is that a word?) rep and got better shields, engines, deflectors and weapons. I read from experts like the poster above who kept telling it was MY fault and that I must suck at this game.
There were patches. My shields began to regenerate. I was able to finally kill a sphere before I became a expanding ball of gas (by the way the explosion of a Scimitar is awesome, I should know I've seen it like 100 times now). Then finally a cube, if it didn't look at me too quickly. I found a way to get out of those damn Tholian webs with a maneuver I now call the Singularity middle finger.
But still my crew rides on the outside of my ship, my shields are made of wet paper and my hull must be glass (not even transparent aluminum like Scotty talked about but like stained glass!). Why did the Romulans decide to build to build their flagship out of glass and paper? Please let me know when you find out.
My point is this: just because you have not had problems does not mean the rest of us haven't! This ship cost real money and as such should be as good WITHOUT MODIFICATIONS as any other free warbird. I should be able to switch my gear and live in it long enough to see that I need better gear. And for the Profits sake once I have gear there should not be random, painful, pride eliminating death in the ROMULAN'S FLAGSHIP!
Thankfully death in this game isn't a big deal or I would have quit!
Is the ship unplayable? Of course not. Is there some problem? In my experience yes. Also in quit a few other people's experience too. Its not that we are all worse than you at flying a starship (by the way its great you can do that IN A GAME. Now stop putting down those of us who can't), its not that we are to lazy to grind rep. We just may be experiencing a problem that you are not and we are trying to let others know.
Now I am going to go back to randomly dying in my 50 buck electronic toy. Either that or back to the "Bitchin Sparrow" to get a bit of my pride back...
QFT. I'm one of those players still experiencing problems in my Scimitar, including hull damage without accompanying shield damage. I bought a Mogai retrofit, and suddenly I'm able to dish out tons of DPS, while tanking tons of DPS, something that I just can't do in the Scimitar.
Nouveau riche LTS member
The pros of the game who don't have a job life mortgage or children the ones with the time to grid all this magical gear are the only ones who can buy this ship
Those of us with a life job any sort of hobby or responsibility shouldn't have bought this ship even if they do love it
I love the look and handling of the ship and the damage output and the fact it the scimitar but I should be able to take on a generator(unmanned unshuelded target) without spending 4200000000000 dilithium and 673322 game hours to do so
I for one will carry on using the ship but for god sake cryptic sort it out
Just going to leave this here...
Don't expect the ship to fit all your needs. You adapt yourself to the ship. Works so much better.
Well said, finaly I dont feel so alone, the ship has a few issues, but i suspect that now the sheild regen has been fixed, these are gameplay issues not just scimitar issues, I can do huge amounts of damage with both my scimitars and both are geared slightly different, you basicly have to know how to use such a big floating target, there is a reason it comes with the scimitar cloak, use it, and you will be fine, I got the Valdore console while it was on sale and this helps tons however the basic 3 console set up is fine, just dont try to use it as a tank or a turret, cos you will just die and moan that its crud, hit and fade and you will be fine, none of the romy ships apart from the beached whale are any good at prolonged fire fights so make use of there cloak.
That...sounded...epic-ally sad
your loss, they are the best ships in the game, when parred with the hilariously broken consoles and boffs romulans can have
It is bugged, Fleet mate even got a full refund for that very reason... Not saying people can't compensate for the issues, but they shouldn't have to.
[SIGPIC][/SIGPIC]
One of many reminders that i'm not a REAL Romulan. >_<
what are these bugs? ive used a combat log resist viewer to double check what the ui was telling me my hull resistance is, if it was taking more damage then it should be it would calculate that my actual resistance was less. 3 hours of pvp testing showed no inconsistencies. the viewer also shows shield resistance, and it was completely in line with energy level and the EPtS version i was running. the way it takes damage is not buged. i heard thaloron was freezing people or something, but i dont think thats whats being complained about.
are there any other complaints? if i have the means to look into whatever else people say is wrong i will.
Still would say on the survivability front. Not discounting your testing or anything :P... just going by what i'm still seeing. 1v1 pvp wiith a friends for a couple of hours and used just one weapons buff and no heals, similar build and loadout with a Mogai and was able to tear him down a dozen times without the Mogai every getting below 75%. With 5 forward weapons, superior hull, and shields I would think it should fair better IMO. These were stationary tests though so of course both had next to nothing defense wise.
As far as experiences go get stuck with 2 Scimitars often in matches along with other ships (usually escorts) and every single combat that came up either the Scimitars died, or had zero shields and/or on the brink of death. Insane amount of bleed-through damage from warp core breaches seemed like another point, but no testing to back the up...
I honestly no longer heal ANY Scimitars anymore and give my heals to the others since they have always been wasted as they die almost instantly after, and always seem to need the heals....SHESH. lol. Still maybe there isn't anything wrong on paper, but still would feel bad for the pilots either way after what I see daily.
Not to mention PWE/Cryptic next to never gives refunds for normal reasons... :rolleyes:
EDIT: And yea many due suck at making good builds of course, But even my fleet mate is a damn good pilot and next to never see him die in any other ship that he flys. Do like tearing through him when he's in his Squishytar though!
[SIGPIC][/SIGPIC]
One of many reminders that i'm not a REAL Romulan. >_<
I agree with you on the gear part
What's being said and I think what is clear is not everyone is experiencing a problem with the ship
I have sub optimal gear on my romy I will admit that due to the fact I have only been lvl 50 a week
I'll admit I am far from the best pilot after 4 months out and all the changes with s7 but listen to what happens with my scimi
if i run all 3 consoles on my scimi all in science I then run 1 neutronium and 1 monotanium and the relevant tac consoles
I head into an estf on this case it was cure space I took out the first set of transformers on the right cube moved onto the middle cube I got 9.48km away from the cube he shot a beam at me a BEAM my shields were at full my hull dropped to 43%
Got cloaked healed up came back and he hit me again no heavy torps and popped me within 2 shots I wasn't sat like a turret I was at 3/4 impulse I had epts3 bfi polarise hull and sunspace emitter running when I popped
I remove the cloaked barrage console and add 1 RCS an remove the monotanium and I add in ISP charge for fun head into case elite
Head to the right cube start hitting the transformers the beggar and raptor arrives all start targeting me all were popped(excluding the cube) pretty sharpish I took a shed load of damage but didn't die once in the whole mission
I was taking hits from everything and anything yeah the ship isn't as tough as you'd expect a dreadnought to be which is a shame
Can you explain to me why when I remove one armour consoles and run the two uni scimi consoles instead of 3 my survivability increases by 200%
This I not down to gear or piloting in my opinion
I want to use thalaron in stfs that's why I pve for fun but can't excuse as soon as I run the 3 piece set the thing turns into a tier2 bop