42 pages...its bugged for alot of people! I only die in this ship I have done over 500 plus elite stf, and always die in this ship! Even the devs know its bugged they are just having a hard time finding the bug in the coding. I can sit and tank a cube in any ship even my B'rel and not get popped with the same items and build 30k hull vs 50+
You do have to understand the ship has much lower shield power depending on power settings then a B'rel of the same build. So honestly this comparison is a little off. I fly my scimitar just fine now when they fixed the shield Regen problem with the singularity distributor console. Honestly Romulan ships in general tend to be squishy. So if you can get the romulan BOP and have it tank with same items and build then there is more problems that I am not noticing.
But I'm not trying to say there are still no bugs with the scimitar, but I'm under the impression most of the bugs people are speaking of aren't scimitar exclusive. But there maybe some bugs that still effect its survivability but I'm not seeing them now.
Shield power benefits shields greatly more Regen(faster recovery and more damage able to sustain) more flat damage reduction to shields. So with the -40 power loss the amount of power lost in shield power and thus survivability is much higher in romulan ship in attack power mode.
20 power to each system after weapons power is set at a 100 while fed and kdf ships have 33.3 repeating power in the other systems thats 13+ power over romulan ships in attack mode which equals survivability.
Not to mention engine power which can give added defense...
i'm sorry to say so, but the scimi is still bugged,let me explain it:
(please keep in mind, english isnt my main language)
i started with my scimitar without any problem at all, i did equip all 3 console's, no problem, my shield did regenerate while cloacked from the start, i never got a real problem.
i have heard that the scimitar when it was to close to warpcore breaches, took to much damage, i also didnt really experience this, i must admit, it did hurt more as with other ships, but it still wasnt that much more damage.
i also have heard that the scimitar got problems with hull ressist rating, didnt really experience this aswell.
but, yesterday, i did buy myself a enhanced engineering console - rcs accelerator mk x
giving me:
+ 37,5 turn rate
+ 9.4 kinetic ressistance
+9.4 all energy ressistance.
from that point on, i did experience the following:
my shields dont seem to stop the damage they did before, or they have more bleedthrough,not sure whichone it is.
when i'm near a warpcore that explodes now, i instantly die. even when shields and hull are 100%.
my stats say that my ressistance rate versus all is improved since equipping the console, the experience tells me otherwise...
in fact, it does seem that my hull ressistance doesnt apply, or, that it does lower it, will saying i got an increased ressistance since equipping.
before i got this console, i didnt use any armor at all on the scimitar, normally, with 6 points in hull plating, 3 in threat control and 3 in armor reinforcements, i have enough hull ressistance for me.
it does look, that each and every console that adds hull ressistance does TRIBBLE some line's of code up, or doesnt apply propertly.
normally i would check if i didnt make a mistake with applying skills in time, but when this happends every time, it isnt a piloting problem anymore.
my scimitar did become from a meduim tanker and good damage dealer, a big hump of space junk with papaer hull and shields, that got nasty teeth....
( also, keep in mind that i play this game for a long period of time, that i do pvp and pve, and that i do know builds/powers/skills and powerlevels, so this isnt a mistake from my part)
I do have awesome news, I replaced my Scimitar with Risian Corvette, and with 20k less hull, it is like 3 times tougher.:D
I see cryptic has given up trying to fix the Scimitar, now they don't even acknowledge its still bugged.
Once again if you are reading this DO NOT BUY THIS SHIP!!!!
That's assuming a bit, as far as we know they are still looking into the bugs they just have no idea were start since not everyone is experiencing them and not all the time.
If you'd like to help maybe test for yourself and figure out were the lack of tank that you are experiencing my be coming from instead of being all doom and gloom. I know I'll certainly be testing it more when I can. But i would recommend testing vs another romulan vessel and not a non-singularity core vessel and various ship set ups.
Not sure if this is the right spot to post this as the conversation in here tends to change back and forth but it's mostly about problems with the scimitar so either way.
I mostly have one question about all of this as this is the major thing that had bothered me since I got the ship ,why is the shield area and the area this ship takes damage almost 50% larger then it needs to be?
Really , take a look at it , this ship takes hits like it's hull is hugging the shields (you could be well away from an explosion and take a good chuck of kinetic damage still because your shields that are almost a kilometer too large for the ship.) Or maybe it's just me , I don't know. Either way the shields area where they can take damage is far too large even for this ship.
That being said , I don't understand the bubble shields anyway because by nemesis they had shields that were fit to the hull. That's a different rant tho ...
edit: As I may not be describing my complaint very well , if the shield's area was scaled down some , an explosion and aoe effects would not hit the ship as if it was sitting so close to them, as really , the ship isn't that close to some of them.
I think you might be onto something, This seems to match up the closest with what I have been experiencing with this ship. Scaling down the shields would seem like a very good idea, asuming they are not already as small as they can be due to system limitations, couldn't hurt
I was so enthused when they announced this ship but I really am glad I didn't buy it at launch based on current feedback. IDK if they will ever get it bug fixed and I can understand the upset with it (and the stipend issues geesh but that's an aside.) I keep watching and hoping for good news.
I was so enthused when they announced this ship but I really am glad I didn't buy it at launch based on current feedback. IDK if they will ever get it bug fixed and I can understand the upset with it (and the stipend issues geesh but that's an aside.) I keep watching and hoping for good news.
I think many of us are.. Lets face it. When you can do more overall damage ( not DPS ) and be a greater contributor to the team in a corvette than you can a dreadnaught battleship using the same exact weapons shields engines and other consoles ( minus the scimitar specific ones ) something is decidedly wrong. This is even more true when you consider that the weapons in the corvette are mildly nerfed and represent a bashed up ferengi build really well ( they dont do anywhere near the damage they normally would ).
I DO however applaud cryptic on the way they built the Corvette.. its odd to think that this almost free give away ship is nearly a masterpiece.
I tried now different things and still: This ship is more a coffin than a ship.
Most of the time I've a graveyard instead of a crew - get assigned to a scimitar seems to be the way to punish crewman in the romulan fleet when you are not allowed to execute them.
I can confirm this ship has a tycons rift instead of a singularitycore: As Tycons rift are to warpcores like magnets to iron (this is what I learned from Star Trek 9: Insurrection) this is the only reasonable explain why one exploding mirror universe cruiser could kill my scimi from about 2km away while the defiant-class sitting right inside the explosion just flew away to the next group. arround 40k Dmg from the initial blast of that warpcore. My shields were at about 30% and hull at 90%+-. Just died in a big, black hole after that.
I NEED all Sci/Eng BO's with tankingskills. No Utility as you use all tankingskills on cooldown just to survive.
While my Fed Sci Captain use a Vesta with one plate (+plasma and thetryon for Borg for example) I've 2 now in the scimi. Specific one and one with +all resi and kinetik protection. Still not even close to the resilence of all other ships I've used. Maybe I Try to use it complette without resistance...maybe the resistance modifikator is messed up?
By the way: Did anyone else noticed that Sci Team I nearly instahealed all disabled shields most of the time even with setting W>S>A>E? My Vesta captain use SciTeam II and there the shields don't get filled up even when they are at about 30%. Observed this now several times but found no real conclusion why. Combat log just showed the one entry, no other was healing me. Also had no clue about the shield strenght at that moment. They were displayed as a realy thin, red line. This was in a crystaline catastrophe mission on normal difficulty. Several times the shields were nearly down (not off, just very low on one or two sides). Used Sci Team and, boom, shields full.
For the moment I found a Solution that involved the shuttle, but not that way as suggested all the time here (tried the dismiss-part, no difference at all) : Just man your shuttle! You are thougher, survive most everything and a bit dmg all the time is better then average DPS in 2 Min and respawn.
Just kidding I'll get the risian corvette this evening...maybe I'll try the scimi again in half a year when they stealth unbugged it...
Well, I myself have experienced all the bugs associated with the Schimitar, what has me worried more now is that if this is going to become a staple on the future Cryptic or PWE to release ships with all sort of issues in the future that people have to pay for or work for whichever way the player obtains the ship and then to leave it as it is and never fix the issue and keep releasing more new ships while ignoring the current ones.
Take heed everyone accepting this sort of practice is going to hurt more in the long run. Just not buying any new ships and waiting for random guinea pigs / players to find the problems with the next wave of new ships won't fix anything.
Also Cryptic/PWE telling us that the matter is being look at when is seems like the real problem is that "we don't know exaclty what's causing the issue but were working on it and well notify you when it's fixed" is starting to sound more like "we hope you keep accepting this till after some months where you as the player will forget altogether".
I am also finding that with completely undamaged shields that my hull drops to 25% for no reason. I literally just join a fight and exploded a couple time. I was no where any exploding ships. I have decent boffs and get 25 seconds of the decloaking bonus. I didn't think the ship would be so fragile compared to the bortas or regent that my other captains fly. it has similar and somewhat superior stats.
Well, I myself have experienced all the bugs associated with the Schimitar, what has me worried more now is that if this is going to become a staple on the future Cryptic or PWE to release ships with all sort of issues in the future that people have to pay for or work for whichever way the player obtains the ship and then to leave it as it is and never fix the issue and keep releasing more new ships while ignoring the current ones.
Take heed everyone accepting this sort of practice is going to hurt more in the long run. Just not buying any new ships and waiting for random guinea pigs / players to find the problems with the next wave of new ships won't fix anything.
Also Cryptic/PWE telling us that the matter is being look at when is seems like the real problem is that "we don't know exaclty what's causing the issue but were working on it and well notify you when it's fixed" is starting to sound more like "we hope you keep accepting this till after some months where you as the player will forget altogether".
Except that they are looking into the bug and devoting resources to try to fix something that NOONE has been able to prove is actually broken. There are 420+ posts in this thread talking about it being bugged but absolutely no evidence other than "I die a lot in it".
I think it is great they they are trying to fix it, but they need to find the problem first.
I've not seen anything of these scimitar glitches. And it's the only thing i've flown since it was released.
Am i just the luckiest captain in the republic? coz i've never seen any other scimitar suffer from this near me. Maybe i'm carrying the antidote?
If it's not a universal problem, i'm not surprised it's taking so long to fix...
Ummm, No, I dont think your just lucky but it does make me curious.. Not just you, but the entire gamut of experiences that are being had here and it makes me curious..
I know i'm fishing in an empty barrel, with a fishing pole that has no line, but:
One thing that popped into my mind as i was reading this ( not just the post i'm replying too ) is that the IS a single variable that could cause all these problems. Of course i havent seen this type of issue since i was working at SCO back in the nineties, but when you have complex relationships as you do with multiple consoles and networks, you have to program things so that each instruction is pushed onto the stack and pulled off, at the right "time".
When there is nothing interfering with the timing between instructions, then all goes well and the program behaves exactly as intended. However, if we introduce an external variable that could effectively change that timing ( network lag, older computers, a combination of both ) then conflicts ensue and seemingly random problems begin to creep in.
cryptic would never see these problems as their server is right there. they have nothing to cause timing issues. However! Cryptics network troubles are legendary at this point as we have all experienced them world wide.
I run on a 20 megabit DSL connection in a mid sized city of about a hundred thousand. Internally to my house, we also have a wireless component. With each different type of tansfer protocol the data goes through, there's a different protocol for moving it from one place to another. And you guessed it. Timing between packets is a major issue, especially when the fastest way to get a packet from the server next door too your house, may be through Timbuktu Africa. The way that packet gets handled may change three or four times, especially if your using a cloud computing environment. This can easily cause weird problems for the rest of us.. I'm not saying i think this is the problem, but there is the possibility that something is going on there..
Cryptic cant do anything about the way our ISPs and home networks handle data, but they can do something about the timing between consoles within the game itself. It no only could be effecting the Scimitar , but every ship.. Every time I'm in the middle of a furball, and some yahoo lets go with his super duper cluster f**k ( err, torpedo ) the screen turns into a slideshow, and I die from friendly fire ( in PVE ). Its timing.. Some instruction got popped off the stack or ignored and we die..
It might be worth looking at..
The next time you die to warp core damage, try pulling off your shields to inventory and put them back on. This is a fix to a very old bug, not seen it since season 5 personally, so I didn't think of it until now. Back then it would effect certain ships far more often than others. Under the bug, with nearly full hull and shields, an exploding Borg BoP in CSN would one hit KO my Vo'Quv, and took abnormal hull damage from normal weapon fire until the shields were pulled off and put back on. Unfortunately, that fix had to be repeated every few engagements and sometimes during the same STF until a patch fixed it.
I've read through most of the posts in this thread and thought to myself it can't be that bad
I would class myself as an average to above average pilot
After levelling my character to 50 I love the ship however I am getting the bug if that's what we're calling it
If I use all 3 consoles a sphere can take me to 40% hull within seconds
Removed cloaked barrage as in PVE I think it's useless IMO I put in another UNI console so no more armour o shield consoles and my survivability is around the level of a heghta bop which is manageable but still not right for a "dreadnought" with 50k+hull and 1.1 shield mod
If your anywhere near a heavy torp going off or a probes warp core imploding its game over even in the eng version with shed loads of armour
I don't mind using just the 2 consoles for now but it needs sorting as I wouldn't mind at least having a go with the thalaron weapon and shouldn't have to have the survivability of a house fly to use it
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
One thing I've noticed when warping into a crowded area is that the hit box is huge for this ship, it seems much bigger than the actual visual model.
Could this be part of it, we all think by looking at the screen that we are far away from that warp core explosion, etc, but the unseen hit box model isn't.....it's within the blast radius.
Just a though..
Where ever you go, there you are.......
Join The Space Invaders,..... Federation and KDF fleets.
I think part of the problem is that some attacks aren't visible especially when fighting the Borg. I know engaging them sometimes my shields just vanish without me being visibly attacked, but this happens on all ships. The main problem I'm finding on the scimitar is that my shields aren't damaged but I am taking massive hull damage.
I tested it out with some random people who had scimitars and we all died like flies from a probe when we were using aegis! Crew and shields wont regen without boff skills
My romulan is only 35 so he does not have the scimitar yet but I had the no shield regen on the Mogai the entire time I had it.I am talking waiting 3 to 4 minutes well after combat is over and nada on any kind of regeneration.My kdf LG does not have this problem at all.
So evidently the no shield regen is not just occurring on the scimitar but on other romulan ships as well now.
My romulan is only 35 so he does not have the scimitar yet but I had the no shield regen on the Mogai the entire time I had it.I am talking waiting 3 to 4 minutes well after combat is over and nada on any kind of regeneration.My kdf LG does not have this problem at all.
So evidently the no shield regen is not just occurring on the scimitar but on other romulan ships as well now.[/QUOT]
Give this man the Giant Teddy bear.. Your exactly correct.. ALL the romulan ships are weak. but the Scimitar is weaker than normal, even for a rommie ship. To me it seems obvious that crytic expects new people to create a romulan character, get fed up with the ship and then create a second character of the alliance they chose to join; thereby bolstering klingon and federation ranks.. For thos of u that would rather go rogue than have anything resembling either fed or klingon attached to us, the problem remains. the excuse of the battle cloak doesnt hold water if it means nerfing the ships defences to the point of laughability. The entire romulan ship defence paradigm need to be reworked and changed..
OMG, how my times does it have to be said, the shield regen bug is a tool tip error. You're actually regaining shields, but the description says -1 with most shields. Check all your other ships from different factions. It will be exactly the same.
I tested it out with some random people who had scimitars and we all died like flies from a probe when we were using aegis! Crew and shields wont regen without boff skills
The aegis set is really bad. Only the deflector and engine is useful for speed tanking, but other than that it's outclassed by all the other sets and even random gear. Try a resilient shield and a positron deflector, that helps a bit.
The scimitar is squishy..but now it's becoming more mass paranoia than actual bugs. Every bug while flying a scimitar seems to be getting pinned on that ship. The shield regen bug is for every ship, but people here are complaining that it's the scimitar, for example.
OMG, how my times does it have to be said, the shield regen bug is a tool tip error. You're actually regaining shields, but the description says -1 with most shields. Check all your other ships from different factions. It will be exactly the same.
Not saying other people haven't said that is their bug but what I am talking about is during a fight and especially AFTER a fight and 1 or more shield facings are In the red they STAY in the red and never ever regens unless you use a shield regen skill.
The hud shield facings stay exactly same spot UNLESS you use a aforementioned shield skill.It is not just a visual bug because on any mission with waves that non regening shield facing will collapse after 1 brief attack and full hull damage occurs through the now open facing.
No other factional ships of mine has this problem only the new romulan ones do.
OMG, how my times does it have to be said, the shield regen bug is a tool tip error. You're actually regaining shields, but the description says -1 with most shields. Check all your other ships from different factions. It will be exactly the same.
My romulan is only 35 so he does not have the scimitar yet but I had the no shield regen on the Mogai the entire time I had it.I am talking waiting 3 to 4 minutes well after combat is over and nada on any kind of regeneration.My kdf LG does not have this problem at all.
So evidently the no shield regen is not just occurring on the scimitar but on other romulan ships as well now.
No need for the "OMG", you are both right... you are just referring to different bugs. This is not the tooltip that he is referring to. It is actually the shield facings, as in the actual shield hp. The tooltip error is a separate bug from the shield regeneration bug that is different from the Romulan ships melt like snowmen in July for no apparent reason bug that they are discussing.
I have seen all three of them myself. None are specific to the Scimitar, though I have only seen the "ignore shields and blow you up with less damage than the maximum hull" bug pop up in a Warbird.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
My romulan is only 35 so he does not have the scimitar yet but I had the no shield regen on the Mogai the entire time I had it.I am talking waiting 3 to 4 minutes well after combat is over and nada on any kind of regeneration.My kdf LG does not have this problem at all.
So evidently the no shield regen is not just occurring on the scimitar but on other romulan ships as well now.
I always thought this was because with maxing weapon power in a warbird you have below 50 power in shields so they don't regenerate. I know once I got skills that buffed shield energy above 50 my shields regenerated.
I finaly got my second romy up to 50 last night, a science officer, and ran my scimitar, seemed to work fine, shields were regening slowely but I only have naff kit on her at the moment, I also had a go with my main tac rom and her scimitar and again she was ok, her crew were dropping still but i suspect now that this is due to the way crew death opperates, as it is a % of your total crew that gets injured, my crew dont die but they do seem to fall over alot.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
Comments
You do have to understand the ship has much lower shield power depending on power settings then a B'rel of the same build. So honestly this comparison is a little off. I fly my scimitar just fine now when they fixed the shield Regen problem with the singularity distributor console. Honestly Romulan ships in general tend to be squishy. So if you can get the romulan BOP and have it tank with same items and build then there is more problems that I am not noticing.
But I'm not trying to say there are still no bugs with the scimitar, but I'm under the impression most of the bugs people are speaking of aren't scimitar exclusive. But there maybe some bugs that still effect its survivability but I'm not seeing them now.
Shield power benefits shields greatly more Regen(faster recovery and more damage able to sustain) more flat damage reduction to shields. So with the -40 power loss the amount of power lost in shield power and thus survivability is much higher in romulan ship in attack power mode.
20 power to each system after weapons power is set at a 100 while fed and kdf ships have 33.3 repeating power in the other systems thats 13+ power over romulan ships in attack mode which equals survivability.
Not to mention engine power which can give added defense...
(please keep in mind, english isnt my main language)
i started with my scimitar without any problem at all, i did equip all 3 console's, no problem, my shield did regenerate while cloacked from the start, i never got a real problem.
i have heard that the scimitar when it was to close to warpcore breaches, took to much damage, i also didnt really experience this, i must admit, it did hurt more as with other ships, but it still wasnt that much more damage.
i also have heard that the scimitar got problems with hull ressist rating, didnt really experience this aswell.
but, yesterday, i did buy myself a enhanced engineering console - rcs accelerator mk x
giving me:
+ 37,5 turn rate
+ 9.4 kinetic ressistance
+9.4 all energy ressistance.
from that point on, i did experience the following:
my shields dont seem to stop the damage they did before, or they have more bleedthrough,not sure whichone it is.
when i'm near a warpcore that explodes now, i instantly die. even when shields and hull are 100%.
my stats say that my ressistance rate versus all is improved since equipping the console, the experience tells me otherwise...
in fact, it does seem that my hull ressistance doesnt apply, or, that it does lower it, will saying i got an increased ressistance since equipping.
before i got this console, i didnt use any armor at all on the scimitar, normally, with 6 points in hull plating, 3 in threat control and 3 in armor reinforcements, i have enough hull ressistance for me.
it does look, that each and every console that adds hull ressistance does TRIBBLE some line's of code up, or doesnt apply propertly.
normally i would check if i didnt make a mistake with applying skills in time, but when this happends every time, it isnt a piloting problem anymore.
my scimitar did become from a meduim tanker and good damage dealer, a big hump of space junk with papaer hull and shields, that got nasty teeth....
( also, keep in mind that i play this game for a long period of time, that i do pvp and pve, and that i do know builds/powers/skills and powerlevels, so this isnt a mistake from my part)
I see cryptic has given up trying to fix the Scimitar, now they don't even acknowledge its still bugged.
Once again if you are reading this DO NOT BUY THIS SHIP!!!!
That's assuming a bit, as far as we know they are still looking into the bugs they just have no idea were start since not everyone is experiencing them and not all the time.
If you'd like to help maybe test for yourself and figure out were the lack of tank that you are experiencing my be coming from instead of being all doom and gloom. I know I'll certainly be testing it more when I can. But i would recommend testing vs another romulan vessel and not a non-singularity core vessel and various ship set ups.
I think you might be onto something, This seems to match up the closest with what I have been experiencing with this ship. Scaling down the shields would seem like a very good idea, asuming they are not already as small as they can be due to system limitations, couldn't hurt
I've personally noticed that if you use the Balance Shields ability under cloak they regen pretty fast.
I think many of us are.. Lets face it. When you can do more overall damage ( not DPS ) and be a greater contributor to the team in a corvette than you can a dreadnaught battleship using the same exact weapons shields engines and other consoles ( minus the scimitar specific ones ) something is decidedly wrong. This is even more true when you consider that the weapons in the corvette are mildly nerfed and represent a bashed up ferengi build really well ( they dont do anywhere near the damage they normally would ).
I DO however applaud cryptic on the way they built the Corvette.. its odd to think that this almost free give away ship is nearly a masterpiece.
Most of the time I've a graveyard instead of a crew - get assigned to a scimitar seems to be the way to punish crewman in the romulan fleet when you are not allowed to execute them.
I can confirm this ship has a tycons rift instead of a singularitycore: As Tycons rift are to warpcores like magnets to iron (this is what I learned from Star Trek 9: Insurrection) this is the only reasonable explain why one exploding mirror universe cruiser could kill my scimi from about 2km away while the defiant-class sitting right inside the explosion just flew away to the next group. arround 40k Dmg from the initial blast of that warpcore. My shields were at about 30% and hull at 90%+-. Just died in a big, black hole after that.
I NEED all Sci/Eng BO's with tankingskills. No Utility as you use all tankingskills on cooldown just to survive.
While my Fed Sci Captain use a Vesta with one plate (+plasma and thetryon for Borg for example) I've 2 now in the scimi. Specific one and one with +all resi and kinetik protection. Still not even close to the resilence of all other ships I've used. Maybe I Try to use it complette without resistance...maybe the resistance modifikator is messed up?
By the way: Did anyone else noticed that Sci Team I nearly instahealed all disabled shields most of the time even with setting W>S>A>E? My Vesta captain use SciTeam II and there the shields don't get filled up even when they are at about 30%. Observed this now several times but found no real conclusion why. Combat log just showed the one entry, no other was healing me. Also had no clue about the shield strenght at that moment. They were displayed as a realy thin, red line. This was in a crystaline catastrophe mission on normal difficulty. Several times the shields were nearly down (not off, just very low on one or two sides). Used Sci Team and, boom, shields full.
For the moment I found a Solution that involved the shuttle, but not that way as suggested all the time here (tried the dismiss-part, no difference at all) : Just man your shuttle! You are thougher, survive most everything and a bit dmg all the time is better then average DPS in 2 Min and respawn.
Just kidding I'll get the risian corvette this evening...maybe I'll try the scimi again in half a year when they stealth unbugged it...
Take heed everyone accepting this sort of practice is going to hurt more in the long run. Just not buying any new ships and waiting for random guinea pigs / players to find the problems with the next wave of new ships won't fix anything.
Also Cryptic/PWE telling us that the matter is being look at when is seems like the real problem is that "we don't know exaclty what's causing the issue but were working on it and well notify you when it's fixed" is starting to sound more like "we hope you keep accepting this till after some months where you as the player will forget altogether".
Except that they are looking into the bug and devoting resources to try to fix something that NOONE has been able to prove is actually broken. There are 420+ posts in this thread talking about it being bugged but absolutely no evidence other than "I die a lot in it".
I think it is great they they are trying to fix it, but they need to find the problem first.
Am i just the luckiest captain in the republic? coz i've never seen any other scimitar suffer from this near me. Maybe i'm carrying the antidote?
If it's not a universal problem, i'm not surprised it's taking so long to fix...
Ummm, No, I dont think your just lucky but it does make me curious.. Not just you, but the entire gamut of experiences that are being had here and it makes me curious..
I know i'm fishing in an empty barrel, with a fishing pole that has no line, but:
One thing that popped into my mind as i was reading this ( not just the post i'm replying too ) is that the IS a single variable that could cause all these problems. Of course i havent seen this type of issue since i was working at SCO back in the nineties, but when you have complex relationships as you do with multiple consoles and networks, you have to program things so that each instruction is pushed onto the stack and pulled off, at the right "time".
When there is nothing interfering with the timing between instructions, then all goes well and the program behaves exactly as intended. However, if we introduce an external variable that could effectively change that timing ( network lag, older computers, a combination of both ) then conflicts ensue and seemingly random problems begin to creep in.
cryptic would never see these problems as their server is right there. they have nothing to cause timing issues. However! Cryptics network troubles are legendary at this point as we have all experienced them world wide.
I run on a 20 megabit DSL connection in a mid sized city of about a hundred thousand. Internally to my house, we also have a wireless component. With each different type of tansfer protocol the data goes through, there's a different protocol for moving it from one place to another. And you guessed it. Timing between packets is a major issue, especially when the fastest way to get a packet from the server next door too your house, may be through Timbuktu Africa. The way that packet gets handled may change three or four times, especially if your using a cloud computing environment. This can easily cause weird problems for the rest of us.. I'm not saying i think this is the problem, but there is the possibility that something is going on there..
Cryptic cant do anything about the way our ISPs and home networks handle data, but they can do something about the timing between consoles within the game itself. It no only could be effecting the Scimitar , but every ship.. Every time I'm in the middle of a furball, and some yahoo lets go with his super duper cluster f**k ( err, torpedo ) the screen turns into a slideshow, and I die from friendly fire ( in PVE ). Its timing.. Some instruction got popped off the stack or ignored and we die..
It might be worth looking at..
I would class myself as an average to above average pilot
After levelling my character to 50 I love the ship however I am getting the bug if that's what we're calling it
If I use all 3 consoles a sphere can take me to 40% hull within seconds
Removed cloaked barrage as in PVE I think it's useless IMO I put in another UNI console so no more armour o shield consoles and my survivability is around the level of a heghta bop which is manageable but still not right for a "dreadnought" with 50k+hull and 1.1 shield mod
If your anywhere near a heavy torp going off or a probes warp core imploding its game over even in the eng version with shed loads of armour
I don't mind using just the 2 consoles for now but it needs sorting as I wouldn't mind at least having a go with the thalaron weapon and shouldn't have to have the survivability of a house fly to use it
Could this be part of it, we all think by looking at the screen that we are far away from that warp core explosion, etc, but the unseen hit box model isn't.....it's within the blast radius.
Just a though..
Join The Space Invaders,..... Federation and KDF fleets.
system Lord Baal is dead
So evidently the no shield regen is not just occurring on the scimitar but on other romulan ships as well now.
The aegis set is really bad. Only the deflector and engine is useful for speed tanking, but other than that it's outclassed by all the other sets and even random gear. Try a resilient shield and a positron deflector, that helps a bit.
The scimitar is squishy..but now it's becoming more mass paranoia than actual bugs. Every bug while flying a scimitar seems to be getting pinned on that ship. The shield regen bug is for every ship, but people here are complaining that it's the scimitar, for example.
Not saying other people haven't said that is their bug but what I am talking about is during a fight and especially AFTER a fight and 1 or more shield facings are In the red they STAY in the red and never ever regens unless you use a shield regen skill.
The hud shield facings stay exactly same spot UNLESS you use a aforementioned shield skill.It is not just a visual bug because on any mission with waves that non regening shield facing will collapse after 1 brief attack and full hull damage occurs through the now open facing.
No other factional ships of mine has this problem only the new romulan ones do.
No need for the "OMG", you are both right... you are just referring to different bugs. This is not the tooltip that he is referring to. It is actually the shield facings, as in the actual shield hp. The tooltip error is a separate bug from the shield regeneration bug that is different from the Romulan ships melt like snowmen in July for no apparent reason bug that they are discussing.
I have seen all three of them myself. None are specific to the Scimitar, though I have only seen the "ignore shields and blow you up with less damage than the maximum hull" bug pop up in a Warbird.
I always thought this was because with maxing weapon power in a warbird you have below 50 power in shields so they don't regenerate. I know once I got skills that buffed shield energy above 50 my shields regenerated.