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TRIBBLE Maintenance and Release Notes - June 11, 2013

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  • entnx01entnx01 Member Posts: 549 Arc User
    edited June 2013
    Here is a rough example.

    A project that used to only require Science duty officers will now accept science OR medical, giving you more options.

    A project that had two separate slots with one requiring science and the other requiring medical has not been changed.

    That actually *hurts* the Medical in the ones where they were split up.

    I know how I'd be if I were donating DOFFs to a Science OR Medical project: I'd just go "check, check, check, donate!"

    If I needed those Medical for the one where it's still split up, I'd be out of luck now.

    And seeing as there are many complaints about the drop rate of Medical DOFFs from the Starbase vendor (and I assume in general), this change did the opposite of what we'd expected out of an easing of project requirements.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2013
    THIS patch must be season 8 lol
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited June 2013
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.31.20130609a.0

    So, just a small patch this time around? ;)
    (Seriously, looks very interesting)
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited June 2013
    Where is the Dilithium Mine? As in, which sector block?
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • captainforfuncaptainforfun Member Posts: 154 Arc User
    edited June 2013
    When will Sensor Scan be fixed?
    Would be nice if we sci players could get one of the more useful skills back working again propperly.

    Or do you guys fix it directly on holodeck witohut updating tribble first?
    Reynolds / Thokal

    U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
    U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
    TheWiseGuys
  • mikiiymikiiy Member Posts: 216 Arc User
    edited June 2013
    • Buff icons for teammates on the ground now fill to the right instead of the left and should no longer overlap the teammate window.
    • Players are now able to use a Hypospray to escape the Tholian Drone Stasis Beam.

    Awesome fixes :)

    The one thing im missing in the patch notes... while one-shot orbital striking teams outa nowhere can be kinda fun... any news when the impact circle for the fed orbital strike will return?
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    Updated the descriptions of Plasmotic Leech and Power Conduit Link to indicate that they do not stack with each other.

    Can't say I'm thrilled about that...
  • edna#7310 edna Member Posts: 21 Arc User
    edited June 2013
    Summer event on Risa :D:D:D

    this has to be the next expansion lol
  • mightionnymightionny Member Posts: 128 Arc User
    edited June 2013
    No fix for the expanding Aquarius in all that. :\

    Seriously Cryptic, it's getting slightly larger over time the more I deploy it! Ever so slightly, but yes, it's growing.
  • saxfiresaxfire Member Posts: 558 Arc User
    edited June 2013
    I must have missed the bug fixes with romulan consoles, and other old stuff that has been broken for ages
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  • sekritagentsekritagent Member Posts: 510 Arc User
    edited June 2013
    Salami or anyone on the Missions team,

    Why aren't we allowed to reclaim our "Core Four" bridge officers from the early Romulan Republic missions, like Satra, Hiven, etc? :confused: :mad:

    You already have the technology to prevent duplicate acquisitions, as you do with the Breen and Reman bridge officers.

    Why not this?? :confused:
    Delta Rising is the best expansion ever and the players love it! No, seriously! ...Why are you laughing so hard? :(
  • flyingtargflyingtarg Member Posts: 105 Cryptic Developer
    edited June 2013
    When will Sensor Scan be fixed?
    Would be nice if we sci players could get one of the more useful skills back working again propperly.

    Or do you guys fix it directly on holodeck witohut updating tribble first?

    The fix for Sensor Scan should be on this Tribble build, but I'll ask around to be certain. :)
    Daniel "FlyingTarg" Razza
    Star Trek Online Lead Programmer
  • havamhavam Member Posts: 1,735 Arc User
    edited June 2013
    wow lots of fixes nice job guys.

    not happy that those fleet assignments with separate ops/eng; tac/sec; and sci/med Doffs requirements stay the same. As others have said, this will not fix the issues people were experiencing but make them worse. Since a lot of med doffs are now going to go into the new doff grinders, and will be missing for the 1k projects. Combined with the nerf to mail storage you are really taking more then you are giving. But i guess that was the plan all along.

    Are the missing KDf wrapper missions for romulan alligned KDF characters on the radar. These missions are one of the few advantages of the KDF faction, without them rolling a kdf rommie is even more of a waste. Being the minority faction we really need those little perks to keep up with the long queues, and missing FAs.
  • silverfaustxsilverfaustx Member Posts: 262
    edited June 2013
    where is it??
  • captainedwards09captainedwards09 Member Posts: 180 Arc User
    edited June 2013
    Systems
    [*]Fleet Updates
    • Updated all Fleet project inputs to allow fleet members to input Engineering and Operations department duty officers where you could previously only slot Engineering OR Operations.
      • The exception to this rule is projects that have two separate Engineering and Operation department inputs.
    • Updated all Fleet project inputs to allow fleet members to input Science and Medical department duty officers where you could previously only slot Science OR Medical.
      • The exception to this rule is projects that have two separate Science and Medical department inputs.
    • Corrected tooltip text in the Starbase "Provision Fleet Ships" projects for the Non-Civilian Duty Officer inputs.
      • This should now correctly state that the project requires Non-Civilian duty officers instead of Tactical department officers.

    What about changing it so that projects that take Tactical and Security inputs now take both as well? Unless I missed that?
  • captainforfuncaptainforfun Member Posts: 154 Arc User
    edited June 2013
    flyingtarg wrote: »
    The fix for Sensor Scan should be on this Tribble build, but I'll ask around to be certain. :)

    thx, in advance for that.
    Reynolds / Thokal

    U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
    U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
    TheWiseGuys
  • commanderkorcommanderkor Member Posts: 147 Arc User
    edited June 2013
    "Fixed a bug that caused the Fleet Mogai Heavy Warbird to gain abnormally high benefits from the Starship Impulse Thrusters and Structural Integrity skills."


    Hehe was hoping you devs were NOT going to notice that:P

    On another note I didn't see it in notes but what about the Mk XI plasma repeater pistol graphic, that seems to shoot from an odd angle i.e. from the ground instead of the pistol itself.
  • bootybootsbootyboots Member Posts: 0 Arc User
    edited June 2013
    Here is a rough example.

    A project that used to only require Science duty officers will now accept science OR medical, giving you more options.

    A project that had two separate slots with one requiring science and the other requiring medical has not been changed.

    So we are still looking to trying to fill 90 medical and 90 security duty officers with their dismal drop rates?
    Really would have been left better off not changing those projects then :(



    Otherwise glad to see all the other changes
    House of Sigma (channel KDFdefera for PvE requiring only KDF teams) List of KDF issues [my in-game handle @bootymcboots] (channel KDF Empire for KDF orientated discussion - still in development/growing)
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    bootyboots wrote: »
    So we are still looking to trying to fill 90 medical and 90 security duty officers with their dismal drop rates?

    Appears that way.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    So I'll be the first to ask...

    How do the UR RCS and Armor consoles differ from their non fleet store counterparts?

    What additional functionality has been slapped on the Warp/Singularity cores?
  • mightionnymightionny Member Posts: 128 Arc User
    edited June 2013
    So much for optimism.

    No fix for the expanding Aquarius in today's build; just tried it out. :/
  • asindar1asindar1 Member Posts: 89 Arc User
    edited June 2013
    Romulan captains are now able to Reassign duty officers that are Romulan Republic personnel.

    Well it got partially fixed. Now uses all civilians and the Romulan Rank per category, but for a Fed Romulan this means I can only reassign/exchange romulan officers and any civilians. Shouldn't it be any Fed ranked officers and any romulan ranked officers and civilians?

    At Starfleet Academy should be able to use both Fed ranked officers and Romulan ranked officers to reassign/exchange doffs or just Fed ranked officers and civilians?
  • issvanoraissvanora Member Posts: 0 Arc User
    edited June 2013
    Hello,

    Is there any update regarding the STF Reputation bug for KDF Players, The Be'Ves chest not showing, the Accolades not updating. Or anything else regarding the Omega Taskforce Rep options, there is alot of people reporting these problems here;

    http://sto-forum.perfectworld.com/showthread.php?t=616691&page=12

    And its bin over 5 months atleast that the Be'Ves chest has bin missing, The accolades havnt bin working so can we get an update on the art team? Or anyone that goes over this problem and get it finally fixed pretty please ? :*(

    If needed there several emails I send out to Stahl about this, Ticket reported etc.

    I can once again link my toon thats affected by this. But I would like to point out the topic that I link and there several others highlighting the problem. Its something that needs to be fixed pretty please.

    Vanora Blackheart@ussvanora <-- Affected Orion toon missing the Chest Be'ves option.
  • ekumulumekumulum Member Posts: 22 Arc User
    edited June 2013
    Where is the Place from the new Fleet-Holding?
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited June 2013
    Wow. New content and a long list of good solid bug fixes. Looks like you're all back from vacation!
  • sdf01macrosssdf01macross Member Posts: 0 Arc User
    edited June 2013
    No sensor scan fix? This really hurts sci caps in pvp...
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    No sensor scan fix? This really hurts sci caps in pvp...
    flyingtarg wrote: »
    The fix for Sensor Scan should be on this Tribble build, but I'll ask around to be certain. :)

    Dev tracker is your friend.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited June 2013
    Here is a rough example.

    A project that used to only require Science duty officers will now accept science OR medical, giving you more options.

    A project that had two separate slots with one requiring science and the other requiring medical has not been changed.

    There are very few projects that this affects, and none of them are the ones that are complained about, I fail to see the purpose here.

    An overall impressive list of bug fixes, though I seriously hope some of the more game breaking ones not mentioned are really fixed.
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited June 2013
    Still no fix for sensor scan? i hate having to fly to my target just to get it to work

    edit nvm found my answer :)
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited June 2013
    walshicus wrote: »
    Where is the Dilithium Mine? As in, which sector block?

    So, anyone?
    http://mmo-economics.com - analysing the economic interactions in MMOs.
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