I'm having server not responding issues right now trying to connect to Tribble, I was on long enough to grab something from the bank and beam up to Sol system, as soon as I finished map moving from ESD to Sol the SNR kicked in and it ran for 2 or 3 min before I closed the game and restarted, as I'm typing this I'm siting at the loading screen that's frozen at 85.34% and I can see the Server Not Responding text hiding behind the load screen stripes, it's been like that for the past 10 minuets now.
Still nothing about the inability to regularly get into and complete the Tau Dewa Red Alert again. Or the mountain stuck over the last part of the Lobi Scavanger Hunt accolade (Cold Storage)
A project that used to only require Science duty officers will now accept science OR medical, giving you more options.
A project that had two separate slots with one requiring science and the other requiring medical has not been changed.
In other words, nathing has really change. The bigges problem were the proyects that requieres sci and medic doff, due to the inbalance of thouse doffs.
What about a fix for the Cold Storage Lobi crystal being inaccessible? The event is soon coming to an end and there are many players who would like to get the complete accolade for this...
// Defines: SSAO SSAO_PREPASS SM30 VFETCH DEPTH_TEXTURE D3D11 USE_OLD_REFLECTION NO_AMBIENT_FALLOFF NVIDIA NOGRAD SSAO_PREPASS_ENABLED
//#define DEFERRED_SHADOW
// Force SM2.0 flag. This allows GraphicsLib to override the shader
// model actually being compiled for, for measuring lower end shaders.
Romulan Captains now have access to a series of "Bridge Officer
Applicant" Recruitment assignments which can reward Romulan or Reman
Bridge Officer candidates of Green or better quality depending on the
outcome.These assignments will only appear in Tau Dewa Sector, New Romulus Command, and are not common.
...
now what about Romulan and Reman DOff Asylums?
Stargrind online.....you guys cant be serious anymore....grind grind grind....thats just annoying
Do you really expect to just get these things for little to no effort? It's like someone going into work and expecting to be given a raise for minimal effort. Plenty of people have no problem working towards goals.
Systems
[*]Fixed a bug that caused the Fleet Mogai Heavy Warbird to gain abnormally high benefits from the Starship Impulse Thrusters and Structural Integrity skills.
Do you really expect to just get these things for little to no effort? It's like someone going into work and expecting to be given a raise for minimal effort. Plenty of people have no problem working towards goals.
Sry mate...were from two different worlds....u want to gind more? Build additional starbases and embassys if u want
Most people i know aggree in the point that pwe pushed the timesink-grind-ressoucesink-thing waaaaaaaaaaay too far ! Especially a kick in the peeep for pvpers...
But thats nothing new...
Please fix the projects that grant skill buffs that I bug reported back in February. These are all giving out Tier 1 quantities (5) instead of adding more for each level.
At Tier 5 it now costs 4-5 times what a Tier 1 project does for the same amount of provisions!
Please fix the projects that grant skill buffs that I bug reported back in February. These are all giving out Tier 1 quantities (5) instead of adding more for each level.
At Tier 5 it now costs 4-5 times what a Tier 1 project does for the same amount of provisions!
I believe this is intentional, as the t-5 skills buff 5 times the amount of the tier-1
Updated all Fleet project inputs to allow fleet members to input Engineering and Operations department duty officers where you could previously only slot Engineering OR Operations.
The exception to this rule is projects that have two separate Engineering and Operation department inputs.
Updated all Fleet project inputs to allow fleet members to input Science and Medical department duty officers where you could previously only slot Science OR Medical.
The exception to this rule is projects that have two separate Science and Medical department inputs.
This is not the change we've been asking for. The current problem is the availability of certain types of doffs, namely med and security. These doffs are given with low reliability from every avenue we attempt to gain doffs because of how the classifications are broken up. So we either need the classifications adjusted to be an even number with eachother (Sci/Med, Tac/Sec); Give more of a chance Med/Sec doffs being given; Or Change the input requirements from 90 Med 90 Sci to 180 Med/Sci. Those are the only changes that will fix the problem you guys created.
I believe this is intentional, as the t-5 skills buff 5 times the amount of the tier-1
Strongly doubt it's intentional. All other projects increase the number of provisions each tier and unlock more powerful options (these more powerful options are a result of your upgrading the shipyard/fabricator/array, not doing provision projects).
Since Cryptic killed small fleets and PWE went down the grind route I stopped playing altogether a friend just linked me to this post... lol, all I can say I'm glad I don't bother anymore. :cool:
Comments
I'm not sure why this change was necessary.
In other words, nathing has really change. The bigges problem were the proyects that requieres sci and medic doff, due to the inbalance of thouse doffs.
Division Hispana
www.divisionhispana.com
How high is high dilithium and energy credit DOFF missions?
What would I use Miner DOFFs for?
Pretty please?
Nouveau riche LTS member
Is this the fix for the failed shader at start up?
// Defines: SSAO SSAO_PREPASS SM30 VFETCH DEPTH_TEXTURE D3D11 USE_OLD_REFLECTION NO_AMBIENT_FALLOFF NVIDIA NOGRAD SSAO_PREPASS_ENABLED
Thanks
Looking forward to it.
www.divisionhispana.com
I'm guessing those "high dilithium" doff missions will either require or heavily benefit from them.
Nevermind, still not fixed.
// Defines: SSAO SSAO_PREPASS SM30 VFETCH DEPTH_TEXTURE D3D11 USE_OLD_REFLECTION NO_AMBIENT_FALLOFF NVIDIA NOGRAD SSAO_PREPASS_ENABLED
//#define DEFERRED_SHADOW
// Force SM2.0 flag. This allows GraphicsLib to override the shader
// model actually being compiled for, for measuring lower end shaders.
Nvidia 560 TI, DX11, 320.18 WHQL
If you mean this bug, then no it's still present on Tribble.
BuggedUI1
BuggedUI2
BuggedUI3
It solves itself however if you click on one of the BOFFs under the Status tab.
Romulan Captains now have access to a series of "Bridge Officer
Applicant" Recruitment assignments which can reward Romulan or Reman
Bridge Officer candidates of Green or better quality depending on the
outcome.These assignments will only appear in Tau Dewa Sector, New Romulus Command, and are not common.
...
now what about Romulan and Reman DOff Asylums?
Do you really expect to just get these things for little to no effort? It's like someone going into work and expecting to be given a raise for minimal effort. Plenty of people have no problem working towards goals.
Holodeck: 63.446 Hull, 30.72 Speed, 29.9 Turn
Tribble: 49.873 Hull, 24.62 Speed, 24.6 Turn
Quite a difference.
Sry mate...were from two different worlds....u want to gind more? Build additional starbases and embassys if u want
Most people i know aggree in the point that pwe pushed the timesink-grind-ressoucesink-thing waaaaaaaaaaay too far ! Especially a kick in the peeep for pvpers...
But thats nothing new...
At Tier 5 it now costs 4-5 times what a Tier 1 project does for the same amount of provisions!
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)
I believe this is intentional, as the t-5 skills buff 5 times the amount of the tier-1
This is not the change we've been asking for. The current problem is the availability of certain types of doffs, namely med and security. These doffs are given with low reliability from every avenue we attempt to gain doffs because of how the classifications are broken up. So we either need the classifications adjusted to be an even number with eachother (Sci/Med, Tac/Sec); Give more of a chance Med/Sec doffs being given; Or Change the input requirements from 90 Med 90 Sci to 180 Med/Sci. Those are the only changes that will fix the problem you guys created.
Strongly doubt it's intentional. All other projects increase the number of provisions each tier and unlock more powerful options (these more powerful options are a result of your upgrading the shipyard/fabricator/array, not doing provision projects).
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)
#2311#2700#2316#2500