It most likely has been said in this thread. But I have 12 characters now, I am fine to grind the Rep system out on ONE character. And then I would be fine to grind out for stuff on any of the characters after that. But in no way will I EVER grind to unlock the Rep for all 12 characters.
Frankly, I would like nothing better than to see my 4 characters get combined reputation so I could finally grind it out. Trying to simultaneously do it on 4 characters when you're not exactly the wealthiest player in the galaxy EC-wise is just one of my problems, the other being marks. (as has been stated above, Nukara is a disaster)
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I would be fine with some bonus unlock once you cap rep to give you bonus rep earned on other characters on the account. But other then that in no way should rep be account wide.
The only part I think should be account wide are the store unlocks, which would make them more useful. Stuff like 'unlock plasma rifles.'
Requisitions, passives, tiers - all that should stay per character.
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The only part I think should be account wide are the store unlocks, which would make them more useful. Stuff like 'unlock plasma rifles.'
Requisitions, passives, tiers - all that should stay per character.
Requisitions and passives would remain local, but tiers HAVE to be global. It's just stupid if you've got too many alts to cap OR are having trouble capping the ones you have already. :P
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
i propose that they eliminate the project timers and simply add a contribute all button to each individual input. it's all about streamlining. either way, youre still doing the grind, but each character progresses at a rate that they can establish themselves.
that said, you could also add the equipment drops back to their respective stfs. it would force players who want to short cut the system have to play all the content to receive a chance to get what they want while still ensuring that they have the reputation system grind to fall back on for the drops they don't get.
it's really all about viable options. this way you cater to both extremes, while focusing on the average player.
actually, I have 8.
Here is why I don't think there is an issue.
1. Nothing is saying that you have to do all the reps on all your toons.
2. Nothing is saying that you have to do any reps at all on any toon.
Simple if you don't like the grind choose not to do it.
Really, what do we do that needs such advanced equipment on every single toon? PvP?
One maybe two toons. Borg? Only required if you do the borg stuff anyway
Romulan? The Psionic Pacifiers maybe could be useful though good also if you want ship-based plasma weapons.
Tholian... Reflecting Tetryon weapons look nice really awesome for my main toon who've I've outfitted with Tetryon weapons anyway. but otherwise I'm not really sure what other options it gives.
Apart from Rainbow boats there is not really enough benefit for me to justify gaining rep in all factions and even then it only really gives you plasma, tetryon and a kinetic beam.
I couldnt agree more with the OP. The scale of the grind is big enough having to do it once.
But again for every single character!? From scratch.
The main issue for me is the passives, and how useful they are in pvp. I got both my old characters up to t5 romulan reputation to gain access to the cloaking power and t4 passives. I don't fancy doing the same 3 missions over and over again, again on my new romulan toon which is a real shame.
I had been looking forward to taking my decked out D'deridex into pvp, or going into the Hive.
Yes getting to t2 isnt that bad, but grinding to tier 4 or 5 for multiple characters is ludicrous. For those of us with limited free time, because we have a job and family commitments, we dont want to spend our precious time doing another hundred or so missions tagging bunnies or protecting Japori from the same unchallenging yet time wasting Nausicaans (not to speak of getting lumbered afkers in borg stfs)
This would in turn free us up to enjoy pvp and foundry missions with more characters. The players will have more fun, buy more content (especially ships, species and character slots) and everyone is happy. Simples.
In fact, I feel the current attitude will come back to bite cryptic in the mid-long term. I for one am not going to shell out for the fleet ship modules I need for a fleet D'deridex, and I won't purchase the Caitian playable species and character slots because getting a level 50 character up to even tier 4 in THREE rep systems, from scratch will be so tedious as to suck the fun out of the whole thing.
We'd still have to do each reputation grind once, wither on our main or through account wide projects. Each character would then still have to shell out the marks and dilithium for stf gear and store unlocks.
But to have to do it for every character I create puts me off creating and refining new characters. Especially given the massive influx of new romulan characters, it seems unwise. You'd sell more ships and slots if people had fun playing them, and didnt have to spend months of a tedium theyve already endured just to be on equal footing with their peers in pvp, or to have decent a chance at the optionals in no win scenario or into the hive.
I dont mind the grind the first time, it helped refine my skills and get me used to playing at end game. With each new reo comes new flavour so I dont mind new systems either. I just dont see why we should have to do AGAIN it for every alt.
Just my two pence.
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Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
1. Nothing is saying that you have to do all the reps on all your toons.
2. Nothing is saying that you have to do any reps at all on any toon.
Simple if you don't like the grind choose not to do it.
Really, what do we do that needs such advanced equipment on every single toon? PvP?
One maybe two toons. Borg? Only required if you do the borg stuff anyway
Romulan? The Psionic Pacifiers maybe could be useful though good also if you want ship-based plasma weapons.
Tholian... Reflecting Tetryon weapons look nice really awesome for my main toon who've I've outfitted with Tetryon weapons anyway. but otherwise I'm not really sure what other options it gives.
Apart from Rainbow boats there is not really enough benefit for me to justify gaining rep in all factions and even then it only really gives you plasma, tetryon and a kinetic beam.
Too true, and I have 29 toons including 4 Romulans which most of my older toons are at T4-T5 rep, because I'm OCD that way. :rolleyes:
The point of the Rep system was to get people to log in and play, the longer you play the greater chance you will spend money on that new shiny ship or buy keys in hopes of getting something nice.
Will rep ever be account bound I doubt it as there is no monetary incentive for them to make it that way.
But...... I can see them adding a Reputation Boost like the skill boosts in a future lockbox you could get 5k, 10k, 25k Rep xp boosts that would drop thus helping you speed thru the Rep system, while at the same time they would be selling keys for people to open the boxes thus satisfing the monetary incentive to create it. I also see the same thing happening with new traits released in the next lockbox same point as people will spend money to get keys or invest their time to grind dilith and buy zen that puts them in game to play, but someone is still spending money to get the zen on the exchange.
They should make reputation account wide, and if you want the passive skills, then make them a project like the ship and ground gear ect.. say starting at 500 Dill and however many Omega Marks then add 500 for each passive as you work up, at least cryptic will still make their money if not a bit more.
I really want to work on my Romulan but knowing the months and months it took me to just get my Omega rep to T5 is a bit daunting, and its the only way i can get the MACO ship sets.
They should make reputation account wide, and if you want the passive skills, then make them a project like the ship and ground gear ect.. say starting at 500 Dill and however many Omega Marks then add 500 for each passive as you work up, at least cryptic will still make their money if not a bit more.
I really want to work on my Romulan but knowing the months and months it took me to just get my Omega rep to T5 is a bit daunting, and its the only way i can get the MACO ship sets.
just make the grind account unlock... i dont mind grinding for the marks/ dilithium etc.
1. Nothing is saying that you have to do all the reps on all your toons.
2. Nothing is saying that you have to do any reps at all on any toon.
Simple if you don't like the grind choose not to do it.
Really, what do we do that needs such advanced equipment on every single toon? PvP?
One maybe two toons. Borg? Only required if you do the borg stuff anyway
Romulan? The Psionic Pacifiers maybe could be useful though good also if you want ship-based plasma weapons.
Tholian... Reflecting Tetryon weapons look nice really awesome for my main toon who've I've outfitted with Tetryon weapons anyway. but otherwise I'm not really sure what other options it gives.
Apart from Rainbow boats there is not really enough benefit for me to justify gaining rep in all factions and even then it only really gives you plasma, tetryon and a kinetic beam.
i've read and re-read your post and i still don't see how it relates to mine. I'm not even advocating for account bound reputation. I'm merely suggesting changes to the current system. things that do not affect the overall grind, but merely ways to eliminate the forced time gate. i don't know how anyone can legitimately defend the time gate anyway. it's just another aspect of being gated multiple times.
for example: the time constraints placed on this game are absurd. take azure nebula rescue for example. to get the required marks choice package, you are forced to endure a boring 15 minute timer. gate 1. of which you spend more time waiting than you would blowing stuff up or stealth releasing the ships. to which the amount is inconsequential due to the fact that the amount of marks you can earn its capped, yet the timer remains fixed. upon finishing it, you now have a 30 minute cool down window before you can repeat this. gate 2. then finally, as you gain enough marks, you queue up a project that takes 20 hours to complete. only to be given the ability to unlock projects that you have to pay into to use. gate 3 and 3.5
so yeah, this may be a non issue for you now, but for those who want to remain competitive in pvp and for those who don't want to get one shot and become a liability in team pve, think about all the reputation systems that will come out in the future and the respective balance pass that will ensue.
either way, do nothing and let the power creep pass you by or be pigeon holed into playing one or two toons for the rest of your career. these will become the options for most average players.
Why not just tag on a rep boost for every character that runs the rep? Like the exp boost we get every 100 days, run something similar for the rep. Instead of 100 days, just increase the amount for every toon you have at max. So after two or three toons you have at max, it becomes much simpler for any others you run on that.
Formerly known as Echo@Rivyn13
Member since early 2011
Will rep ever be account bound I doubt it as there is no monetary incentive for them to make it that way.
I would not entirely agree to that. If rep is account bound you are more likely to play and lvl different toons. That might lead you to buy more ships/outfits/races etc.
Every time I am tempted to create a new char I look at the rep system and think:nah, too much work. With a new char I would be tempted to buy: a ship, doff slots, maybe a few keys to get a lobi item,...
And also there is still the fleet grind so you still have marks to farm even if you get an account bound rep... further they will keep adding new rep.
I would go so far as to pay money (to a certain extend) to make rep account bound. Because it would make playing my different chars much more enjoyable.
1. Nothing is saying that you have to do all the reps on all your toons.
2. Nothing is saying that you have to do any reps at all on any toon.
Simple if you don't like the grind choose not to do it.
Really, what do we do that needs such advanced equipment on every single toon? PvP?
One maybe two toons. Borg? Only required if you do the borg stuff anyway
Romulan? The Psionic Pacifiers maybe could be useful though good also if you want ship-based plasma weapons.
Tholian... Reflecting Tetryon weapons look nice really awesome for my main toon who've I've outfitted with Tetryon weapons anyway. but otherwise I'm not really sure what other options it gives.
Apart from Rainbow boats there is not really enough benefit for me to justify gaining rep in all factions and even then it only really gives you plasma, tetryon and a kinetic beam.
True enough but before the rep system I had 8 chars for pvp. In the end if I had a nice idea for a new build or wanted a new ship with a different build I often made a new toon. I just like diversity. Some times I am in the mood to play an escort, or a healer, or a sci or some hybrid. I simply chose whatever char I wanted. That was a main source of my fun.
Now I am kind of limited unless I want to grind all the reps. And when I am done there is probably a new rep. Also even for pve not being able to get the rep gear does limit your builds. The reason why I have multiple toons is because I enjoy different ships and different builds. I do not want to swap ship, doffs and equip every time so I had multiple characters.
I will grind till tier V on my Romulan but no chance in hell i am gonna do it all over again on alts. I would rather just quit. I have this thing called life.
SWTOR did it right by making rep grind account wide and they are doing great not only in terms of making money but also in population numbers.
I disagree that making grind account wide would not be profitable for PWE. Would they rather risk players quitting when they will be forced to grind rep on all of their alts?
How many are frankly going to do it on their 4, 8 12 or more alts? its insane.
there is another solution I think, that would still serve PWE how they want it. if they only made the reputation faction bound. if you have unlocked a reputation on a char on x faction, any other character on x faction, will have it unlocked (or the least you can do, is to remove the timegates, as those are clearly for those who only play few characters, and need incentive to play the game every day, but those who have multiple chars, probably do not need that little push, or if they receive it, it will probably push them away from the game).
the problem with this topic tho, is that if they did not make it account bound yet, they will never will, no matter how many good or great ideas we pile up here. just like the solution for the small fleet grind (and that even they wanted to implement...)
Is there a point to keeping this thread going? They are never going to change it, they are just after money and what makes them the most money: Forcing people to login and play.
So this thread mine as well be locked because the DEV's aren't listening, and they don't care.
After all these pages and pages of suggestions not one person from PWE or Cryptic has commented.
Just give up guys, seriously it's never going to happen.
Is there a point to keeping this thread going? They are never going to change it, they are just after money and what makes them the most money: Forcing people to login and play.
So this thread mine as well be locked because the DEV's aren't listening, and they don't care.
After all these pages and pages of suggestions not one person from PWE or Cryptic has commented.
Just give up guys, seriously it's never going to happen.
I don't think that they have really more players because of the reputation as it is. Also they could easily make money by changing it.
Like make a special T5 project that gives you an account bound token. With said token you can start a special xp project that gives you 100k rep xp. So you would have an account bound rep system without having to change much. Further the token project could be expensive, like 20k dilithium. That would mean each new character costs you 60k dilithium if you want all 3 reputations at maximum. And you still need marks to get the rep gear.
Or the could sell a token in the cstore or something. There would be plenty of ways for them to make money out of an account bound system.
I don't think that they have really more players because of the reputation as it is. Also they could easily make money by changing it.
Like make a special T5 project that gives you an account bound token. With said token you can start a special xp project that gives you 100k rep xp. So you would have an account bound rep system without having to change much. Further the token project could be expensive, like 20k dilithium. That would mean each new character costs you 60k dilithium if you want all 3 reputations at maximum. And you still need marks to get the rep gear.
Or the could sell a token in the cstore or something. There would be plenty of ways for them to make money out of an account bound system.
I'm all in favor of the rep system being a faction wide account unlock, I'll grind the stuff for gear, even to unlock gear, but trying to grind all this over the 15 toons I have is a bit annoying.
I've been away from the game for nearly a year. I don't object to the addition of a rep grind system. But the one that cryptic has come up with is really cumbersome and unnecessarily grindy. Throw in materials to grind the repl. Cap out each level and then throw in more materials to unlock that tier. Then more materials to unlock each piece of gear or special thing that you want from the store. Do that for each reputation you want to use. Its not really about the amount of time per character but the fact that the system is cumbersome, grindy and really not all that fun or interesting, but more annoying. Is that really want you want in your play experiance, an annoying cumbersome reputation system? making the reputation account bound would be a good way to make it less annoying but ultimately I think that a better reputation system shouold be developed and put into place.
Things were going great, STF-wise...then the Season 7 Rep system happened.
They could have left the STF stuff alone, seeing how (supposedly) so many players loathed doing them to get the Borg/KHG/MACO/Omega sets. But noooooooo...we all get stuck with the Rep system.
So after the shock wore off, months later, I decide to go ahead and tackle the Rep because much like herpes and justin bieber this thing isn't going away.
Then, like being kicked in the groin by the girl you pissed off then challenged to a fight you ultimately lose, I find out that you have to do this same damn thing for ALL the characters I enjoy playing.
So am I doing that?
Hell no.
1-2 max...and it's starting to get real boring real fast.
I think I actually play less, now.
CRYPTIC, MAKE THE REP SYSTEM UNLOCKS ACCOUNT WIDE.
OR BETTER YET GIVE US OUR PRE-SEASON 7 STF SYSTEM BACK.
This mad smiley is for letting this "Rep" insanity continue ---> :mad: <---
i couldn't agree more the rep system definatly sucks i have 3 toon on one account and i know for shure once i have the rep completed on 1 i wont bother with the rest 20 hours to complete each job for rep just isn't worth the pay out in the end makeing it account wide would help but lowering the 20 hour timers would be alot better as it is it's way to boring to even consider reping multiple toons and way to costly
i couldn't agree more the rep system definatly sucks i have 3 toon on one account and i know for shure once i have the rep completed on 1 i wont bother with the rest 20 hours to complete each job for rep just isn't worth the pay out in the end makeing it account wide would help but lowering the 20 hour timers would be alot better as it is it's way to boring to even consider reping multiple toons and way to costly
That is the consensus so far. Majority won't bother with reputation system once they are done with it on their main.
One has to be clinically insane to even attempt at hitting V in all 3 reputations on 4 , 8 or 15 alts.
Honestly, this reputation system is a very poorly thought out . What Cryptic failed to realize that is that it is the alts which keeps player in game long term. By binding top tier gear with rep system and then forcing players to grind it on all their alts is just bad ..bad..bad!
very much this I all ready got it up to level 3 or 4 and I only every really play one toon now I got to start all over again with that not to say all the EC I put in to it
i have a fed engi with MK XI and XII omega gear on and honestly i have no intentions on ever reping him up to finnish his build i also have a romie engi they im currently working on romie rep for as it goes yes in a couple days you can reach tier 2 after that it slows down drasticly with the 20 hour wait time for each job making it a very slow and boring process im starting to wander if getting the MK XII romie gear is even worth the grind
Here is the issue with making it a one time progression.
Whats the point of even playing the alt if your not doing something with it? Oh bam, I am level fifty. And look, I have my gear because Uncle Sugar went and did the grind for me. Oh I know, I'll do stf's for kicks with friends. Oh wait, after a few weeks of stomping the Borg to death I am bored. Lets play something else.
PWE or Cryptic, what ever you want to call it would be stupid to dumb the game down any further than it already has been.
i see you would rather them dumb it up and make it to boring for people to play think about what your saying if people quit playing because of the rep system monotany and uber bordom factor not to mention the ec and dilli cost what will you have to do there wont be any one to run stf's with or any other pve action and there wont be any pvp the majorady of players with 4 or more alt's are what keep sto runing after all no server can run with out it's players any one who thinks other wise is a fool
Here is the issue with making it a one time progression.
Whats the point of even playing the alt if your not doing something with it? Oh bam, I am level fifty. And look, I have my gear because Uncle Sugar went and did the grind for me. Oh I know, I'll do stf's for kicks with friends. Oh wait, after a few weeks of stomping the Borg to death I am bored. Lets play something else.
PWE or Cryptic, what ever you want to call it would be stupid to dumb the game down any further than it already has been.
This post is hilarious. Who knew grinding same thing over and over again for months to hit 300K rep on all your 12 alts is considered to be an intelligent game design. Because obviously if they tried to change this horrible system it would be dumbing down the game.
I am sure you don't even know what the term 'dumbing down' means. You just read it on internet and thought it would be cool to just throw it around randomly.
This post is hilarious. Who knew grinding same thing over and over again for months to hit 300K rep on all your 12 alts is considered to be an intelligent game design. Because obviously if they tried to change this horrible system it would be dumbing down the game.
I am sure you don't even know what the term 'dumbing down' means. You just read it on internet and thought it would be cool to just throw it around randomly.
well there is truth to it tho. if you finished up the grind, you dont rly have an incentive to run it again.
with the old system of stfs you basically had to grind really long if you were unlucky, not to get the elite gear, and after that you still had to grind for weapons, and stuff. but in the end you could get loads of EC too
the solution to that system wouldabeen simply to add data chip prices for purple gear, but that ofc would not have meant a huge grind with dilithium and timesinks so the game would have better stats on paper :S
speaking of the old system, I still have my conversion box :D:D
well there is truth to it tho. if you finished up the grind, you dont rly have an incentive to run it again.
with the old system of stfs you basically had to grind really long if you were unlucky, not to get the elite gear, and after that you still had to grind for weapons, and stuff. but in the end you could get loads of EC too
the solution to that system wouldabeen simply to add data chip prices for purple gear, but that ofc would not have meant a huge grind with dilithium and timesinks so the game would have better stats on paper :S
speaking of the old system, I still have my conversion box :D:D
Incentives means nothing if the path to get there is simply mind numbingly boring.
Who here can honestly tell me that they enjoyed doing missions on New Romulan for the 20th time? how many times you can enter warehouse and face Madarin and his goons? how many times you can tag bunnies on daily basis before you want to smash your face in with a hot frying pan?
To say that fixing this horrible system of repetition and making game a bit more alt friendly would somehow dumb down the game further is just nonsense.
People underestimate the importance of alts and how many players stay in game for years because of it. Currently because of rep system game discourages players to roll alts because they know moment they hit 50 they will have to yet again grind 300K reputation to be competitive.
Definitely something needs to be done. The addition of another rep system and the already prohibitive time sink of grinding rep on multiple alts has pushed me to economize my expectations on the 5 chars I created. No more than Tier 4 Rom and Omega and Tier 2 Nuk. That seemed to strike a balance between functionality and effort especially with a job and a life...etc. I started another rom character but did not have the heart to level it because I'd be introducing another rep grind.
As of now, I have functionally retired my 3 fed alts due to rep grinding and now just play the one Kling and new Rom I made. With more rep systems on the way...I may get down to one toon...or none.
To those who ask, what else do you have to do once you hit 50...I like to play around with different combinations of Doff's, Boffs, gear layouts and ships at end game and squeezing more performance out of them as a result..that's fun...grinding rep is a second job that doesn't pay the bills.
So, an account wide unlock or discount for your alts would make sense to me as currently there is little incentive to start new alts...and buy goodies for them.
Another thought might be to have a smaller amount of marks drop when doing other related content...spare marks or for episode replay, random mark drops on rep related content, etc. Going to choice of marks on some pve content was a move in that direction. Allows some diversification of content we choose to do...shrug
Comments
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Requisitions, passives, tiers - all that should stay per character.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Requisitions and passives would remain local, but tiers HAVE to be global. It's just stupid if you've got too many alts to cap OR are having trouble capping the ones you have already. :P
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
actually, I have 8.
Here is why I don't think there is an issue.
1. Nothing is saying that you have to do all the reps on all your toons.
2. Nothing is saying that you have to do any reps at all on any toon.
Simple if you don't like the grind choose not to do it.
Really, what do we do that needs such advanced equipment on every single toon? PvP?
One maybe two toons. Borg? Only required if you do the borg stuff anyway
Romulan? The Psionic Pacifiers maybe could be useful though good also if you want ship-based plasma weapons.
Tholian... Reflecting Tetryon weapons look nice really awesome for my main toon who've I've outfitted with Tetryon weapons anyway. but otherwise I'm not really sure what other options it gives.
Apart from Rainbow boats there is not really enough benefit for me to justify gaining rep in all factions and even then it only really gives you plasma, tetryon and a kinetic beam.
But again for every single character!? From scratch.
The main issue for me is the passives, and how useful they are in pvp. I got both my old characters up to t5 romulan reputation to gain access to the cloaking power and t4 passives. I don't fancy doing the same 3 missions over and over again, again on my new romulan toon which is a real shame.
I had been looking forward to taking my decked out D'deridex into pvp, or going into the Hive.
Yes getting to t2 isnt that bad, but grinding to tier 4 or 5 for multiple characters is ludicrous. For those of us with limited free time, because we have a job and family commitments, we dont want to spend our precious time doing another hundred or so missions tagging bunnies or protecting Japori from the same unchallenging yet time wasting Nausicaans (not to speak of getting lumbered afkers in borg stfs)
This would in turn free us up to enjoy pvp and foundry missions with more characters. The players will have more fun, buy more content (especially ships, species and character slots) and everyone is happy. Simples.
In fact, I feel the current attitude will come back to bite cryptic in the mid-long term. I for one am not going to shell out for the fleet ship modules I need for a fleet D'deridex, and I won't purchase the Caitian playable species and character slots because getting a level 50 character up to even tier 4 in THREE rep systems, from scratch will be so tedious as to suck the fun out of the whole thing.
We'd still have to do each reputation grind once, wither on our main or through account wide projects. Each character would then still have to shell out the marks and dilithium for stf gear and store unlocks.
But to have to do it for every character I create puts me off creating and refining new characters. Especially given the massive influx of new romulan characters, it seems unwise. You'd sell more ships and slots if people had fun playing them, and didnt have to spend months of a tedium theyve already endured just to be on equal footing with their peers in pvp, or to have decent a chance at the optionals in no win scenario or into the hive.
I dont mind the grind the first time, it helped refine my skills and get me used to playing at end game. With each new reo comes new flavour so I dont mind new systems either. I just dont see why we should have to do AGAIN it for every alt.
Just my two pence.
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
https://www.surveymonkey.co.uk/r/87XKSGH
I do think that a RepXP Bonus modifier for having unlocked on the account is a feasible option though.
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dont even care how much they could increase the requirments by compensate for account-wide, would make a huge difference to my outlook on the game
Too true, and I have 29 toons including 4 Romulans which most of my older toons are at T4-T5 rep, because I'm OCD that way. :rolleyes:
The point of the Rep system was to get people to log in and play, the longer you play the greater chance you will spend money on that new shiny ship or buy keys in hopes of getting something nice.
Will rep ever be account bound I doubt it as there is no monetary incentive for them to make it that way.
But...... I can see them adding a Reputation Boost like the skill boosts in a future lockbox you could get 5k, 10k, 25k Rep xp boosts that would drop thus helping you speed thru the Rep system, while at the same time they would be selling keys for people to open the boxes thus satisfing the monetary incentive to create it. I also see the same thing happening with new traits released in the next lockbox same point as people will spend money to get keys or invest their time to grind dilith and buy zen that puts them in game to play, but someone is still spending money to get the zen on the exchange.
Have Fun and Good Hunting all
I really want to work on my Romulan but knowing the months and months it took me to just get my Omega rep to T5 is a bit daunting, and its the only way i can get the MACO ship sets.
just make the grind account unlock... i dont mind grinding for the marks/ dilithium etc.
i've read and re-read your post and i still don't see how it relates to mine. I'm not even advocating for account bound reputation. I'm merely suggesting changes to the current system. things that do not affect the overall grind, but merely ways to eliminate the forced time gate. i don't know how anyone can legitimately defend the time gate anyway. it's just another aspect of being gated multiple times.
for example: the time constraints placed on this game are absurd. take azure nebula rescue for example. to get the required marks choice package, you are forced to endure a boring 15 minute timer. gate 1. of which you spend more time waiting than you would blowing stuff up or stealth releasing the ships. to which the amount is inconsequential due to the fact that the amount of marks you can earn its capped, yet the timer remains fixed. upon finishing it, you now have a 30 minute cool down window before you can repeat this. gate 2. then finally, as you gain enough marks, you queue up a project that takes 20 hours to complete. only to be given the ability to unlock projects that you have to pay into to use. gate 3 and 3.5
so yeah, this may be a non issue for you now, but for those who want to remain competitive in pvp and for those who don't want to get one shot and become a liability in team pve, think about all the reputation systems that will come out in the future and the respective balance pass that will ensue.
either way, do nothing and let the power creep pass you by or be pigeon holed into playing one or two toons for the rest of your career. these will become the options for most average players.
Member since early 2011
I would not entirely agree to that. If rep is account bound you are more likely to play and lvl different toons. That might lead you to buy more ships/outfits/races etc.
Every time I am tempted to create a new char I look at the rep system and think:nah, too much work. With a new char I would be tempted to buy: a ship, doff slots, maybe a few keys to get a lobi item,...
And also there is still the fleet grind so you still have marks to farm even if you get an account bound rep... further they will keep adding new rep.
I would go so far as to pay money (to a certain extend) to make rep account bound. Because it would make playing my different chars much more enjoyable.
True enough but before the rep system I had 8 chars for pvp. In the end if I had a nice idea for a new build or wanted a new ship with a different build I often made a new toon. I just like diversity. Some times I am in the mood to play an escort, or a healer, or a sci or some hybrid. I simply chose whatever char I wanted. That was a main source of my fun.
Now I am kind of limited unless I want to grind all the reps. And when I am done there is probably a new rep. Also even for pve not being able to get the rep gear does limit your builds. The reason why I have multiple toons is because I enjoy different ships and different builds. I do not want to swap ship, doffs and equip every time so I had multiple characters.
My stomach is clear and my mind is full of bacon!
SWTOR did it right by making rep grind account wide and they are doing great not only in terms of making money but also in population numbers.
I disagree that making grind account wide would not be profitable for PWE. Would they rather risk players quitting when they will be forced to grind rep on all of their alts?
How many are frankly going to do it on their 4, 8 12 or more alts? its insane.
the problem with this topic tho, is that if they did not make it account bound yet, they will never will, no matter how many good or great ideas we pile up here. just like the solution for the small fleet grind (and that even they wanted to implement...)
10k DPS Vesta threads: 1; 2
So this thread mine as well be locked because the DEV's aren't listening, and they don't care.
After all these pages and pages of suggestions not one person from PWE or Cryptic has commented.
Just give up guys, seriously it's never going to happen.
I don't think that they have really more players because of the reputation as it is. Also they could easily make money by changing it.
Like make a special T5 project that gives you an account bound token. With said token you can start a special xp project that gives you 100k rep xp. So you would have an account bound rep system without having to change much. Further the token project could be expensive, like 20k dilithium. That would mean each new character costs you 60k dilithium if you want all 3 reputations at maximum. And you still need marks to get the rep gear.
Or the could sell a token in the cstore or something. There would be plenty of ways for them to make money out of an account bound system.
My stomach is clear and my mind is full of bacon!
^^ This
/10char
i couldn't agree more the rep system definatly sucks i have 3 toon on one account and i know for shure once i have the rep completed on 1 i wont bother with the rest 20 hours to complete each job for rep just isn't worth the pay out in the end makeing it account wide would help but lowering the 20 hour timers would be alot better as it is it's way to boring to even consider reping multiple toons and way to costly
That is the consensus so far. Majority won't bother with reputation system once they are done with it on their main.
One has to be clinically insane to even attempt at hitting V in all 3 reputations on 4 , 8 or 15 alts.
Honestly, this reputation system is a very poorly thought out . What Cryptic failed to realize that is that it is the alts which keeps player in game long term. By binding top tier gear with rep system and then forcing players to grind it on all their alts is just bad ..bad..bad!
i have a fed engi with MK XI and XII omega gear on and honestly i have no intentions on ever reping him up to finnish his build i also have a romie engi they im currently working on romie rep for as it goes yes in a couple days you can reach tier 2 after that it slows down drasticly with the 20 hour wait time for each job making it a very slow and boring process im starting to wander if getting the MK XII romie gear is even worth the grind
i see you would rather them dumb it up and make it to boring for people to play think about what your saying if people quit playing because of the rep system monotany and uber bordom factor not to mention the ec and dilli cost what will you have to do there wont be any one to run stf's with or any other pve action and there wont be any pvp the majorady of players with 4 or more alt's are what keep sto runing after all no server can run with out it's players any one who thinks other wise is a fool
This post is hilarious. Who knew grinding same thing over and over again for months to hit 300K rep on all your 12 alts is considered to be an intelligent game design. Because obviously if they tried to change this horrible system it would be dumbing down the game.
I am sure you don't even know what the term 'dumbing down' means. You just read it on internet and thought it would be cool to just throw it around randomly.
well there is truth to it tho. if you finished up the grind, you dont rly have an incentive to run it again.
with the old system of stfs you basically had to grind really long if you were unlucky, not to get the elite gear, and after that you still had to grind for weapons, and stuff. but in the end you could get loads of EC too
the solution to that system wouldabeen simply to add data chip prices for purple gear, but that ofc would not have meant a huge grind with dilithium and timesinks so the game would have better stats on paper :S
speaking of the old system, I still have my conversion box :D:D
10k DPS Vesta threads: 1; 2
Incentives means nothing if the path to get there is simply mind numbingly boring.
Who here can honestly tell me that they enjoyed doing missions on New Romulan for the 20th time? how many times you can enter warehouse and face Madarin and his goons? how many times you can tag bunnies on daily basis before you want to smash your face in with a hot frying pan?
To say that fixing this horrible system of repetition and making game a bit more alt friendly would somehow dumb down the game further is just nonsense.
People underestimate the importance of alts and how many players stay in game for years because of it. Currently because of rep system game discourages players to roll alts because they know moment they hit 50 they will have to yet again grind 300K reputation to be competitive.
Definitely something needs to be done. The addition of another rep system and the already prohibitive time sink of grinding rep on multiple alts has pushed me to economize my expectations on the 5 chars I created. No more than Tier 4 Rom and Omega and Tier 2 Nuk. That seemed to strike a balance between functionality and effort especially with a job and a life...etc. I started another rom character but did not have the heart to level it because I'd be introducing another rep grind.
As of now, I have functionally retired my 3 fed alts due to rep grinding and now just play the one Kling and new Rom I made. With more rep systems on the way...I may get down to one toon...or none.
To those who ask, what else do you have to do once you hit 50...I like to play around with different combinations of Doff's, Boffs, gear layouts and ships at end game and squeezing more performance out of them as a result..that's fun...grinding rep is a second job that doesn't pay the bills.
So, an account wide unlock or discount for your alts would make sense to me as currently there is little incentive to start new alts...and buy goodies for them.
Another thought might be to have a smaller amount of marks drop when doing other related content...spare marks or for episode replay, random mark drops on rep related content, etc. Going to choice of marks on some pve content was a move in that direction. Allows some diversification of content we choose to do...shrug