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Nerf the Valdore console it's unbalancing [Thread closed since y'all can't play nice]

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  • thezoo69thezoo69 Member Posts: 15 Arc User
    edited June 2013
    mewi wrote: »
    You are arguing the wrong points here. I was pro plasmonic leech nerf, what you do not know is, I was responsible for them looking into it. It used to be way worse than it is now. Ontop of that several overpowered long standing bugs were fixed nearly immediately after reporting them directly to a dev ( patching not included ).

    Besides this point, there is room for many game balance changes. However, this doesn't mean we then go around building strawmans as to why not to nerf the game breaking console. Does JHAS have insane turnrate? Yes. Gamebreaking? No. Does Plasmonic Leech give too much power? Yes. Gamebreaking? No. Does Valdore Console give too much shield health? Yes. Gamebreaking? Yes.

    These are the types of questions you need to ask.

    It's game breaking to you because it suits your argument and planned play style (likely to continue using your non-Rom as your main Char/Ship -- go on, deny it).

    Many without a JHAS consider that to be game breaking as well, especially in the context of PVP due to all sorts of attributes which could have been, and perhaps should still be? Nerfed. Did the people who use this ship or have it on their main character cry out with likewise outrage and need for a fix? Hmmmmmm Nope.

    Cheers,
    Zoo (D'Zoo)
  • mewimewi Member Posts: 0 Arc User
    edited June 2013
    thezoo69 wrote: »
    It's game breaking to you because it suits your argument and planned play style (likely to continue using your non-Rom as your main Char/Ship -- go on, deny it).

    Many without a JHAS consider that to be game breaking as well, especially in the context of PVP due to all sorts of attributes which could have been, and perhaps should still be? Nerfed. Did the people who use this ship or have it on their main character cry out with likewise outrage and need for a fix? Hmmmmmm Nope.

    Cheers,
    Zoo (D'Zoo)

    I don't define "Game breaking" as advantage, JHAS DOES have an advantage. I define game breaking as HUGE OMG advantage. Like when Maco Shield first came out, it gave people 90% resists to all energy damage. THAT is game breaking.

    Also, I fail to see what my faction choices have to do with this, if this was for federation starships I'd still be calling for a nerf. No self respecting PvPer likes unkillable targets due to bad game mechanics. I was also pro borg set nerf, guess what set I used? Oh thats right, borg engines and deflector.
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  • naeviusnaevius Member Posts: 0 Arc User
    edited June 2013
    You people are still missing the math of this wacky console.
    That T'Varo could have taken a turrent shot that would have done 500 dmg - the console proc'd and gave a 100k shield heal.
    so the guy could have had 10k per facing and would have been down to 9500 - but the console gave 100k heal - so the facing went back to 10k - it shows 100k heal - but in reality he only got 500 Hundred shield heal.

    It is you who is missing the point, and by quite a bit. The absolute numbers don't matter! His shield is back to full strength!

    (And furthermore, if it is a CE, he just got credit on the scoreboard!)

    thezoo69 wrote: »
    They are missing the point intentionally lol.
    It's more about 'My main Char/Ship cannot equip this so I want it nerfed!'.
    The Dev's can easily check a user/posters primary ship by play time and play zone and see who is putting forth a greedy argument.
    As for the console itself, you are correct in that the heals are sporadic when the 2.5% does happen to proc and more often than not your shields are going to be near full strength (i.e. procs during an Alpha but not again for ships B & C launching counter attack on you). Proc rate and strength of healing seem fine for the random nature of the console.

    Wrong on the motive and wrong on the math. In just two activation cycles, my console has a 30% (1-(0.975^14)) chance of procc'ing when I have 7 weapons firing. And yes, I own it. It makes my TVaro almost un-killable.

    EDIT: Apparently if you combine quotes from different posts, your post can go to the wrong thread.
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  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited June 2013
    thezoo69 wrote: »
    It's game breaking to you because it suits your argument and planned play style (likely to continue using your non-Rom as your main Char/Ship -- go on, deny it).

    Many without a JHAS consider that to be game breaking as well, especially in the context of PVP due to all sorts of attributes which could have been, and perhaps should still be? Nerfed. Did the people who use this ship or have it on their main character cry out with likewise outrage and need for a fix? Hmmmmmm Nope.

    Cheers,
    Zoo (D'Zoo)

    I use this ship with my tac and I have to agree as much as I like the console it is over powered im pretty sure this is not what the devs had in mind when they produced this console this definitely is not working as intended
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  • thezoo69thezoo69 Member Posts: 15 Arc User
    edited June 2013
    mewi wrote: »
    I don't define "Game breaking" as advantage, JHAS DOES have an advantage. I define game breaking as HUGE OMG advantage. Like when Maco Shield first came out, it gave people 90% resists to all energy damage. THAT is game breaking.

    Also, I fail to see what my faction choices have to do with this, if this was for federation starships I'd still be calling for a nerf. No self respecting PvPer likes unkillable targets due to bad game mechanics. I was also pro borg set nerf, guess what set I used? Oh thats right, borg engines and deflector.

    Self Respecting PvPer's would not dare to claim any ship in this game as unkillable because of one console, certainly not this one. Honestly, have you played STO PvP? The burst damage and sheer numbers off people using mostly cannon's these days do not afford for shields staying up long with or without this console (save for RSP & Engineer MW). Then there is DEM...

    So again with the disingenuous arguments.

    I also noted in another post that what this comes across as is attack and punishment for anyone wanting to play Romulan as their go forward main character / ship. Because this console only works on a select few of their ships. So again, limited in the "Game Breaking" omg uber console catastrophe that you claim to fear.

    P.S. The Neon text burns my eyes -- The Goggles... THEY DO NOTHING!

    Cheers,
    Zoo (D'Zoo)
  • erei1erei1 Member Posts: 4,081 Arc User
    edited June 2013
    I agree this console is quite powerful, but on the other hand, the other console of the set is useless.
    If they nerf the heal console, I expect they'll buff the other one.
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited June 2013
    thezoo69 wrote: »
    Self Respecting PvPer's would not dare to claim any ship in this game as unkillable because of one console, certainly not this one. Honestly, have you played STO PvP? The burst damage and sheer numbers off people using mostly cannon's these days do not afford for shields staying up long with or without this console (save for RSP & Engineer MW). Then there is DEM...

    So again with the disingenuous arguments.

    I also noted in another post that what this comes across as is attack and punishment for anyone wanting to play Romulan as their go forward main character / ship. Because this console only works on a select few of their ships. So again, limited in the "Game Breaking" omg uber console catastrophe that you claim to fear.

    P.S. The Neon text burns my eyes -- The Goggles... THEY DO NOTHING!

    Cheers,
    Zoo (D'Zoo)

    You do realize these ships have battle cloak right? Even if you DEM the hell out of them, the moment they get into trouble they can use the singularity jump 10k away and cloak on you. For added lulz spec into the stealth skill box.

    You really are just grasping for any straw. I already see easily how to counter every single tactic someone has thrown at me. id be scared to see what would happen if i equipped this console on my warbird, knowing exactly what people would try and how to get away from it.

    You can try hull melt on them all you want, they will just poof on you. A smart rom with this console is not only never going to die (or in the exceptional case of some lucky divine intervention not very often), they also can line up and pull off a double alpha strike with the decloak bonus on top of that for more spike damage output than any other ships/captains in the game (at least the tac roms)

    These ships already have piles of benefits and strategic escapes/attacks. The last thing they needed was vampire shield leeching on top of that (especially at this level they are currently getting)
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  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited June 2013
    johngazman wrote: »
    With regards to PvP - QQ some more? No-one cares about PvP at this point, least of all the devs.

    Sadly, I wish this were the case, but rather the opposite is true; the PvPers are some of the most voal members of the forums and hold disproportionate weight and truck with the devs (Borticus primarily) because A) it is his area of responsibility and b) he uses them as unofficial testers Q/A teams. The philosophy is something to the effect of "If it's ok for PvPers, it will likely be ok for PvErs, but not the other way around".

    Most of the changes to consoles and weapons have come from their voiced complaints. Fact.
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited June 2013
    mewi wrote: »
    I don't define "Game breaking" as advantage, JHAS DOES have an advantage. I define game breaking as HUGE OMG advantage. Like when Maco Shield first came out, it gave people 90% resists to all energy damage. THAT is game breaking.

    Also, I fail to see what my faction choices have to do with this, if this was for federation starships I'd still be calling for a nerf. No self respecting PvPer likes unkillable targets due to bad game mechanics. I was also pro borg set nerf, guess what set I used? Oh thats right, borg engines and deflector.

    the JHAS is optimized in every way, is not invencible, but is by far the best escort, it hits hard, it turns hard, it tanks well for an escort, has an excellent boff layout, the only thing it doesn't have is a cloak, not that it needs it to begin with it.

    the mogai/valdore isn't unkillable, it needs to be shooting something to heal itself, and even then it has a very low chance, pvp in this game is based around burst damage, if you don't have it, you won't kill anyone, and this console certainly won't save you against burst.

    also i find this post interessing, people came to this thread saying the console was OP in PvE(it isn't) but now they're finally revealing the true intention, pvp as usual, gotta nerf anything that changes pvp even one bit right?

    Sadly, I wish this were the case, but rather the opposite is true; the PvPers are some of the most voal members of the forums and hold disproportionate weight and truck with the devs (Borticus primarily) because A) it is his area of responsibility and b) he uses them as unofficial testers Q/A teams. The philosophy is something to the effect of "If it's ok for PvPers, it will likely be ok for PvErs, but not the other way around".

    Most of the changes to consoles and weapons have come from their voiced complaints. Fact.

    i really wish cryptic(and borticus for that matter), stopped listening solely to PvPers, thats what made tricobalts literally worthless, mines in general useless.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited June 2013
    phoenicius wrote: »
    the JHAS is optimized in every way, is not invencible, but is by far the best escort, it hits hard, it turns hard, it tanks well for an escort, has an excellent boff layout, the only thing it doesn't have is a cloak, not that it needs it to begin with it.

    the mogai/valdore isn't unkillable, it needs to be shooting something to heal itself, and even then it has a very low chance, pvp in this game is based around burst damage, if you don't have it, you won't kill anyone, and this console certainly won't save you against burst.

    also i find this post interessing, people came to this thread saying the console was OP in PvE(it isn't) but now they're finally revealing the true intention, pvp as usual, gotta nerf anything that changes pvp even one bit right?

    It is not a low chance, you need to read the actual effective math. 7 weapons = 30 percent chance a fire cycle.

    Oh and it does save you vs burst, ive seen it first hand.
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    It is not a low chance, you need to read the actual effective math. 7 weapons = 30 percent chance a fire cycle.

    That math is based on two fire cycles, just fyi. And it's for one singular proc. That proc goes off on a turret, you're looking at an effectively insignificant heal.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited June 2013
    That math is based on two fire cycles, just fyi. And it's for one singular proc. That proc goes off on a turret, you're looking at an effectively insignificant heal.

    Even if that is the case, a full shield heal every few seconds is what it boils down to.

    These people claiming its not working that way are either: A. Lying to spread disinfo to prevent a nerf, or B. Not using cannons to test.
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  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited June 2013
    It is not a low chance, you need to read the actual effective math. 7 weapons = 30 percent chance a fire cycle.


    30%... you're joking right? like i said before, i want the OP console that procs all the time, mine must be broken, in the mean time i also would like to see the other mogai console made not totally useless.
  • mewimewi Member Posts: 0 Arc User
    edited June 2013
    thezoo69 wrote: »
    Self Respecting PvPer's would not dare to claim any ship in this game as unkillable because of one console, certainly not this one. Honestly, have you played STO PvP? The burst damage and sheer numbers off people using mostly cannon's these days do not afford for shields staying up long with or without this console (save for RSP & Engineer MW). Then there is DEM...

    So again with the disingenuous arguments.

    I also noted in another post that what this comes across as is attack and punishment for anyone wanting to play Romulan as their go forward main character / ship. Because this console only works on a select few of their ships. So again, limited in the "Game Breaking" omg uber console catastrophe that you claim to fear.

    P.S. The Neon text burns my eyes -- The Goggles... THEY DO NOTHING!

    Cheers,
    Zoo (D'Zoo)

    *throws on my elite goggles* Alright lets see here, I've been playing this game since beta. I've been actively involved with PvP with the game for years. I've been here longer than you, and you don't even know who I am.

    Honestly, have YOU ever pvped? Who.. are you? I mean outside of premades stomping pugs? No? Too bad. I wouldn't be surprised if you were that kiddo at cracked planet who thought he was good because he was abusing the repulsor beam bug. Somehow, your name looks familiar ^.~

    Edit: and......... pahhhlease. and you are the one to talk, the one with the Romulan Veteran forum title. You just want power, for yourself. If it means furthering the unbalance in PvP then so be it, as long as you can get your lolz from uber console right?
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited June 2013
    phoenicius wrote: »
    30%... you're joking right? like i said before, i want the OP console that procs all the time, mine must be broken, in the mean time i also would like to see the other mogai console made not totally useless.

    use cannons/turrets and rapid fire
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    Even if that is the case, a full shield heal every few seconds is what it boils down to.

    These people claiming its not working that way are either: A. Lying to spread disinfo to prevent a nerf, or B. Not using cannons to test.

    I'm sorry, but there is absolutely no way a proc from a turret in any way equates to a full 8-10k shield heal.

    Cannons? Yes. Turrets? No.
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited June 2013
    mewi wrote: »
    *throws on my elite goggles* Alright lets see here, I've been playing this game since beta. I've been actively involved with PvP with the game for years. I've been here longer than you, and you don't even know who I am.

    Honestly, have YOU ever pvped? Who.. are you? I mean outside of premades stomping pugs? No? Too bad. I wouldn't be surprised if you were that kiddo at cracked planet who thought he was good because he was abusing the repulsor beam bug. Somehow, your name looks familiar ^.~

    i'm sorry, people need to know who you are? get off you high horse.

    you probably whining about the valdore cause someone probably blew your precious JHAS.

    "something blew up my lockbox ships, gotta hurry to the forums!"
    use cannons/turrets and rapid fire


    i do even better, i use 4 cannons+3 turrets+scatter shot in a group of enemies, IF i get healed, yeah its a good heal, thats a very big IF.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited June 2013
    I'm sorry, but there is absolutely no way a proc from a turret in any way equates to a full 8-10k shield heal.

    Cannons? Yes. Turrets? No.

    except for the fact that the actual amounts are bugged as well. id have to find the post where the guy who was admitting to using this said he was getting 15000+ heal procs off of even his turret hits. Its sounding to me like its multiplying by 200 and not doing 200% as well as the issue of its frequency, but again id have to refer to that post which may take a lot of digging
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  • mewimewi Member Posts: 0 Arc User
    edited June 2013
    phoenicius wrote: »
    i'm sorry, people need to know who you are? get off you high horse.

    Read his post to me and you will see why I responded in the way I did. :P
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  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited June 2013
    except for the fact that the actual amounts are bugged as well. id have to find the post where the guy who was admitting to using this said he was getting 15000+ heal procs off of even his turret hits. Its sounding to me like its multiplying by 200 and not doing 200% as well as the issue of its frequency, but again id have to refer to that post which may take a lot of digging

    i never got anywhere near 15000 heal proc from a turret but hey...
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited June 2013

    My mind has opened, and I have touched the sky ;)
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited June 2013
    phoenicius wrote: »
    also i find this post interessing, people came to this thread saying the console was OP in PvE(it isn't) but now they're finally revealing the true intention, pvp as usual, gotta nerf anything that changes pvp even one bit right?

    The very first posts in this thread mentioned this consoles impact on both PvE and PvP. It isn't something people came up with later.

    i really wish cryptic(and borticus for that matter), stopped listening solely to PvPers, thats what made tricobalts literally worthless, mines in general useless.

    Projectile Weapons in general are pretty much worthless and the reason for that are the combination of high skill investments and the high inherent kinetic resists from shields. The PvP community argued multiple times for a removal of these resists to make them worthwile weapons. Don't blame them that Cryptic decided to ignore their feedback in this regard.
    The main reason tricobalt mines in particular were nerfed was the fact that people used them to oneshot gates in ESTFs with the transformers still up and bossenemies like the Tactical Cube and Donatra's Scimitar.
  • mewimewi Member Posts: 0 Arc User
    edited June 2013
    phoenicius wrote: »
    i never got anywhere near 15000 heal proc from a turret but hey...

    My Sad Panda friend tested with his friend, he was a recluse and his friend was a mogai with the console. The mogai beat him in heals... out healed a recluse!

    Yep nothing wrong with the console there!
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    except for the fact that the actual amounts are bugged as well. id have to find the post where the guy who was admitting to using this said he was getting 15000+ heal procs off of even his turret hits. Its sounding to me like its multiplying by 200 and not doing 200% as well as the issue of its frequency, but again id have to refer to that post which may take a lot of digging

    /facepalm

    I pointed out at the very beginning of this saga that there was wonkiness in proc interactions with some BOFF skills (specifically AoEs, but also self-targeted shield buffs). Using what is clearly an incorrect functionality to back up an argument for a nerf is...problematic to say the least.

    Did nobody learn from what happened to Leadership?

    Bottom line:

    At numerical face value, turret procs are nowhere near the miraculous insta-heals that many are claiming. If there's an issue making them into such, that needs to be dealt with.
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited June 2013
    eisenw0lf wrote: »
    The main reason tricobalt mines in particular were nerfed was the fact that people used them to oneshot gates in ESTFs with the transformers still up and bossenemies like the Tactical Cube and Donatra's Scimitar.

    which resulted in a broken weapon, this is why i don't trust cryptic with nerfs, they don't know how to, either they nerf so much it breaks, or they barely do anything... every... single... time, but apparently a broken weapon is better for cryptic, lets not even get to the fact the fer'jais were also nerfed, now a tric torpedo does less damage than a photon one(lol).
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited June 2013
    /facepalm

    I pointed out at the very beginning of this saga that there was wonkiness in proc interactions with some BOFF skills (specifically AoEs, but also self-targeted shield buffs). Using what is clearly an incorrect functionality to back up an argument for a nerf is...problematic to say the least.

    Did nobody learn from what happened to Leadership?

    Bottom line:

    At numerical face value, turret procs are nowhere near the miraculous insta-heals that many are claiming. If there's an issue making them into such, that needs to be dealt with.

    Now we are truly forum Pvping, going in circles around each other.

    This post also dismisses the DHCs up front, and only takes into account the turret procs. Even if it was BOFF related, addressing that only solves a small bit of the overall issue.

    Really this reactive drain heal should be limited to proc no more often than a standard science or engineering heal can be activated. Nor should it be able to grant more in healing than the top tier level of said heals (in the instant amounts they give).

    Put those two caps in place and I think the entire issue resolves itself otherwise.

    That console would still be useful as hell then, and not overwhelmingly op. Hell id use it, if i didnt have the principle that i wont buy from the c-store as i feel all that stuff should be a gold perk >=/
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  • mewimewi Member Posts: 0 Arc User
    edited June 2013
    Now we are truly forum Pvping, going in circles around each other.

    This post also dismisses the DHCs up front, and only takes into account the turret procs. Even if it was BOFF related, addressing that only solves a small bit of the overall issue.

    Really this reactive drain heal should be limited to proc no more often than a standard science or engineering heal can be activated. Nor should it be able to grant more in healing than the top tier level of said heals (in the instant amounts they give).

    Put those two caps in place and I think the entire issue resolves itself otherwise.

    In all honesty, the console needs to be 1. Re-worked entirely. I don't like the idea of weapon procs adding to shield health. It is just doesn't make sense in canon.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited June 2013
    Here we go again, PvP complaints. Ruining the game for all others one skill or console at a time because of lack of gaming skills. The worst part is the devs always seem to cave into the wining of a small segment of the people who play the game.

    I agree with the other person that posted earlier. Every time something gets nerfed in this game, it breaks things more than what it fixes.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited June 2013
    lucho80 wrote: »
    Here we go again, PvP complaints. Ruining the game for all others one skill or console at a time because of lack of gaming skills. The worst part is the devs always seem to cave into the wining of a small segment of the people who play the game.

    Go fight someone that has the console installed, use every bit of skill you can muster. Report back how you do.

    Thanks.
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  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited June 2013
    mewi wrote: »
    In all honesty, the console needs to be 1. Re-worked entirely. I don't like the idea of weapon procs adding to shield health. It is just doesn't make sense in canon.

    JHAS being the best hands down escort, the galaxy and negh'var being awful, also doesn't make sense in canon, tricobalts being weaker than photons also don't make sense in canon, in fact, much of this game doesn't make sense in canon.
This discussion has been closed.