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Nerf the Valdore console it's unbalancing [Thread closed since y'all can't play nice]

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2013
    reximuz wrote: »
    That said, overhealing shouldn't count toward scores for events like CE.

    That would be another angle to attack this issue from...cause that's a larger issue, of which this console is just a symptom.
  • mewimewi Member Posts: 0 Arc User
    edited June 2013
    kapla1755 wrote: »
    Thought I'd post these from ACT parser of running Carraya mission to earn Romulan marks yesterday, honestly not sure whats going on with the proc but it did proc 32x over the 20 or so mins most were small shield heals but several were for over 30k per shield facing which seems silly since that is 3x the size of the covariant shields I'm running. Also running the romulan doff which gives +20 shield power (chance to proc when firing energy weapons) maybe there is some weird interaction between boffs/doffs that is affecting the heal size.


    Damage done during encounter
    ..... 3.7mil
    http://i1065.photobucket.com/albums/u389/kapla1755/Carrayatest.jpg

    Heals done during encounter......1.1 mil total
    http://i1065.photobucket.com/albums/u389/kapla1755/carrayatest3.jpg

    Size and number of Valdore console procs.......1.0 mil
    http://i1065.photobucket.com/albums/u389/kapla1755/carrayatest2.jpg

    On first impressions I'd say the coding needs to be looked at because it seems off.

    Good Hunting all and remember its only a game :cool:

    Unfortunately they'll keep ignoring the statistics.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • mosul33mosul33 Member Posts: 836 Arc User
    edited June 2013
    Lol again on the statistics, i guess u still cant understand that all these numbers are overinflated, game logs cant be trusted on this one. Coding on how shields heal work should be fixed, not the console nerfed. Its a big diference between fixing and nerfing. But i guess is easier to keep argueing about it then to go test it YOURSELF and make an opinion, not just parsing, but actually run diferent stuff with it to see how it is, how much shield heal u get or if you are in god mode:rolleyes:.
    And wow, talking about hypocrisy, now where were all the BALANCE defenders when the dominion lockbox was introduced??:eek: This 2,5% trigerring chance console is op but stacking 3 attack patters isnt, right? I guess if u cant slot this valdore console on ur bugship then is op. :rolleyes: I am talking about this http://sto.gamepedia.com/Console_-_Universal_-_Dominion_Coordination_Protocol, now this is a really op console and even gamebreaking since it doesnt share even a 15 sec cd with other attack patterns and u can use it when u need it, not on a random chance, thus a tac captain can stack 3 attack paterns.
    As a rule, Cryptic made that every ship skil/console that does the same thing with your boff skills to share at least a 15 secs cd. There are many exemples like shockwave console wich put ur boff torp skills on cd, galaxy dread and guramba skill wich put beam skills on cd or the impusle capacitance console wich puts your evasive on cd, and so on... But the dominion console bypass this rule, and i havent seen any pvper that are defending here the balanace of the game complainig about it, they just sloted on their bugships for even more power and shuted up about it. And since the pvpers where happy and didnt QQed, this was silently kept.
    Lame but true, this thread indeed is, as some1 was hinting a few pages ago, just a rant over a console that pvpers cant slot it on their bugships and so they want it to go away, nerfed till useless if posible.
  • mewimewi Member Posts: 0 Arc User
    edited June 2013
    mosul33 wrote: »
    Lol again on the statistics, i guess u still cant understand that all these numbers are overinflated, game logs cant be trusted on this one. Coding on how shields heal work should be fixed, not the console nerfed. Its a big diference between fixing and nerfing. But i guess is easier to keep argueing about it then to go test it YOURSELF and make an opinion, not just parsing, but actually run diferent stuff with it to see how it is, how much shield heal u get or if you are in god mode:rolleyes:.

    I guess you can't understand numbers or how they could apply easily in real time. Denial really has amazing effects on people.

    and fleet manuever gamma is a SKILL with a COOLDOWN of 3 minutes if I recall correctly..............................
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • fataiityx3fataiityx3 Member Posts: 22 Arc User
    edited June 2013
    adrianm63 wrote: »
    defiant 3 romulan tac boffs for more crtH = more dps
    andorian escorts = more dps


    yep you are a pro *facepalm*

    wow kid, first off 3 Romulan Tac boffs used to get more crtH (also random) to get more DPS then a Bug ship.

    So a tricked out Defiant has the possibility of more DPS. Bug Ship: far more hull, Shield Mod, Boff Seating possibilities, and Maneuverability.


    Btw. I used to Alpha strike all the time in my MVAE no cloak at all, same thing can be done with the Bug ship, I'll let you figure out how. Getting the drop on folks in pvp is not limited to cloaking.

    You keep thinking I'm here defending the console, I can care less, I just find it funny you want something nerfed, yet you fly a bug ship in pvp. As far as escorts go, that is the ultimate crutch. You can bring what ever BS reason you want about Defiant and Steamrunner, then why do you fly a bug ship and why is every premade Escort slot filled with a Bugship?
  • edna#7310 edna Member Posts: 21 Arc User
    edited June 2013
    fataiityx3 wrote: »
    wow kid, first off 3 Romulan Tac boffs used to get more crtH (also random) to get more DPS then a Bug ship.

    you sure are smart and also you are some kind of pc see through to know my age.

    little trolls are little trolls.They will nerf your 1000zen sheet and you will continue to TRIBBLE all over the place.
  • fataiityx3fataiityx3 Member Posts: 22 Arc User
    edited June 2013
    I assumed you are a child because you act like one. You lost the argument and continue to falsely claim that I care about the console. Go back to defending your OP bug ship, how much did you pay for yours anyway? (or your parents).
  • edna#7310 edna Member Posts: 21 Arc User
    edited June 2013
    fataiityx3 wrote: »
    I assumed you are a child because you act like one. You lost the argument and continue to falsely claim that I care about the console. Go back to defending your OP bug ship, how much did you pay for yours anyway? (or your parents).

    I fly a vesta healer ....so yea you really are smart and off topic.
  • fataiityx3fataiityx3 Member Posts: 22 Arc User
    edited June 2013
    Vetsa is OP vs other Sci ships as well (No where near as bad as the bug), but at least people can obtain it reasonably.
  • aexraelaexrael Member Posts: 0 Arc User
    edited June 2013
    adrianm63 wrote: »
    random is not all the time.That heal is all the time in game.

    the people who bought items which were nerfed before will continue to buy their sheets and hope one day they will fire the guy who keeps adding untested stuffs in game and make people complain on the forums .

    Can we stop hyberbole nonsense such as this, not to mention the angsty teenager drivel about the developers.

    In the interest of full disclosure I dug up the last three CCnormal parses I did earlier.

    #1 Out of 1598 hits, it procced 42 times = 2.62%
    #2 Out of 1312 hits, it procced 19 times = 1.44%
    #3 Out of 1181 hits, it procced 23 times = 1.94%

    There is nothing wrong with the proc chance from what I'm seeing, so drop the "it procs all the time herp derp".

    There is however something not right with the amount healed. From some quick search/find in the log I can find the recorded maximum healed amounts but I can't find the correlating 200% less Damage Hit number, even accounting for decimals, beyond that I can't say what is going wrong, I'm not scrutinizing 30 million lines of the log to figure it out. But I'd hope whomever is going to look at it from Cryptic runs it through QA before hammering it with a reduction in effectiveness based purely on idle speculation from the forum rabble.
  • mewimewi Member Posts: 0 Arc User
    edited June 2013
    fataiityx3 wrote: »
    I assumed you are a child because you act like one. You lost the argument and continue to falsely claim that I care about the console. Go back to defending your OP bug ship, how much did you pay for yours anyway? (or your parents).

    Stop talking about bug ship, you are obsessed with it. It isn't relevant to this topic.

    With the release of new romulan escorts, there is an escort that has an advantage over all escorts including bug ship. So it isn't overpowered, it has an advantage yes, unbalance slightly perhaps, but not overpowered. Overpowered would indicate that it is to such an extreme that it throws the entire game off over its head. This console does however.

    Again your argument is completely pointless anyway to THIS topic, this topic is about THIS CONSOLE, not the bug ship. So stop trying to scapegoat the console by whining about bug ship in this topic and stay on topic.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • newromulan1newromulan1 Member Posts: 2,229
    edited June 2013
    aexrael wrote: »
    Can we stop hyberbole nonsense such as this, not to mention the angsty teenager drivel about the developers.

    In the interest of full disclosure I dug up the last three CCnormal parses I did earlier.

    #1 Out of 1598 hits, it procced 42 times = 2.62%
    #2 Out of 1312 hits, it procced 19 times = 1.44%
    #3 Out of 1181 hits, it procced 23 times = 1.94%

    There is nothing wrong with the proc chance from what I'm seeing, so drop the "it procs all the time herp derp".

    There is however something not right with the amount healed. From some quick search/find in the log I can find the recorded maximum healed amounts but I can't find the correlating 200% less Damage Hit number, even accounting for decimals, beyond that I can't say what is going wrong, I'm not scrutinizing 30 million lines of the log to figure it out. But I'd hope whomever is going to look at it from Cryptic runs it through QA before hammering it with a reduction in effectiveness based purely on idle speculation from the forum rabble.

    Yes it is procing exactly as it should, however, the 200% of dmg is where we see something weird. But with a BO3 critical of 40k Dmg you could therefore get a 80,000 shield heal + whatever other factor(doff/boffs/passives) that might be effecting it.

    That is why you see wacky numbers - it could proc on a 200 dmg turrent hit or a 40k BO3 critical hit.

    There is no need to run out with the nerf bat - a lot of data of time needs to be accessed due to the uniqueness of this console.

    Probably what is needed is can't proc more than X times in X seconds - but that presents the problem if it proc'd on all small turrent hits - so maybe a total shield heal of X in X time.
  • mewimewi Member Posts: 0 Arc User
    edited June 2013
    OMG BIG NUMBERS!! IM SCARED! ITS NOT OVERPOWERED*closes my eyes tightly.* You are a big liar!
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • fataiityx3fataiityx3 Member Posts: 22 Arc User
    edited June 2013
    mewi that is the problem, the console is no where near the overpowered people claim. In all honesty I don't find the shield heal to changing anything for me. My Steamrunner does just as well because I constantly cycle out shield heals and buffs.

    If the console gets nerfed, all it does is free up a console slot for something else. I'd lose the console in a heart beat for another Tac console slot on the Mogai, or for that matter even another Science slot.
  • newromulan1newromulan1 Member Posts: 2,229
    edited June 2013
    fataiityx3 wrote: »
    mewi that is the problem, the console is no where near the overpowered people claim. In all honesty I don't find the shield heal to changing anything for me. My Steamrunner does just as well because I constantly cycle out shield heals and buffs.

    If the console gets nerfed, all it does is free up a console slot for something else. I'd lose the console in a heart beat for another Tac console slot on the Mogai, or for that matter even another Science slot.

    I would like the Fleet Mogai to have 5 tac slots and 5 forward guns - make it so!
  • chk231chk231 Member Posts: 161 Arc User
    edited June 2013
    johngazman wrote: »
    Given that you're talking about PvE, I feel it neccessary to point out that you're not supposed to be competing. If you are, you're doing it wrong.

    With regards to PvP - QQ some more? No-one cares about PvP at this point, least of all the devs. There's more money to be made in consoles that upset the balance of the game than their is in revamping PvP and changing all their unique consoles to bring balance to PvP.

    So no, leave it alone. That console is great. As noted by another poster, I just wish I could mount it on my other ships as some of them need those shield heals much more than my Fleet D'Deridex. You do know that you basically get the same proc on Fleet Elite Space Phasers? Do they need a nerf too?


    I care about pvp. One of the only reasons why I pay real money in this game is basically for pvp.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2013
    adrianm63 wrote: »
    you sure are smart and also you are some kind of pc see through to know my age.

    little trolls are little trolls.They will nerf your 1000zen sheet and you will continue to TRIBBLE all over the place.

    I'll preserve this for posterity.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
This discussion has been closed.