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Nerf the Valdore console it's unbalancing [Thread closed since y'all can't play nice]

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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited June 2013
    mosul33 wrote: »
    Seriously, i am really disapointed in the PvP "crowd", i wouldve expected a more pro reaction, like in a lines of "Hmm, finnaly a chalange, now lets develop some new tactics and strategies". But no, again the reaction is nerf, nerf, nerf.
    And all that now suposely for PvE concern :rolleyes:
    God forbids to think of weapons offline, turnrate debuff etc and learn new ways to counter any new stuff thats brought in the game, yet from new players on pvp boots camps its expected to learn their 2-3 year old practiced tactics:rolleyes:
    Same thing happened with the Omega Rep space shield regen, yes it was a bug, but cuz of all the pvp players QQed about it, it was nerfed to useless and even disabled as far as i know.
    This console is no OP and I sure hope that devs wont nerf it but probly they will temper with it :( to show that player feedback is taken in consideration, even if only a minor portion of the player base wants it nerfed.

    riiiight, because the entire pvp community needs to change every damn build and tactic to transphasics and other fotm just to counter an OP addition to the game

    no.
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  • iskandusiskandus Member Posts: 1,062 Arc User
    edited June 2013
    eisenw0lf wrote: »
    The Valdore console is even worse than that. It doesn't make you 'significantly stronger', it makes bad players elite and superb players downright invincible.

    Clearly, using lots of hyperbole don't make you more credible. Invincible? Someone ought to post a youtube clip on how this console makes one invincible by soloing against others in an Arena pvp. After all, if the said ship is invincible, it should be able to win in a 1 vs 5 set up right? No, not going to try it? I'll make you a special offer then. Have a Valdore with this console fight one single ship of my choice and see if this console makes it invincible and we'll post the video here afterwards. The bottom line is, unlike NPC, most people are capable of thinking outside the box. There are weakness to this console and one of which is it can't heal if it can't hit a target. Someone can chain VM one after the other, use Weapon subsystem targeting + energy drain, root it with Graviton Pulse, and the list goes on and on. The Valdore will be easily defeated.

    This thread is never about PvE to begin with. There was a thread in the PvP forum, exact same nature but given the lack of traction there, it's been repackaged under a false pretense to be re-posted here to cry for a nerf from a few narrow minded Escorts, who will cry about anything that don't allow them to one shoot people within 2 seconds of Cannon Rapid Fire 3. Not going to happen this time. If there is anything that needs a nerf in this game, all the escorts and their DHC need to get a massive nerf, that will really balance the game and make cruisers viable again, as they should be.
  • zarxidejackozarxidejacko Member Posts: 0 Arc User
    edited June 2013
    aegon1ice wrote: »
    There are a ton of skills or ways available to kill those weak-hulled Mogai/Valdores. Just spam plasma, DEM or add the Tholian Rep passive and watch their low hull melt down...
    .

    Fleet Mogai is also bugged like hell, i have 58k hull with 9 points in str.integ. and 11k shields with elite resilent shields witout filed console. With borg gear hull goes up to 63k. Same as fleet D'D, but base hull of Fleet mogai s 9k lower! Same for shield points. Same goes for turn rate it is 2 points higher than absolutly identical geared and power levels Fleet Dhelan, BUT Dhelan have 2 more base turn ! Something terribly wrong with ship skill multipliers.

    As for console, it is OP, as i sugested give it 20-30 sec internal CD, after first proc, 0% chance for 20-30 sec.
    2010 is my join date.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited June 2013
    riiiight, because the entire pvp community needs to change every damn build and tactic to transphasics and other fotm just to counter an OP addition to the game

    no.

    uh...nope, if Transphasics is the only thing you can think of, you clearly to need play STO a little more seriously.
    Someone can chain VM one after the other, use Weapon subsystem targeting + energy drain, root it with Graviton Pulse, and the list goes on and on. The Valdore will be easily defeated.

    Did you see Transphasics anywhere in the quote above? All of the above can be done by one single player, no need to gang bang the said Valdore.

    There are a lot more tactics I can think of without using a single Transphasic Torp.

    Perhaps what you need to do is to let go the DHC because that is clearly degrading some players's IQ to the point they can't think of anything else other than DHC + CRF 3 and when the latter doesn't work = Cry for Nerf! :cool:
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited June 2013
    iskandus wrote: »
    Clearly, using lots of hyperbole don't make you more credible. Invincible? Someone ought to post a youtube clip on how this console makes one invincible by soloing against others in an Arena pvp. After all, if the said ship is invincible, it should be able to win in a 1 vs 5 set up right? No, not going to try it? I'll make you a special offer then. Have a Valdore with this console fight one single ship of my choice and see if this console makes it invincible and we'll post the video here afterwards. The bottom line is, unlike NPC, most people are capable of thinking outside the box. There are weakness to this console and one of which is it can't heal if it can't hit a target. Someone can chain VM one after the other, use Weapon subsystem targeting + energy drain, root it with Graviton Pulse, and the list goes on and on. The Valdore will be easily defeated.

    This thread is never about PvE to begin with. There was a thread in the PvP forum, exact same nature but given the lack of traction there, it's been repackaged under a false pretense to be re-posted here to cry for a nerf from a few narrow minded Escorts, who will cry about anything that don't allow them to one shoot people within 2 seconds of Cannon Rapid Fire 3. Not going to happen this time. If there is anything that needs a nerf in this game, all the escorts and their DHC need to get a massive nerf, that will really balance the game and make cruisers viable again, as they should be.

    /facepalm

    except for the azzhats using it in pvp are escorts using DHC cannon builds. the ONLY people ive seen use this console are either members of Dental or others of that "type" of pvper. The ones that absolutely must win at all costs, using the best combination of dps and survivability. The ones that talk trash. The ones that if given the opportunity would ruin the gameplay experience for anyone they can

    oh wait, thats EXACTLY WHAT THIS CONSOLE DOES. It turns a cloaking DPS escort into an unkillable tank in nearly every single situation.

    Dont preach to me about "tactics" or any of that garbage. Ive been a die hard pvper in MMOs since the turn of the century. This is not a tactical overcome problem, this is straight up trollbait alpha mode and you know it as well as I do. There is no merit to the mentality of bringing special gear or setups JUST for that possibility that ONE of these guys MAY show up.

    Chances are youre one of the guys doing it, too. Lord Inquisitor perhaps?
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    naevius wrote: »
    To fix it without ruining it for people using beams or doing less damage, the amount of healing it does needs to have a fixed cap. Or make it only able to proc every x seconds.

    I firmly believe an ICD is the better way to go.
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited June 2013
    iskandus wrote: »
    If there is anything that needs a nerf in this game, all the escorts and their DHC need to get a massive nerf, that will really balance the game and make cruisers viable again, as they should be.

    Between reputation passive abilities buffing defenses and things like Auxiliary to Battery with Technicians enabling 100% uptime of offensive and defensive buffs on Cruisers, the game needs spike damage weapons to keep everything in check.
  • meeheemeehee Member Posts: 85
    edited June 2013
    I really have to wonder how many of the complainers in here actually have the valdore and use the console ????

    I have it and i can tell you i go pop in estf's a fair bit and im constantly running away from the borg to heal myself and i have the fleet mogai a nice MKXII covariant shield with 20% plasma resist..... in fact as im getting pounded by a transwarp gate, tac cube or multiple spheres i have never noticed my shields magicly restore themselfs to 100% like many of the complainers claim... in fact most of the time most of my shields are gone as im waiting for epts3 or sci team 2 to cool down.....
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited June 2013
    iskandus wrote: »
    uh...nope, if Transphasics is the only thing you can think of, you clearly to need play STO a little more seriously.



    Did you see Transphasics anywhere in the quote above? All of the above can be done by one single player, no need to gang bang the said Valdore.

    There are a lot more tactics I can think of without using a single Transphasic Torp.

    Perhaps what you need to do is to let go the DHC because that is clearly degrading some players's IQ to the point they can't think of anything else other than DHC + CRF 3 and when the latter doesn't work = Cry for Nerf! :cool:

    hurr durr, look at mister smartie trying to school me. give a rest, it was an EXAMPLE for one thing. for another youre talking about making builds and setups just to counter this. no one addition to a game should be so game shaking that it requires full kitouts just to take out one guy.

    When the game comes back up, I want you to show me you can kill one. Im calling your bluff. I bet you cant.

    Everything you listed as a theoretical counter is neutered.

    Crowd control? back firing turrets proc it just as much as forward firing DHCs, you wont see a significant drop. If he can hit you, it will proc.

    Weapon subsystem targeting, wont help you when youre already dead from his decloak alpha strike anyway, not to mention this lovely thing called a weapons battery. Oh did I mention he can recloak if he gets into trouble? Wait for it to come back up, and repeat til youre toast.

    Youre clearly not seeing the fundamental flaw in the entire argument. You need a group to defeat this console. Since when is PvP designed around groups that need multiple classes to counter just one player? You arent taking into any consideration what happens when said player has a group of his own, are you.
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  • iskandusiskandus Member Posts: 1,062 Arc User
    edited June 2013
    /facepalm

    except for the azzhats using it in pvp are escorts using DHC cannon builds. the ONLY people ive seen use this console are either members of Dental or others of that "type" of pvper. The ones that absolutely must win at all costs, using the best combination of dps and survivability. The ones that talk trash. The ones that if given the opportunity would ruin the gameplay experience for anyone they can

    oh wait, thats EXACTLY WHAT THIS CONSOLE DOES. It turns a cloaking DPS escort into an unkillable tank in nearly every single situation.

    Dont preach to me about "tactics" or any of that garbage. Ive been a die hard pvper in MMOs since the turn of the century. This is not a tactical overcome problem, this is straight up trollbait alpha mode and you know it as well as I do. There is no merit to the mentality of bringing special gear or setups JUST for that possibility that ONE of these guys MAY show up.

    Chances are youre one of the guys doing it, too. Lord Inquisitor perhaps?

    LOL!

    My forum name is the same the one I use in game @iskandus. You can look it up and see if I uuse this console, I don't. Don't even have a Fleet Mogai/Valdore, only the Tier 3 version. My build is Torpedo focus and my end game Rom ship has zero energy weapon. So it can't use this console at all.

    So no, I failed to see what's so OP about this console. A Klink BoP decloaked alpha will still instantly kill this bird. No amount of shield heal work when the ship is disable.

    You know your cause is in trouble when people like me, who don't have a dog in this fight, can't be won over. It certainly doesn't help with an attitude like yours that sounds like a spoiled teen.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited June 2013
    hurr durr, look at mister smartie trying to school me. give a rest, it was an EXAMPLE for one thing. for another youre talking about making builds and setups just to counter this. no one addition to a game should be so game shaking that it requires full kitouts just to take out one guy.

    When the game comes back up, I want you to show me you can kill one. Im calling your bluff. I bet you cant.

    Normally, I welcome one-on-one challenge and have since befriended several players from those friendly matches. However, there is on pre-condition that applies and that is the said person is respectful and worth my time. I simply have no desire to play anyone, no matter how good they are, if they behave like spoiled bully. You want to get what you want? First, you need to learn how to play nice and not come across the way you are in this thread, which is not helping to get your points across nor winning support or sympathy points from others. As it stands, the perception of this thread, thanks in large part to you badmouthing anyone and everyone who disagrees, is this is a whining thread. Chance of this being taken seriously is about zero.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited June 2013
    iskandus wrote: »
    Normally, I welcome one-on-one challenge and have since befriended several players from those friendly matches. However, there is on pre-condition that applies and that is the said person is respectful and worth my time. I simply have no desire to play anyone, no matter how good they are, if they behave like spoiled bully. You want to get what you want? First, you need to learn how to play nice and not come across the way you are in this thread, which is not helping to get your points across nor winning support or sympathy points from others. As it stands, the perception of this thread, thanks in large part to you badmouthing anyone and everyone who disagrees, is this is a whining thread. Chance of this being taken seriously is about zero.

    Caught me in between edits, here is the rest
    ----
    Everything you listed as a theoretical counter is neutered.

    Crowd control? back firing turrets proc it just as much as forward firing DHCs, you wont see a significant drop. If he can hit you, it will proc.

    Weapon subsystem targeting, wont help you when youre already dead from his decloak alpha strike anyway, not to mention this lovely thing called a weapons battery. Oh did I mention he can recloak if he gets into trouble? Wait for it to come back up, and repeat til youre toast.

    Youre clearly not seeing the fundamental flaw in the entire argument. You need a group to defeat this console. Since when is PvP designed around groups that need multiple classes to counter just one player? You arent taking into any consideration what happens when said player has a group of his own, are you.
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  • aegon1iceaegon1ice Member Posts: 0 Arc User
    edited June 2013
    mouerte wrote: »
    PPl who don't want to nerf this OP console because you only do PVE.
    Do you want the game to be super easy or what? :confused:
    Elite STF's are way to easy as it is.
    I for one don't want to fly around as if I was a all powerful GOD

    1) Imagine, there are still people who do not play Romulan. Even those who play Romulans do not always use the Mogai and prefer other more advantageous ships. Hell, there are more Ha'feh's flying around than the so-called Mogais :rolleyes:

    2) Who says that the game is getting easy with the console? You know that people do not neccessarily use the console? Every KDF or FED ship flying around is not using it and the game difficulty is the same as it was. Nothing, seriously, nothing has changed in that regard. Either there is a trick to win on pressing one button by flying a Mogai or hundreds are still struggling with certain parts in the game.

    3) If you do not want to use it then don't use it. There are a ton of other ships combinations out there.
  • erraberrab Member Posts: 1,434 Arc User
    edited June 2013
    praxi5 wrote: »
    The oh so magical Valdore console allows a 2.5% chance to heal your shields for 200% of the energy damage your weapons deal.

    That is ALWAYS on, applies to EACH weapon, EACH firing cycle, and completely disregards whether your weapons actually land a hit or not. Furthermore, it's not hard at all to get DHCs doing 4k+ damage per cycle... meaning you can essentially refill your shields with literally no effort.

    Naturally, this is unbalancing PvP quite a bit. Tac/Warbirds are pumping out absurd amounts of healing without having to change their builds or tactics at all - there's matches where Warbirds with these consoles are outhealing dedicated Recluse healers by a few million.

    Now we all know that people love to complain about PvPers getting everything nerfed, but what about PvE?

    Events like CE take damage AND healing into account. Before, lower damage ships (Sci and non-DPS Cruisers) could use their relatively massive heals to boost their score. Now, Tac/Warbirds can pump out their high damage and crazy high heals as well to send their score through the roof.

    How is anyone else supposed to compete with that?

    I must be doing something wrong then because I'm using this Magic Console and I'm not getting much out of it vs. the CE and I'm not getting enough shield heal from it in PVP to keep my HA'Nom from being Crushed in PVP.

    I see nothing wrong or super about the console.

    I'd suggest that you roll a Romulan and try the console yourself before you cry Nerf.
    [SIGPIC][/SIGPIC]
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited June 2013
    i would have to buy the damned thing before i can say if its op or not, but from all the romulan ships i have played every single one of them and time i always have a lack of shield power, its driving me crazy when i cant dump power from aux or engines into shields on a custom power distribution so i can survive compared to warp core powered ships which have a much higher power base. so a magical valdore console i would want :D.

    fyi i run t'varo fleet retrofit with nanite cannon build, soon to have cutting beam and zero point console. so for me i have to run full power on weapons leaving just a measly 40 to 60 power on shields.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • mewimewi Member Posts: 0 Arc User
    edited June 2013
    Just reading the description of the item

    Console ? Universal ? Shield Absorptive Frequency Generator
    (Passive) Gives all of your Energy Weapon attacks a 2.5% chance to heal your shields for 200% of the damage they deal, this ability is always on.

    Yeah, that is WAY overpowered. I'd say 5% is okay, but anything higher than 10% heal is ridiculously stupid.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • doubleohninedoubleohnine Member Posts: 818 Arc User
    edited June 2013
    So instead of buying the Retro and Refit and Fleet DDs to make an uber DD, I just need to buy the Retro DD and a Valdore uber console. One wicked DD beam boat coming right up.

    Saving money makes me more powerful. Roger that :D

    I was never going to buy legacy pack or any other ship. Just wanted a tough DD to fly for endgame for the only Rommy toon I plan on making.
    STO: @AGNT009 Since Dec 2010
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  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited June 2013
    valdore console is OP? wow guess mine is broken, cause it rarely heals my shields, i would like the OP version please.

    also if they're going to nerf valdore console, please nerf aceton, impulse burst, JHAS ridiculous turn-rate, plasmonic leech... and that just as a start everyone aboard the nerf train, no really.
  • mewimewi Member Posts: 0 Arc User
    edited June 2013
    phoenicius wrote: »
    valdore console is OP? wow guess mine is broken, cause it rarely heals my shields, i would like the OP version please.

    also if they're going to nerf valdore console, please nerf aceton, impulse burst, JHAS ridiculous turn-rate, plasmonic leech... and that just as a start everyone aboard the nerf train, no really.

    If you do no damage, of course it's going to look like it does nothing. Aceton is easily bipassed. Plasmonic Leech was nerfed, JHAS has had turn rate reductions that were not announced, albeit minor ones.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited June 2013
    meimeitoo wrote: »
    The fact alone that only 1 side has this ueberdevice, and that you thus need to roll a new toon on that side to even get is, is itself a clear sign of unbalance.

    this coming from the side that has the ability to get a shield thats negates ALL DAMAGE for like 20 seconds? and has an AoE heal console.
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited June 2013
    So instead of buying the Retro and Refit and Fleet DDs to make an uber DD, I just need to buy the Retro DD and a Valdore uber console. One wicked DD beam boat coming right up.

    Saving money makes me more powerful. Roger that :D

    I was never going to buy legacy pack or any other ship. Just wanted a tough DD to fly for endgame for the only Rommy toon I plan on making.
    mewi wrote: »
    If you do no damage, of course it's going to look like it does nothing. Aceton is easily bipassed. Plasmonic Leech was nerfed, JHAS has had turn rate reductions that were not announced, albeit minor ones.

    actually i do very high damage on my mogai retrofit, and the console procs once in a full moon, so like i said, can i get the OP one that procs all the time?

    what exaclty was nerfed about plasmonic?

    how much turn rate did the JHAS lost"?

    "aceton is easily bypassed" that depends on the situation.

    the facts stand, if we're going to start nerfing c-store stuff, lets nerf everything that needs to be nerfed too.
  • mewimewi Member Posts: 0 Arc User
    edited June 2013
    phoenicius wrote: »
    actually i do very high damage on my mogai retrofit, and the console procs once in a full moon, so like i said, can i get the OP one that procs all the time?

    what exaclty was nerfed about plasmonic?

    how much turn rate did the JHAS lost"?

    "aceton is easily bypassed" that depends on the situation.

    the facts stand, if we're going to start nerfing c-store stuff, lets nerf everything that needs to be nerfed too.

    Just because you buy something, doesn't mean it doesn't need a nerf. Rest assured however, that you clearly aren't using the proper setup for this console if you "barely notice a difference."

    As for the JHAS turnrate, I do not know, it wasn't listed, but I do know my turn rate was reduced during season 7 patch? Maybe it was skill related, although I doubt it.

    and I personally can't think of a situation where my escort can't easily bypass a useless aceton. It doesn't even do anything to me. Just get power insulators, problem solved.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited June 2013
    mewi wrote: »
    Just because you buy something, doesn't mean it doesn't need a nerf. Rest assured however, that you clearly aren't using the proper setup for this console if you "barely notice a difference."

    As for the JHAS turnrate, I do not know, it wasn't listed, but I do know my turn rate was reduced during season 7 patch? Maybe it was skill related, although I doubt it.

    the usage of console consists of shooting stuff, and you MAY get healed at a 2.5% chance, its not exactly rocket science, i'm either the unluckiest person in STO or the console isn't OP as most claim.

    and also i wholeheartedly agree, thats why i said, if we're going to start to nerf stuff, lets nerf everything from the c-store/lockbox that is way better than it should be, no exceptions.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited June 2013
    I am not sure the console needs to be nerfed or not, or if healing needs to be counted or not. I can only attest to my own experiences in both the Defiant warship and the Moghai warbird.

    These are the arguments I have not yet seen:

    1) Defiants have 8 weapons vs the Moghai's 7. (I am going to call it the Valdore from now on, that's what mine looks like and it's easier for me to type. :P )

    Defiants only have 7 weapons, not 8.


    2) My valdore will sit there for days trying to kill something 9KM away while my defiant will pop in, blow the crud out of it and be on the next target within 30 seconds. Same weapons, same power settings!

    Correct me if I am mistaken, but doesn't the Romulan cloak provide an extra movement bonus while cloaked, as well as added bonus to damage when decloaking? Isn't there also a singularity power that adds to your damage as well? So its seems your Mogai could be going from kill to kill while enjoying a superior alpha decloak.


    3) Federation/Klingon ships have more power to assign than valdores. So yes, valdores might get a shield heal, if the RNG doesn't TRIBBLE us over, but you get more shield regen anyway just from having more power there. (25 vs 15 for instance, is the different between my resting regen on the defiant vs the resting regen on the valdore.)

    4) My defiant can turn on a freaking DIME and that's with just one RCS console (mark 10, rare.) My valdore still has large U-turns with 3 RCS consoles (mark 11, rares) which one is going to have room left to shove some hull armor on? Yea, that's right, my defiant since it still has consoles available for hull armor.

    Your Mogai has 10% more hull and 11% more shields. More importantly your Mogai has a far more desirable boff setup and no nearly useless third tac ensign.

    5) My defiant doesn't lose 2 console slots to put the shield heal combo set together, my valdore does. That's 2 science console spots my defiant gets to use for anything else my valdore doesn't. I happen to use shield consoles for those, so again, my defiant is going to have more shield regen base as well.

    A more apt comparison puts it as a Defiant loosing a console for an inferior cloak. Th mogai uses up 2 console slots but still has a superior battlecloak and gets 2 toy powers of admittedly questionable utility, but at least gets something while the defiant gets....nothing.

    6) My defiant has more tactical slots than my valdore, so I have more base dps there as well.

    They Defiant's much vaunted fifth tac console slot comes at the cost of something else, with the preponderance of toy and rep consoles that fifth tac console slot ususally comes at the cost of survivability. Defiants are true glass cannons int eh STO meta these days. Also, the Mogai gets singularity powers, so you can get an extra dps buff or simply use AOE powers independently of your boffs.

    7) My valdore can hide and skulk around and doesn't have to wait 20 years for the red alert to be over before hiding. So yes, it will get the extra dmg from leaving cloak more often than the defiant will. But seriously, how often are you cloaking and waiting 5 seconds before decloaking anyway? I mean in PVE!

    I dunno, not very often is STILL an advantage over "nearly never"

    Just a few comment. I wonder @persephoneltc,will you taking the Valdore console combo with you when you change ships?
  • thezoo69thezoo69 Member Posts: 15 Arc User
    edited June 2013
    Something cried about in the PVP section - thought I would share my response:
    You people are still missing the math of this wacky console.

    That T'Varo could have taken a turrent shot that would have done 500 dmg - the console proc'd and gave a 100k shield heal.

    so the guy could have had 10k per facing and would have been down to 9500 - but the console gave 100k heal - so the facing went back to 10k - it shows 100k heal - but in reality he only got 500 Hundred shield heal.

    They are missing the point intentionally lol.

    It's more about 'My main Char/Ship cannot equip this so I want it nerfed!'.

    The Dev's can easily check a user/posters primary ship by play time and play zone and see who is putting forth a greedy argument.

    As for the console itself, you are correct in that the heals are sporadic when the 2.5% does happen to proc and more often than not your shields are going to be near full strength (i.e. procs during an Alpha but not again for ships B & C launching counter attack on you). Proc rate and strength of healing seem fine for the random nature of the console.

    And just in case you ask, I have the console and removed it a week ago because of the unreliable nature of the heals when I really needed them. Something again a Dev could confirm if wanting to verify people's arguments for and against.

    Honestly folks, if you cry about every console that you cannot equip on your primary faction/character ship (ala Leech) then the game will become very boring when everyone equips exactly the same Weapons, Consoles etc and all we have left are cosmetic ship skins.

    Cheers,
    Zoo (D'Zoo)
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited June 2013
    thezoo69 wrote: »
    Something cried about in the PVP section - thought I would share my response:



    They are missing the point intentionally lol.

    It's more about 'My main Char/Ship cannot equip this so I want it nerfed!'.

    The Dev's can easily check a user/posters primary ship by play time and play zone and see who is putting forth a greedy argument.

    As for the console itself, you are correct in that the heals are sporadic when the 2.5% does happen to proc and more often than not your shields are going to be near full strength (i.e. procs during an Alpha but not again for ships B & C launching counter attack on you). Proc rate and strength of healing seem fine for the random nature of the console.

    And just in case you ask, I have the console and removed it a week ago because of the unreliable nature of the heals when I really needed them. Something again a Dev could confirm if wanting to verify people's arguments for and against.

    Honestly folks, if you cry about every console that you cannot equip on your primary faction/character ship (ala Leech) then the game will become very boring when everyone equips exactly the same Weapons, Consoles etc and all we have left are cosmetic ship skins.

    Cheers,
    Zoo (D'Zoo)

    nice generalization, i dont want it at all. i refuse to buy c-store ships on a principle actually, since i am a paying subscriber

    i see the very real problem with it, and no amount of disinformation or sugarcoating is going to change that problem.
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  • mewimewi Member Posts: 0 Arc User
    edited June 2013
    phoenicius wrote: »
    the usage of console consists of shooting stuff, and you MAY get healed at a 2.5% chance, its not exactly rocket science, i'm either the unluckiest person in STO or the console isn't OP as most claim.

    and also i wholeheartedly agree, thats why i said, if we're going to start to nerf stuff, lets nerf everything from the c-store/lockbox that is way better than it should be, no exceptions.

    You are arguing the wrong points here. I was pro plasmonic leech nerf, what you do not know is, I was responsible for them looking into it. It used to be way worse than it is now. Ontop of that several overpowered long standing bugs were fixed nearly immediately after reporting them directly to a dev ( patching not included ).

    Besides this point, there is room for many game balance changes. However, this doesn't mean we then go around building strawmans as to why not to nerf the game breaking console. Does JHAS have insane turnrate? Yes. Gamebreaking? No. Does Plasmonic Leech give too much power? Yes. Gamebreaking? No. Does Valdore Console give too much shield health? Yes. Gamebreaking? Yes.

    These are the types of questions you need to ask.
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  • lianthelialianthelia Member Posts: 7,884 Arc User
    edited June 2013
    I'm sorry if someone posted this since I didn't feel like reading through almost a dozen pages for one little thing.

    To me if feels like the proc rate is well above 2.5%...I've seen it proc a lot vs seeing very few plasma procs from my cannons.
    Can't have a honest conversation because of a white knight with power
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited June 2013
    The thing rocks and is a lot of fun to use, but yeah it does get a little silly. Maybe either scale down the heal to 50% of damage per facing (so still lets you say '200%, just now divided by four), or put a timer on it so it can only proc every 10-15 seconds or something. Its really cool and I hope it stays really cool instead of nerfed-to-useless, but ya gotta admit admit that especially with DHC damage comboed with so many chances courtesy of cannon skills, it crosses the line from 'really cool' (which it should be) to OMFG.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    lianthelia wrote: »
    I'm sorry if someone posted this since I didn't feel like reading through almost a dozen pages for one little thing.

    To me if feels like the proc rate is well above 2.5%...I've seen it proc a lot vs seeing very few plasma procs from my cannons.

    It appears to be a per-tick proc. Thusly, you're looking at about a 2-4 fold increase (depending on weapon selection) in the proccage.
This discussion has been closed.