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Post your worst STF experiance

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  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited April 2013
    darkjeff wrote: »
    Without any other variables, with only 6 weapons, that's 107.1 DPV, which for a Beam Array translates to 87 DPS.

    That's a loss of 26,100 in a good 5 minute run, a loss of 52,200 in an alright 10 minute run, and a loss of 78,300 in a minimal 15 minute run.

    Why would anyone who knows what they're doing give up damage for no reason?
    fun, maybe? last i checked, this was still a GAME, and people play GAMES to have FUN

    if someone wants to have fun by using a rainbow setup, who are you to tell them they can't?
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  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited April 2013
    Some people have fun griefing others too. Who are you to tell them they can't ruin everybody else's fun? That's an indefensible position and I don't see your point. The assumption is that everyone wants to do their best, especially in a group event. If you don't, then you're a bad teammate and negatively affecting everyone else. This is a thread of over nineteen hundred posts condemning that very thing.

    So the question stands - why would anyone choose to be less effective? Generally they don't, so it's out of ignorance. If they're ignorant about something basic like that (basic because it's readily available information on tooltips), they're probably ignorant about other stuff too.

    It's a common indicator of ignorance, not the cause of incompetence (which is ignorance itself). There's no reason for anyone to choose rainbows if they intend to contribute as much to the team as possible. If they don't intend to do their best, that's a separate issue entirely.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited April 2013
    I've no issue with rainbows usually, but I have less patience for injuries.

    I've just had my worst ISE run in my STO experience, not all of use performed admirably but one ship was just...well, let me show you (names edited out).

    I hope it was a troll, because I don't want to believe players to this intentionally. Rainbows are not that great, but these are just terrible.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited April 2013
    coupaholic wrote: »
    well, let me show you (names edited out).

    At least you can only have a max of 50 injuries. He is half way to not getting any worse.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited April 2013
    coupaholic wrote: »
    I've no issue with rainbows usually, but I have less patience for injuries.

    I've just had my worst ISE run in my STO experience, not all of use performed admirably but one ship was just...well, let me show you (names edited out).

    I hope it was a troll, because I don't want to believe players to this intentionally. Rainbows are not that great, but these are just terrible.

    :S

    I think some of them actually don't understand the injury system and that it really hampers your ships performance. Either that or they don't even know that there's an injury system in place. The other day I was running my Defera dalies and clicked on a ship I didn't recognize (sometimes at first glace I don't recognize what the ship is in passing) and it had a whole bar of injuries like your screenshot there.

    Now that I think about it, maybe some other sort of mechanism to let players know they are injured are is needed. Instead of just a bar down by your other buffs perhaps something like the low ship HP screen flashing or maybe some display that says "Alert! Ship systems damaged!" or...I don't know...something. Make it irritating enough that people will actually want to fix their damage instead of charging right back into the fight. Hmm... I may have to think more on that idea for a bit.

    Edit: You know what...yeah now that I think about those damage icons are blue as shown in your screenshot. Some might be mistaking it for a buff icon and not a bad damage icon. I propose we need another system for alerting players that their ship has been damaged and needs repairs.
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  • jake81499jake81499 Member Posts: 249 Arc User
    edited April 2013
    fun, maybe? last i checked, this was still a GAME, and people play GAMES to have FUN

    if someone wants to have fun by using a rainbow setup, who are you to tell them they can't?

    Some of us just like to finish the optionals in 4 minutes or less rather that 4 minutes or more.
  • dashrendar1138dashrendar1138 Member Posts: 0 Arc User
    edited April 2013
    Someone yelled at me yesterday for coming in to an STF with a "Vesta class with cannons". I didn't get it. Would they prefer a weaker weapon?
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  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited April 2013
    Someone yelled at me yesterday for coming in to an STF with a "Vesta class with cannons". I didn't get it. Would they prefer a weaker weapon?

    they were obviously right. the vesta hasnt the turnrate for cannons. you should put all turrets on it, different colors each, because sci ships have a bonus for proc rate, so you would disable the enemies subsystems while doing plasma which deals more dmg because of the disruptor proc. I do this, and it is very effective, things just melt

    10k DPS Vesta threads: 1; 2
  • dkratascodkratasco Member Posts: 585 Arc User
    edited April 2013
    lan451 wrote: »
    :S

    I think some of them actually don't understand the injury system and that it really hampers your ships performance. Either that or they don't even know that there's an injury system in place. The other day I was running my Defera dalies and clicked on a ship I didn't recognize (sometimes at first glace I don't recognize what the ship is in passing) and it had a whole bar of injuries like your screenshot there.

    Now that I think about it, maybe some other sort of mechanism to let players know they are injured are is needed. Instead of just a bar down by your other buffs perhaps something like the low ship HP screen flashing or maybe some display that says "Alert! Ship systems damaged!" or...I don't know...something. Make it irritating enough that people will actually want to fix their damage instead of charging right back into the fight. Hmm... I may have to think more on that idea for a bit.

    Edit: You know what...yeah now that I think about those damage icons are blue as shown in your screenshot. Some might be mistaking it for a buff icon and not a bad damage icon. I propose we need another system for alerting players that their ship has been damaged and needs repairs.

    Most of them know pretty well about their injuries. Just ask them to repair them and you will hear that they wan't spend EC for components and use them at STF because they can repair for free in Starbase.
  • notorycznynotoryczny Member Posts: 0 Arc User
    edited April 2013
    FED fleet alert. Defiant with tractor repulsors and skittles Atrox, also with repulsors. They enjoyed pushing stuff away and chasing it so much that the game ended with timer fail.
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  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited April 2013
    lan451 wrote:
    Edit: You know what...yeah now that I think about those damage icons are blue as shown in your screenshot. Some might be mistaking it for a buff icon and not a bad damage icon. I propose we need another system for alerting players that their ship has been damaged and needs repairs.

    Perhaps, in this extreme circumstance it would be impossible to think all those icons are good things when you are doing less damage than a pea shooter. However for 2 or 3 icons they could be missed - and no overly obvious alert happens when you get injured, you may not notice in the heat of things.

    Those icons being red instead of blue would be a start, and I was also thinking of having 'ship injured' text pulsing in red across the screen like the red alert notice when you are in combat.
    dkratasco wrote:
    Most of them know pretty well about their injuries. Just ask them to repair them and you will hear that they wan't spend EC for components and use them at STF because they can repair for free in Starbase.

    I've never bought any components, I save them from drops. Now I have 2 stacks of both the minor and major components and a single stack of critical components. Even if they'd have to spend EC it's what? A few thousand credits, perhaps 10k at most? You'd make that back in loot drops after a single daily - hell I make 100k after a rotten luck tour in Tau Dewa. It's just lazy.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited April 2013
    coupaholic wrote: »
    Perhaps, in this extreme circumstance it would be impossible to think all those icons are good things when you are doing less damage than a pea shooter. However for 2 or 3 icons they could be missed - and no overly obvious alert happens when you get injured, you may not notice in the heat of things.

    Those icons being red instead of blue would be a start, and I was also thinking of having 'ship injured' text pulsing in red across the screen like the red alert notice when you are in combat.

    Aye, when it gets to a massive bar like that they just don't care. However I do think there's merit in adding in some sort of new alert when your ship gets an injury. I could totally go with the pulsing red screen for it. Just something annoying so that people will want to repair before they head back into the fight. It probably won't stop them all, but it may cut back on their number enough to make a difference.
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  • jake81499jake81499 Member Posts: 249 Arc User
    edited April 2013
    notoryczny wrote: »
    FED fleet alert. Defiant with tractor repulsors and skittles Atrox, also with repulsors. They enjoyed pushing stuff away and chasing it so much that the game ended with timer fail.

    Repulsors are something I completely forgot about but can be just as annoying as Rainbow/Technicolor beams.
  • dkratascodkratasco Member Posts: 585 Arc User
    edited April 2013
    Lately I saw on ISE Rainbow Bug ship which had real problems with killing single nanite sphere. After match I check him by Gateway, what I saw there make me laugh for half an hour. Whole layout of technicolor turrets, and tac consoles filled with universal consoles from reputation and lobi store.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited April 2013
    Most of them know pretty well about their injuries. Just ask them to repair them and you will hear that they wan't spend EC for components and use them at STF because they can repair for free in Starbase.

    Most of the ships running that amount of injuries I have encountered so far were either afk'ers or what seemed to be bots (ships moving and acitvating skills in a certain pattern and repeating that exact same pattern over and over again once they blew up and respawned).
  • empireofsteveempireofsteve Member Posts: 665 Arc User
    edited April 2013
    I was in ISE a few days ago and I was in my engineer in a fleet sovereign designed for very high dps. There was two other cruisers and two escorts. The escorts were putting out so little damage that combined they could not take out a single nanite structure alone so the four of them targeted each of them until it was destroyed. We managed to kill the first transformer before the nanite spheres came but on the second, even with my warp plasma, when they repeated the same, the nanite spheres got to the transformer before we got it down to 50% health. I looked into the DPS afterwards, I was the only one doing above 3500 dps.
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  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited April 2013
    Yesterday started a Infected: Manus (Elite) when it loaded their was only 4 people. 1 person had a bunch injuries on his/her character. That same person started the optional objected countdown even after I said now we need to wait for 1 more. That person did not have a melee weapon and was only using 1 ranged weapon and did not remodulate the weapon when the Borg adapted. That person was the worst I had ever seen. Bunch of injuries then starting the timer with 1 person short and did not have reputation gear to fight the Borg or even a Frequency Remodulator. I just don't know what the heck that person was thinking to enter a Elite mission.

    I don't know why but that mission seems to get the worst players entering it. So many times I have seen people enter it with a bunch of injuries and without any Regenerators to heal injuries.

    Their have been so many times that people have entered Elite without decent gear. So many other times people have said this is my first time doing this mission and all I can think is what the hell are you doing here in a Elite mission when you had never played the mission before.

    I wish people would stop being so stupid and entering Elite missions when they never played the mission before. I wish people would also wait till they have some decent gear before doing Elite missions and I wish people would heal their injuries before doing Elite missions.
  • sasheriasasheria Member Posts: 1 Arc User
    edited April 2013
    Yesterday started a Infected: Manus (Elite) when it loaded their was only 4 people. 1 person had a bunch injuries on his/her character. That same person started the optional objected countdown even after I said now we need to wait for 1 more. That person did not have a melee weapon and was only using 1 ranged weapon and did not remodulate the weapon when the Borg adapted. That person was the worst I had ever seen. Bunch of injuries then starting the timer with 1 person short and did not have reputation gear to fight the Borg or even a Frequency Remodulator. I just don't know what the heck that person was thinking to enter a Elite mission.

    I don't know why but that mission seems to get the worst players entering it. So many times I have seen people enter it with a bunch of injuries and without any Regenerators to heal injuries.

    Their have been so many times that people have entered Elite without decent gear. So many other times people have said this is my first time doing this mission and all I can think is what the hell are you doing here in a Elite mission when you had never played the mission before.

    I wish people would stop being so stupid and entering Elite missions when they never played the mission before. I wish people would also wait till they have some decent gear before doing Elite missions and I wish people would heal their injuries before doing Elite missions.

    They could be bots and hope to get gear/mark/items which is better in elite. They could just script it via macro and some other software.
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  • jake81499jake81499 Member Posts: 249 Arc User
    edited April 2013
    reyan01 wrote: »
    I'm with you on that one. Rainbow/skittle boats are annoying, but players flying ships with multiple injuries are infuriating. They blow up frequently, usually tend to do little to no damage and when anyone comments on their wreck of a ship they either ignore you or become defensive about it.

    And though it may sound somewhat selfish, I don't usually bother healing them (when play sci) as seems a little pointless under such circumstances.

    I dont bother with them either. More often than not they have raced through the ranks all the way to vice admiral and have no idea what the game is about.

    Example;

    I saw a guy in zone chat once, a VA, who said, 'What are these mineral things for?'

    I replied that they are used for Crafting on Memory Alpha and are useful for other things such as Childrens Toys.

    He stated that he had no use for such things and they were plugging up his hold. He said he was going to discard them.

    So I offered him 1000 EC for the lot.

    He didn't understand how trading worked and I couldn't get him to follow my instructions so said he was discarding them. He was actually rude about the trade saying I didn't know what I was talking about and trading wasn't possible. He also said he had been with STO since STO first started.

    His Accolade was under 500. :eek:

    Those are the people you will generally have to deal with who enter an STF with a ton of injuries on their ships.
  • sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited April 2013
    jake81499 wrote: »
    I replied that they are used for Crafting on Memory Alpha and are useful for other things such as Childrens Toys.

    I think he took that comment a bit too literally on "Children's Toys" :P On that side note, getting a critical for those repeatable doff missions is definitely worth the materials used to make them.

    But back on the topic of ESTFs in general: While I completely despise "skittle boats" and "trolls", I constantly remind myself that I was once just like that. The first Cure ESTF I did in pug (back in Season 5), I was the one screaming for others to help me/raging at others when they didn't help me with cubes. My ship was in no way optimal then, and I was barely hanging on with several major damages to my ship. The point is that, I didn't see myself as the noob/troll then. What I saw then were 3-4 chickens hanging around the Kang, leaving me to take out the 3 shipyard cubes.

    Clearly, this is not how I play Cure Space or any other ESTFs today, but my point remains: There are just those who don't know any better. We were all noobs once. Instead of bashing others for doing the wrong things, help them out by pointing out what they should do as long as they're willing to listen.
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  • jstewart55jstewart55 Member Posts: 412 Arc User
    edited April 2013
    The Cure (normal). For a start, only four of us turned up. One person left after we failed the optional (due to someone continually attacking the cubes and not the nanite probes). Eventually, the Kang got obliterated because I was the only one tracking back (this was back when I only had a Sovereign and was less savvy about the game than I am now). I'm glad to say, however, it's the only time I've been in an STF that's failed.
  • seabee22ndseabee22nd Member Posts: 54 Arc User
    edited April 2013
    there has got to be something that you meaning cryptic can do about these lazy people who come in to stfs and mark events and do nothing while everyone else does the work, i went into an stf today ant there was 2 of them camping out and i hear now that it has spread to the pvp matches.if your not going to do anyhting about the campers at leasty take away penalty for leaving an stf because im not going to allow someone else to gain the fruits of my labors while they took a little vacation.
  • starwheelerstarwheeler Member Posts: 293 Arc User
    edited April 2013
    me, it happened today! on the hive elite space we had a very good team(pug) we did killed all cube quite fast ,and then there was these big ship the first one went down very fast, but when it came to take the second one down every thing went terribly badly, all player started to die one after the other, my self included lol we just could not take that second ship down probably a perfect bug ! so after a while, all the players started to get fed up with it and they left.
  • psikalpsikal Member Posts: 9 Arc User
    edited April 2013
    My worst experience was finishing Infected Elite and accidentally clicking the leave system button before I picked up my purple loot bag.

    Also missed the rewards on Mine Trap the first time I ran it because the Leave planet button pops up BEFORE you get the reward.

    I hope they change some of these things as game experience improvements. It's a bummer to complete a lengthy mission and not get your reward due to user error.
  • jake81499jake81499 Member Posts: 249 Arc User
    edited April 2013
    I'm with you on that one :mad:
    I just go ahead and report the **** out of them. We need to black-list all of these types of players and get rid of the dead weight.

    Once again, it does no good to report them. What cryptic needs to do is set a built in detector which will detect any Farming. If it detects a player is farming in any event then that player gets no goodies.

    The worst areas I've seen thus far for Farming are the Romulan signal reports (can't think of what they are called, the little red battle zones in Romulan space.) There are commonly 5 to 15 Farmers in those at any given time collecting Romulan marks and other goodies.
  • dashrendar1138dashrendar1138 Member Posts: 0 Arc User
    edited April 2013
    Anyone else had this happen?
    Queued up for a pug ISE earlier today and when it started, I was like, "Where's the cube"? then I noticed that everyone was already at one of the transformers and the optional was already failed.
    For some reason, it dropped me into the middle of a game that was already in progress . :confused:
    I went ahead and finished, but don't know how/why that happened.
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  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited April 2013
    Anyone else had this happen?
    Queued up for a pug ISE earlier today and when it started, I was like, "Where's the cube"? then I noticed that everyone was already at one of the transformers and the optional was already failed.
    For some reason, it dropped me into the middle of a game that was already in progress . :confused:
    I went ahead and finished, but don't know how/why that happened.

    Yes it's happened to me before. The other thing that recently happened was I hit the Red Alert in Tau Dewa and was so excited that I finally got into one that actually had enemies to fight. Then I looked at the timer, and it had only 1 minute and 30 seconds left and I was the first one into the alert.

    So popping into already existing STFs and Red Alerts do happen.
  • alexwtfftwalexwtfftw Member Posts: 15 Arc User
    edited April 2013
    I guess I'm lucky with randoms (not about the randoms-sweet coloured Beamboats) But if i had to say, my worst random was my first Elite on ISE, the guy said everyone know the 10% rule? and i said nope, they then said you shouldn't be playing on elite.

    ....

    How am i meant to find out what to do without experience? They didn't even say what this ten percent rule was, but we did get the optional done, i now only do STFs on those channels like PublicEliteSTF, i reccomend you all go on one of them.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited April 2013
    alexwtfftw wrote: »
    I guess I'm lucky with randoms (not about the randoms-sweet coloured Beamboats) But if i had to say, my worst random was my first Elite on ISE, the guy said everyone know the 10% rule? and i said nope, they then said you shouldn't be playing on elite.

    ....

    How am i meant to find out what to do without experience? They didn't even say what this ten percent rule was, but we did get the optional done, i now only do STFs on those channels like PublicEliteSTF, i reccomend you all go on one of them.

    and this kids, is the story of how those channels are full of 2k dps cruisers ^

    the only good those channels do, is that you know that atleast people know where the chat is.

    other day I ran with a group on CSE. all the usual 1-4k dps ships. one guy says he has the kang, blows up once or twice, and I realize that at this point four people are on the kang, trying to clear the bops out, while I am soloing an aggro'd cube negvhar raptor trio in my escort (these are the moments when I am greatful that I chose to be a sci). I take them out go from middle to right but halfway there the kang blows up...
    I dunno what I did wrong. is it my fault that I expect 4 ships to clear the bops off of the kang without it blowing up (I dont even care for the optional)?

    10k DPS Vesta threads: 1; 2
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited April 2013
    Heh, my very first toon never got past lvl 30. My rainbow beamed monstrosity kept getting owned by that Reman D'deridex you have to take out during Ground Zero. It was clear to me then that I was doing something very wrong, so I scrapped the toon and began fresh - this time making sure to read some guides and learn how to fit ships properly.

    I think this is the main problem. The game never explains how to properly fit ships. There is no tutorial on what the consoles are and how they work, no explanation on what the modifiers are or mean. Having such a feature won't eliminate the problem, there will be players who simply refuse to learn even if it's handed to them on a platter. But it would be helpful for players who genuinely want to improve.
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