Eh yeah they need to phase out this stuff like lobi, doff 25/100 capcity, and fleet ships being character only. Reputation I believe should be too except I can see the items still costing marks and dilithium each out of the rep system but would be nicer to be able to enjoy using all this stuff that comes out instead of like a grind to get as many toons as possible before the next season hits. Its just becoming more like a job than having any fun tbh.
As far as the set it needs to be equal or better if lobi and such as stated if its going to be per character it better be made to actually be able to have a value you guys are selling it for. Its kinda like if I owned a hotdog stand and put my price at a million dollars for hot dogs I better be getting enough to feed a whole city.
I just wasted 200 lobi to upgrade it and it is not giving me the promised 8% boost to polaron weapon it gives exactly ) boost, I used it and died like a fruit fly
I have some clarifications to make on the Jem'Hadar Space Set Upgrade... and an apology to issue.
First off, the changes to the 2- and 3-piece Set Bonuses should be heading down the pipe soon. While I listed them in my initial reply in this thread, those changes were submitted at a different time from the equipment stat upgrades, and were not cleared for this morning's Holodeck update. So, Dominion Synergy and Antiproton Sweep will both be improved in the very near future, and the fact that those changes didn't show up in this patch is not cause for alarm.
As for the Lobi Price change, I need to apologize for spreading incorrect information regarding its price. As it turns out, the price of this item was deliberately set at its current level, and was not a bug as I had initially assumed when I checked in the prior code fix and posted in this thread about it.
The Space Set Upgrade will not be changed from its current price of 200 Lobi as I had previously posted, and will instead remain at its current price point.
Lobi Store item prices may occasionally be changed, as stated in our Lock Box FAQ. But if we choose to make such a change, it will be as part of a publicized promotional event of some sort, rather than a sudden patch of this nature.
I, again, apologize for the incorrect pricing information. The rest of the improvements to this set will be appearing on Holodeck in the very near future.
Fleet ships are character only because that character is IN (or at least had access to at some point) a fleet capable of "building" the ship.
You can't dismiss and reclaim a fleet ship. It's not an unlock, it's a character bound item.
Far too expensive to be a "character bound item" and not an unlock. They cost about as much as regular Tier 5 C-Store unlocks, yet also require fleet ship provisions and the fleet shipyard to reach the needed tier.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Ok finally got back the game due to the launcher issue yesterday and will start playing it tonight but need to know if the MK XII jem hadar set for ground and space is it now worth it. I have most of the MX XI set and want to upgrade it but if the stats are still rubbish I won't be getting the lobi for it.
So after the update what are the view now on it would they work in PVP and PVE or shall I just stay well away and use my lobi for something else.
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
The Jem'Hadar Ground Armor Mk XII finally gives a unique look as long as you are wearing it so that might be worth it. Don't think it has changed at all since Thursday. With the space set, it all depends on if you are willing to spend 200 lobi or up to $50 on it for some improvement on a space set that is free.
If there is something else that you are eyeing with that lobi, I'd say don't upgrade. I haven't upgraded the ground set because the "look" isn't worth it to me. I did upgrade my space set, mainly because I've been using the XI set anyway and I don't see anything else worth spending my lobi on at the moment.
I havent got the lobi yet but was going to be tempted to get some lockboxes if it was worth it. Chances are from the two comments so far it isn't worth it so may not bother.
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
No, do not upgrade, at least for the time being. The Mk XII stats are horrid and is not worth a 200 Lobi purchase.
If you are the type that must have all the looks, the only aspect thats different is the armor look, and even that won't give you proper Jem'Hadar coloring scheme nor does it come with the white drug tube attached to the armor.
Until they give the Mk XII Ground and Mk XII Space a proper stats boost, stay clear. Currently there is no difference between the Mk I and Mk XII sets - only one ot two numbers that doesn't even matter much.
Wait. The 200 lobi price will hopefully be revised down. At one of the most expensive sets in the game to obtain, the Mk XII (even post buff) does not compare to the Omega reputation sets.
It largely depends on where You are looking at them - on the ground or in sector space will yield different numbers than during a space mission. Only the latter one will properly factor things like Your energy settings and the Starship Shields skill.
So it is the relative difference between the displayed MK XI and MK XII items that does matter: about 3 to 3.225 % increase. These numbers are from before yesterdays' update, though - which should increase some settings even more and add some weapon energy - at a reduced price tag of 150 Lobi.
Please keep in mind that branflakes did mention that - though they will increase the stats of the MK XII set a bit - it is not intended to be on par with the Omega Reputation Tier 5 sets.
I havent got the lobi yet but was going to be tempted to get some lockboxes if it was worth it. Chances are from the two comments so far it isn't worth it so may not bother.
I will offer the reverse perspective.
A) Anything for Lobi you can buy off the exchange, I'd buy with EC even if I had Lobi. That leaves only the gear upgrades and weapons, pretty much.
Since nothing on the Lobi store goes away, I might eventually have the Lobi. If I happened to have the Lobi, I'd consider it. The Ferengi whip and Relativity weapons are unimpressive and somewhat annoying (unless they offer upgrades to them later). The Tholian sword is a fun little melee toy. I can't see myself getting the EV suit. So that leaves the Jem'Hadar upgrades.
I don't buy a lot of lockboxes and probably won't for awhile until they come up with more interesting rewards. I'm not looking for another ship. I've maxed all DOff categories so the DOs aren't pressing. I like the gear I have better than the hybrid gear in the lockboxes.
i thought so I personally use this sel in pvp lately and my old set was a elite fleet shield and piece borg but because I use polaron and a jem I swithched.
-Spells
|| Open Door Policy ||
| Dues Ex Mechina |
Fleet Leader
Thanks for the advice guys not to bothered about the look of the armor as I prefer to see my characters uniform than the armours. But I'll leave these lockboxes be in this case as the ships don't interest me neither
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
They cost about as much as regular Tier 5 C-Store unlocks, yet also require fleet ship provisions and the fleet shipyard to reach the needed tier.
Or, they cost about 20M EC (depending on exchange values of the FSMs), and however much a fleet of the required tier charges you to go in, buy the ship, and leave.
I have some clarifications to make on the Jem'Hadar Space Set Upgrade... and an apology to issue.
First off, the changes to the 2- and 3-piece Set Bonuses should be heading down the pipe soon. While I listed them in my initial reply in this thread, those changes were submitted at a different time from the equipment stat upgrades, and were not cleared for this morning's Holodeck update. So, Dominion Synergy and Antiproton Sweep will both be improved in the very near future, and the fact that those changes didn't show up in this patch is not cause for alarm.
This is all I am concerned about. As long as these exact mods are coming, I don't see a problem.
My interest in this is a Jem Hadar MK XII set, period. This kit, as stated, should help sharpen the stinger on my bug ship.
I have some clarifications to make on the Jem'Hadar Space Set Upgrade... and an apology to issue.
First off, the changes to the 2- and 3-piece Set Bonuses should be heading down the pipe soon. While I listed them in my initial reply in this thread, those changes were submitted at a different time from the equipment stat upgrades, and were not cleared for this morning's Holodeck update. So, Dominion Synergy and Antiproton Sweep will both be improved in the very near future, and the fact that those changes didn't show up in this patch is not cause for alarm.
As for the Lobi Price change, I need to apologize for spreading incorrect information regarding its price. As it turns out, the price of this item was deliberately set at its current level, and was not a bug as I had initially assumed when I checked in the prior code fix and posted in this thread about it.
The Space Set Upgrade will not be changed from its current price of 200 Lobi as I had previously posted, and will instead remain at its current price point.
Lobi Store item prices may occasionally be changed, as stated in our Lock Box FAQ. But if we choose to make such a change, it will be as part of a publicized promotional event of some sort, rather than a sudden patch of this nature.
I, again, apologize for the incorrect pricing information. The rest of the improvements to this set will be appearing on Holodeck in the very near future.
Since there is 200 lobi involved, is there any chance of getting a boost to either kinectic or all energy damage 10% stats? Neither adjustment would suddenly make the set a must use over other options, and these changes would ease the pain of using Jem'hadar shields over better options. As things stand, the only reason to use them pre and post MKXII changes is for crew resistance and maybe kinetic damage. Crew got a 25% boost which I am very very pleased with for the record, but I feel kinetic and or all energy damage are the second and third most important stats here that are remaining unchanged. All other stat changes except for the polaron boost and crew resistance are next to meaningless to an escort, frankly.
Now that the leadership trait is working it is a valid concern on the Jem'hadar shields being less painful to use when going for crew death resistance. I appreciate any opportunity to have my old Jemmy set upgraded, but I feel it's wrong to offer it, for 200 lobi, and not even upgrade the stats, i.e. the reasons for even using it in place of better defensive shields in the game. The crew resistance boost is there. The polaron boost is there which doesn't necessarily require the shields. The weapons power boost is there, I guess. That's three of four reasons to use Jem'hadar gear options, with kin damage resistance being the fourth reason. And again, I merely bring up all energy damage because a boost in that is going to be an insignificant change and will purely serve to make it less painful to use. But if something must be chosen because "upgrades have to stop somewhere" then I choose kinetic resistance for the final adjustments. It's a useful stat against something like Donatra. It's relevant. I'm not even asking for 20% here. Just a small boost to 12-15% to make that 200 lobi a little more worthwhile to spend like it was on the tholian ground gear.
The appeal of Jem'Hadar space set is that it's for situational use. Since that is the case, I suggest the situational stats get priority, not things like... stealth. Or even -10% energy damage, for that matter. It's merely a perk stat at best.
I feel sorry for the Jemmy ground set. No one really cares about it except as gear for our BOs... so I still don't even know the stats for it, and I am very hesitant to be the guy that takes the dive to find out, especially when it's been stated that it's not meant to replace current options. 150 lobi is pricey to upgrade a set for one of my BOs, but perhaps I might take such a dive on an alt character. There's only so much OMEGA rep farming I can do for multiple characters before my mind gets numb and bored.
they pushed some of the upgrades for the space set up yesterday. the rest will come with the next patch I believe. Borticus had posted on another thread in the feedback area that the pricing for the space set will indeed remain at 200 lobi. the upgrades that were pushed through yesterday though, have increased my survivability in pve content so I'm pretty ok with that. looking forward to the rest of the updates when they come out. not sure about getting the ground sets though. I have three BOff's that use the Jem Ground Set and that much Lobi can A) get me moebius (if I wanted one), and I don't use my BOff's enough to warrant the expense.
Comments
As far as the set it needs to be equal or better if lobi and such as stated if its going to be per character it better be made to actually be able to have a value you guys are selling it for. Its kinda like if I owned a hotdog stand and put my price at a million dollars for hot dogs I better be getting enough to feed a whole city.
Thanks for the update.
Not when it comes to the set it seems death is life.... ironic. Stick with the big three, omega, maco, and borg.
Edit: nvm
Ummm, no?
Fleet ships are character only because that character is IN (or at least had access to at some point) a fleet capable of "building" the ship.
You can't dismiss and reclaim a fleet ship. It's not an unlock, it's a character bound item.
Far too expensive to be a "character bound item" and not an unlock. They cost about as much as regular Tier 5 C-Store unlocks, yet also require fleet ship provisions and the fleet shipyard to reach the needed tier.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
So after the update what are the view now on it would they work in PVP and PVE or shall I just stay well away and use my lobi for something else.
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
If you are the type that must have all the looks, the only aspect thats different is the armor look, and even that won't give you proper Jem'Hadar coloring scheme nor does it come with the white drug tube attached to the armor.
Until they give the Mk XII Ground and Mk XII Space a proper stats boost, stay clear. Currently there is no difference between the Mk I and Mk XII sets - only one ot two numbers that doesn't even matter much.
fleet shield is better, but if you use polaron and a bug get the set.
-Spells
| Dues Ex Mechina |
Fleet Leader
Mk XI http://imageupload.co.uk/files/cbctb95ug8aeihxp3sun.jpg
Mk XII http://imageupload.co.uk/files/8yd48vjmt5jpfmobq1ok.jpg
Here is how the armor looks:
http://www.flickr.com/photos/candarie/8411757763
-Spells
| Dues Ex Mechina |
Fleet Leader
Compare the stats and the armor piece visuals and judge for yourself if it is worth upgrading to Mk XII.
My Answer: No - its utter TRIBBLE
and until they update its stats, the Mk XII upgrade option is in the back burner.
So it is the relative difference between the displayed MK XI and MK XII items that does matter: about 3 to 3.225 % increase. These numbers are from before yesterdays' update, though - which should increase some settings even more and add some weapon energy - at a reduced price tag of 150 Lobi.
Please keep in mind that branflakes did mention that - though they will increase the stats of the MK XII set a bit - it is not intended to be on par with the Omega Reputation Tier 5 sets.
Taskforce 47 Falkenwacht (Federation) / Greifenreiter (KDF)
(at) deianirrah
Free Gear and where to get it
I will offer the reverse perspective.
A) Anything for Lobi you can buy off the exchange, I'd buy with EC even if I had Lobi. That leaves only the gear upgrades and weapons, pretty much.
Since nothing on the Lobi store goes away, I might eventually have the Lobi. If I happened to have the Lobi, I'd consider it. The Ferengi whip and Relativity weapons are unimpressive and somewhat annoying (unless they offer upgrades to them later). The Tholian sword is a fun little melee toy. I can't see myself getting the EV suit. So that leaves the Jem'Hadar upgrades.
I don't buy a lot of lockboxes and probably won't for awhile until they come up with more interesting rewards. I'm not looking for another ship. I've maxed all DOff categories so the DOs aren't pressing. I like the gear I have better than the hybrid gear in the lockboxes.
The screenshots are useless.
-Spells
| Dues Ex Mechina |
Fleet Leader
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Arent that the release stats? Yesterdays Patchnotes indicates that Cryptic beefed the Space set up. Ideas how it looks like now?
Or, they cost about 20M EC (depending on exchange values of the FSMs), and however much a fleet of the required tier charges you to go in, buy the ship, and leave.
This is all I am concerned about. As long as these exact mods are coming, I don't see a problem.
My interest in this is a Jem Hadar MK XII set, period. This kit, as stated, should help sharpen the stinger on my bug ship.
Thanks for the update.
Now that the leadership trait is working it is a valid concern on the Jem'hadar shields being less painful to use when going for crew death resistance. I appreciate any opportunity to have my old Jemmy set upgraded, but I feel it's wrong to offer it, for 200 lobi, and not even upgrade the stats, i.e. the reasons for even using it in place of better defensive shields in the game. The crew resistance boost is there. The polaron boost is there which doesn't necessarily require the shields. The weapons power boost is there, I guess. That's three of four reasons to use Jem'hadar gear options, with kin damage resistance being the fourth reason. And again, I merely bring up all energy damage because a boost in that is going to be an insignificant change and will purely serve to make it less painful to use. But if something must be chosen because "upgrades have to stop somewhere" then I choose kinetic resistance for the final adjustments. It's a useful stat against something like Donatra. It's relevant. I'm not even asking for 20% here. Just a small boost to 12-15% to make that 200 lobi a little more worthwhile to spend like it was on the tholian ground gear.
The appeal of Jem'Hadar space set is that it's for situational use. Since that is the case, I suggest the situational stats get priority, not things like... stealth. Or even -10% energy damage, for that matter. It's merely a perk stat at best.
I feel sorry for the Jemmy ground set. No one really cares about it except as gear for our BOs... so I still don't even know the stats for it, and I am very hesitant to be the guy that takes the dive to find out, especially when it's been stated that it's not meant to replace current options. 150 lobi is pricey to upgrade a set for one of my BOs, but perhaps I might take such a dive on an alt character. There's only so much OMEGA rep farming I can do for multiple characters before my mind gets numb and bored.