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Starbases Breaking Fleets?

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  • jim940jim940 Member Posts: 178 Arc User
    edited July 2012
    aestu wrote: »
    The awesomeness of your fleet has nothing to do with what this thread is about. It appears you are attempting to derail the thread.

    No, you are attempting to derail the thread by discussing a single "PS" statement. Maybe I should quote you the rest of the post since obiviously your eyes are too full of salt water for you to read anything that doesn't comfort your views. ...
    jim940 wrote: »
    Maybe they had a point? Maybe their goal isn't the whiners but the people who take responsibility for themselves and are willing to play the game the way it suits them?

    It is about choice, you either want to:
    1. Be either solo without a fleet.
    2. Not contribute to a fleet and pretend like Star Bases never happened.
    3. Stay in a fleet that does not reward you regardless of how much effort you put into the projects.
    4. Find a fleet that will appreciate contributions and will reward you for it.

    The point isn't if it makes a difference or not, the point is for some players who have maxed out their charactors such as my fleet and I, it gives us something to do.

    While either way I'm going to be grinding PvE missions, now my grinding has a purpose to see my Fleet progress. Verses grinding for what? My 2nd set of STF equipment I don't really care for anyways as I already have the set I want?

    Jim
  • booker9172booker9172 Member Posts: 19 Arc User
    edited July 2012
    Either way the cost of these projects are too high. 200,000 dilithium for a special project is way too much. Most people have no where near that amount. Now if you want to buy the new fleet gear, besides having to pay with fleet credits you also have to pay dilithium too. That's just not right. I love the idea of fleet starbases, but the cost is too much. Most small fleets will never reach the upper tiers. Some will do it after years of grinding. And I do mean years.

    Cryptic and PWE need to reduce all the project costs, by at least 50%. Most players can only put in a few hours a week. If you have a small fleet of players like this, you're going to get nowhere. You just can't grind enough items in that amount of time to make a difference. So please Cryptic, rethink the costs through.

    Here's an idea. Why not make each project's cost proportionate depending on the size of the fleet doing the project. This way every fleet has the same chance of getting a great starbase that they can be proud of.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2012
    fovrel wrote: »
    The above poster is so right. They should have made three types of fleetbases, small, medium and large, small for small fleets, medium for medium sized fleets etc.

    Players should form a fleet because they want to play together based on the fact that they are friends, have a common game idea or something, not because they can earn cool things or have it easier earning those. It is a game, not a job.

    This is so true, because the way the system is, it really does punish those with small fleets. Even worse if they are full of casual players who can't log in to grind away Dilithum or Marks.

    I really wish they let us choose to base at an existing hub like K7 or DS9 (which was done in the show) and give small fleets a bit of an easier ride.

    That or there be somekind of Fleet Alliance system which fleets can pool and share resources. Some Large fleets with secondary or alt fleets could benefit from this as well.


    But right now, many small fleets are now at Tier 1 and taking a deep breath in trying Tier 2, but many don't think they will ever see Tier 3 or above with this current system. Because this system isn't for Small Fleets.
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