I would have a mission where you needed to use your cloak to sneak past a large enemy fleet or defense and take out strategic facilities, then get out of there with out being detected. Some sabotage and reconnaissance mission to really play to the strength of the cloak would be cool.
1) Gorn Orion And Nausicain Planets FUNCTIONAL or not
2) Do something with that whole Felknr storyline. Don't you dare leave us hanging.
3) Have at least SOME story about either Gorn, Orion or Nausicain resistance to KDF rule. SOmeone has to be mad.
4) Many storylines about a stalemate developing with the romulans (you kind of have to start to do that if you ever want to have a romulan faction because the kdf should be able to roll right over them).
1) Gorn Orion And Nausicain Planets FUNCTIONAL or not
2) Do something with that whole Felknr storyline. Don't you dare leave us hanging.
3) Have at least SOME story about either Gorn, Orion or Nausicain resistance to KDF rule. SOmeone has to be mad.
4) Many storylines about a stalemate developing with the romulans (you kind of have to start to do that if you ever want to have a romulan faction because the kdf should be able to roll right over them).
These are good ideas, it would be nice to see some mission that include Gorn, Nausicaan, Orion, and Lethean locales. Maybe these are colonies, outposts, military stations etc. It would be good for immersion to beam down to a planet/station and have it populated primarily by one kind of KDF race (kind of like Defera).
you walk up to those 2 story tellers outside of the big hall on Quonos and they tell you pretty much the story of "The path to 2409" or that STO Book you guys made, just from a pure Klingon perspective, and while they tell you the Story you actually get to PLAY it. As in imagining it or as a Flashback kind of thing.
This would give the answers to why there even is a War between Fed's and KDF (i know when the game came out that was one of the most asked questions by my friends) and also give you the unique perspective of the Klingon side of things.
Also the reason why Gorn, Orions and Nausicans are part of the KDF now... (i believe the Gorn homeworld was invaded or something? havent realy all the info yet, if i would ever do this myself with UGC i have a lot of reading to do first ^^ ).
...of course Klingons are known to exegerate in their Storytelling which means more enemies to kill ^^
One mission could have the KDF PCs raid a Romulan operation (perhaps in Gamma Orionis, since we know they have ships skulking there) to obtain/steal thier research on anti-Undine medication in preparation to an impeding Anti-Undine offensive.
Then Klingons PCs could be put in charge of that anti-Undine mission where they discover a locale where the people the Undine have been replacing are emprisoned. So, the KDF PCs go in and spring those people out; at the same time perhaps identifying amongst the prisoners people that should not be prisoners, thus hinting at the identies of Undine infiltrators.
And amongst those is Akira Sulu! The Sulu in the STF wasn't Sulu, but actually Undine imposter Sulu! Meaning that there could be a way to bring him back to Earth Spacedock (because shoving Sulu out into an STF and replacing him with that nobody Commander Winters was the Worst. Idea. Ever. Please fix it).
What could follow up next could be a mission based off Akira Sulu's successful escape from KDF imprisonment due to Section 31 operatives springing him out to learn what intel he might have on the Undine. The KDF PCs could follow after them and end up confronting a squadron lead by U.S.S. Kirk serving as their main antagonist while Franklin Drake and his subodinates successfully spirit Sulu away - it doesn't end up being a victory for the KDF PCs there, but it's not like B'vat hasn't done the same to Fed PCs, and KDF PCs being confronted by Security Chief Miral Paris could be interesting.
Another perhaps idea worthy of pursuit would be to have the KDF PCs investigate on one of the of the highly-placed Undine infiltrators they identified from amongst the prisoners and attempt to oust him from his position of power, perhaps with the assistance of the genuine article at thier side.
I also think it would be nice to see more thematically themed mission putting weight on the new disparity between the races comprising the KDF. Perhaps PCs could interact with Nausicaans as the latter work to do piracy to disrupt the Federation's supply lines. Perhaps the PCs could also interact with the Orions, their smuggling runs and slavery rings to showcase thier interaction with that race furthermore (we've never seen Melanie Di'an either - might be nice to have that figure manifest actively) and there's of course also the matter of the Gorn and how they're coping with their new status alongside the Klingon and their royalty answering to another power - any friction could help create stories along those lines.
Also, the Fed missions on the Romulan front ended with the Swords of Sharien being revealed as Borgified Mogai Escorts - an offshoot story of the Borg-modified Star Trek 2009 Narada. After the big incident the klingons (Worf included) had with the Narada it seems doubtful that the Klingons would go and leave such an issue alone (and I also highly doubt the Romulans research in the matter is over, especially with one of the Season 2 missions in Gamma Orionis featuring them - and the Iconians at the very end).
That's all for now. Besides, I want to keep some of my ideas for when the UGC can come out. However, only you, Gozer, have the power to help Sulu return to Admiral Quinn's office! (I'm dead serious)
I would have a mission where you needed to use your cloak to sneak past a large enemy fleet or defense and take out strategic facilities, then get out of there with out being detected. Some sabotage and reconnaissance mission to really play to the strength of the cloak would be cool.
The carriers don't cloak, and likely neither will all of the Gorn/Naussican/Orion ships, so making stealth-mandatory missions probably wouldn't work.
I would have a mission where you needed to use your cloak to sneak past a large enemy fleet or defense and take out strategic facilities, then get out of there with out being detected. Some sabotage and reconnaissance mission to really play to the strength of the cloak would be cool.
1) Gorn Orion And Nausicain Planets FUNCTIONAL or not
2) Do something with that whole Felknr storyline. Don't you dare leave us hanging.
3) Have at least SOME story about either Gorn, Orion or Nausicain resistance to KDF rule. SOmeone has to be mad.
4) Many storylines about a stalemate developing with the romulans (you kind of have to start to do that if you ever want to have a romulan faction because the kdf should be able to roll right over them).
Great ideas Dakota and Staran. I especially like Staran's #3. Some great RP potential there for G, O, or N KDF players who may have to go up against their own kind.
As for a reply to Gozer...
I myself am new to the KDF, four characters with various Lt. Cmdr ranks, so I haven't played through all the missions that exist yet (but my understanding is that there aren't many anyway... ) so I hope I don't step on what's already there, but here goes...
1) Playing a Klingon... I don't know much about the KDF. I mean I'm mostly familiar with TOS and early TNG/DS9 and what's been in the movies. I have to admit I'm ignorant to the Glorious Klingon History. So I guess I would like missions that explored being a Klingon.
2) A mission that explains why do TNG Klings have skull ridges, but TOS ones do not?
3) Visit/Explore the Klingon Ice Prison Planet (the name escapes me). Maybe there's an fugitive we have to re-capture. Maybe there was some sort of local overthrow of the guards and we have to return order with an iron fist. The later would give opportunity/excuse to fight against many various races all in one mission including named games races, and generic "aliens".
4) Fed spies have captured some new Klingon cloak tech and you've got to stop them and get it back!
6) Mission Arc: New Planet. Have a planet on the outskirts of the Klingon Space, it can be an old/small Fed or Romulan colony, or make up a new race. Our Captain gets involved with the "assimilation" of this planet into the Klingon Empire. You can start the story line at several points: either at the beginning where we're actually part of the initial fighting to overthrow whatever local government/defenses are there; perhaps in the middle where the system has already been annexed and you just have to go down and "Explain" things to the locals, or clean-up - The already in place KDF garrison needs some assistance with this one town...
More than anything I want to see PvE missions against the Romulans. There is nothing that will get you in to Sto-vo-kor better than dying gloriously against those Romulan back stabbers!
In addition I would love to see any missions the flesh out the developments that lead to War between the Gorn and Klingons and eventually the Federation and the Klingons. If I get more time I will post more in depth on both of these.
1. More intrigue among the Houses. In Next Gen and DS9 we see constant maneuvering for political power in Klingon society. Incorporating this into the game as a regular element is a must, especially since Klingon PvP already takes the form of warring houses.
2. Hit and run scenarios. Look to DS9 episodes for inspiration.
3. Klingons are honorable - cast us in this role. The Deferi bit about the Klingons paying an ancient blood debt was very clever and did a lot to draw me into the weekly missions. Have enemies dishonor us, betray us, and show that they are the scheming, manipulative, honorless adversaries who deserve to die.
4. Consider tying some of the Klingon PvE content in with the Federation content. For example, the Federation storyline demonstrates that the Romulans have been aggressively utilizing Borg technology in their recent works. It would be easy enough to at least show this in a few Klingon missions, without necessarily exploring the same tale.
YOU the player, get to choose which path you will follow - one of honor (House of Martok) or one of dishonor (House of Duras w/ Romulan support). Your decisions change the outcome of the PvE stories, offering you different game play, rewards and accolades.
You have the makings of this in the Path to 2409. Grab Kestrel and make it so!
(I know Cryptic doesn't have the resources for the following but... )
In a more complex game, I would incorporate player choices in PvE and PvP Civil War Missions into an alignment system. Every Klingon should be supporting a faction within the Empire.
When enough player alignments change it impacts politics in the Empire and with the Federation, opening up different missions. The choices of players could even end the war with the Federation, opening up joint operations against the Undine, etc.
3) Have at least SOME story about either Gorn, Orion or Nausicain resistance to KDF rule. SOmeone has to be mad.
Yes! The Empire is not one big happy family like the Federation! Also, race specific missions. Here's one idea:
A Gorn contact gives Gorn players a specific mission, to root out an Undine threat amongst some Klingons. A few missions and intrigue later, it turns out that there is no Undine, and your contact is just mad! Now you're left with a choice, siding with your Gorn contact, or siding with the Klingons (based on NPC dialog in Qo'Nos, there are at least a few Gorn more than happy with Klingon rule). Epic battle royale to follow.
Speaking of race specific, the initial mission should be different. Your first contact should not always be about honor and the glory of the Empire. If you're a Nausicaan, the tone should be much more contemptuous... unless, of course, there is a race specific initial contact... And race specific starting ships.
Perhaps I've gone too far. But there should be missions for Orion players that involves scheming and smuggling and illicit things, missions for the Nausicaan and Gorn dealing with their feelings at being conquered, and missions for the Letheans as mercenaries.
You have two successful models already: "Bringing Down the House" and, more importantly, "Second Star on the Right."
What I want the most are missions that are structured like "Second Star on the Right." Name some McGuffin that some enemy faction has; Feds, Romulans, Terran Empire, Borg, whoever. Let me bombard one of their bases or lay siege to one of their capital ships, then let me beam a raiding party (not an "away team," that bit of Fed nomenclature really needs to go away on the Klingon side) into their base or onto their ship, and let us slaughter our way to the McGuffin and bring it back in triumph.
If they parallel the story arcs on the Federation side only 5 levels earlier, even better. So for example *SPOILER WARNING* Admiral B'vat has what's-his-name Singh cranking out Augmented Gorn? Send us to go kidnap him 5 levels earlier to bring him back for Admiral B'vat. Or maybe send us to wherever the Federation had quarantined the Doomsday Machine to free it up for B'vat to steal. Ten or fifteen levels later, send us across the border into Romulan space to try to steal a copy of their captured Borg technology, or to try to persuade the Hirogen to stab the Romulans in the back and join the Empire. Ten or fifteen levels later, send us to try to assassinated Dr. Jones in his tribble research lab, maybe sending us to the wrong place or something, or send us there 5 levels after the Feds save it to bombard the new tribble homeworld. Around that same level, send us into the Mirror Universe to assist the Klingon/Cardassian Union of that timeline against the resurgent Terran Empire; better yet, do that even earlier, as early as when the Terran Empire starts to show up in exploration missions, thereby explaining why they're at war with us as well as with the Federation.
Basically take every major story arc in the game, identify one part of it that the Klingons either already have a part in or could potentially have a part in, and send us there 5 levels earlier to set it up, or send us there 5 levels later to respond to it.
What I want second-most is house Martok/Worf vs house J'mpok/Duras politics made even more detailed and explicit. We're all supposed to be in a house (or houses) aligned, at least by convenience, with J'mpok, so show us that the pro-Martok Federation accomodationists and anti-militarists are still trying to depose J'mpok, and not all of them for personal reasons, some of them for reasons of conscience. Send us to deal with people who think that breaking the Khitomer Accords was dishonorable. Send us to deal with people who want to make an issue out of the fact that J'mpok benefited from Undine assistance in his rise to power. Challenge the art department to show us Klingon factories and office buildings and city squares, and maybe even hospitals and schools, that are unambiguously recognizably Klingon, and stick us in story arcs that challenge us as to what, exactly, is the honorable warrior to do in a war against Those Who Fight Without Honor?
Edited to add:
What want less of is time travel. Yes, we obviously need to do one story arc involving the attempted seizure of the Guardian of Forever; maybe even send us back to kidnap Kirk off of the Enterprise, which would explain why Spock is in the captain's chair in the matching Federation episode, and have it be B'vat's failure, not ours, that results in the overall mission failing. And then? Let's be done with the time travel thing. I know this is more my personal preference than my speaking for the majority of the fans (although you did ask what we personally wanted), but a little bit of time travel goes a long way. Klingon high command is suspicious of predestination paradoxes and hates time travel in general. Let's keep it that way.
What I want even less than that of is woo-woo. The whole Fek'hiri series felt to me like I was playing an entirely different game, one where fat half-naked man-demons and buxom TRIBBLE she-demons and zombies and ghosts are common enemies. Yes, I know that Star Trek had woo-woo episodes, as far back as "Catspaw." But let's not do any more of that, ever again, okay?
Why is it always earth people time travel back to?
It would be neat to have an episode where we team up with Kahless in his prime. Just reference the novels and lore accordingly to get all the background characters in place.
Also with Klingons dabbling in augmentation again, why not introduce some Klingon super-soldiers who go wrong. They could be cyborgs reverse-engineered from Borg tech or genetic augments that DON'T get corrupted with human DNA this time, allowing you to design some slick, exaggerated Klingons. Y'know, more pronounced ridges and spines. More of an extreme body-type and posture. You could do kindof a John Henry type subplot where J'mpok decides we're obsolete and we must compete with the augments.
Also, Worf very consistently had a Skeletor-looking guy in his holodeck simulations on DS9 and TNG. (It looked like Skeletor because it reused the mask from the He-Man movie for part of its appearances.) I bet you could mine that into a cool enemy for the Klingons. (Maybe a race whose psychic powers allowed them to continue animating their dead bodies. Or just one guy. We really only have indication of one guy who looked like that.)
If you could make the perfect KDF mission, what would you make?
Gozer
Hi all, hello Gozer,
This is just one idea for a basic story arc for a KDF PvE mission, please feel free to comment and, I hope you like it.
Act #1.
Player is contacted by one of the NPC's and told that a small number of workers have rebelled on a deuterium mining facility located on one of the planets in the Mempa Sector, Pi Canis Sector Block.
A transport vessel was stolen and was last seen heading towards the Xarantine Sector, presumably heading towards Federation space to seek aid from Starfleet.
Player is told to track down the transport vessel, intercept, disable the ship and beam aboard to take prisoners as well as retrieve the ships cargo. Then bring the criminals and the cargo back to Qonos. The prisoners will go to trial, and the cargo is to be delivered back to the deuterium mining facility.
/Edit
The player should also be informed that the cargo should be secured under the strictest quarantine procedures and not to be opened, should the player later try to scan the cargo, the player will find that the alloy in which the container is made out of, is immune to the players ships internal sensors.
Act #2.
Player arrives in the Hromi Sector and is prompted by a science officer to scan for a warp trail, locking on to the unique exhaust waste left in sector space by the old transport vessel which was stolen. A mini game pops up (scanning mini game would be fine, but something better would be cool), and if successful in completing the mini game the player is directed to a planet in the Xarantine Sector. If unsuccessful at completing the mini game, the player must search for the transport manually by visiting all planets in the Xarantine Sector until the Transport is located (If possible the transport could end up in a different location every time the mission is started).
/Edit
It would be cool if the player could be loaded to their Bridge automatically after talking to the science officer, to play through a type of mini game, allowing the player to track down the transport vessel, as there are very few, if any missions that make use of the players ship interior.
Act #3.
As soon as the player has tracked down the fleeing criminals and entered the system in which the transport is located. A tactical officer reports that he has scanned the transport and it appears that the port plasma distribution manifolds have failed, resulting in engine failure and suggests to the player that these criminals are fools to try to run from the Empire. Also strongly suggesting that the player should transport their cargo over while their shields are down and destroy their ship (which, if the player takes this recommendation and destroys the transport vessel, the mission fails, resulting in a restart).
Player is then given a dialogue option to choose from, either taking the tactical officers recommendation or telling the tactical officer by name that he or she is loosing sight of the Way of the Warrior, stating "I have my orders, you have mine, now obey my orders or I'll have you transported into the dark cold of space!".
Whether the player chooses to go with the tactical officers recommendation or go with his or her orders, it doesn't matter, once the player has chosen the dialogue option, the science officer then informs the player that the transport has sent out a distress signal.
Science Officer - "Captain, we got here to late, a coded transmission has been sent from the transport vessel. I'm sorry Captain, I can't tell you if the transmission has been intercepted, but recommend that we proceed with caution (or alternatively "proceed with haste")".
Act #4.
Player disables the transports shields and attempts to beam out the cargo, but is informed that the attack upon the transport vessel caused a radiation leak aboard the transport which is preventing a target lock. The player then beams over with his or her team to a section of the transport unaffected by the radiation, unfortunately as soon as you arrive aboard the transport vessel, you are then informed by an officer on your ship that a Federation Cruiser has arrived in the system and told that your officer in command is cloaking the players ship.
Player then has to make his or her way to the location of the radiation leak, bypassing security doors locking the player out by either using force or a computer terminal, fix the radiation leak (cue mini game) and clear up the radiation without passing out, while also disabling any rebel workers (who stole the transport) along the way, preparing them for beam out.
When the player secures the radiation leak, Starfleet Officers beam over to the transport very close to the players location and the player is ordered to surrender. Player obviously will not surrender (Klingons ftw) and fights to the death, defeating at least 3 out of 4 waves of enemy combatants, during the 4th wave you are informed by one of your officers aboard your ship that they have the cargo as well as the criminals.
Act #5.
Player back aboard his or her cloaked ship finds the Starfleet cruiser idle, player can then choose to engage the enemy ship (if chosen initiates a countdown for Starfleet re-enforcements to arrive) or the player can choose to leave the system and complete the mission after returning the cargo as well as transporting the prisoners back to Qonos, but when returning the cargo back to the planet from where it originated, you find something is not quite as it should be.
/Edit
It would be cool if the player could be loaded to their Bridge automatically after leaving the system in which the player has raided the transport vessel and acquired the prisoners as well as the cargo. The mission could then make use of the ships interior brig, and the player could question the prisoners to reveal some facts about what happened on the planet in which they rebelled and possibly the cargo that they were transporting.
I would love to see something along the lines of two part missions, that is where it starts on one faction and ends on the other. Or perhaps a Rashomon-style retelling of a classic mission for players but this time told from the perspective of the opposing faction.
The biggest surprise I had in the defari sector was that there was no cross-faction interaction. It would have been great if, while in the sector, you could be randomly hailed by a trash-talking NPC member of the other side--or a couple of DSE might have been nice. Or perhaps some sort of DSE, that mid-fight turns into a fight the 3rd faction. Or as a better surprise a DSE, where the other faction flies in to save the day at the end. One of the best endings of a Star trek episode was one in which the heroes were facing down the big bad and all of a sudden all of these klingon ships decloak and star beating the stuffing out of the enemy.
What I suppose I'm saying is that I'm hungry for meaning to the war beyond Us and Them. I want time to march on. The game is capped with "The March to 2409" In three months it will be a new year, what have the last two years of war done? What is in store in 2411?
Just wanted to start a thread in here to see what you guys might want to see in the way of KDF PVE missions...
If you could make the perfect KDF mission, what would you make?
Gozer
I don't have any specific ideas but I would like to see the reasons the Orions, Naucicans, Gorn, and Lethians are working so closely with the Klingons now. Maybe go into the backstory of how that relationship works and maybe even have a littler internal strife between races.
Things that I would be looking for in future KDF PvE missions:
Multiple parts (pretty basic)
Occasional branching dialogue or even a short mission tree. (we had some examples of the dialogue part with the first contact diplo missions and one of the Breen missions)
More inter-House or inter-Species conflict or tension (the Houses are always jockeying for position and elements of the conquered races are probably very unhappy with the Klingons)
More with the Fek'irhy: they're a great enemy, I say use 'em!
More war-side missions.
Missions that explore the other faction races, at least a little bit. I know that'll be a hard sell if you have to run things past CBS, but we've already seen into the Orions a little bit during Enterprise.
Mission arcs that -feel- like a Klingon epic.
1. take out resistance movements and rebels within the empire
2. check in on a small unauthorized mining operation in klingon territory, conquer them, deeming it ad the colonists subject to the empire
3. check up on a band of rebel mining colonies in the outer borders of the empire
4. a swarm of alien organisms is invading a klingon terraform colony. you must stop them
5. a comet is passing by a planetary system with a klingon colony on one, and a small base on another. the comets trail has left death in its wake as it passed the base, and is in the path of the colony planet. you must intercept and destroy the comet before millions of klingon civilians die.
6. you receive word that a klingon planet in the remote boarders has been rumored to live in the hidden regions of the planet. This was once thought to just be stories, but now, as targ farming has increased in demand, breeders needed to expand their land. now targs and farmers are vanishing in the night. Investigate, hunt down the beast and destroy it. capture if possible (you get a caged beast as a trophy for this mission-if alive. you get to mount its skull or tusks --if destroyed)
7. there are reports that a ship crash landed on an colonized klingon world. upon investigating the wreckage, there are no bodies.. track the survivors and find out what drove them into hiding in the nearby crystal caverns
8. a plague has ensnared a klingon outpost. you are ordered to destroy the base and ensure they obey the quarantine conditions. if they fight back and try to escape, destroy them.
9. a ferengi ship has been seen looting klingon colonies. hunt down the ship and destroy it.
10. an unknown vessel is attacking a newly forged klingon training camp, eradicating structures from orbit. They claim it is their planet. drive them out of the system and reclaim the planet. board the ship if necessary. (sheliak)
Personally ... I think a bit of good old fashioned conquest would be nice. Some possible options would be:
Rekindle the Klingon-Federation War and add some story to the already announced patrols/raids in Pi Canis. Attacking enemy supply lines, escorting an allied freighter convoy, scouting hostile territory ... you could do an entire little campaign that culminates in a big battle for a starbase or some Starfleet Admiral's flagship.
Or: Subjugate some alien species. From the first strike against the other species' forward defenses to the final battle for orbital supremacy right to beaming down and occupying the capital city palace.
A variant of this could be the suppression of Anti-Klingon activities within territories already part of the Empire. Maybe a group of Gorn secessionists backed by someone in the Hegemony's royal court is attempting a coup or wants to incite rebellion in the population. It's up to the player to investigate where these terrorists get their weapons from (Romulans? Undine? Section 31?) and execute their leaders.
Yet another angle of internal conflict would be a conflict between two (or more) noble Houses. This has already been touched in "Bringing down the House", but of course this is a rather important aspect of Klingon culture that can still be expanded. If this is in any way possible, perhaps script the mission in a way that it allows multiple outcomes, depending on the player's choices.
Of course it would also be nice to have some Gorn-, Orion- or Nausicaan-specific missions in the game, but as much as this would enrich the respective species' gameplay I don't think it can be justified to dedicate resources to something limited to a single race. However, perhaps in the future there could be a way to give random missions a unique "touch", such as non-Klingon players not receiving all of their missions from Klingon contacts but ones from their own species, complete with different dialogue to reflect the respective culture.
What I personally don't want to see is more time travel. Just like the mirror universe, time travel is a classic plot device that needs to be used scarcely, lest it looses its distinctiveness.
There definitely should be missions that explore the interactions of the Klingon Empire with the vassal states (Gorn, Orion, Nausiccan, Lethean). They don't need to be specific to the PC's race as any KDF could do them. But a nice twist would be giving the PC an option to either carry out their orders, or to secretly betray J'mpok and aid the resistance instead.
To give an example, maybe the PC is ordered to seek out and destroy a Gorn resistance group. There is a ground conflict that sends the resistance leader escaping in a Gorn ship which the PC has to disable. A Gorn PC could choose to carry out their orders, or to help the Gorn escape by destroying a rival KDF force trying to steal the glory. A Klingon or other PC race would have the same choice, but perhaps a different motive for helping the Gorn escape.
Aside from that, I agree we need more House-vs-House, Undine, and Romulan conflicts. Lots of raiding missions. And more fodder for the war against the Federation. I really like the idea of tying these in with some of the existing Fed missions, to get the other side of the equation.
1. A string of dailies that involve a faction grind for three different houses. Reaching high enough honor within a house can yield decent rewards that will benefit either a Science, Engineer, or Tactical officer depending on which house you choose. However this will leave you with enemies within the other houses. This will open a new form of PVP within the Klingon faction. Fighting members of the opening houses. A way to offer some rewards for dueling other people within the KDF. These duels could be part of the faction grind for defeating members of the opposing houses. And a lot of these fights can happen on newly opened areas of Qo'noS making the Klingon home world more interesting.
2. A series of quests the delve into the history of the Klingons as well as why the Klingons are at war with the Feds again.
3. A quest involving the history of the Bat'leth that opens up a new grind to level your proficiency with this weapon. Ultimately giving a person the title of Sword master. Adding new abilities that only a player who has achieved Sword master could use. and making your Bat'leth abilities more powerful. As well as offering Bat'leths that are green.blue and purple qualities. Offering enhanced dmg buffs, stats. Also have Bat'leths with different skins so the more powerful Bat'leths look more bad TRIBBLE then other ones. (this could tie into giving Klingons a crafting system. giving a Klingon the ability to become a Bat'leth crafting master.) Create an item that allows us to sharpen our blades offering a minor dmg buff for a certain amount of time. The sharpening stone would be consumed on use. The Bat'leth is such an important part of the Klingon history and has really taken a backseat so far. Perhaps offering a few dailies to level your proficiency that takes you to different parts of Qo'noS to fight various creatures or people. If you are currently leveling your Bat'leth this could open a new Bat'leth specific daily within the grind for house faction I mentioned above. Someone could contact you having heard of your Bat'leth abilities and asks you to take care of "something" for them. The reward could be faction points as well as a new Bat'leth. This idea has a lot of great "Non player leveling" opportunities that STO really needs.
4. Targ breeding. I know it has been mentioned as already a possibility. But structure it similarly to my Bat'leth idea. Not only feeding various Tribbles to create various breads but also have some sort of skill grind to have better control over your animals and allow players who have achieved the title of Targ Master to use them as weapons adding a pet ability bar to the UI with various attacks. You should not be allowed to be both a Targ master and a Bat'leth master at the same time.
5. Have some new achievements that are Klingon specific. Great feats of strength. Very hard to do achievements. What, I am not sure. You guys figure that out. But offer cool rewards for doing so.
6. Add something involving the 2nd Rite of Ascension.
7. Anything Klingons vs Romulen.
8. More KDF VS Borg.
9. Rescuing fellow KDFs from Fed detention.
10. A quest involving Kahless somehow, maybe he could reappear again in the lava caves on the planet of Boreth during a mission that sends you there.
i would like some gorn m issions centered around their search of the proto reptilian race. their are alot of mention to this in early fed missions i would like to see this through the gorn's eyes
Let us enter sol sys via transwarp (surprise attack :P not like in the end of beta event)
and blow up the spacedock.
Fight vs. real players not NPC´s of course.
Resolving a conflict between Klingon houses. Listen to their Bards to understand the "truth" behind their conflict.
A mission where you protect the Chancellor as he inspects the frontline, and uncover an Undine conspiracy.
A mission where you have to inspect the activities of a Klingon General that has proven incompetent but for political reasons can't be easily replaced. Find out why his troops remain loyal to him - can you turn them, or do you have to provoke a duel with him to end his command?
A series of mission over the Federation-Klingon war that kinda advances the story of the war itself. Moving deeper into Federation territory, conquering a planett hat the Klingons think of as theirs for a long time. (Maybe revisit the planet where Nog lost his leg - it seems that was one of those "ancient" claims.)
Also a series of missions that involve the Undine threat within Federation ranks. (My idea would be to use the Chancellor-Inspection storyline as base. An Undine among the KDF works together with an Undine in Starfleet to set a trap. In follow-up missions, you follow this lead into Federation space and uncover a major cell of Undine, taking the head of their leader for the Chancellor and the rest for Starfleet to clean up - making the Federation more aware of the threat that is the cause of the war in the first place.)
Do a little more with the Orions, Gorn and Naucassian. Quell a Gorn uprising, help the Naucassian out against a local foe, support the Orion Crime syndicate activities (or end them, because they are dishonorable?)
A series of missions involving the Romulans. House Duras wants to rekindle the relationship, House Martok mistruts them. Solve this conflict. Possibly help a Romulan splinter colony to get free from the Romulans.
Modify the Nemesis system for Champions to work for the Klingons, but rather than a single nemesis it is a rival House; and it can be used when then Romulans are introduced.
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As for a specific mission; something that forces a Klingon captain to choose between the good of the Empire and their own personal Honor; with the mission completable either way and with different accolades/trophies and responses for the results.
EDIT: I'll sleep on it and add more later because I'm really tired, lol:cool:
The thing the klingon do is conquer, so id like a story or even a general mission type that is repeatable to focus around invading and conquering a star system.
Perhaps you and a small fleet of npc ships have to first attack a group of aliens in a space section with a large space battle, then you move onto another space section that involves disabling their outer defence network, then you move onto their inner perimeter and board one of their orbital control stations. do some damage inside, disable the remainder of their defence grid.
you then beam down to the plant and go on a slaughter and rampage mission before locating their leaders and executing them.
Make it a actual mission type and it can be repeatable just with different aliens each time, and different map layouts like the star clusters.
If it has to be a one off story then do the same thing but against either the breen/federation or romulans and adjust the story to make it more personal.
Perhaps not so much a PVE mission but more a PVE environment, I would like the opportunity to have more hand-to-hand/melee weapon fights. Some sort of Bat'leth arena or "death sports" colosseum would be a nice edition to the Great Hall. Or totally out there, how about some sort of switch in ground pvp for "Melee only" disabling kits and ranged weapons.
I would like to see some romulan missions, after all the klingon have been harassing them for awhile in the timeline, and a romulan/klingon neutral zone sector would be nice too. The klingon empire is woefully small at the moment.
Maybe some hirogen stories as well. Hunter vs. warrior.
Some insurection stories for the gorn, nausicaan, and orion would be nice too. The gorn and nausicaan weren't exactly willing participants to the empire and the orion could have some missions where you try foiling one of their manipulation plots.
Definately some undine stories, after all they are a pivital factor for the state of affairs of the varius superpowers. On the topic of undine stories I felt that the new episodes in the pelia sector are basically just carbon copies of the feds with some text difference and don't really fell like things the klingon would do.
Comments
2) Do something with that whole Felknr storyline. Don't you dare leave us hanging.
3) Have at least SOME story about either Gorn, Orion or Nausicain resistance to KDF rule. SOmeone has to be mad.
4) Many storylines about a stalemate developing with the romulans (you kind of have to start to do that if you ever want to have a romulan faction because the kdf should be able to roll right over them).
These are good ideas, it would be nice to see some mission that include Gorn, Nausicaan, Orion, and Lethean locales. Maybe these are colonies, outposts, military stations etc. It would be good for immersion to beam down to a planet/station and have it populated primarily by one kind of KDF race (kind of like Defera).
you walk up to those 2 story tellers outside of the big hall on Quonos and they tell you pretty much the story of "The path to 2409" or that STO Book you guys made, just from a pure Klingon perspective, and while they tell you the Story you actually get to PLAY it. As in imagining it or as a Flashback kind of thing.
This would give the answers to why there even is a War between Fed's and KDF (i know when the game came out that was one of the most asked questions by my friends) and also give you the unique perspective of the Klingon side of things.
Also the reason why Gorn, Orions and Nausicans are part of the KDF now... (i believe the Gorn homeworld was invaded or something? havent realy all the info yet, if i would ever do this myself with UGC i have a lot of reading to do first ^^ ).
...of course Klingons are known to exegerate in their Storytelling which means more enemies to kill ^^
One mission could have the KDF PCs raid a Romulan operation (perhaps in Gamma Orionis, since we know they have ships skulking there) to obtain/steal thier research on anti-Undine medication in preparation to an impeding Anti-Undine offensive.
Then Klingons PCs could be put in charge of that anti-Undine mission where they discover a locale where the people the Undine have been replacing are emprisoned. So, the KDF PCs go in and spring those people out; at the same time perhaps identifying amongst the prisoners people that should not be prisoners, thus hinting at the identies of Undine infiltrators.
And amongst those is Akira Sulu! The Sulu in the STF wasn't Sulu, but actually Undine imposter Sulu! Meaning that there could be a way to bring him back to Earth Spacedock (because shoving Sulu out into an STF and replacing him with that nobody Commander Winters was the Worst. Idea. Ever. Please fix it).
What could follow up next could be a mission based off Akira Sulu's successful escape from KDF imprisonment due to Section 31 operatives springing him out to learn what intel he might have on the Undine. The KDF PCs could follow after them and end up confronting a squadron lead by U.S.S. Kirk serving as their main antagonist while Franklin Drake and his subodinates successfully spirit Sulu away - it doesn't end up being a victory for the KDF PCs there, but it's not like B'vat hasn't done the same to Fed PCs, and KDF PCs being confronted by Security Chief Miral Paris could be interesting.
Another perhaps idea worthy of pursuit would be to have the KDF PCs investigate on one of the of the highly-placed Undine infiltrators they identified from amongst the prisoners and attempt to oust him from his position of power, perhaps with the assistance of the genuine article at thier side.
I also think it would be nice to see more thematically themed mission putting weight on the new disparity between the races comprising the KDF. Perhaps PCs could interact with Nausicaans as the latter work to do piracy to disrupt the Federation's supply lines. Perhaps the PCs could also interact with the Orions, their smuggling runs and slavery rings to showcase thier interaction with that race furthermore (we've never seen Melanie Di'an either - might be nice to have that figure manifest actively) and there's of course also the matter of the Gorn and how they're coping with their new status alongside the Klingon and their royalty answering to another power - any friction could help create stories along those lines.
Also, the Fed missions on the Romulan front ended with the Swords of Sharien being revealed as Borgified Mogai Escorts - an offshoot story of the Borg-modified Star Trek 2009 Narada. After the big incident the klingons (Worf included) had with the Narada it seems doubtful that the Klingons would go and leave such an issue alone (and I also highly doubt the Romulans research in the matter is over, especially with one of the Season 2 missions in Gamma Orionis featuring them - and the Iconians at the very end).
That's all for now. Besides, I want to keep some of my ideas for when the UGC can come out. However, only you, Gozer, have the power to help Sulu return to Admiral Quinn's office! (I'm dead serious)
The carriers don't cloak, and likely neither will all of the Gorn/Naussican/Orion ships, so making stealth-mandatory missions probably wouldn't work.
Great ideas Dakota and Staran. I especially like Staran's #3. Some great RP potential there for G, O, or N KDF players who may have to go up against their own kind.
As for a reply to Gozer...
I myself am new to the KDF, four characters with various Lt. Cmdr ranks, so I haven't played through all the missions that exist yet (but my understanding is that there aren't many anyway... ) so I hope I don't step on what's already there, but here goes...
1) Playing a Klingon... I don't know much about the KDF. I mean I'm mostly familiar with TOS and early TNG/DS9 and what's been in the movies. I have to admit I'm ignorant to the Glorious Klingon History. So I guess I would like missions that explored being a Klingon.
2) A mission that explains why do TNG Klings have skull ridges, but TOS ones do not?
3) Visit/Explore the Klingon Ice Prison Planet (the name escapes me). Maybe there's an fugitive we have to re-capture. Maybe there was some sort of local overthrow of the guards and we have to return order with an iron fist. The later would give opportunity/excuse to fight against many various races all in one mission including named games races, and generic "aliens".
4) Fed spies have captured some new Klingon cloak tech and you've got to stop them and get it back!
5) Help/Defend KDF Scientists doing Glommer Research, that leads to player being able to breed Glommers.
6) Mission Arc: New Planet. Have a planet on the outskirts of the Klingon Space, it can be an old/small Fed or Romulan colony, or make up a new race. Our Captain gets involved with the "assimilation" of this planet into the Klingon Empire. You can start the story line at several points: either at the beginning where we're actually part of the initial fighting to overthrow whatever local government/defenses are there; perhaps in the middle where the system has already been annexed and you just have to go down and "Explain" things to the locals, or clean-up - The already in place KDF garrison needs some assistance with this one town...
In addition I would love to see any missions the flesh out the developments that lead to War between the Gorn and Klingons and eventually the Federation and the Klingons. If I get more time I will post more in depth on both of these.
A mission to make my BoPs wings stay down.
2. Hit and run scenarios. Look to DS9 episodes for inspiration.
3. Klingons are honorable - cast us in this role. The Deferi bit about the Klingons paying an ancient blood debt was very clever and did a lot to draw me into the weekly missions. Have enemies dishonor us, betray us, and show that they are the scheming, manipulative, honorless adversaries who deserve to die.
4. Consider tying some of the Klingon PvE content in with the Federation content. For example, the Federation storyline demonstrates that the Romulans have been aggressively utilizing Borg technology in their recent works. It would be easy enough to at least show this in a few Klingon missions, without necessarily exploring the same tale.
Thanks for engaging the community!
YOU the player, get to choose which path you will follow - one of honor (House of Martok) or one of dishonor (House of Duras w/ Romulan support). Your decisions change the outcome of the PvE stories, offering you different game play, rewards and accolades.
You have the makings of this in the Path to 2409. Grab Kestrel and make it so!
(I know Cryptic doesn't have the resources for the following but... )
In a more complex game, I would incorporate player choices in PvE and PvP Civil War Missions into an alignment system. Every Klingon should be supporting a faction within the Empire.
When enough player alignments change it impacts politics in the Empire and with the Federation, opening up different missions. The choices of players could even end the war with the Federation, opening up joint operations against the Undine, etc.
Yes! The Empire is not one big happy family like the Federation! Also, race specific missions. Here's one idea:
A Gorn contact gives Gorn players a specific mission, to root out an Undine threat amongst some Klingons. A few missions and intrigue later, it turns out that there is no Undine, and your contact is just mad! Now you're left with a choice, siding with your Gorn contact, or siding with the Klingons (based on NPC dialog in Qo'Nos, there are at least a few Gorn more than happy with Klingon rule). Epic battle royale to follow.
Speaking of race specific, the initial mission should be different. Your first contact should not always be about honor and the glory of the Empire. If you're a Nausicaan, the tone should be much more contemptuous... unless, of course, there is a race specific initial contact... And race specific starting ships.
Perhaps I've gone too far. But there should be missions for Orion players that involves scheming and smuggling and illicit things, missions for the Nausicaan and Gorn dealing with their feelings at being conquered, and missions for the Letheans as mercenaries.
What I want the most are missions that are structured like "Second Star on the Right." Name some McGuffin that some enemy faction has; Feds, Romulans, Terran Empire, Borg, whoever. Let me bombard one of their bases or lay siege to one of their capital ships, then let me beam a raiding party (not an "away team," that bit of Fed nomenclature really needs to go away on the Klingon side) into their base or onto their ship, and let us slaughter our way to the McGuffin and bring it back in triumph.
If they parallel the story arcs on the Federation side only 5 levels earlier, even better. So for example *SPOILER WARNING* Admiral B'vat has what's-his-name Singh cranking out Augmented Gorn? Send us to go kidnap him 5 levels earlier to bring him back for Admiral B'vat. Or maybe send us to wherever the Federation had quarantined the Doomsday Machine to free it up for B'vat to steal. Ten or fifteen levels later, send us across the border into Romulan space to try to steal a copy of their captured Borg technology, or to try to persuade the Hirogen to stab the Romulans in the back and join the Empire. Ten or fifteen levels later, send us to try to assassinated Dr. Jones in his tribble research lab, maybe sending us to the wrong place or something, or send us there 5 levels after the Feds save it to bombard the new tribble homeworld. Around that same level, send us into the Mirror Universe to assist the Klingon/Cardassian Union of that timeline against the resurgent Terran Empire; better yet, do that even earlier, as early as when the Terran Empire starts to show up in exploration missions, thereby explaining why they're at war with us as well as with the Federation.
Basically take every major story arc in the game, identify one part of it that the Klingons either already have a part in or could potentially have a part in, and send us there 5 levels earlier to set it up, or send us there 5 levels later to respond to it.
What I want second-most is house Martok/Worf vs house J'mpok/Duras politics made even more detailed and explicit. We're all supposed to be in a house (or houses) aligned, at least by convenience, with J'mpok, so show us that the pro-Martok Federation accomodationists and anti-militarists are still trying to depose J'mpok, and not all of them for personal reasons, some of them for reasons of conscience. Send us to deal with people who think that breaking the Khitomer Accords was dishonorable. Send us to deal with people who want to make an issue out of the fact that J'mpok benefited from Undine assistance in his rise to power. Challenge the art department to show us Klingon factories and office buildings and city squares, and maybe even hospitals and schools, that are unambiguously recognizably Klingon, and stick us in story arcs that challenge us as to what, exactly, is the honorable warrior to do in a war against Those Who Fight Without Honor?
Edited to add:
What want less of is time travel. Yes, we obviously need to do one story arc involving the attempted seizure of the Guardian of Forever; maybe even send us back to kidnap Kirk off of the Enterprise, which would explain why Spock is in the captain's chair in the matching Federation episode, and have it be B'vat's failure, not ours, that results in the overall mission failing. And then? Let's be done with the time travel thing. I know this is more my personal preference than my speaking for the majority of the fans (although you did ask what we personally wanted), but a little bit of time travel goes a long way. Klingon high command is suspicious of predestination paradoxes and hates time travel in general. Let's keep it that way.
What I want even less than that of is woo-woo. The whole Fek'hiri series felt to me like I was playing an entirely different game, one where fat half-naked man-demons and buxom TRIBBLE she-demons and zombies and ghosts are common enemies. Yes, I know that Star Trek had woo-woo episodes, as far back as "Catspaw." But let's not do any more of that, ever again, okay?
It would be neat to have an episode where we team up with Kahless in his prime. Just reference the novels and lore accordingly to get all the background characters in place.
Also with Klingons dabbling in augmentation again, why not introduce some Klingon super-soldiers who go wrong. They could be cyborgs reverse-engineered from Borg tech or genetic augments that DON'T get corrupted with human DNA this time, allowing you to design some slick, exaggerated Klingons. Y'know, more pronounced ridges and spines. More of an extreme body-type and posture. You could do kindof a John Henry type subplot where J'mpok decides we're obsolete and we must compete with the augments.
Also, Worf very consistently had a Skeletor-looking guy in his holodeck simulations on DS9 and TNG. (It looked like Skeletor because it reused the mask from the He-Man movie for part of its appearances.) I bet you could mine that into a cool enemy for the Klingons. (Maybe a race whose psychic powers allowed them to continue animating their dead bodies. Or just one guy. We really only have indication of one guy who looked like that.)
Hi all, hello Gozer,
This is just one idea for a basic story arc for a KDF PvE mission, please feel free to comment and, I hope you like it.
Act #1.
Player is contacted by one of the NPC's and told that a small number of workers have rebelled on a deuterium mining facility located on one of the planets in the Mempa Sector, Pi Canis Sector Block.
A transport vessel was stolen and was last seen heading towards the Xarantine Sector, presumably heading towards Federation space to seek aid from Starfleet.
Player is told to track down the transport vessel, intercept, disable the ship and beam aboard to take prisoners as well as retrieve the ships cargo. Then bring the criminals and the cargo back to Qonos. The prisoners will go to trial, and the cargo is to be delivered back to the deuterium mining facility.
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The player should also be informed that the cargo should be secured under the strictest quarantine procedures and not to be opened, should the player later try to scan the cargo, the player will find that the alloy in which the container is made out of, is immune to the players ships internal sensors.
Act #2.
Player arrives in the Hromi Sector and is prompted by a science officer to scan for a warp trail, locking on to the unique exhaust waste left in sector space by the old transport vessel which was stolen. A mini game pops up (scanning mini game would be fine, but something better would be cool), and if successful in completing the mini game the player is directed to a planet in the Xarantine Sector. If unsuccessful at completing the mini game, the player must search for the transport manually by visiting all planets in the Xarantine Sector until the Transport is located (If possible the transport could end up in a different location every time the mission is started).
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It would be cool if the player could be loaded to their Bridge automatically after talking to the science officer, to play through a type of mini game, allowing the player to track down the transport vessel, as there are very few, if any missions that make use of the players ship interior.
Act #3.
As soon as the player has tracked down the fleeing criminals and entered the system in which the transport is located. A tactical officer reports that he has scanned the transport and it appears that the port plasma distribution manifolds have failed, resulting in engine failure and suggests to the player that these criminals are fools to try to run from the Empire. Also strongly suggesting that the player should transport their cargo over while their shields are down and destroy their ship (which, if the player takes this recommendation and destroys the transport vessel, the mission fails, resulting in a restart).
Player is then given a dialogue option to choose from, either taking the tactical officers recommendation or telling the tactical officer by name that he or she is loosing sight of the Way of the Warrior, stating "I have my orders, you have mine, now obey my orders or I'll have you transported into the dark cold of space!".
Whether the player chooses to go with the tactical officers recommendation or go with his or her orders, it doesn't matter, once the player has chosen the dialogue option, the science officer then informs the player that the transport has sent out a distress signal.
Science Officer - "Captain, we got here to late, a coded transmission has been sent from the transport vessel. I'm sorry Captain, I can't tell you if the transmission has been intercepted, but recommend that we proceed with caution (or alternatively "proceed with haste")".
Act #4.
Player disables the transports shields and attempts to beam out the cargo, but is informed that the attack upon the transport vessel caused a radiation leak aboard the transport which is preventing a target lock. The player then beams over with his or her team to a section of the transport unaffected by the radiation, unfortunately as soon as you arrive aboard the transport vessel, you are then informed by an officer on your ship that a Federation Cruiser has arrived in the system and told that your officer in command is cloaking the players ship.
Player then has to make his or her way to the location of the radiation leak, bypassing security doors locking the player out by either using force or a computer terminal, fix the radiation leak (cue mini game) and clear up the radiation without passing out, while also disabling any rebel workers (who stole the transport) along the way, preparing them for beam out.
When the player secures the radiation leak, Starfleet Officers beam over to the transport very close to the players location and the player is ordered to surrender. Player obviously will not surrender (Klingons ftw) and fights to the death, defeating at least 3 out of 4 waves of enemy combatants, during the 4th wave you are informed by one of your officers aboard your ship that they have the cargo as well as the criminals.
Act #5.
Player back aboard his or her cloaked ship finds the Starfleet cruiser idle, player can then choose to engage the enemy ship (if chosen initiates a countdown for Starfleet re-enforcements to arrive) or the player can choose to leave the system and complete the mission after returning the cargo as well as transporting the prisoners back to Qonos, but when returning the cargo back to the planet from where it originated, you find something is not quite as it should be.
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It would be cool if the player could be loaded to their Bridge automatically after leaving the system in which the player has raided the transport vessel and acquired the prisoners as well as the cargo. The mission could then make use of the ships interior brig, and the player could question the prisoners to reveal some facts about what happened on the planet in which they rebelled and possibly the cargo that they were transporting.
The biggest surprise I had in the defari sector was that there was no cross-faction interaction. It would have been great if, while in the sector, you could be randomly hailed by a trash-talking NPC member of the other side--or a couple of DSE might have been nice. Or perhaps some sort of DSE, that mid-fight turns into a fight the 3rd faction. Or as a better surprise a DSE, where the other faction flies in to save the day at the end. One of the best endings of a Star trek episode was one in which the heroes were facing down the big bad and all of a sudden all of these klingon ships decloak and star beating the stuffing out of the enemy.
What I suppose I'm saying is that I'm hungry for meaning to the war beyond Us and Them. I want time to march on. The game is capped with "The March to 2409" In three months it will be a new year, what have the last two years of war done? What is in store in 2411?
I don't have any specific ideas but I would like to see the reasons the Orions, Naucicans, Gorn, and Lethians are working so closely with the Klingons now. Maybe go into the backstory of how that relationship works and maybe even have a littler internal strife between races.
Multiple parts (pretty basic)
Occasional branching dialogue or even a short mission tree. (we had some examples of the dialogue part with the first contact diplo missions and one of the Breen missions)
More inter-House or inter-Species conflict or tension (the Houses are always jockeying for position and elements of the conquered races are probably very unhappy with the Klingons)
More with the Fek'irhy: they're a great enemy, I say use 'em!
More war-side missions.
Missions that explore the other faction races, at least a little bit. I know that'll be a hard sell if you have to run things past CBS, but we've already seen into the Orions a little bit during Enterprise.
Mission arcs that -feel- like a Klingon epic.
2. check in on a small unauthorized mining operation in klingon territory, conquer them, deeming it ad the colonists subject to the empire
3. check up on a band of rebel mining colonies in the outer borders of the empire
4. a swarm of alien organisms is invading a klingon terraform colony. you must stop them
5. a comet is passing by a planetary system with a klingon colony on one, and a small base on another. the comets trail has left death in its wake as it passed the base, and is in the path of the colony planet. you must intercept and destroy the comet before millions of klingon civilians die.
6. you receive word that a klingon planet in the remote boarders has been rumored to live in the hidden regions of the planet. This was once thought to just be stories, but now, as targ farming has increased in demand, breeders needed to expand their land. now targs and farmers are vanishing in the night. Investigate, hunt down the beast and destroy it. capture if possible (you get a caged beast as a trophy for this mission-if alive. you get to mount its skull or tusks --if destroyed)
7. there are reports that a ship crash landed on an colonized klingon world. upon investigating the wreckage, there are no bodies.. track the survivors and find out what drove them into hiding in the nearby crystal caverns
8. a plague has ensnared a klingon outpost. you are ordered to destroy the base and ensure they obey the quarantine conditions. if they fight back and try to escape, destroy them.
9. a ferengi ship has been seen looting klingon colonies. hunt down the ship and destroy it.
10. an unknown vessel is attacking a newly forged klingon training camp, eradicating structures from orbit. They claim it is their planet. drive them out of the system and reclaim the planet. board the ship if necessary. (sheliak)
Rekindle the Klingon-Federation War and add some story to the already announced patrols/raids in Pi Canis. Attacking enemy supply lines, escorting an allied freighter convoy, scouting hostile territory ... you could do an entire little campaign that culminates in a big battle for a starbase or some Starfleet Admiral's flagship.
Or: Subjugate some alien species. From the first strike against the other species' forward defenses to the final battle for orbital supremacy right to beaming down and occupying the capital city palace.
A variant of this could be the suppression of Anti-Klingon activities within territories already part of the Empire. Maybe a group of Gorn secessionists backed by someone in the Hegemony's royal court is attempting a coup or wants to incite rebellion in the population. It's up to the player to investigate where these terrorists get their weapons from (Romulans? Undine? Section 31?) and execute their leaders.
Yet another angle of internal conflict would be a conflict between two (or more) noble Houses. This has already been touched in "Bringing down the House", but of course this is a rather important aspect of Klingon culture that can still be expanded. If this is in any way possible, perhaps script the mission in a way that it allows multiple outcomes, depending on the player's choices.
Of course it would also be nice to have some Gorn-, Orion- or Nausicaan-specific missions in the game, but as much as this would enrich the respective species' gameplay I don't think it can be justified to dedicate resources to something limited to a single race. However, perhaps in the future there could be a way to give random missions a unique "touch", such as non-Klingon players not receiving all of their missions from Klingon contacts but ones from their own species, complete with different dialogue to reflect the respective culture.
What I personally don't want to see is more time travel. Just like the mirror universe, time travel is a classic plot device that needs to be used scarcely, lest it looses its distinctiveness.
To give an example, maybe the PC is ordered to seek out and destroy a Gorn resistance group. There is a ground conflict that sends the resistance leader escaping in a Gorn ship which the PC has to disable. A Gorn PC could choose to carry out their orders, or to help the Gorn escape by destroying a rival KDF force trying to steal the glory. A Klingon or other PC race would have the same choice, but perhaps a different motive for helping the Gorn escape.
Aside from that, I agree we need more House-vs-House, Undine, and Romulan conflicts. Lots of raiding missions. And more fodder for the war against the Federation. I really like the idea of tying these in with some of the existing Fed missions, to get the other side of the equation.
2. A series of quests the delve into the history of the Klingons as well as why the Klingons are at war with the Feds again.
3. A quest involving the history of the Bat'leth that opens up a new grind to level your proficiency with this weapon. Ultimately giving a person the title of Sword master. Adding new abilities that only a player who has achieved Sword master could use. and making your Bat'leth abilities more powerful. As well as offering Bat'leths that are green.blue and purple qualities. Offering enhanced dmg buffs, stats. Also have Bat'leths with different skins so the more powerful Bat'leths look more bad TRIBBLE then other ones. (this could tie into giving Klingons a crafting system. giving a Klingon the ability to become a Bat'leth crafting master.) Create an item that allows us to sharpen our blades offering a minor dmg buff for a certain amount of time. The sharpening stone would be consumed on use. The Bat'leth is such an important part of the Klingon history and has really taken a backseat so far. Perhaps offering a few dailies to level your proficiency that takes you to different parts of Qo'noS to fight various creatures or people. If you are currently leveling your Bat'leth this could open a new Bat'leth specific daily within the grind for house faction I mentioned above. Someone could contact you having heard of your Bat'leth abilities and asks you to take care of "something" for them. The reward could be faction points as well as a new Bat'leth. This idea has a lot of great "Non player leveling" opportunities that STO really needs.
4. Targ breeding. I know it has been mentioned as already a possibility. But structure it similarly to my Bat'leth idea. Not only feeding various Tribbles to create various breads but also have some sort of skill grind to have better control over your animals and allow players who have achieved the title of Targ Master to use them as weapons adding a pet ability bar to the UI with various attacks. You should not be allowed to be both a Targ master and a Bat'leth master at the same time.
5. Have some new achievements that are Klingon specific. Great feats of strength. Very hard to do achievements. What, I am not sure. You guys figure that out. But offer cool rewards for doing so.
6. Add something involving the 2nd Rite of Ascension.
7. Anything Klingons vs Romulen.
8. More KDF VS Borg.
9. Rescuing fellow KDFs from Fed detention.
10. A quest involving Kahless somehow, maybe he could reappear again in the lava caves on the planet of Boreth during a mission that sends you there.
and blow up the spacedock.
Fight vs. real players not NPC´s of course.
By the Blood of Kahless that would be a mission.
A mission where you protect the Chancellor as he inspects the frontline, and uncover an Undine conspiracy.
A mission where you have to inspect the activities of a Klingon General that has proven incompetent but for political reasons can't be easily replaced. Find out why his troops remain loyal to him - can you turn them, or do you have to provoke a duel with him to end his command?
A series of mission over the Federation-Klingon war that kinda advances the story of the war itself. Moving deeper into Federation territory, conquering a planett hat the Klingons think of as theirs for a long time. (Maybe revisit the planet where Nog lost his leg - it seems that was one of those "ancient" claims.)
Also a series of missions that involve the Undine threat within Federation ranks. (My idea would be to use the Chancellor-Inspection storyline as base. An Undine among the KDF works together with an Undine in Starfleet to set a trap. In follow-up missions, you follow this lead into Federation space and uncover a major cell of Undine, taking the head of their leader for the Chancellor and the rest for Starfleet to clean up - making the Federation more aware of the threat that is the cause of the war in the first place.)
Do a little more with the Orions, Gorn and Naucassian. Quell a Gorn uprising, help the Naucassian out against a local foe, support the Orion Crime syndicate activities (or end them, because they are dishonorable?)
A series of missions involving the Romulans. House Duras wants to rekindle the relationship, House Martok mistruts them. Solve this conflict. Possibly help a Romulan splinter colony to get free from the Romulans.
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As for a specific mission; something that forces a Klingon captain to choose between the good of the Empire and their own personal Honor; with the mission completable either way and with different accolades/trophies and responses for the results.
EDIT: I'll sleep on it and add more later because I'm really tired, lol:cool:
Perhaps you and a small fleet of npc ships have to first attack a group of aliens in a space section with a large space battle, then you move onto another space section that involves disabling their outer defence network, then you move onto their inner perimeter and board one of their orbital control stations. do some damage inside, disable the remainder of their defence grid.
you then beam down to the plant and go on a slaughter and rampage mission before locating their leaders and executing them.
Make it a actual mission type and it can be repeatable just with different aliens each time, and different map layouts like the star clusters.
If it has to be a one off story then do the same thing but against either the breen/federation or romulans and adjust the story to make it more personal.
Maybe some hirogen stories as well. Hunter vs. warrior.
Some insurection stories for the gorn, nausicaan, and orion would be nice too. The gorn and nausicaan weren't exactly willing participants to the empire and the orion could have some missions where you try foiling one of their manipulation plots.
Definately some undine stories, after all they are a pivital factor for the state of affairs of the varius superpowers. On the topic of undine stories I felt that the new episodes in the pelia sector are basically just carbon copies of the feds with some text difference and don't really fell like things the klingon would do.