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Klingon PVE Missions

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Hey Guys,

    Just a quick question..

    If you're a klingon and you managed to get your hands on a Starfleet Ship..... What would you do with it?

    :)


    Gozer

    I'd load up to the brim with active Quantum torpedoes and extra anti matter containers, and go pay ESD a visit to say Hi, and then hum.. return their ship :)

    As an alternative, if it was a GOOD ship I'd probably keep it to ambush unsuspecting Feddies. "We are here to assist. We are all Klingons loyal to Starfleet.. like Worf used to be.. trust us... lower your shields so we may render assistance.. " :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Y'know, the more I think about it, the clearer it becomes that this is the perfect way to get rid of ESD and replace it with the "classic" version dstahl's always talking about. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Just wanted to start a thread in here to see what you guys might want to see in the way of KDF PVE missions...

    If you could make the perfect KDF mission, what would you make? :)

    Gozer

    I would like to do a mission where you try stop an assassin from killing Warf. I don't know what warf could be doing, but maybe a disguised Romulan is trying to get to warf and kill him for some reason. This mission could take you to romulan space were you have to do something like a stealth mission ( stay cloaked in space until you get to where you have to). Maybe this can ignite a huge deal between the romulans and klingons. I picture you completing your mission in romulan space then having to speed back to your border where warf is waiting with a fleet of ships then a huge space battle breaks out. It would be cool if some time during that you have to beam over to a romulan ship and capture a very important romulan. What do you think?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Hey Guys,

    Just a quick question..

    If you're a klingon and you managed to get your hands on a Starfleet Ship..... What would you do with it?

    :)


    Gozer

    Cannibalize it to learn what changes in tech the Federation has made since we broke the alliance and raid the computer for any info they have.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Varrangian wrote: »
    There is a difference between most of the KvK fighting seen in shows and the kind of stuff that episodes are made of. They gave us the "House Always Wins" episodes where the house of Martok was under threat from another house. This episode was great and while some more intra house intrigue would be great, I'd rather have more against the Federation, we are after all at war with them. I don't need/want content that is drunken brawls on my ship as content, it does nothing for the game as whole.

    Well that does not sound very Klingon, and neither does having a brig on our ship as "Klingons don't take prisoners." I want to feel like I am a klingon, and brawling is part of the klingon way.

    And interhouse politics is HUGE for the Klingon story. Sure we decimated the House of Torg, but what next? Shouldn't there be consequences for that? Our high chancellor was in bed with the House of Duras and Torg (that is how he came to power), and now all of the sudden he is a Martok supporter? I think we can squeeze in a few more KvK episodes.

    As a sidenote, I'm still working on getting my 1000 kling kill accolade so I can put bat'leths on my wall, part of my motivation for bringing this whole subject up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Well that does not sound very Klingon, and neither does having a brig on our ship as "Klingons don't take prisoners." I want to feel like I am a klingon, and brawling is part of the klingon way.

    And interhouse politics is HUGE for the Klingon story. Sure we decimated the House of Torg, but what next? Shouldn't there be consequences for that? Our high chancellor was in bed with the House of Duras and Torg (that is how he came to power), and now all of the sudden he is a Martok supporter? I think we can squeeze in a few more KvK episodes.

    As a sidenote, I'm still working on getting my 1000 kling kill accolade so I can put bat'leths on my wall, part of my motivation for bringing this whole subject up.

    Klinks do take prisoners...high profile ones...Kirk and Mccoy ring bells????

    I think instead though we could convert it into a weapons or development lab so that when we get our tech and crafting abilities...we can use that area to do our crafting instead of having to go back to Qo'Nos...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Klinks do take prisoners...high profile ones...Kirk and Mccoy ring bells????

    I think instead though we could convert it into a weapons or development lab so that when we get our tech and crafting abilities...we can use that area to do our crafting instead of having to go back to Qo'Nos...

    They tried them as criminals. I can see a difference there.

    It's one thing to take prisoners in a criminal proceeding or for strategic/interrogation purposes and another to take combatants as prisoners.

    I'd think the "no prisoners" thing occasionally referenced is one of respect for other race's warriors on the field of battle. By killing them IN BATTLE, you assure them a good place in the afterlife.

    Criminals (or war criminals) are not worthy of such treatment. And if capturing and interrogating them leads to glory and victory, you capture them.

    "Destroying an Empire to win a war is no victory. And ending a battle to save an Empire is no defeat."

    So in general, you kill honorable opponents in battle out of respect. If the battle is over and the opponent is not fighting back, you don't kill them if they exhibit honor otherwise because you would bestow upon them a warrior's death and the glory of Sto-Vo-Kor... and you would not deny them that right as a noble warrior. If it serves the greater good to interrogate them, you keep them alive because it serves the Empire. And if they're a criminal, they aren't worthy of death and deserve the dishonor of formal discommendation and imprisonment, to die of old age.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    They tried them as criminals. I can see a difference there.

    It's one thing to take prisoners in a criminal proceeding or for strategic/interrogation purposes and another to take combatants as prisoners.

    I'd think the "no prisoners" thing occasionally referenced is one of respect for other race's warriors on the field of battle. By killing them IN BATTLE, you assure them a good place in the afterlife.

    Criminals (or war criminals) are not worthy of such treatment. And if capturing and interrogating them leads to glory and victory, you capture them.

    "Destroying an Empire to win a war is no victory. And ending a battle to save an Empire is no defeat."

    So in general, you kill honorable opponents in battle out of respect. If the battle is over and the opponent is not fighting back, you don't kill them if they exhibit honor otherwise because you would bestow upon them a warrior's death and the glory of Sto-Vo-Kor... and you would not deny them that right as a noble warrior. If it serves the greater good to interrogate them, you keep them alive because it serves the Empire. And if they're a criminal, they aren't worthy of death and deserve the dishonor of formal discommendation and imprisonment, to die of old age.

    I think the problem with the Klinks taking prisoners stems from a comment made by Kirk in ST II that after the Kobiyashi Maru exercise Saavik asks the admiral for suggestions, and he replies that Klingons don't take prisoners...lol. They do, if they feel it brings glory to the empire, but many people don't think like a Klink so, they would not understand the depth of the statement...right?...right....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    A Quiz for the Devs (and any other Trek maniacs who can answer). Ten points to whoever answers first.

    What is the only way a Klingon can gain a promotion in the chain of command on a starship?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Ultimately, I think you have to look at how the Klingons internalized Hamlet and the revenge genre.

    The Klingons didn't internalize the Titus Andronicus style revenge play. They recognized Hamlet as a Klingon-style work specifically.

    Hamlet didn't kill Claudius at the early junctures because the death had to be the right kind of death. He couldn't kill without justification or proof. He couldn't kill if it assured Claudius a good place in the afterlife. The conditions were very specific.

    Klingons aren't kill-happy like Duke Nuke'em. They're very deliberate and principled. They also seem to mirror the ancient and primal rites seen in shamanic earth cultures where there is respect for and gratitude towards the thing you hunt and kill, just as the Inuit tribes gave thanks to the beasts they killed. That which you kill is exalted if the kill is noble and the prey is worthy.

    It is not an honor you extend freely and if you kill someone or something that is dishonorable, you are careful to do it in a way that shames and condemns your victim, both in this life and the next.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Ultimately, I think you have to look at how the Klingons internalized Hamlet and the revenge genre.

    The Klingons didn't internalize the Titus Andronicus style revenge play. They recognized Hamlet as a Klingon-style work specifically.

    Hamlet didn't kill Claudius at the early junctures because the death had to be the right kind of death. He couldn't kill without justification or proof. He couldn't kill if it assured Claudius a good place in the afterlife. The conditions were very specific.

    Klingons aren't kill-happy like Duke Nuke'em. They're very deliberate and principled. They also seem to mirror the ancient and primal rites seen in shamanic earth cultures where there is respect for and gratitude towards the thing you hunt and kill, just as the Inuit tribes gave thanks to the beasts they killed. That which you kill is exalted if the kill is noble and the prey is worthy.

    It is not an honor you extend freely and if you kill someone or something that is dishonorable, you are careful to do it in a way that shames and condemns your victim, both in this life and the next.

    This person knows the Klingon mindset.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    A Quiz for the Devs (and any other Trek maniacs who can answer). Ten points to whoever answers first.

    What is the only way a Klingon can gain a promotion in the chain of command on a starship?

    It's a Klingon's duty to kill the captain if the captain is deemed weak or unfit but I don't recall anywhere that stated it was the ONLY means of advancement. And we see plenty of cases where a Klingon is assigned a command without killing an existing commander or where a Klingon takes over after their CO is killed by an enemy.

    Saying that's the ONLY way is like saying the ONLY way a Starfleet officer can gain command is if the Chief Medical Officer relieves the captain for being unfit. It's certainly a COMMON way that's referenced but I'd say that's only because so many Klingons on the shows fail to live up to their ideals.

    There is the Klingon ideal, which is glamorized somewhat on the shows. And most Klingon villains not only violate Federation values but are generally hypocrites who violate Klingon ideals as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    A Quiz for the Devs (and any other Trek maniacs who can answer). Ten points to whoever answers first.

    What is the only way a Klingon can gain a promotion in the chain of command on a starship?

    Killing the one of station above him in honorable conflict, usaully at the sign of weakness or lack of loyalty to the Empire on the afore mentioned one's part.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Well that does not sound very Klingon, and neither does having a brig on our ship as "Klingons don't take prisoners." I want to feel like I am a klingon, and brawling is part of the klingon way.

    And interhouse politics is HUGE for the Klingon story. Sure we decimated the House of Torg, but what next? Shouldn't there be consequences for that? Our high chancellor was in bed with the House of Duras and Torg (that is how he came to power), and now all of the sudden he is a Martok supporter? I think we can squeeze in a few more KvK episodes.

    As a sidenote, I'm still working on getting my 1000 kling kill accolade so I can put bat'leths on my wall, part of my motivation for bringing this whole subject up.

    Did you read that "and while some more intra house intrigue would be great, I'd rather have more against the Federation, we are after all at war with them."

    The problem is not fighting my fellow Klingons, the problem is that there is supposed to be a full scale war going on. While not all Klingons will hear the call of the warrior nor be honorable, the vast majority would. Especially since it was the fact that most of the High Council (not just the House of Duras) was tired of Martok's stalling that helped usher in J'mpok's rise to power. We've been wanting a war with the Federation for a long time, now that we have it, I doubt most Klingons would be spending their time on house conflicts.

    Furthermore, until we have our own house system in place House intrigue episodes have little to know meaning outside of a little bit of story that chances nothing in our KDF universe. Bring in a working alternative advancement house system and you'll have more reason for some good and entertaining intra House warfare stories.

    Again though the central antagonist to the KDF in STO is the Federation, unless that changes, the majority of episodes should be focused on them. Even as much as I want the chance to gloriously kill the treacherous Romulans, I recognize that those kinds of episodes should not overshadow the Klingon/Federation war.

    I think the problem with the Klinks taking prisoners stems from a comment made by Kirk in ST II that after the Kobiyashi Maru exercise Saavik asks the admiral for suggestions, and he replies that Klingons don't take prisoners...lol. They do, if they feel it brings glory to the empire, but many people don't think like a Klink so, they would not understand the depth of the statement...right?...right....

    The reality is that Klingons will do nearly anything if it brings glory to the Empire and their house. Some even go so far as to dishonor themselves. This concern with glory for the Empire (even when coupled with honor) is a big part of why the save the Defari captives mission should have had an option that allowed us to save the lives the Defari. A daring ship board rescue instead of the cowardly beaming and running away of the Federation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    It's a Klingon's duty to kill the captain if the captain is deemed weak or unfit but I don't recall anywhere that stated it was the ONLY means of advancement. And we see plenty of cases where a Klingon is assigned a command without killing an existing commander or where a Klingon takes over after their CO is killed by an enemy.

    Saying that's the ONLY way is like saying the ONLY way a Starfleet officer can gain command is if the Chief Medical Officer relieves the captain for being unfit. It's certainly a COMMON way that's referenced but I'd say that's only because so many Klingons on the shows fail to live up to their ideals.

    There is the Klingon ideal, which is glamorized somewhat on the shows. And most Klingon villains not only violate Federation values but are generally hypocrites who violate Klingon ideals as well.

    This. Killing your superior officer is not the only way to gain command.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Kasensal wrote:
    I'd force its engineering team to repair my BoPs wings so that they don't move anymore.
    /signed :D
    Depends on "How".

    If we won it in combat, a gift to the High Chancellor might be in order. He could decide if it were best used as a trophy, a pawn in am elaborate trap, or something for study.

    If they all died bravely fighting some opponent, I'd subspace Starfleet telling them what happened and leave the ship adrift as a monument to their courage (after downloading the entire database).

    If they all died of some virus/disease, I'd leave the away team on board and not beam them back. It would be up to them to figure out what happened, or die (in which case I'd blow the ship up [after having them d/l the database and transmit it to us into a secure memory area (in case its a computer virus)). If they don't die, the away team would be responsible for bringing it back to the Chancellor.

    Oh, we'd be on guard too. We know human history and of the Trojan Horse.... :D
    Ultimately, I think you have to look at how the Klingons internalized Hamlet and the revenge genre.

    The Klingons didn't internalize the Titus Andronicus style revenge play. They recognized Hamlet as a Klingon-style work specifically.

    Hamlet didn't kill Claudius at the early junctures because the death had to be the right kind of death. He couldn't kill without justification or proof. He couldn't kill if it assured Claudius a good place in the afterlife. The conditions were very specific.

    Klingons aren't kill-happy like Duke Nuke'em. They're very deliberate and principled. They also seem to mirror the ancient and primal rites seen in shamanic earth cultures where there is respect for and gratitude towards the thing you hunt and kill, just as the Inuit tribes gave thanks to the beasts they killed. That which you kill is exalted if the kill is noble and the prey is worthy.

    It is not an honor you extend freely and if you kill someone or something that is dishonorable, you are careful to do it in a way that shames and condemns your victim, both in this life and the next.
    I like the way StarbasePrime and Leviathan99 think. These are good thoughts!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Varrangian wrote: »
    This. Killing your superior officer is not the only way to gain command.

    But is the accepted means of promotion at the moment...It's why my toon sleeps with a blade under his pillow...lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    But is the accepted means of promotion at the moment...It's why my toon sleeps with a blade under his pillow...lol.

    Only a fool trusts his first officers motivations, because only a weak and ineffective first officer has no desire to advance his station. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Varrangian wrote: »
    Only a fool trusts his first officers motivations, because only a weak and ineffective first officer has no desire to advance his station. :D

    Darn right I am no fool....lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Well, the way I see it, "not taking prisoners" certainly is a common procedure - but by no means are there no exceptions to this.

    Remember the chain where you raid Utopia Planitia, and some of the crews in your squadron are captured by Starfleet? "Those petaQpu denied our warriors a honorable death!" It is a matter of respect. Incarceration, the deprival of freedom and/or a honorable death, is for animals and slaves and petty criminals.

    Nevertheless, every ship needs a brig. There's always the chance that you run into high profile enemies who warrant prolonged interrogation or who have deserved to be denied the rights of a warrior, who deserve to be dragged through the streets like the honorless dogs they are - such as some noble Lord who has to answer to the High Council for his treason (before he will be executed anyways).

    Additionally, there will always be some minor offences within your own crew that might warrant some time in the brig (and the dishonor that comes with it). You don't want to kill every soldier just because he showed up drunk for his duty post, after all.

    Also, criminals or slaves you might get to capture.

    As for ordinary enemy soldiers who have fought bravely, however, let me recite some dialogue from Klingon Academy: "Secure the ship! Execute any survivors!"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I'm starting to get an itch for UGC to do something based on the Klingon Hamlet. They kind of did this in STAR TREK: KLINGON. And I'm pretty committed to making the content I design cross-faction as much as possible.

    But seeing as how I have a Federation-only murder mystery in mind that is themed around what we saw of life for children aboard the Enterprise-D and Voyager (and wouldn't make sense for Klingons as it's based on kids who grew up with things like "Captain Picard Day" and "The Adventures of Flotter", with the elements of classroom and child's play being twisted into a game of survival with a themed serial killer), I may try my hand at some Klingon-only UGC as well.

    The big goal for me is still content for everyone and I have a feeling that the devs are so focused on Klingon content that I will naturally skew towards a more Federation POV... But this thread really is inspiring me to try at least SOME Klingon-only or Klingon centric content.

    I'll rack my brain trying to figure out how to make it cross faction (same for the serial killer mystery plot involving adults who grew up on Federation starships) but I'm definitely getting a strong Klingon vibe here that I haven't had since beta.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Hey Guys,

    Just a quick question..

    If you're a klingon and you managed to get your hands on a Starfleet Ship..... What would you do with it?

    :)


    Gozer

    Hmm good question..Watching Pirates Movies comes to mind,!st would kill the captain then gather up all the crew ,then separate the women from the men, throw them in the brigs with TARGS that have not eaten in weeks! And see whom survives the targ attacks..Sort of like a ,who is the strongest..Then,the last person to survive the attack from the TARGs would battle me for sport..As my crew watches me kill this, HUMAN with my bare hands..

    Then after the fun..I would sail straight to another fed ship in the area and pretend I was part of this federation family (Like in star trek 2 Wrath of Khan with his surprise attack on the enterprise),and wait till I was in range and SHOOT all weapons with a surprise attack..and capture that vessel as well..do the same as I did to the 1st crew..Then I would have 2 ships plus my klingon ship..Make my own fleet as you will..Far as klingons to help fly both ships..well, I would ask for additional crew to be sent or go to the nearest klingon base and pick up more peeps to help fly the ships.

    Repeat and rinse mission..! could have your own fleet of the ememy to mass an attack on the main base..they would never know until its too late.."Look sir a fleet of our ships are coming in,what should I do?"...."Hmmm ,Ensign...Hmmm Open a link and commucate to them and see what there intentions are"..."Sir,there not responding"...."Hmm,wonder why?"....."EXPLOSIONS"...
    "SIR, THEY ARE ATTACKING US.."..."RAISE SHEILDS"..."SIR,THEY WONT WORK"...."EXPLOSIONS..!"
    "OUCH MY HEAD..UMMM SHOOT BACK ENSIGN"..."SIR ,PHASER ARE BROKEN"..."OPEN A COMM LINK TO THEM"..."THIS IS STARBASE 119,WHY ARE YOU ATTACKING US FEDERATION SHIPS,"...'EXPLOSIONS'..Bzzzzzzzzzzz. BOOM !!!!

    Klingons move to next base..heheh..snarl.."We are klingons.."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I'm starting to get an itch for UGC to do something based on the Klingon Hamlet. They kind of did this in STAR TREK: KLINGON. And I'm pretty committed to making the content I design cross-faction as much as possible.

    But seeing as how I have a Federation-only murder mystery in mind that is themed around what we saw of life for children aboard the Enterprise-D and Voyager (and wouldn't make sense for Klingons as it's based on kids who grew up with things like "Captain Picard Day" and "The Adventures of Flotter", with the elements of classroom and child's play being twisted into a game of survival with a themed serial killer), I may try my hand at some Klingon-only UGC as well.

    The big goal for me is still content for everyone and I have a feeling that the devs are so focused on Klingon content that I will naturally skew towards a more Federation POV... But this thread really is inspiring me to try at least SOME Klingon-only or Klingon centric content.

    I'll rack my brain trying to figure out how to make it cross faction (same for the serial killer mystery plot involving adults who grew up on Federation starships) but I'm definitely getting a strong Klingon vibe here that I haven't had since beta.

    Hmmmm...Klingon opera meets Murder She Wrote?....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Please rewatch "Soldiers of the Empire," in which Dax states that the official way to increase in rank (I'm sorry, it is not the only way, but it is the way determined by Klingon culture and tradition in which it should be done) is to kill your superior in honorable combat.

    http://memory-alpha.org/wiki/Soldiers_of_the_Empire_(episode)

    Therefore, as this is the official means of promotion, it should be in this game in some form or another.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Please rewatch "Soldiers of the Empire," in which Dax states that the official way to increase in rank (I'm sorry, it is not the only way, but it is the way determined by Klingon culture and tradition in which it should be done) is to kill your superior in honorable combat.

    http://memory-alpha.org/wiki/Soldiers_of_the_Empire_(episode)

    Therefore, as this is the official means of promotion, it should be in this game in some form or another.

    I have seen the episode (I own all of DS9 on DvD). It is regcognized as an not the official way of moving up in the KDF. There are other episodes for instance like "Once More Unto the Breach" or "A Matter of Honor" where it is clear that the KDF does also promote officers without them having to kill their way to the top.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Varrangian wrote: »
    I have seen the episode (I own all of DS9 on DvD). It is regcognized as an not the official way of moving up in the KDF. There are other episodes for instance like "Once More Unto the Breach" or "A Matter of Honor" where it is clear that the KDF does also promote officers without them having to kill their way to the top.

    Yup, he speaks the truth...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Hey Guys,

    Just a quick question..

    If you're a klingon and you managed to get your hands on a Starfleet Ship..... What would you do with it?

    :)


    Gozer

    id paint it completly green. like a bird of prey and use it against those federation dogs....or id simply ram it into that ugly TRIBBLE earth starbase
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    id paint it completly green. like a bird of prey and use it against those federation dogs....or id simply ram it into that ugly TRIBBLE earth starbase

    cloak all the way to ESD, strap a nuke on to the front of it and blow everything in the system to heck. That works a bit better if you were planning on doing that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    cloak all the way to ESD, strap a nuke on to the front of it and blow everything in the system to heck. That works a bit better if you were planning on doing that.
    Bah, that's a Romu... wait, I see your name now. :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Valias wrote:
    Bah, that's a Romu... wait, I see your name now. :P

    Hey...I admire their tactics, not that I'd say I'd use them but meh...who knows maybe they'll give us a mission to do just that...send a hated BO to die on a suicide mission against ESD so a new one can be built...because lets face it ESD looks like crud.
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