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DRAFT - The Nebula

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I say they leave it as-is.

    Just don't put it up on the C-store.

    Seriously, this is the only ship I've wanted to play, since I first heard about STO a decade ago. If I have to pay IRL money to get it, or do some BS badge grinding, I'm never playing STO again.

    Best quit now then becuase i'll bet my house that you'll either be paying or grinding for it. But since you are a lifer your threat is empty to cryptic.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Ashur1 wrote:
    You think it´s possible to assign that ship a universal commander station, maybe something like

    Tactical 2

    Engineering 2

    Universal 4

    Universal 3

    No.

    Start a klingon toon and grab yourself a Bird-of-Prey.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Should be a science ship cuz Armada made it one:D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    No.

    Start a klingon toon and grab yourself a Bird-of-Prey.

    Keep calm, i was only trying to suggest a few things. :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Ok, here is my suggestion. I think it should be a multi-purpose cruiser which role depends on the specific mission pod.

    "Science" variant

    Weapons:
    4 Fore
    3 Aft

    Boff seats:
    1 Lt Tact
    1 Cm Science
    1 LC Eng
    1 Lt Universal

    Mods:
    3 Eng
    4 Sci
    2 Tact

    3 Device Slots

    750 Crew

    Unique Ability:
    Tachyon Detection Grid (Radar Pod): PBAoE buff that increases your, and allies w/in 10k, Starship Sensor Stat and Cloak Detection. Each buffed ally in turn will buff more allies within 10k of them - thus extending the grid.

    Turn Rate: 8


    "Cruiser" variant

    Weapons:
    4 Fore
    3 Aft

    Boff seats:
    1 Lt Science
    1 Cm Eng
    1 LC Tact
    1 Lt Universal

    Mods:
    4 Eng
    2 Sci
    3 Tact

    3 Device Slots

    750 Crew

    Unique Ability:
    Missile Pod: works like a HY III on a 2 min shared cooldown with the BOs torpedo skills, just like the Galaxy X's Phaser Lance

    Turn Rate: 7


    "Escort" variant

    Weapons:
    4 Fore
    3 Aft

    Boff seats:
    1 Lt Science
    1 Cm Tact
    1 LC Eng
    1 Lt Universal

    Mods:
    3 Eng
    2 Sci
    4 Tact

    3 Device Slots

    750 Crew

    Unique Ability:
    Nacelle pod: increased maneuverability
    Ability to mount DCs/DHCs

    Turn Rate: 10

    That should make everybody happy :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Should be a science ship cuz Armada made it one:D

    If you liked Armada, check out the incredible Fleet Operations Mod for Armada 2, it´s really nice. :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Ashur1 wrote:
    Keep calm, i was only trying to suggest a few things. :)

    I am calm. I'm also dead serious.

    They have a 1xCom, 1xLt.C, 2xLt setup with all of them being universal. That's the ship's main selling point; versatility. You should pick yourself up one.

    By that same token, getting high level or multiple universal BOff slots on other ships devalues that BoP, and it has to pay for what it has in the worst hull, the worst shields, two device slots, a missing Ensign BOff slot, a tiny number of crew, and a 4/2 weapon setup.

    Though, hey, if I can get Science ship-style shields and hull on my BoP then I'd easily make that deal... :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Armsman wrote: »
    Nebula - Tactical Variant - Uses Fleet Escort pilot skill (and has a different looking 'Tactical Pod' mounted so enemies can tell it's a Tactical Variant)

    Nebula - Engineer Variant - Uses Star Cruiser pilot skill (with a 'Engineer Pod' for identification)

    Nebula - Science Variant - Uses DeepSpace Science Vessel pilot skill (with a 'Science Pod' for identification)

    In fact maybe the 'ship special power' instead of just being the 'Tachyon Detection Grid' across the board - that could remain as the Engineering variant power; and you could come up with a different 'unique power' for the other two variants (if you went this route).

    so once purchased, allow the Captain to configure his/her nebula to better suit their class (Tac/Eng/Sci).

    .

    I like this. I also believe it is more consumer friendly than just one version
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I am calm. I'm also dead serious.

    They have a 1xCom, 1xLt.C, 2xLt setup with all of them being universal. That's the ship's main selling point; versatility. You should pick yourself up one.

    By that same token, getting high level or multiple universal BOff slots on other ships devalues that BoP, and it has to pay for what it has in the worst hull, the worst shields, two device slots, a missing Ensign BOff slot, a tiny number of crew, and a 4/2 weapon setup.

    Though, hey, if I can get Science ship-style shields and hull on my BoP then I'd easily make that deal... :D

    I see your point, i haven´t thought about the bop when i suggested my setup for the Nebula, i was merely trying to make it viable for more than one playstyle. I´m sorry. :(

    And on a side note, i had a bop when i tried to play a klingon (a female green "klingon" that is). It confused me, i wasn´t sure how to set up my BOs. Maybe i´ll give it another try in a few months when there is enough weekly content to reasonably level a klingon without pvp. :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Akaar1 wrote:
    I like this. I also believe it is more consumer friendly than just one version

    So if they introduce multiple varieties how much you want to bet they'd be sold individually at 1,200CPs each?

    Where you see "customer friendly" I see "sales opportunity"... and something tells me the boys at Atari would be seeing things my way...

    Let us not encourage them by asking for more products to be placed into the C-Store.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    NemoSD wrote:
    Never noticed this before... but seriously your computer boots up? You system was dated 3 years ago... just thought you should know that...

    Bootd up and gets 30-40 FPS on the Ground, 60 in space with everything on high too (Dynamic Lighting, Post Processing effects, draw and detail distances naxed and 8X AA). Been working with computers in some capacity since 1975; and I run it fairly lean (ie I don't have TRIBBLE running in the background at all when I start up STO. This game isn't an FPS, so nything over 30 FPS is decent enough ;)

    If you know what to tweak, you can still get decent use out of a dual core (Hell, most software still isn't really written to take advataves of the Quad core - and the OS can only do so much if the app isn't specifically writte n to take real advantage of your CPU paralell processing pipes ;))

    Now, get off my lawn! :p
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    as a klingon player i dont see any problem with any Fed ship having universal slots...my only problem is the KDF hardly has any ships at all...just give us a couple more ships and we will be happy...seems like Feds get a new ship every month or so...so far the Nebula looks nice though...and im with everyone else i too think it should be a science ship...it has the Sci-Observitory on the top like the Luna
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Ashur1 wrote:
    I see your point, i haven´t thought about the bop when i suggested my setup for the Nebula, i was merely trying to make it viable for more than one playstyle. I´m sorry. :(

    Nothing to be sorry about dude. Seriously, I wasn't being all um, "grr!" As a rule I rarely am, and when I am you'll know it by a mass of capitals and italics and thinly veiled insults that have just enough ambiguity to avoid a ToU violation :D. Subtle, I am not.
    Ashur1 wrote:
    And on a side note, i had a bop when i tried to play a klingon (a female green "klingon" that is). It confused me, i wasn´t sure how to set up my BOs. Maybe i´ll give it another try in a few months when there is enough weekly content to reasonably level a klingon without pvp. :)

    That is the thing with the BoP... it's so open that people get lost. There's just so many options you can switch in and out of. It's awesome, but it takes a while to get used to after the rigid structure of the other ships.

    Going from my Assault Cruiser to my BoP borders on system shock...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I don't think I understand the point of starting this thread.

    The fact it will have a price tag on it trumps any need for it to balanced in any really sense with the 2nd class "free ships".
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Thats something i would imagine as Nebula. Universal slot are a way to offer unique possibilties on lt.cmd slot, and it does not make the ship prefocused only on 1 career choice of its captain.


    Nebula (Cruiser)


    lt. tac
    lt. sci
    ltcm. universal
    ensin. universal
    cmd. engineer
    12 BO powers


    Weapons

    4 fore
    3 aft

    Mods

    3 eng, 3 sci, 2 tac

    Device slots

    4

    Tachyon Extend Grid


    Turn rate (+1 from galaxy)


    750 crew

    85% of HPS of other T5 cruisers
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    So if they introduce multiple varieties how much you want to bet they'd be sold individually at 1,200CPs each?

    Where you see "customer friendly" I see "sales opportunity"... and something tells me the boys at Atari would be seeing things my way...

    Let us not encourage them by asking for more products to be placed into the C-Store.

    As the person who made the mutiple config suggestion, if they did that I'd be very upset. The reason I suggested it the way I did is it IS the same model are overall Crusier stats; they only thing you're changing is where it pulls the 'piloting skill from (and perhaps the special ability IF they did that); but in all honestly, it's one ship model with interghangable pod graphiics. If the suits higher up decided a player needs to pay individually for that per variant, I'd rather see the idea scrapped.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Why not make it the first universal ship in the game for all officer classes, and the first Vice admiral tier ship, even there is no Vice admiral console , shield, deflectors or weapons yet, make avalable in game with a token or ec... i like the BO slot keep them the way there are, Make us all happy this time. I am Tactical Officer i would like tactical cruiser for Tac officer in game with some haul underneath me and make it turn half that an escort does.. I can do toe to toe with the cruiser in pvp the battles would be epic. thanks for reading.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    artic1337 wrote:
    I don't think I understand the point of starting this thread.

    The fact it will have a price tag on it trumps any need for it to balanced in any really sense with the 2nd class "free ships".

    Ideally the point is to generate discussion. To evaluate the setup and bring it into line with what is currently offered in-game (at no additional charge). I think many would agree that this failed with the T5 Excelsior Retrofit, and perhaps there is some hope that the discourse here will prevent something like that again.

    While we're at it... *ahem*...

    Dear Devs,

    I'd like a balancing pass please. I'd like it sometime yesterday. During this pass I'd like all of the ships reevaluated and brought into line with the Excelsior and it's enhanced versatility and options, or the Excelsior brought down to what otherwise seems to be the standard. I would prefer it if this pass were completed before more products are released into the money store.

    Thank you.

    Sincerely,
    Mr. Happy HappyJoyJoy
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Ideally the point is to generate discussion. To evaluate the setup and bring it into line with what is currently offered in-game (at no additional charge). I think many would agree that this failed with the T5 Excelsior Retrofit, and perhaps there is some hope that the discourse here will prevent something like that again.

    While we're at it... *ahem*...

    Dear Devs,

    I'd like a balancing pass please. I'd like it sometime yesterday. During this pass I'd like all of the ships reevaluated and brought into line with the Excelsior and it's enhanced versatility and options, or the Excelsior brought down to what otherwise seems to be the standard. I would prefer it if this pass were completed before more products are released into the money store.

    Thank you.

    Sincerely,
    Mr. Happy HappyJoyJoy

    I think toning the Excelsior down is out of the question. Think about the outrage by all those who bought it already. But i strongly support revamping all ships ASAP. I always thought the t5 ships should have a lt.com. slot for their secondary specialization. I also want a special power slot for all t5 ships (maybe i should make a thread about my idea), i´d much rather had a phaser lance on my intrepid retrofit than the armor, i never used it once. :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    This thread is not about the excelsior. :)

    The trouble with offering two versions of the Nebula is that it makes it more difficult to fit in any other ships they may want to add - Nebula variants are taking up all the air.

    I'm not sure why there's this perception that Scis have to fly Science Ships and Engineers have to fly Cruisers... that's not true at all :)

    Neverttheless, I think the 'tough slow science ship' concept makes a lot of sense. It makes for an excellent hybrid. There's definitely room for a weapons oriented science ship, I know a lot of people are unhappy with the refit Intrepid since it caters to high Aux science ships.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Ideally the point is to generate discussion. To evaluate the setup and bring it into line with what is currently offered in-game (at no additional charge). I think many would agree that this failed with the T5 Excelsior Retrofit, and perhaps there is some hope that the discourse here will prevent something like that again.

    While we're at it... *ahem*...

    Dear Devs,

    I'd like a balancing pass please. I'd like it sometime yesterday. During this pass I'd like all of the ships reevaluated and brought into line with the Excelsior and it's enhanced versatility and options, or the Excelsior brought down to what otherwise seems to be the standard. I would prefer it if this pass were completed before more products are released into the money store.

    Thank you.

    Sincerely,
    Mr. Happy HappyJoyJoy

    But ships that are obtained exclusively as a C-Store purchase must be better than the 2nd class "free ships" to satisfy the "I paid additional money for this it better be OP" sense of entitlement.

    At a cost of $5 or so, you could argue that the Excelsior and Nebula should be right on par with it's counterpart becuase they (1) do have an inherent special ability and (2) are spiffy new ship skins.

    But at the established $18 you're in the entitlement zone.

    *EDIT*

    case in point
    I think toning the Excelsior down is out of the question. Think about the outrage by all those who bought it already. But i strongly support revamping all ships ASAP. I always thought the t5 ships should have a lt.com. slot for their secondary specialization. I also want a special power slot for all t5 ships (maybe i should make a thread about my idea), i´d much rather had a phaser lance on my intrepid retrofit than the armor, i never used it once.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    this is a massive thread and have not bothered to read it so dont know exactly where we are with this but i would actually like both.

    is it possible to release two ships. a cruiser with the weapons pod, and a science with the science pod?

    im happy for it to be either but if you can only go do one option but perhaps with so many cruisers already for balance it should be science. then again im levelling up a new engineering captain and id love to have the nebula waiting for him. this is a tough choice.

    universal slot is excellent
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    artic1337 wrote:

    case in point

    I´m not sure what this expression means, sorry. Are you saying i prove your point with what i said or that you agree with me ? :o
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Armsman wrote: »
    As the person who made the mutiple config suggestion, if they did that I'd be very upset.

    What are the chances you wouldn't end up being upset?

    Really, we all know after your single VA token the 500 emblem thing on the initial refits is a thrown bone (and one based on the ExR that they didn't want to toss us). I don't think Cryptic expects anyone to buy one that way. They're in the C-Store. 1,200 a piece. They're the same models as earlier ships (again, with just a special ability, and cloaking is hardly a huge thing). The 1,200 doesn't get us all three models there... and though they may be different, they didn't have to be individually developed either (heck, there were already in T4).

    So yeah, what are the chances you wouldn't end up being upset?
    Ashur1 wrote:
    I think toning the Excelsior down is out of the question. Think about the outrage by all those who bought it already.

    I'd think that too, but when the initial stats hit the forums (do we all remember the 3 LtC BO Slots, one from each field?) the suggestion from all the prospective customers was to leave it as is until people got to fly it, then balance as needed (:D). People apparently thought that was plausible. Yeah, I stated that putting the genie back in the bottle would be all but impossible then too, but no seemed to believe me. (:rolleyes:)
    Ashur1 wrote:
    But i strongly support revamping all ships ASAP. I always thought the t5 ships should have a lt.com. slot for their secondary specialization. I also want a special power slot for all t5 ships (maybe i should make a thread about my idea), i´d much rather had a phaser lance on my intrepid retrofit than the armor, i never used it once. :)

    Well... they definitely need something.
    DeadlyShoe wrote:
    This thread is not about the excelsior. :)

    Of course it is. Not directly, but the ExR still has to factor in. The Nebula won't exist in a vacuum, it has to be balanced against other ships. And thus balance, and where it's failed, has to be recognized and acknowledged.
    DeadlyShoe wrote:
    The trouble with offering two versions of the Nebula is that it makes it more difficult to fit in any other ships they may want to add - Nebula variants are taking up all the air.

    It will also make PvP a bit of a pain I'd imagine. Trying to find out what you're attempting to blow up by looking for the little nodule on the top... ouch!
    artic1337 wrote:
    But ships that are obtained exclusively as a C-Store purchase must be better than the 2nd class "free ships" to satisfy the "I paid additional money for this it better be OP" sense of entitlement.

    GalX says hi!

    Excelsior was a mistake. A bad one. Two wrongs don't make a right, and instead of barrelling down that slippery slope it's time for Cryptic to claw their way back up by doing a balance pass on the ships.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Ashur1 wrote:
    I´m not sure what this expression means, sorry. Are you saying i prove your point with what i said or that you agree with me ? :o

    it means what you posted independently affirmed the point i was trying to make.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Ashur1 wrote:
    I´m not sure what this expression means, sorry. Are you saying i prove your point with what i said or that you agree with me ? :o

    He's saying that your suggestion furthers his point that paid ships need to be better because they're bought and paid for. I think he missed the part where you said the other ships should be brought up to match the ExR.

    Really, I think he's just being superchum-lite.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    GalX says hi!

    not exclusively a C-Store purchase ship . . .

    well, in theory, at least
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    artic1337 wrote:
    not an exclusively C-Store purchase ship . . .

    well, in theory, at least

    Do you have five fewer friends now? :D

    Actually, Stormshade said at one point (during all the C-Store hubbub) that only about 50 people managed to earn the ship via referrals. Kinda seems like it was C-Store only.

    Man, you just can't give those referrals away...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    artic1337 wrote:
    it means what you posted independently affirmed the point i was trying to make.

    Thanks for answering me. Just to be sure i explain abit more what i meant to say.

    Putting stuff into the c-store that has no "free" equivalent ingame is wrong. Since it´s too late to change the Excelsior now, changing the other t5 ships, like the Sovereign and so on, is the way to go imo.

    I think the t5 ship should have the option of having a "special" power, like maybe a torpedo equivalent to the phaser lance for the Sovie. Then all that is left to do is balance those powers against each other and put a limit on those powers that should not be universal for all ships. (fed cloak only for the Galaxy X and the Defiant Retrofit). :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Do you have five fewer friends now? :D

    Actually, Stormshade said at one point (during all the C-Store hubbub) that only about 50 people managed to earn the ship via referrals. Kinda seems like it was C-Store only.

    Man, you just can give those referrals away...


    5 fewer? no.

    1 fewer? yes. the 1 i talked into buying ST:O. he kept yelling at me "It's not a mmorg!" after playing it with me.
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