test content
What is the Arc Client?
Install Arc
Options

DRAFT - The Nebula

18911131425

Comments

  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    GT01 wrote: »
    If it even carries any price tag whatsoever; it may be available in-game.

    it'll cost
    August 18th Engineering Report listed it as an Upcoming C-Store Purchase.


    It'll either be a Star Cruiser variant or a DSSV variant, so Rear Admiral via C-Store.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    artic1337 wrote:
    it'll cost

    Doesn't mean it won't be aquirable in-game, though.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I think there's every reason to expect it'll be a cstore item at the same price as the excelsior.

    Might have a T4 version like the Excelsior has a T3 version.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    GT01 wrote: »
    Doesn't mean it won't be aquirable in-game, though.

    How loud can you scream? :D

    Apparently no one was able to scream loud enough over the Excelsior, not even Dstahl.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Is there any chance we can craft this ship

    for example if you tactical you can choose the

    4-tac sots
    3 sci
    2eng

    4 console slots

    4 weaps front 4 back

    Science

    6 sci slots
    3 eng
    3 tac

    3 weaps front
    4back

    Engineer as written in the opening post from Dstahl

    this way all fed players are happy and you can use this model for the klingons when there ships come out
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    deeboboy wrote: »
    Is there any chance we can craft this ship

    for example if you tactical you can choose the

    4-tac sots
    3 sci
    2eng

    4 console slots

    4 weaps front 4 back

    Science

    6 sci slots
    3 eng
    3 tac

    3 weaps front
    4back

    Engineer as written in the opening post from Dstahl

    this way all fed players are happy and you can use this model for the klingons when there ships come out

    So basically just entirely eliminate the need to ever again make new ships in STO? Somehow I don't think they're going to do that.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    just make every ship they release playable for all the classes of the game in that faction do the same for the klingons and there should be no aguing

    i have been waiting for this ship since the game came out so nerfing it is not really any fun to read just releas the damm ship and take it from there
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Oh I want to have the Nebula ... But It's a cruiser and I'm a science ... so another ship I can't buy in the C-Store
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Here is a sensible thought make the ship playable on tribble then hold a pvp test and lets do this the right way instead of just saying things lets test its abilitys and lets see if it does change the balance of the game beeter to see data than text im guessing
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    How loud can you scream? :D

    Apparently no one was able to scream loud enough over the Excelsior, not even Dstahl.



    .... so you can't get the Excelsior in-game at Commander? Funny, I thought you could. Is the only incarnation of the Excelsior the much-talked-about T5 version?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    GT01 wrote: »
    .... so you can't get the Excelsior in-game at Commander? Funny, I thought you could. Is the only incarnation of the Excelsior the much-talked-about T5 version?

    The only incarnation of worth is the T5, yes. What is my Vice Admiral going to do with another T3 ship? use it as a trophy piece? I already have my Runabout for that.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    bittercold wrote: »
    My Opinion is it should be a science vessel. We already have the dreadnaught, exec., and the retrofit galaxy which are all cruisers. The Science/Escorts really only have one special ship which is the retrofits. I think the science crowd needs some love and honestly the unique ability sounds more science related to me. Just my 2 cents... which are worth just that.

    Yes we have the Dread GX ... assault cruiser, Galaxy Refit ... Refit Cruiser, Excel ... Refit Cruiser (personal i think is more a assault then refit cruiser), its time that Starcruiser Cpts get something to play. Science have get the Voyager Refit, Tacs the Defiant Refit and bot ships have awesome special powers and if i remember right has Dstahl said that the older ships will get some love and maybe specials too.

    But before Feds get something new after the Nebula its time to give the KDF a bit more to play with :cool:

    The main reason why near all new ships (better old ships) are cruiser is that near all ships the Federation has build in the last 200 years are Cruiser . Defiant and later Combat Ships were build as they are in need to fight the Borg and Dominion and there will be coming more but this is no reason to change old ships to typs there are not fit.


    The Stats on the Nebula looks from base good but i personal think they should get a 5th Ensign Engi BO slot, a Universal Leutnant is not as breaking as the BoP who have complete Uni slots and sacrefice only 1 BO Power total, too.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    The nebula needs to be a science ship plain and simple. It was a deep space science vessle NOT a cruiser. It should have the same stuff as a DSSV in the game just with a universal LC spot. The mission pods need to be available as options for the look of your ship.


    And due to the lack of sci vessle currently in game you need to give it as both a T4 and T5 version. Same turn rate as a DSSV. And enough with the Cstore ships, people deserve some real options without having to pay more then the monthly fee. Monthly fee or MT pick 1, if you play the i want everything game you always lose.

    If you want it as a CStore option then make that the 2ndary option and make it buyable with energy credits ingame NOT 500 freaking emblems thats just way to costly.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    JToney3449 wrote: »
    The nebula needs to be a science ship plain and simple. It was a deep space science vessle NOT a cruiser. It should have the same stuff as a DSSV in the game just with a universal LC spot. The mission pods need to be available as options for the look of your ship.


    And due to the lack of sci vessle currently in game you need to give it as both a T4 and T5 version. Same turn rate as a DSSV. And enough with the Cstore ships, people deserve some real options without having to pay more then the monthly fee. Monthly fee or MT pick 1, if you play the i want everything game you always lose.

    If you want it as a CStore option then make that the 2ndary option and make it buyable with energy credits ingame NOT 500 freaking emblems thats just way to costly.

    And what will u make if the Nebula mount a Torp Mission Pod? then it is a Artillery Ship ... then its more like a Escort ship and has nothing more to do with Science.

    If new ships will be buyable for energy creds, then Cryptic can give them out for all as free new ship, i dont know any player with less then 3 mill credits, and if the increase the cost of the ships that player must work for again or grind creds, it will open the Doors again for Cred Seller to gain it faster.

    The best way are Emblems or Marks, something that every player must earn self and cannot trade to gain fast all and everythink.

    And to the lack of Science Vessels, Feds habe 3 Science Vessel, THREE, Klingons have zero, nada, niente. Carrier and BoP are not real Science ships. So its nothing to cry with three good Science ships on Fed side.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    XYR wrote:
    And what will u make if the Nebula mount a Torp Mission Pod? then it is a Artillery Ship ... then its more like a Escort ship and has nothing more to do with Science.

    If new ships will be buyable for energy creds, then Cryptic can give them out for all as free new ship, i dont know any player with less then 3 mill credits, and if the increase the cost of the ships that player must work for again or grind creds, it will open the Doors again for Cred Seller to gain it faster.

    The best way are Emblems or Marks, something that every player must earn self and cannot trade to gain fast all and everythink.

    And to the lack of Science Vessels, Feds habe 3 Science Vessel, THREE, Klingons have zero, nada, niente. Carrier and BoP are not real Science ships. So its nothing to cry with three good Science ships on Fed side.


    your kdf counterparts are allowed universal slots way before any fed ship gets them....so your point of NOT having a sci ship is defunct right here.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Yes. I think we both know that this the form your (perfectly warranted) anti-C-Store message has decided to take. Here's the problem:

    Constructive is here.

    ...

    ...

    ...

    ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... what you're doing right now is all the way over here.

    Instead of rooting for the ship to sink by punching more holes in the bottom of the hull, it's probably better to try and get the devs to see reason and fix the mistake they made with the Excelsior than to egg them toward making more mistakes with the Nebula, even if it is sarcasm at work.

    Problem is, there's no good financial reason to fix the mistake or listen to any actual constructive criticism regarding balance. It has been admitted in just short of plain language that the game doesn't have enough subscription revenue to keep going at the current pace of development (haphazard and directionless as it is) without milking the C-store for all it's worth and more. The remaining population, as the tiny number of people who still bother trying to hold Cryptic to their own promises would suggest and the number of Gal-X's sold just about statistically proves, is pretty much just a mix of the nigh-pathologically optimistic and the easily-bilked IP suckers with more disposable income than consumer self-interest.
    People are shelling out $3-$25 for stuff worth nothing in the C-Store already... welcome to Star Trek fans.

    Destroying game balance, eventually, will alienate even them. You can't sell an $18 product to a non-existent install base.

    I'm of the opinion that Cryptic either a) fails to perceive this cliff or b) knows they can't deliver enough improvement fast enough to prevent oblivion anyway, so they're squeezing out what profit they can now.

    Signs increasingly point to b, in my perception.
    GT01 wrote: »
    .... so you can't get the Excelsior in-game at Commander? Funny, I thought you could. Is the only incarnation of the Excelsior the much-talked-about T5 version?

    The cosmetic skin is not the point. It's the functionality exclusively available with it.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    It was a tough call whether to make this a Science Vessel or a Cruiser. The IP supports either. In the end we decided to make it a cruiser because it is so big and especially b/c it has so much in common with the Galaxy. So we decided to make it StarCruiser.

    We could consider making it a Science Vessel. A Deep Space Science Vessel was the second choice. Doing so would swap the BOff and Mod slots. Also, its weapon slots would need to be reduced, and it would gain Subsystem Targeting. Finally it would have DeepSpace Science Vessel hull and Shield HP. So it would be something like:

    Nebula
    A DeepSpace Science Vessel variant (Its not a Retrofit. It utilizes the DeepSpace Science Vessel Skill).

    Requires:
    Rear Admiral

    Weapons:
    3 Fore
    3 Aft

    Boff seats (4 Boffs, 11 Powers):
    1 Lt Tact
    1 LC Eng
    1 Cm Science
    1 Lt Universal

    Mods:
    3 Eng
    4 Sci
    2 Tact

    3 Device Slots

    750 Crew

    Unique Ability:
    Tachyon Detection Grid: PBAoE buff that increases your, and allies w/in 10k, Starship Sensor Stat and Cloak Detection. Each buffed ally in turn will buff more allies within 10k of them - thus extending the grid.

    Turn Rate = Galaxy
    Any other stats not mentioned are the same as a DeepSpace Science Vessel.

    Yes please i like it. We have enough Cruisers ... :)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    It was a tough call whether to make this a Science Vessel or a Cruiser. The IP supports either. In the end we decided to make it a cruiser because it is so big and especially b/c it has so much in common with the Galaxy. So we decided to make it StarCruiser.

    We could consider making it a Science Vessel. A Deep Space Science Vessel was the second choice. Doing so would swap the BOff and Mod slots. Also, its weapon slots would need to be reduced, and it would gain Subsystem Targeting. Finally it would have DeepSpace Science Vessel hull and Shield HP. So it would be something like:

    Nebula
    A DeepSpace Science Vessel variant (Its not a Retrofit. It utilizes the DeepSpace Science Vessel Skill).

    Requires:
    Rear Admiral

    Weapons:
    3 Fore
    3 Aft

    Boff seats (4 Boffs, 11 Powers):
    1 Lt Tact
    1 LC Eng
    1 Cm Science
    1 Lt Universal

    Mods:
    3 Eng
    4 Sci
    2 Tact

    3 Device Slots

    750 Crew

    Unique Ability:
    Tachyon Detection Grid: PBAoE buff that increases your, and allies w/in 10k, Starship Sensor Stat and Cloak Detection. Each buffed ally in turn will buff more allies within 10k of them - thus extending the grid.

    Turn Rate = Galaxy
    Any other stats not mentioned are the same as a DeepSpace Science Vessel.

    I can also see this ship working as either a Star Cruiser or a Deep Space Science Vessel. If it is going to be a Deep Space Science Vessel, it needs to be able to function as one. I do not believe the maneuverability of a Galaxy-Class is going to allow that, but I do not know much about science ships.
    I would say make it a science-heavy cruiser or perhaps make a new type of science ship that could accommodate the cruiser like differences of the Nebula-class. Maybe allow it wider targeting arc for science powers or an extra weapon slot.

    I would also kindly suggest…

    Make a generic T3 or T4 version available for free if this is going to be a C-store only T5 ship. This would allow people who like the ship, but will not buy it a chance to use it at lower levels for free like the Excelsior-class.

    I believe that ideally the Nebula-class should be a T5 VA ship that can be acquired in game for 500 emblems, ship tokens, or in the c-store, but that is just my opinion.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    your kdf counterparts are allowed universal slots way before any fed ship gets them....so your point of NOT having a sci ship is defunct right here.

    Universal Slots make not a Science Ship, BoP has less Hull then every other Ship in the Game and Shield are even or less then by Escorts. They dont have Target Sub attacks, they have one Sci Console less then Science Ships. They have total 11 then 12 BO Powers the lack the Power bonus to Aux. The BoP is a good allrounder ship but it is no Escort, Cruiser or Science Ship Equivalent.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    So are we going to have another ship which comes with it unique abilities which affect balence and gameplay that we have to purchase for money?

    Yes I certainly understand why the need the C-Store, but really, please please please release these ships ingame purchasable for Emblems.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    It was a tough call whether to make this a Science Vessel or a Cruiser. The IP supports either. In the end we decided to make it a cruiser because it is so big and especially b/c it has so much in common with the Galaxy. So we decided to make it StarCruiser.

    We could consider making it a Science Vessel. A Deep Space Science Vessel was the second choice. Doing so would swap the BOff and Mod slots. Also, its weapon slots would need to be reduced, and it would gain Subsystem Targeting. Finally it would have DeepSpace Science Vessel hull and Shield HP. So it would be something like:

    Nebula
    A DeepSpace Science Vessel variant (Its not a Retrofit. It utilizes the DeepSpace Science Vessel Skill).

    Requires:
    Rear Admiral

    Weapons:
    3 Fore
    3 Aft

    Boff seats (4 Boffs, 11 Powers):
    1 Lt Tact
    1 LC Eng
    1 Cm Science
    1 Lt Universal

    Mods:
    3 Eng
    4 Sci
    2 Tact

    3 Device Slots

    750 Crew

    Unique Ability:
    Tachyon Detection Grid: PBAoE buff that increases your, and allies w/in 10k, Starship Sensor Stat and Cloak Detection. Each buffed ally in turn will buff more allies within 10k of them - thus extending the grid.

    Turn Rate = Galaxy
    Any other stats not mentioned are the same as a DeepSpace Science Vessel.

    Please make this.

    Pretty Please, with Gold pressed Latinum on top.

    Cruiser captains just got a WHOLE lot of love with the Excelsior. Give some love to the Sci ship captains.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Make the LTC slot universal and make the LT slot sci.

    Then People can make the ship fit the role they want, just like it was ment too.

    Also giving it 3 Eng 3 Sci and 3 Tac consoles would make it alot more interesting and universal.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Ironearth wrote: »
    Make the LTC slot universal and make the LT slot sci.

    Then People can make the ship fit the role they want, just like it was ment too.

    While I think that this is an excellent idea it may nudge the nebula a little too far towards the overpowered side of the equation... What..? Don't look at me like that... I'm just saying... :p
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    While I think that this is an excellent idea it may nudge the nebula a little too far towards the overpowered side of the equation... What..? Don't look at me like that... I'm just saying... :p

    Then what does that make the BoP's with all universal slots. All this allows is more choice.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    While I think that this is an excellent idea it may nudge the nebula a little too far towards the overpowered side of the equation... What..? Don't look at me like that... I'm just saying... :p

    i mentioned this (or near the sam) some time in the post earlier. there should be enough uni slots to allow a player to adjust the role as they see fit...then the skill tree would have to adjust (self adjusting) so that you can get max benefit from your class without shooting off your own foot fo rnot having hte skills spent in the correct ship line, let alone lose the bonuses you get when you fill one up for a ship line.

    oh well..it is what it is...im just tired of predetermined configurations that dont allow for large flexability and an unknown aspect to the gameplay.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Nebula
    A Retrofit. It utilizes the Retrofit Cruiser Skill.

    Requires:
    Rear Admiral

    Weapons:
    4 Fore
    4 Aft

    Boff seats (4 Boffs, 11 Powers):
    1 Lt Tact
    1 Lt Science
    1 LC Universal
    1 Cm Eng

    Mods:
    3 Eng
    3 Sci
    3 Tact

    3 Device Slots

    750 Crew

    Unique Ability:
    Tachyon Detection Grid: PBAoE buff that increases your, and allies w/in 10k, Starship Sensor Stat and Cloak Detection. Each buffed ally in turn will buff more allies within 10k of them - thus extending the grid.

    Turn Rate = Galaxy
    Any other stats not mentioned are the same as a Retrofit Cruiser.


    This Build would make it usable by every class of player whilst keeping it less powerful than any other type of ship for one specific role. I.E. It can be science healing based or a tank or a battlecruiser but wont be as effective as a ship specifically designed for those tasks.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Ironearth wrote: »
    Then what does that make the BoP's with all universal slots. All this allows is more choice.

    The most fragile ship in the game with the weakest shields the second least crew the least number of device slots and the least number of weapon slots.

    If you want the BoP's shield and hull numbers to compensate you're more than welcome to them...
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Ironearth wrote: »
    Nebula
    A Retrofit. It utilizes the Retrofit Cruiser Skill.

    Requires:
    Rear Admiral

    Weapons:
    4 Fore
    4 Aft

    Boff seats (4 Boffs, 11 Powers):
    1 Lt Tact
    1 Lt Science
    1 LC Universal
    1 Cm Eng

    Mods:
    3 Eng
    3 Sci
    3 Tact

    3 Device Slots

    750 Crew

    Unique Ability:
    Tachyon Detection Grid: PBAoE buff that increases your, and allies w/in 10k, Starship Sensor Stat and Cloak Detection. Each buffed ally in turn will buff more allies within 10k of them - thus extending the grid.

    Turn Rate = Galaxy
    Any other stats not mentioned are the same as a DeepSpace Science Vessel.


    This Build would make it usable by every class of player whilst keeping it less powerful than any other type of ship for one specific role. I.E. It can be science healing based or a tank or a battlecruiser but wont be as effective as a ship specifically designed for those tasks.

    your boffs and mods wont offer the best bang for your buck (as it were)

    i see where you want to go with this setup, but if you did, you lose the max potential for your CDR Engy with only 3 engy mods.

    if you truely desire a ship that can benfit all class types, the offer the universal CDR slot with a universal mod to associate with the uni boff....
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    if you truely desire a ship that can benfit all class types, the offer the universal CDR slot with a universal mod to associate with the uni boff....

    ... ... ... ... yeah, do I really have to point out why this should not happen? :confused:
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I love the Idea that the Nebula is a Cruiser for Science.
    Good Work .....

    And for all the Engeneers that now cry ... silent ... you have more than enough cruisers. The Science the only one how can use 3 Ships.

    For Engineers (3 Ships) ....
    + Excelsior
    + Federation Dreadnought Cruiser
Sign In or Register to comment.