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Starships: Model errors, issues and feedback

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Cool! Those sound good.

    ...and we even have a nacelle fix for the Stargazer-class. Neat!

    Though, I wonder where that third impulse engine is going for the Dakota and the Stargazer. Mmm...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Zoberraz wrote: »
    Cool! Those sound good.

    ...and we even have a nacelle fix for the Stargazer-class. Neat!

    Though, I wonder where that third impulse engine is going for the Dakota and the Stargazer. Mmm...

    Yeah, me too. I like the Dakota's hull loop. It'd have to be somewhere around there to match the Cheyenne's.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Added Flashing Lights to all variations.
    Added Fed Decals to all variations.
    Added 3rd Impulse Engine to all variations.

    Should show up on tribble in the next patch or two.

    Something to be aware of. Noticed on the Luna fix. I assume the Fed Decal that you're referring to is the delta shield (starleet insignia) with the red tails on the side of the ship. The Luna has it on her nacelles. For some reason, the delta shield is flush against the red tails on the Luna. There should be a small gap. I believe excelsior has it correct.

    (Was going to check before posting, but kept forgetting, and since it was explicitly mentioned, thought I'd bring it up)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    It may not be correct to post this here, I actually did make a thread on the "issue" minor as it is. It technically has to do with the ships but really only the ones orbiting the earth spacedock.

    The ships docked around ESB are positioned wrong within the drydocks, i've noticed it since they were added but given that it's really minor hadn't ever posted about it...really just thought I would put it out there as I wouldn't think it would be a difficult correction. In STO hey sit at the bottom in the split in the dock where as in the shows/movies they sit within the center area surrounded by it.



    Here is a couple of examples of the series/movies.

    http://graphic-engine.swarthmore.edu/wp-content/uploads/2008/01/drydock.jpg
    http://ncc1701.us/resources/_wsb_527x226_Ent+in+Drydock+Frontal$2C+STTMP-2.jpg
    http://www.starshipmodeler.info/gallery13/mn_drydock.htm
    http://www.questionableent.com/images/dryDock.png
    http://www.fabuloussavers.com/new_wallpaper/Star_Trek_USS_Enterprise_1701_in_dry_dock_freecomputerdesktopwallpaper_1600.jpg


    And here are a couple from STO.

    http://i417.photobucket.com/albums/pp259/goins007/screenshot_2010-08-11-19-37-19.jpg
    http://i417.photobucket.com/albums/pp259/goins007/screenshot_2010-08-11-19-39-59.jpg


    Not a biggie really, just figured it would be an easy fix?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Cheyenne:
    ◦Third Impulse leaves no trail. -Fixed

    Dakota:
    ◦Phaser strips not textured correctly. -Fixed

    Stargazer:
    ◦Phaser strips not textured correctly. -Fixed
    ◦Lower pylons are too short, causing the nacelles to clip into the hull strut -Fixed


    Added Flashing Lights to all variations.
    Added Fed Decals to all variations.
    Added 3rd Impulse Engine to all variations.

    Should show up on tribble in the next patch or two.

    I dont like being too pushy, but I reall would like to see some fixed for the Nebula. I noticed the consistency of the blue glow on the Nebulas nacelles have been fixed resulting in a much nicer/clean look, thats awesome. But adding the RCS thrusters, decals and lowering the Nebulas bridge cake/superstructure and then making the torpedos launch from the tip of the mission pod would do wonders for the ship. If you have time to fix the T3 ships decals, then you can do the same for the Nebula....however the Nebula may be Capnlogans responsibility.

    http://forums.startrekonline.com/showthread.php?t=180947

    (how torpedos should launch from mission pod below)

    http://images3.wikia.nocookie.net/__cb20080823174246/memoryalpha/en/images/8/8b/USS_Sutherland_firing_torpedoes.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Cheyenne:
    ◦Third Impulse leaves no trail. -Fixed

    Dakota:
    ◦Phaser strips not textured correctly. -Fixed

    Stargazer:
    ◦Phaser strips not textured correctly. -Fixed
    ◦Lower pylons are too short, causing the nacelles to clip into the hull strut -Fixed


    Added Flashing Lights to all variations.
    Added Fed Decals to all variations.
    Added 3rd Impulse Engine to all variations.

    Should show up on tribble in the next patch or two.

    What about moving the nacelle connection points for the upper Stargazer nacelles? When connected to the upper Cheyenne pylons, the leading edge clips through the boussard collectors and the "ramscoop" piece of geometry, as noted in this post (the thread is archived, I noted these issues back in January)

    Additionally, the fleet logo on the Cheyenne pylons clips through the Stargazer hull piece, has that been fixed?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Skippy2k wrote: »
    It may not be correct to post this here, I actually did make a thread on the "issue" minor as it is. It technically has to do with the ships but really only the ones orbiting the earth spacedock.

    The ships docked around ESB are positioned wrong within the drydocks, i've noticed it since they were added but given that it's really minor hadn't ever posted about it...really just thought I would put it out there as I wouldn't think it would be a difficult correction. In STO hey sit at the bottom in the split in the dock where as in the shows/movies they sit within the center area surrounded by it.



    Here is a couple of examples of the series/movies.

    http://graphic-engine.swarthmore.edu...01/drydock.jpg
    http://ncc1701.us/resources/_wsb_527...2C+STTMP-2.jpg
    http://www.starshipmodeler.info/gall...mn_drydock.htm
    http://www.questionableent.com/images/dryDock.png
    http://www.fabuloussavers.com/new_wa...paper_1600.jpg


    And here are a couple from STO.

    http://i417.photobucket.com/albums/p...1-19-37-19.jpg
    http://i417.photobucket.com/albums/p...1-19-39-59.jpg


    Not a biggie really, just figured it would be an easy fix?



    None of your images work, because all the IMG URLS have a ... in them, like they were shorted for formatting. copy paste error?

    Make sure you right click the image (or its link) and Copy Image Location instead of copying the URL text.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Yep, they work now. And you're right, a lot of them are placed too low out of the dock frame.

    Wouldbe nice if some of the ships in there were in various states of assembly/repair, too. Like missing hull panels, nacelles, etc..


    Yeah i've allways noticed and thought how it shouldn't be too difficult to shift them higher in the dock. I was thinking the same thing about seeing them in a state of assembly when I took a look at the nebula in dock earlier.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Skippy2k wrote: »
    It may not be correct to post this here, I actually did make a thread on the "issue" minor as it is. It technically has to do with the ships but really only the ones orbiting the earth spacedock.

    The ships docked around ESB are positioned wrong within the drydocks, i've noticed it since they were added but given that it's really minor hadn't ever posted about it...really just thought I would put it out there as I wouldn't think it would be a difficult correction. In STO hey sit at the bottom in the split in the dock where as in the shows/movies they sit within the center area surrounded by it.



    Here is a couple of examples of the series/movies.

    http://graphic-engine.swarthmore.edu/wp-content/uploads/2008/01/drydock.jpg
    http://ncc1701.us/resources/_wsb_527x226_Ent+in+Drydock+Frontal$2C+STTMP-2.jpg
    http://www.starshipmodeler.info/gallery13/mn_drydock.htm
    http://www.questionableent.com/images/dryDock.png
    http://www.fabuloussavers.com/new_wallpaper/Star_Trek_USS_Enterprise_1701_in_dry_dock_freecomputerdesktopwallpaper_1600.jpg


    And here are a couple from STO.

    http://i417.photobucket.com/albums/pp259/goins007/screenshot_2010-08-11-19-37-19.jpg
    http://i417.photobucket.com/albums/pp259/goins007/screenshot_2010-08-11-19-39-59.jpg


    Not a biggie really, just figured it would be an easy fix?

    i noticed that too.. always bugged me.. hey i wouldnt mind seeing some McKinley Station variants out there just for some variety ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Morgomir wrote: »
    I dont like being too pushy, but I reall would like to see some fixed for the Nebula. I noticed the consistency of the blue glow on the Nebulas nacelles have been fixed resulting in a much nicer/clean look, thats awesome. But adding the RCS thrusters, decals and lowering the Nebulas bridge cake/superstructure and then making the torpedos launch from the tip of the mission pod would do wonders for the ship. If you have time to fix the T3 ships decals, then you can do the same for the Nebula....however the Nebula may be Capnlogans responsibility.

    http://forums.startrekonline.com/showthread.php?t=180947

    (how torpedos should launch from mission pod below)

    http://images3.wikia.nocookie.net/__cb20080823174246/memoryalpha/en/images/8/8b/USS_Sutherland_firing_torpedoes.jpg

    i think the saucer edge is a bit thicker than the galaxy class, just to add:o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Cheyenne:
    ◦Third Impulse leaves no trail. -Fixed

    Dakota:
    ◦Phaser strips not textured correctly. -Fixed

    Stargazer:
    ◦Phaser strips not textured correctly. -Fixed
    ◦Lower pylons are too short, causing the nacelles to clip into the hull strut -Fixed


    Added Flashing Lights to all variations.
    Added Fed Decals to all variations.
    Added 3rd Impulse Engine to all variations.

    Should show up on tribble in the next patch or two.

    While you're adding flashing lights, can you please add them to KDF ships as well. K't'inga, Vor'Cha and Negh'Var are all seen to have flashing beacon lights in the films and shows. Presumably the rest of the Klingon ships would have them as well. These are just the flashing white lights, they don't have the red/green nav lights.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Any word on when the Defiant refit will be getting sorted?

    See link.

    http://i628.photobucket.com/albums/uu10/Bludrott/Defiant-1.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    The ventral torpedo nacelle needs a little love, still: The in game model has always lacked the three ventral torpedo tubes located on the dorsal torpedo nacelle. It's hard to find a clear picture of it from the series or films; but as the art changed remarkably little from concept to implementation, I feel it can be used as a reference. Here is the forward view (art) of the torpedo nacelle: http://www.starshipdatalink.net/art/images/da-6.jpg and here is a shot from the series or films. The ventral tubes are a bit hard to see, but they are definitely there: http://kyushu.rpgresource.net/images...-sail-tops.jpg

    Also, the struts supporting the torpedo nacelle do not share the same angle as the nacelle pylons. (I may be mis-remembering whether or not they share the same angle in the game, but I believe they do.) The pylons should have a shallower angle than the struts supporting the torpedo nacelle: http://www.starshipdatalink.net/art/images/da-7.jpg

    Also, of the four forward tubes on the torpedo nacelle, only two have the little launcher texture/lights.

    =edit=

    Found more pictures thanks to Spots

    http://drexfiles.wordpress.com/2009/06/12/alex-jaeger-week-the-akira-class/


    http://drexfiles.files.wordpress.com/2009/06/akira_front.jpg - The forward ventral launchers are shadowed, but visible.

    http://drexfiles.files.wordpress.com/2009/06/akira_back.jpg - Aft torpedo launchers should be facing port-aft and starboard-aft, not aft.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Destinii wrote:
    Dreadnaught error:

    If you select any hull color besides 2, the additonal things (center pylon, added pieces to the tops of the warp engines and saucer, spinal cannon) remain hull color 2.

    Added, pictures would be great if you can provide them. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I just ran into a sovvy today and it looks awesome, only thing that bothers me is that the engineering hull is still shaped like a Y instead of U when looking at it head on. once that is fixed.. it will be perfect
    http://i904.photobucket.com/albums/ac242/wfs5519/galexploration_sovereign234.jpg

    the red shows the example
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Added an Akira side by side to the first page
    wfs5519 wrote: »
    I just ran into a sovvy today and it looks awesome, only thing that bothers me is that the engineering hull is still shaped like a Y instead of U when looking at it head on. once that is fixed.. it will be perfect
    http://i904.photobucket.com/albums/ac242/wfs5519/galexploration_sovereign234.jpg

    the red shows the example

    Added to the first page.




    If anyone can look over the first page and find issues that have been fixed but are still there, please let me know so I can make some space. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    On the Tier 2 Excalibur it doesn't have a shuttle bay. At least in the configuration I have that uses the Excalibur secondary hull (and I don't think in its original config either?) but the tail end of the hull looks alot like the Excelcior so seems like it could be done in the same way. No biggie just something I noticed that seemed like it would be easy to fit on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Y'know, I always figured the Excalibur-class' shuttlebay was at the very front on its saucer section myself.

    But of course, this doesn't excuse it's lack on the Vesper-class, and other part-combinations... so yeah. ~_~;
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Skippy2k wrote: »
    On the Tier 2 Excalibur it doesn't have a shuttle bay. At least in the configuration I have that uses the Excalibur secondary hull (and I don't think in its original config either?) but the tail end of the hull looks alot like the Excelcior so seems like it could be done in the same way. No biggie just something I noticed that seemed like it would be easy to fit on.
    Zoberraz wrote: »
    Y'know, I always figured the Excalibur-class' shuttlebay was at the very front on its saucer section myself.

    But of course, this doesn't excuse it's lack on the Vesper-class, and other part-combinations... so yeah. ~_~;

    Quite a few ships are still missing visible shuttle bays; others have shuttle bays that appear to be set up very oddly, or textured very poorly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Zoberraz wrote: »
    Y'know, I always figured the Excalibur-class' shuttlebay was at the very front on its saucer section myself.

    But of course, this doesn't excuse it's lack on the Vesper-class, and other part-combinations... so yeah. ~_~;

    They should really stick one in that awful looking gap between the impulse engines on the saucer section.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Maybe there is some type of bay on the standard Excalibur saucer but I don't really like the odd shape of it. Here is how mine is configured which leaves it with no shuttle bay. Like I said though the tail end is similar to the Excelcior so it could probably done in a similar way.

    Here is how mine is configured.
    http://img689.imageshack.us/img689/7805/achillessu.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    The current Tribble build see's a few updates to the Klingon ships, so the Klingon list can now have a few things crossed off.

    All Klingon ships can now be applied with a default green texture, finally allowing us to make the ships look correct in regards to colour. Thats a good change - its surprising how much more Klingon the ships look when the hull is changed from a dull grey to a green.

    The K't'inga has seen arguably the biggest change and how has 3 mesh variants;

    D-7
    The D-7 is almost identical to the original K't'inga model, but without much of the decal. Its certainly still not accurate, and so this is going to need a new list, but its nice having it there all the same.

    K't'inga
    The K't'inga itself has seen some important updates, most notably the impulse engine has finally been replaced by the two impulse engines in the correct position. There are also a handful of textures that allow you to give the K't'inga the different visual looks its had throughout the films and shows - effectively making it look like either the the Gorkon from ST6, the K't'inga from TNG, or the green variants depicted in DS9.

    K't'inga Refit
    The mesh itself hasn't been touched as far as I could tell, though it has the same treatment of new textures as the other two meshes has recieved.

    Obviously in addition to the K't'inga changes are the Vor'Cha changes as T4 Vor'Cha has been sporting the newly improved mesh since the previous update. Almost all of the Vor'Cha errors listed here have been addressed with this update and the only two errors I'd still point out are;

    The the 3 impulse intake vents on the wings, which was originaly only one intake on the old model, is now only 2 - so its still missing an intake.

    The wings are still too straight. They should have more of a gradual sweep downwards before the wing turns into the nacell pylon.

    Overal, the Vor'Cha looks awesome, especialy with the new green skin.

    I will point out that the new green texture currently brakes customisation - for the most part, you currently need to set up all your customisation options and then select the new texture - hopefuly thats just a bug that will be addressed in the next build.

    Overal, the Klingon ships are drasticaly improving, and as above there are finally some things we can tick off the list.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I stand corrected! In my post above I mentioned that the new Vor'Cha model had only 2 impulse intakes, but upon inspecting the model after yesterday's update, it seems they updated it to include all 3 intakes on each wing .. nice stealth patch, thats another off the vor'cha list.

    That really only leaves the curveness of the wings and a few other things on the Vor'Cha list like the windows and some of the nacelle textures, which are all fairly minor texture changes.

    For those who haven't seen the new stuff I've made a couple pics for you.

    The D-7 Battlecruiser with its default grey texture: http://www.flickr.com/photos/53013844@N05/5081707562/

    The K't'inga in a greenish-grey texture with its correct impulse engines (still missing other things like the rear torp launcher, though): http://www.flickr.com/photos/53013844@N05/5081117673/

    And finally, the new Vor'Cha sporting the new green texture: http://www.flickr.com/photos/53013844@N05/5081118309/

    That Vor'Cha is absolutely freaking awesome. The new model was cool arleady, but with the new green texture? Orgasmic. Can't wait to finally get the T5 version.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I stand corrected! In my post above I mentioned that the new Vor'Cha model had only 2 impulse intakes, but upon inspecting the model after yesterday's update, it seems they updated it to include all 3 intakes on each wing .. nice stealth patch, thats another off the vor'cha list.

    That really only leaves the curveness of the wings and a few other things on the Vor'Cha list like the windows and some of the nacelle textures, which are all fairly minor texture changes.

    For those who haven't seen the new stuff I've made a couple pics for you.

    The D-7 Battlecruiser with its default grey texture: http://www.flickr.com/photos/53013844@N05/5081707562/

    The K't'inga in a greenish-grey texture with its correct impulse engines (still missing other things like the rear torp launcher, though): http://www.flickr.com/photos/53013844@N05/5081117673/

    And finally, the new Vor'Cha sporting the new green texture: http://www.flickr.com/photos/53013844@N05/5081118309/

    That Vor'Cha is absolutely freaking awesome. The new model was cool arleady, but with the new green texture? Orgasmic. Can't wait to finally get the T5 version.

    From a cursory inspection of the screenshot, it appears that the only change to the k't'inga are the impulse engines. Still no warp grille on the inner face of the nacelles, the single rows of windows where there should be triple or quadruple rows of windows make it look underscaled, the bridge superstructure is still the wrong shape, the rear facing spotlights (whatever they were for in the films) are still missing, and there are still many many surface details still missing.

    Overall the model looks virtually unchanged from its initial ham-fisted design.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Overall the model looks virtually unchanged from its initial ham-fisted design.

    Yeah, the actual only visible model change appears to be the impulse engines on the K't'inga, though the new D-7 does also appear to have changes besides the removal of the wing decal - the wings look a lot more triangular, which is more accurate for the D-7, though its still too similar to the K't'inga model in practicly every other aspect.

    Its a good start though, so hopefuly this is the first of many changes to come the K't'inga's way.

    I have to also say that I picked probably the worst of the available textures for the K't'inga screenshot as I forgot to change it. There's about 4 different texture options, and probably the two best are the new green skin and a more accurate ST-6 IKS Gorkon-style grey.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Went back to edit the previous post I made, but probably better as a new post:

    New k't'inga design: http://imgur.com/XlzEc.jpg

    Canon k't'inga design: http://imgur.com/epRdx.jpg

    k't'inga model shots: http://tiny.cc/7dk6k

    As is evident, the changes that are still necessary are not subtle. One of the defining traits of post TOS (film / TNG) klingon ship design are all of the little greeblies and doo-dads (sort of like futuristic mongolian conqueror steampunk :3 )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Oh I agree. It was the Vor'Cha that I said which now only has subtle changes left
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Oh I agree. It was the Vor'Cha that I said which now only has subtle changes left

    >.> Sorry bout that. >.<
This discussion has been closed.