As someone with not much time to play I like not having any DP but then sometimes i do find myself battling away without even bothering to look at my shield/hull etc.
I think there is plenty of ways of having DP to make the game that little more interesting without anoying those who don't have time to go gold farming for repairs etc. The devs just need to look at it from a ST point of view, which so far they seem very good at doing.
What would usually happen on ST in a battle? Lots of console explosions!
If each death damaged a console until it eventually exploded, you could simply continue trying to complete the mission until you feel your going to spend too much on repairs or until your console simply explodes completely (and maybe it could damage the concerned bridge officer).
Even loosing a few of those invisible crew members and therfore slowing repair rate until you visit a starbase wouldn't be anything major and would simply add too the feel that your 'living' in Star Trek without spening hours of real life getting more gold to repair/replace stuff.
It absolutely amazing that Cryptic listens to the 3 (slightly understated, but for effect) people who are upset with the LACK of a death penalty in ST:O. Noone wants it.
106 pages in and people still going on about the DP.
moan about it when they bring it in and if it is poor! not before; its like moaning that your kid is ginger before they're born!
please open conversation about the other aspects of the state of the game announcement, improvement in memory alpha for one! RESPEC's for god sake, that alone is worth a DP...
A little while back, I wrote a nasty post about lack of support and response to the troubles I was having. Though I have not yet received a response, the notice made here was a great gesture of reassurance. This is my first Cryptic game, and though I heard lots of bad things about Champions, I bit the bullet here in STO anyway.
Let me be clear: I love Star Trek. I love the game. There are unfavorable parts, but mostly ones you mentioned in your post--and for me support is a big one. It matters not where the bug is, or how I have to work around it; it matters that somebody acknowledges my complaint. Your efforts to provide this are encouraging, and I wait (more patiently now) for things to settle.
Please continue to inform us about the direction of Star Trek. Most of us have been aching to participate in the universe on this scale for a long time. You've made great success in a vast number of areas, yet still have more to conquer. For my part, I will reserve the right to be disappointed at a later, more appropriate time, and offer my apologies for having prematurely outburst upon you for my disappointments now. Continual, regular updates from "the top" comfort me greatly.
My sincere and hopeful wishes for the best in this endeavor, and those awaiting encounter.
Some of the few things on the way:
* Death Penalty
:mad::mad::mad:
Godamnit no flaming Death Penalty!!!! That sounds completely uneloquent but I can't even begin to say how much reading that just now made me want to punch something. The fact that there was no DP was the reason I forked out over £200 to play this game. DP is stressful in a game, at least to me. Everything else is great, I am enjoying the game. Yes certain things need work done but really is the DP that important right now as opposed to extra content? Leave that part of STO as it is for now. Yes there are a few who want it but I'm sure it's glaringly obvious most do not!!! In which case I would not normaly say this but if the DP is too harsh then I hope you plan on offering refunds!
FWIW - Put me down in the Do not want column for "Death Penalty"
Honestly, I can't believe people are clamoring for this ineffectual, archaic piece of draconian gaming.
Death Penalties in games don't cause anything more than players having to spend a minute or two shaking off the effect of a situation that got out of control.
Some of the arguments I've seen for a DP are that it "discourages dumb playing" If this were true, games which have a DP would have no bad PUGs. Bottom line -IMO - is that death penalties are a tool to artificially slow down player progress.
Take a game like LotRO and it's 'dread' effect. A defeat inflicts dread on players who then perform less effectively. To shake off the dread you need to use an item, spend destiny points, or be inspired by a minstrel.
This ultimately means that a team can easily counteract the dread effect and so, dread is really only impactful if you are solo. If you're solo, no other player was affected by whatever happened and odds are *you* are being penalized possibly for taking on more than you should have or, as is more likely, for having experience lag at the worst possible instant.
Either way, the penalty doesn't serve any real effect. Simply being defeated tells you, you might have taken on more than you should have and, if it was lag/connection/beyond your control then, the DP is just spiteful.
Honestly, I'm stunned that people actually *want* this thing back. It's like people who have lived their lives with this albatross around their necks and, now that it's not there they can't stand the absence of it's weight and stench of it's carcass.
How about this: Institute the mechanic for a DP, then make it a user option. If you really want a DP, go ahead and check the "inflict DP on me when defeated."
But allow me to not check the box, I really don't miss the albatross and enjoy being treated like an adult.
Cryptic, you guys (and maybe gals. do gals like star trek?) are doing great and this game is well worth the money. Id be happy if it were cheaper but ill pay for it how it is. I am excited for the universe to be opened up and for us to be able to explore the entire galaxy eventually. take it one step at a time and all the people that complain can go find jobs and get a life other than sitting online all day. They will be fine no matter what you do. Those that hate it will leave and those that really appreciate it (like me) will stay no matter what happens.
Death penalty? please, no.
There are so many times when we get dragged into Enemy Signal conflicts without trying to, and then get stuck there and killed, and keep spawning in the middle of an enemy squadron. Which will then just kill us again. and again, and again, and again. with no escape but exiting.
I formally request that you do not have a death penalty in the game. And I hope others will join me in this request.
I should imagine that this will be addressed if DP is introduced.
Glad to see that the development team has been listening to all of us. Communication is a big deal and I think these "State of the Game" posting are the type of communication the majority of us look forward to. It's great to have an idea of where things are going. Cryptic, please keep up the good work!
On that note, I'm looking forward to the First Officers and the bigger ship interiors. It'll be great when I can say, " No. 1, you have the bridge. I'll be in my Ready Room." and actually be able to go to my Ready Room.
I was kind of dismayed about the death penalty, but it seems I may have been vetoed on this point. As long as it doesn't drastically change the balance of the game, I'm sure we'll get used to it in time.
Romulans are my nomination for the next faction. Other than that, I'm anxiously awaiting more diplomatic options on missions (and more clothes ).
i dont like to bother much on the forums, but since i pay to play just like the rest of youi feel i should cast my vote. here are my feelings on these changes.
Respec: Honestly i am for this, If you are that arrogant that you think you can make a toon right out the gate perfect at admiral your are too stupid to play this game, because somewhere down the line your spec is gonna get nerfed some how some way and you are going to do two things, one you are going to cry and whine about the nerf, which will get you no where because that my friend is too little too late. or you can make a new too but you will be reluctant because of all the effort you put in to this guy. Needless to say you need a respec you can change just about anything else about your character why not this.
Death penalty, really its ok to have it SO LONG AS ITS NOT TOO SEVERE. loss of rank / exp is certainly too severe. as long as its just a scratch to make you think twice it should be fair.
Difficulty slider, well this is personally just stupid. im fairly new at this game, and really the only difficulty i am having is figuring out what to do and when, i find my self contemplating am i makeing a good choice here on this gear should i sell this or that? because of this game's infancy there really is not a good reliable source of detailed info all in one easy to find/browse location. -- here is a thought perhaps we could stick in a guinan character that is a ingame hint system, you can pay her a few energy creds and she tells you something useful. but a slider is ridonkoulous. btw ridonkoulous is worse than ridiculous as that just doesnt cut it here.
Auto-fire: i dont mind this too much it works pretty good on the space ships i usually set this to phasers while i time my photons perfectly works out good, any improvement would be a good thing
repeatable missions: sure ok who doesnt like more skill points / goodies to sell off.
Here is something that needs to be addressed FIX the ECONOMY this is a MMO not the US Government. Seriously i see BOs on the exchange for 1 billion creds this is a brand new game who the hell has that much loot lying around for 1 measly bridge officer. Seriously a BO for that much better make me breakfast in the morning and massage my footies.
Memory Alpha: the reason so many people hate this place is because right now it sucks, they would rather see it become the victim of the death star which doesnt even belong in this universe than even exist at all. Kinda ironic isnt it?
Commodity missions: I cant really comment on them too much as i have only been offered like 5 so far, and each time i run into them i either drop it or avoid it. im not sure if they are even worth the cost of what 100 creds if you buy the wares from a vendor? and its not like they drop a whole lot...
This game is good and can only really get better i look forward to seeing what it matures into.
It absolutely amazing that Cryptic listens to the 3 (slightly understated, but for effect) people who are upset with the LACK of a death penalty in ST:O. Noone wants it.
Where do you get your facts from? 3 people, Oh please!! Why would DP be so bad anyway? I have died once in the whole time from Commander to Captain 4. I suspect most other people would be pretty much the same. Dont forget that having DP doesn't mean it would count for every situation like PvP, FAs,DSE. We could even have it introduced only after the Difficulty slider is ramped up as another user suggested.
Those of us that don't like to feel safe and all powerful in these games should be rewarded for taking greater risks and the slider way would allow us to gain better loot and XP and the expense of harder mobs and the risk of DP.
I think when a lot of you think of DP you tend to think of WoW and Asian MMOs and this simply is not what a lot of us in favour of DP are after.
First thing that hit me in the face about STO when I played in OB was the fact that there's no DP and from that point I just couldn't take the game serious. Its a joke tbh that you just cannot die and get a penalty which I might add makes you a better player because it teaches us to change tactics and not run in there like some mad Lerroy. One of the best things I enjoy about MMOs is the fact that when my back is up against the wall and I am on the verge of death, I perform better and I am rewarded when i come through the battle by being a better player. With no DP then what do I care if I die, Hell why even use crappy shield buffs why not go for some better skills instead on my BOs. No DP makes half of the things in STO useless like Enegy Batteries, hypos, Shield Buff, Healing and many other skills. Think about it!
Could say lots more but its like 4.30am here and I need to get ready for work. All those people saying people that want DP have no job really need to go stick there head down a toilet and flush hard!
...and that's what I think seperates those that get it from those that don't; I'm not in this for instant gratification, I'm 44, I've had all the instant gratification I can handle, I like it slow and steady these days, logic infused with humanity; a bit like Spock (my hero) would say "the needs of the many outweighs the good of the few...or the one".
Yes I've been extremely disappointed in some of the tedium and frustration of server difficulties, not so crazy about the no death penalty aspect and I'd really like to re-roll my character as well for a slight tweak to adjust a mistake I made in skilling up one of my BOffs and one of the paths for the Cmdr. himself.
I like the game overall, most of my gripes are QoL issues and adjusting to a different advancement strategy than those I'm used to working with; at least this game is no where near as confusing as Champions Online was for me.
Cryptic have listened and implemented many of the requests we've made and from this announcement it looks as if they're working on the larger issues for the near future. I bought a 1year subscription because that's the minimum amount of time I'm prepared to devote to the game being fully developed and a clear path for the future established; if it can't be accomplished in that amount of time then I'll hapily have saved myself about AU$130 on the lifetime and quite a few more on monthly rates before abandoning the game to its own fate and continuing on my merry way elsewhere.
How do you come to this conclusions? Whats to say there would be any DP in PvP. Other games don't have DP in PvP.
So people who level up through PvP will have no death penalty...but those who go thru the content or explore will be penalized needlessly. Gimme a break!
So people who level up through PvP will have no death penalty...but those who go thru the content or explore will be penalized needlessly. Gimme a break!
your 'break' is-
1 more customization options, costume and ship
2 pve content, and access to the gear it drops
3 crafting
4 how many more sectors of space do you have? yeah, we got the Great Hall and Ganalda
5 your Body armor shows on your uniforms
6 more fleet actions
7 more pre-order bonuses
8 more stuff in the C-Store (i dont see any Joined Trill for the Klingon faction there...)
9 you get the opportunity to use Away teams in missions (we got 1 fleet action, and 1 war zone we can take them on if i remember right)
10 more variety of ships
need i go on? and this is at the games present state. i still got Screens of my Feddy Bridge officers around here somewhere....and i also remember us not having access to the exchange for a while.
trust me, you are MORE than catered to. so i ask you good Federation captain-
more Cheese with your wine? while i'm out of my own forum, let me see if i can get you anything...
Difficulty slider, well this is personally just stupid. im fairly new at this game, and really the only difficulty i am having is figuring out what to do and when, i find my self contemplating am i makeing a good choice here on this gear should i sell this or that? because of this game's infancy there really is not a good reliable source of detailed info all in one easy to find/browse location. -- here is a thought perhaps we could stick in a guinan character that is a ingame hint system, you can pay her a few energy creds and she tells you something useful. but a slider is ridonkoulous. btw ridonkoulous is worse than ridiculous as that just doesnt cut it here.
.
OMG! Do you really ever play any MMOs? You misunderstand the concept of a Difficulty slider completely.
The difficulty slider would have no effect on the game what so ever if you didn't want to use it. Some people find the game easier than super Mario bro like myself and some find it too hard and want such ridiculous stuff like Autofire (Lol why not get the game to lvl itself while you are at it, Just a joke)
With a slider we could have a few lvls up from norm they could introduce DP but with higher risk, Harder mobs, more xp and better lootz. Lower and no DP, Less XP but with little risk. Normal would just be as it is now for you.
Why should you dictate to me how I play the game. If I want STO harder but with more reward via difficulty sliders then how is that impacting your game?
In a group the difficulty would be decided by the group leader, Solo upto you, PvP obvious, Raids - Group leader. Having sliders wouldn't make people lvl faster because ofc the game would be harder and as a reward for the time sink of killing more and harder mobs we would get better loot and xp,
I believe Champions on-line has sliders, WoW has them of sorts and so does Anarchy on-line as does Lotro.
Its about choice! Its my game and I want the choice. I don't want to spend my time having my hand held everywhere like some stupid console game. If that's what people want then they leave the slider where it is and get over it. I have played MMOs since EQ1 and believe me this game is a Joke when it comes to difficulty!
I am wholly and 110% against any sort of "death penalty", PvP or otherwise. It's nice to be able to get right back in the saddle, so to speak, and it is anything but nice to have an arbitrary penalty merely cause you got (for example) ganged up on by a large group or by a high-level player who's significantly stronger or has better equipment. It's already enough in PvP that one team can absolutely get clobbered by the other if there's enough of a difference in tactics or equipment - you don't need to make that worse by penalizing the people who are getting clobbered.
I know that not all PvP ends up being so badly mismatched, but enough of it does to make a death penalty a bad idea. And PvE death penalties are just flat out annoying - for example, they discourage people from trying out different tactics or from trying stuff that's more difficult than they should theoretically be able to handle.
Please, please, please, only make death penalty an Opt In system. There's no need for one, but if someone wants one, allow them to Opt in. The rest of us enjoy the game as is, and frankly if they want a death penalty, give them the ability to have one. There's no need to hurt my game experience while giving them what they want.
Otherwise, I love everything I'm hearing. Thank you for the update, and the communication.
I read a lot of posters' thoughts tonight, but I chose yours since it's simple and to the point out of many. Agrees wholeheartedly.
If you guys say you listen to the posters then read ALL THE POSTS that say we DO NOT want a death penalty. I don't play for multiples endless hours to "pimp" my ship out. Unfortunately I don't live with my parents....I am a grow @ss man with a 12 hour a day job. The death penalty would just set back what progress I have been able to achieve. The people that are cre crying for this DP are people with no jobs and living with their parents because instead of spending time trying to get a job and contributing to society they sit on their butt living of their parents and spending all their time playing the game. Case and point.....NO DEATH PENALTY!!!
/rant off
You dare pick up an arrow and nailed one in the bullseye. rofl. Good one, sir.
I know that not all PvP ends up being so badly mismatched, but enough of it does to make a death penalty a bad idea. And PvE death penalties are just flat out annoying - for example, they discourage people from trying out different tactics or from trying stuff that's more difficult than they should theoretically be able to handle.
LoL! You get that wrong. Having DP will MAKE people use tactics and not go in all guns blazing like some insane Lerroy with nothing too lose which at present they don't!
gonna need more then this maybe scrap away missions completely and remake them, add in TRUE 3d space combat and alot of the other ideas floating around the forums and you could save this IP.
Once you implement the death penalty I'll need to find out how to cancel my lifetime sub. That's a complete deal breaker for me. You're only forcing elitism, punishing new players, and conceding to a few masochists.
I agree totally. Heard of that old lines that says ' Becarefull what you wish for... '? I say let these players who want DP have that option, but that it is ONLY OPTIONAL for those players that want DP. Don't enforce DP on all players, especially the new players. Thanks for saying it better than me, too.
Comments
I think there is plenty of ways of having DP to make the game that little more interesting without anoying those who don't have time to go gold farming for repairs etc. The devs just need to look at it from a ST point of view, which so far they seem very good at doing.
What would usually happen on ST in a battle? Lots of console explosions!
If each death damaged a console until it eventually exploded, you could simply continue trying to complete the mission until you feel your going to spend too much on repairs or until your console simply explodes completely (and maybe it could damage the concerned bridge officer).
Even loosing a few of those invisible crew members and therfore slowing repair rate until you visit a starbase wouldn't be anything major and would simply add too the feel that your 'living' in Star Trek without spening hours of real life getting more gold to repair/replace stuff.
Well thats my view anyway
moan about it when they bring it in and if it is poor! not before; its like moaning that your kid is ginger before they're born!
please open conversation about the other aspects of the state of the game announcement, improvement in memory alpha for one! RESPEC's for god sake, that alone is worth a DP...
Mr Fehkov over and out
Sheesh.
1.) Bridge Interiors, and missions in them
2.) Less Fighting, more Kilngon
3.) Dominion playable faction
...and maybe no death penalties. I kinda like not having them.
Bring it Cryptic...let's have a good time
A little while back, I wrote a nasty post about lack of support and response to the troubles I was having. Though I have not yet received a response, the notice made here was a great gesture of reassurance. This is my first Cryptic game, and though I heard lots of bad things about Champions, I bit the bullet here in STO anyway.
Let me be clear: I love Star Trek. I love the game. There are unfavorable parts, but mostly ones you mentioned in your post--and for me support is a big one. It matters not where the bug is, or how I have to work around it; it matters that somebody acknowledges my complaint. Your efforts to provide this are encouraging, and I wait (more patiently now) for things to settle.
Please continue to inform us about the direction of Star Trek. Most of us have been aching to participate in the universe on this scale for a long time. You've made great success in a vast number of areas, yet still have more to conquer. For my part, I will reserve the right to be disappointed at a later, more appropriate time, and offer my apologies for having prematurely outburst upon you for my disappointments now. Continual, regular updates from "the top" comfort me greatly.
My sincere and hopeful wishes for the best in this endeavor, and those awaiting encounter.
-Dave Berry
* Death Penalty
:mad::mad::mad:
Godamnit no flaming Death Penalty!!!! That sounds completely uneloquent but I can't even begin to say how much reading that just now made me want to punch something. The fact that there was no DP was the reason I forked out over £200 to play this game. DP is stressful in a game, at least to me. Everything else is great, I am enjoying the game. Yes certain things need work done but really is the DP that important right now as opposed to extra content? Leave that part of STO as it is for now. Yes there are a few who want it but I'm sure it's glaringly obvious most do not!!! In which case I would not normaly say this but if the DP is too harsh then I hope you plan on offering refunds!
Honestly, I can't believe people are clamoring for this ineffectual, archaic piece of draconian gaming.
Death Penalties in games don't cause anything more than players having to spend a minute or two shaking off the effect of a situation that got out of control.
Some of the arguments I've seen for a DP are that it "discourages dumb playing" If this were true, games which have a DP would have no bad PUGs. Bottom line -IMO - is that death penalties are a tool to artificially slow down player progress.
Take a game like LotRO and it's 'dread' effect. A defeat inflicts dread on players who then perform less effectively. To shake off the dread you need to use an item, spend destiny points, or be inspired by a minstrel.
This ultimately means that a team can easily counteract the dread effect and so, dread is really only impactful if you are solo. If you're solo, no other player was affected by whatever happened and odds are *you* are being penalized possibly for taking on more than you should have or, as is more likely, for having experience lag at the worst possible instant.
Either way, the penalty doesn't serve any real effect. Simply being defeated tells you, you might have taken on more than you should have and, if it was lag/connection/beyond your control then, the DP is just spiteful.
Honestly, I'm stunned that people actually *want* this thing back. It's like people who have lived their lives with this albatross around their necks and, now that it's not there they can't stand the absence of it's weight and stench of it's carcass.
How about this: Institute the mechanic for a DP, then make it a user option. If you really want a DP, go ahead and check the "inflict DP on me when defeated."
But allow me to not check the box, I really don't miss the albatross and enjoy being treated like an adult.
Don't change that part of the game.
I should imagine that this will be addressed if DP is introduced.
How do you come to this conclusions? Whats to say there would be any DP in PvP. Other games don't have DP in PvP.
On that note, I'm looking forward to the First Officers and the bigger ship interiors. It'll be great when I can say, " No. 1, you have the bridge. I'll be in my Ready Room." and actually be able to go to my Ready Room.
I was kind of dismayed about the death penalty, but it seems I may have been vetoed on this point. As long as it doesn't drastically change the balance of the game, I'm sure we'll get used to it in time.
Romulans are my nomination for the next faction. Other than that, I'm anxiously awaiting more diplomatic options on missions (and more clothes ).
*edit* oh ya also add a friggin excelsior plzkthx
imo make the death penalty pve only
Respec: Honestly i am for this, If you are that arrogant that you think you can make a toon right out the gate perfect at admiral your are too stupid to play this game, because somewhere down the line your spec is gonna get nerfed some how some way and you are going to do two things, one you are going to cry and whine about the nerf, which will get you no where because that my friend is too little too late. or you can make a new too but you will be reluctant because of all the effort you put in to this guy. Needless to say you need a respec you can change just about anything else about your character why not this.
Death penalty, really its ok to have it SO LONG AS ITS NOT TOO SEVERE. loss of rank / exp is certainly too severe. as long as its just a scratch to make you think twice it should be fair.
Difficulty slider, well this is personally just stupid. im fairly new at this game, and really the only difficulty i am having is figuring out what to do and when, i find my self contemplating am i makeing a good choice here on this gear should i sell this or that? because of this game's infancy there really is not a good reliable source of detailed info all in one easy to find/browse location. -- here is a thought perhaps we could stick in a guinan character that is a ingame hint system, you can pay her a few energy creds and she tells you something useful. but a slider is ridonkoulous. btw ridonkoulous is worse than ridiculous as that just doesnt cut it here.
Auto-fire: i dont mind this too much it works pretty good on the space ships i usually set this to phasers while i time my photons perfectly works out good, any improvement would be a good thing
repeatable missions: sure ok who doesnt like more skill points / goodies to sell off.
Here is something that needs to be addressed FIX the ECONOMY this is a MMO not the US Government. Seriously i see BOs on the exchange for 1 billion creds this is a brand new game who the hell has that much loot lying around for 1 measly bridge officer. Seriously a BO for that much better make me breakfast in the morning and massage my footies.
Memory Alpha: the reason so many people hate this place is because right now it sucks, they would rather see it become the victim of the death star which doesnt even belong in this universe than even exist at all. Kinda ironic isnt it?
Commodity missions: I cant really comment on them too much as i have only been offered like 5 so far, and each time i run into them i either drop it or avoid it. im not sure if they are even worth the cost of what 100 creds if you buy the wares from a vendor? and its not like they drop a whole lot...
This game is good and can only really get better i look forward to seeing what it matures into.
Where do you get your facts from? 3 people, Oh please!! Why would DP be so bad anyway? I have died once in the whole time from Commander to Captain 4. I suspect most other people would be pretty much the same. Dont forget that having DP doesn't mean it would count for every situation like PvP, FAs,DSE. We could even have it introduced only after the Difficulty slider is ramped up as another user suggested.
Those of us that don't like to feel safe and all powerful in these games should be rewarded for taking greater risks and the slider way would allow us to gain better loot and XP and the expense of harder mobs and the risk of DP.
I think when a lot of you think of DP you tend to think of WoW and Asian MMOs and this simply is not what a lot of us in favour of DP are after.
First thing that hit me in the face about STO when I played in OB was the fact that there's no DP and from that point I just couldn't take the game serious. Its a joke tbh that you just cannot die and get a penalty which I might add makes you a better player because it teaches us to change tactics and not run in there like some mad Lerroy. One of the best things I enjoy about MMOs is the fact that when my back is up against the wall and I am on the verge of death, I perform better and I am rewarded when i come through the battle by being a better player. With no DP then what do I care if I die, Hell why even use crappy shield buffs why not go for some better skills instead on my BOs. No DP makes half of the things in STO useless like Enegy Batteries, hypos, Shield Buff, Healing and many other skills. Think about it!
Could say lots more but its like 4.30am here and I need to get ready for work. All those people saying people that want DP have no job really need to go stick there head down a toilet and flush hard!
Yes I've been extremely disappointed in some of the tedium and frustration of server difficulties, not so crazy about the no death penalty aspect and I'd really like to re-roll my character as well for a slight tweak to adjust a mistake I made in skilling up one of my BOffs and one of the paths for the Cmdr. himself.
I like the game overall, most of my gripes are QoL issues and adjusting to a different advancement strategy than those I'm used to working with; at least this game is no where near as confusing as Champions Online was for me.
Cryptic have listened and implemented many of the requests we've made and from this announcement it looks as if they're working on the larger issues for the near future. I bought a 1year subscription because that's the minimum amount of time I'm prepared to devote to the game being fully developed and a clear path for the future established; if it can't be accomplished in that amount of time then I'll hapily have saved myself about AU$130 on the lifetime and quite a few more on monthly rates before abandoning the game to its own fate and continuing on my merry way elsewhere.
Live long and prosper STO; that is my hope.:cool:
So people who level up through PvP will have no death penalty...but those who go thru the content or explore will be penalized needlessly. Gimme a break!
:eek: Seriously?! My mother, my sister, my daughters, my granddaughters and I can't believe anyone would have to ask!
Lt. Moogie
Captain, U.S.S. Acquisition
Please No DP! Remember Quark's Rule of Acquisition # 286 - When Mom leaves, it's all over
your 'break' is-
1 more customization options, costume and ship
2 pve content, and access to the gear it drops
3 crafting
4 how many more sectors of space do you have? yeah, we got the Great Hall and Ganalda
5 your Body armor shows on your uniforms
6 more fleet actions
7 more pre-order bonuses
8 more stuff in the C-Store (i dont see any Joined Trill for the Klingon faction there...)
9 you get the opportunity to use Away teams in missions (we got 1 fleet action, and 1 war zone we can take them on if i remember right)
10 more variety of ships
need i go on? and this is at the games present state. i still got Screens of my Feddy Bridge officers around here somewhere....and i also remember us not having access to the exchange for a while.
trust me, you are MORE than catered to. so i ask you good Federation captain-
more Cheese with your wine? while i'm out of my own forum, let me see if i can get you anything...
OMG! Do you really ever play any MMOs? You misunderstand the concept of a Difficulty slider completely.
The difficulty slider would have no effect on the game what so ever if you didn't want to use it. Some people find the game easier than super Mario bro like myself and some find it too hard and want such ridiculous stuff like Autofire (Lol why not get the game to lvl itself while you are at it, Just a joke)
With a slider we could have a few lvls up from norm they could introduce DP but with higher risk, Harder mobs, more xp and better lootz. Lower and no DP, Less XP but with little risk. Normal would just be as it is now for you.
Why should you dictate to me how I play the game. If I want STO harder but with more reward via difficulty sliders then how is that impacting your game?
In a group the difficulty would be decided by the group leader, Solo upto you, PvP obvious, Raids - Group leader. Having sliders wouldn't make people lvl faster because ofc the game would be harder and as a reward for the time sink of killing more and harder mobs we would get better loot and xp,
I believe Champions on-line has sliders, WoW has them of sorts and so does Anarchy on-line as does Lotro.
Its about choice! Its my game and I want the choice. I don't want to spend my time having my hand held everywhere like some stupid console game. If that's what people want then they leave the slider where it is and get over it. I have played MMOs since EQ1 and believe me this game is a Joke when it comes to difficulty!
I know that not all PvP ends up being so badly mismatched, but enough of it does to make a death penalty a bad idea. And PvE death penalties are just flat out annoying - for example, they discourage people from trying out different tactics or from trying stuff that's more difficult than they should theoretically be able to handle.
LoL! You get that wrong. Having DP will MAKE people use tactics and not go in all guns blazing like some insane Lerroy with nothing too lose which at present they don't!