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State of the Game - 25 Feb. 2010

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I woudl like to see where you got your information that anyone outside the power gamers and the organized Goonfleet campaign, which was announced on their forums, wants a DP
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Aisling wrote:
    I would like to see a poll, and actual poll of those who want the DP over those who dont. I would be most interested in seeing the results.

    We suggested this prior to closed beta. In game polls - you log in and get a pop-up "Woud you like us to add a Death Penalty? Yes/No"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Just wanted to throw in my me too sentiment against adding a death penalty. From what I've seen the player base is clearly very divided on this issue, so I'm curious why this is being pushed on Cryptic's end (unless the DP is entirely optional or tied to the difficulty slider).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Its when the devs communicate like this that brings a little tear to my eye and pushes me just that much further to pick up a lifetime script!

    You gotta think of it as a relationship with someone you love. Its hard work, times are good, and times are bad.... but its those couples that stick through it, even in the toughest of times, that share the strongest bond of love there truly is. The type that lasts forever....

    ...just my humble thoughts on the current state of our communtiy concerns =)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Just wanted to throw in my me too sentiment against adding a death penalty. From what I've seen the player base is clearly very divided on this issue, so I'm curious why this is being pushed on Cryptic's end (unless the DP is entirely optional or tied to the difficulty slider).

    I read in a review over on TTH, that they are considering making the DP optional. I dont know if theres any truth to this or not, but it would be interesting to see an optional DP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I for one really really do not want death penalties. That would really suck not being punished all the time is great with me I bought the game to have FUN. Seems like a strange concept I know but I really don't need my slow progression slowed down even more. I think its all the MMO nerds who want to be punished and the more casual trek fans who do not want a DP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think all the DP-wanters are trying to make all mmos like wow, or trying to revive the glory days of EQ1 or UO. But thats just my take on it.

    Some gamers I think are just masochistic deep down and want to be punished for gaming. lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I feel bad for any minor bashing of Cryptic due to the galaxy-sized expectations of anything and everything that is "Star Trek" and hopeful after this post. I like many was very close to hitting the cancel button until the game got...well...bigger and better (mostly bigger, partly better...namely in missions being more diverse and less canned, less cookie cutter, less copy/paste...especially in space with the "fly to these 5 points of interest and spam space bar, rinse & repeat through level 45 Rear Admiral and then wait for SWtoR to launch" feeling we were getting).

    Thank you, thank you, thank you...and as a reminder, see my page 29 post on the General Gameplay sticky where you folks ask for our short/medium/long range desires and recommendations for the game that should be (and could be) the greatest video game since SWG (pre-NGE of course).

    [edited] PS. there can NOT be any death in STO btw (in Star Trek when you die...you die...unless you're Spock sent in a torpedo husk to the Genesis surface). So, again, see page 29 and scroll down to my post in the General Gameplay sticky for resolution...basically "death" in PvEvP should actually be "disabled" and critically damaged, effectively taking you out of the action until VERY special repairs are made by allies on the scene (group/team/fleet or non-enemies) which at BEST will barely get you up and running to "limp" to the nearest Starbase for proper (and expensive) repairs. Until you do that, you'll be heavily gimped (like having wounds in SWG that needed to be healed, until you do that your stats and performance are logically gimped as well). By expensive I don't mean money [energy credits] either, I mean mostly time and energy/effort.

    And like I also post in that stickied thread maybe if you "die" [get critically disabled] multiple times in a given instance [PvE essentially, though maybe some PvP genius can apply this concept to PvP as well] perhaps you get more penalties from Starfleet (or your faction Command Structure) for being a poor Captain and/or otherwise putting your ship too often in harm's way without victories (and instead, defeats) like losing some experience or pay grades and such. I'm NOT in favor of losing ship parts but another option is perhaps losing "durability" on your gear or ship so that it slowly becomes less powerful (even after repairs, who knows) so that not only is there a "death penalty" in STO but also a "you die WAY too often" penalty...don't forget this last part!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I like the sound of things here especial more of my own ship I hope we get some customation with that too! I want to have content like from "First Contact" where there Borg is trying to take over my ship and I have to fight them off!

    I was oh so curious about who exactly was my first officer and my team chiefs. I hope to see more with the upgrading of current bridge officers when you recieve a rare or vary rare BOF cause like you said we fall in love with our officers specifically who serves on ground missions and who mans the console. But when I get a new bof and train my current bof those superior skills can't be trained or upgraded. I hope to see something done to upgrade a current bof using the training upgrade.

    I'm excited to see all the upcoming content I can't wait keep up the outstanding efforts!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    MarkStone wrote: »
    Then please quit griping about the positive changes that are being worked on to make this a better game. If those features, DP etc bother you so much then go play one of your other games.

    Ok fine....
    Champions online... account closed
    Star Trek online .... life sub fee disputed on my credit card
    regardless of the outcome at this point ... I don't care to be subjected to the whim of a producer, nor have something I do not want forced on me by fascist. I was planning on chilling with a little STO and a nice glass of chilled Zen ( a most awesome green tea liquor) after my shift. But I'm so put off now, that I think I'm going to try carpentry or med school (or both) as entertainment. I'm done with the whole mmo thing...
    Sionara
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Let me rephrase that, if you don't do PvP or the random Cluster Missions you can't progress normally. Can't be done. I know because I've tried, and doing only story missions you -will- run out of missions for your level at several points and -have- to do some of the "repetitious content" to fill that gap. As is, where the game stands now, you are force into some degree of grind (though admittedly not much).

    Now, if you add an XP debt it's going to compound the problem and the amount of grind that has to be done WILL increase.



    It will. I've was doing Cluster Missions (a LOT of them) and PvP (a LOT of it) in beta. Been here since closed. After a time it WILL wear on you. Already has for me.



    No, grind is random and repetitive. Scripted missions are -not- that. City on the Edge of Never? Not grind. Yet another PvP session? Grind. Minefield? Not grind. Scan five glowies on randomly generated planet #74935? Grind.

    The difference is in story, objectives, sights, NPCs, and reward. The scripted missions offer unique content, and that distinguishes them from everything else.


    I understand all that as I was in CB also. What i'm getting at is your characters work on counters - you have to do something repetitive to increase them. Story Arcs make this more enjoyable, yes but everything you are doing is repetitive in nature. From ranks to credits to badges - it's all a grind.

    Hand written missions make progressing very enjoyable, however. And I don't blame you for not wanting to do clusters. That's why the devs want us to spend the majority of our time in episodes. They have the responsibility to make clusters and PvP more attractive to you and I think they will deliver on that.

    This imo, doesn't negate the fact that whether you 'grind' clusters or 'play' episodes you can easily remove XP debt with either. I'm fine with no dp but if they are adding it why not implement something easy that does not take you out of the action nor force you to take a stat hit for dying? A small XP debt would accomplish this. Additional hand written content is coming and will be released constantly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    im ready for some new stuff!! I love the game. I do agree it is lacking, but i believe it will come with time as well. Death penalty... i think there should be something, maybe. There are times when i warp into those contact missions and am completely TRIBBLE as soon as i get there. Thus i would be penalized before i even get started. That would suck. I just hope cryptic thinks this thru before implementing. Im excited for this game and cant wait!! Keep up the good work!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Katalepsis wrote:
    I feel bad for any minor bashing of Cryptic due to the galaxy-sized expectations of anything and everything that is "Star Trek" and hopeful after this post. I like many was very close to hitting the cancel button until the game got...well...bigger and better (mostly bigger, partly better...namely in missions being more diverse and less canned, less cookie cutter, less copy/paste...especially in space with the "fly to these 5 points of interest and spam space bar, rinse & repeat through level 45 Rear Admiral and then wait for SWtoR to launch" feeling we were getting).

    Thank you, thank you, thank you...and as a reminder, see my page 29 post on the General Gameplay sticky where you folks ask for our short/medium/long range desires and recommendations for the game that should be (and could be) the greatest video game since SWG (pre-NGE of course).

    [edited] PS. there can NOT be any death in STO btw (in Star Trek when you die...you die...unless you're Spock sent in a torpedo husk to the Genesis surface). So, again, see page 29 and scroll down to my post in the General Gameplay sticky for resolution...basically "death" in PvEvP should actually be "disabled" and critically damaged, effectively taking you out of the action until VERY special repairs are made by allies on the scene (group/team/fleet or non-enemies) which at BEST will barely get you up and running to "limp" to the nearest Starbase for proper (and expensive) repairs. Until you do, you'll be gimped (like having wounds in SWG that needed to be healed, until which your stats and performance are logically gimped as well).

    Im sure your insane idea would go over oh so well in the Crystaline Entity mission

    *rolls eyes*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I like this attitude from a studio, open about what's going on and taking in feedback from the community. Unlike others who is like a wall that sporadically pops out a patch that breaks something and is never heard from until the next one.

    :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I can understand the arguments from those who are Pro DP. They are elitists who don't want to deal with zerging children. They would rather see some sort of heinously crippling penalty applied because the game just isn't good enough without it.
    Maybe those people want a game that's almost true to life. As if flying around on a spaceship in a made up future thought up back in the 1960s is just so true. Or maybe they can't stand all the noobs around them. You know the ones I'm talking about. The ones that are still Leuitenants while mr elite is a Rear Admiral.

    Seriously, don't waist my time with a DP. I don't play this game to bring federation rules to every race out there. And I don't think I'm Mr Awesome playing a Star Trek game. If you don't like all the zerging kiddie masses too bad. They are there and there is nothing you can do about it. They are in this game, and every other game as well.

    If you have to have one maybe a minute cool down timer after death. The had one like that in Tabula Rasa. Nothing like re spawning right into an angry mob with your stats halved. Good times.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I would say NO to the death penalty, unless it is something very lax like basic crew being cut when you respawn, so you have to wait for them to "regenerate" ,for want of a better word, like they do normally when damaged in combat!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    No, grind is random and repetitive. Scripted missions are -not- that. City on the Edge of Never? Not grind. Yet another PvP session? Grind. Minefield? Not grind. Scan five glowies on randomly generated planet #74935? Grind.

    And I wanted to say I can understand where you are coming from on the other hand. I think Cryptic has a lot of work to do on cluster missions. They are not supposed to feel like a grind. They are supposed to be a new planet to explore, new aliens to meet, and something unexpected just over the horizon.

    Finding cluster missions undesirable to play proves this area isn't living up to its potential. As it stands now, star clusters have a long way to go. You are either in a box in space or square grid on the ground... "Pressing F to Interact" or killing stuff. This isn't "exploration" at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Just a few quick thoughts on the death penalty, for one more info on this would be helpful to generate any useful discussion on this. However if the DP is too harsh u risk a lot of things

    1)if feds think klingons stay cloaked too long what do u think will happen if there are serious consequences to getting destroyed? I for one will not come out of cloak if the situation does not favor my team, and then we get to hear the fed nerf cloak complaints.

    2)as the ques keep putting us in uneven matches why would anybody stay and fight in a 5 vs 2 if everytime they die they get penalized?

    3)holds, roots, etc will have need some tweaking, getting hold spammed everytime I engage will get annoying quick.

    4)and this is the big one, a harsh dp will drive away casual players, and before you hardcore pvpers say good riddance, remember their money is just as good as yours, this is a game and first and foremost the goal is to have fun, a lot of people have no tolerance for eve like death penalties. Everybody should not be forced to have a death penalty, just so hardcore players can have more of a challenge, in my opinion the death penalty should be optional and be based on the difficulty slider, the more challenging you set it the higher the dp.

    Hopefully cryptic will come out with more info on dp soon, so we can have an informed discussion on this insteead of speculation. Sorry for the length.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    cryptic thanks for ur last few lines of the post its nice to know u consider our rage posts vauble and i have seen the inprovement to ur costemer service so thx =) and the true klingons that have been here since day 1 like the pvp nature of our lvling and would like that to be exspanded in to our pve its more klingon. after all why talk to an alian i should just slap with my batleth ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The content isn't there to support it unless they expect players to grind Clusters or PvP. You need an abundance of missions at each level, many more than required to advance, to support a system like that and the content just isn't there.

    Well, HHJJ, I must admidt, you certainly give me the opportunity to express my displeasure, and displeasure it is at what you just said here. As such, what I say is not out of anger or ill-will of any suchness but you are so absolutely full of TRIBBLE up to your eyeballs for that statement.

    While I agree that everyone has the right to express their own ideas and perspective, and I am certainly not with any intention supressing that right by making that statement. There does not need to be a SUPPORT for a debt system like that in CoX. No grinds in any environment, PvE, PvP, Clusters, or whatever. You don't need an abundance of anything to work off debt. Missions in CoX are exactly like they are here in STO ... you get a mission from an NPC, you go to a door to a building, an entrance to a cave, either solo or with a team, and you enter. You arrest (not kill) groups of villains between you and the objective and that's it. Just like here. The only difference is the environment, and the method used for taking out a mob, and CoX's only henchmen are particular to the class of player you choose. In CoX it's arrest/apprehend, in STO it's KILL. In CoX it's henchmen, in STO it's Bridge Officers.

    When I played I had 10 level 50 characters (capped) and the only thing I really looked forward to was the Debt because once capped, there is no more XP to be gained. And having to play mobs 5 levels over me was almost always certain death ... not always, but almost always if I didn't have a healer with me.

    You should play City of Heroes and City of Villains both before you go debunking the Dept system.



  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Can you add spam-ban to the list. The gold spammers are already annoying. I have to Report Spam quite often. I hope you are going to start banning those accounts.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I understand all that as I was in CB also.

    I was pretty sure I'd recognized you from the beta forums, but my old mind is not what it used to be and I thought it best not to assume you were or weren't and speak as though from ignorance.
    What i'm getting at is your characters work on counters - you have to do something repetitive to increase them. Story Arcs make this more enjoyable, yes but everything you are doing is repetitive in nature. From ranks to credits to badges - it's all a grind.

    Thing is, the scripted missions aren't repetitive... or at least not -as- repetitive. You only fight the Doomsday device once. You only time travel um, well... okay, twice these days, but that's still a far cry from flying in a circle and scanning five anomalies (again) for the umpteenth time.
    And I don't blame you for not wanting to do clusters.

    Actually I openly said I don't have a big beef with grinding. I'm getting a little tired of the Cluster missions (it's past time they cranked up Genesis and did more) but I'm still playing them. I'm still doing my dailies and a bit of grind for profit here and there. I'm okay with that, not great, but okay. I'm not your average casual player though. You're not either. We can be asked to do stuff like this and we'll live with it, but Joe Sixpack, he's going to cancel his subscription.

    Now, it's all well and good to say the game doesn't need Joe, but there are a LOT of Joes out there, a lot more of them than are of us, and there's no doubt a lot of more of them in the game right now wondering why there's no more missions for him to queue up at level eight... and he's not up to competitive PvP and he's not going to want to spend a whole tonne of time Cluser ****ing around in the game. Make him do even more of it and he and all his buddies are going to quit and this game is going to need them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    4)and this is the big one, a harsh dp will drive away casual players, and before you hardcore pvpers say good riddance, remember their money is just as good as yours, this is a game and first and foremost the goal is to have fun, a lot of people have no tolerance for eve like death penalties. Everybody should not be forced to have a death penalty, just so hardcore players can have more of a challenge, in my opinion the death penalty should be optional and be based on the difficulty slider, the more challenging you set it the higher the dp.

    +10 Bloodwine. I can agree with this. Risk vs Reward. If you want 'risk' increase your difficulty settings and enable the Death Penalty feature. In return you get an XP bonus. If you are a casual player, leave it on default settings and continue to play STO as it is currently.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    "We already know what you think about a death penalty, Craig – but The Community really thinks it's a good idea

    Incorrect. A vocal MINORITY wants it. If it's added at all, make it an option, like the difficulty slider. Lets try to get away from the idiot WoW style overreacting 'OMG, lets add this because someone whined!' mentality and put some thought into things first.

    To be honest, that should be very low on the list. There are a lot of other things that need fixing before you even start playing with that idiocy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It will. I've was doing Cluster Missions (a LOT of them) and PvP (a LOT of it) in beta. Been here since closed. After a time it WILL wear on you. Already has for me.

    Everyone is different some people love PvP others love the exploration I love the fact that you have two ways to "grind" out the extra points needed to advance. I agree with a cap but what I don't like is that if you wanted to maximize end content weapons as opposed to phasers it is not that they cost more but that you have less points to apply!

    After making admiral you only gain 8000 points with 4 weapon system types, as well as your other skills, you can not save up your points to maximize your antiproton energy and your chroniton weapons. However with any other dual weapon systems you can maximize them and almost need to to advance in grade!

    They are looking to ensure that leveling up in all your starships will carry something to the next level ship I would hope they could relook the weapon types to put them on a netter leveling system I don't care if a weapon system costs more then another I just would like to max both energy and projectiles. Maybe applying three weapon types to commander and captain ranks and doing an advanced weapon systems for the admiral points
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sad to see you aren't seriously considering Pakleds. We want what we want, and what we want is Pakleds.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    A death penalty will make captains less likly to risk their ship to help their fellow starfleet officers in combat against strong foes.

    A first contact mission would be welcome.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Actually, I want to say thank you. Can't wait for the update.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010

    Thing is, the scripted missions aren't repetitive... or at least not -as- repetitive. You only fight the Doomsday device once. You only time travel um, well... okay, twice these days, but that's still a far cry from flying in a circle and scanning five anomalies (again) for the umpteenth time.

    I'll just say that I agree that we disagree. :D I look at progression from primarily two things - NPC kills and Mission Complete bonus. You are repeating that all the time - hand written or generated missions. But when I say grind, I mean the mobs inside the missions we are repeat killing like in any MMO.

    You're right that episodes are not repeatable but in the future I can see us repeat these in "Holodeck Simulations" - similar to 'Ouroboros' in CoX. I'm sure the devs would like us to be able to repeat episodes since they are so well written. And believe me, players would grind the ones they could do quickest!

    In any case, I think Cryptic has some work to make Clusters less tiresome and more varied. And hopefully they can come up with some mechanics where "Scan Flora" isn't disguised as "exploration". If clusters were all they were cracked up to be I don't think this debate would have happened.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sorry.. but.. I have to say this.
    The ones that seems to be most VOCAL here is the ones that do not want DP.
    A lot of them whines and moans and threathens to leave. (I still have to see one pro-DP threathen to leave if DP doesn't get in.)
    And some even pull the "I'm a lifer and I will leave". Sorry but I do not give a flying [cencored] that you payed for a life sub. Are you aware that the people who didn't potentially will be paying more than you?
    So take your lifesub argument and stuff it.

    And I did say potentially. At this point I was not sure how long I would stay with this game.
    Reason? It's too damn easy :eek: It's repeative as heck, doing the same cookie cutter missions over and over again, just with a different name on the enemy. So cookie cutter even, that I ran across an exploration mission where "the Borg are supplying the rebels with weapons" Yeah right.. That is just SO like the Borg we all know :rolleyes:
    And to add to all this I can do those missions without even thinking about what I'm doing because death is meaningless. In fact death can even be a help as it is now, since I will get back to full health in 20 seconds and can just rush back to kill those enemies I didn't get the first, second or third time around. :rolleyes: Where as if I play trying not to die it will actutally take me longer to finish since I have to wait for cooldowns and shields to get back up ect. ect.

    Then I finally read something like the state of the game and figures.. Hey.. this game might have potential afterall.
    I'll give it another chance.
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