After playing awhile I have more than just 3 requests. STO is already a great game but there seems room for improvement.
#1 Player housing, not new I'm sure but I was thinking how easy it would be to create new zones with small planets and have different settings players could choose from. Having played Ultima Online for years which I believe had the best player housing it would be great if players could venture out there and establish Star Fleet forward outposts. Some would choose planets because of it's fauna and plant types, others would happily settle for some big asteroid base amidst asteroid belts.
To make it even more fun players could customize their house, this would need a seperate offline interface which would be uploaded once finished to keep traffic and server load down as much as possible. There would be room for stuff like trophy's, pets, art, minigames, crafting, training facilities, a holo deck with programs players could make for themselves. Foundry missions where one can have their homebase attacked, pvp raids on fleet bases. Players could get resources just by going to their base and beaming down, hop on a vehicle and go mining, fishing, extract precious molecules from fauna etc. Resources would replenish after awhile.
#2 More random stuff like low level critters. Maybe rats came into contact with nanoprobes, what do alien squirrels look like. Interactive alien consoles which let a player do something but because it's alien the console commands don't actually have any effect other than a few bells and whistles but it would add to the depth of the world imho. Crates lying around just as it is now but with emblems and outside (bogus) info, instead of what they are now.
#3 Crafting overhaul. I have tried it and gone up to 700 but it just doesn't work when you have what seems like a 100 different materials which all look alike at a glance, very tiny emblems kind of things. The graphics need to be slightly bigger and more diverse so they are easily recognizable. It would be nice to see an ingame datapad which lists all materials you have and links them to whatever they are used for.
Even if there is no player housing ever, it would be nice to be able to craft decoration items to further personalize the ship's interiors itself. Maybe lateron other rooms will become available, like the messhall, playing tennis on the holo deck or any other game for that matter.
#4 PvP, maybe I've missed it but the queues don't seem to attract too many players. And the few pvp battles I've been in are not that impressive, ground and space. Basically a quick fix would be to up the speed of spaceships 1,5x and also the turn rate. I don't think the game engine would allow but it would be nice to be able to roll over a spaceship, if only for the sense of freedom in gameplay. Maybe have a mini interface of the opponent's ship to point and click on various sections of the spaceship for different kinds of damage. Most other mmorpg's have some theme like capture the flag, STO needs more of this.
#5 ground vehicles, not much use now but ground PvE and PvP could benefit, maps can be made bigger, it would make things more interesting.
#6 Space art. I go over to the hubble site once in awhile to look at space photography in awe, it would be great to have more of that rather than just white dots all over, it needs more nebulas and such.
#7 fly the ship from the bridge, the ability to have the map on the mainscreen and other tactical overviews.
#8 Scaling and speed. Already mentioned speed increase but one of the things that sometimes bugs me are the adjustments to sizes. Either make the space ships smaller compared to planets or make the planets themselves bigger, the same size as after entering an instance. For this ships need to be able to move faster, still warp 10 ofcourse just travelling over the map faster.
2) I have no idea how much work it will take but I want a version of shooter mode in space, it can work because you change your angle of camera independantly of the ship and it would only fire weapons in that ark, and it would also help you be aware of your Dual Cannon arc's, I think this could even if used only for emergency, could really give the finger to target spammers.
3) Make a Klingon Version of the Doomsday quest from the Klingon side when they have to clean up the mess so they can get Pengs too.
1. Bring klingon content up to speed to smooth out leveling.. Featured episodes are a good way but please dont overlook the advantage of having uniquely klingon content. IMO it will help spread the playerbase out a bit if the klingon faction has something to offer that can't be had by the feds.
2. I believe that the PvP aspects and more end game content is in need.
Idea: I think it would be a great thing if highly rated and approved missions made in the foundry could make their way into actual gameplay. They could be "donated" as a way of giving back to the comunity and the comunity could give back with acnowledgement for the crafting.
3. I would very much like to see a playable romulan faction in the future.
better guidance for new players. it is irksome for e.g. spacedock earth, running around looking for npcs. some graphic option on the minimap would be helpful (the circles on the minimap are useful in quests but spacedock just is too densly polulated and the minimap-circles give no hint if a npc is on another level). maybe just add the location to the npc-name in spacedocks / staions, like "John Doe (Admirals Office)".
mid term:
build in more quests (a lot) for singel-player as well as multiplaryer - maybe use some of the best community tailored quests (dont know about copyright here, but thats something i think can be sorted out) and build them directly into the game at certain levels, so players have more content to sink their teeth in before end-content.
long term:
that is the most important thing in my opinion: rebuild the talent-tree!
kick out 95% of the talents
i believe no one is interested in spending hundrets of points to get a few percent more crit, hit, hull etc, it just makes things extremly, and unnecessarily complex. who needs a distinct talent for each type of cruiser/escort/science-vessle?
reduce this to sensible trees, add a bit of flavor, may dependances for talents (one must be skilled to be able to skill another one). 2 talent points per level would be enough, a maximum of 5 points to be spent per talent (possibly even only 1-3?)
i hate to point this out here, but have a look at wow, there you can see what a talent-build looks like, that really appeals to users. there is a reason why most new mmos copy that design. i do not suggest to just copy it, but the size and amount of talent-points could be a guideline for a good-looking talent tree.
split space and ground combat (as far as i know this already is planned / being developed).
with the reduced talent-tree this could mean one point for space and one for ground each level.
reduce talent points for crew (maximum 3-5 per level)
straigthen out descriptions in talents and make it easier to see what talent affects what ability
this should be a lot easier anyway in a severely reduced talent-tree but i think it would be helpful to group abilities in an easy to recognize way. my idea here would be to add tag(s) to the description like (Science, Deflector) for Tractor-beam abilities, and also tag talents, so one can see the connections without having to resort to a wiki or choosing each ability in the talent-tree to have the affecting talents highlightes.
in short, make spending talent points feel like it really does anything. the goal is reached, when people can get excited about their talents without having to resort to a calculator and excel-sheets to find out how much better their abilities get with a certain talent ... up to now it is just slapping the points anywhere for new players because you do not have the slightes chance to get it right the first time around (without reading uncounted hours of theorycraft) and that is just ... not good.
I am pretty new user, only level 11 atm and my first impressions / wishes
Short-term requests
- I would love to move in those large STO universe map by clicking location with mouse.
- Better GFX for ships and for explosions a bit more fabulous
Mid-term requests
Better explanations to missions about where to go and what to do,
its pretty hard for new player always to know what to do in STO.
This is because of i want all my friends get into this game also and make
playing bit more easier to them.
Long-term requests
If you visit your ship inside areas, it would be fun to create more rooms & stuff in them
& maybe you could design your own tiny missions inside your ship.
This is (I think) a moderately difficult request. I have others, but this one is of interest to me right now.
I want to be able to 'gift' C-Store points to other players.
I am trying to set up fleet events for my fleet's members, and being able to offer C-Store points as prizes would be a powerful inducement to get folks on board. I know we can gift certain items (Caitian and Aenar Boff requisitions being a good example), but I'd like to be able to gift, say, 1000 or 500 C-Store point 'tokens' to the winners of an intra-fleet competition.
I play STO again after the Season 4 was released but i have some request for the game.
Short term:
Make the Animation of the Weapons in space more accurate. For example if you fire Phaser or Torpedos from a Shuttle, the beam is much bigger than the Shuttle. Its very disturbing and i would like to see that the Animations for the Weapons would be fixed. I dont like the look that the Phaserbeam comes out of the ship, it dont look like it would be fired from a Phaserbank or anything. This would make a better look for the game especially for shutlles or fighter if the size of the Weapon is not bigger than the ship. Make the Animation for the Weapons more Show accurate.
short term:
1) Be able to borgify practically every playable race for your liberated borg
Medium term:
1) WAAAY more Klingon content, bring them up equal to feds.
2) More Trek like missions, most episodes of star trek are about solving problems not fighting. Add missions that require talking to different characters and using some deductive reasoning to figure something out. Some puzzles, maybe take a lesson from Myst.
3) Make all sectors one large zone so you don't have to zone 5 times to get from ESD to where your missions are at
Long term:
1) Revamp ship tier system:
give ships refit xp and let us upgrade them to bring them up to the next tier.
2) Romulan, Cardassian, Ferengi factions with distinctly unique style to their missions, gameplay, and ships HOWEVER ONLY DO THIS IF YOU AREN'T GOING TO PHONE IT IN THE WAY KLINGONS WERE!!!!!!!!!!
3) more crafting options, ie actually being able to craft disruptor weapons as a fed
I really love all of the things that STO has to offer, especially the Alien types and Species, which initially made me write this post. Below are my top three Short, Medium, and Long Term Goals for Star Trek Online.
Short term
1. Make the tutorial optional for people with a character over Ensign Rank.
2. The kits make the uniforms change. Can we make that optional?
3. Make rank more visible on the uniform types
Mid Term
1. Make the turn vectors greater. I cant go straight UP in space; I can only angle to a certain degree
2. Class A whites! I always LOVED the TNG Class A Whites uniform! I can make it close with TOS and turn it white, but it isnt the same
3. More casual uniforms, long skirts, t-shirts, hats.
Long Term
1. More options in the Character Creation area, such as more freedom with the X and Y axis of Tattoos, Scars, Head Attach Organic, and Neck Attach Organic. Also the Advanced options are great, but what about expanding a bit? What if I want to turn up a characters nose? Like the Zakdorn from TNG? I dont have the option now to do that.
2. More colors available. The options now are great, and give a variety to the aliens and other species. While I think that skin tone for all 'Named' Alien Species such as Trill and Vulcan should be kept to a gradient according to their species, I think that the Alien choice should give you access to a much wider range of color, for all parts of the Character Creation. Why not a slider color scale with RBG and Brightness/Saturation option and applied that to the Uniforms, the eye color, tattoo color, hair color, system wide?
3. Using the Zardon as an example, I noticed today that there are no cheek options in the Character Creation process. Can that be added? The Zardorn have three cheek pouches on each cheek, no options for anything like that at all in the system currently. I tried to build one and got very very VERY close; the only things that were missing were the upturned tip of the nose and the cheek pouches.
- How about recording your mission and moviemaking tool where you can:
Play record from different angles and even inside ship from bridge
and you could make youtube videos of your editings?
Kind of mini STO movies and if you use voip you could also add conversations into them?
- Also hail your teammates or fleet to talk with them in your own bridge with voip and see
your character and other characters chatting with each other?
Short
1. Lower the amount of Starfleet Merits for respec the payer skills
2. Give the UI more options. Tac Cmdr Slot BO Skill 1 at Position X f.e.
3. Make the Shipskilltree open for quick ship changes
Mid
1. Add PVP Content (new Items, new Maps)
2. Increase the phaser bolt movement speed
3. Solve the balance problems in PVP (Heal is to strong, some Sci skills need to be overworked)
Long
1. Add ladder boards for PVP
2. Add a rewards system for that board
3. Add more team based PVE Content with uniqe rewards, so as PVP Content. Make a clear seperation between PVP and PVE items. Add a new value on PVP Items f.e.
While i would list "Romulan playable Faction" as all three Goals the realistic part of me says:
Short term:
- a change of the "per char" items in the c-store
- more featured episodes/faction specific content
- more playable Races
- an kind of Romulan "preview"
Mid Term:
- Romulan Faction
- Fleet Starbases
- Constructable Starships (in connection with starbases)
- the ability to promote Officers to an playable Captain (Breen!!)
Long term:
- More flexible Crew system
- "real" exploration
1. Make the Hargh'peng unique
2. Make the Hargh'peng proc so it doesn't stack.
3. Make the Hargh'peng erase the Character who fires it from the server.
I would like to see these changes however i won't say a time frame as the devs have so much work on they're plate anyway :O)
Smaller faster torpedo weapons (torpedos should not be the size of a shuttle when fired)
Phaser burns and torpedo scoring on ships hull remaining until you reach a starbase, (rather than being washed off by the ships company)
Ability for ships to scan objects for additional information, planetary bodies and such. or enemy ships to see what type of weapons they're packing allowing you to alter strategy.
Skills that can be selected to auto or even a passive mode with perhaps a slightly lower bonus for people who don't want to constantly click icons or hot keys.
An exploration mode that allows you to go "what's that over there?" or "Let's see what's in this star system"
More recognition for Lifetime members! rather than a space station that no one goes to!
Regardless I'm impressed with the games progress over the last 18 months. A monument to the Cryptic teams hard work and patience.
short term:
stabilize holodeck and foundry
med: new areas to explore, more depth in each system EX: complete Sol system Jupiter station/mars shipyards.
long term:
introduce no-win missions where the federation actually faces a huge loss, so far you always win, and it makes the enemies seem less threatening
make sector space a single area with no loading barriers.
use deep space for exploration and more random exploration occurances, so it feels like you actually discover something new
Short
Less random crash to desktop during peak hours...
Mid
More vocal responses from missions.
Long
Hovertank on ground missions where boffs can use ground skills in similar ways to the way they use space skills on spaceships. Maybe to be implemented as DLC, as I would not mind paying extra for this.
I would like to see maybe a small area of the Neutral Zone open to where a player of one faction ( ie. Klingon ) can approach their respected enemy ( ie. Federation ) , and have the option similar to the Breen Area. Where u can drop out of warp and attack your enemy. It doesnt have to be a large piece of sector space , but this is after all a time of war..and Klingons have the smalest area of controlled territoy space.
Short:
Unlock all emotes one way or another for RPers by line command instead of limiting them to the Foundry.
Med:
Adding more emotes.
More documentation and improvements to the recorder (making another thread on this after this one)
Long:
Multi-player crewed ships.
Adding live tools for foundry authors to replicate the table-top RPG experience. Perhaps even adding a player slot for a "gamemaster" who recieves NO expereince running the foundry mission, but has access to tools to make it more interesting for those playing it.
Short and Mid would be a more logical way to control your starships. Maybe a better UI would solve this, but there is too much to do between piloting, managing shields, applying buffs, tracking targets, and firing multiple weapons. If these powers were easier to manage, that would be a major improvement. For instance, I have all these Bridge Officers, why don't they ever do anything during space battles? It would certainly help if they could press a button now and then. In otherwords, if I could enable them to activate their buffs themselves, if I chose to enable this option.
Long term would be the option of, piloting your starship, in combat and warpspace, from the bridge. I would call that must have and a major advancement in immersive gameplay.
Single Player Fleets - Players should be able to assign crews to the vessels he already has and have up to four of them them join him, when slots are not filled with other players, much like ground away teams. Further, these duty-officer-crewed player ships should also be able to be sent on missions similar to the (soon to be implemented) duty officer missions. The player will have to choose which ships to keep for fleet actions and which to send out on missions.
Long Term:
Moral System - Implement a crew/duty officer moral system. Make it so the player has a reason to not promote every duty officer to the top rank. Make it so officers who are higher rank than their assigned duty station take a moral/performance hit. Perhaps assign each Duty Officer and assignment preference. Some prefer command, others (a Spock-like character, perhaps) prefer a support role. Let how close or far from their preferred assignment also affect their moral. Bad moral could result in sub-optimal results from Duty Officer missions and adversely affect missions their ship may be assigned to fulfill by lowering returns or even potentially causing mission failures.
When grouped with the player, officers with poor moral might be slower to use their skills/powers and even have reduced stats. A player who takes to time to assign his officers appropriately, considering their rank and preferences, should be rewarded with superior mission results and perhaps even bonuses to their abilities when used in combat due to the high moral of his officers and crew.
Short Term:
I'd like to see options for ground always being in shooter mode. I like the toggle but would't mind starting any ground section in shooter mode. Also, it would be nice if toggling shooter mode didn't immediately draw my phaser.
Option to turn of warp trails.
Mid Term:
An elimination to sector barriers. Would love it if all of space was seamless. Less load screens the better imo.
Introduction of the Romulan Faction along with the KDF having equal content as the Feds. Also an end to the war.
Long Term:
A complete revamp of traveling, exploration and the Death Penalty. Uncharted sectors could be removed and be replaced with random anomalies in regular space. These anomalies could be a new planet, uncharted stars, black holes, anything really. These would serve as your exploration and possibly diplomacy too.
Warp drive as an option like full impulse. Instead of always being at warp in sector space, make it like full impulse mode only with a control over the speed. Also an increase in the size of space. Space feels small.
Hostile encounters could be handled differently as well. Instead of loading an instance, they would attack in your journey. You could run into them when investigating anomalies, aiding planets or just on route somewhere. An encounter could drop you out of warp. Similar to now only without instancing. In this way, you could hail for help and it would pop up as a mission for nearby vessels. They would then see a marker on the map as to your location. Those who help you could earn some type of marks and/or accolades.
More Star Bases and a change in the Death Penalty. Maybe make it a little harsher. Take out or limit the amount of major and critical components you can hold. Maybe making major and critical repairs to the ship only available at star bases or hub worlds. Same with ground combat. Keep the ability to hold minor things but anything major or critical would require a trip to your sick bay. Even that supply could be limited in number and could be resupplied automatically at a Star Base.
Add auto-movement to all the melee weapons (not just swords) or take it all the way away.
Medium term:
Add a reason to visit the Aenigma Nebula. I propose that this be a variation on the "Captain's Table" stories, where you could meet and talk to other captains.... specifically, your own captains. Trade inventory with them directly (without mailing back and forth) and train each other's boffs.
Long term:
Independent trader and privateer as a playable "faction". This exists in canon, but is not very well explored at all. However, this being independent, don't make the progress the same. Have a foundational collecting / crafting / trading / smuggling / larceny gameplay. Beyond that, let US write all of the progression all the way up to Merchant Prince or Dread Pirate or whatever, entirely in the Foundry. Each season, the best independent-faction content in the Foundry gets official-ized and published up to the next rank group.
Comments
#1 Player housing, not new I'm sure but I was thinking how easy it would be to create new zones with small planets and have different settings players could choose from. Having played Ultima Online for years which I believe had the best player housing it would be great if players could venture out there and establish Star Fleet forward outposts. Some would choose planets because of it's fauna and plant types, others would happily settle for some big asteroid base amidst asteroid belts.
To make it even more fun players could customize their house, this would need a seperate offline interface which would be uploaded once finished to keep traffic and server load down as much as possible. There would be room for stuff like trophy's, pets, art, minigames, crafting, training facilities, a holo deck with programs players could make for themselves. Foundry missions where one can have their homebase attacked, pvp raids on fleet bases. Players could get resources just by going to their base and beaming down, hop on a vehicle and go mining, fishing, extract precious molecules from fauna etc. Resources would replenish after awhile.
#2 More random stuff like low level critters. Maybe rats came into contact with nanoprobes, what do alien squirrels look like. Interactive alien consoles which let a player do something but because it's alien the console commands don't actually have any effect other than a few bells and whistles but it would add to the depth of the world imho. Crates lying around just as it is now but with emblems and outside (bogus) info, instead of what they are now.
#3 Crafting overhaul. I have tried it and gone up to 700 but it just doesn't work when you have what seems like a 100 different materials which all look alike at a glance, very tiny emblems kind of things. The graphics need to be slightly bigger and more diverse so they are easily recognizable. It would be nice to see an ingame datapad which lists all materials you have and links them to whatever they are used for.
Even if there is no player housing ever, it would be nice to be able to craft decoration items to further personalize the ship's interiors itself. Maybe lateron other rooms will become available, like the messhall, playing tennis on the holo deck or any other game for that matter.
#4 PvP, maybe I've missed it but the queues don't seem to attract too many players. And the few pvp battles I've been in are not that impressive, ground and space. Basically a quick fix would be to up the speed of spaceships 1,5x and also the turn rate. I don't think the game engine would allow but it would be nice to be able to roll over a spaceship, if only for the sense of freedom in gameplay. Maybe have a mini interface of the opponent's ship to point and click on various sections of the spaceship for different kinds of damage. Most other mmorpg's have some theme like capture the flag, STO needs more of this.
#5 ground vehicles, not much use now but ground PvE and PvP could benefit, maps can be made bigger, it would make things more interesting.
#6 Space art. I go over to the hubble site once in awhile to look at space photography in awe, it would be great to have more of that rather than just white dots all over, it needs more nebulas and such.
#7 fly the ship from the bridge, the ability to have the map on the mainscreen and other tactical overviews.
#8 Scaling and speed. Already mentioned speed increase but one of the things that sometimes bugs me are the adjustments to sizes. Either make the space ships smaller compared to planets or make the planets themselves bigger, the same size as after entering an instance. For this ships need to be able to move faster, still warp 10 ofcourse just travelling over the map faster.
2) I have no idea how much work it will take but I want a version of shooter mode in space, it can work because you change your angle of camera independantly of the ship and it would only fire weapons in that ark, and it would also help you be aware of your Dual Cannon arc's, I think this could even if used only for emergency, could really give the finger to target spammers.
3) Make a Klingon Version of the Doomsday quest from the Klingon side when they have to clean up the mess so they can get Pengs too.
2) Klingon Content
3) Klingon Content
2. PVP content.
3. PVP content.
2. I believe that the PvP aspects and more end game content is in need.
Idea: I think it would be a great thing if highly rated and approved missions made in the foundry could make their way into actual gameplay. They could be "donated" as a way of giving back to the comunity and the comunity could give back with acnowledgement for the crafting.
3. I would very much like to see a playable romulan faction in the future.
Mid Term: Work on Ground Combat Balancing to make the abilities of various types more useful.
Long Term: Add different hit boxes on people so that shooter mode is more useful & split ground/space skills.
better guidance for new players. it is irksome for e.g. spacedock earth, running around looking for npcs. some graphic option on the minimap would be helpful (the circles on the minimap are useful in quests but spacedock just is too densly polulated and the minimap-circles give no hint if a npc is on another level). maybe just add the location to the npc-name in spacedocks / staions, like "John Doe (Admirals Office)".
mid term:
build in more quests (a lot) for singel-player as well as multiplaryer - maybe use some of the best community tailored quests (dont know about copyright here, but thats something i think can be sorted out) and build them directly into the game at certain levels, so players have more content to sink their teeth in before end-content.
long term:
that is the most important thing in my opinion: rebuild the talent-tree!
i believe no one is interested in spending hundrets of points to get a few percent more crit, hit, hull etc, it just makes things extremly, and unnecessarily complex. who needs a distinct talent for each type of cruiser/escort/science-vessle?
reduce this to sensible trees, add a bit of flavor, may dependances for talents (one must be skilled to be able to skill another one). 2 talent points per level would be enough, a maximum of 5 points to be spent per talent (possibly even only 1-3?)
i hate to point this out here, but have a look at wow, there you can see what a talent-build looks like, that really appeals to users. there is a reason why most new mmos copy that design. i do not suggest to just copy it, but the size and amount of talent-points could be a guideline for a good-looking talent tree.
with the reduced talent-tree this could mean one point for space and one for ground each level.
this should be a lot easier anyway in a severely reduced talent-tree but i think it would be helpful to group abilities in an easy to recognize way. my idea here would be to add tag(s) to the description like (Science, Deflector) for Tractor-beam abilities, and also tag talents, so one can see the connections without having to resort to a wiki or choosing each ability in the talent-tree to have the affecting talents highlightes.
in short, make spending talent points feel like it really does anything. the goal is reached, when people can get excited about their talents without having to resort to a calculator and excel-sheets to find out how much better their abilities get with a certain talent ... up to now it is just slapping the points anywhere for new players because you do not have the slightes chance to get it right the first time around (without reading uncounted hours of theorycraft) and that is just ... not good.
Short-term requests
- I would love to move in those large STO universe map by clicking location with mouse.
- Better GFX for ships and for explosions a bit more fabulous
Mid-term requests
Better explanations to missions about where to go and what to do,
its pretty hard for new player always to know what to do in STO.
This is because of i want all my friends get into this game also and make
playing bit more easier to them.
Long-term requests
If you visit your ship inside areas, it would be fun to create more rooms & stuff in them
& maybe you could design your own tiny missions inside your ship.
I want to be able to 'gift' C-Store points to other players.
I am trying to set up fleet events for my fleet's members, and being able to offer C-Store points as prizes would be a powerful inducement to get folks on board. I know we can gift certain items (Caitian and Aenar Boff requisitions being a good example), but I'd like to be able to gift, say, 1000 or 500 C-Store point 'tokens' to the winners of an intra-fleet competition.
Short term:
Make the Animation of the Weapons in space more accurate. For example if you fire Phaser or Torpedos from a Shuttle, the beam is much bigger than the Shuttle. Its very disturbing and i would like to see that the Animations for the Weapons would be fixed. I dont like the look that the Phaserbeam comes out of the ship, it dont look like it would be fired from a Phaserbank or anything. This would make a better look for the game especially for shutlles or fighter if the size of the Weapon is not bigger than the ship. Make the Animation for the Weapons more Show accurate.
1) Be able to borgify practically every playable race for your liberated borg
Medium term:
1) WAAAY more Klingon content, bring them up equal to feds.
2) More Trek like missions, most episodes of star trek are about solving problems not fighting. Add missions that require talking to different characters and using some deductive reasoning to figure something out. Some puzzles, maybe take a lesson from Myst.
3) Make all sectors one large zone so you don't have to zone 5 times to get from ESD to where your missions are at
Long term:
1) Revamp ship tier system:
give ships refit xp and let us upgrade them to bring them up to the next tier.
2) Romulan, Cardassian, Ferengi factions with distinctly unique style to their missions, gameplay, and ships
HOWEVER ONLY DO THIS IF YOU AREN'T GOING TO PHONE IT IN THE WAY KLINGONS WERE!!!!!!!!!!
3) more crafting options, ie actually being able to craft disruptor weapons as a fed
Short term
1. Make the tutorial optional for people with a character over Ensign Rank.
2. The kits make the uniforms change. Can we make that optional?
3. Make rank more visible on the uniform types
Mid Term
1. Make the turn vectors greater. I cant go straight UP in space; I can only angle to a certain degree
2. Class A whites! I always LOVED the TNG Class A Whites uniform! I can make it close with TOS and turn it white, but it isnt the same
3. More casual uniforms, long skirts, t-shirts, hats.
Long Term
1. More options in the Character Creation area, such as more freedom with the X and Y axis of Tattoos, Scars, Head Attach Organic, and Neck Attach Organic. Also the Advanced options are great, but what about expanding a bit? What if I want to turn up a characters nose? Like the Zakdorn from TNG? I dont have the option now to do that.
2. More colors available. The options now are great, and give a variety to the aliens and other species. While I think that skin tone for all 'Named' Alien Species such as Trill and Vulcan should be kept to a gradient according to their species, I think that the Alien choice should give you access to a much wider range of color, for all parts of the Character Creation. Why not a slider color scale with RBG and Brightness/Saturation option and applied that to the Uniforms, the eye color, tattoo color, hair color, system wide?
3. Using the Zardon as an example, I noticed today that there are no cheek options in the Character Creation process. Can that be added? The Zardorn have three cheek pouches on each cheek, no options for anything like that at all in the system currently. I tried to build one and got very very VERY close; the only things that were missing were the upturned tip of the nose and the cheek pouches.
Thanks so much for your time.
- How about recording your mission and moviemaking tool where you can:
Play record from different angles and even inside ship from bridge
and you could make youtube videos of your editings?
Kind of mini STO movies and if you use voip you could also add conversations into them?
- Also hail your teammates or fleet to talk with them in your own bridge with voip and see
your character and other characters chatting with each other?
1. Lower the amount of Starfleet Merits for respec the payer skills
2. Give the UI more options. Tac Cmdr Slot BO Skill 1 at Position X f.e.
3. Make the Shipskilltree open for quick ship changes
Mid
1. Add PVP Content (new Items, new Maps)
2. Increase the phaser bolt movement speed
3. Solve the balance problems in PVP (Heal is to strong, some Sci skills need to be overworked)
Long
1. Add ladder boards for PVP
2. Add a rewards system for that board
3. Add more team based PVE Content with uniqe rewards, so as PVP Content. Make a clear seperation between PVP and PVE items. Add a new value on PVP Items f.e.
Mid-Term: Increase Sniper Shot ability range to over 100 meters (Sniper Rifles are meant for long distances like that :cool:)
Long Term: More items in the Foundry (Delta Flyers, all the C-Store Uniforms, Mix-and-Match Ship Parts, etc.)
It's already optional.
Open your equip panel and click on the toon or boff you want to adjust.
Right-click the kit or armor.
From the context menu, select "Disable Visuals."
Now everyone can see your happenin' threads.
Short term:
- a change of the "per char" items in the c-store
- more featured episodes/faction specific content
- more playable Races
- an kind of Romulan "preview"
Mid Term:
- Romulan Faction
- Fleet Starbases
- Constructable Starships (in connection with starbases)
- the ability to promote Officers to an playable Captain (Breen!!)
Long term:
- More flexible Crew system
- "real" exploration
2. Make the Hargh'peng proc so it doesn't stack.
3. Make the Hargh'peng erase the Character who fires it from the server.
Smaller faster torpedo weapons (torpedos should not be the size of a shuttle when fired)
Phaser burns and torpedo scoring on ships hull remaining until you reach a starbase, (rather than being washed off by the ships company)
Ability for ships to scan objects for additional information, planetary bodies and such. or enemy ships to see what type of weapons they're packing allowing you to alter strategy.
Skills that can be selected to auto or even a passive mode with perhaps a slightly lower bonus for people who don't want to constantly click icons or hot keys.
An exploration mode that allows you to go "what's that over there?" or "Let's see what's in this star system"
More recognition for Lifetime members! rather than a space station that no one goes to!
Regardless I'm impressed with the games progress over the last 18 months. A monument to the Cryptic teams hard work and patience.
stabilize holodeck and foundry
med: new areas to explore, more depth in each system EX: complete Sol system Jupiter station/mars shipyards.
long term:
introduce no-win missions where the federation actually faces a huge loss, so far you always win, and it makes the enemies seem less threatening
make sector space a single area with no loading barriers.
use deep space for exploration and more random exploration occurances, so it feels like you actually discover something new
- Tweak ground weapons so that Sniper rifles have variable zoom, and when in shooter mode, the weapon doesnt "stick" on a target
Med-term
- Having Dedicated Officer slots for BOFFs, i.e.: Operations chief, Security Chief, Engineering chief, etc
Long term
- Fully customizable Fleetyards
I'd rather my character to be a 'Cardassian' than just an 'alien':D
Less random crash to desktop during peak hours...
Mid
More vocal responses from missions.
Long
Hovertank on ground missions where boffs can use ground skills in similar ways to the way they use space skills on spaceships. Maybe to be implemented as DLC, as I would not mind paying extra for this.
Medium-term: Revamped interiors and more things to do there!
Long term: Implement this
Unlock all emotes one way or another for RPers by line command instead of limiting them to the Foundry.
Med:
Adding more emotes.
More documentation and improvements to the recorder (making another thread on this after this one)
Long:
Multi-player crewed ships.
Adding live tools for foundry authors to replicate the table-top RPG experience. Perhaps even adding a player slot for a "gamemaster" who recieves NO expereince running the foundry mission, but has access to tools to make it more interesting for those playing it.
Long term would be the option of, piloting your starship, in combat and warpspace, from the bridge. I would call that must have and a major advancement in immersive gameplay.
Implement the Duty Officer System
Mid Term:
Single Player Fleets - Players should be able to assign crews to the vessels he already has and have up to four of them them join him, when slots are not filled with other players, much like ground away teams. Further, these duty-officer-crewed player ships should also be able to be sent on missions similar to the (soon to be implemented) duty officer missions. The player will have to choose which ships to keep for fleet actions and which to send out on missions.
Long Term:
Moral System - Implement a crew/duty officer moral system. Make it so the player has a reason to not promote every duty officer to the top rank. Make it so officers who are higher rank than their assigned duty station take a moral/performance hit. Perhaps assign each Duty Officer and assignment preference. Some prefer command, others (a Spock-like character, perhaps) prefer a support role. Let how close or far from their preferred assignment also affect their moral. Bad moral could result in sub-optimal results from Duty Officer missions and adversely affect missions their ship may be assigned to fulfill by lowering returns or even potentially causing mission failures.
When grouped with the player, officers with poor moral might be slower to use their skills/powers and even have reduced stats. A player who takes to time to assign his officers appropriately, considering their rank and preferences, should be rewarded with superior mission results and perhaps even bonuses to their abilities when used in combat due to the high moral of his officers and crew.
I'd like to see options for ground always being in shooter mode. I like the toggle but would't mind starting any ground section in shooter mode. Also, it would be nice if toggling shooter mode didn't immediately draw my phaser.
Option to turn of warp trails.
Mid Term:
An elimination to sector barriers. Would love it if all of space was seamless. Less load screens the better imo.
Introduction of the Romulan Faction along with the KDF having equal content as the Feds. Also an end to the war.
Long Term:
A complete revamp of traveling, exploration and the Death Penalty. Uncharted sectors could be removed and be replaced with random anomalies in regular space. These anomalies could be a new planet, uncharted stars, black holes, anything really. These would serve as your exploration and possibly diplomacy too.
Warp drive as an option like full impulse. Instead of always being at warp in sector space, make it like full impulse mode only with a control over the speed. Also an increase in the size of space. Space feels small.
Hostile encounters could be handled differently as well. Instead of loading an instance, they would attack in your journey. You could run into them when investigating anomalies, aiding planets or just on route somewhere. An encounter could drop you out of warp. Similar to now only without instancing. In this way, you could hail for help and it would pop up as a mission for nearby vessels. They would then see a marker on the map as to your location. Those who help you could earn some type of marks and/or accolades.
More Star Bases and a change in the Death Penalty. Maybe make it a little harsher. Take out or limit the amount of major and critical components you can hold. Maybe making major and critical repairs to the ship only available at star bases or hub worlds. Same with ground combat. Keep the ability to hold minor things but anything major or critical would require a trip to your sick bay. Even that supply could be limited in number and could be resupplied automatically at a Star Base.
Add auto-movement to all the melee weapons (not just swords) or take it all the way away.
Medium term:
Add a reason to visit the Aenigma Nebula. I propose that this be a variation on the "Captain's Table" stories, where you could meet and talk to other captains.... specifically, your own captains. Trade inventory with them directly (without mailing back and forth) and train each other's boffs.
Long term:
Independent trader and privateer as a playable "faction". This exists in canon, but is not very well explored at all. However, this being independent, don't make the progress the same. Have a foundational collecting / crafting / trading / smuggling / larceny gameplay. Beyond that, let US write all of the progression all the way up to Merchant Prince or Dread Pirate or whatever, entirely in the Foundry. Each season, the best independent-faction content in the Foundry gets official-ized and published up to the next rank group.