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List your top three short, mid, and long-term requests for the game

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    1: stations that we can buy (like houses)
    2: holodecks on ships (awsome!!!!) (can train in it) (play historical missions)
    3: well actually those 2 are the coolest LOL:D:D:D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    short term - the sickbay on my ship actually being able to heal me rather then having to return to a chief medical officer at a starbase

    mid term an upgrade for one of my bo's to make them seccond in command, some sort of ground abillity th other's dont have maybe

    long term Diplomacy missions, with a diplomacy minigame of somesort with multiple options to chose from
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    All I would like to see changed is the Federation ship design flaws in the game fixed.
    Tactical Escort refit being shot down in 3 seconds by any Klingon ship in PvP. What is the point in having PvP if you have to spawn every 3 to 5 seconds. or HAVE TO USE a large ship just to try to enjoy the whole PvP experience. I like Fast moving ship. Are the Federation ships NOT supposed to fight Klingons ships. All I see is 3 seconds then BOOM. from me and all other players.
    FIX IT NOW.
    This is stupid to have a game with PvP if you can’t enjoy it.
    or maybe put a disclaimer saying this game is not for Federation PvP on Klingon ships.
    Do something ether Fix It or put the disclaimer.
    :mad:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    D207 wrote: »
    All I would like to see changed is the Federation ship design flaws in the game fixed.
    Tactical Escort refit being shot down in 3 seconds by any Klingon ship in PvP. What is the point in having PvP if you have to spawn every 3 to 5 seconds. or HAVE TO USE a large ship just to try to enjoy the whole PvP experience. I like Fast moving ship. Are the Federation ships NOT supposed to fight Klingons ships. All I see is 3 seconds then BOOM. from me and all other players.
    FIX IT NOW.
    This is stupid to have a game with PvP if you can’t enjoy it.
    or maybe put a disclaimer saying this game is not for Federation PvP on Klingon ships.
    Do something ether Fix It or put the disclaimer.
    :mad:



    I think the strength of the Federation ships in combat is to stick together. One on one, a Klingon ship is stronger. But if Federation ships mass together, they're almost unstoppable.

    But I do feel a very strong sense of weakness in my PvP with my Assault Cruiser. I don't know if it's my own inadequacy, or stupidity, but I can never take on another PvP ship one on one and win. NEVER. Regardless of whether it's Klingon or Federation.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Short term:
    Ability to save various settings (chat, UI, keybinds, etc) locally as text file, and reload to other characters. Kinda figure this at least counts as all of my "top three" in this tier.

    Mid term:
    A space fleet action vs the Romulans/Remans/Hirogen
    A space fleet action vs the True Way/Dominion
    Low and mid-level KDF space fleet actions

    Long term:
    Possible organotech add-ons to ships for completing Undine STFs, like the soon-to-appear Borg tech add-ons.
    A bit more customization to ALL ship types, in the way of of being able to slightly affect the three dimensions of each "body part" on a ship - lengthening the nacelles, narrowing the hull, etc. Shouldn't be much more than about a +/- 10%, I would think
    Along the same vein, being able to affect the color of the various lighting effects on ships.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    IRONMIKE
    Title : Fleet Leader (House of Iron)
    Date : 12 December 2010
    Email: ironmantmc2000@yahoo.com
    Positive Idea's: "Increase the main character Engineering Officer training abilities to train the Bridge Officers abilities".

    Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.

    Explanation: The main character Engineering Officer has the ability to train Bridge Officers at Lieutenant Commander Level and Commander Level. The idea is to increase the training abilities to the main character to train the Bridge Officers for space and ground abilities.

    The main reason for this change is that players that want to buy a bridge officer in the exchange with a special skill are asking way to much for a bridge officer with a skill that might not be so good to play with in the game which make it very hard to acquire, in-which the players are starting to loose interest in the game in this area, that not going to happen on my watch, after talking to the Federation and Klingons players out there, I came up with this idea..

    The following training perks should be added to the ranks to the main character engineering training menu in training the Bridge Officers skills, below is two tables, one (1) for space and one (1) for ground.SPACELieutenant Commander Commander N/A Aceton Field III N/A Reverse Shield Polarity III N/A Boarding Party III N/A Auxiliary to Structural III GROUNDLieutenant Commander Commander Weapons Malfunction III Reroute Power to Shield III

    Solution: How you perceive this should be resolved?
    Solution: Respectfully Request Cryptic and the Developers to grate permission to increase and add to the training Engineering menu main character training abilities to train and increase the Bridge Officers skills using the above tables for space and ground. I hope this will improve the STO game and make money for Cryptic Studio’s. Qa’pla !
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Name: IRONMIKE
    Title : Fleet Leader (House of Iron)
    Date : 12 December 2010
    Email: ironmantmc2000@yahoo.com
    Positive Idea's: A brief question or statement of what you wish to have discussed (1 sentence)Idea: "Increase the main character Science Officer training abilities to train the Bridge Officers abilities".
    Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.
    Explanation: The main character Science Officer has the ability to train Bridge Officers at Lieutenant Commander Level and Commander Level. The idea is to increase the training abilities to the main character to train the Bridge Officers for space and ground abilities.

    The main reason for this change is that players that want to buy a bridge officer in the exchange with a special skill are asking way to much for a bridge officer with a skill that might not be so good to play with in the game which make it very hard to acquire, in-which the players are starting to loose interest in the game in this area, that not going to happen on my watch, after talking to the Federation and Klingons players out there, I came up with this idea..

    The following training perks should be added to the ranks to the main character Science training menu in training the Bridge Officers skills, below is two tables, one (1) for space and one (1) for ground.SPACELieutenant Commander Commander Transfer Shield Strength III Tractor Beam Repulsors III Polarize Hull III Tyken’s Rift III Mask Energy Signature III Viral Matrix III N/A Energy Siphon III GROUNDLieutenant Commander Commander Hypospray – Dylovene III Vascular Regenerator III Tachyon Harmonic III Stasis Field III

    Solution: How you perceive this should be resolved?
    Solution: Respectfully Request Cryptic and the Developers to grate permission to increase and add to the training Science menu main character training abilities to train and increase the Bridge Officers skills using the above tables for space and ground. I hope this will improve the STO game and make money for Cryptic Studio’s. Qa’pla !
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Name: IRONMIKE
    Title : Fleet Leader (House of Iron)
    Date : 12 December 2010
    Email: ironmantmc2000@yahoo.com

    Positive Idea's: A brief question or statement of what you wish to have discussed (1 sentence)Idea: "Increase the main character Tactical Officer training abilities to train the Bridge Officers abilities".
    Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.

    Explanation: The main character Tactical Officer has the ability to train Bridge Officers at Lieutenant Commander Level and Commander Level. The idea is to increase the training abilities to the main character to train the Bridge Officers for space and ground abilities. The main reason for this change is that players that want to buy a bridge officer in the exchange with a special skill are asking way to much for a bridge officer with a skill that might not be so good to play with in the game which make it very hard to acquire, in-which the players are starting to loose interest in the game in this area, that not going to happen on my watch, after talking to the Federation and Klingons players out there, I came up with this idea..

    The following training perks should be added to the ranks to the main character Tactical training menu in training the Bridge Officers skills, below is two tables, one (1) for space and one (1) for ground.SPACELieutenant Commander Commander Torpedo: Spread III Cannon: Scatter Volley III Beam Overload III Attack Pattern Delta III Target Shield Subsystem III Dispersal Pattern Beta III Target Weapon Subsystem III N/A Target Auxiliary Subsystem III N/A Target Engine Subsystem III N/A GROUNDLieutenant Commander Commander Focus Fire III Smoke Grenade III Draw Fire III Ambush III N/A Lunge III

    Solution: How you perceive this should be resolved?

    Solution: Respectfully Request Cryptic and the Developers to grate permission to increase and add to the training Tactical menu main character training abilities to train and increase the Bridge Officers skills using the above tables for space and ground. I hope this will improve the STO game and make money for Cryptic Studio’s. Qa’pla !
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Name: IRONMIKE
    Title : Fleet Leader (House of Iron)
    Date : 12 December 2010
    Email: ironmantmc2000@yahoo.com
    Positive Idea's: A brief question or statement of what you wish to have discussed (1 sentence)Idea: "Storing Bridge Officer Candidates in the main character personnel bank and in the Fleet bank".

    Information: A more detailed explanation of why you are asking the question or what problem that needs to be resolved.
    Explanation: You have created the ability to store the Trag PUP, Sehlat Cub, tribbles, commons, equipment, devices and weapons in the characters personnel bank and Fleet bank. Why can we store the Bridge Officer Candidates in the personnel Bank and in the Fleet Bank as well? It is easier for other players to access the bank to take what ever item they need on the Fleet bank tabs or personnel bank.

    Solution: How you perceive this should be resolved?
    Solution: Respectfully Request Cryptic and the Developers to grate permission to the Bridge Officers Candidates to be stored in the character personnel bank and Fleet bank. I hope this will improve the STO game and make money for Cryptic Studio’s. Qa’pla !
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Chang67 wrote: »
    Solution: Respectfully Request Cryptic and the Developers to grate permission to the Bridge Officers Candidates to be stored in the character personnel bank and Fleet bank. I hope this will improve the STO game and make money for Cryptic Studio’s. Qa’pla !
    Not really sure what you're after, here. I've never needed a way to store BO candidates in my personal bank, since I've never run into any kind of limit on the assignments tab of my crew screen. Is there one?

    As for putting them in the fleet bank, that would be nice, but I generally don't have a need to store them, when I can just query my fleet mates, find out who needs/wants which BO candidate, and mail it to them.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Not really sure what you're after, here. I've never needed a way to store BO candidates in my personal bank, since I've never run into any kind of limit on the assignments tab of my crew screen. Is there one?

    As for putting them in the fleet bank, that would be nice, but I generally don't have a need to store them, when I can just query my fleet mates, find out who needs/wants which BO candidate, and mail it to them.

    I am all for this potion. finding BOffs on the Exchange kind of feels like as slave trade where more rare and sought after BOffs demand a higher price.

    now I'm not saying take them off the exchange, as I know of lot of people who strive to have the best and the brightest on they're bridge, I just think that having the option of having a tab in both personal and Fleet banks where we can deposit officer candidates would be a nice addition to the game,

    on a side note

    I think that when we do get feet bases that it should/could work nicely with a tier system.

    Tier 1 - small mining outpost sized base

    Tier 2 - Mid sized Satellite base

    Tier 3 - Large Fleet outpost ( K7/ESD sized)

    Tier 4 - Controlled/occupied System Base ( requires a Space pvp/diplomatic styled fleet action mission to claim, won three times )

    Tier 5 - Controlled/occupied Planet Base ( requires Tier 4 System and Ground PVP/Diplomatic styled fleet mission won three times)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    too bad no one will ever read this
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Vorn wrote: »
    too bad no one will ever read this

    most of thei thread has allready been implimented in the game, and fleet bases are onf od D's little jints for the future (see STOked interview)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Short term: Command interface for carrier pets.

    Mid term: "Open world" persistant pvp star systems with capturable starbases that has special missions and vendors available for the owner faction. Call it pvp fleet actions if you want.

    Long term: More new content, more new content, more new content.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    this has probably been stated somewhere but i dont feel like hunting around for it......so here is my short-term/mid-term/long-term goal.....have more ship interior areas,fleet starbases,extended teams,''more than 5 players to a team.'' and more Aux craft besides Runabout...like:Argo,Type 8 and 9 shuttle craft,fighters,and so on and so forth,and more ships....well...thats all i have for now.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    make all like items stack in larger amounts.

    as it is, a good chunk of storage space is take up by items that only stack 5 or 20 high. this needs to be fixed an soon as possible.

    tabbed / expandable user bank. being part of a fleet is a wonderful thing, but not everyone is permitted to use the fleet bank as needed and I'm sure many lifers such as my self will note. Storage is one of the things we really do need. keeping stuff in mall and on mothballed ships is a pain, we should have the option to buy more tabs to our personal banks on top of those that we've earned from leveling.

    the option to be able to mail Energy Credits, even to alts. it's been the mart of a quality MMO to have this option and makes for a richer world, even more so on a MMO that is only one shard, in SWG I understood why it was not permitted to do cross server exchange of Imperial Credits and the like as each server had it's own sub economy that had to be regulated. but in STO we're a one server universe and as such we should not be bared from passing our hard earned EC's to an alt if we so choose. (with out having to play hot-potato with friends/fleet mates. or selling Tribbles and other useless items on the vend for crazy amounts)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    For me including Ent and TOS bridges and interiors, more daily patrols and diplomatic missions for Feds, more PVE content fro the klingons, having the option to upgrade my ship up the various tiers instead of having to buy a new one after every promotion, and using a que system for STF missions so it's easier to get five people together. Also uniform customization that lets me mix and match various parts of uniforms I have for my character.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    short term,
    1. graphics glitches. Why is it the borg cube looks like one texture at a distance but then the texture close up changes to look nothing like it did at a distance? just one example
    2. Why are communication badges that you have unlocked still dependent on what shirt you wear? I should be able to put the TNG movie com badge on my shirt no matter what **** I have on. It's a pin guys you can put it on any fabric or leather.
    3. Some way to earn more costume slots without using the c-store, have missions for the tailor or something. People RP in this game and need more than 3 costume slots to give proper visuals. Besides they are just costume slots anyway.

    Mid Term
    1. Comprehensive foundry information in the foundry. Instructions on how to do something or someway to easily find what your trying to do.
    2. scalable graphics in sector space. Make it where I can zoom in and other ships that are 4 lightyears away I can see when astrometrics is on but to see them up close at the distance doesn't make space feel very big. I should be able to zoom down on my ship and see it actual size ( or something close to it. ) that makes space feel huge. You never see in the movies other ships at light years out unless your putting it on the view screen.
    3. Improved space combat, A few things here. 1 the mouse. I keep loseing the thing when I need it most, like to hit sci team, but I have to spend 2 seconds shaking my mouse to find the pointer because it blends in to much, a larger mouse with contrasting colors would be best. Like a dark gold and bright silver or something.
    Also space is space, there is no ground, shy can our ships not go 90 degrees up? No barrel rolls? No loops? come on I can do these things in an airplane you can certainly do them in space. As it sits right now it feels like I am flying a submarine not a space ship. (Now I know that on the series they always had the ships approach head on and level, this was for the audience identification so the could easily tell what was happening. But we are flying the ships, we know what we are doing)

    Long Term.
    1. Better ship balance. Ok lets see here. 1v1 senarios. Cruiser vs Cruiser even match, science vs science even match, escort vs escort even match, science vs cruiser somewhat even depending on skill. escort vs cruiser not even (cruiser cuts through escorts shields and hull faster than the escort can take down the cruisers shield), Science vs escort not even ( can't even touch the science ship because they heal their shields to much and to often 20% damage to shields at best by the time your dead) And supposedly the escort is the DPS class. +15 to weapon power is not enough. They need a percentage boost to their DPS to make them comparable to the other ship types or make them a bit less squishy.
    2. Stackable consoles. I wasted over half a mil credits getting a second Field Emitter console just to find out it does nothing. the first one increased my shields from 9500 to 12000, cool, the second one did nothing. my weapon power consoles stack, why doesn't the shield emmiter?
    3. Ship pets, When is the last time you saw an admiral actually captaining a ship? Admirals command fleets. When you get to RALH you should get a frigate following you around. RAUH the frigate should upgrade to a teir 2 ship or get another frigate. VA should be 3 frigates or up to a teir 3 ship. Admiral (when it comes out) should be 4 frigates or a teir 4 ship. Fleet admiral would be a teir 5 ship with you. Basically since there will eventually be 5 levels of admiral you would get a teir point for each. you can then select what ships you want as long as you have the points for them. This would allow not so many ships as a carrier even at max but would allow Fed to be comperable. As it stands it takes 3 or more ships to take down a carrier. The carrier can get 6 frigates out there or a ton of fighters.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Short term:

    -Add more funktionality to our starship interiors. Example: Give us the ability to treat our injuries in our sickbay, crafting in out engineering level etc. Add Caitan bridge officer candidates.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Short Term

    1. Make field generator Mk XI less powerful, but STACKABLE (possibly with diminishing returns if it were not to be downgraded to much. I wasted a lot of my free time on getting a second 1......

    2. Substitute the terrible repair drone spawn thing that comes with the varanus fleet support vessel and make it have 125% shield multiplier to match its story-line of being the high tech ship in the fleet.

    3. Improve log-in so that I can log in in game rather then in the ugly launcher.

    Mid Term

    1. Make all types of shields usable. Currently only covariant and sometimes resilient can be used.

    2. Add Race/Career/Faction changes for C-points for those who regret some choices they made <_<.

    3. Stop Klink fighters and fed mines preventing us being able to target someone. It is really frustrating finding your teams target.

    Long Term

    1. Make ship combat less obvious that i is on a "2D plain", perhaps look at some star wars battlefront 2 gameplay in space and see ha hey COULD fly upside down without a problem.

    2. Fix astrometrics.... I preferred the old astrometrics and they were poor to say the least. I have to hover over each destination with my mouse to find out the distance which is an added annoyance. MAKE STARS BIG WHEN WE GET CLOSER!!!!! I am bigger then some solar systems!!!!

    3. Add another faction, I know Romulans are a popular choice amongst players. Perhaps if they were to unify with the remans, we would have a story-line?


    Those are things i really hope to see, especially the short term as they are currently affecting me. I am a casual player, so when I commit to spending 25 emblems on a console, I wish they would of told me before I bought it that IT DOES NOTHING!!!!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Name: IRONMIKE
    Title: Fleet Leader (House of Iron)
    Date : 19 December 2010
    Email: ironmantmc2000@yahoo.com

    Positive Idea's:Idea: "Create a Very Rare MK XII Bat’leth that causes Radiation
    damage.”

    Information: A more detailed explanation of why you are asking the question or
    what problem that needs to be resolved.

    Explanation:The General Research station has no MK XII weapons for
    development, even thou there are MK XII drops during the game. Recommend to
    create a melee MK XII (Purple) Bat’leth in the Klingon Research station located
    in Qo’nos in personal equipment tab under Melee weapons. Create a MK XII
    Bat’leth much stronger than the MK XI and it causes Radiation damage or burns
    during time, example like plasma burning. There are no LT. General items for
    development in the research station. In order to wield, create and purchase the
    MK XII Bat’leth, the main character must be LT. General Grade, no exception, and
    must acquire the following research points and samples required creating the
    Bat’leth in the Klingon research station:
    2,300 General Research Skill
    60 Technical Schematic
    60 Plasma Samples
    6 Antithoran Particle Trace
    1 Schematic Bat’leth


    Below is the specification for the very Rare Bat’leth MK XII:

    Klingon Bat’leth MK XII [CritD] [CrtH]
    Very Rare Ground Weapon
    Lt.
    General
    Bat’leth Slash
    Expose Attack
    A basic Bat’leth attack.
    30 Physical Damage (50 DPS)
    10% chance: 100 Radiation Damage over 50 sec.
    +5 All Resistance
    +5% Critical Chance
    +30% Critical Severity

    Bat’leth Slash
    Expose Attack
    A basic Bat’leth attack.
    30 Physical Damage (50 DPS)
    10% chance: 100 Radiation Damage over 50 sec.
    +5 All Resistance
    +5% Critical Chance
    +30% Critical Severity

    Solution:
    How you perceive this should be resolved?
    Solution: Respectfully Request Cryptic and the Developers tocreate very
    rare MK XII Bat’leth that does radiation damage (AKA Nuke Bat’leth), using all
    of the Bat’leth specification, research skill points and samples requirements
    explain above under EXPLAINATION. I know the players will farm for it. I hope
    this will improve the STO game and make money for Cryptic Studio’s. Qa’pla!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Name:IRONMIKE
    Title: Fleet Leader (House of Iron)
    Date : 19 December 2010
    Email: ironmantmc2000@yahoo.com
    Positive Idea's: Idea: "Create a story line for General Klag located in Ganalda
    station.”

    Information:
    A more detailed explanation of why you are asking the question or
    what problem that needs to be resolved.

    Explanation: Located Ganalda station General Klag just stand there in
    his office doing nothing, not giving any mission content or explaining about him
    self why is he here. Can you create a story line mission content for General
    Klag?
    Solution:
    How you perceive this should be resolved?
    Solution: Respectfully Request Cryptic and the Developers tocreate a story
    line content for General Klag located in Ganalda station. I hope this will
    improve the STO game and make money for Cryptic Studio’s. Qa’pla !
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Name:IRONMIKE
    Title: Fleet Leader (House of Iron)
    Date : 19 December 2010
    Email: ironmantmc2000@yahoo.com
    Positive Idea's: Idea: "Create a Nausicaan Solar system and its home world ".
    Information:
    A more detailed explanation of why you are asking the question or
    what problem that needs to be resolved.

    Explanation: The Alpha and Beta quadrant has home worlds for the
    Federations species. The Klingon Empire species does not except for Klingons,
    how about creating a solar system and a home world for the Nausicaan Empire with
    story line content in the Klingon Empire territory.
    Solution:
    How you perceive this should be resolved?
    Solution: Respectfully Request Cryptic and the Developers tocreate a solar
    system and a home world for the Nausicaan Empire with a story line content in
    the Klingon Empire territory. I hope this will improve the STO game and make
    money for Cryptic Studio’s. Qa’pla !
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Name: IRONMIKE
    Title: Fleet Leader (House of Iron)
    Date : 19 December 2010
    Email: ironmantmc2000@yahoo.com
    Positive Idea's: Idea: "Create a story line for IKS Kaarg located in Qo’nos sector ".
    Information: A more detailed explanation of why you are asking the question or
    what problem that needs to be resolved.

    Explanation: Located in Qo’nos sector IKS Kaarg carrier ship just sit
    there floating in space doing nothing, not giving any mission content or
    explaining about him self why is he here. Can you create a story line mission
    content for IKS Kaarg?

    Solution: How you perceive this should be resolved?
    Solution: Respectfully Request Cryptic and the Developers tocreate a story
    line content for IKS Kaarg located in Qo’nos sector. I hope this will improve
    the STO game and make money for Cryptic Studio’s. Qa’pla !
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Name: IRONMIKE
    Title : Fleet Leader (House of Iron)
    Date : 19 December 2010
    Email: ironmantmc2000@yahoo.com
    Positive Idea's: Idea: "Create a Lethean Solar system and its home world ".

    Information: A more detailed explanation of why you are asking the question or
    what problem that needs to be resolved.

    Explanation:The Alpha and Beta quadrant has home worlds for the
    Federations species. The Klingon Empire species does not except for Klingons,
    how about creating a solar system and a home world for the Lethean Empire with
    story line content in the Klingon Empire territory.
    Solution:
    How you perceive this should be resolved?
    Solution:Respectfully Request Cryptic and the Developers tocreate a solar
    system and a home world for the Lethean Empire with a story line content in the
    Klingon Empire territory. I hope this will improve the STO game and make money
    for Cryptic Studio’s. Qa’pla !
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Name: IRONMIKE
    Title:Fleet Leader (House of Iron) and Wolf Heart (Blood
    Dragoons)
    Date : 19 December 2010
    Email: ironmantmc2000@yahoo.com
    Positive Idea's: Idea:"Create a Sort by job title TAB, Sort by Faction TAB and Species
    sub Tab’s in the Access Exchange Menu".

    Information: A more detailed explanation of why you are asking the question or
    what problem that needs to be resolved.

    Explanation: In the Access Exchange when looking for a type of Bridge
    Officers, there are so much bridge Officers unsorted from Fed’s to Klingons and
    is taking to much time to read and sort the one’s you want to purchase.
    Recommend creating a SORT BY Job titleTAB example TAC, SCI and ENG to identify
    the Bridge Officers and create a SORT BY Faction TAB and SORT BY Species sub
    Tabs, example separate the Federation Bridge Officers from the Klingons Bridge
    Officers and separate all the species, so it can be easier to assemble an all
    alien crew or an all Klingon team etc... This can be installed above or below
    Sort by Price/Name in the Access Exchange menu.

    Solution:
    How you perceive this should be resolved?
    Solution: Respectfully Request Cryptic and the Developers tocreate a SORT
    BY Job title TAB, SORT BY Faction TAB and SORT BY Species sub Tabs, example
    separate the Federation Bridge Officers from the Klingons Bridge Officers and
    separate all the species, so it can be easier to assemble an all alien crew or
    an all Klingon team etc..., also to identify and separate the Factions from each
    other to make the player operate more smoothly thru the access exchange menu.
    This can be installed above or below Sort by Price/Name in the Access Exchange
    menu. I hope this will improve the STO game and make money for Cryptic Studio’s.
    Qa’pla !
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Name: IRONMIKE
    Title: Fleet Leader (House of Iron)
    Date : 20 December 2010
    Email: ironmantmc2000@yahoo.com
    Positive Idea's: Idea: "Create a Gorn Solar system and its home world ".
    Information: A more detailed explanation of why you are asking the question or
    what problem that needs to be resolved. (Please try to keep under 1000 words):
    Explanation: The Alpha and Beta quadrant has home worlds for the
    Federations species. The Klingon Empire species does not except for Klingons,
    how about creating a solar system and a home world for the Gorn Empire with
    story line content in the Klingon Empire territory.

    Solution:
    How you perceive this should be resolved?
    Solution: Respectfully Request Cryptic and the Developers tocreate a solar
    system and a home world for the Gorn Empire with a story line content in the
    Klingon Empire territory. I hope this will improve the STO game and make money
    for Cryptic Studio’s. Qa’pla !
    This can be installed above or below Sort by Price/Name in the Access Exchange
    menu. I hope this will improve the STO game and make money for Cryptic Studio’s.
    Qa’pla !
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Name:IRONMIKE
    Title:Fleet Leader (House of Iron)
    Date :19 December 2010
    Email:ironmantmc2000@yahoo.com

    Positive Idea's: Idea:"Turn Fluidic Space Fleet Action to a Daily mission ".

    Information:A more detailed explanation of why you are asking the question or
    what problem that needs to be resolved.

    Explanation:In the Pelia sector the Fluidic Space Fleet Action
    “Gekli getaway mission” is not listed in the in progress menu or Available menu.
    The Fluidic Space Fleet Action should be turn into a Daily mission to earn
    three (3) Emblem points just like the TOUR OF DUTY missions that are listed in
    the in progress menu. Another recommendation is to create more Undine Front
    Daily mission’s to earn three (3) Emblem points to be added to the STO game,
    just like the Tour of Duty missions listed in the in progress menu.

    Solution: How you perceive this should be resolved?
    Solution: Respectfully Request Cryptic and the Developers toturn the
    Fluidic Space Fleet Action to a Daily mission to earn three (3) Emblem points
    and create more Undine Front Daily missions. I hope this will improve the STO
    game and make money for Cryptic Studio’s. Qa’pla !
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Name: IRONMIKE
    Title:Fleet Leader (House of Iron)
    Date :20 December 2010
    Email:ironmantmc2000@yahoo.com
    Positive Idea's: Idea:"Create a Gorn Solar system and its home world ".

    Information:A more detailed explanation of why you are asking the question or
    what problem that needs to be resolved.

    Explanation:The Alpha and Beta quadrant has home worlds for the
    Federations species. The Klingon Empire species does not except for Klingons,
    how about creating a solar system and a home world for the Gorn Empire with
    story line content in the Klingon Empire territory.

    Solution:How you perceive this should be resolved?
    Solution:Respectfully Request Cryptic and the Developers tocreate a solar
    system and a home world for the Gorn Empire with a story line content in the
    Klingon Empire territory. I hope this will improve the STO game and make money
    for Cryptic Studio’s. Qa’pla !
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Name:IRONMIKE
    Title:Fleet Leader (House of Iron)
    Date :19 December 2010
    Email:ironmantmc2000@yahoo.com

    Positive Idea's: Idea:"Create Emotes Klingon songs.”

    Information:A more detailed explanation of why you are asking the question or
    what problem that needs to be resolved.

    Explanation:You have created a lot of dance Emotes. Recommend that
    you create a lot of Klingon songs Emotes, where as the character is singing,
    playing an instrument and chanting the words. The following songs are:


    (A) Suvwl’ van bom – The Warrior’s Anthem or The Klingon Anthem:
    Koi keh-less pook load
    Koi Pook beh poo
    Yoch bow math bow je shv wee
    Say moach chyu may ew
    Mah shoov, mah nong ejma choch chew
    Nee beh yin mabj ach wov, coo!

    Bathma cheth bejj, ejyo keej dahk
    Vaav, poo ma de, muv pa rech, ma shoov tach
    Koo ma mev, ko ma shoov tach, ma ov

    (B) VICTORY SONG:

    Ya-zjah Kay-oh
    Bah-dah too-moh
    Sho-jah doo-roh
    Ya-zjah Kay-oh
    Ya-zjah Kay-oh-ooo

    Mah dok, u-do
    Jih dok, mah zjoo
    Par dok, cha-bah!
    Bu-rak, chu-qa

    Telbar nay-goo
    Moo-go toh-doo
    Ya-zjah kay-oh
    Ya-zjah kay-oh
    Ya-zjah kayoh-oo

    Boh-naj ya deetch
    Not-veer bah-reech
    Key-jol kel-baj
    Keh-dah oh-kie

    Ya-zjah kay-oh
    Ya-zjah kay-oh
    Ya-zjah kayoh-ooo

    © Klingon Drinking Song:
    Ej im-ta fey de-ja ee
    Ejahdak-so-tas ghos va skral byteek
    Empa jaj law-moch jaj-push
    Jaj Kayless Molor migh-hohk-chew-koo

    (D) Dirge for Kor the Dahar Master:
    Me-ko ka-ra
    eng-do ki-la
    key-do-sum, ka-reH-do-key-la
    sutem-pa raH-do
    ma-ra eh-Kor

    re-ka
    re-ka
    re-ka

    da-so pa-ca-re
    key ro-kah
    rokah
    ro-kah
    ro-kah

    (E) Klingon love song – Telok, Klingon chef/host of the Klingon restaurant
    on DS9 sang the following with Jadzia Dax:
    Ak’la bella doo-oo-oo-oo…
    Bella ak’la doo-oo-oo-oo…
    La suhm … La suhm…
    L’kahtra … La suhm…
    Ak’la bella doo-oo-oo-oo!

    (F) “Aler acht’jar – Title of a Klingon Love song performed by DS9 Klingon
    chef (Telok) to the strum of a Klingon Guitar for Doctor Bashir, Ensign Melora,
    Pazlar and other partrons:

    Aler acht’jar, Aler acht’jar,
    T’lembda boool-gah toh-gal …
    Aler acht’jar, Aler acht’jar,
    T’lembda boool-gah to lohhhh …

    Solution:How you perceive this should be resolved?
    Solution:Respectfully Request Cryptic and the Developers tocreate Emotes
    Klingon songs that are listed above, letters A, B, C, D, E and F. I hope this
    will improve the STO game and make money for Cryptic Studio’s. Qa’pla!
This discussion has been closed.