An update of the keybind threads from Open Beta (original sources used are
here and
here)
Thanks to all the original posters!
The available buttons on the Xbox Controller are:
Joy1 = Start
Joy2 = Back
Joy3 / Lstick = Left thumb depress
Joy4 / Rstick = Right thumb depress
Joy5 / LB = Left Bumper
Joy6 / RB = Right Bumper
Joy7 / Ltrigger = Left Trigger
Joy8 / Rtrigger = Right Trigger
Joy9 / Ab = A Button
Joy10 / Bb = B Button
Joy11 / Xb = X Button
Joy12 / Yb = Y Button
Lstick_(up/down/left/right)
Rstick_(up/down/left/right)
Joypad_(up/down/left/right)
Combinations of buttons are possible, and just require a + sign with no spaces
e.g. Joy7+Xb, Joypad_right+Yb.
* Not sure about 3-button combos.
To see what command you need to bind a specific power, if you go to the Options > Key Binds menu and hover your mouse over a command it will bring up a box indicating the command line you need to enter.
Attachment not found.
The basic binding command is
/bind <command> <condition> which is typed into your chat window.
Camera Controls:
There are several options here, but the two I find myself trying are
Free Camera (left stick controls movement, right stick controls camera), or
Follow Target + Tab Selects Offscreen Targets (left stick controls ship, right stick freed up for my shields. Camera automatically pans to face the selected target, so can make maneuvering a bit tricky at times)
Attachment not found.Tray Bindings:
Tray 1 = 1 to -
Tray 2 = Ctrl+1 to Ctrl+-
Tray 3 = Alt+1 to Alt+-
Tray 1 = +TrayExecByTray 0 <button>
Tray 2 = +TrayExecByTray 1 <button>
Tray 3 = +TrayExecByTray 2 <button>
BO powers don't seem to be bound to a keypress by default in Live, so you have to add them to an actionbar and then map that button to a keypress. (Press P to bring up the powers list, and drag the icon into an empty button slot).
My bindings for Space are:
/bind Yb throttleadjust .25 (increase throttle)
/bind Ab throttleadjust -.25 (decrease throttle/ reverse)
NOTE: you can change the throttle number for finer control. So .20 or even .10 would be possible.
/bind Bb GenSendMessage Throttle_FullImpulse_Button FullThrottle (full impulse)
/bind Xb GenSendMessage HUD_Root FireAll (fire all weapons)
/bind Joy8+Xb genbuttonclick powerlevel_preset_0 (power preset Attack)
/bind Joy8+Yb genbuttonclick powerlevel_preset_1 (power preset Defense)
/bind Joy8+Bb genbuttonclick powerlevel_preset_2 (power preset Speed)
/bind Joy8+Ab genbuttonclick powerlevel_preset_3 (power preset Aux.)
/bind Rstick_up +Power_Exec Reroute_Shields_Forward/bind Rstick_down +Power_Exec Reroute_Shields_Rear/bind Rstick_left +Power_Exec Reroute_Shields_Left/bind Rstick_right +Power_Exec Reroute_Shields_Right/bind Joy7+Xb +TrayExecByTray 2 0(BO power 1)
/bind Joy7+Yb +TrayExecByTray 2 1 (BO power 2)
/bind Joy7+Bb +TrayExecByTray 2 2 (BO power 3)
/bind Joy7+Ab +TrayExecByTray 2 3 (BO power 4)
/bind Joypad_up InteractWindow (interact button)
Ground commands are very similar, but there aren't as many options
Commands you may find useful to add are
/bind <key> ++run (one click toggles a full run cycle)
/bind <key> ++aim (click toggles aim mode on and off)
/bind <key> GenSendMessage Inventory_Root SwitchActiveWeapon (swaps weapons)
/bind <key> +roll (tapping Lstick twice will roll you in the appropriate direction, but I like to keep a second single button ready just incase
)
Saving your Keybind settings:
When you have the bindings the way you like them, make sure to save the config.
Use
/bind_save_file <filename> and
/bind_load_file <filename> to save having to type them in for every character
NOTE: you need 2 seperate keybind lists. One for Ground, one Space. All /bind commands are local to that one list, so my
/bind Joypad_up InteractWindow has to be in both.
As always, these are only examples. They are meant to demonstrate the flexibility you can use to get things set up the way you want
Comments
I think I can speak for almost everyone though when I say that Cryptic REALLY needs to add built in support for the Xbox 360 controller (and other joysticks/gamepads), rather then us having to set it all through command line. The fact Command line works proves the support framework is there and just a bit of tweaking is all that they need at this point.
I will also say, controller support is, and should be, low on the priority list compared to getting the servers more stable. But once they are, this should be addressed.
Achievement Unlocked!
I've spent the last... ([looks at clock] oh my god!) 6 hours setting my key bindings. (most effort before seeing this new post) I've made an extensive set and will post them with a jpeg guide once they are complete. True xbox 360 controller support would be a dream come true, as all of this command line business is way, waaay out of my wheelhouse.
(I did notice a syntax in the OP's post-- when listing bridge officer powers the string indicates "tray3" when specifically tray 3 is indicated in the command line by tray2 (tray 0 being 1) I have confirmed that if you copy and past the code but change "tray3 X" to tray2 X it will work.
-ray
This game is a pleasure to play from the couch!
I know you can set a key to reset the camera but have you a way of locking it, cos this seems to be the current Achilles heel of Joystick/pad use.
You will have to manually bind them using the /bind command in the chat window as shown in Kakurenbo post.
/bind <Command> <Condition>
Example:
/bind joy9 usetrayslot0 0
This binds the green A button to the fire forward phasers. Keep in mind you have to bind for space and ground separately.
You can also look here for more help http://forums.startrekonline.com/showthread.php?t=66110
YUP.
You have to /bind all the commands in the chat window! See the OP's programming names for the buttons at the top of this list! READ!
Yeah, this is a wierd one.
To fix you can select the camera to be toggled (or activated (held down)) in the bindings. I have R3 (in on right stick) set to toggle the camer pan on and off. A bit off putting, but a temp workaround nonetheless.
yeah, this is a known issue also. Not sure why it's doing this. I actually UNBOUND it, as it was causing movement issues. (somehow double tapping back still rolls backwards!)
I for one would be very grateful for your generosity.
you will need to load them manually ONCE. after that, you should be all set. Note also, that you will need to load them for every character you create.
mod sticky this pls
I'll post my /bind files when I get home tonight. (and yes, the space controls look a little insane, but are actually very easy to get used to/ remember) [images attached]
On your space setup, where you refer to tactical, engineering and science binds -- are you binding the actual bridge officer abilities or just the hotbar slots that have those abilities in them? I've been trying to figure out what commands I would need to bind to execute a bridge officer ability, so would be very interested in seeing it if that's the case.
In the setup I've been using, I have all the first row of hotbar slots bound to various button combinations (Ltrigger X-Y-B-A, Rtrigger X-Y-B-A), but the problem I'm running into is that it wants to display those button shortcuts rather than the number keys on the hotbars, which gets rather... ugly. I can't seem to find a way to make the number keys show instead of the controller shortcuts; no matter which order I bind things in, it always wants to put the controller binds in the "first" slot in the key bindings, which then become visible on the hotbars themselves. It does work, though.
As a workaround, I started binding them to the hidden second bar and duplicating all the buttons there, with the visible bar just for display purposes (to see the cooldowns). It's unwieldy, though, especially when you want to remap something, so I'm looking for a better way of doing this.
Go into options and turn camera from follow target to Free camera and you should be good to go!
I tried doing that using Kakurenbo's command lines, but was unable to get it to work. so I have had to do the same as you describe, and the bindings (joy12 etc) show up in the top of the tray graphics. Kinda clunky looking, but not a big deal for me.
(still get a kick out of "fly her apart" LOL)
LOL LOL
I more than make up for it with my voice commands.
My wife has gave me more than a few looks when I call a red alert Riker style, or screaming AFT SHIELDS! AFT SHIELDS! in a heavy fire fight.
Another fellow had a piece of 3rd party software to do the trick for XP.
Its in the Beta Archives
http://forums.startrekonline.com/showthread.php?t=85310
I also figured out that mapping TrayExecByTray x y instead of UseTraySlot0 x kept my hotbar button text from being overwritten, so other than the laggy analog stick movement in crowded areas, I'm pretty happy with the 360 controls now.