I don't put up a version with STO in it, because STO isn't mine... I guess I could ask them if I could put the patcher inside of it so it will automatically patch and install unless you manually copy in the files... but I don't want to make it a 10gb download for the .app, and some people don't want to download the entire contents, so I thought a normal Install was better.
If you have a full working Star Trek Online.app made this way, you can zip it, then copy it to any computer you want and it should run fine, as long as your running it on a normal admin user account. Just make sure you right click it and zip it up (compress option) first... just a direct copy could come up with some permission errors.
If they agree, we could setup a torrent for it so that it's not using your bandwidth. Could be a decent solution.
On the 8800 GS iMac, I haven't had any luck using the suggested methods to prevent crashing when entering Earth starbase in ground mode. But it works fine on my Mac Pro with 285 GTX.
Another bug has to do with using mouselook: if you are dragging the mouse in mouselook, your cursor disappears (as it should) but then, if your dragging causes OS X to think that you've dragged the cursor oig of the Wineskin window area, or onto your second monitor, then the game camera angle will frak out, and your dock may un-hide itself. Even if you are on one monitor and you maximize the Wineskin window, then, you can't keep rotating the camera past the point where OS X thinks your cursor has reached the edge of the screen.
This bug makes playing on a Mac in windowed mode with the mouse very frustrating and combat impossible.
Also it would be nice to see, both on the Windows and Mac versions, the ability to drag the chat window, inventory window, character window, map window, etc. onto a seperate monitor, instead of them being forced to act as a HUD that overlies the game graphics window! I am not sure why game developers always make the various windows using their own graphics for buttons, window borders, and other UI elements, instead of just relying on the OS's windowing API's and thusly being able to have windows that could be minimized to the taskbar/dock, or dragged onto secondary monitors, etc. Can anyone tell me why?
Yep, several of us have pointed this out, several times here. The problem is that the game isn't acquiring the mouse cursor in a way that's compatible with Wine. Not much can be done about this outside of the game itself.
I am not sure why game developers always make the various windows using their own graphics for buttons, window borders, and other UI elements, instead of just relying on the OS's windowing API's and thusly being able to have windows that could be minimized to the taskbar/dock, or dragged onto secondary monitors, etc. Can anyone tell me why?
Mostly, it's down to speed: the system APIs are simply not fast enough to use for real-time 3D games. As well as that, in order to use the system APIs, the app would have to be written so that it used the system canvas-style APIs, and even if the windowing APIs were fast enough, the system calls aren't capable of displaying this kind of content at all.
Wow, I must say, this is wonderful. I set up windows and bootcamp specifically so I could play STO, and now I don't even need that. Extra bit of irony: the game runs better for me on OSX than it did on windows. Hopefully a fix can be found for the mouselook craziness, that makes things very hard for a not-keyboard-turner like myself.
One thing I did notice, the 27" iMac's native resolution (2560x1440) isn't in your setup program. A little editing to the plist file fixed that however.
I put all the STO files into Program files in the Star Trek Wineskin package, i then double click on the star trek online app and it just tells me to install, set screen options or quit.
my STO folder is not called Star Trek Online or Cryptic Studios, its called, Live. It appears to have all the data in it.
thats true for standard Wine. The Wineskin wrapper used here automatically recreates/fix the correct mapping to the current user on every run... and "My Documents" goes to ~/Documents, which all OSX users have by default. Without having it do this, Wine maps things wrong on OSX... the desktop will get mapped right, but everything else just maps to the home folder.
using "mapping" is the wrong term really, which throws some confusion. Really it stores everything in its own directory structure, and the "mapping" is nothing more than symlinks in the right spots. Even drive Z that Wine sees is a symlink to /
Uninstall and reinstall what?
I don't put up a version with STO in it, because STO isn't mine... I guess I could ask them if I could put the patcher inside of it so it will automatically patch and install unless you manually copy in the files... but I don't want to make it a 10gb download for the .app, and some people don't want to download the entire contents, so I thought a normal Install was better.
If you have a full working Star Trek Online.app made this way, you can zip it, then copy it to any computer you want and it should run fine, as long as your running it on a normal admin user account. Just make sure you right click it and zip it up (compress option) first... just a direct copy could come up with some permission errors.
Multisampling will not change that error at all. The UseGLSL option might, and worth a try, which I have listed in the first post. What GPU do you have though? usually that error comes about from incompatibility problems though. If its Intel GMA graphics, like in some older Macbooks and Mac Minis (and a few older iMacs), you cannot use this.
Sorry, I might have sounded new, and I thought where there is an install there is an uninstall. Anyways, I currently own the game, but I have the Star Trek Online DDE series. For some reason I can't unarchive it. It keeps popping up error messages. Doesn't unzip the file. What the heck?
Please help doh123. Thanks.
One thing I did notice, the 27" iMac's native resolution (2560x1440) isn't in your setup program. A little editing to the plist file fixed that however.
Apple always uses such weird resolutions... I'll have to add that one in, wasn't in my list of standard resolutions. I need to add in a way it can poll the machine and get available resolutions... but I haven't gotten around to figuring that one out yet.
I put all the STO files into Program files in the Star Trek Wineskin package, i then double click on the star trek online app and it just tells me to install, set screen options or quit.
my STO folder is not called Star Trek Online or Cryptic Studios, its called, Live. It appears to have all the data in it.
whats wrooooong
It has to be named exactly right or it will not work. If it has a different folder name the launcher will not be able to find it.
rename things or whatever you have to do, to make the inside of it look like this picture, and it will work.
Sorry, I might have sounded new, and I thought where there is an install there is an uninstall. Anyways, I currently own the game, but I have the Star Trek Online DDE series. For some reason I can't unarchive it. It keeps popping up error messages. Doesn't unzip the file. What the heck?
Please help doh123. Thanks.
what doesn't unzip? the download from here? make sure you use the standard unarchiver that comes with OSX, and not some 3rd party unzipper program, as people have had problems with a few of them. If its a problem with the DDE edition of STO, I don't know... maybe try different program as well. Either way your download might be corrupted, which means you have to download over again.
So does anybody have an idea on how to fix my lighting issues?
no idea.
I know most of my lights do not glow right if under video options, down under the Effects section, I have "Visual fx quality" set to anything but high.... other than that, just not sure.
Radeon X1600s have some serious driver issues in OSX. There are many actual native games that have rendering problems on those cards, and some games that even say they do not support X1600s. I find they have run a lot better, but still not perfect, under OSX 10.6 ...
I've installed the .app and working on updating the installer now. I WAS trying to make this work in Parallels, but then I found out about your app. Thanks! Here's to hoping it will work for me.
I got the app installed and after logging in and clicking engage, I get an Cryptic error. What am I doing wrong?
Model Name: MacBook
Model Identifier: MacBook2,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 4 MB
Memory: 2 GB
Intel GMA 950:
Chipset Model: GMA 950
Type: GPU
Bus: Built-In
VRAM (Total): 64 MB of Shared System Memory
Vendor: Intel (0x8086)
Device ID: 0x27a2
Revision ID: 0x0003
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected
I seeeeee, you know its strange i only have or can only find the 'live folder' does this mean i gotta reinstall to get thecrptic folder
I don't know .. it depends on your version.. they did them differently. if you did some digital version, or steam or anything, the structure might be different, so you'll have to edit it...
if you have all the same type of files with just the wrong folder names, just rename the folders... but I don't know what all you have, so....
you can download wineskin RC7 (wineskin.sourceforge.net) and take the WineskinSettings.app out of it, and replace the one in this wrapper. Then you'll have full configuration options in it, and can change what exe its trying to run and whatever is needed... and keep a different structure.
It was a bad idea I ever had thinking making WineskinSettings.app simpler would be a good idea... too many variations out there
The game doesn't run on the Intel GMA 950 chipset, unfortunately.
Even if I select the low graphics option? I updated Parallels and got post the crypitic oops error. It nearly loaded, then I got a fatal error. Any help would be appreciated.
Even if I select the low graphics option? I updated Parallels and got post the crypitic oops error. It nearly loaded, then I got a fatal error. Any help would be appreciated.
Yeah, the system requirements for the game itself specify no Intel GMA 950. The chipset just doesn't have the ability to run the game, regardless of whether you try it in bootcamp, parallels, vm fusion, wine or cider.
Yeah, the system requirements for the game itself specify no Intel GMA 950. The chipset just doesn't have the ability to run the game, regardless of whether you try it in bootcamp, parallels, vm fusion, wine or cider.
Sad. Well, as luck has it, I'm getting a new iMac in the next few weeks, so hopefully I'll be up and running soon.
I don't know .. it depends on your version.. they did them differently. if you did some digital version, or steam or anything, the structure might be different, so you'll have to edit it...
if you have all the same type of files with just the wrong folder names, just rename the folders... but I don't know what all you have, so....
you can download wineskin RC7 (wineskin.sourceforge.net) and take the WineskinSettings.app out of it, and replace the one in this wrapper. Then you'll have full configuration options in it, and can change what exe its trying to run and whatever is needed... and keep a different structure.
It was a bad idea I ever had thinking making WineskinSettings.app simpler would be a good idea... too many variations out there
kewl well i will look for the files and rearrange and create that cryptic folder. if i dont have the files i'll will probably delete all of STO off my mac and install again, (i think i may have accidently deleted the cryptic folder)
Thanks for the help amigo! i will report back to you as to my results.
Yep, several of us have pointed this out, several times here. The problem is that the game isn't acquiring the mouse cursor in a way that's compatible with Wine. Not much can be done about this outside of the game itself.
Does it work to run Wine in fullscreen? Keyboard controls aren't that bad tho, since it ain't like this game isn't auto-aiming anyway.
Mostly, it's down to speed: the system APIs are simply not fast enough to use for real-time 3D games. As well as that, in order to use the system APIs, the app would have to be written so that it used the system canvas-style APIs, and even if the windowing APIs were fast enough, the system calls aren't capable of displaying this kind of content at all.
That makes no sense. I am not talking about having the 3D game elements drawn using system AP's. Just the inventory window, map window, etc. Those are not speed-based aspects. Personally I think it's a hold-over from DOS games since back then, there was no Windows OS to draw your palettes. But if you look back at classic Mac games like SimCity, Spaceward Ho!, or A-10 Cuba, they always used the OS windowing for map, palettes, preferences, etc. so you could drag those elements off to a seperate screen or at least not have them cover up the main game view. Like, why should my map and chat window in STO not be able to be dragged outside the main game window, so they don't clutter my view of enemy ships etc.?
Does it work to run Wine in fullscreen? Keyboard controls aren't that bad tho, since it ain't like this game isn't auto-aiming anyway.
I've never been able to run it in fullscreen successfully: my setup has a 30" and a 24" monitor, with different resolutions, so when I run Wine fullscreen, it combines both to form one large screen area, even though the resolution of the smaller monitor is 1920x1200 and the larger 2560x1600. The result is that Wine thinks I have one screen of 4480x1600, so an area 1920x400 is missing from the top left of anything it displays.
That makes no sense. I am not talking about having the 3D game elements drawn using system AP's. Just the inventory window, map window, etc. Those are not speed-based aspects.
I understand what you mean. What I was referring to was that in order to use the OS windowing, you have to write your app using the full OS conventions. In this case, the game would have to be written using Windows system conventions. To get full speed out of D3D, however, requires that you *don't* use Windows conventions in this way. There are issues like Windows needs to switch back to non-D3D mode to display a window, because that's where it stores the backgrounds that allow windows to move without trashing the desktop image and other window contents and so on: you've seen that effect, I'm sure, when you try to switch apps from a game to another app and the whole thing has to redraw and it's not instant. That's the kind of thing I'm talking about.
It is more complicated than that, in practice, and I've omitted a number of ways of doing things for the sake of clarity, but essentially, if you use the OS windowing system, there's a bunch of other stuff you need to do, and that doesn't leave enough cycles for the 3d game part of things.
Also, if Cryptic did write it that way, it would still be using the Windows conventions not the Mac conventions, so you wouldn't be able to drag the windows on to your Mac desktop anyway unless you used something like Parallels.
Thanks. I will try I downloaded the program again as it might have been corrupted during the download process. I have also noticed one important detail the original downloaded wis 4.2 gb. I now have the 7.7 gb the website says. Thanks for your help, doh123. I will retry to unarchive with Snow Leopard's unarchiver.
Apple always uses such weird resolutions... I'll have to add that one in, wasn't in my list of standard resolutions. I need to add in a way it can poll the machine and get available resolutions... but I haven't gotten around to figuring that one out yet.
It has to be named exactly right or it will not work. If it has a different folder name the launcher will not be able to find it.
rename things or whatever you have to do, to make the inside of it look like this picture, and it will work.
what doesn't unzip? the download from here? make sure you use the standard unarchiver that comes with OSX, and not some 3rd party unzipper program, as people have had problems with a few of them. If its a problem with the DDE edition of STO, I don't know... maybe try different program as well. Either way your download might be corrupted, which means you have to download over again.
no idea.
I know most of my lights do not glow right if under video options, down under the Effects section, I have "Visual fx quality" set to anything but high.... other than that, just not sure.
Radeon X1600s have some serious driver issues in OSX. There are many actual native games that have rendering problems on those cards, and some games that even say they do not support X1600s. I find they have run a lot better, but still not perfect, under OSX 10.6 ...
Well originally when I downloaded the DDE from direct2drive.com where I purchased it, I have noticed that I couldn't unarchive it at all. I finally foun out it was a 4.2 gb file /facepalm. I downloaded it again so it should be working, hopefully. Thanks for your help, doh 123.
I regards to my last two notes. The first one I posted and then the seocnd one posted as well. Sorry for the double post. I got in! I am running the patch now. Thanks a whole lot. If I have any problems I shall return to ask. Thanks to doh 123. OYu can use that wrapper or Codeweaver's Crossover for Mac Games Ed. 8.2 in case you guys are wondering. Beam me up, Number 1!
I've never been able to run it in fullscreen successfully: my setup has a 30" and a 24" monitor, with different resolutions, so when I run Wine fullscreen, it combines both to form one large screen area, even though the resolution of the smaller monitor is 1920x1200 and the larger 2560x1600. The result is that Wine thinks I have one screen of 4480x1600, so an area 1920x400 is missing from the top left of anything it displays.
It runs great in fullscreen, as long as your left monitor is the primary monitor.... and is equal or higher to the right monitor...
if your right monitor is higher, or the primary... it just wont work. Easiest way to work around this is to just temporarily turn screen mirroring on.... with mirroring on, the game should work really good in fullscreen. i should probably make an Option in Wineskin settings to enable automatically switching to mirrored displays for fullscreen... I'd just have to figure out how the heck to do that :-)
This limit is nothing to do with Wine (besides that Wine requires X11)... and isn't a problem on any OS (like Linux) that uses X11 as its windowing system. This limitation is part of Xquartz... it is not yet made to handle multiple monitors, so all it does is try to combine it all into 1 large resolution monitor. Theres currently no other option, so we are stuck with it on OSX. I'd be in heaven if anyone ever made a working wine quartz driver .... and just dump X11 altogether.
Apple always uses such weird resolutions... I'll have to add that one in, wasn't in my list of standard resolutions. I need to add in a way it can poll the machine and get available resolutions... but I haven't gotten around to figuring that one out yet.
How about being able to specify my own resolution? That way I could take in account the menubar and the doc and anything else I want to. Without you trying to figure it out. pulling the system for available resolutions would be nice for full screen peeps but I would like to just specify it to control the window.
Apple always uses such weird resolutions... I'll have to add that one in, wasn't in my list of standard resolutions. I need to add in a way it can poll the machine and get available resolutions... but I haven't gotten around to figuring that one out yet.
This is because it seems larger widescreen panels are moving towards 16:9 aspect ratio, probably because the larger TV panels are already that ratio. It makes me sad, 16:10 (what computer widescreen panels have historically been) is a much more *cough* golden radio.
How about being able to specify my own resolution? That way I could take in account the menubar and the doc and anything else I want to. Without you trying to figure it out. pulling the system for available resolutions would be nice for full screen peeps but I would like to just specify it to control the window.
I guess I could add a custom option....
you could do this manually right now though.
Put in a normal WineskinSettings.app from Wineskin RC7, set the screen to run Rootless with normal windows, then in advanced, under tools, run winecfg. in winecfg you can specify a virtual desktop and type in the size you want.
By the way, I have found out that patching while running the launcher freezes. It doesn't happen all the time, and I get the Opps! Cryptic Error messenger. I tired the second time and it works now. It must of been a fluke.
Model Name: MacBook Pro
Model Identifier: MacBookPro4,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.5 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 6 MB
Memory: 4 GB
Bus Speed: 800 MHz
NVIDIA GeForce 8600M GT:
Snappy in the basic/default 4:3 resolution. When I try to change resolution it crashes. The patch seemed to hang when I hid (CMD-H) and then came back to it. When I restarted it was already patched - seems like sometimes the start screen is slow to update or laggy, but the game is top notch for performance.
Thanks so much for making this work. It is so much easier to use and less buggy than I anticipated. It runs just fine on my two intel-based iMacs (circa 2007 and 2008). The mouse issue is annoying but is relatively minor.
I know Cryptic's resources are stretched to the max, but they really should take this work and offer some limited official support. Significant return for relatively little grief. IMO.
Has anyone tried to extend this effort to linux gaming platforms?
Snappy in the basic/default 4:3 resolution. When I try to change resolution it crashes. The patch seemed to hang when I hid (CMD-H) and then came back to it. When I restarted it was already patched - seems like sometimes the start screen is slow to update or laggy, but the game is top notch for performance.
changing resolutions where, in game? it shouldn't crash, it just wont have many options... to get the exact resolution you need to start it up that way. They'd need to add in the game how to detect proper X screen resolutions from Wine for it to see all available resolutions.
If you CMD+H out during the screen updating in the launcher/patcher, it will stop updating. If you click around in open space on that window a few times sometimes it updates, sometimes not. But it its frozen looking and you've had it hidden awhile, just click where the engage button should be and it still works... it just doesn't continually update, and while Hidden OSX doesn't try to update anything... one reason hidden apps take hardly any processor time.
You can always CMD+Q at any time while its running for an instant quit.
I know Cryptic's resources are stretched to the max, but they really should take this work and offer some limited official support. Significant return for relatively little grief. IMO.
Has anyone tried to extend this effort to linux gaming platforms?
EB
Cryptic has helped some, they have made changes that has made this work much easier... as they get time in the future they may do more, especially if they are going to make their own official version. While I like using Wine, they would probably be better off making an official version with Cider, as its geared for gaming and doesn't have to use X11, which means it would be easier for Transgaming to get STO playing perfectly in it.. no annoying little bugs.... it would just cost a bit more to go that route since it must go through Transgaming to do that.
Many people have gotten it working in Linux with Wine as well... but I don't think anyones put together a package to make it easy for people to do... they have to build and install Wine and do it all on their own... which isn't a problem for most peole who would want to game on Linux. Its very easy on Macs to make a self contained wrapper, because all normal Mac .apps are already in a wrapper format.
Comments
If they agree, we could setup a torrent for it so that it's not using your bandwidth. Could be a decent solution.
Another bug has to do with using mouselook: if you are dragging the mouse in mouselook, your cursor disappears (as it should) but then, if your dragging causes OS X to think that you've dragged the cursor oig of the Wineskin window area, or onto your second monitor, then the game camera angle will frak out, and your dock may un-hide itself. Even if you are on one monitor and you maximize the Wineskin window, then, you can't keep rotating the camera past the point where OS X thinks your cursor has reached the edge of the screen.
This bug makes playing on a Mac in windowed mode with the mouse very frustrating and combat impossible.
Also it would be nice to see, both on the Windows and Mac versions, the ability to drag the chat window, inventory window, character window, map window, etc. onto a seperate monitor, instead of them being forced to act as a HUD that overlies the game graphics window! I am not sure why game developers always make the various windows using their own graphics for buttons, window borders, and other UI elements, instead of just relying on the OS's windowing API's and thusly being able to have windows that could be minimized to the taskbar/dock, or dragged onto secondary monitors, etc. Can anyone tell me why?
Mostly, it's down to speed: the system APIs are simply not fast enough to use for real-time 3D games. As well as that, in order to use the system APIs, the app would have to be written so that it used the system canvas-style APIs, and even if the windowing APIs were fast enough, the system calls aren't capable of displaying this kind of content at all.
One thing I did notice, the 27" iMac's native resolution (2560x1440) isn't in your setup program. A little editing to the plist file fixed that however.
Thanks for this wrapper app, it's wonderful!
my STO folder is not called Star Trek Online or Cryptic Studios, its called, Live. It appears to have all the data in it.
whats wrooooong
Please help doh123. Thanks.
Apple always uses such weird resolutions... I'll have to add that one in, wasn't in my list of standard resolutions. I need to add in a way it can poll the machine and get available resolutions... but I haven't gotten around to figuring that one out yet.
It has to be named exactly right or it will not work. If it has a different folder name the launcher will not be able to find it.
rename things or whatever you have to do, to make the inside of it look like this picture, and it will work.
what doesn't unzip? the download from here? make sure you use the standard unarchiver that comes with OSX, and not some 3rd party unzipper program, as people have had problems with a few of them. If its a problem with the DDE edition of STO, I don't know... maybe try different program as well. Either way your download might be corrupted, which means you have to download over again.
no idea.
I know most of my lights do not glow right if under video options, down under the Effects section, I have "Visual fx quality" set to anything but high.... other than that, just not sure.
Radeon X1600s have some serious driver issues in OSX. There are many actual native games that have rendering problems on those cards, and some games that even say they do not support X1600s. I find they have run a lot better, but still not perfect, under OSX 10.6 ...
I seeeeee, you know its strange i only have or can only find the 'live folder' does this mean i gotta reinstall to get thecrptic folder
Model Name: MacBook
Model Identifier: MacBook2,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 4 MB
Memory: 2 GB
Intel GMA 950:
Chipset Model: GMA 950
Type: GPU
Bus: Built-In
VRAM (Total): 64 MB of Shared System Memory
Vendor: Intel (0x8086)
Device ID: 0x27a2
Revision ID: 0x0003
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected
The game doesn't run on the Intel GMA 950 chipset, unfortunately.
I don't know .. it depends on your version.. they did them differently. if you did some digital version, or steam or anything, the structure might be different, so you'll have to edit it...
if you have all the same type of files with just the wrong folder names, just rename the folders... but I don't know what all you have, so....
you can download wineskin RC7 (wineskin.sourceforge.net) and take the WineskinSettings.app out of it, and replace the one in this wrapper. Then you'll have full configuration options in it, and can change what exe its trying to run and whatever is needed... and keep a different structure.
It was a bad idea I ever had thinking making WineskinSettings.app simpler would be a good idea... too many variations out there
Even if I select the low graphics option? I updated Parallels and got post the crypitic oops error. It nearly loaded, then I got a fatal error. Any help would be appreciated.
Yeah, the system requirements for the game itself specify no Intel GMA 950. The chipset just doesn't have the ability to run the game, regardless of whether you try it in bootcamp, parallels, vm fusion, wine or cider.
Sad. Well, as luck has it, I'm getting a new iMac in the next few weeks, so hopefully I'll be up and running soon.
kewl well i will look for the files and rearrange and create that cryptic folder. if i dont have the files i'll will probably delete all of STO off my mac and install again, (i think i may have accidently deleted the cryptic folder)
Thanks for the help amigo! i will report back to you as to my results.
Does it work to run Wine in fullscreen? Keyboard controls aren't that bad tho, since it ain't like this game isn't auto-aiming anyway.
That makes no sense. I am not talking about having the 3D game elements drawn using system AP's. Just the inventory window, map window, etc. Those are not speed-based aspects. Personally I think it's a hold-over from DOS games since back then, there was no Windows OS to draw your palettes. But if you look back at classic Mac games like SimCity, Spaceward Ho!, or A-10 Cuba, they always used the OS windowing for map, palettes, preferences, etc. so you could drag those elements off to a seperate screen or at least not have them cover up the main game view. Like, why should my map and chat window in STO not be able to be dragged outside the main game window, so they don't clutter my view of enemy ships etc.?
I've never been able to run it in fullscreen successfully: my setup has a 30" and a 24" monitor, with different resolutions, so when I run Wine fullscreen, it combines both to form one large screen area, even though the resolution of the smaller monitor is 1920x1200 and the larger 2560x1600. The result is that Wine thinks I have one screen of 4480x1600, so an area 1920x400 is missing from the top left of anything it displays.
I understand what you mean. What I was referring to was that in order to use the OS windowing, you have to write your app using the full OS conventions. In this case, the game would have to be written using Windows system conventions. To get full speed out of D3D, however, requires that you *don't* use Windows conventions in this way. There are issues like Windows needs to switch back to non-D3D mode to display a window, because that's where it stores the backgrounds that allow windows to move without trashing the desktop image and other window contents and so on: you've seen that effect, I'm sure, when you try to switch apps from a game to another app and the whole thing has to redraw and it's not instant. That's the kind of thing I'm talking about.
It is more complicated than that, in practice, and I've omitted a number of ways of doing things for the sake of clarity, but essentially, if you use the OS windowing system, there's a bunch of other stuff you need to do, and that doesn't leave enough cycles for the 3d game part of things.
Also, if Cryptic did write it that way, it would still be using the Windows conventions not the Mac conventions, so you wouldn't be able to drag the windows on to your Mac desktop anyway unless you used something like Parallels.
It runs great in fullscreen, as long as your left monitor is the primary monitor.... and is equal or higher to the right monitor...
if your right monitor is higher, or the primary... it just wont work. Easiest way to work around this is to just temporarily turn screen mirroring on.... with mirroring on, the game should work really good in fullscreen. i should probably make an Option in Wineskin settings to enable automatically switching to mirrored displays for fullscreen... I'd just have to figure out how the heck to do that :-)
This limit is nothing to do with Wine (besides that Wine requires X11)... and isn't a problem on any OS (like Linux) that uses X11 as its windowing system. This limitation is part of Xquartz... it is not yet made to handle multiple monitors, so all it does is try to combine it all into 1 large resolution monitor. Theres currently no other option, so we are stuck with it on OSX. I'd be in heaven if anyone ever made a working wine quartz driver .... and just dump X11 altogether.
How about being able to specify my own resolution? That way I could take in account the menubar and the doc and anything else I want to. Without you trying to figure it out. pulling the system for available resolutions would be nice for full screen peeps but I would like to just specify it to control the window.
This is because it seems larger widescreen panels are moving towards 16:9 aspect ratio, probably because the larger TV panels are already that ratio. It makes me sad, 16:10 (what computer widescreen panels have historically been) is a much more *cough* golden radio.
I guess I could add a custom option....
you could do this manually right now though.
Put in a normal WineskinSettings.app from Wineskin RC7, set the screen to run Rootless with normal windows, then in advanced, under tools, run winecfg. in winecfg you can specify a virtual desktop and type in the size you want.
Model Name: MacBook Pro
Model Identifier: MacBookPro4,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.5 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 6 MB
Memory: 4 GB
Bus Speed: 800 MHz
NVIDIA GeForce 8600M GT:
Snappy in the basic/default 4:3 resolution. When I try to change resolution it crashes. The patch seemed to hang when I hid (CMD-H) and then came back to it. When I restarted it was already patched - seems like sometimes the start screen is slow to update or laggy, but the game is top notch for performance.
Thanks!
DOH you are the best.
I know Cryptic's resources are stretched to the max, but they really should take this work and offer some limited official support. Significant return for relatively little grief. IMO.
Has anyone tried to extend this effort to linux gaming platforms?
EB
changing resolutions where, in game? it shouldn't crash, it just wont have many options... to get the exact resolution you need to start it up that way. They'd need to add in the game how to detect proper X screen resolutions from Wine for it to see all available resolutions.
If you CMD+H out during the screen updating in the launcher/patcher, it will stop updating. If you click around in open space on that window a few times sometimes it updates, sometimes not. But it its frozen looking and you've had it hidden awhile, just click where the engage button should be and it still works... it just doesn't continually update, and while Hidden OSX doesn't try to update anything... one reason hidden apps take hardly any processor time.
You can always CMD+Q at any time while its running for an instant quit.
Cryptic has helped some, they have made changes that has made this work much easier... as they get time in the future they may do more, especially if they are going to make their own official version. While I like using Wine, they would probably be better off making an official version with Cider, as its geared for gaming and doesn't have to use X11, which means it would be easier for Transgaming to get STO playing perfectly in it.. no annoying little bugs.... it would just cost a bit more to go that route since it must go through Transgaming to do that.
Many people have gotten it working in Linux with Wine as well... but I don't think anyones put together a package to make it easy for people to do... they have to build and install Wine and do it all on their own... which isn't a problem for most peole who would want to game on Linux. Its very easy on Macs to make a self contained wrapper, because all normal Mac .apps are already in a wrapper format.