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Where STO is headed

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  • warpangelwarpangel Member Posts: 9,427 Arc User
    After M'tara's death, someone (Kagran?) said L'miren's heralds have joined M'tara's and T'ket's in attacking us. That should mean T'ket controled about a third of the heralds in the war. More if she took over part of M'tara's army after her death.

    Certainly enough to do a lot of damage.

    For that matter, even 1/12th of the forces the iconians are implied to have would be plenty.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    sophlogimo wrote: »
    Implied to have had before the war, you mean. ;)
    Yes, well, although the Invincible Player Character crushes heralds like bugs, the rest of the galaxy was shown to be decidedly less effective at depleting their forces. The words "redshirt army" come to mind.
  • sirsitsalotsirsitsalot Member Posts: 2,773 Arc User
    sophlogimo wrote: »
    True, but she may lack the strength for major offensive actions.

    So she needs to seek out support from others who have a bone to pick with the alliance... Or one of its members... and begin a campaign of attrition. It would seem to me that the Iconians are long-term thinkers. "Wipe them out and be done with them" need not mean throw everything including the kitchen sink at them, but rather focus on the goal of wiping them out, even if it means a slow process of attrition.

    This will allow them to be long-term bad guys with all sorts of plots intended to undermine and drive wedges and other such methods to hurt the alliance's interests. This also gives her the time she needs to try to convince more Iconians to throw their lot in with her. It would be as much about consolidating strength as it would be weakening the alliance.

    There could be a reference to the damage done to Andromeda for what a long-term protracted Iconian attrition campaign looks like... Or for something close to home... Hobus...
    "There can be no meeting of the minds between two parties
    if both parties are not willing to meet in the middle."
    -Ambassador Samuel J. Stone
  • jcswwjcsww Member Posts: 6,609 Arc User
    edited November 2018
    As much as I didn't care much for Discovery. The Mirror Universe aspects of the show I did enjoy. There is so much more STO could do with the Mirror Universe. If they throw the Pike Connie in the C-Sore or more than likely in a lockbox. I will more than likely want one.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,961 Arc User
    edited November 2018
    reyan01 wrote: »
    They warned us that if we messed with their stuff again that they would be back. We still are researching their stuff, thus messing with it. Seems to me that they are cosmic jerks enough to go, "TRIBBLE it. Let's just wipe them out of existence and be done with it!"
    They said they would come back if we disturbed them while they are rebuilding Iconia for the next 1,000 years, not that they would if we kept using the stuff they had already left behind.

    Yeah - it does seem as if L'Miren and the other nine survivors with her are a bit of a closed door. I can't imagine anyone would be stupid enough to poke that hornet's nest.

    The real potential where any further story involving the Iconians is with T'Ket, since she is still active and has a chip on her shoulder.

    Maybe some Ferengi: "Hey, Iconians, we have some very lucrative ideas on how to market Iconia as the new historical education and entertainment centre of the galaxy. Just imagine it, people getting to view the development of Iconia over the millenia, with recreations of the iconian surface spread across the Iconian Sphere. The ultimate spectacle would of course be the authentical recreation of the bombardment of Iconia. Also, would you mind if we put a Slug-O-Cola holo advertisement on your sphere's exterior?"
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited November 2018
    reyan01 wrote: »
    They warned us that if we messed with their stuff again that they would be back. We still are researching their stuff, thus messing with it. Seems to me that they are cosmic jerks enough to go, "TRIBBLE it. Let's just wipe them out of existence and be done with it!"
    They said they would come back if we disturbed them while they are rebuilding Iconia for the next 1,000 years, not that they would if we kept using the stuff they had already left behind.

    Yeah - it does seem as if L'Miren and the other nine survivors with her are a bit of a closed door. I can't imagine anyone would be stupid enough to poke that hornet's nest.
    I can. Although I would expect if the iconians are engaged in the plot again we'd be on their side next time, against some mutual aggressor. We already did the war thing with them and it would be boring to just rehash the same thing again.

    For example, the Terran Empire presumably defeated the iconians in their universe and they're most definitely arrogant enough to try for an encore.
    The real potential where any further story involving the Iconians is with T'Ket, since she is still active and has a chip on her shoulder.
    That, too.
  • crypticarmsmancrypticarmsman Member Posts: 3,938 Arc User
    rattler2 wrote: »
    I understand that. However we also do kinda have to consider that TOS was the same series that gave us some really weird stuff. And Spock's Brain.

    Galaxy wide Radiation doesn't make as much sense nowadays as a full on galactic invasion. If something was invading, that would give the Kelvans a good reason to evac just as easily without changing the narative.
    But in all reality, be it radiation or invasion, the point is semi moot and we're arguing semantics.

    And berman/Braga Trek gave us Captain/Navigator Lizard sex in ST:V - "Threshold" ;)(I'll take TOS - "Spock' Brain" over that any day. As another has point out above - high Galaxy wide radiation isn't all that far fetched. That said, the 'Kelvin invasion' storyline woul work well for STO (IMO).
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • vetteguy904vetteguy904 Member Posts: 3,451 Arc User
    why do we need a bad guy for future stories? I want to see how the gangster planet has gotten along, and a story on the theme-park planet. if you want a bad guy.. what about Charlie? or trelane?
    Spock.jpg

  • khan5000khan5000 Member Posts: 3,005 Arc User
    edited November 2018
    > @vetteguy904 said:
    > why do we need a bad guy for future stories? I want to see how the gangster planet has gotten along, and a story on the theme-park planet. if you want a bad guy.. what about Charlie? or trelane?

    They go back to the gangster planet and see that they have evolved to street gangs level and fight over red/blue colors. The whole time they think they’re talking about the bloods and the crips but at the end you find out it’s Democrats vs Republicans.
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
  • khan5000khan5000 Member Posts: 3,005 Arc User
    > @patrickngo said:
    > khan5000 wrote: »
    >
    > > @vetteguy904 said:
    > > why do we need a bad guy for future stories? I want to see how the gangster planet has gotten along, and a story on the theme-park planet. if you want a bad guy.. what about Charlie? or trelane?
    >
    > They go back to the gangster planet and see that they have evolved to street gangs level and fight over red/blue colors. The whole time they think they’re talking about the bloods and the crips but at the end you find out it’s Democrats vs Republicans.
    >
    >
    >
    >
    > there's a difference?

    Exactly
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    why do we need a bad guy for future stories?
    Because an asteroid heading toward a planet is a one episode/mission story. It isn't a story arc, it isn't a narrative. Now, a bunch of asteroids heading toward many planets at the same time is a story arc, but that wouldn't happen naturally, so someone has to be behind it. Thus leading to "badguy".
    Why do we need a story arc all the time? Most of classic Trek is one or two episode stories.
  • sirsitsalotsirsitsalot Member Posts: 2,773 Arc User
    warpangel wrote: »
    why do we need a bad guy for future stories?
    Because an asteroid heading toward a planet is a one episode/mission story. It isn't a story arc, it isn't a narrative. Now, a bunch of asteroids heading toward many planets at the same time is a story arc, but that wouldn't happen naturally, so someone has to be behind it. Thus leading to "badguy".
    Why do we need a story arc all the time? Most of classic Trek is one or two episode stories.

    An excellent point.

    However, in the third season of Enterprise, which to me was the best season of ALL Star Trek series, they managed a long running story arc AND stand alone episodes to good effect. I said it once before, and I will say it again. I really think they should refocus the way they write for the game. They need to do it like a TV series or at the very least a comic book series. The former would require more episodes per year than Cryptic is capable of delivering. The latter would lend itself to 12 episodes a year, but they need to be engaging enough to keep people interested.

    We have the alliance now. Civilizations that used to be enemies of the Federation are now its allies. Let's play off that. If they could make Romulan players join the UFP or KDF for PvP purposes, which is the only thing the pre-decision Romulan fRaction does not have, with the exception of fleet holdings of their own, then since Cryptic has not been able to be bothered with focusing on development of PvP content, then why cannot the factions, including the UFP and KDF have the choice to officially join the Alliance?

    My next post will be what I think they should do with PvP
    "There can be no meeting of the minds between two parties
    if both parties are not willing to meet in the middle."
    -Ambassador Samuel J. Stone
  • crypticarmsmancrypticarmsman Member Posts: 3,938 Arc User
    warpangel wrote: »
    Why do we need a story arc all the time? Most of classic Trek is one or two episode stories.
    Because, even by the time of TNG, the entire idea of "episode of the week" format shows was on the way out. This is why, after Gene died, they started moving toward more formatted story arcs. We see this especially in DS9, as well as VOY, and ENT, and even more so then DS9 in Discovery.

    This is even more true in games. A hundred missions of you just faffing about ultimately leads to a boring games since it doesn't feel like you accomplished anything at all, and have no real goal. What you suggest is the equivalent of saying STO should have a million of those typical MMO "kill 5 rabbits because pelts!" quests as part of the main quest of the game, and we have enough of those in the patrol missions, which we don't need more of.
    ^^^
    STO was a lot like that in the very beginging when all they seemed to do was add system patrol after system patrol (The one's where you warp in to a space map with a big Planet at the center and fly around it killing or scanning 5 groups of enemies/objects. Personally, I'm glad they've moved away from that paradigm and I'd rather not see a return to no matter what form it might take.
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • salazarrazesalazarraze Member Posts: 3,789 Arc User
    edited November 2018
    warpangel wrote: »
    Why do we need a story arc all the time? Most of classic Trek is one or two episode stories.
    Because, even by the time of TNG, the entire idea of "episode of the week" format shows was on the way out. This is why, after Gene died, they started moving toward more formatted story arcs. We see this especially in DS9, as well as VOY, and ENT, and even more so then DS9 in Discovery.
    Gene was in the process of completely ruining any chance that TNG had with his ridiculous restrictions on the writers. After his health deteriorated and his involvement dwindled new writers allowed TNG to become the show that we know and love today. Both "alien of the week" and serialized storytelling have worked for Star Trek since then and both would work just fine in STO. NEITHER type should be done 100% of the time. @somtaawkhar is correct in pointing out that we don't ALWAYS need a story arc. Sometimes, we should have just a few one offs here and there. Or maybe even a few in a row.

    Think of your favorite episodes of all time. Some of them are undoubtedly not part of large story arcs.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    I'm confused why anyone is surprised or upset over the road map.

    Discovery is the currently airing show. There are currently a total of 2 missions in the game that are 'Discovery Themed,' there is also 1 Space Queue and a Tutorial.

    Did people really think that was all? That 'Age of Discovery' was going to be 2 missions? Right now, Discovery has hardly any presence at all in STO.. obviously there is going to be more.

    Besides, the road map is 6 months and everyone acts like the entire game is nothing but Discovery from here on out.

    And for the record, people keep saying that most people don't like Discovery but most of the people I know like it (myself included.) I have a couple friends who haven't been online in years that came back to check out the Discovery stuff and I see a whole ton of Discovery Captains and ships flying about in game.

    Everyone likes to pretend that their opinion is the majority and that if they don't like something then it's an 'obvious' failure. Rather you want to believe it or not, a lot of people like Discovery and are excited for the upcoming content.

    I understand if you don't like it, I respect that opinion. But I also encourage you to at least try the new content before you decide you don't like it. I would also encourage you to give the 2nd season of Discovery a chance instead of condemning it before it even airs. I looks like Season 2 is a little more in the pace of what people are used to, but we'll see what happens.

    Overall, it's only been 1 season and a couple missions in STO. It's a little early to decide that it's beyond redemption if you don't like it.

    Where to start... Oh I know not that long ago we were blessed with the all to short story arc of Agents of Yesterday REAL TOS era adventures that could have been expanded on quite easily. But instead of doing that we have TRIBBLE the most pew pew Trek universe outside of JJ's vision. Yes good old TRIBBLE which has taken a huge dump on well established canon (NCC-1701's look, Tribbles popping up on board a Fed ship at least 12 years before they were even known the Federation. Don't believe it watch and listen to McCoy in Trouble with Tribbles, the weird Klingon ships that look like a cheap rubber chicken, the outright torture of living creatures by the Federation to control the Spore Drive and more) with the lame excuse of "copyright issues". We are going to get at least a full three seasons of it more then any of the other series of episodes in the game. Think on that one for a minute.
    Redemption for TRIBBLE is barely possible as it has strayed so far away from the timeline it claims to be set in. Need an example? Take a look at the tease photos for season two the main Female Klingon all of a sudden has 100% different Skull features to all of a sudden comply with canon established long ago. Thing is when it happened to Worf it was due to the molds being stolen but they cannot use that excuse now as the makeup is 3d printed. IMHO the only way to end the feud within fandom right now and turn TRIBBLE around is for CBS to come out and say it is a alternate universe canon to itself, This way they can do whatever they want and all of fandom will be happy. Right now CBS has by it's own creation torn Trek fandom apart.
  • khan5000khan5000 Member Posts: 3,005 Arc User
    CBS could come out and say Discovery is set in an alternate universe and people will still TRIBBLE. The Kelvin Universe is an alternate universe and people still TRIBBLE about how it doesn’t look like TOS.
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
  • sirsitsalotsirsitsalot Member Posts: 2,773 Arc User
    And now my post about what I think needs to happen with PvP…

    I think it needs to be removed from the core game and become its own separate thing. It needs to be divided into eras, with warring civilization playing into a clear Red vs. Blue model, since it has been made abundantly clear that, barring a core overhaul of the game's PvP mechanics, a Red vs Blue vs Green model is not possible. Let us define Red as the aggressor and blue as the defender...

    At any given time there could be multiple missions for an aggressor which have a specific goal that would benefit the aggressor faction. The moment a player of the aggressor faction engages in that mission, the corresponding defender mission opens up. When a player engages in the defender mission, a new slot opens on the aggressor side for another player to support lend support. If that happens then another defender slot opens up.

    If the map's player cap is reached, then new players can join a side only if someone on that side dies.

    The engagement is over when the aggressor achieves the goal or if all aggressors have been defeated.

    Once defeated a player cannot rejoin the same engagement.

    A single engagement can be over very quickly if an aggressor manages to complete the goal before a defender arrives, or if the defender defeats the aggressor before the aggressor completes the goal. Or it can be a lengthy campaign depending on how many unique players commit to the engagement and how good the defenders are at keeping the aggressors from achieving their goal. With coordinated efforts on the part of active player fleets, an engagement can become a protracted event lasting hours or days.

    Admirals not wishing to engage directly in PvP may deploy one of their admiralty ships to the engagement. It would be treated as an Aggressor Add or Defender Add and not count against the engagement's player cap. When an add is destroyed the next add warps in to take its place. Destroyed Adds do not return to the Admiral who deployed them. So playing a ship card this way is risky. Surviving Adds or adds that were deployed but never engaged will be returned to the admiral who deployed them.
    "There can be no meeting of the minds between two parties
    if both parties are not willing to meet in the middle."
    -Ambassador Samuel J. Stone
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    Why do we need a story arc all the time? Most of classic Trek is one or two episode stories.
    Because, even by the time of TNG, the entire idea of "episode of the week" format shows was on the way out. This is why, after Gene died, they started moving toward more formatted story arcs. We see this especially in DS9, as well as VOY, and ENT, and even more so then DS9 in Discovery.
    Yes, and I'd hazard a guess good part of what makes most of what passes for TV these days unwatchable garbage drenched in cliche is trying to squeeze complex story arcs out of writing staff more suited for "episode of the week."
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