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Star Trek Online: Age of Discovery

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  • salvation4salvation4 Member Posts: 1,167 Arc User
    patrickngo wrote: »

    And yikes those Klingon Discovery ships look hideous IMO. You wouldn't even think they were Klingon at first glance. More like random blob of the week alien ship.

    You'd almost think they'd originated from a vast interstellar empire fractured by internal political struggles (see. main plot) which probably hasn't resulted in many joint development projects (though you can imagine sharing some designs through shifting alliances and good old fashioned espionage.)

    (Standardization in military forces is often influenced by that culture's historical circumstances and it's a sci-fi trope that everything made by a particular culture shares a single iconography, wholly representative of that species (and only that species.) For Starfleet it's an easy projection, it's a single organization with a central power structure. However, that's not what the empire is in DSC.)

    I mean its not like they left a standard Klingon ship out of the mix to serve as a very recognizable counterpoint to the disjointed fleet of a disjointed empire which moves the DSC Klingons closer to their state in TOS. ;)

    Then why aren't there twelve distinct Klingon ships, representing each Great House?

    Just wondering ;)
    because Klingons are too stupid to build their own ships.

    You mean DISCO Klingon's are stupid right?!
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  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    not necessarily...after all, Investigate Rumors of Klingon Intelligence always ends up with my officers failing to find signs of klingon intelligence​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
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    I gain power by understanding both.
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    I am a shadow, darkness born from light.
    The Force is united within me.
  • salvation4salvation4 Member Posts: 1,167 Arc User
    Why are the warp effects sounds of NON-DISCO toons affected?! It sounds really dull compared to the old warp effect sounds..
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    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
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    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • phoenixc#0738 phoenixc Member Posts: 5,841 Arc User
    salvation4 wrote: »
    Why are the warp effects sounds of NON-DISCO toons affected?! It sounds really dull compared to the old warp effect sounds..

    I don't think the program was set up for individualized sound effects for warp in the first place, and either a new swap system is bugged and failing to actually swap, or the devs could not figure out how to do it and changed the base effects. Either way, it breaks immersion and should be fixed though they probably will not fix it.
  • feiqafeiqa Member Posts: 2,410 Arc User
    Since this is the AoD thread and this started for me yesterday. What is with Jorel hailing me for the TFO's. I decline, then have to do a second screen decline. Then he calls me right back about blue gills now with the same second screen decline. Then Garak calls. Decline. And Jorel calls a third time about TFO's? Is this the new normal or a bug?

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  • phoenixc#0738 phoenixc Member Posts: 5,841 Arc User
    feiqa wrote: »
    Since this is the AoD thread and this started for me yesterday. What is with Jorel hailing me for the TFO's. I decline, then have to do a second screen decline. Then he calls me right back about blue gills now with the same second screen decline. Then Garak calls. Decline. And Jorel calls a third time about TFO's? Is this the new normal or a bug?

    I think it just goes down the list bugging you until you accept one. I accepted one and it stopped but I have no idea if it stays that way after you do a que or whether it starts again since I got to that point late last night and ever since today's update all I get is a black screen and crash notice when I try to launch the game.
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  • salvation4salvation4 Member Posts: 1,167 Arc User
    patrickngo wrote: »
    salvation4 wrote: »
    patrickngo wrote: »

    And yikes those Klingon Discovery ships look hideous IMO. You wouldn't even think they were Klingon at first glance. More like random blob of the week alien ship.

    You'd almost think they'd originated from a vast interstellar empire fractured by internal political struggles (see. main plot) which probably hasn't resulted in many joint development projects (though you can imagine sharing some designs through shifting alliances and good old fashioned espionage.)

    (Standardization in military forces is often influenced by that culture's historical circumstances and it's a sci-fi trope that everything made by a particular culture shares a single iconography, wholly representative of that species (and only that species.) For Starfleet it's an easy projection, it's a single organization with a central power structure. However, that's not what the empire is in DSC.)

    I mean its not like they left a standard Klingon ship out of the mix to serve as a very recognizable counterpoint to the disjointed fleet of a disjointed empire which moves the DSC Klingons closer to their state in TOS. ;)

    Then why aren't there twelve distinct Klingon ships, representing each Great House?

    Just wondering ;)
    because Klingons are too stupid to build their own ships.

    You mean DISCO Klingon's are stupid right?!

    I mean the showrunners have clearly determined that Klingawnz r Stoopid, that they are bestial, that indeed, only the top of the line models are even capable of speech, much less thought.

    Ah..Some reminiscent dialogue from the undiscovered country eh.... ;)
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    yeah, dialogue the showrunners seem to have taken to heart...too much so

    but, they've been fired, so hopefully the replacements do better​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    patrickngo wrote: »
    yeah, dialogue the showrunners seem to have taken to heart...too much so

    but, they've been fired, so hopefully the replacements do better​​

    tacking on acrylic hair to the latex body-condom isn't gonna do it for me. The problem begins and ends in the corporate offices responsible for approving Discovery and overseeing it, and that hasn't changed.

    Reminder: Age of Discovery is part of the video game whose forums we're on right now. For being angry at CBS executives irrespective of the content of the new show:
    https://www.arcgames.com/en/forums/startrekonline/#/categories/information-and-discussion-ten-forward
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  • sarvour0sarvour0 Member Posts: 382 Arc User
    Regarding AoD content/experience, are we playing missions in 2256 until we hit Lv 10 then get thrown forward to 2411?
    If not Lv 10, then what Lv?
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    PS - I fully support a T6 Nova, fixing the Nova skins. I am also rooting for a T6 Science Cruiser, that can use Nova/Rhode Island skins.
    T6 Nova/Rhode Island, T6 Oberth & T6 Constellation are needed. Also needed a T6 Science Cruiser, that can wear any Science or Cruiser skin.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    sarvour0 wrote: »
    Regarding AoD content/experience, are we playing missions in 2256 until we hit Lv 10 then get thrown forward to 2411?
    If not Lv 10, then what Lv?
    lower than 10. I think mine was 7.
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  • sarvour0sarvour0 Member Posts: 382 Arc User
    sarvour0 wrote: »
    Regarding AoD content/experience, are we playing missions in 2256 until we hit Lv 10 then get thrown forward to 2411?
    If not Lv 10, then what Lv?
    lower than 10. I think mine was 7.

    My AoD Engineer was Lv 4 when she got the mission "Descent"; completing it & collecting rewards deposited her in 2410 as a freshly minted Lv 6.
    4073703.jpg
    [SIGPIC]Sarvour Shipyards[/SIGPIC]Sarvour Shipyards
    =A=Commodore Joshua Daniel Sarvour, S.C.E.
    U.S.S. AKAGI NX-93347, Enterprise-class Battle Cruiser =A= U.S.S. T'KORA'S WRATH NX-110047, Odyssey-class Battle Cruiser

    "There Ain't No Grave, Can Hold My Body Down..."

    PS - I fully support a T6 Nova, fixing the Nova skins. I am also rooting for a T6 Science Cruiser, that can use Nova/Rhode Island skins.
    T6 Nova/Rhode Island, T6 Oberth & T6 Constellation are needed. Also needed a T6 Science Cruiser, that can wear any Science or Cruiser skin.
  • sarvour0sarvour0 Member Posts: 382 Arc User
    To the DEVS & game staff: PLEASE make the DSC Transporter Effect less bright! It is too bright, imho. It does not hurt my eyes in the show but it is in the game. Need to take it down a notch.
    OR, at the very least, allow us to dim that effect, without having to dim everything else in the game.
    4073703.jpg
    [SIGPIC]Sarvour Shipyards[/SIGPIC]Sarvour Shipyards
    =A=Commodore Joshua Daniel Sarvour, S.C.E.
    U.S.S. AKAGI NX-93347, Enterprise-class Battle Cruiser =A= U.S.S. T'KORA'S WRATH NX-110047, Odyssey-class Battle Cruiser

    "There Ain't No Grave, Can Hold My Body Down..."

    PS - I fully support a T6 Nova, fixing the Nova skins. I am also rooting for a T6 Science Cruiser, that can use Nova/Rhode Island skins.
    T6 Nova/Rhode Island, T6 Oberth & T6 Constellation are needed. Also needed a T6 Science Cruiser, that can wear any Science or Cruiser skin.
  • edited October 2018
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  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    edited October 2018
    you cannot market toilet paper with the star trek label because there are no toilets in star trek - and therefore, toilet paper has never shown up either​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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  • captainwellscaptainwells Member Posts: 718 Arc User
    edited October 2018
    The Next Generation had four sub-par seasons with only an episode or two from those years that were decent. That initial spinoff did improve markedly after that, but some beloved characters were duds from day one. Only Data, Worf, La Forge and Picard showed growth throughout the series. The others were cyphers that would have been better off in a grave alongside Yar. I liked DS9 far better and thought that Voyager was an improvement over Next Generation too. Enterprise like Discovery decided for dubious reasons to breaks ranks with fandom more than was necessary. It is difficult seeing how the canon-TOS era could have stemmed from either prequel, but I see no reasons to wail, gnash teeth, or cry about any of that!

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  • phoenixc#0738 phoenixc Member Posts: 5,841 Arc User
    edited October 2018
    The Next Generation had four sub-par seasons with only an episode or two from those years that were decent. That initial spinoff did improve markedly after that, but some beloved characters were duds from day one. Only Data, Worf, La Forge and Picard showed growth throughout the series. The others were cyphers that would have been better off in a grave alongside Yar. I liked DS9 far better and thought that Voyager was an improvement over Next Generation too. Enterprise like Discovery decided for dubious reasons to breaks ranks with fandom more than was necessary. It is difficult seeing how the canon-TOS era could have stemmed from either prequel, but I see no reasons to wail, gnash teeth, or cry about any of that!

    TNG's biggest problem is that the original concept was something like Macross in a way, with a small civilian town and research center joined to a war ship for protection but they also wanted to use up the old Phase II scripts which required a conventional heavy cruiser. The writers seemed to have found the Macross-like concept too strange and glommed onto the Phase II as the only story style which rendered a lot of the characters superfluous since they only did separation stories a few times in the entire series instead of it being the norm and therefore did not need two bridge crews for that.


    The time war apparently changed a lot of things in ENT but instead of reversing all of them they apparently forced changes to correct course to meet with TOS (apparently it is some kind of node era or something). They were obviously not able to handle the huge paradox event caused by the Tholian's Defiant grab and the Empire grabbing it from them which resulted in the highly distorted DSC prime timeline. The changes between season one and two could even be the temporal authority still scrambling to fix things behind the scenes a century down the road from the disaster. I would imagine they would have a kind of deadline in 2268 when the events of "The Tholian Web" originally happened so it does not spawn even more Terminator-esque distortions on the next run of the paradox loop (imagine what would happen if the next Defiant grabbed was a spore drive equipped Crossfield for instance).
  • cha0tic1acha0tic1a Member Posts: 77 Arc User
    sarvour0 wrote: »
    To the DEVS & game staff: PLEASE make the DSC Transporter Effect less bright! It is too bright, imho. It does not hurt my eyes in the show but it is in the game. Need to take it down a notch.
    OR, at the very least, allow us to dim that effect, without having to dim everything else in the game.

    The visual spam in this game is ridiculous. Can't see anything beyond a blinding white glare of various BOFF powers and weapon 'special' effects...

  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    cha0tic1a wrote: »
    sarvour0 wrote: »
    To the DEVS & game staff: PLEASE make the DSC Transporter Effect less bright! It is too bright, imho. It does not hurt my eyes in the show but it is in the game. Need to take it down a notch.
    OR, at the very least, allow us to dim that effect, without having to dim everything else in the game.

    The visual spam in this game is ridiculous. Can't see anything beyond a blinding white glare of various BOFF powers and weapon 'special' effects...

    +1 - They really need to CUT DOWN on the ridiculous amounts of visual spam, and the base level of Bloom on some of the VFX.
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  • feordilagorgefeordilagorge Member Posts: 247 Arc User
    toiva wrote: »
    But **** if I'm supposed to like that monstrosity of TRIBBLE...

    Nobody enjoys an TRIBBLE.

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