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Did the rebalancing ruin all your builds?

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    theussvoyagertheussvoyager Member Posts: 87 Arc User
    nikephorus wrote: »
    questerius wrote: »
    nikephorus wrote: »
    tmassx wrote: »
    totenmet wrote: »
    Yes it ruined ALL my builds AGAIN like last time.

    Did it increase the fun for me?
    The answer is NO!

    Consequence: Cryptic turned me from a paying supporting STO player into a casual player who will not spend any money on STO anymore. In the past I always hoped STO will be supported for long time. Now i just dont care anymore about its future. Good news for other game providers, I will play their games more now.

    All your builds are FAW+FBP+embassy consoles? Or exotic dmg build? Coz i think only these two were nerfed.

    My all turret build that didn't use fire at will, feedback pulse, no exotic dmg at all has been neutered pretty significantly. They really needed to nerf this all powerful turret build right? Seriously, my turret build was my baby and my fun build that I really enjoyed. Now it sucks and I'll need to switch back to a faw beam build to maintain the same levels of damage.

    What are you going on about. Used a single cannon/turret build on a T5 Support Cruiser and had no problems whatsoever.
    One thing i noticed is that some traits became unslotted with the new season so you may want to check that.

    What am I on about? My damage has been reduced by approximately 40-50%. The parser doesn't lie.

    Actually the parser does lie when you parse ISA because there is just so many variables just on your team and what buffs they're using. I stopped parsing ISA cause of this and instead I use DPSmark Foundry map. With that map you'll learn YOUR dps.
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    tilartatilarta Member Posts: 1,799 Arc User
    My gear is mostly consoles, mostly consoles sets to grant special abilities.
    Some of my ships came pre-equipped with part of a console set and I just found the other pieces to complete it, if I judged the bonuses to be of value.
    If there's any space left over when I've added all the fun abilities I wanted, then I just use armor consoles or +damage type consoles from a rep and that's build done.

    For damage types, I usually pick from antiproton, polaron, plasma and maybe tetryon.
    I have no interest in phaser or disruptors, because they're the default damage types and boring.
    I don't use projectiles at all.

    Mostly it's to provide gameplay variation, I'd be very bored if every ship was identical.
    It requires me to think differently for each ship type, playing to their strengths and combat style.

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    risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    edited April 2017
    lol I see lots of complaining here still but the fact is, I'm a tac and my no nonsense, no cheese build actually got buffed a little bit.

    Face it, if you don't run cheese or rely on broken mechanics you don't get nerfed.
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    bejaymacbejaymac Member Posts: 448 Arc User
    I don't have any builds to ruin.

    Not in a fleet (and don't want to be), and I don't do group content, I'm not space rich and I don't grind the purple rock. So most of my gear is mission rewards, with some crafted gear as well as the odd bit of rep gear, so most of it is still Mk12.

    In the content I play stuff dies and as long as I don't die to often then I'm happy, as it means the game can still kick my butt if I'm not careful, which means the game is still a challenge for me at least.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited April 2017
    lol I see lots of complaining here still but the fact is, I'm a tac and my no nonsense, no cheese build actually got buffed a little bit.

    Face it, if you don't run cheese or rely on broken mechanics you don't get nerfed.

    So in other words your 10k build was buffed to 12k and you are happy about it. I understand.

    Others lost like 5 to 10 times as much becuase they nerfed stuff that has been around for years. They are unhappy. I can understand that too.

    I take it it’s only a dilemma if you see both sides of the coin. Still declaring all stuff you don’t bother to use to be “cheese” is just too simple and would be the same as to declare you to be a bad player just because the current nerfs don’t hurt the builds of the averages.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Actually the parser does lie when you parse ISA because there is just so many variables just on your team and what buffs they're using. I stopped parsing ISA cause of this and instead I use DPSmark Foundry map. With that map you'll learn YOUR dps.


    And if only the Foundry was turned back on again. :)
    3lsZz0w.jpg
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    lol I see lots of complaining here still but the fact is, I'm a tac and my no nonsense, no cheese build actually got buffed a little bit.

    Face it, if you don't run cheese or rely on broken mechanics you don't get nerfed.

    So in other words your 10k build was buffed to 12k and you are happy about it. I understand.

    Others lost like 5 to 10 times as much becuase they nerfed stuff that has been around for years. I can understand that too.

    I take it it’s only a dilemma if you see both sides of the coin. Still declaring all stuff you don’t bother to use to be “cheese” is just too simple and would be the same as to declare you to be a bad player just because the current nerfs don’t hurt the builds of the averages.


    On that, how are you, a top-DPS player, faring under the new paradigm? Me, not a top-DPS player, seem to have lost DPS, of course, but will need to make a more accurate assessment when Foundry is back up. Just wondering what the impact really is on the good players, is all.
    3lsZz0w.jpg
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    tunebreakertunebreaker Member Posts: 1,222 Arc User
    reyan01 wrote: »
    I'd argue it's difficult to tell anyway. Most people will judge how much better/worse their builds have become by playing ISA. Which is broken at the moment - the transformer can be killed before all the generators are dead.

    People were killing transformers before generators and gateways before transformers way back in 2015. That's not a bug, that's called focused high DPS.
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    this is why the transformers and gate need to be given immunity as long as their protection is still up...this accomplishes two things

    1. it stops things being nuked that shouldn't be getting nuked yet

    2. it stops 'fluff' DPS, because shooting an immune target gives you nothing in the log​​
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited April 2017
    meimeitoo wrote: »
    lol I see lots of complaining here still but the fact is, I'm a tac and my no nonsense, no cheese build actually got buffed a little bit.

    Face it, if you don't run cheese or rely on broken mechanics you don't get nerfed.

    So in other words your 10k build was buffed to 12k and you are happy about it. I understand.

    Others lost like 5 to 10 times as much becuase they nerfed stuff that has been around for years. I can understand that too.

    I take it it’s only a dilemma if you see both sides of the coin. Still declaring all stuff you don’t bother to use to be “cheese” is just too simple and would be the same as to declare you to be a bad player just because the current nerfs don’t hurt the builds of the averages.


    On that, how are you, a top-DPS player, faring under the new paradigm? Me, not a top-DPS player, seem to have lost DPS, of course, but will need to make a more accurate assessment when Foundry is back up. Just wondering what the impact really is on the good players, is all.

    I will also need to make quite a few test runs but already rearranged most of my builds when the first tribble patches hit. While I currently hold high places (top 10 or top 15) in the ground leagues space should class me within the top 100 the past seasons at least. So I'm surely not that top to begin with. :)

    I play 10 characters, all have maxed out builds. The re-arrangements thanks to cryptic’s balancing cost me a few million Dil. For me the whole thing is more of an annoyance than an actual problem. I estimate the DPS loss on my toons around 15% (cannons) up to 40% (beams/sci toons) but really have to do some thorough testing.

    At the moment I’m just too excited with the new map I fell in love with. I also begin to bother with PvP elements for my loadouts again which is nice.

    But I really feel cuz everybody is coming down and ISA is still done in a laughable amount of time DPSer should survive without any problems.
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    felisean wrote: »
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    lol I see lots of complaining here still but the fact is, I'm a tac and my no nonsense, no cheese build actually got buffed a little bit.

    Face it, if you don't run cheese or rely on broken mechanics you don't get nerfed.

    So in other words your 10k build was buffed to 12k and you are happy about it. I understand.

    Others lost like 5 to 10 times as much becuase they nerfed stuff that has been around for years. I can understand that too.

    I take it it’s only a dilemma if you see both sides of the coin. Still declaring all stuff you don’t bother to use to be “cheese” is just too simple and would be the same as to declare you to be a bad player just because the current nerfs don’t hurt the builds of the averages.


    On that, how are you, a top-DPS player, faring under the new paradigm? Me, not a top-DPS player, seem to have lost DPS, of course, but will need to make a more accurate assessment when Foundry is back up. Just wondering what the impact really is on the good players, is all.

    I will also need to make quite a few test runs but already rearranged most of my builds when the first tribble patches hit. While I currently hold high places (top 10 or top 15) in the ground leagues space should class me within the top 100 the past seasons at least. So I'm surely not that top to begin with. :)

    I play 10 characters, all have maxed out builds. The re-arrangements thanks to cryptic’s balancing cost me a few million Dil. For me the whole thing is more of an annoyance than an actual problem. I estimate the DPS loss on my toons around 15% (cannons) up to 40% (beams/sci toons) but really have to do some thorough testing.

    At the moment I’m just too excited with the new map I fell in love with. I also begin to bother with PvP elements for my loadouts again which is nice.

    But I really feel cuz everybody is coming down and ISA is still done in a laughable amount of time DPSer should survive without any problems.


    Thanks for the feedback. :)
    3lsZz0w.jpg
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited April 2017
    reyan01 wrote: »
    Sorry, it's broken.

    It’s also quiet fascinating. :)

    When cryptic rescaled the critters in ISA and the other Borg maps for DR back in 2014 they most defiantly did not scale them all the same way.

    Some critters like BoP and Raptors in Cure Space got huge buffs while the entire Borg superstructures there did not seem to get much more hit points at all.

    In ISA I felt a massive boost to the generators while the small nanites surrounding them did not seem to get any more hit points. It is little things like these which invited the dominance of stuff like beam fire at will and pushed the irrelevance of team aspects like 10% rules and RMML or whatever.

    It would not surprise me if Cryptic took its time now to re-adjust the hit point values deliberately again to give the map a new feel and perhaps make the other offensive mechanics favorable or at least more competative.

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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    e30erneste30ernest Member Posts: 1,794 Arc User
    @reyan01 sometimes ISA bugs out and the generators don't heal transformers or transformers don't heal the gates as high as they should. It happens every so often (been like that for a while now) but it doesn't happen in every instance of ISA.

    That said, @tunebreaker is also right, that sort of thing also happens in scenarios with very high concentrated firepower. With the balance update, I've been seeing things getting Vaped faster than before. Even when the DPS was overall lower, I've been seeing queues being finished faster than ever. Even back in Tribble, some testers were getting AFK penalties due to the new vape builds.
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    node31#9773 node31 Member Posts: 39 Arc User
    edited April 2017
    >
    >
    >
    > Oh boo hoo. Tact is still the best class. They out sci the sci captains still. They still don't need to tank as they melt everything in 2 seconds. So you all whining cut a LOT of their nerfs to be pretty useless and so the game is still an unbalanced mess...so thanks for ruining the game you whiners.


    That is true for PVE where NPCs are balanced for enormous DPS tac builds, and have way to much HPs and all around resistance for strict SCI builds to harm them with their space magic, and you can't really drain them to do 0 neither... But in PVP, well in current state this is just one big bullsh*t... You can have all DPS in the world, but if Sci captain decide tu fu*k you up, he will do that, and you can't pew pew anyone with super duper DPS, with 0 power on you're subsystems, or if you can't move... You can always counter escorts, but you can't effectively counter pure Sci build, you can just pray that you are not his target...
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    e30ernest wrote: »
    @reyan01 sometimes ISA bugs out and the generators don't heal transformers or transformers don't heal the gates as high as they should. It happens every so often (been like that for a while now) but it doesn't happen in every instance of ISA.

    That said, @tunebreaker is also right, that sort of thing also happens in scenarios with very high concentrated firepower. With the balance update, I've been seeing things getting Vaped faster than before. Even when the DPS was overall lower, I've been seeing queues being finished faster than ever. Even back in Tribble, some testers were getting AFK penalties due to the new vape builds.

    Yes this is still pretty true.

    I just did CCA and it lasted 50 seconds. The top parser had the same as all other players combined. It would not surprise me if with that damage potential ISA gets a bit wonky now and again.
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    leemwatsonleemwatson Member Posts: 5,345 Arc User
    All my toons seem similar (if not better in my weaker toons). Had an ISA parsed and pulled 18k, and honestly, I had a bad run. So, the rebalance hasn't really hurt anything. I don't run for DPS either. I ran a few SB24's on Tribble and noticed no discernable differences in performance.

    I don't use Embassy consoles, and Leech gives me enough boost to fully activate the AMP on my core still. Despite the loss of the +Rez from Fleet Combat Boost, my ships are still durable and self-sufficient as they were built to be. I think this loss from the boost is catching some people out judging from the few who say their ships are like tissue paper and the number of Scimi's I've seen destroyed in CCA. I never did see the point of glass cannons.

    Pets buffs are great btw and in a couple of Borg RA's, they swarmed the Borg beautifully!

    The game is still just as easy now as ever.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    Oh @peterconnorfirst no not 10k or 12k... my t5u fleet Defiant can alphastrike (not vape) good players in Ker'rat or arena and take them out in 3 seconds with a BO2 and hy3. If that fails, I can pressure with CRF2. I've also been running accx3 or fleet weapons on my PvP builds so pilot ships aren't a problem.

    However, unlike most, in PvE or PvP, I haven't and don't use plasma doping, kemocite, neutronic TS3 or anything that's broken and grants an unfair advantage to me because, as history shows, it's going to get nerfed hard and will make said "cheese" a waste of time and money.

    I haven't tested my PvE arbiter yet. Last time I checked it hit for 70k, more than enough to do every STF, and the only cheese or broken console I had on it was plasmonic leech, which I'll probably still use because bonus power is still good.
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    totenmet wrote: »
    Yes it ruined ALL my builds AGAIN like last time.

    Did it increase the fun for me?
    The answer is NO!

    Consequence: Cryptic turned me from a paying supporting STO player into a casual player who will not spend any money on STO anymore. In the past I always hoped STO will be supported for long time. Now i just dont care anymore about its future. Good news for other game providers, I will play their games more now.

    Unless your build relied exclusively on certain cheese mechanics it shouldn't have trashed your builds. There's a reason that everyone was saying to get some time in on tribble before the changes took effect so you don't get caught with your pants down, which sounds like what happened to you.

    This is basically the STO version of the stat squish that World of Warcraft did a few years ago. The stats and such got out of control in WoW, so to bring it back down to earth they reduced the amount of stats you could get on items, BUT also squished the enemies down as well. Numerically on all of my WoW toons I was doing less, however overall the percentages were the same. If I was throwing out a 100k point hit to an enemy that had 1m health, I was throwing out a 10k point hit to an enemy with 100k health, so 10% in both cases. I would say I put in close to 100-120 hours on tribble testing hunting bugs and doing personal testing. In that time I was able to come up with a few builds and such to work with. Those builds and such are still being refined. Same thing with the WoW squish, it will take time to adjust to STO's squish.

    Did it ruin my builds: No actually it didn't. It actually opened up a few more options than before. Numerically I may be dealing less but overall I've noticed I'm hitting harder. As with anything it's going to take some time to find that optimal build I like.

    Did it increase my fun: To some extent yes because now I'm not dealing with so many fake tanks trying to cheese their "l33t d33ps" with feedback pulse and embassy console spam. Means less people trying to tank that don't have the build for it and as a result causing the run to go south. Can't tell you the number of times I saw that. Always left those of us who actually built for tanking before the spam to pick up the pieces. So yeah I'm rather enjoying that aspect of it. Aside from that it's business as normal.
    nikephorus wrote: »
    questerius wrote: »
    nikephorus wrote: »
    tmassx wrote: »
    totenmet wrote: »
    Yes it ruined ALL my builds AGAIN like last time.

    Did it increase the fun for me?
    The answer is NO!

    Consequence: Cryptic turned me from a paying supporting STO player into a casual player who will not spend any money on STO anymore. In the past I always hoped STO will be supported for long time. Now i just dont care anymore about its future. Good news for other game providers, I will play their games more now.

    All your builds are FAW+FBP+embassy consoles? Or exotic dmg build? Coz i think only these two were nerfed.

    My all turret build that didn't use fire at will, feedback pulse, no exotic dmg at all has been neutered pretty significantly. They really needed to nerf this all powerful turret build right? Seriously, my turret build was my baby and my fun build that I really enjoyed. Now it sucks and I'll need to switch back to a faw beam build to maintain the same levels of damage.

    What are you going on about. Used a single cannon/turret build on a T5 Support Cruiser and had no problems whatsoever.
    One thing i noticed is that some traits became unslotted with the new season so you may want to check that.

    What am I on about? My damage has been reduced by approximately 40-50%. The parser doesn't lie.

    Actually the parser does lie when you parse ISA because there is just so many variables just on your team and what buffs they're using. I stopped parsing ISA cause of this and instead I use DPSmark Foundry map. With that map you'll learn YOUR dps.

    I've used that map before so I know what MY dps is...thanks for posting.
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    nikeixnikeix Member Posts: 3,972 Arc User
    nikephorus wrote: »
    I've used that map before so I know what MY dps is...thanks for posting.

    To repeat my earlier question, you were using what kind of turrets? And what else with them? Because Turret DPS shouldn't have changed very much, only the cycle time/proc rate.

    What's your weapons power level? Did you use any accelerated cool down tools?

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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited April 2017
    reyan01 wrote: »
    reyan01 wrote: »
    I'd argue it's difficult to tell anyway. Most people will judge how much better/worse their builds have become by playing ISA. Which is broken at the moment - the transformer can be killed before all the generators are dead.

    People were killing transformers before generators and gateways before transformers way back in 2015. That's not a bug, that's called focused high DPS.
    No it isn't.

    FACT: it is FAR easier than it was pre-update. I am NOT a high DPS player; I care nothing for DPS. I play a sci ship centred on either crowd-control or drain.

    FACT: Pre-update I could not, alone, do significant damage to a transformer if the generators were still intact. Yet last night I did so. I have made NO changes to my build and I can't imagine that my DPS has inexplicably shot into the 100k range for no reason. Yet I pretty much killed the transformer solo in a Sci ship (Nebula) that has no real DPS focus whatsoever. The transformer died with generators still intact.

    Sorry, it's broken.
    That has been my experience as well. I ran ISA without any changes to my setup and thought wow someone must be doing crazy DPS everything is being killed in seconds and the transformers went down mega fast. After the run had finished I looked at my combat log and was shocked I was in first place and I never take down transformers that fast. For reference I was not flying my DPS ship but my fun themed ship . My casual everyday torpedo boat was killing transformers twice as fast as my high end DPS torpedo boat from pre balance change.
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    theussvoyagertheussvoyager Member Posts: 87 Arc User
    meimeitoo wrote: »
    Actually the parser does lie when you parse ISA because there is just so many variables just on your team and what buffs they're using. I stopped parsing ISA cause of this and instead I use DPSmark Foundry map. With that map you'll learn YOUR dps.


    And if only the Foundry was turned back on again. :)

    Yeah that's the only problem with major updates. Ah well hopefully next week
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    saurializardsaurializard Member Posts: 4,394 Arc User
    The Foundry is the STO Kenny, every time there is a new episode/season, it dies before showing up alive again later.
    #TASforSTO
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    caldannachcaldannach Member Posts: 485 Arc User
    edited April 2017
    Same people posting around here as always post. Same old story.

    No idea why anyone fields legitimate issues to anyone on these forums. I mean look at the first 10-20 reply comments, you couldn't find more smug language anywhere else. Its just plain sad.

    They are mostly F2P fanboys, or people who spent too much to let them play anything else in good conscience. Mostly though, people who slate anyone that dares insult the precious game that lets them while away hours on unemployment and earn things they think are free, but actually equate to them being paid way below minimum wage for their time.

    Unless of course, the contentious issue happens to be one which affects the F2P aspect of grinding and leeching dil/zen/EC, then all hell breaks loose.

    I mean christ, there are people here posting one minute that they think the update was ok and its good to "shake things up a bit", then the next minute crying about overnerfs. Typical STO community.

    They respond with cynicism first to appear "cool" on a forum, then apply their brains after, if they even bother considering what the other person is trying to say.
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    ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    after testing my Sci in a fleet Nebula the other night she has def been affected by the changes. although she was using a EPG/Gravity Well and Feedback pulse build. Now she struggles in Borg Red Alerts which is laughable as they are so easy.
    maR4zDV.jpg

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    warpangelwarpangel Member Posts: 9,427 Arc User
    this is why the transformers and gate need to be given immunity as long as their protection is still up...this accomplishes two things

    1. it stops things being nuked that shouldn't be getting nuked yet

    2. it stops 'fluff' DPS, because shooting an immune target gives you nothing in the log​​
    Why should we assume the transformer and gate aren't meant to be nuked?

    Nuking is a useful alternate strategy. This game needs more of that.
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    staq16staq16 Member Posts: 1,181 Arc User
    edited April 2017
    Back OT; changes, but generally good ones. CRF and BAO builds seem much more even with the old FAW / CSV spam, PVP actually seems to be working again, and even my Sci Exotic/Control build is doing OK (it helps he's finally getting player targets for the long-forgotten Temporal Inversion Field).

    NPCs seem tougher too - a good thing IMO.

    I think many people forget that DPS numbers are only relevant when compared to other players / builds. If this update has succeeded in bringing different types closer together - which is what subjectively seems to be the case - then it's a good thing.
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    tilartatilarta Member Posts: 1,799 Arc User
    Because it's not the way the mission was designed?
    Get the nanite generators first, then go for the transformer they were repairing.

    I don't really watch the transformer since my concern is more about Gravity Welling the nanosphere group to keep them from invalidating the optional.
    But if the transformer is getting nuked without removing the generators first, the team has to be doing abnormally high levels of Damage/DPS to overwhelm the repair functions of 4 nanite generators!

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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    tilarta wrote: »
    Because it's not the way the mission was designed?
    Get the nanite generators first, then go for the transformer they were repairing.

    I don't really watch the transformer since my concern is more about Gravity Welling the nanosphere group to keep them from invalidating the optional.
    But if the transformer is getting nuked without removing the generators first, the team has to be doing abnormally high levels of Damage/DPS to overwhelm the repair functions of 4 nanite generators!
    Not any more. Since the rebalance all the runs I have done has had everything being nuked without abnormally high levels of DPS. The first time it happened I thought I was flying with 150k+ DPS pilots but no one did high DPS. All of us was below 100k yet it felt like a run with high DPS players.
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    alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    edited April 2017
    Back to report some quick pug ISA parses. Granted it takes a good bunch of runs to get an average, but the findings, well, I'll let them speak for themselves:

    Rom Tac Main (Romulan) in Harpia maxed for protonic damage (Sci and DHC) with polarons: no change in DPS (44K DPS)
    Rom Sci Main-support (Romulan) in T6 Rom Dread (Engi variant i think) with DHC: 48K DPS (highest ever recorded on that toon)
    KDF Tac MAIN in Hokuun Sci vessel with BEAMS: 24K DPS.
    Fed Sci alt in T6 Prometheus (with broken separation console, no leech), DHC: 18.9K DPS.

    Pretty pathetic.

    My end-game gear end-game ships also feel pretty weak, and I'm a well rounded carefully selected skill tree with plenty of defensive stuff. Turn rates also seem really poor.

    If the idea was to balance space combat, and make alternative play styles more appealing and equally relevant, this to me seems a massive failure.
    Y945Yzx.jpg
    Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
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