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[PC] Allied Escort Bundle!

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    slifox#0768 slifox Member Posts: 379 Arc User
    Funny there isn't any mention of the Galaxy-X dreadnought getting a heavy weapons slot for the phaser lance. What about the heavy tetryon Cannon in the Lobi store?
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    sunfranckssunfrancks Member Posts: 3,925 Arc User
    iconians wrote: »
    batdood wrote: »
    "Players already in possession of one of these starships upon this update’s release will need to claim a Heavy Weapon from the Reclaim tab of the Dilithium Store (for 0 Dilithium)."

    So from what I'm gathering by this statement is that these Heavy Weapons won't be craftable? (Unless I missed something).

    It could go either way. Secondary deflectors were handled like this but you could then craft them and get fleet versions too.

    If I were to speculate, I'd say that Cryptic is just going to give out the Heavy Weapon equivelant of a Mk X Standard Issue Warp Core and watch everyone blow through their upgrades and dilithium to max it out to mk XIV Epic-quality over the following few months, since there's literally nothing else to choose from.

    Then they'll probably release craftable versions/fleet holding versions with better stats right out of the box and wait for everyone to blow through their upgrades and dilithium (again) to max them out to Mk XIV Epic.

    Then they'll probably start adding special heavy weapons to upcoming featured episodes, and the inevitable "Heavy Weapon-on-a-Science-Ship" or "Heavy Weapon-on-a-Cruiser" or "Heavy Weapon-on-a-Dreadnought" or "Heavy Weapon-on-a-Carrier" they'll probably advertise as a feature for new lockbox/lobi/R&D promo ships.

    Which will probably be incredibly overpowered right out of the box, and the cycle begins anew.

    Until it's discovered Heavy Weapons are the wrong type of fun you're allowed to have and they get nerfed.

    You get how Cryptic works too, then...
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
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    captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    Heavy weapon not being boosted by damage increase click powers. Giving escort-type ships a game mechanic like the system targeting game mechanic for Science ships, and the system boosts that Engineering ships.

    I really don't see a problem.

    I was wondering for a while what was going to be given to the Tac ships other than just a few more weapons up front a bit of extra speed.
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    garaks31garaks31 Member Posts: 2,845 Arc User
    this would be a nice opportunity to introduce a reman ship and without pilot maneuvers i pass on these escorts
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    vegeta50024vegeta50024 Member Posts: 2,335 Arc User
    Funny there isn't any mention of the Galaxy-X dreadnought getting a heavy weapons slot for the phaser lance. What about the heavy tetryon Cannon in the Lobi store?

    They're only giving Escorts, Raiders and Destroyers the heavy weapon slot.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
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    swamarianswamarian Member Posts: 1,506 Arc User
    Side question - will heavy weapons be getting their own R&D school?

    Why? They could easily be slotted into the existing beam, cannon and projectile schools as a second level 15 unlock.
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    vorwodavorwoda Member Posts: 694 Arc User
    Just so you know what a rail gun is:

    Railgun

    Part of the point is the ammo doesn't explode, and the projectiles would have less impact force than hitting a speck of dust at hyper-luminal velocities (with which even non-combat navigational deflectors can easily cope on a continuing basis), A railgun won't get a projectile up to a significant percentage of light speed, so the mass of the physical projectile would be the other factor in calculating force. The shot for this bugger (to be at all effective) would have to be HUGE! So how many shots could you store on a tiny escort before you'd have to run back to starbase to reload?

    Compared to a gunpowder cannon or a rifle, a railgun would be a devastating weapon. Compared to the ship-mounted energy weapons or torpedoes already in the game, it would be a massive, unwieldy, inefficient joke.
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    edited March 2017
    star trek does not follow, and never has followed, the same laws of physics the real world does​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
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    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    dracounguisdracounguis Member Posts: 5,358 Arc User
    Heavy Weapon slot. Kinda like the Torp only slot we've kicked around the forums for awhile. Torps are the original 'heavy weapon' afterall.
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    potasssiumpotasssium Member Posts: 1,226 Arc User
    vorwoda wrote: »
    Just so you know what a rail gun is:

    Railgun

    Part of the point is the ammo doesn't explode, and the projectiles would have less impact force than hitting a speck of dust at hyper-luminal velocities (with which even non-combat navigational deflectors can easily cope on a continuing basis), A railgun won't get a projectile up to a significant percentage of light speed, so the mass of the physical projectile would be the other factor in calculating force. The shot for this bugger (to be at all effective) would have to be HUGE! So how many shots could you store on a tiny escort before you'd have to run back to starbase to reload?

    Compared to a gunpowder cannon or a rifle, a railgun would be a devastating weapon. Compared to the ship-mounted energy weapons or torpedoes already in the game, it would be a massive, unwieldy, inefficient joke.

    Couldn't it be a special type of particle accelerator that is directing bursts of unstable matter at near light speed.

    Rail guns and particle accelerators both use magnetic acceleration. So maybe these are more like magnetically accelerated anti-matter shells, with no self propulsion.
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
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    veryth12veryth12 Member Posts: 102 Arc User
    well... dont actually care about the heavy weapons, sounds like it could be op and generally undo any balance recently regained by sci/eng ...

    There is a difference between the Characters and ships. This will not effect the balance of Tact captain vs Science/Engineering provided they are flying the same ship. What this changes is escort vs Cruiser/Science ship, and to be honest escorts do need a bit of help. Escorts were meant to be the dps ships with the caveat that they meant to be harder to play (i.e. you have to pay more attention to firing arcs and have less means of survival) and they really have not been for a while. It's nice to see something to bring them back up a little.
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    tobiashirttobiashirt Member Posts: 630 Arc User
    And here I am just wondering which precedent these heavy weapons will follow...initially they sound a lot like the kinetic cutting beam, with the tempest tail gun thrown in.
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    theanothernametheanothername Member Posts: 1,504 Arc User
    edited March 2017
    Three powerful new Escort ships are coming to PC!

    Full details here:
    http://www.arcgames.com/en/games/star-trek-online/news/detail/10445563

    The ships look nice; the Caith one gorgeous even; but you guys need to have some serious explanation at hand how this new heavy weapon concept fits in the current balance plans. Right now the nicest of the words in my mind is "hypocrites" about that release. The very last thing STO needs right now is a dawn of Escorts Online 2.0.
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    tilartatilarta Member Posts: 1,799 Arc User
    So I gather the Heavy weapon is for escorts only?
    A shame, since none of my current vessels quality for it.
    I fly cruisers.

    Otherwise, it sounds intriguing.
    And since it's implementing a mechanic I've wanted for a wholly different weapon, maybe it's one step in the process that may lead to the introduction of the specific weapon slots I am after.
    Please excuse me for being Vague Not-Specific, I don't want to have that discussion again at this point, so am not offering details publicly.

    If this weapon was equippable on cruisers and they were given the additional heavy weapon slot to equip it, then I'd purchase the bundle instantly.
    But at the moment, given it's apparent ship class limitations, it's of minimal interest to me.

    Replicators don't make energy from matter, they need a raw material of some kind which is then demolecularized and reconfigured in the new pattern.
    Deep Space Nine referred to an industrial replicator, so presumably you'd need this to fabricate the railgun rounds.
    So it would require a large storage room full of the base material, an industrial replicator to make the rounds, a loading mechanism to slot them into the munitions chain.
    None of which I doubt could conceivably fit into a small class of vessel.
    So yes, the suggestion that this should be more suited for a larger cruiser is more feasible.

    Also, when I saw the first image, I immediately thought of the Thanix cannon.
    If I had this heavy weapon, I'd have to resist saying "fire the main gun" a lot! ;)

    Bees like honey, they don't like vinegar.
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    orondisorondis Member Posts: 1,447 Arc User
    vorwoda wrote: »

    So how many shots could you store on a tiny escort before you'd have to run back to starbase to reload?

    An infinite number since they'd be easy to replicate.
    Compared to a gunpowder cannon or a rifle, a railgun would be a devastating weapon. Compared to the ship-mounted energy weapons or torpedoes already in the game, it would be a massive, unwieldy, inefficient joke.

    You have a point.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
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    orondisorondis Member Posts: 1,447 Arc User
    edited March 2017
    They'll probably give cruisers a special armour slot. Given resists have diminishing returns, that'll be useless.
    coldnapalm wrote: »

    Honestly, I doubt that giving a none boosted 8th weapon to tactical ships will make it be escorts online 2.0. These none boosted weapons on other ships all ended up being meh. I don't foresee this being any different.

    Don't underestimate Cryptic. It'll be overpowered, with regular crits doing around 100k.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    if it does that much damage, i'll be playing the TRIBBLE out of any escort/light destroyer/raptor-equipped character i have until they inevitably nerf it​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    redwren89redwren89 Member Posts: 257 Arc User
    edited March 2017
    Why are people so concerned that tac ships are getting a boost to appease tac captains for their rebalance loss. Any class can use these ships with heavy railguns.

    Really guys, you shouldn't have a problem with this little detail.

    However, it would be nice to know if there are any boff abilities coming out to modify this glorified heavy railgun cutting beam. And would these boff abilities affect the omega kinetic cutting beam, because alot of people could turn their noses up at single target dps, myself included.
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    discojerdiscojer Member Posts: 533 Arc User
    vorwoda wrote: »
    Just so you know what a rail gun is:

    Railgun

    Part of the point is the ammo doesn't explode, and the projectiles would have less impact force than hitting a speck of dust at hyper-luminal velocities (with which even non-combat navigational deflectors can easily cope on a continuing basis), A railgun won't get a projectile up to a significant percentage of light speed, so the mass of the physical projectile would be the other factor in calculating force. The shot for this bugger (to be at all effective) would have to be HUGE! So how many shots could you store on a tiny escort before you'd have to run back to starbase to reload?

    Compared to a gunpowder cannon or a rifle, a railgun would be a devastating weapon. Compared to the ship-mounted energy weapons or torpedoes already in the game, it would be a massive, unwieldy, inefficient joke.

    The thing is, the laws of physics break down at FTL speeds. I was under the impression ships in warp were basically outside the universe and that the deflectors were only used at sub-light speeds.

    But in either case, they would be made to deflect tiny bits of dust, probably ionizing them and then pushing them away with a magnetic field. They probably wouldn't be much use against a rapidly moving hunk of metal.

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    questeriusquesterius Member Posts: 8,321 Arc User
    angrytarg wrote: »
    A new "heavy weapon" slot will be added to the smallest variant of Starship we have? Makes sense.​​

    I swear I've seen designs for this sort of weapon that fire projectiles on opposite sides at the same time to eliminate the recoil problem, although I'm sure that's not what's happening here. But, since torpedoes are at least somewhat self-propelled, is this the first space weapon with recoil? Interesting. But in a universe with inertial dampeners, I'm not sure it's actually a problem.

    In the case of energy weapons it seems to be more a case of a power surge through the EPS conduits.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    avoozuulavoozuul Member Posts: 3,197 Arc User
    This was announced right after I bought the t6 heavy escort carrier the other day, I wish I had known sooner as I would've waited for this instead.
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    questeriusquesterius Member Posts: 8,321 Arc User
    edited March 2017
    Double post
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    pharaoh28pharaoh28 Member Posts: 6 Arc User
    "These starships are available in the C-Store ..."

    i must be blind , because i dont see them :(
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    lordgyorlordgyor Member Posts: 2,820 Arc User
    And Caitian ships are carriers, till now.
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    calexistacalexista Member Posts: 98 Arc User
    I really like the idea of the Catian Escort to go with my Atrox for my Fed toons to use. But then I look at the announcement date and realize this may just be an April fools joke that they have started "announcing" a bit early to make it look legitimate.

    I really hope it is just me being a bit skeptical of any game announcements from Game Devs near April 1st every year. Still want my Tier 6 Orion ships for My KDF toons, but more Catian and Allied race designs are great tho. That is as long as it isn't just a joke on us.
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    szimszim Member Posts: 2,503 Arc User
    calexista wrote: »
    I really like the idea of the Catian Escort to go with my Atrox for my Fed toons to use. But then I look at the announcement date and realize this may just be an April fools joke that they have started "announcing" a bit early to make it look legitimate.

    I really hope it is just me being a bit skeptical of any game announcements from Game Devs near April 1st every year. Still want my Tier 6 Orion ships for My KDF toons, but more Catian and Allied race designs are great tho. That is as long as it isn't just a joke on us.

    Cryptic's April fools jokes are way more obvious than that. Like a playable Horta species or Star Trek Online Rebirth.
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    ekypyrosekypyros Member Posts: 181 Arc User
    edited March 2017
    Oh how nice Heavy Weapon Slot !!!!
    Only nice synonymous that I in the Intel Dreadnought again empty out, and other ships OP go thanks again!

    I hope this is an April Joke !!!
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