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[PC] Allied Escort Bundle!

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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    tuskin67 wrote: »
    lnblade wrote: »
    iamynaught wrote: »
    I have to say that those Cat-scorts look really nice. Or should I say Purrrty. :p

    Can't say the same for the Romulan ship though. Most Rom ships are very nicely designed but this one, not so much, IMO. Now that I think about it, the Rom Bug-scorts were not on my favorites list either. I wonder if it's just an escort thing....
    I'm going to blame the Remans.... it says "allied" and the thing looks kinda Reman.
    Yeah, I think that's one of the Reman hull options, and I think the blockier look is meant to evoke the styling of the Scimitar
    It also says Reman in the name. Reman Hathos Warbird
    That was not present in the first draft of the Blog.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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    tarran61tarran61 Member Posts: 827 Arc User
    hmm, now that Im thinking again, April is right around the corner... :wink:
    Positive thoughts.
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    batdoodbatdood Member Posts: 37 Arc User
    dalolorn wrote: »
    iamynaught wrote: »
    Also not exactly clear exactly what ships will be getting this upgrade. Oh sure it says "Tier 6 starships with a Tactical Commander seat, 7 weapons and 1 or fewer Hangar Bays will receive a Heavy Weapons Slot and access to a basic upgradeable Heavy Weapon."

    It seems pretty straightforward to me - all T6 Raiders (Kor, Baltim, Tadaari, Ouroboros, D4X) and all ships that meet all of these conditions:
    • Tactical Commander seat (Escorts, Destroyers, certain Dreadnoughts)
    • 7 or fewer weapons (Escorts, certain Destroyers)
    • 1 or fewer hangar bays (Escorts, Destroyers, certain Dreadnoughts)

    On my end, that means upgrades are coming to the Valiant, Kor, Malem, Ouroboros (which I don't fly, but ok), Xyfius (also not using it), Nandi (also dormant), Hazari destroyer and Jem'Hadar strike ship.

    So I am wondering if anyone has noticed that this sounds like a an upgrade to all the "other" ships that have had no love for a good long time. I mean all of the Orion ships, the last two Nausicaan ships as well as the Tempest. It would not be to far of a stretch to turn the Tempest tail gun into a 360 degree heavy weapon that shoots at a slower rate. The Orions have been sitting for far to long and the one Nausicaan they did just got a slight bump in stats and a hanger bay woo. So yes let's see the Ferasan finally get a ship or three. But don't leave the others in the dark. And let's face it the Tzenkethi are not easy foes for escorts. I fly a MatHa and I need to switch to my Sci ship to do any kind of heavy damage when I head to Gan'chra. Gravity well, Resonant beam, est all which bypass the hard as rock Tzenkethi shields and do a hell of a lot better then trying to blast your way through their shields. But the Sci skills only go so far and are usually a DOT. Which can cause a fight to drag out incase there is a time bonus.

    What it says "However, in an upcoming release, many starships will be receiving this Heavy Weapons Slot. Tier 6 Raiders and all Tier 6 starships with a Tactical Commander seat, 7 weapons and 1 or fewer Hangar Bays will receive a Heavy Weapons Slot and access to a basic upgradeable Heavy Weapon." Don't be surprised if it's just a typo. And they forgot to put a few Or's in there.
    Because all of the new Sci ships have 1 hanger bay and less than 7 weapon slots. A heavy weapon on a battle cruiser would be redundant because most of them come with devastating weapon consoles or console sets that more than make up for their lack stopping power. Remember a cruiser or battle cruiser is meant to TAKE a lot of damage not dish it out. What it does NOT say is "only".



    I'm not sure where people are seeing the "less than 7 weapons" part. It says 7 weapons, not "7 or less" or "fewer than 8." Otherwise Dalolorn is right about the requirements, the ship has to meet them all (except exactly 7 weapons); there's no reason to think there's a typo.
    Yeah, I just made a post regarding that as well. I don't see how people got confused by that. Looked pretty startight-forward to me.
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    phenomenaut01phenomenaut01 Member Posts: 714 Arc User
    Diversity! Awesome new ships for those that play the cats and bats. Nice designs too.

    Please keep this trend up and add in more ships from the other races in the game. More Vulcan and some Orion ships would be fantastic!

    I don't know how this new weapon type will play out, but I suppose you have to add some incentive for people who might not otherwise pick these ships up to do so.
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    themadrigogsthemadrigogs Member Posts: 207 Arc User
    batdood wrote: »
    dalolorn wrote: »
    iamynaught wrote: »
    Also not exactly clear exactly what ships will be getting this upgrade. Oh sure it says "Tier 6 starships with a Tactical Commander seat, 7 weapons and 1 or fewer Hangar Bays will receive a Heavy Weapons Slot and access to a basic upgradeable Heavy Weapon."

    It seems pretty straightforward to me - all T6 Raiders (Kor, Baltim, Tadaari, Ouroboros, D4X) and all ships that meet all of these conditions:
    • Tactical Commander seat (Escorts, Destroyers, certain Dreadnoughts)
    • 7 or fewer weapons (Escorts, certain Destroyers)
    • 1 or fewer hangar bays (Escorts, Destroyers, certain Dreadnoughts)

    On my end, that means upgrades are coming to the Valiant, Kor, Malem, Ouroboros (which I don't fly, but ok), Xyfius (also not using it), Nandi (also dormant), Hazari destroyer and Jem'Hadar strike ship.

    So I am wondering if anyone has noticed that this sounds like a an upgrade to all the "other" ships that have had no love for a good long time. I mean all of the Orion ships, the last two Nausicaan ships as well as the Tempest. It would not be to far of a stretch to turn the Tempest tail gun into a 360 degree heavy weapon that shoots at a slower rate. The Orions have been sitting for far to long and the one Nausicaan they did just got a slight bump in stats and a hanger bay woo. So yes let's see the Ferasan finally get a ship or three. But don't leave the others in the dark. And let's face it the Tzenkethi are not easy foes for escorts. I fly a MatHa and I need to switch to my Sci ship to do any kind of heavy damage when I head to Gan'chra. Gravity well, Resonant beam, est all which bypass the hard as rock Tzenkethi shields and do a hell of a lot better then trying to blast your way through their shields. But the Sci skills only go so far and are usually a DOT. Which can cause a fight to drag out incase there is a time bonus.

    What it says "However, in an upcoming release, many starships will be receiving this Heavy Weapons Slot. Tier 6 Raiders and all Tier 6 starships with a Tactical Commander seat, 7 weapons and 1 or fewer Hangar Bays will receive a Heavy Weapons Slot and access to a basic upgradeable Heavy Weapon." Don't be surprised if it's just a typo. And they forgot to put a few Or's in there.
    Because all of the new Sci ships have 1 hanger bay and less than 7 weapon slots. A heavy weapon on a battle cruiser would be redundant because most of them come with devastating weapon consoles or console sets that more than make up for their lack stopping power. Remember a cruiser or battle cruiser is meant to TAKE a lot of damage not dish it out. What it does NOT say is "only".



    I'm not sure where people are seeing the "less than 7 weapons" part. It says 7 weapons, not "7 or less" or "fewer than 8." Otherwise Dalolorn is right about the requirements, the ship has to meet them all (except exactly 7 weapons); there's no reason to think there's a typo.
    Yeah, I just made a post regarding that as well. I don't see how people got confused by that. Looked pretty startight-forward to me.

    They should have taken a tip from the inventor of the Holy Hand Grenade for avoiding ambiguity. "Once the number seven, being the seventh number..."
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    angrytargangrytarg Member Posts: 11,001 Arc User
    A new "heavy weapon" slot will be added to the smallest variant of Starship we have? Makes sense.​​
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    szerontzurszerontzur Member Posts: 2,723 Arc User
    szerontzur wrote: »
    I have to say, super tickled to see more allied races added - including a Ferasan ship at long last(Will Hathos be added as a playable Romulan race - or atleast recruitable bridge officer?). Hope this means we'll be seeing a T6 Flight-deck cruiser bundle with Vulcan/Orion/Reman soon. Maybe something with Tellerite/Lethean/Yridian as well?
    I'm pretty sure that the Hathos class ship is a Reman design.

    Herp-a-derr. I guess my eyes glazed over and missed the word "Reman"; assumed "Hathos" was a Romulan feline race counterpart to complete the "kitty-bundle".

    I am curious to see what the default energy type of the Ferasan ship is though; The Caitian Atrox and fighters are equipped with Tetryon instead of Phaser(I presume this new ship will be as well). Likewise, I'm curious to see whether the Reman ship will come stock with Disruptors or Plasma.

    Would be neat to see each sub-faction come with their own weapons, like Andorian Phasers, but I suspect that's a bit more time and resources than the team would want to dedicate.
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    alsayyidalsayyid Member Posts: 115 Arc User
    null
    I would imagine that this change has less to do about tactical captains and more to do with escorts and raiders.

    Escorts have not really been the meta for a while. The distinction of power has often gone to ships like the science scim.

    I don't see this being a return to escorts online of years ago. But it does like the ship type is getting love.
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    themadrigogsthemadrigogs Member Posts: 207 Arc User
    angrytarg wrote: »
    A new "heavy weapon" slot will be added to the smallest variant of Starship we have? Makes sense.​​

    I swear I've seen designs for this sort of weapon that fire projectiles on opposite sides at the same time to eliminate the recoil problem, although I'm sure that's not what's happening here. But, since torpedoes are at least somewhat self-propelled, is this the first space weapon with recoil? Interesting. But in a universe with inertial dampeners, I'm not sure it's actually a problem.
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    iconiansiconians Member Posts: 6,987 Arc User
    edited March 2017
    batdood wrote: »
    "Players already in possession of one of these starships upon this update’s release will need to claim a Heavy Weapon from the Reclaim tab of the Dilithium Store (for 0 Dilithium)."

    So from what I'm gathering by this statement is that these Heavy Weapons won't be craftable? (Unless I missed something).

    It could go either way. Secondary deflectors were handled like this but you could then craft them and get fleet versions too.

    If I were to speculate, I'd say that Cryptic is just going to give out the Heavy Weapon equivelant of a Mk X Standard Issue Warp Core and watch everyone blow through their upgrades and dilithium to max it out to mk XIV Epic-quality over the following few months, since there's literally nothing else to choose from.

    Then they'll probably release craftable versions/fleet holding versions with better stats right out of the box and wait for everyone to blow through their upgrades and dilithium (again) to max them out to Mk XIV Epic.

    Then they'll probably start adding special heavy weapons to upcoming featured episodes, and the inevitable "Heavy Weapon-on-a-Science-Ship" or "Heavy Weapon-on-a-Cruiser" or "Heavy Weapon-on-a-Dreadnought" or "Heavy Weapon-on-a-Carrier" they'll probably advertise as a feature for new lockbox/lobi/R&D promo ships.

    Which will probably be incredibly overpowered right out of the box, and the cycle begins anew.

    Until it's discovered Heavy Weapons are the wrong type of fun you're allowed to have and they get nerfed.
    ExtxpTp.jpg
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    iconians wrote: »
    Because if there's one thing this game was lacking, it's a diverse selection of Tactical-focused starships able to deliver an ungodly amount of firepower. I'm so thankful in Cryptic's efforts to rebalance the game to make Eng/Sci more competitive against Tactical, that they're implementing a brand new Heavy Weapons gameplay mechanic for Raiders/Escorts/whatever else they feel like throwing a gimmick on.

    Eqk25WQ.gif

    I had the impression that since BFAW's rise to power, tactical focused ships aren't all that critical anymore. If it got 8 weapon slots and a lt.cmdr tac slot, it reigns supreme.

    This targets ships that have no 8th weapon slot yet, ships that don't have the Weapon Efficiency Cruiser Command... Basically, everything that could be roughly classified as "Escort".
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    so just out of curiosity, @crypticspartan#0627 is this heavy weapon slot coming to escorts supposed to be their 'unique mechanic' version of cruiser commands for cruisers and secondary deflectors for science ships?​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    vorwodavorwoda Member Posts: 694 Arc User
    Side question - will heavy weapons be getting their own R&D school?

    Please, God, NO!

    No more R&D schools!
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    well... dont actually care about the heavy weapons, sounds like it could be op and generally undo any balance recently regained by sci/eng

    but caitian/ferasan ships?!?! TAKE MAH MONIEZ!!!
    Also hope this leads to a cruiser and a science and a carrier bundle like this with caitain/ferasan ships(or even other races)
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    djf021djf021 Member Posts: 1,379 Arc User
    so just out of curiosity, @crypticspartan#0627 is this heavy weapon slot coming to escorts supposed to be their 'unique mechanic' version of cruiser commands for cruisers and secondary deflectors for science ships?​​

    I was wondering if this just might be the case. It seems escorts (or escort-esque ships) never got their "special" characteristic like Cruisers and Science ships did.
    C4117709-1498929112732780large.jpg

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    lordhavelocklordhavelock Member Posts: 2,248 Arc User
    I like the look of the kitty ships quite a bit. There's a high probability I'll get the bundle just for these two (as I have Cats that don't have their own races' ships). The Reman ship looks ok, not bad, just ok.

    Regarding the Heavy Weapon slot, I'm always a fan of new itemization. I like new toys. I honestly don't care too much about balance since I only ever play PvE and have been able to atomize any foe since 2011 with little difficulty, and the time it takes to waste one has gone seconds to fewer seconds, so my general play won't change either wait.

    My only concern is for how long it'll take older ships to get the Heavy Weapons. IIRC it took Sci ships over a year to get their Secondary Deflectors after the pilot ship hit the game (as in the initially-rolled out ship, not a Pilot Specialization ship). One of my favorite KDF character flies a Kor, and now I can't wait to add moar pew pew to that ship.

    Can we please get a list of all ships that are due to get the Heavy Weapons?

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
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    nommo#5819 nommo Member Posts: 1,105 Arc User
    The designs look fine to me, but we have only 1 or a couple of screen-shots of each ship so far too.

    I am glad the felines are getting some notice & if that is a Reman ship that is cool too.

    I think it is good they are offering up some other species' ships besides the copy & paste from T5 to T6 trend.

    The ships' stats will determine my level of interest though in purchasing them.

    The timing of their release along with the re-balancing is not the most fortunate, some could perceive this as a gimmick to spawn more buys, but none of us have all the facts yet neither.

    I am looking forward to learning more about these ships, & the new weapon type along with it's implications towards other ships.
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    trillbuffettrillbuffet Member Posts: 861 Arc User
    I do like these ships but same time many other packs I haven't gotten yet since the kdf assembly line was broken, Plus kind of hard to put forth resources or currencies of any kind on ship packs that maybe one or two characters might use compared to the other 20+.

    At the same time though its good that the KDF and the Romulan Republic are getting equality with these just a lot more consuming at the same time. What would be better for the old assembly line KDF players is if the amount of contraband on the turn in had a slider to be able to get more than 2k a day back. I pretty much quit doffing because I was getting way more than I could possibly use now taking up valuable space. So on one note it may have helped the dilithium exchange some but on the other note its punishing in a lot of other areas.
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    discojerdiscojer Member Posts: 533 Arc User
    jexsamx wrote: »
    k so
    Cons:
    • Why in blue blazes is the DPS class getting a buff when it's the DPS in this game that's already wildly out of control? Doesn't this risk making DPS avenues for cruisers and science ships like the Mogh and Vesta clones undesireable? Worse, doesn't giving DPS ships yet another way to do more damage mitigate any change implemented to rein in DPS? Is this some kind of attempt to appease high DPS players? This would never have been necessary if you'd been more lenient on giving other ships access to DHC's - the original heavy weapons. For as many interesting little concepts and possibilities as these things bring to the table, this one giant issue is what's keeping me from calling them "good".

    Because while Escorts are supposed to be DPS ships, they aren't in practice. They are probably the worst right now

    And it has nothing to do with DHCs. You are much better off in a cruiser with 8 beam arrays doing a broadsides than an escort with 4 DHCs and 3 turrets (or even 5 and 2). Not only will the 8 beam arrays do more damage, they can keep in firing arc very easily.

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    sovereign010sovereign010 Member Posts: 636 Arc User
    I'll hold off on judgement until I see the stats on these ships, because I have 10 toons spread across all 3 factions I'll either get all-or-none.
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    tousseautousseau Member Posts: 1,484 Arc User
    If only I could replace the fixed tail gun on the T5/u Patrol Escort for this... *sighs*
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    discojerdiscojer Member Posts: 533 Arc User
    Another thing, Cryptic itself has seemingly moved beyond DHCs, as the recent mission awards only give out beam arrays. I hope they go back and had DHCs to those missions.
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    vegeta50024vegeta50024 Member Posts: 2,335 Arc User
    So, looking at the ships that out there, here's what fits the requirements to get a a Heavy Weapon slot per faction.

    Federation: 10 ships & 6 fleet versions

    - Escorts: Valiant Tactical Escort, Hestia Advanced Escort, Phantom Intel Escort, The Pilot Escorts, Theseus Temporal Escort, NX Escort Refit and the Alita Heavy Escort Carrier
    - Destroyer: Manticore Heavy Destroyer

    Klingon: 9 ships and 5 fleet versions

    - Raiders: Kor Bird-of Prey, Kelvin Timeline D4x Pilot Bird-of-Prey
    - Raptors: Qa'Tel Flight-Deck Raptor, Mat'ha Raptor, Pilot Raptors
    - Destroyers: Kolasi Siege Destroyer, Duvqu' Heavy Destroyer

    Romulan: 9 ships and 5 fleet versions

    - Warbirds: Malem Light Warbird, Morrigu Heavy Warbird, Jhu'ael Tactical Carrier Warbird, Faeht Intel Warbird, Pilot Warbirds, Dineaes Warbird Destroyer, T'liss Temporal Warbird

    Cross-faction:13 ships

    - Destroyers: Hazari Destroyer, Mandukar Tal Shiar Adapted Destroyer
    - Escorts: Vaadwaur Manasa Assault Escort, Jem'hadar Strike Ship & Recon ship, Xindi-Insectoid Olaen Heavy Escort Carrier, Vorgon Xyfius Heavy Escort, Jem'hadar Heavy Escort Carrier, Elachi S'ateth Escort
    - Raiders: Herald Baltim Heavy Raider, Na'khul Tadaari Raider, Ouroboros Temporal Raider

    I figure this might actually drive up the sale of some of these ships.

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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    Hey Cryptic, could you remove an aft weapon slot from the scimitar please :)
    Lifetime Subscriber since Beta
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    zhuguizhugui Member Posts: 21 Arc User
    I thought escorts were supposed to get an ablative armor mechanic? And what about Cruisers: I heard they were supposed to get a secondary warp core or something like that.

    In any case...how about some ships some folks have been asking for since the launch of tier 6 like the Nova? Heck, a tier 6 Ambassador would be pretty cool too.
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    saurializardsaurializard Member Posts: 4,394 Arc User
    zhugui wrote: »
    Heck, a tier 6 Ambassador would be pretty cool too.
    It already exists, it's called the T6 Guardian. :tongue:
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    I was trying to save and convert my Dilithium for the T6 Tactical Escort Bundle, but it seems that this is going to be my goal. The Caitian Escort looks sexy as hell with her smooth curves and her petite angular points. Not too thrilled with the KDF variant. While it does compare with the Fed variant, I'm not too hip on the color pallet used for the display model, if you will. The Romulan variant looks like a bird-of-prey and a raptor had a love child that they gave up for adoption to the Romulans. I will endevor to obtain these ships because I do like the overall aestetics.

    As much as I do like the concept of a heavy rail gun (about time, really), I do believe Cryptic missed the mark for the target ship class. The T6 Dreadnaught Carriers would have been the best option on which to place these heavy weapons instead of the phaser/disruptor/plasma lance. It would also be the best way to introduce an entire new ship class (*cough, cough, Heavy Battleship, cough, cough) since battlesips would probably be the only class of ships that could support the power consumption for a weapon of that magnitude. That being said, I do like the overall concept of the Rail Gun Heavy Weapons and look forward to other heavy weapon types.

    On a side note, I do beileve I heard the Dilithium Exchange go through the roof. Cryptic, please bring back the Phoenix box soon to balance out the market.
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    lordgyorlordgyor Member Posts: 2,820 Arc User
    2 things.

    1. This called the Allies Escort Bundle, suggesting future Allies bundles might be a possibility, such as say FDC Cruiser Allies Bundle (Tellarite, Acadmarian, Orion), Allies Carrier Bundle (T6 Atroix, ???, ???), Allies Science Bundle (I'm thinking Vulcan, Suliban, Lethean), Allies Raider Bundle (Andorian, ???, ???), etc...

    2. Does anyone know how Shi'karis, Slithus, and Hothos are supposed to be prenounced?
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    andorian ships are escorts, not raiders​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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