Just sad that you need to use the trade channel to acquire promo ships. I prefer to use the solid exchange.
I agree, which is why I won't use those channels. You have to be very careful to protect yourself from getting ripped off and I don't like that. If I can't get it from the C-Store or from the Exchange or other in game store, I consider the item to be something I simply don't need.
Trading with people you don't know is an 'at your own risk' proposition. If you get taken, you have no recourse.
While I like the design of both the KDF and Romulan versions I was never really a big fan of the look of the Enterprise-J in the 1st place so really im not all that bothered about these ships and being a R&D Promo will make this ships way too expensive so that further kills my interest in them.
While Hangar Unit AI is ****, the thing that works for these frigates are that they are beam oriented and use BFAW. This isn't like the other Frigates that are sluggish and cannot present the DHCs / DCs / Torpedoes that many of them feature as primary weapons. The KDF BOP, Fed Calistos are very front weapon heavy units, but can't swing their weapons the right direction to save their lives. Too much reliance on narrow arc weapons and they don't maneuver like Fighters.
Here's the layout for the basic version of these ships' frigates:
Abilities: Fire At Will 1 (R5)
Scratch the Paint
Channeled Deconstruction
Torpedo: High Yield I (R5)
The KDF & Rom versions are identical, minus the disruptor and plasma variances. These frigates don't need to be highly maneuverable to present weapons. They feature wide weapon arcs and a good tactical ability, BFAW, that actually makes them useful.
Yeah, until now the Recluse was the only real worthwhile Carrier if for some reason you wanted to focus on pets. The Mesh Weavers use 2xDBB and a torp fore with a rear array, and FAW, APB, and Evasive Maneuvers for abilities but I'd say these are a close second.
The T'Laru Warbird Carrier can use 2x Elite Romulan Drone ships which have FAW III, and BO III, along with EPtS III and Sensor Scramble. I think that makes it a bit more competitive with the Recluse.
Just sad that you need to use the trade channel to acquire promo ships. I prefer to use the solid exchange.
I agree, which is why I won't use those channels. You have to be very careful to protect yourself from getting ripped off and I don't like that. If I can't get it from the C-Store or from the Exchange or other in game store, I consider the item to be something I simply don't need.
Trading with people you don't know is an 'at your own risk' proposition. If you get taken, you have no recourse.
How do you "get taken"? Each of you can see what is in the trade window and each have a confirm sale button before committing. Not really sure how you can be ripped off other than paying more than you personally feel something is worth.
Change a price that is higher then the trade window allows and use two transactions to exchange the funds. Lets say for discussion purposes the limit is 2000 credits and the price is 5000. it's possible to skimp out on the last 1000 credit transfer and run off with 4000 credits without ponying up the item being sold. Also a situation could arise where you agree to trade said item half way at say like the 2500 mark and skip out on paying the remaining owed.
Obviously the credit limit is higher on STO but if prices go up past what is supported by the interface it's possible to have instances of "getting taken" happen.
So don't be an idiot? The credit limit in the trade window is also the cap on how much a character can hold at one time. Asking price for my T6 connie is 1 billion (Ec cap) + 20 keys. Single exchange. All parties see what they're getting, no 'trust' required whatsoever. I'll be dumping all my Ec in the shared bank before selling so I don't lose anything to the individual credit cap.
They do have new bridges; there's a screenshot floating around on one of these threads. I expect there's just one that has been palette-swapped though.
Quite frankly, the only way to get cheated using the player-to-player trade window is if you're an idiot. Both parties put items up on their side, both parties have to agree and accept. If it's not right, you hit cancel and nothing changes hands.
"I'm sorry, I can't hear you over the sound of how awesome I am."
Just sad that you need to use the trade channel to acquire promo ships. I prefer to use the solid exchange.
I agree, which is why I won't use those channels. You have to be very careful to protect yourself from getting ripped off and I don't like that. If I can't get it from the C-Store or from the Exchange or other in game store, I consider the item to be something I simply don't need.
Trading with people you don't know is an 'at your own risk' proposition. If you get taken, you have no recourse.
How do you "get taken"? Each of you can see what is in the trade window and each have a confirm sale button before committing. Not really sure how you can be ripped off other than paying more than you personally feel something is worth.
Change a price that is higher then the trade window allows and use two transactions to exchange the funds. Lets say for discussion purposes the limit is 2000 credits and the price is 5000. it's possible to skimp out on the last 1000 credit transfer and run off with 4000 credits without ponying up the item being sold. Also a situation could arise where you agree to trade said item half way at say like the 2500 mark and skip out on paying the remaining owed.
Obviously the credit limit is higher on STO but if prices go up past what is supported by the interface it's possible to have instances of "getting taken" happen.
Whats the limit on the trade window? Is there a cap for F2P? I'm an LTS but so far havent traded anything above 750MIL with no problems since it is very safe and you can confirm the trade before you commit to it.
I can see if someone splits in 2 transactions they might pull a fast on you. To top it just an FYI Cryptic will NOT help if you get taken by a smart a$$. Be weary but like others said perhaps better to trade keys instead of real EC.
How do you "get taken"? Each of you can see what is in the trade window and each have a confirm sale button before committing. Not really sure how you can be ripped off other than paying more than you personally feel something is worth.
@storules thats why outside of the exchange people have been incorporating master keys to account for ec overages.. e.g. if you buy a connie from somebody these days expect to pay 1 bil plus 100 keys, or 900mil plus 120 keys ,etc etc
Everyone wants to buy it for roughly 1.2 billion... but everyone else wants to sell it for far more. lol
The chat is flooded with WTB and WTS posts but nobody talks to each other. It's like all the buyers are ignored.
Everyone wants to buy it for roughly 1.2 billion... but everyone else wants to sell it for far more. lol
The chat is flooded with WTB and WTS posts but nobody talks to each other. It's like all the buyers are ignored.
These guys, who I refer to as the comic book guys (based on the character from The Simpons) keep playing hot potato with these packs, and sell them between themselves and keep upping the price, and making an artificial cost spike.....'slitting the throat' as I call it. Been done during the last RD promo with the T6 tos ships.
Everyone wants to buy it for roughly 1.2 billion... but everyone else wants to sell it for far more. lol
The chat is flooded with WTB and WTS posts but nobody talks to each other. It's like all the buyers are ignored.
These guys, who I refer to as the comic book guys (based on the character from The Simpons) keep playing hot potato with these packs, and sell them between themselves and keep upping the price, and making an artificial cost spike.....'slitting the throat' as I call it. Been done during the last RD promo with the T6 tos ships.
Like, the only way to fight that kind of small but controlling circle of players is to basically overwhelm the market with rare ships at far lower prices, thereby "devaluing" them. Or by simply trading ships with each other on a want-to-want basis, despite any perceived value.
Like, these ships are selling for millions, if not billions, of EC, and hundreds of keys.
(and may I point out that EC in and of itself is a relatively useless currency, as one can get plenty of EC for the few things in-game that require it, so shoring up millions or even billions of EC has always seemed baffling to me, other than you HAVE to in order to compete with artificially inflated markets)
Keys themselves have a real-world value at least, so it's easy to gauge how much that can translate.
So basically, if you're selling two hundred keys, you are practically shelling out $200 for a single ship.
And look, honestly? Are those ships really worth that much?
The obvious answer is NO THEY ARE NOT, but again, due to the concerted efforts of a relatively small group of wealthy and controlling players, it is very difficult to argue with an artificially inflated market.
When a basic T6 ship from the store is, what, $30 or so, you have a basis for comparison as to how much rare lockbox and promo ships should be more realistically priced, as far as translating their cost into either EC or traded keys is concerned.
Honestly, a far more fair trade for such things would be $50 (or fifty keys) for an ultra rare lockbox ship, and maybe $80 for a promo ship. That's... that's it, guys. You shouldn't be shelling out more than a hundred, or even two or three hundred, for any one single ship in this game.
And honestly, HONESTLY? You can even just.... take a leap of good faith here and just kinda start trading one rare ship for another, if you find another player who's amicable and meets your needs.
Like, I flat out traded an NX-Refit, which I had little interest in but could easily acquire, for an Atlas class, which another player had little love for but absolutely wanted my NX over. And I pulled the trade off within like two or three days of that lockbox going live, when literally everyone who claimed to be "in the know" when it came to market mechanics told me it'd never happen and I was insane to try.
It can really just be THAT simple, if everyone is just willing to work with each other here.
If those aforementioned "comic book guys" wanna keep trading these ships with each other using sums that most regular players will never be able to acquire, freaking let them.
Everyone else can just ignore them and make far more realistic deals with each other, and then that way, everyone at least has a far better shot of getting cool ships.
You realize that when the packs are $2 to $2.50 and have a 1% drop rate for the ships, $200 is the low-ball estimate of their value? The price ain't wrong. The only question is do you want them enough?
Me? I'm gonna open 4 packs 'cause I always open four packs. If I get one, awesome. If not, I've uses for the Lobi.
Spoilers: 'comic book guys' don't trade this stuff amongst themselves because that would be STUPID. There are far better returns to be had than trying to mark up an item that's already at it's average value. They may clean out grossly under-priced items the second they hit the exchange, but ultimately nothing in this game holds value well enough to be doing buy high sell higher antics.
You realize that when the packs are $2 to $2.50 and have a 1% drop rate for the ships, $200 is the low-ball estimate of their value?
Says you.
I say that is a gross over-inflation of their value and utterly preposterous. $200 for a single ship, no matter how it is initially acquired, is nonsense.
addendum: especially considering that their initial method of acquisition in this case is a completely random chance generator, which can give you a ship on your first try as much as your fifth or fiftieth, or hundredth, their value cannot be made relative to the initial investment of resources; in short, their value is only as meaningful as what the playerbase at large is willing to agree to.
A.k.a. you don't want it enough. No problem, you'll never have it. So why worry about it? Every time you see that "pack issued" announcement fly across your screen it's $200 in Cryptic's coffers paying the Devs and keeping the lights on. Awesome. Someone not-you is footing the bill so we can have a game at all.
Comments
There's a lot of sad stuff about STO between bugs and lack of support for players greed in selling ships apparently.
I agree, which is why I won't use those channels. You have to be very careful to protect yourself from getting ripped off and I don't like that. If I can't get it from the C-Store or from the Exchange or other in game store, I consider the item to be something I simply don't need.
Trading with people you don't know is an 'at your own risk' proposition. If you get taken, you have no recourse.
The T'Laru Warbird Carrier can use 2x Elite Romulan Drone ships which have FAW III, and BO III, along with EPtS III and Sensor Scramble. I think that makes it a bit more competitive with the Recluse.
Change a price that is higher then the trade window allows and use two transactions to exchange the funds. Lets say for discussion purposes the limit is 2000 credits and the price is 5000. it's possible to skimp out on the last 1000 credit transfer and run off with 4000 credits without ponying up the item being sold. Also a situation could arise where you agree to trade said item half way at say like the 2500 mark and skip out on paying the remaining owed.
Obviously the credit limit is higher on STO but if prices go up past what is supported by the interface it's possible to have instances of "getting taken" happen.
They probably just use the standard 26th century "Universe" bridge.
Whats the limit on the trade window? Is there a cap for F2P? I'm an LTS but so far havent traded anything above 750MIL with no problems since it is very safe and you can confirm the trade before you commit to it.
I can see if someone splits in 2 transactions they might pull a fast on you. To top it just an FYI Cryptic will NOT help if you get taken by a smart a$$. Be weary but like others said perhaps better to trade keys instead of real EC.
You mean apart from paying a mega-crazy prices?
More like spamming to me. >_>
Comic Book Guy(s) is licking his lips in anticipation as we speak, I bet.
Wow that's exorbitant for a competitor of the T6 connie. PWE knows how to make tons of money on these ones.
https://youtu.be/VptOUWC-Itc?t=31s
Example
Get it Done Cryptic
and make tempers shorter......
The chat is flooded with WTB and WTS posts but nobody talks to each other. It's like all the buyers are ignored.
These guys, who I refer to as the comic book guys (based on the character from The Simpons) keep playing hot potato with these packs, and sell them between themselves and keep upping the price, and making an artificial cost spike.....'slitting the throat' as I call it. Been done during the last RD promo with the T6 tos ships.
Like, the only way to fight that kind of small but controlling circle of players is to basically overwhelm the market with rare ships at far lower prices, thereby "devaluing" them. Or by simply trading ships with each other on a want-to-want basis, despite any perceived value.
Like, these ships are selling for millions, if not billions, of EC, and hundreds of keys.
(and may I point out that EC in and of itself is a relatively useless currency, as one can get plenty of EC for the few things in-game that require it, so shoring up millions or even billions of EC has always seemed baffling to me, other than you HAVE to in order to compete with artificially inflated markets)
Keys themselves have a real-world value at least, so it's easy to gauge how much that can translate.
So basically, if you're selling two hundred keys, you are practically shelling out $200 for a single ship.
And look, honestly? Are those ships really worth that much?
The obvious answer is NO THEY ARE NOT, but again, due to the concerted efforts of a relatively small group of wealthy and controlling players, it is very difficult to argue with an artificially inflated market.
When a basic T6 ship from the store is, what, $30 or so, you have a basis for comparison as to how much rare lockbox and promo ships should be more realistically priced, as far as translating their cost into either EC or traded keys is concerned.
Honestly, a far more fair trade for such things would be $50 (or fifty keys) for an ultra rare lockbox ship, and maybe $80 for a promo ship. That's... that's it, guys.
You shouldn't be shelling out more than a hundred, or even two or three hundred, for any one single ship in this game.
And honestly, HONESTLY? You can even just.... take a leap of good faith here and just kinda start trading one rare ship for another, if you find another player who's amicable and meets your needs.
Like, I flat out traded an NX-Refit, which I had little interest in but could easily acquire, for an Atlas class, which another player had little love for but absolutely wanted my NX over. And I pulled the trade off within like two or three days of that lockbox going live, when literally everyone who claimed to be "in the know" when it came to market mechanics told me it'd never happen and I was insane to try.
It can really just be THAT simple, if everyone is just willing to work with each other here.
If those aforementioned "comic book guys" wanna keep trading these ships with each other using sums that most regular players will never be able to acquire, freaking let them.
Everyone else can just ignore them and make far more realistic deals with each other, and then that way, everyone at least has a far better shot of getting cool ships.
Me? I'm gonna open 4 packs 'cause I always open four packs. If I get one, awesome. If not, I've uses for the Lobi.
Spoilers: 'comic book guys' don't trade this stuff amongst themselves because that would be STUPID. There are far better returns to be had than trying to mark up an item that's already at it's average value. They may clean out grossly under-priced items the second they hit the exchange, but ultimately nothing in this game holds value well enough to be doing buy high sell higher antics.
Says you.
I say that is a gross over-inflation of their value and utterly preposterous.
$200 for a single ship, no matter how it is initially acquired, is nonsense.
addendum: especially considering that their initial method of acquisition in this case is a completely random chance generator, which can give you a ship on your first try as much as your fifth or fiftieth, or hundredth, their value cannot be made relative to the initial investment of resources; in short, their value is only as meaningful as what the playerbase at large is willing to agree to.