I noticed STO isn't even listed anymore on the front page of the PS store so I went I to the game to see how the population is looking. Only four full instances running with 30 people each. Basically less than 200 people on period. Yikes. After launch there were a decent amount of full instances running.
I guess that's what happens when you bring an old game to console players that's buggy as hell and take over a month to fix a fraction of what was broken.
Anyway, the reticle is planted dead center on the back of my chars head which is annoying enough for me to shelf the game yet again. I'll pop in again when doffing is added, that is if it will be before the game straight up sunsets due to lack of revenue.
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I know the population certainly isn't huge for this game from what I am seeing but I always seem to run into other players whereever I go.
https://youtu.be/Y4yu-nb6eTs
That is only one location in the whole game. There are other hubs, system locations, missions, PvE queues, and the fact that STO hasn't been out long on consoles.
As for the zoom... I'm pretty sure you can adjust that.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I suppose in the 18-23 year old, jobless, not in college, high on Dew and Doritos, category maybe.
The rest of us have work and school and can't be up at 1am playing a game.
Once more content is activated and the dev's become better acquainted with how the console handles certain parameters as opposed to how the PC does then things will improve. The chances are that if things are rushed to bring the game as it stands on the PC to either console then it won't just be a few annoying bugs but a mess of game breakers that will surface.
As said the console versions are 4-5ish weeks into deployment, the PC version has gone through 6 years of continual development and refinement. Plus the game is an MMO which means live, ongoing content with continual progress this isn't a game that can be played and completed in a week or so.
Welcome to STO! And the forums! Did you know that counting instances and player counting while in-game is a time honored tradition? The PC players have been doing that for the entirety of the game's 6 year existence! I am excited to see the same tradition and legacy upheld by our console playing descendants.
To quote Capt. Harriman in Generations "It arrives Tuesday" ... which Tuesday is another matter but it will be a Tuesday
Well.... if it makes you feel any better, last night I was playing STO on the PC in the Voth Battlezone. There were only 3 instances running with only 39 players in total. So I guess STO is pretty much dead on the PC....
Nope, we saw you come in and were hiding in the badlands
So I see there is another doom sayer in here. First of all if anything has taught me about this game is there are times when it seems like nobody is on and there are time when it's so full that it lags like crazy. When word on the PS network gets out that it can be played WITHOUT an active PS4 account it will catch on quick. Now if you are playing at 3 a.m you will most likely find the player activity a little thin. And the zoom? Just keep tapping the X button until you find a angle you like. I have been schooling a friend of mine on this game since it came out. He has the PS4 I am on the P.C. I also have a friend in Germany who plays other arc games and half the time he has to log on at 2 A.M. HIS time because the severs in his location get backed up so bad that he crashes every 30 minutes! Remember 60% of console players are in there late teens to early 20's and are prone to judging a game console by the who has "Better graphx" BS. And the last thing a Grizzled Ancient {such as myself} likes to play with is a whiny self entitled twerp who has to much pride to ask for help on "HOW" to play the game. Sorry for the rant, Still P.O. over a Pug match last night that went way way sideways.
P.S. "Grizzled Ancient" it a gamer with 30+ years of gaming exp.
I remember times, when the whole server crashed from overload for 2-3 hours when STO started an Event...
And soon the Winter Event starts once more...
Share the joy of PWE enterprises. It's been broken in here for over 6 years and now they expand this to consoles without any fixes. If PC is a blueprint to whats to come to consoles....feel sorry on those on that side.
On Xbox is not any better either...except for weekends. Like I was saying in short term a GREAT money maker....long term...a pocket hole
Original STO beta tester.
WHY DO PEOPLE ALWAYS HIDE FROM ME!?!?!?!?
i SWEAR I BATHED AT LEAST ONCE IN THE PAST 6 MONTHS!!!
The devs are just delusional you know? Like this very thread is proving how delusional! As @phenomenaut01 clearly proves:
Game's dead. Entropy wins. /thread
In fact the game DID shut down four years ago.
Wake up ..... come back to us .... you're hallucinating reading STO forums again!
I support the Star Trek Battles channel.
But yes I think we can safely predict the console side will quietly disappear in no more than a few years. I'd bet $5 against two dead flies it is gone by late 2017 / early 2018.
That outcome was locked in as soon as the console server became a second class release platform with a separate set of servers. It's a matter of cost of ownership over revenue.
Redundant investment of people, money and infrastructure plus no way to join established fleets means less retention or incentive for people to buy virtual assets.
I see a half-hearted marketing play. I'm willing to bet their internal console tech folks are being starved for resources. I also bet they know that and feel no great obligation to go on a "death march".
Remember, there is a reason why they did away with PvP, with faction=specific content, etc. It came down to redundant investments that didn't balance out with revenue.
Ok guys time to go, close the bridge
https://youtu.be/6epe9cFQ_9c?t=2m23s