It is so funny that all these dil people say they are not selling dil, but the exchane keeps rising. A looks like a lot of players do not share your view on what dil should be worth.
Eh, they'll reap the benefits of patience in September or so.
One thing a lot of people farming Dil forget is the people spending zeni to buy it are also farming Dil. You only buy it because you need more than what you can easily produce yourself. Just to test the volume of trade I spent about $25 buying dilithium. After a few splurges I've still got 900k of the stuff that I have no particular need for. Plus my own captains keep generating it.
Until they add more sinks - my favorite being "unlock a rare ship skill that a different captain on your account has for 250k dil" - our ability to produce the pink mud-coin is going to continue to wildly outstrip our desire to spend it.
On a more serious note, they left the Ship Trait unlock boxes out of the new Infinity Lockbox. Deliberately. Maybe they are going to let us cross purchase ship traits our other captains have with dilithium...
I think a pretty interesting way to open up the market would be to introduce another
market that allows to trade dilithium for lobis.
That way there would be two directions the dilithium will flow (zen and lobi), which
would lower the prices for zen and also allows for interesting dynamics within the
economy.
E.g. every time a new lockbox is released Dil/Zen gets up because everyone wants
keys to open the new box but it also will lower the Dil/Lobi price because there are
more Lobi on the market due to all the opened lockboxes.
The basic root problem...the majority of things players want to buy can only be purchased with zen.
Zen is then far more valuable.
Dil is becoming easier to get making it less valuable.
Inflation + devaluation of the common curency = what you have now
If everything stays the same, dil will peg out at 500 per zen (max) and trading will come to a crawl.
and stay that way.
Dilithium Exchange 400 LOL you all broke the all time 6 year record. LOL I guess I'll CAP out on Refined Dill now. untile this goes back down.
I think the Game really needs more DIL Sinks now.
Let me know when it hits 1000...
Which it will be bound to happen...Cryptic wont do much about it to balance out.
Dilithium Exchange 400 LOL you all broke the all time 6 year record. LOL I guess I'll CAP out on Refined Dill now. untile this goes back down.
I think the Game really needs more DIL Sinks now.
Let me know when it hits 1000...
Which it will be bound to happen...Cryptic wont do much about it to balance out.
It's true. The Zen market should be uncapped from its current limit of 500. I know one or more of the DOZEN TOPICS ON THIS in the past month has mentioned this option as a correction.
All I know, of a certainty, is that I need to be able to sell my stock of dilithium for something like twice its current Zen value to be able to buy the Temporal Agent Pack. I patiently await the day, hopefully not too far off, when an effective dil sink (is there anything other than a new holding that does the trick?) appears to help me come anywhere near my target.
There is a site that tracks the daily value of all the currencies. There is no squiggly lines on the value of dil since February. It is a sharp hyperbolic curve approaching the infinity of 500.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
It seems Bort is looking into the economy. I'm curious as to what will develop from this.
Increase the exchange cap to 10K to 1.
However, I would assume introducing Dil sinks to give Dil somewhere to go other than Zen will improve the exchange rate for everyone. From a business perspective, it is a matter of determining what's a good balance for the players (the lower the better) and Cryptic themselves (not too low that it negatively affects revenue).
...Cryptic themselves (not too low that it negatively affects revenue).
My economics training is old and my memory rusty, and I'm not certain how it applies to MMOs, but is that really a thing? As long as Zen purchases remain consistently profitable, does it actually affect Cryptic how the owners of that Zen choose to spend it (that is, by either spending it themselves or selling it to another player to spend)? Indeed, part of me wants to wager that a lower Zen:dilithium ratio is preferable, since there is no real word profit to stockpiled dilithium, but the more the market can encourage conversion of that stockpile to newly purchased Zen, the more Cryptic profits. It seems to my inexpert eye that, so long as the market will consistently bear a low rate, a low rate is preferable to Cryptic.
...Cryptic themselves (not too low that it negatively affects revenue).
My economics training is old and my memory rusty, and I'm not certain how it applies to MMOs, but is that really a thing? As long as Zen purchases remain consistently profitable, does it actually affect Cryptic how the owners of that Zen choose to spend it (that is, by either spending it themselves or selling it to another player to spend)? Indeed, part of me wants to wager that a lower Zen:dilithium ratio is preferable, since there is no real word profit to stockpiled dilithium, but the more the market can encourage conversion of that stockpile to newly purchased Zen, the more Cryptic profits. It seems to my inexpert eye that, so long as the market will consistently bear a low rate, a low rate is preferable to Cryptic.
The higher the amount of dil you must trade to get zen the more grinding you must do. Possibly the grind will overwhelm you and you will just purchase the zen instead. Also, you will be able to purchase less zen in general (making the prices of all things in the store go up (but not really)). This is more complicated, though, because the supply of dil has greatly increased - meaning the grind might not really be any more severe than it ever was.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
...Cryptic themselves (not too low that it negatively affects revenue).
My economics training is old and my memory rusty, and I'm not certain how it applies to MMOs, but is that really a thing? As long as Zen purchases remain consistently profitable, does it actually affect Cryptic how the owners of that Zen choose to spend it (that is, by either spending it themselves or selling it to another player to spend)? Indeed, part of me wants to wager that a lower Zen:dilithium ratio is preferable, since there is no real word profit to stockpiled dilithium, but the more the market can encourage conversion of that stockpile to newly purchased Zen, the more Cryptic profits. It seems to my inexpert eye that, so long as the market will consistently bear a low rate, a low rate is preferable to Cryptic.
It's not what people do with the Zen they purchased with real money that I am referring to. I am referring to people who grinds Dil to exchange it for Zen.
At an exchange rate of 500:1 some players may simply decide it is easier and quicker to just purchase Zen with real money. At an exchange rate of 100:1 (the closest I've seen is 118 back in Feb 2014 when I started) players are generally more inclined to grind Dil for Zen; although purchasing Zen with real money is still a whole lot faster. The right balance is whatever the exchange rate is where players (excluding strictly F2P players) are willing to grind Dil for Zen and also purchase Zen to buy whatever they want from the C-Store.
The fact that cryptic is looking into the fact that the exchange has spiked up means that they at least care about the F2P economy on STO. I was on Neverwinter and it looked devoid of Zen sales on there for their version of dilithium.
I have faith that they will do whatever it takes to not bury the needle. Raising the cap is unacceptable to the vast majority who see something in the 200's (less than half what it is now) as reasonable. They know that. There are plenty of other methods, including a very direct approach.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
A large dilithium sink or two would help bring that back down. Currently, with the Infinity Lock Box promo in play, things are getting close to the absolute current limit of 500.
...Cryptic themselves (not too low that it negatively affects revenue).
My economics training is old and my memory rusty, and I'm not certain how it applies to MMOs, but is that really a thing? As long as Zen purchases remain consistently profitable, does it actually affect Cryptic how the owners of that Zen choose to spend it (that is, by either spending it themselves or selling it to another player to spend)? Indeed, part of me wants to wager that a lower Zen:dilithium ratio is preferable, since there is no real word profit to stockpiled dilithium, but the more the market can encourage conversion of that stockpile to newly purchased Zen, the more Cryptic profits. It seems to my inexpert eye that, so long as the market will consistently bear a low rate, a low rate is preferable to Cryptic.
It's not what people do with the Zen they purchased with real money that I am referring to. I am referring to people who grinds Dil to exchange it for Zen.
At an exchange rate of 500:1 some players may simply decide it is easier and quicker to just purchase Zen with real money. At an exchange rate of 100:1 (the closest I've seen is 118 back in Feb 2014 when I started) players are generally more inclined to grind Dil for Zen; although purchasing Zen with real money is still a whole lot faster. The right balance is whatever the exchange rate is where players (excluding strictly F2P players) are willing to grind Dil for Zen and also purchase Zen to buy whatever they want from the C-Store.
Every Zen that you buy with your own money is a Zen that you don't buy off of the exchange. If the Zen on the exchange doesn't move, sales of Zen to specifically put on the exchange will decrease. Zen is Zen is Zen, whether you yourself buy it outright or you buy it from someone else who bought it outright. There's no gain in that equation for Cryptic. One could argue that a lot of the people who are getting their Zen from the exchange now simply don't have a means to buy it for themselves, so they simply won't buy it. Similarly, Zen sellers who have seen their purchasing power increase steadily over the last 18 months or so will likely view the price caps as an effective cut to their profits, and thus some of them might cut back on the amount that they spend on Zen to list on the Exchange, or get out of it entirely.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
The problem is, that the game needs a new, more or less constant Dil-sink.
Introducing new stuff to buy for Dil (new holdings, items etc.) might work for a short
time but once everyone has catched up we are back at the same problem.
So the game needs a sink that will constantly draw dil away from the Dil-Exchange.
The problem is, that the game needs a new, more or less constant Dil-sink.
Introducing new stuff to buy for Dil (new holdings, items etc.) might work for a short
time but once everyone has catched up we are back at the same problem.
So the game needs a sink that will constantly draw dil away from the Dil-Exchange.
it would have have to be mandatory or nearly so to have a major effect and then people would flip out cause cryptic is stealing their dil cause mmo gamers are like that sometimes. just look what happen when the added the upgrade system or the revamped crafting system.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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One thing a lot of people farming Dil forget is the people spending zeni to buy it are also farming Dil. You only buy it because you need more than what you can easily produce yourself. Just to test the volume of trade I spent about $25 buying dilithium. After a few splurges I've still got 900k of the stuff that I have no particular need for. Plus my own captains keep generating it.
Until they add more sinks - my favorite being "unlock a rare ship skill that a different captain on your account has for 250k dil" - our ability to produce the pink mud-coin is going to continue to wildly outstrip our desire to spend it.
It seems Bort is looking into the economy. I'm curious as to what will develop from this.
An Economy Lockbox.
Thats what happens when there are more people wanting to buy something than there are people in the market that are willing to sell that thing.
market that allows to trade dilithium for lobis.
That way there would be two directions the dilithium will flow (zen and lobi), which
would lower the prices for zen and also allows for interesting dynamics within the
economy.
E.g. every time a new lockbox is released Dil/Zen gets up because everyone wants
keys to open the new box but it also will lower the Dil/Lobi price because there are
more Lobi on the market due to all the opened lockboxes.
Just an idea though! ;-)
Zen is then far more valuable.
Dil is becoming easier to get making it less valuable.
Inflation + devaluation of the common curency = what you have now
If everything stays the same, dil will peg out at 500 per zen (max) and trading will come to a crawl.
and stay that way.
Let me know when it hits 1000...
Which it will be bound to happen...Cryptic wont do much about it to balance out.
Original STO beta tester.
It's true. The Zen market should be uncapped from its current limit of 500. I know one or more of the DOZEN TOPICS ON THIS in the past month has mentioned this option as a correction.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Enable cross-faction (level 50+) fleets. That's all I have to say about the dilithium avalanche.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Increase the exchange cap to 10K to 1.
However, I would assume introducing Dil sinks to give Dil somewhere to go other than Zen will improve the exchange rate for everyone. From a business perspective, it is a matter of determining what's a good balance for the players (the lower the better) and Cryptic themselves (not too low that it negatively affects revenue).
My economics training is old and my memory rusty, and I'm not certain how it applies to MMOs, but is that really a thing? As long as Zen purchases remain consistently profitable, does it actually affect Cryptic how the owners of that Zen choose to spend it (that is, by either spending it themselves or selling it to another player to spend)? Indeed, part of me wants to wager that a lower Zen:dilithium ratio is preferable, since there is no real word profit to stockpiled dilithium, but the more the market can encourage conversion of that stockpile to newly purchased Zen, the more Cryptic profits. It seems to my inexpert eye that, so long as the market will consistently bear a low rate, a low rate is preferable to Cryptic.
The higher the amount of dil you must trade to get zen the more grinding you must do. Possibly the grind will overwhelm you and you will just purchase the zen instead. Also, you will be able to purchase less zen in general (making the prices of all things in the store go up (but not really)). This is more complicated, though, because the supply of dil has greatly increased - meaning the grind might not really be any more severe than it ever was.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
It's not what people do with the Zen they purchased with real money that I am referring to. I am referring to people who grinds Dil to exchange it for Zen.
At an exchange rate of 500:1 some players may simply decide it is easier and quicker to just purchase Zen with real money. At an exchange rate of 100:1 (the closest I've seen is 118 back in Feb 2014 when I started) players are generally more inclined to grind Dil for Zen; although purchasing Zen with real money is still a whole lot faster. The right balance is whatever the exchange rate is where players (excluding strictly F2P players) are willing to grind Dil for Zen and also purchase Zen to buy whatever they want from the C-Store.
Didn't mean to quote my own post please disregard.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Every Zen that you buy with your own money is a Zen that you don't buy off of the exchange. If the Zen on the exchange doesn't move, sales of Zen to specifically put on the exchange will decrease. Zen is Zen is Zen, whether you yourself buy it outright or you buy it from someone else who bought it outright. There's no gain in that equation for Cryptic. One could argue that a lot of the people who are getting their Zen from the exchange now simply don't have a means to buy it for themselves, so they simply won't buy it. Similarly, Zen sellers who have seen their purchasing power increase steadily over the last 18 months or so will likely view the price caps as an effective cut to their profits, and thus some of them might cut back on the amount that they spend on Zen to list on the Exchange, or get out of it entirely.
Introducing new stuff to buy for Dil (new holdings, items etc.) might work for a short
time but once everyone has catched up we are back at the same problem.
So the game needs a sink that will constantly draw dil away from the Dil-Exchange.
it would have have to be mandatory or nearly so to have a major effect and then people would flip out cause cryptic is stealing their dil cause mmo gamers are like that sometimes. just look what happen when the added the upgrade system or the revamped crafting system.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.