A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Eh, stuff is changing a little and they're altering the UI, but overall the Skill Revamp doesn't do enough to create excitement. Knowing me, in the end I'll be spending more time looking at the build discussions (especially the ones with numbers) than playing for the next little bit. After that, I'll fill my Skill Trees and never look at them again... until the next Skill Revamp.
I went testing for the last time and I noticed a big big bug (for my builds, somehow I didn't see this before)
EPS Manifold Efficiency is not effected by Battery Expertise bonus (
not a bug; it has a static duration now (which is why its duration was increased to 15 seconds several patches back)
Bummer... so this is a nerf to it? Why did they chance it to a static duration?
It was changed so that the Batteries Expertise Unlock wasn't essentially a mandatory one for Engineers, but with the way it was changed we only get a duration as if we'd put 3 pips/54 Skill into it (and rounded down). It feels rather imbalanced considering pretty much everything else with Skill-based scaling removed behaves as if we had full investment, while EPS Manifold Efficiency... doesn't. I'm rather disappointed that it was one of my "babies" that got "killed", despite finding humor in the quote...
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
presumably so people wouldn't feel pigeon-holed into taking the battery expertise unlock over the other option just to be able to increase the duration of one trait - an unlock that might otherwise offer no other effect to a person's build because they don't use batteries or one of the few consoles that scales off the current battery skill
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
presumably so people wouldn't feel pigeon-holed into taking the battery expertise unlock over the other option just to be able to increase the duration of one trait - an unlock that might otherwise offer no other effect to a person's build because they don't use batteries or one of the few consoles that scales off the current battery skill
I hope they will reconsider buffing it back to old numbers.
Specs were designed from the start to not be reliant on Skills in order to perform well. Adding Skill-based scaling to them now is likely to imbalance things in their favor, as well as leading to scenarios where one Skill build is more effective with a certain Spec, than another player's build is. We didn't want this to be a deciding factor for Specializations.
Understood, and mostly agreed. I don't feel like space Specialization abilities hold their own against existing Eng/Sci/Tac abilities as it is, without the new sources of CDR, but if you don't want them boosted by skills, that's fair enough. (I do feel we need *something* to improve them besides sets and traits that don't work with every ship that has a hybrid seat, though.)
For ground in particular, could you add a warning to the Kit Performance tooltip that it does not improve the performance of Specialization modules? That's very unintuitive to me, and I imagine many players who use those modules will just assume they're being boosted by it. I know I did.
Borticus said they've been translated during the livestream.
Kit Performance is affecting very few Specialist modules.
Specs were designed from the start to not be reliant on Skills in order to perform well. Adding Skill-based scaling to them now is likely to imbalance things in their favor, as well as leading to scenarios where one Skill build is more effective with a certain Spec, than another player's build is. We didn't want this to be a deciding factor for Specializations.
But what about the kit modules themselves? Not actual specialization powers gained by points in the Specialization tree, but the abilities gained by slotting the various modules. Shouldn't those be affected by Kit Performance, just like (nearly) every other module?
I put together a table of how Kit Performance affected all the modules I could get my hands on. Out of all of the Intel and Command modules, only one of each got any buff at all from the skill. Are the Kit Modules also exempt from the skill system (and thus those two that show improvement a bug) or are they supposed to be affected (in which case everything else is a bug)?
Damage [Kinetic] is improved by Kit Performance in one module, but in a different module that does the same thing it's not. It's like having Plasma Grenade get a higher damage from Kit Performance, but not Photon Grenade. That sounds like it's not WAI (one way or the other) to me.
Here's the thing: If we went back and added Kit Performance scaling to all of the Modules that don't currently scale with any Skills, we'd also have to lower their baseline performance to compensate for that increase in potential. This would likely be perceived as a nerf.
Since it's not really a necessary change, we decided not to tick anybody off.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
@borticuscryptic any news on Tyken's Rift and Destabilizing Resonance Beam's performance post-revamp? Their numbers are substantially lower on Tribble than on Holodeck (see previous posts on the thread). DRB3 on my end for example was 3282.4 > 3000.5 | Holodeck > Tribble without any combat boosts.
My other exotic damage skills were roughly equal (with GW slightly higher).
@borticuscryptic Would you mind please taking a look at the Gravimetric Torpedo? I'm getting complaints from science users that it is under performing but I never use it so I can't tell for certain with hard numbers.
You know the costs of making a mistake, and have already admitted that such mistakes would likely be the result of your own impatience and/or lack of attentiveness. So... don't do that. If you are afraid of the price associated with those mistakes, then slow down, pay attention, and don't make those mistakes.
@borticuscryptic I double dog dare you to repost this in the general discussion board in any of the unending stream of threads devoted to "I've already screwed up at least once" or maybe start a new one to play lighting rod for the completely predictable frustration and loathing the lack of PowerCart has introduced. Honest, It'll be funny . Because I suspect if most of those people knew this post was here you would actually hear the blood vessels in their eyes bursting.
To be fair, I support the calls for a 'shopping cart' like the old system. Not because I'm self righteous, or because I have an entitlement complex, and not even because I'm overly worried about making a mistake, but simply because I dislike having to click three times at different parts of the screen for every skill point I spend. It wont be so bad on new characters as you'll likely spend them as you earn them so it wont be so noticeable. But a respec at level 50+ takes a lot of clicking and I like lazy methods. Heck I run macros on my mouse to buy doffs in bulk from the fleet store because I hate clicking so much haha.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Comments
EPS Manifold Efficiency is not effected by Battery Expertise bonus (
not a bug; it has a static duration now (which is why its duration was increased to 15 seconds several patches back)
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Bummer... so this is a nerf to it? Why did they chance it to a static duration?
Eh, stuff is changing a little and they're altering the UI, but overall the Skill Revamp doesn't do enough to create excitement. Knowing me, in the end I'll be spending more time looking at the build discussions (especially the ones with numbers) than playing for the next little bit. After that, I'll fill my Skill Trees and never look at them again... until the next Skill Revamp.
It was changed so that the Batteries Expertise Unlock wasn't essentially a mandatory one for Engineers, but with the way it was changed we only get a duration as if we'd put 3 pips/54 Skill into it (and rounded down). It feels rather imbalanced considering pretty much everything else with Skill-based scaling removed behaves as if we had full investment, while EPS Manifold Efficiency... doesn't. I'm rather disappointed that it was one of my "babies" that got "killed", despite finding humor in the quote...
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I hope they will reconsider buffing it back to old numbers.
Understood, and mostly agreed. I don't feel like space Specialization abilities hold their own against existing Eng/Sci/Tac abilities as it is, without the new sources of CDR, but if you don't want them boosted by skills, that's fair enough. (I do feel we need *something* to improve them besides sets and traits that don't work with every ship that has a hybrid seat, though.)
For ground in particular, could you add a warning to the Kit Performance tooltip that it does not improve the performance of Specialization modules? That's very unintuitive to me, and I imagine many players who use those modules will just assume they're being boosted by it. I know I did.
But what about the kit modules themselves? Not actual specialization powers gained by points in the Specialization tree, but the abilities gained by slotting the various modules. Shouldn't those be affected by Kit Performance, just like (nearly) every other module?
https://www.reddit.com/r/stobuilds/comments/4dvb6x/tribble_skill_points_and_how_they_affect_your/
I put together a table of how Kit Performance affected all the modules I could get my hands on. Out of all of the Intel and Command modules, only one of each got any buff at all from the skill. Are the Kit Modules also exempt from the skill system (and thus those two that show improvement a bug) or are they supposed to be affected (in which case everything else is a bug)?
Since it's not really a necessary change, we decided not to tick anybody off.
Cryptic - Lead Systems Designer
"Play smart!"
My other exotic damage skills were roughly equal (with GW slightly higher).
Thanks!
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
Thank you.
@borticuscryptic I double dog dare you to repost this in the general discussion board in any of the unending stream of threads devoted to "I've already screwed up at least once" or maybe start a new one to play lighting rod for the completely predictable frustration and loathing the lack of PowerCart has introduced. Honest, It'll be funny . Because I suspect if most of those people knew this post was here you would actually hear the blood vessels in their eyes bursting.