A question of clarification related to this statement: "These availability lists are defined per player (not per map like with Duty Officers) and will persist through map changes, logouts, etc." When it means "per player", does this refer to the single toon, or all toons on the same account?
Should be "per character" not "per player" -- your availability lists are for a single toon, in this system.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
"Captains will only ever have access to a single Admiralty Ship per class of ship they have access to, but “Fleet” and “Mirror” versions of existing classes are counted as separate classes for this purpose."
If I'm reading this right, this means that Refit and Retrofit versions do not count? With the Akira for example, there would be 2 possible versions to obtain? (3 if there were a Mirror variant)
1) Heavy Escort / Heavy Escort Refit / Heavy Escort Carrier / Heavy Escort Carrier (T6)
2) Fleet Heavy Escort Carrier / Fleet Heavy Escort Carrier (T6)
Or do T6 versions count separately as well?
Refits and Retrofits have always been separate Classes, so that distinction was assumed for the purposes of this Dev Blog. I guess we know what assumptions get ya.
In this example, there are 6 valid Classes that fall under "Heavy Escort" -- all that you've listed are separate Admiralty Ships.
So does the T5-U status effect ships at all? Or are they still pretty much the same as an A-ship?
The mechanics seem sound enough, but I see a way to add a further wrinkle to them. There's a family of doff assignments that give you boff candidates; as it is you can just dismiss them or have them provide manuals. But, what if you could also assign these candidates to captain these admiralty ships? Of course, such officers would provide bonuses depending on their rarity and a couple of other factors, much like how doffs currently work.
If the starship isn't actively commissioned in your ship roster at some point after the Admiralty System goes live, you will not have access to it's associated Admiralty Ship.
Thanks for the clarification. That kinda allows for some customization in our ship rosters, in a way.
How exactly are those admirality ships claimed? Do we have to claim all the playable C-Store ships we own one by one to our ship roster to get the admirality ship card, or will those be available to us automatically?
Because I can't imagine claiming and discharging all the C-Store ships I own on all my alts just to get the cards...
Are the admirality ships claimable per character, or per account? For example, if I own a Fleet, Mirror, or Lockbox ship on one character, will I be able to get the admirality ship on another?
Will admirality ship cards be trade'able? Or, are there plans to release admirality ship cards that are not tied with a playable ship (like the Tier 10 Epic reward)?
Are ships assigned automatically to any given assignment, like doffs, or do we have to assign them individually ourselves?
Will shuttles have an admirality card?
Are T5 and T5U considered to be the same admirality ship? What about Bundle ships (like, Eng Vesta and Tac Vesta)?
Will Romulans have access to T1-T4 admirality ships of their allies?
KDF and ROM are clearly at a disadvantage when it comes to the number of T6 ships, when compared to the FEDs. This is especially the case when it comes to Science ships. Can we hope this will be addressed in the future so that the factions will have similar chances at different assignments?
How will the system is planned to be monetized, aside from the ships themselves?
Excellent questions I was beaten to the punch in asking.
I will also reiterate that as a primary rom player and occasional KDF player the outlined admirality system to me feels like it is a slap to both factions compared to the federation. No balance no consideration toward any faction past the Feddie bears. This system is failing the sniff test based on what has been outlined. It just looks and reads like a second doff system but only now were using ships instead of personal. More ways to grind. Any one remember when we used to be explorers ? This admirality system feels like my ships and doffs get to be doing that. while the Player sits and clicks buttons.
Yes I get that the two none Fed factions have a lower player base, but at least try to balance it for everyone. That's all were asking. We are not seeking the moon or reinventing the wheel. But when you have one faction with all the shinnies and two factions with less then half the number of ships that the feds get. Math does not add up to any form of balance or equality here.
How exactly are those admirality ships claimed? Do we have to claim all the playable C-Store ships we own one by one to our ship roster to get the admirality ship card, or will those be available to us automatically? Because I can't imagine claiming and discharging all the C-Store ships I own on all my alts just to get the cards...
If the ship isn't commissioned, the Admiralty System has no way of knowing you have access. You'll have to claim (and dismiss, if you like) the ships, to get the A-Ships.
Are the admirality ships claimable per character, or per account? For example, if I own a Fleet, Mirror, or Lockbox ship on one character, will I be able to get the admirality ship on another?
Again, this all comes down to the ships commissioned. Regardless if they are account-wide, or character-bound.
Will admirality ship cards be trade'able? Or, are there plans to release admirality ship cards that are not tied with a playable ship (like the Tier 10 Epic reward)?
No. Admiralty Ships cannot be traded.
There are some 1x-use ships in the system (seen in the first UI picture with the "(1x)" in its name) ... those may end up being tradeable. But not the standard A-Ships you have access to.
Are ships assigned automatically to any given assignment, like doffs, or do we have to assign them individually ourselves?
Nope. Each choice in this system is far more meaningful than it is with Doffs, since you have limited slots, more variables, and more interlocking pieces that can contribute to success. We want you to think about this stuff when taking an Assignment on.
KDF and ROM are clearly at a disadvantage when it comes to the number of T6 ships, when compared to the FEDs. This is especially the case when it comes to Science ships. Can we hope this will be addressed in the future so that the factions will have similar chances at different assignments?
Due to the small number of Assignment slots you can have - 8 max - and the fact that every Assignment only takes 3 ships max, the highest number of ships you can ever need is 24. Even when taking Maintenance into account, the overall number of ships required to participate in this system remains fairly low. We honestly designed it to be engaging even for players with as few as ~12 ships in their roster.
So, even though this disparity in number of ships options exists, in the end it won't result in an imbalance of opportunity.
Will there be assignments that require certain a certain class of ship? If so why? That kind of puts people who don't get those certain ships up the creek without a paddle. Or is the way I'm seeing the pictures of the Required numbers just need to pass the combined total despite the ship type/class. Yes, specific classes will give you more toward that Required number needed. But, still shows you as saying for us to buy that needed class for that little boost even if you never use that ship.
I don't suppose the 50K EC reward on that one assignment will hold up when it's released will it? Even that seems too good to be true, or at least for long.
Someone definitely hasn't followed what the Romulan Republic is about.
They are Romulans. The Republic is a convenient construct to gain resources from the main factions, but their basic nature remains. Playing one side against the other is an inherent part of that nature...
Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac Savik - Vulcan Fed Temporal Sci Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Will there be assignments that require certain a certain class of ship?
Specific Classes of ships will never be an assignment requirement. All you have to do for success is meet the given score requirements. How you do that, is up to you.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Does the game remember ships that I dismissed years ago, levelling up?
Also: "establish trade blockade on un-allied planet"?
The Federation is taking notes from another Federation in a galaxy far, far away.
I saw that and was disturbed by it, as the language, the use of blockade in particular, is especially strong and heavy handed without establishing that a state of war existed.
I could see a Federation blockade during hostilities. Otherwise an embargo would be established to say, uphold the Prime Directive, or prevent a genocide if one occurring, had been established, and a decision to act had been made, but not much else I can think of right now.
Alternative language to use:
Establish a wartime trade blockade.
Establish trade protocols to uphold the Prime Directive.
Establish a no-trade policy to prevent genocide on non-member planet.
Enforce a no-trade policy (embargo) against an aggressive non-member planet.
Enforce a no-trade policy (embargo) as part of the military initiative.
Uphold diplomatic initiatives: Establish a trade embargo.
Uphold diplomatic initiatives: Establish a trade embargo to prevent genocide.
Due to the small number of Assignment slots you can have - 8 max - and the fact that every Assignment only takes 3 ships max, the highest number of ships you can ever need is 24. Even when taking Maintenance into account, the overall number of ships required to participate in this system remains fairly low. We honestly designed it to be engaging even for players with as few as ~12 ships in their roster.
I wasn't actually concerned about the number of ships, but rather their stats. It is clear that assignments have various Tac, Eng and Sci requirements. KDF and ROM however do not have any T6 science ships for example, and have very few T5 science ships. Won't this introduce some kind of imbalance, with FEDs having a wider variety to choose from (thus having bigger change at critical success)? Won't KDF and ROM players who do not own any science ships, even lower tier ones, be at a disadvantage here?
Also, since the assignments aren't tied to player location, are there any plans of expanding the system to the STO Gateway, or some other app?
Will there be any increase in the number of ship slots you can purchase? I'd be quite interested in buying more slots than current maximum in order to have a wide roster of ships available for these missions.
EDIT: Ah I've just seen that the ship cards don't have the names of our ships on them.
Having read through it in more detail now, I think I have a better grasp of how it will work. I can understand the technical limitations which might make giving the ship cards dynamic names difficult, but from an 'immersion' point of view its a bit disappointing. Oh well, hopefully this might be added in future.
I see they still kept the 3-nacelle option that I hate so much. I really do wish they'd at least include a T-bar pylon option to mount two nacelles rather than 1 along the centerline.
Granted, I hate the Andromeda-X less than I did the Galaxy-X, but I still hate that 3-nacelle design so much. I'd rather have had the option to have a pair of vertical pylons extending from the left and right sides of the "wing" pylons and just make it 4-nacelles. Basically, just move over that center pylon to one side of the aft portion of the hull, then copy and mirror it to the other side.
If they made that an option, or at least the T-bar pylon to mount 2 nacelles on the lone vertical pylon, I'd buy it in a heartbeat.
@borticuscryptic, I'm essentially trying to field some questions that I have and some that have come up in a post I did on a Facebook group I'm an admin on. If you or another one over there with knowledge of this joined to explain that would be great otherwise I can shuffle the answers around to things.
The A-Ships that you level up, are they adding anything to the commissioned ship you have? IE hull or some other special bonuses.
What are the ship cards you mentioned? (Nothing in the blog mentions them at all)
Reaching Tier 10 in any Campaign will grant players a unique Epic-quality Admiralty Ship, thematically related to the Campaign in question.
This referring to a playable ship or kind of like a DOFF that you send off to do things, only that they level up and get better as they succeed?
Need help with a mission to beat it? Visit http://pilotreviewshow.com to learn how we can help!
The A-Ships that you level up, are they adding anything to the commissioned ship you have? IE hull or some other special bonuses.
Admiralty Ships don't level up. Not sure where that info comes from. Their functionality is contained entirely within the Admiralty System - they don't have any external effects on gameplay, at this time.
With the launch of Season 11, two Campaigns will be available immediately:
United Federation of Planets
Klingon Empire
Well, that's just asking for us to complain. C'mon.
Seriously. You guys get rid of our only DOff pack without even giving us a final chance to buy it, replace it with a new DOff pack that includes, by design, no RRF DOffs, and now this? Have you forgotten that we are Romulan and not Vulcan?
As the Dev Blog says, it'll be accessible from the same UI where you manage your Duty Officers and R&D, after you hit Level 52.
It will be launching with S11, next month. If you want to try it out before then, it's likely it will end up on Tribble this week. Maybe as soon as later today!
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Does the game remember ships that I dismissed years ago, levelling up?
Also: "establish trade blockade on un-allied planet"?
The Federation is taking notes from another Federation in a galaxy far, far away.
I saw that and was disturbed by it, as the language, the use of blockade in particular, is especially strong and heavy handed without establishing that a state of war existed.
I could see a Federation blockade during hostilities. Otherwise an embargo would be established to say, uphold the Prime Directive, or prevent a genocide if one occurring, had been established, and a decision to act had been made, but not much else I can think of right now.
Alternative language to use:
Establish a wartime trade blockade.
Establish trade protocols to uphold the Prime Directive.
Establish a no-trade policy to prevent genocide on non-member planet.
Enforce a no-trade policy (embargo) against an aggressive non-member planet.
Enforce a no-trade policy (embargo) as part of the military initiative.
Uphold diplomatic initiatives: Establish a trade embargo.
Uphold diplomatic initiatives: Establish a trade embargo to prevent genocide.
Poor Fed players who never got to visit the T'Ong Nebula and see their own people involved in aggressively infringing on Klingon territory, attacking Klingon and KDF-allied Romulan vessels without provocation, and even extorting tribute from native peoples in exchange for "protection."
Reaching Tier 10 in any Campaign will grant players a unique Epic-quality Admiralty Ship, thematically related to the Campaign in question.
This referring to a playable ship or kind of like a DOFF that you send off to do things, only that they level up and get better as they succeed?
It's an Admiralty Ship, used only within this system. And again, they don't level up or improve as you use them. They are what they are.
[/quote]
Thanks for the answers!
For clarification, the quote from the blog is referring to getting a unique epic-quality A-ship relating to the Campaign... What exactly is that meaning?
Need help with a mission to beat it? Visit http://pilotreviewshow.com to learn how we can help!
As the Dev Blog says, it'll be accessible from the same UI where you manage your Duty Officers and R&D, after you hit Level 52.
It will be launching with S11, next month. If you want to try it out before then, it's likely it will end up on Tribble this week. Maybe as soon as later today!
Thank you. I cant wait for it.
Seek and ye shall find. Ask and ye shall receive. Rabboni
Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
Looks like it might be a fun little mini-game to kill some time between pew-pewing. Nice work on the interface BTW, compliments to the chef
Particularly like that you can claim then dismiss ships but still retain the Admiralty versions, expected that we'd have to only use active roster ships, especially with the recent ability to reclaim event ships on all characters. Looks like I'll have to dust off all those lower-tier giveaway ships too now that I see they'll still have some use with this system (well, someone's got to make the pizza runs when the replicators undergoing maintenance !).
Poor Fed players who never got to visit the T'Ong Nebula and see their own people involved in aggressively infringing on Klingon territory, attacking Klingon and KDF-allied Romulan vessels without provocation, and even extorting tribute from native peoples in exchange for "protection."
Before the walls came down the Feds were only able to access that sector block if 1) They had been granted/gained trough doffing diplomatic immunity, or 2) had completed Surface Tension, threreby ending the war.
Given the litany of war crimes contained within the KDF doffing system the rest of the post is rather hypocritical.
Due to the small number of Assignment slots you can have - 8 max - and the fact that every Assignment only takes 3 ships max, the highest number of ships you can ever need is 24. Even when taking Maintenance into account, the overall number of ships required to participate in this system remains fairly low. We honestly designed it to be engaging even for players with as few as ~12 ships in their roster.
That's nice for the people with ~12 ships in their roster, but what about people who have large numbers of ships? Any plans of increasing those limits in the future to encourage people to keep collecting ships?
It looks interesting, hopefully it works out. And I wonder, too, if the first picture was a slip or if it was intended. T6 Gal-X... woohoo! Hopefully it's not TRIBBLE...
The mechanics seem sound enough, but I see a way to add a further wrinkle to them. There's a family of doff assignments that give you boff candidates; as it is you can just dismiss them or have them provide manuals. But, what if you could also assign these candidates to captain these admiralty ships? Of course, such officers would provide bonuses depending on their rarity and a couple of other factors, much like how doffs currently work.
That would be very cool - I'm definitely looking forward to this! I appreciate the doff system for the skill points/dilithium I can earn being that I don't get to play nearly as much as I'd like to. The admiralty system is looking to be another great way of earning rewards.
It would be really neat in an RP-sorta way to be able to promote and convert boffs into a-ship "consoles" so that they can captain these ships; maybe adjusting the eng/sci/tac value of each ship from whatever base stats it has based on career of the captains. The bonuses and all of that as suggested by @shadowfirefly00 are good ideas too.
Comments
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Should be "per character" not "per player" -- your availability lists are for a single toon, in this system.
Cryptic - Lead Systems Designer
"Play smart!"
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And though I'm mainly a Romulan player, that was a great hat-tip for all the Feddies who've been wanting a T6 Gal-X. Well played
Thanks for the clarification. That kinda allows for some customization in our ship rosters, in a way.
Excellent questions I was beaten to the punch in asking.
I will also reiterate that as a primary rom player and occasional KDF player the outlined admirality system to me feels like it is a slap to both factions compared to the federation. No balance no consideration toward any faction past the Feddie bears. This system is failing the sniff test based on what has been outlined. It just looks and reads like a second doff system but only now were using ships instead of personal. More ways to grind. Any one remember when we used to be explorers ? This admirality system feels like my ships and doffs get to be doing that. while the Player sits and clicks buttons.
Yes I get that the two none Fed factions have a lower player base, but at least try to balance it for everyone. That's all were asking. We are not seeking the moon or reinventing the wheel. But when you have one faction with all the shinnies and two factions with less then half the number of ships that the feds get. Math does not add up to any form of balance or equality here.
If the ship isn't commissioned, the Admiralty System has no way of knowing you have access. You'll have to claim (and dismiss, if you like) the ships, to get the A-Ships.
Again, this all comes down to the ships commissioned. Regardless if they are account-wide, or character-bound.
No. Admiralty Ships cannot be traded.
There are some 1x-use ships in the system (seen in the first UI picture with the "(1x)" in its name) ... those may end up being tradeable. But not the standard A-Ships you have access to.
Nope. Each choice in this system is far more meaningful than it is with Doffs, since you have limited slots, more variables, and more interlocking pieces that can contribute to success. We want you to think about this stuff when taking an Assignment on.
Not at launch of S11, but we've been discussing the best way(s) to incorporate them at a later date.
T5 and T5U are technically the same Class, so you don't get an additional A-Ship by upgrading.
Bundle ships are each separate however, and each ship within a bundle will typically reward its own A-Ship.
If they have commissioned those ships, then yes.
Due to the small number of Assignment slots you can have - 8 max - and the fact that every Assignment only takes 3 ships max, the highest number of ships you can ever need is 24. Even when taking Maintenance into account, the overall number of ships required to participate in this system remains fairly low. We honestly designed it to be engaging even for players with as few as ~12 ships in their roster.
So, even though this disparity in number of ships options exists, in the end it won't result in an imbalance of opportunity.
That's actually it, for now. We don't have immediate plans for direct monetization (such as selling A-Ships separately, or anything), only indirect.
Cryptic - Lead Systems Designer
"Play smart!"
They are Romulans. The Republic is a convenient construct to gain resources from the main factions, but their basic nature remains. Playing one side against the other is an inherent part of that nature...
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Specific Classes of ships will never be an assignment requirement. All you have to do for success is meet the given score requirements. How you do that, is up to you.
Cryptic - Lead Systems Designer
"Play smart!"
I saw that and was disturbed by it, as the language, the use of blockade in particular, is especially strong and heavy handed without establishing that a state of war existed.
I could see a Federation blockade during hostilities. Otherwise an embargo would be established to say, uphold the Prime Directive, or prevent a genocide if one occurring, had been established, and a decision to act had been made, but not much else I can think of right now.
Alternative language to use:
Establish a wartime trade blockade.
Establish trade protocols to uphold the Prime Directive.
Establish a no-trade policy to prevent genocide on non-member planet.
Enforce a no-trade policy (embargo) against an aggressive non-member planet.
Enforce a no-trade policy (embargo) as part of the military initiative.
Uphold diplomatic initiatives: Establish a trade embargo.
Uphold diplomatic initiatives: Establish a trade embargo to prevent genocide.
I wasn't actually concerned about the number of ships, but rather their stats. It is clear that assignments have various Tac, Eng and Sci requirements. KDF and ROM however do not have any T6 science ships for example, and have very few T5 science ships. Won't this introduce some kind of imbalance, with FEDs having a wider variety to choose from (thus having bigger change at critical success)? Won't KDF and ROM players who do not own any science ships, even lower tier ones, be at a disadvantage here?
Also, since the assignments aren't tied to player location, are there any plans of expanding the system to the STO Gateway, or some other app?
EDIT: Ah I've just seen that the ship cards don't have the names of our ships on them.
Having read through it in more detail now, I think I have a better grasp of how it will work. I can understand the technical limitations which might make giving the ship cards dynamic names difficult, but from an 'immersion' point of view its a bit disappointing. Oh well, hopefully this might be added in future.
Other than that, it looks pretty good. I've collected a lot of ships over the years and I'm looking forward to it in Season 11.
Granted, I hate the Andromeda-X less than I did the Galaxy-X, but I still hate that 3-nacelle design so much. I'd rather have had the option to have a pair of vertical pylons extending from the left and right sides of the "wing" pylons and just make it 4-nacelles. Basically, just move over that center pylon to one side of the aft portion of the hull, then copy and mirror it to the other side.
If they made that an option, or at least the T-bar pylon to mount 2 nacelles on the lone vertical pylon, I'd buy it in a heartbeat.
The A-Ships that you level up, are they adding anything to the commissioned ship you have? IE hull or some other special bonuses.
What are the ship cards you mentioned? (Nothing in the blog mentions them at all)
This referring to a playable ship or kind of like a DOFF that you send off to do things, only that they level up and get better as they succeed?
Top DPS 102k
Admiralty Ships don't level up. Not sure where that info comes from. Their functionality is contained entirely within the Admiralty System - they don't have any external effects on gameplay, at this time.
"Card" is an internal name for an Admiralty Ship. We try not to use it publicly. Must've slipped out.
It's an Admiralty Ship, used only within this system. And again, they don't level up or improve as you use them. They are what they are.
Cryptic - Lead Systems Designer
"Play smart!"
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
Seriously. You guys get rid of our only DOff pack without even giving us a final chance to buy it, replace it with a new DOff pack that includes, by design, no RRF DOffs, and now this? Have you forgotten that we are Romulan and not Vulcan?
As the Dev Blog says, it'll be accessible from the same UI where you manage your Duty Officers and R&D, after you hit Level 52.
It will be launching with S11, next month. If you want to try it out before then, it's likely it will end up on Tribble this week. Maybe as soon as later today!
Cryptic - Lead Systems Designer
"Play smart!"
Poor Fed players who never got to visit the T'Ong Nebula and see their own people involved in aggressively infringing on Klingon territory, attacking Klingon and KDF-allied Romulan vessels without provocation, and even extorting tribute from native peoples in exchange for "protection."
It's an Admiralty Ship, used only within this system. And again, they don't level up or improve as you use them. They are what they are.
[/quote]
Thanks for the answers!
For clarification, the quote from the blog is referring to getting a unique epic-quality A-ship relating to the Campaign... What exactly is that meaning?
Top DPS 102k
Thank you. I cant wait for it.
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
Particularly like that you can claim then dismiss ships but still retain the Admiralty versions, expected that we'd have to only use active roster ships, especially with the recent ability to reclaim event ships on all characters. Looks like I'll have to dust off all those lower-tier giveaway ships too now that I see they'll still have some use with this system (well, someone's got to make the pizza runs when the replicators undergoing maintenance !).
Before the walls came down the Feds were only able to access that sector block if 1) They had been granted/gained trough doffing diplomatic immunity, or 2) had completed Surface Tension, threreby ending the war.
Given the litany of war crimes contained within the KDF doffing system the rest of the post is rather hypocritical.
That's nice for the people with ~12 ships in their roster, but what about people who have large numbers of ships? Any plans of increasing those limits in the future to encourage people to keep collecting ships?
That would be very cool - I'm definitely looking forward to this! I appreciate the doff system for the skill points/dilithium I can earn being that I don't get to play nearly as much as I'd like to. The admiralty system is looking to be another great way of earning rewards.
It would be really neat in an RP-sorta way to be able to promote and convert boffs into a-ship "consoles" so that they can captain these ships; maybe adjusting the eng/sci/tac value of each ship from whatever base stats it has based on career of the captains. The bonuses and all of that as suggested by @shadowfirefly00 are good ideas too.
Do it - I triple-dog-dare ya!