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So, to be clear, we will NOT be using our "inactive ships" in the Admiralty system(?)

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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2015
    Well, people expecting to use other ships at the same time have to think about this:

    Exactly what is the game going to be balanced around?

    The solo player? The all-player team? The all-player team with their ship sidekicks? The solo player with his ship sidekicks? Exactly what kind of buffs are enemy NPCs going to need to now deal with players bringing in their "spare ships" into combat?

    If you think the higher end players can smash the TRIBBLE out of this game already all by themselves, imagine what they can do to this game if they can bring those spare ships they own sitting idly in the shipyard. Most especially if they can configure them.

    There have been MMOs with customizable sidekicks. But the game is designed with that in mind. STO isn't. It's going to need a massive sweep in NPCs because they can't handle what players can do right now, much less ones that can call in their spare ships.

    One thing is fore sure: The division between the "Haves" and "Have Nots" will grow if we were able to use our idle ships we own as sidekicks in battle. You'd be surprised with what kind of ships people have sitting unused that blow away what other people may actually be flying.
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  • stobg2015stobg2015 Member Posts: 800 Arc User
    valoreah wrote: »
    woodwhity wrote: »
    So, again smoke and mirrors for some minor new system...

    Give Cryptic some credit. They just figured out a way for you to buy more ship slots, new ships that you'll never pilot, spend more money on Zen and open more lockboxes.

    And the information that Cryptic was working on a way to put inactive ships in storage makes a lot more sense.

    I'd guess that you can own as many ships as you want, but you have to have them in active ship slots to use them in the Admiralty system.

    It's okay. I only have one character I'd ever bother with using for this. I'm still in wait and see mode. But adding another time/currency sink on top of DOFFs and R&D and Reputations and Specializations and Fleets/Armadas... getting to be too much for a casual gamer like me.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    I gave up Doff after the "Great Doff Nerf" when it cut deep into my exp to gain lvs. So I'm not too impressed with a new system to Doff. And I doubt lower level characters could use it. And therefor they still won't get the exp where its needed to help level faster. Specially during the Lv50-60 grind.
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  • sistericsisteric Member Posts: 768 Arc User
    Thank you Nagus for putting this all together in one place. I really do appreciate it.

    When they announced the Admiralty system, my reaction was "Cool! I now get to be a flag officer and command a small fleet." But as the details have been revealed, my excitement has waned and now I see it only as another desk job thing made to try to keep me busy. The doff system and this "Admiralty" system appears to be nothing more than Facebook style resource management games within the MMO. Nothing about these details leads me to believe that this will be a MMO system to further engage me and develop my character. Systems like these have nothing to do with playing my character and everything to do with gaming the system for resources and rewards.
    I am disappointed in Cryptic's direction for this games system development. This game is going away from engaging play and getting more spreadsheet like every season.
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  • stobg2015stobg2015 Member Posts: 800 Arc User
    sisteric wrote: »
    Thank you Nagus for putting this all together in one place. I really do appreciate it.

    When they announced the Admiralty system, my reaction was "Cool! I now get to be a flag officer and command a small fleet." But as the details have been revealed, my excitement has waned and now I see it only as another desk job thing made to try to keep me busy. The doff system and this "Admiralty" system appears to be nothing more than Facebook style resource management games within the MMO. Nothing about these details leads me to believe that this will be a MMO system to further engage me and develop my character. Systems like these have nothing to do with playing my character and everything to do with gaming the system for resources and rewards.
    I am disappointed in Cryptic's direction for this games system development. This game is going away from engaging play and getting more spreadsheet like every season.

    I'll have to agree with you about this system, at least going off of what little we know right now.

    I don't know of any player who wasn't hoping for something more interactive, including me. We have the DOFF system, we don't need another collect-a-card game. Sure, many of us will dabble in it and some will play the heck out of it, but not like we would have if they'd gone in a more hands-on direction.

    The simple fact is, they don't really have good enough Pet AI and Pet Management to handle commanding a squadron of starships in a way that would be satisfying and I can't see them putting in the time to do it. Do we really want BOFF's in Space?

    Thinking about it seriously, the answer is no, I don't. The way BOFF's move on the ground, they are all over the place and they don't intelligently use the abilities the way we wish they would. Imagine a bunch of YOUR ships doing that.

    Hangar pets are relatively unsophisticated, highly maneuverable, and pretty much independent. They are entirely reactive with a limited set of responses. They work sufficiently well for what they are. Summoned pets are much the same... they don't do much and we don't expect much.

    If I'm going to command my little mini-fleet, I'd like to see a more tactical approach. I don't know what that would be, but the Admiralty system isn't sounding much like that.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2015
    Imagine the amount of spam and lag players can do if they can bring their spare ships into combat in a multiplayer instance.

    My KDF "Carrier Specialist" could bring her existing JHDC with Elite Jem'Hadar Fighters with the new T6 Heavy Escort Carrier Trait. Then her "sidekicks" can come in with:

    Kar'Fi with Elite Orion Interceptors

    Vo'Quv with Elite BOPs

    Adv Obelisk with Elite Swarmers

    Sarr Theln with Elite Scorpions

    The sidekick ships of course will all be outfitted with Beam Arrays and slotted to use any assorted loadout with a BFAW + APB capability. The only thing she could do better is have a Recluse with Elite Mesh Weavers, but another character of mine has that.

    Or you could keep it simple. Just bring in a bunch of Escort Sidekicks all outfitted with Beam Arrays, BFAW3+APB3.

    All this doesn't include what other players in the team could be doing.

    How do you balance the game around that?

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  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited August 2015
    the fact that it says "inactive starships" leads me to believe that any ship used must remain inactive for the duration of the mission, even if its only a doff style representation of the ship you own and not the actual ship itself.

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  • spockout1spockout1 Member Posts: 314 Arc User
    C'mon, Kirk didn't even want to be an admiral. You get away from the core worlds of the Federation where the brass isn't breathing down your neck - all you need is to be Captain. You're the king. And we all know...goodtobeking.jpg


    The level system should only have gone up to Captain, maybe Commodore - alas a wasted opportunity. Commodore is a fine rank too, since it was typically an honorary title to the senior captain of a group of ships, so it would have worked perfectly with a system where you could lead multiple ships. But, sounds like that's out anyway, so yet another wasted opportunity.
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  • ravinravin Member Posts: 509 Arc User
    Nagus, if you want to know exactly what the Admiralty system will be then you need to go play Neverwinter and try the Sword Coast Adventures on their gateway, or Google it. Then you'll have a very good idea on what it entails.
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  • lordgyorlordgyor Member Posts: 2,820 Arc User
    From reading his tweets this is how I understand it will work.

    An Admiralty Ship will have both a Tier and a Rarity.

    Tiers are T1, T2, T3, T4, T5, T5U, T6

    Rarity will be based on things like being dilithium store ship, being a C-Store ship, being a Fleet Ship, being a Lobi/lockbox ship, ect...

    If you want multiple verisons of a particular class of Admiralty Ship, like say Galaxy or Corsair Class, you have to have multiple verisons, like a T4 verison, T5, T5U ect..., although Galaxy Class Admiralty Cards they'll be of different rarity and Tier just like the Ships you own.

    They don't know what to do with Shuttles yet.

    There will be some way to get "Gold Foil Card" Verisons of ships, but I don't know how yet.

    And that's what I know so far.
  • cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    Why didnt they just do what st legacy did and let u command 4 at once where u can switch between em during missions.
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  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    to the OP, do you really want to have to upgrade all your equipment on 20 different ships? Shhh don't give anyone any ideas.
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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited August 2015
    to the OP, do you really want to have to upgrade all your equipment on 20 different ships? Shhh don't give anyone any ideas.

    This thread is not about what I would or would not want, it is about the apparent difference between how the system was first advertised and what was said afterward.


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  • ravinravin Member Posts: 509 Arc User
    edited August 2015
    Here's the link to the Dev Blog on Neverwinter's Sword Coat Adventures
    http://www.arcgames.com/en/games/neverwinter/news/detail/1001240

    Here's the link to Neverwinter's wiki entry for SCA
    http://neverwinter.gamepedia.com/Sword_Coast_Adventures

    Replace NW with STO, SCA with Admiralty system, and Companions with Ships. Oh, and Gateway with mini. Not sure what they'll use instead of dice rolls, RNG I guess.

    In SCA equipping your companions with the best gear has no outcome on the results. You also have to have the companions in your inventory to use them. So, technically they are your ships, but gear isn't taken into account.

    There should be no confusion or speculation on this, the answers are right there. This isn't the first time a system was ported over from one Cryptic game to another, STO's Foundry to NW, NW's Crafting system to STO, to name a couple.

    I really wish Al would stop comparing this with the DOff system, and just refer people to the abovementioned Dev Blog.

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  • maskedmarvel1maskedmarvel1 Member Posts: 119 Arc User
    @ravin so we are not just sending out the ships on some 20 or 48 hour doff mission , we are going to be playing an actual mini game with them ?
  • ravinravin Member Posts: 509 Arc User
    That's how SCA works. It's a turned based card game with dice rolls. If I had to compare it with something it would be Hearthstone or that new World of Tanks card based game.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited August 2015
    So in other words good news OP! It was either a “Try to get as many good ships as you can” vs. a “Try to get as many good ships as you can AND upgrade their stuff to MK14 epic” thingy. I personally go for the first one there especially because it would not interfere with the load out system either.
    some people are WAY too obsessed with mkXIV epic.... guess what you can do everything in endgame and even adv queues with mkXII rare... I will admit adv queues are a bit of a pita but it can be done, esp if you know how to use your ship right... Also when you arent obsessed with having just one ZOMG build you can have an entire roster of ships with different builds already pre-equipped

    Sure man, I was using this anology to express the relive I feel for it. At the moment I “care about” 9 star ship builds on 9 toons meaning I have one per toon. Care about means I deal with them I see fit under consideration of the purpose they are to fulfil. A new system where the admiralty thingy would work like boffs would suddenly have me “take care about” 9 times 10 builds or something. And caring about would mean "be at cryptics mercy" under a system where one wants to get good at in order to utilize its benefits. No thanks really. It’s one thing to give an old set to a boff or but administrating 100 ships with 25 items each no thank you.

    Gaming Card, Doff similar system? Big thanks from me.

    As if an admiral would oversee the every detail about the ships in his fleet himself anyway…
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  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    I think it's going flop like a bad deck of cards. Oh! It is like a bad deck of cards.

    I'm hoping at least some of the exploration is good with a bigger sector map and something better then the Genesis system.

    When the Admiralty system was first announced, we were told:

    Take command of your inactive starships to complete dangerous assignments and gather exciting rewards, while advancing your influence in the Admiralty campaigns.

    http://www.arcgames.com/en/games/star-trek-online/news/detail/9488023-star-trek-online:-season-11-new-dawn

    However, we have since gotten the following info:
    • Owning a ship grants us an Admiralty version of that ship, which is like a doff.
    • Admiralty ships have no captain, crew, or gear.
    • Upgrading/modifying the actual ships in our inventory will *not* improve the Admiralty version.
    • One person's odyssey will be the same as another person's odyssey.

    Here is the source for that info:















    Getting to the point of this thread: we will *not* be using "our inactive ships" at all, as was advertised. Instead,

    • We will be using is a generic doff/playing card that represents the type/class of ship we have.
    • Nothing unique about our actual ship(it's gear/stats/etc) will affect the admiralty system.
    • Furthermore, one person's ship will be the same as another person's ship(of that same tier/class/etc).

    So, am I just reading this all wrong, or is this system being advertised..."incorrectly"...by saying that we will be using "our inactive ships"? Because what has been described above are *not* our ships, at all.

    _________

    PS: To clarify the difference between a playable ship and an admiralty ship, here is a simple analogy:

    A playable ship is to an admiralty ship as a bridge officer is to a duty officer. How?

    A bridge officer is a "real" character. They have their own skills and gear, both of which can be changed and modified, and we can take them with us on missions, and actually control them(give them orders and tell them where to go). On the other hand, a duty officer is just a playing card. There is no "gear". The only thing that really matters with them is the text on the card and the color(quality) of the card.

    Likewise, a playable ship is a "real" ship that has it's own gear which we can modify, and we can actually take the ship out and fly it around. On the other hand, an admiralty ship is just a playing card. It has "no captain, crew, or gear", to quote Al Rivera. He also said that modifying/upgrading the inactive ships in our roster will *not* improve their stats in the Admiralty system. All that will matter is whatever text is on the card, and the color(quality) of the card.

  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    beraht wrote: »
    Back when the DOFF system was being developed, I suggested it be ships instead of crew. My first officer should be dealing with all the mundane crew assignments anyways. So even if it is just card-ships we send on missions, at least I would feel more like an admiral than I do sending a bartender on some random assignment.

    No disagreement there. Sending other ships on missions is certainly an "Admiral" type thing to do. However, that is not my point. My point is that nothing unique about our actual ships matters in the Admiralty system. So in fact, we will not be using OUR inactive ships. We will be using a generic playing card that represents that type of ship, but not our actual ship with our actual gear.

    Is that a really bad thing though?

    Not necessarily. But I do think it is "problematic" to advertise the system incorrectly, which creates false expectations for people who do not scour social media and find the quotes I provided.

    While that may be how it came across, we've been describing it all weekend at STLV as "Doffing for your inactive ships." Which seems pretty accurate to me.

    The original line, "Take command of your inactive starships to complete dangerous assignments and gather exciting rewards, while advancing your influence in the Admiralty campaigns." Is not inherently deceptive. It is hyping the system, as every dev blog, and all PR/Marketing does for every game. You've been around long enough to know better than to jump to conclusions based on a single line of a blog. Wait until things are explained further, then draw conclusions.
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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    tacofangs wrote: »
    While that may be how it came across, we've been describing it all weekend at STLV as "Doffing for your inactive ships." Which seems pretty accurate to me.

    The original line, "Take command of your inactive starships to complete dangerous assignments and gather exciting rewards, while advancing your influence in the Admiralty campaigns." Is not inherently deceptive. It is hyping the system, as every dev blog, and all PR/Marketing does for every game. You've been around long enough to know better than to jump to conclusions based on a single line of a blog. Wait until things are explained further, then draw conclusions.


    Have to say, when I read the line "Take command of your inactive starships to complete dangerous assignments" I took that as me actually taking command of the inactive ships sitting taking up space in my ship roster. I didn't read it as "push some more buttons and add things to another slider to send a ship you bought years ago off on a mission without you". :tongue:
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  • angrytargangrytarg Member Posts: 11,005 Arc User
    tacofangs wrote: »
    While that may be how it came across, we've been describing it all weekend at STLV as "Doffing for your inactive ships." Which seems pretty accurate to me.

    The original line, "Take command of your inactive starships to complete dangerous assignments and gather exciting rewards, while advancing your influence in the Admiralty campaigns." Is not inherently deceptive. It is hyping the system, as every dev blog, and all PR/Marketing does for every game. You've been around long enough to know better than to jump to conclusions based on a single line of a blog. Wait until things are explained further, then draw conclusions.

    I am very grateful for those clear words. Seriously. You are one of the devs I think the entirety of us forumites hold in very fond memory for actually getting into contact with us and not hiding behind a lot of PR-words to bring a point across pig-1.gif

    On the other hand you basically just told us that the official channels of "your" (Cryptc/PWEs) information are basically completely worthless aside from the very last blog entry about something. And this is something I certainly miss a lot - meaningful communication instead of vaguely worded PR material. You see firt hand where this kind of stuff leads.
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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited August 2015
    tacofangs wrote: »
    beraht wrote: »
    Back when the DOFF system was being developed, I suggested it be ships instead of crew. My first officer should be dealing with all the mundane crew assignments anyways. So even if it is just card-ships we send on missions, at least I would feel more like an admiral than I do sending a bartender on some random assignment.

    No disagreement there. Sending other ships on missions is certainly an "Admiral" type thing to do. However, that is not my point. My point is that nothing unique about our actual ships matters in the Admiralty system. So in fact, we will not be using OUR inactive ships. We will be using a generic playing card that represents that type of ship, but not our actual ship with our actual gear.

    Is that a really bad thing though?

    Not necessarily. But I do think it is "problematic" to advertise the system incorrectly, which creates false expectations for people who do not scour social media and find the quotes I provided.

    While that may be how it came across, we've been describing it all weekend at STLV as "Doffing for your inactive ships." Which seems pretty accurate to me.

    The original line, "Take command of your inactive starships to complete dangerous assignments and gather exciting rewards, while advancing your influence in the Admiralty campaigns." Is not inherently deceptive. It is hyping the system, as every dev blog, and all PR/Marketing does for every game. You've been around long enough to know better than to jump to conclusions based on a single line of a blog. Wait until things are explained further, then draw conclusions.

    Two things:

    First, what conclusion do you think I jumped to? I said the advertisement *seems* wrong, not that it was a lie or an intentional deception.

    Second, it is not the "doffing" part I am taking issue with, it is the "our inactive ships" part. Because based on what Al has revealed on twitter, the admiralty ships are NOT our inactive ships at all, they are completely seperate things.

    So unless you are saying the info Al tweeted is wrong, the point of this thread remains valid.

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  • captainmal3captainmal3 Member Posts: 436 Arc User
    edited August 2015
    Thing is, people were wrongfully assuming that by 'take command' it really meant 'take direct command' which evidently isn't the case. It's an admiralty system, you're 'commanding' them by giving them orders and leaving them to it. Personally I'm fine with it, if I want to fly one of my inactive ships I just switch to it, problem solved. Sure, a more expansive 'boffs in space' system or something like that would be cool, but that was never likely to happen.

    Sure it could have been worded better, bur as tacofangs pointed out, it's PR.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited August 2015
    Thing is, people were wrongfully assuming that by 'take command' it really meant 'take direct command' which evidently isn't the case. It's an admiralty system, you're 'commanding' them by giving them orders and leaving them to it. Personally I'm fine with it, if I want to fly one of my inactive ships I just switch to it, problem solved. Sure, a more expansive 'boffs in space' system or something like that would be cool, but that was never likely to happen.

    Sure it could have been worded better, bur as tacofangs pointed out, it's PR.

    See my second point above, plus the quotes from the OP. These are NOT our inactive ships. They are a generic doffs that happen to be the same class as our inactive ships, but all of the unique gear and probably any unique custom appearance, the things that make them uniquely OURS, will be gone. They are completely seperate things.

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  • hravikhravik Member Posts: 1,203 Arc User
    Separate things or not, doffing with ships just sounds like such a waste. Clicking buttons and sliders then waiting might be the 'reality' of an Admiral giving orders, but for me it is in no way engaging gameplay.
  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    Have they said where you will get more ships? max number of ships, max number of doff-ship slots, can you upgrade them in the gear upgrade system?
  • captainmal3captainmal3 Member Posts: 436 Arc User
    See my second point above, plus the quotes from the OP. These are NOT our inactive ships. They are a generic doffs that are only the same class as our inactive ships, but all of the unique gear and probably any unique custom appearance will be gone. They are completely seperate things.

    I wasn't actually responding to you specifically, it was more of a general response to various things people have been saying, but since you quoted me directly I'll respond to your point. Frankly, I think you're being overly pedantic about what defines 'our ships' and complaining about something that doesn't really matter, especially since we don't even know all that much about how the system will work. Our gear may not be factored in, but the names may well be (we don't know, and it wouldn't matter anyway), and I really don't see what the big deal is. It's a little mini-game, it doesn't matter if the gear is factored in in any way. If I have a Galaxy class starship in game, this system allows me to send a Galaxy class starship that is assumed to be the same one to do things we don't know yet and will have effects on my ship we also don't know yet.

    See the crucial part about us not knowing how it actually works yet?

  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    See my second point above, plus the quotes from the OP. These are NOT our inactive ships. They are a generic doffs that are only the same class as our inactive ships, but all of the unique gear and probably any unique custom appearance will be gone. They are completely seperate things.

    I wasn't actually responding to you specifically, it was more of a general response to various things people have been saying, but since you quoted me directly I'll respond to your point. Frankly, I think you're being overly pedantic about what defines 'our ships' and complaining about something that doesn't really matter, especially since we don't even know all that much about how the system will work. Our gear may not be factored in, but the names may well be (we don't know, and it wouldn't matter anyway), and I really don't see what the big deal is. It's a little mini-game, it doesn't matter if the gear is factored in in any way. If I have a Galaxy class starship in game, this system allows me to send a Galaxy class starship that is assumed to be the same one to do things we don't know yet and will have effects on my ship we also don't know yet.

    See the crucial part about us not knowing how it actually works yet?

    Obviously we dont know all of the details, but we DO know all of the things quoted in the OP, and that clearly shows these are not actually our inactive ships at all. And of course this is not a "big deal". This is a video game message board. Nothing here is a "big deal".

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  • captainmal3captainmal3 Member Posts: 436 Arc User
    edited August 2015
    Obviously we dont know all of the details, but we DO know all of the things quoted in the OP, and that clearly shows these are not actually our inactive ships at all.

    Except it doesn't, because we don't know how it works. If I have a 'card' that represents a ship I own that I can send off on a mission via a doff-like interface, that prevents me from using that ship until it returns, then as far as I'm concerned that is absolutely 'using my inactive ship' in all senses that remotely matter. That is one possibility of how this system works.

    What exactly would you require from this system for you to consider it to be 'using our inactive ships'? Is it the fact that the gear isn't being taken in to account? Because frankly that's a good thing, I am not gearing up 10 more ships just to TRIBBLE around with a doffing minigame.

    Edit- Oh, and also, gear =/= ship. The gear I equip on the ship is not a requirement for the ship to be considered 'mine', it's just gear.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited August 2015
    Obviously we dont know all of the details, but we DO know all of the things quoted in the OP, and that clearly shows these are not actually our inactive ships at all.

    Except it doesn't, because we don't know how it works. If I have a 'card' that represents a ship I own that I can send off on a mission via a doff-like interface, that prevents me from using that ship until it returns, then as far as I'm concerned that is absolutely 'using my inactive ship' in all senses that remotely matter. That is one possibility of how this system works.

    What exactly would you require from this system for you to consider it to be 'using our inactive ships'? Is it the fact that the gear isn't being taken in to account? Because frankly that's a good thing, I am not gearing up 10 more ships just to TRIBBLE around with a doffing minigame.

    Edit- Oh, and also, gear =/= ship. The gear I equip on the ship is not a requirement for the ship to be considered 'mine', it's just gear.

    IMO, there are 3 things that make a ship uniquely "mine": its name, its gear, and its appearance. Now, we already know admiralty ships have no gear, as quoted in the OP. Geko also said that your admiralty odyssey will be the same as his admiralty odyssey, also quoted in the OP. Based on what Geko has said, nothing about these admiralty ships make them the same as our actual inactive ships.

    Now, to be clear, I'm *not* saying the admiralty system will suck or fail or any other negative thing. It may be tons of fun, and I hope it is. All I am saying is that it sounds like calling these "our inactive ships" is incorrect, because these arent actually our ships at all. If you want to convey the Admiral experience say "command your own fleet", but dont claim these are actually our own inactive ships we are sending on missions.
    Post edited by thegrandnagus1 on

    The-Grand-Nagus
    Join Date: Sep 2008

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