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So, to be clear, we will NOT be using our "inactive ships" in the Admiralty system(?)

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  • captainmal3captainmal3 Member Posts: 436 Arc User
    Okay I'm tired of arguing the point so I'm just going to bow out. As far as I'm concerned, gear is irrelevant and we don't know if name and appearance will be factored in or not (one vague tweet is not hard evidence one way or the other, he was probably talking statwise when he described them as 'the same'), nor do I particularly think they matter. I still think you're being overly pedantic about what defines 'our ships' and we don't have enough evidence (or any evidence at all, really) about how the system will really work so I'm just not going to bother arguing any more. Especially since the specific wording in a PR announcement literally could not be less important in the grand scheme of things. The system will work however it works.
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    edited August 2015
    "IMO, there are 3 things that make a ship uniquely "mine": it's name, it's gear, and it's appearance."

    Actually, most of my recent event ships I was unable to change either the name or appearance, with the exception of the inherent visual effects of reputation sets. So I guess Cryptic took those options away from us to reinforce the fact that none of these ships are actually "ours", but Cryptic's, and they just let us play with them...
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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    The system will work however it works.

    I think that is a pretty safe assumption.

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  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    tacofangs wrote: »
    While that may be how it came across, we've been describing it all weekend at STLV as "Doffing for your inactive ships." Which seems pretty accurate to me.

    The original line, "Take command of your inactive starships to complete dangerous assignments and gather exciting rewards, while advancing your influence in the Admiralty campaigns." Is not inherently deceptive. It is hyping the system, as every dev blog, and all PR/Marketing does for every game. You've been around long enough to know better than to jump to conclusions based on a single line of a blog. Wait until things are explained further, then draw conclusions.


    Have to say, when I read the line "Take command of your inactive starships to complete dangerous assignments" I took that as me actually taking command of the inactive ships sitting taking up space in my ship roster. I didn't read it as "push some more buttons and add things to another slider to send a ship you bought years ago off on a mission without you". :tongue:

    yeah... this
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    tacofangs wrote: »
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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited August 2015


    Have to say, when I read the line "Take command of your inactive starships to complete dangerous assignments" I took that as me actually taking command of the inactive ships sitting taking up space in my ship roster. I didn't read it as "push some more buttons and add things to another slider to send a ship you bought years ago off on a mission without you". :tongue:
    yeah... this

    See, this is my point with this thread. Unfortunately the advertised wording gave a wrong impression. No, it's not some "big deal" or tragedy that matters compared to anything IRL. I simply wanted to clarify how the system will actually work.


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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited August 2015
    Also, I just updated the OP with some new info:

    You CAN still fly your real ship while it's Admiralty version is on a mission

    This comes from G&T's interview with Geko at vegas.

    Post edited by thegrandnagus1 on

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  • spockout1spockout1 Member Posts: 314 Arc User
    If your ships are lost on a mission, do you permanently lose them - like a doff that is killed?
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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    spockout1 wrote: »
    If your ships are lost on a mission, do you permanently lose them - like a doff that is killed?

    In P1's vegas interview with Geko he said that mission failure will result in ship damage, which can be repaired.

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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    spockout1 wrote: »
    If your ships are lost on a mission, do you permanently lose them - like a doff that is killed?

    In P1's vegas interview with Geko he said that mission failure will result in ship damage, which can be repaired.


    Repairs will take three days, twelve hours, and fifteen minutes. Or you can pay 300,000 Dilithium to repair now.

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  • sistericsisteric Member Posts: 768 Arc User
    stobg2015 wrote: »
    sisteric wrote: »
    Thank you Nagus for putting this all together in one place. I really do appreciate it.

    When they announced the Admiralty system, my reaction was "Cool! I now get to be a flag officer and command a small fleet." But as the details have been revealed, my excitement has waned and now I see it only as another desk job thing made to try to keep me busy. The doff system and this "Admiralty" system appears to be nothing more than Facebook style resource management games within the MMO. Nothing about these details leads me to believe that this will be a MMO system to further engage me and develop my character. Systems like these have nothing to do with playing my character and everything to do with gaming the system for resources and rewards.
    I am disappointed in Cryptic's direction for this games system development. This game is going away from engaging play and getting more spreadsheet like every season.

    I'll have to agree with you about this system, at least going off of what little we know right now.

    I don't know of any player who wasn't hoping for something more interactive, including me. We have the DOFF system, we don't need another collect-a-card game. Sure, many of us will dabble in it and some will play the heck out of it, but not like we would have if they'd gone in a more hands-on direction.

    The simple fact is, they don't really have good enough Pet AI and Pet Management to handle commanding a squadron of starships in a way that would be satisfying and I can't see them putting in the time to do it. Do we really want BOFF's in Space?

    Thinking about it seriously, the answer is no, I don't. The way BOFF's move on the ground, they are all over the place and they don't intelligently use the abilities the way we wish they would. Imagine a bunch of YOUR ships doing that.

    Hangar pets are relatively unsophisticated, highly maneuverable, and pretty much independent. They are entirely reactive with a limited set of responses. They work sufficiently well for what they are. Summoned pets are much the same... they don't do much and we don't expect much.

    If I'm going to command my little mini-fleet, I'd like to see a more tactical approach. I don't know what that would be, but the Admiralty system isn't sounding much like that.

    While I would like a better AI for the ships. Or maybe some better command options to give them, I still would rather have BOff's in space than what they are actually putting in the game.

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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    "IMO, there are 3 things that make a ship uniquely "mine": it's name, it's gear, and it's appearance."
    its*
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    "it's" is correct in this case as it is being used as a possessive. not as the contraction "it is"

    replace "it" with enterprise and you would have "enterprise's name, enterprise's gear, and enterprise's appearance"
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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited August 2015
    gpgtx wrote: »
    "it's" is correct in this case as it is being used as a possessive. not as the contraction "it is"

    replace "it" with enterprise and you would have "enterprise's name, enterprise's gear, and enterprise's appearance"


    Actually, "it's" is only ever a contraction, whereas "its" is the possessive.

    http://www.bristol.ac.uk/arts/exercises/grammar/grammar_tutorial/page_13.htm
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  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited August 2015
    gpgtx wrote: »
    "it's" is correct in this case as it is being used as a possessive. not as the contraction "it is"

    replace "it" with enterprise and you would have "enterprise's name, enterprise's gear, and enterprise's appearance"

    *Ahem*

    its

    pronoun
    1.
    the possessive form of it (used as an attributive adjective):
    The book has lost its jacket. I'm sorry about its being so late.

    Taken from Dictionary.com


    Edit: Lol, ninja'd. Oops. :p
  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    edited August 2015
    heh ok /10chars
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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    LOL! Poor guy is going to wish he'd never posted.
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  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    LOL! Poor guy is going to wish he'd never posted.

    with 1500 posts? hardly lol...
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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    orangeitis wrote: »
    "IMO, there are 3 things that make a ship uniquely "mine": it's name, it's gear, and it's appearance."
    its*

    Fortunately you quoted the wrong person, which gave me a chance to edit my post :D

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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    bernatk wrote: »
    LOL! Poor guy is going to wish he'd never posted.

    with 1500 posts? hardly lol...


    I wasn't meaning in a general sense, more in that he may be wishing he hadn't commented on that specific post. Considering within minutes three of us posted that he was wrong lol.
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  • kavasekavase Member Posts: 771 Arc User
    edited August 2015
    A couple things I'm wondering about.

    First, can we send multiple 'doff ships'(or whatever you want to call them) to one assignment?

    Second, what's the max amount of assignments that can be done? Is it just tied into the current doff system in terms of limitations?

    Third, if lets say I have only cruisers because I'm a cruiser guy, does that mean I'll be at a disadvantage or won't be able to do some assignments at all because I don't have any inactive escorts or science vessels? (I'm assuming this based on how the current doff system works, but could be wrong and perhaps it won't matter regardless).
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  • lizweilizwei Member Posts: 936 Arc User
    The announcement gave me the glimmer of hope that I'd finally get to do something with the fleet of ships my characters hoard like Ferengi collectors.
    Turns out it's just another trading card game. Leave it to Geko to take a great idea and implement it in the worst way possible.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    I don't think you can trade your cards.
  • ravinravin Member Posts: 509 Arc User
    I would wager to guess that your ship name will carry over in this system, as the companion's name carries over in NW's Sword Coast Adventure.
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  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited August 2015
    If this turned out like the Sword Coast Adventures that Neverwinter has, I'd actually get a little excited about it. I like that game, I played it on my phone's browser when I'd get bored. Good stuff.

    I'm suspecting, though, it will be more like Star Trek: Starship Creator (Just without the customization), which in itself is a decent enough time waster, but not something I'd call 'fun'.

    We'll have to wait and see, I guess...
  • ravinravin Member Posts: 509 Arc User
    edited August 2015
    What they've said of it so far, is almost exactly how NW's devs described SCA. This is another ported system from another one of their games. Not that it's a bad thing, and they'll more than likely improve on it.
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    =\/= ================================ =\/=
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    Okay so the G&T show had more details. It appears it more like a CCG game. Some Admiralty Ships might have trait that gives a +5 Bonus for every science or dominion ship, another ship might offer bonus rewards, ect... I don't know how many traits a ship gets.

    T5-U/T6 ships get an upgrade when you complete the playable ships Starship Mastery.

    These ships are sent out in 3s, the number appears to be based on an average of 15 ships owned per player, that would be 5 missions, and naturally more slots and ships means more possible missions.

    3 campaigns, Federation, Klingons, Romulans, with future campaign possiblities being stuff like the Cardassians, Borg, Delta Quadrant, ect... I don't think any of the first 3 campaigns exclude the other factions.

    Each Admiral Ship is unique (although he may have meant within the game, so all Admiralty T5-U Galaxy's are the same, but are unique compared to other ships, not that player x have a T5-U Galaxy that is different from player Y's T5-U's Galaxy, but it would be different from all other ships.

    He said its like the doff system in the sense that you send out "cards" on missions, but that the actual rules are very different (paraphasing).

    Has anyone who is familiar with the Sword Coast Adventure Companion game in Neverwinter and listened to the G&T show said how close the Admiralty System Sounds to that system. I'm really hoping it can also be played via gateway (so I can play it on my smartphone).
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    woodwhity wrote: »
    So, again smoke and mirrors for some minor new system...

    It's not even a 'new' system. As I suspected, it's an effective reskin of the existing Doff system. My bet is that Geko proposed a complete rework of the existing Doff system (one of the original things another former Dev who moved on did, and did a good job on) so Geko could get his 'stamp' on it; and Salami Inferno shot back: "Hey why are you interested in reworking stuff that already exists in game and players have no major issues with? Come up with an idea of your own for once..."

    And voila, he probably pitched this 'Ship Admiralty' system, which IS a reuse (most likely) of a lot of the existing Doff system code, but in Salami Inferno's eyes is different (and cost effective because it is based on an existing, tested system) that Salami said okay.

    [And I base that on the fact that in an interview a few months back, Geko stated openly he did want to completely rework the existing Doff system in STO.)

    Honestly, I find the clarification showing this is just another Doff system disappointing; and for all those expecting 'Exploration' in Season 11 - all the 'Exploration' will be in this 'Admiralty' system, while the many storyline FEs will be your normal (for STO) "We come in peace...<shoot to kill> fests they've been (for the most part) since STO's launch.

    Exploration per se, is in fact really hard to do in a way that is interesting for the majority of the playerbase; so I'm not surprised they probably have no idea how to attempt it; plus the fact that combat (and power creep) fuels C Store ship sales <--- And that's their breads and butter.

    Hell, this Admiralty/Doff system is probably seem as a way to continue to sell T1 - T5 cstore ships because lets face it - you can level to 50 so fast still, I doubt they are making any ship sales of ships below T5; and they hope this reskin of the Doff system will cause that situation to change.
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  • ravinravin Member Posts: 509 Arc User
    I have already provided links on the third page to the Dev Blog and Wiki entry for NW's Sword Coast Adventurers. If you read those entries you will see that the Admiralty system is a reskin of that.
    =\/= ================================ =\/=
    Centurion maximus92
    12th Legion, Romulan Republic
    12th Fleet

    =\/= ================================ =\/=
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited August 2015
    ravin wrote: »
    I have already provided links on the third page to the Dev Blog and Wiki entry for NW's Sword Coast Adventurers. If you read those entries you will see that the Admiralty system is a reskin of that.

    Ok, you are now officially wrong:





    Now you can finally stop saying this.
    Post edited by thegrandnagus1 on

    The-Grand-Nagus
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  • lizweilizwei Member Posts: 936 Arc User
    ravin wrote: »
    I have already provided links on the third page to the Dev Blog and Wiki entry for NW's Sword Coast Adventurers. If you read those entries you will see that the Admiralty system is a reskin of that.

    Ok, you are now officially wrong:





    Now you can finally stop saying the same thing over and over.

    Because he's just SO reliable right?
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