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So, to be clear, we will NOT be using our "inactive ships" in the Admiralty system(?)

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  • posnamesystemposnamesystem Member Posts: 20 Arc User
    "Take command of your inactive starships to complete dangerous assignments and gather exciting rewards, while advancing your influence in the Admiralty campaigns."

    Even if I were to try to read anything into something that vague, with knowledge of what the game is, it would be translated as follows:
    1)Take command of your inactive starships to complete dangerous assignments... (Order your ships that you no longer use and haven't bothered to delete for god knows what reason to go on such exciting assignments as deliver pizza to [insert race] frat party, secure supply of [insert random commodity you probably throw away by the ton], and more!)
    2)...dangerous assignments... (Expect said ships to come back in need of repair.)
    3)...gather exciting rewards... (Extra dumpsters are being installed at ESD to handle the disposal of these 'exciting' rewards.)
    4)...while advancing your influence in the admiralty campaigns. (Chain assignments and new titles!)

    The original news post was so vague it may as well have read: "Do stuff with your old ships. Earn stuff. Stand by for details." Hard to be deceived when nothing was promised.
  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    The more I read about this, the more I am reminded of the card game system used back in SWG.
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  • leemwatsonleemwatson Member Posts: 5,463 Arc User
    I'm kind of disappointed. I was looking forward to rekitting my large roster of ships for this. After 5 years, and a lot of dust, they need to exercise! However, if we're getting a 'card' for every ship we've purchased, it should improve the income received anyway.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    lordgyor wrote: »
    While it may use some of the same code as the doff system, the actual game its self seems signigicantly different, as are the rules. I just hope you can play it via gateway on your cellphone, at the moment gateway isn'
    t all that useful.

    Is this you over on twitter?



    If so, thanks for getting that clarification from him.

    Yes its me, someone would have to be insane to want to impersonate me. :-)

    And your welcome.

    The only things twitter is useful for is getting info out of game devs, including table top, and pyschological self mutalation, so I mostly stick to asking video game and table top devs questions, mostly.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited August 2015
    "Take command of your inactive starships to complete dangerous assignments and gather exciting rewards, while advancing your influence in the Admiralty campaigns."

    Even if I were to try to read anything into something that vague, with knowledge of what the game is, it would be translated as follows:
    1)Take command of your inactive starships to complete dangerous assignments... (Order your ships that you no longer use and haven't bothered to delete for god knows what reason to go on such exciting assignments as deliver pizza to [insert race] frat party, secure supply of [insert random commodity you probably throw away by the ton], and more!)
    2)...dangerous assignments... (Expect said ships to come back in need of repair.)
    3)...gather exciting rewards... (Extra dumpsters are being installed at ESD to handle the disposal of these 'exciting' rewards.)
    4)...while advancing your influence in the admiralty campaigns. (Chain assignments and new titles!)

    The original news post was so vague it may as well have read: "Do stuff with your old ships. Earn stuff. Stand by for details." Hard to be deceived when nothing was promised.

    There is one extremely simple point you are ignoring: these are NOT our old ships, they are doffs. Saying that we are 'sending our old ships on missions' is just as inaccurate as telling someone you are taking them on a cruise, but really just taking a picture of them in your wallet. A picture may look like someone, but it is obviously not the real person. The same is true of the admiralty system.

    The-Grand-Nagus
    Join Date: Sep 2008

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  • kavasekavase Member Posts: 771 Arc User
    There is one extremely simple point you are ignoring: these are NOT our old ships, they are doffs. Saying that we are 'sending our old ships on missions' is just as inaccurate as telling someone you are taking them on a cruise, but really just taking a picture of them in your wallet. A picture may look like someone, but it is obviously not the real person. The same is true of the admiralty system.

    I have to agree. Based on what we know currently and what's been said, the phrase, "Take command of your inactive starships" is not even deceptive, it's just wrong and should be reworded correctly. I doubt it will be because they need it worded in that way to make people return or even possibly draw in more people.

    It's wrong, but then again, look at STO main page and how it describes STO. It really isn't anything new. And no, this type of behaviour isn't limited to Cryptic or even PWE.
    Retired. I'm now in search for that perfect space anomaly.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    leemwatson wrote: »
    I'm kind of disappointed. I was looking forward to rekitting my large roster of ships for this. After 5 years, and a lot of dust, they need to exercise! However, if we're getting a 'card' for every ship we've purchased, it should improve the income received anyway.
    Yeah, apparently we'll get one for every ship we own. The ships we have the more fun!
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  • reximuzreximuz Member Posts: 1,172 Arc User
    My point is that nothing unique about our actual ships matters in the Admiralty system. So in fact, we will not be using OUR inactive ships. We will be using a generic playing card that represents that type of ship, but not our actual ship with our actual gear.

    Imagine if the gear on our inactive ships did matter, that would mean to maximize the system you would need to gear, and upgrade the gear, on every ship you own.

    And people complain this game is a grindfest now. That just isn't viable as gameplay.

  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    reximuz wrote: »
    My point is that nothing unique about our actual ships matters in the Admiralty system. So in fact, we will not be using OUR inactive ships. We will be using a generic playing card that represents that type of ship, but not our actual ship with our actual gear.

    Imagine if the gear on our inactive ships did matter, that would mean to maximize the system you would need to gear, and upgrade the gear, on every ship you own.

    And people complain this game is a grindfest now. That just isn't viable as gameplay.

    My point is NOT which system would be better. My point is that the admiralty system is described incorrectly in the S11 announcement blog. If ship doffing is a better system, that's fine. But don't say we are sending out inactive ships on missions, because that is simply incorrect.

    The-Grand-Nagus
    Join Date: Sep 2008

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  • posnamesystemposnamesystem Member Posts: 20 Arc User

    There is one extremely simple point you are ignoring: these are NOT our old ships, they are doffs. Saying that we are 'sending our old ships on missions' is just as inaccurate as telling someone you are taking them on a cruise, but really just taking a picture of them in your wallet. A picture may look like someone, but it is obviously not the real person. The same is true of the admiralty system.


    There is one simple point I'm not ignoring: the system wasn't described wrong, it wasn't described at all! No detail was given. You latched onto a couple of nebulous words, made your decision about what they meant, and now complain after you've guessed wrong. Turns out you're not psychic. Me neither. Move on. We're arguing semantics: They are 'our ships' because I, for instance, can send out a S'golth but not a Sheshar because I have the former but not the latter. 'It's not the same because it's a card and not the actual ship.' Here's a thought, go fly your other ships if you want to directly command them; any ships I have in mothball are there for a reason. I don't need to be personally involved in their beer run to Risa on the U.S.S. Leftover. We are 'taking command' in the same sense that grabbing the new intern by the ear and ordering him to fetch coffee is being in command. Delegate. I've never had a mission where I had to personally lead the plumbing team to unclog the head on deck 42, doesn't make me feel any less in command of my ship.

    P.S. As for your cruise metaphor... a more apt comparison would be that you got promised to be taken on a cruise, but you're mad that you didn't get to drive
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    kavase wrote: »
    There is one extremely simple point you are ignoring: these are NOT our old ships, they are doffs. Saying that we are 'sending our old ships on missions' is just as inaccurate as telling someone you are taking them on a cruise, but really just taking a picture of them in your wallet. A picture may look like someone, but it is obviously not the real person. The same is true of the admiralty system.

    I have to agree. Based on what we know currently and what's been said, the phrase, "Take command of your inactive starships" is not even deceptive, it's just wrong and should be reworded correctly. I doubt it will be because they need it worded in that way to make people return or even possibly draw in more people.

    It's wrong, but then again, look at STO main page and how it describes STO. It really isn't anything new. And no, this type of behaviour isn't limited to Cryptic or even PWE.

    Yep, it is just wrong as from everything said so far from the STO Dev team, if you own a ship (bought from the C-Store, gotten from a Lockbox, bought the Fleet version, or got it from an event - it becomes a 'Ship card' (aka a Doff type object) that can be used/slotted for an Admiralty campaign mission. I believe they even said you can still activate and fly said on your character and STILL have the ability to use it in an Admiralty assignment.

    So the term 'use your inactive ships...' is just not accurate - and I'm not saying they should change the way the system works, but you'd think Marketing would do a better job of 'selling' it (and ships) by saying something like:

    "Use all the ships you have access to in your character's personal Fleet to..."
    ^^^
    That would probably work better to make players interested in the Admiralty system to go to the C-Store and by all those Tier 1 to Tier 4 ships they never bothered with before because there was zero reason to spend money on a ship you'd move on from in 30 minutes to one hour of play. In other words the actual an inaccurate blurb PWE marketing put out doesn't really entice players to go an buy old ships.
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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited August 2015
    There is one extremely simple point you are ignoring: these are NOT our old ships, they are doffs. Saying that we are 'sending our old ships on missions' is just as inaccurate as telling someone you are taking them on a cruise, but really just taking a picture of them in your wallet. A picture may look like someone, but it is obviously not the real person. The same is true of the admiralty system.


    There is one simple point I'm not ignoring: the system wasn't described wrong, it wasn't described at all! No detail was given. You latched onto a couple of nebulous words, made your decision about what they meant, and now complain after you've guessed wrong.


    It is true that the S11 announcement did not give much detail, however it is false that "no detail was given". The words "your inactive ships" are not "nebulous". We know for a *fact* what our inactive ships are: they are the ships that are sitting in our roster when we visit the "select ship" NPC. They are the ships that we can "switch" with when we are in sector space. There is no guessing about that, that is simply a fact. And likewise, it is a fact that the admiralty system does NOT send out inactive ships on missions, it uses doffs that represent them instead. That is not a guess, it is a fact. Inactive ships and doffs are two completely different things. So any wording that claims we send our inactive ships on missions is simply false.

    The-Grand-Nagus
    Join Date: Sep 2008

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  • typhoncaltyphoncal Member Posts: 247 Arc User
    spockout1 wrote: »
    If your ships are lost on a mission, do you permanently lose them - like a doff that is killed?

    In P1's vegas interview with Geko he said that mission failure will result in ship damage, which can be repaired.


    Repairs will take three days, twelve hours, and fifteen minutes. Or you can pay 300,000 Dilithium to repair now.

    [/joke]

    I would welcome repairs having to take a certain length of time in game, having to switch to another ship?
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2015
    typhoncal wrote: »
    spockout1 wrote: »
    If your ships are lost on a mission, do you permanently lose them - like a doff that is killed?

    In P1's vegas interview with Geko he said that mission failure will result in ship damage, which can be repaired.


    Repairs will take three days, twelve hours, and fifteen minutes. Or you can pay 300,000 Dilithium to repair now.

    [/joke]

    I would welcome repairs having to take a certain length of time in game, having to switch to another ship?

    With the hassle of re-equipping, re-traiting, possibly different skillsets which will eventually cost you, setting up BOFF skills (because Loadout System is trash and has a colorful history in STO), setting up DOFFs, etc., etc... No. Too big a hassle.
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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    typhoncal wrote: »
    spockout1 wrote: »
    If your ships are lost on a mission, do you permanently lose them - like a doff that is killed?

    In P1's vegas interview with Geko he said that mission failure will result in ship damage, which can be repaired.


    Repairs will take three days, twelve hours, and fifteen minutes. Or you can pay 300,000 Dilithium to repair now.

    [/joke]

    I would welcome repairs having to take a certain length of time in game, having to switch to another ship?

    With the hassle of re-equipping, re-traiting, possibly different skillsets which will eventually cost you, setting up BOFF skills (because Loadout System is trash and has a colorful history in STO), setting up DOFFs, etc., etc... No. Too big a hassle.

    I don't think you are talking about the same thing as the person you quoted.

    The-Grand-Nagus
    Join Date: Sep 2008

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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    typhoncal wrote: »
    spockout1 wrote: »
    If your ships are lost on a mission, do you permanently lose them - like a doff that is killed?

    In P1's vegas interview with Geko he said that mission failure will result in ship damage, which can be repaired.


    Repairs will take three days, twelve hours, and fifteen minutes. Or you can pay 300,000 Dilithium to repair now.

    [/joke]

    I would welcome repairs having to take a certain length of time in game, having to switch to another ship?

    With the hassle of re-equipping, re-traiting, possibly different skillsets which will eventually cost you, setting up BOFF skills (because Loadout System is trash and has a colorful history in STO), setting up DOFFs, etc., etc... No. Too big a hassle.

    I don't think you are talking about the same thing as the person you quoted.


    Actually, I'm not sure the person who quoted me is speaking about the same thing I was. Think he thought I was talking about our normal ships, but I was referring to your post about the 'card' ships needing repairs. Too many ships, too much confusion haha.
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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited August 2015
    Ok, so we have a new official statement about the admiralty system, from today's Vegas blog:

    Admiralty will allow you to send the ships you own on Campaigns and Tours of Duty.

    http://www.arcgames.com/en/games/star-trek-online/news/detail/9502983

    This is simply not correct, based on many of Geko's own statements. We will not be sending "the ships we own" on missions, we will only be sending a doff that represents the real ship. Geko has already told us that we can still play/fly the real ship while it's admiralty doff is on a mission, meaning they are not the same thing. Admiralty doffs are not "our inactive ships", and they are not "the ships we own", they are completely different things.
    Post edited by thegrandnagus1 on

    The-Grand-Nagus
    Join Date: Sep 2008

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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    Ok, so we have a new official statement about the admiralty system, from today's Vegas blog:

    Finally, New Dawn will bring the new Admiralty System. The Admiralty system is similar to the Duty Officer System, but the mechanics are all brand new. Admiralty will allow you to send the ships you own on Campaigns and Tours of Duty. Rewards are specific for each campaign, and Tours of Duty will grant huge repeatable rewards. Admiralty will add a lot of additional value to the ships you own, even the smaller ones you may no longer use. In fact, smaller ships have great value in the system. We will be talking in more detail about Admiralty in the weeks to come. Admiralty will unlock once you are an Admiral around level 50.

    http://www.arcgames.com/en/games/star-trek-online/news/detail/9502983

    Unfortunately, this is still incorrect. They are still saying that we will "send the ships we own" on missions, but we will actually only be sending the doff version of the ship. Geko has already told us that we can still play/fly the real ship while it's admiralty doff is on a mission, meaning they are not the same thing.


    I don't mind the new wording as much as the original. The part of the original which really annoyed me was the "Take command of"... which we clearly weren't doing.
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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    OK, I just want to say for the record that I am done with this issue.

    *crowd cheers*

    Seriously though, I've made my argument and stand by the various points, but I've just gotten burned out talking about this subject. So, agree or disagree, it's all good.

    /cheers

    The-Grand-Nagus
    Join Date: Sep 2008

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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    OK, I just want to say for the record that I am done with this issue.

    *crowd cheers*

    Seriously though, I've made my argument and stand by the various points, but I've just gotten burned out talking about this subject. So, agree or disagree, it's all good.

    /cheers
    Good, you were starting to talk in circles around the 2 or 3 scraps of actual data you had. I for one will simply wait until we have more than a few sentences that are vague descriptions to work with.
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  • litchy74litchy74 Member Posts: 417 Arc User
    edited August 2015
    All new admiralty system, send out unit cards for poor rewards that you will just sell to a npc vendor...... No wonder they reworked the wording, accurately no but this is the same marketing department that giving away a 3000zen ship and 10 spec point to people who no longer play the game, as a thanks for their support.
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