When the Admiralty system was first announced, we were told:
Take command of your inactive starships to complete dangerous assignments and gather exciting rewards, while advancing your influence in the Admiralty campaigns.
http://www.arcgames.com/en/games/star-trek-online/news/detail/9488023-star-trek-online:-season-11-new-dawn
However, we have since gotten the following info:
- Owning a ship grants us an Admiralty version of that ship, which is like a doff.
- Admiralty ships have no captain, crew, or gear.
- Gearing up the actual ships in our inventory will *not* improve the Admiralty version.
- One person's odyssey will be the same as another person's odyssey.
- You can still play/fly your actual ship while it's Admiralty version is on a mission.
Here is the source for that info:
The last bullet point about still being able to fly your ship while the admiralty version is on a mission is from
G&T's interview with Geko at vegas.
Getting to the point of this thread: am I just reading this all wrong, or is this system being advertised..."incorrectly"...by saying that we will be using "our inactive ships"? Because according to the quotes above, we will *not* be using "our inactive ships" at all. Instead,
- We will be using is a generic doff/playing card that represents the type/class of ship we have.
- Nothing unique about our actual ship(it's gear/stats/etc) will affect the admiralty system.
- Furthermore, one person's ship will be the same as another person's ship(of that same tier/class/etc).
All of that said, let me be clear,
- I do NOT think anyone at Cryptic intentionally tried to make anyone believe something that wasn't true.
- I am NOT judging the system or saying it will suck. It may be awesome, and I hope that it will be.
- I am NOT saying this is a "big deal". This is a video game message board; nothing here is a "big deal".
However, the above facts show that admiralty ships are *not* actually our inactive ships. Therefore, calling the admiralty ships "our inactive ships" is incorrect, because they are fundamentally different things. And because they are different things, by calling admiralty ships "our inactive ships", it does give people a wrong impression about what the Admiralty system really is.
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PS: To clarify the difference between a playable ship and an admiralty ship, here is a simple analogy:
A playable ship is to an admiralty ship as a bridge officer is to a duty officer. How?
A bridge officer is a "real" character. They have their own skills and gear, both of which can be changed and modified, and we can take them with us on missions, and actually control them(give them orders and tell them where to go). On the other hand, a duty officer is just a playing card. There is no "gear". The only thing that really matters with them is the text on the card and the color(quality) of the card.
Likewise, a playable ship is a "real" ship that has it's own gear which we can modify, and we can actually take the ship out and fly it around. On the other hand, an admiralty ship is just a playing card. It has "no captain, crew, or gear", to quote Al Rivera. He also said that modifying/upgrading the inactive ships in our roster will *not* improve their stats in the Admiralty system. All that will matter is whatever text is on the card, and the color(quality) of the card.
Comments
No disagreement there. Sending other ships on missions is certainly an "Admiral" type thing to do. However, that is not my point. My point is that nothing unique about our actual ships matters in the Admiralty system. So in fact, we will not be using OUR inactive ships. We will be using a generic playing card that represents that type of ship, but not our actual ship with our actual gear.
The-Grand-Nagus
Join Date: Sep 2008
Mine Trap Supporter
Is that a really bad thing though?
Say you did send your actual ship on a mission to do Task X. Task X takes 48 hours to complete. Youre unable to move from your current ship over to that ship as long as its out doing Task X.
This way youre free to move your Flag from your ships youve spent time outfitting when you need them, want them to be used. And still able to deploy a playing card representative of that Ship out on a mission.
Not necessarily. But I do think it is "problematic" to advertise the system incorrectly, which creates false expectations for people who do not scour social media and find the quotes I provided.
The-Grand-Nagus
Join Date: Sep 2008
It's a little disappointing, but I'm fine with this compromise...for now. Have to wait until more details emerge about the system.
Lockbox/Lobi ships = Epic/Ultra rare
Event/T6 c-store= Very Rare
C-store Ships (by tier) = Blue, Green, White.
I'm not amused.
Why create a whole other mini-game, when all we want is integration of a core crew that can be used in various ways....?
Well, I'm sure this doff type system will be much easier to create than what you suggest. And if that is the type of system they want to make, fine. My point is simply it seems like it is being advertised "incorrectly".
The-Grand-Nagus
Join Date: Sep 2008
Awesome . . . my Cell ship is going to rock.
Indeed. I have a few ships sitting gathering dust simply because that now that I'm a FA, everything - EVERYTHING - I run into is gearing to be able to take me on in the Sovereign class ship I usually take out. I absolutely love the Constitution class, and the Defiant class....but they never see the light of day. I get creamed in them. I need my best ship to get by.
Upon initial reading of this proposal, I thought AWESOME. I'll be able to send these old birds out. Well......no.
Seems that we're getting a DOFFing system on top of a DOFFing system if I am reading all this correctly. That's fine if all you're looking to do is stockpile DC's and EC's. But this does nothing to further actual gameplay.
Like I said, IF i am reading this all right, then probably the new name for this season shouldn't be "New Dawn".
Should be "New Doff".
Unfortunately the rarity tier system will ruin that concept. So they've got enough to plead misleading but accurate in a poorer system than we hoped for.
Im hoping that its more like if you bought it, you instantly get a card for it. Because as it is, you cant have as many Ships in your Active Roster as you can have DOffs.
With all the Fed Ships I own. I could have a small Task Force. Of course not all of them are in the Active Roster....Many of them are just 'available' in the CStore.
If by "double" you mean "generic representation without the unique equipment that makes the ship *our* ship", then yes that sounds right.
The-Grand-Nagus
Join Date: Sep 2008
To be clear, Im not saying the system won't be good(I have no idea). I'm simply saying it sounds like it is not actually what we were told, because we aren't actually using our inactive ships at all.
The-Grand-Nagus
Join Date: Sep 2008
They had to know that being forced into upgrading our inactive ships would be the breaking point for a lot of people, so I am not sure what other options they left themselves with the dilithium monster they've created.
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That's as I expected, you get a 'card' for the ship and you play that on missions exactly like doffs are 'cards'. Cryptic can't tailor each card to how you outfit the ships in your space dock.
Now if they changed the Fleet Support power to have 2 of your parked ships come in as your assist, that could be cool.
Being able to use our ships, with unique gear on them, like a landing party in space, is unrealistic as it would require redoing all maps, amoung a ton of other stuff.
But perhaps in the future they will give us Admiralty Equiptment, so that when you pick an Admiralty Ship, you can choose Admiralty Equiptment to use during the same assignment.
Further clarification that Admiralty ships are *not* unique, and are generic.
The-Grand-Nagus
Join Date: Sep 2008
So no incentive to gear a ship. No incentive to earn it's Masteries. No customizing. No naming. Nothing about it is our ship. It's just a card you stuff into a machine in hopes that a prize will pop out.
So either this is a "bonus feature" to a ship purchase, just some nice little thing you can earn a little extra EC, dilithium and XP through... OR... the rewards locked up in the "Admiralty" stuff will be incredibly good, in which case it's locking stuff required to be competitive behind a chess game where you need to buy your individual pieces to play and they just happen to range from $5 to $30 a piece.
This is not what they advertised, and as an extra kick to the gonads might be a horribly terrible system to boot.
No, everybody wants to be The Captain.
Um, I wanna be The Admiral-Captain. I'll boss people around, scare the little man and determine the fate of the budget, then hop into my spaceship armed with Borg gear and shoot stuff and be diplomatic because it's good to be the boss.