I think it would be a fantastic way to generate income from subs.
I'm currently racing to level a second character to 100 on lotro before the expansion Monday. The difference between vip exp and not makes it a completely different game. Imagine playing always with exp weekend here. How many people would subscribe?
"XP Bonus Weekend" *used* to be par for the course as far as normal, in-game XP goes. They've nerfed one thing after another for so long people forget/don't know that the bonus weekends were generally how the entire game was and it was really, really fun that way.
Yes, some people levelled fast. What does that matter in a game with no PvP and where high and low level characters can group up in most PvE?
The discrepancy was deliberate as I remember talking to Heretic about it in the early days of the doff system.
The additional rewards were put in to encourage a certain type of behavior (logging twice a day), with a clear best strategy.
All commendations had it apart from Recruitment (until dyson land came around). Now it is all messed up and will make spec point earning stop completely for all of my toons. which means pretty much game over.
ok, lying is a little harsh, it's possible if the nerfs were just ordered. more likely he just has it wrong.
I think I'd trust a current dev to know what the current intended behavior of a system is, especially since "The early days of the doff system" were years ago.
ah, boy, if you work at a company where people change seats over time, leave, etc ... visions of what the product should be like change, etc. I'm telling you anything can happen. if the original people who worked on doffing are gone, then the original vision and intent is most likely completely gone. and even if it's the same people, it can still be gone.
I remember back when I played wow, in one of the regular updates a single class was given an extra health bump. a not insignificant bump either. the devs explained it saying that the health scaling was off on this one class and it was built into right into the design of the class. it was there for some reason ... but no one had any clue as to why. the knowledge was simply ... gone, at that point.
ok, lying is a little harsh, it's possible if the nerfs were just ordered. more likely he just has it wrong.
I am inclined to think this too. And also they use this "bug fixing" thing as an escuse to swing the nerfhammer even more towards XP gains, as ordered.
Sure the Delta ones were bugged, but not the others, yet they putted them in the same pot. Supress gorn was balanced by its rarity (funny thing mister Rivera said he didnt like some assigments give less, rarity wise, yet here this is exactly what is nerfed) and by its high casualty risk. It can happen that all the doffs that took part in that assigment to be confined into sickbay for 16h, thus basicly making it last not 12h but 28h if you count the extra 16h where your doffs are been stucked, since you cant use them in that time.
Pretty much cements the fact you cannot trust these devs and they will lie through their teeth to implement another nerf with as little resistance as possible.
The numbers here STICK OUT LIKE A SORE THUMB. The strike against is a 6 hour mission. The 12 hour mission should pay 2x as much or appx 2700 not 574. As I said this is a punitive nerf by someone furious that people were able to gain reasonable experience for the past 3 years for some of these. Since the numbers are clearly a bug they should be fixed immediately. Or are they now the correct floor for the future hammer?
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Even the best CM we ever had has weighed into the twitter 'debate'....
you must work for the media. i've never seen a worst misrepesentation of someone's post in my life. any idiot who read the conversation could see that branflakes was having fun with the idea of geko's post.
Wouldn't it be really sensible to look at DOFFing system holistically like it was designed? I mean there are a number of resolve/telekinesis/shroud assignments give out 10x the base dilithium. Why? Because of the resolve/telekinesis/shroud requirements.
So, gee, maybe Heretic designed an entire class of assignments to give out better XP, and why not make it simple and make it so that it is anything put in the 12 hour time class? That way you can deliberately put select assignments into that class that you want to offer more XP and balance them with rarity or other concerns. And then anything you don't want to give out lots of XP you put it in some other time class.
Anyone can take one look at the specialization xp and think someone added an extra 0 there without understanding the (bad) design behind it.
Obviously Cryptic has been overusing the 12 hour class. That is no reason to nerf it, though, you remove assignments from it that shouldn't be there while leave those that should be there.
Lets step back a moment as players and look at this from a gamemasters point of view
Will this encourage players to buy equipment like a borg warp engines to make doffing easier ?
Will this encourage players to Doff in the first place
Will this bring more players into Doffing
Will this encourage sales of ships that enhance doffing
Will this encourage players to aquire more Doffs to make the doffing system better for them
Will this encourage player to purchase more doffing slots
Will this encourage players to aquire any other equipment in the game to make Doffing easier more rewarding or more fun to the player
Is this change worth it overall , Does it add positive results my players will enjoy ? Is this hurting the design of my game enough to make this changes without positive increases to deflate any negative feedback
A sticky of these questions should be on the moniter of any gamemaster / Developer
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Is this change worth it overall , Does it add positive results my players will enjoy ? Is this hurting the design of my game enough to make this changes without positive increases to deflate any negative feedback
will most of the people playing the game even realize a change was made? nope.
there's 250 posts in this thread by 50 people. half of them are mad and the other half are ok with the change; and they just keep arguing back and forth. there's no consensus here.
the only truth in gaming is that every time something is changed in a game it pisses someone off and they'll run to the forum to scream on their soap box, no matter how big or small the change is.
will most of the people playing the game even realize a change was made? nope.
there's 250 posts in this thread by 50 people. half of them are mad and the other half are ok with the change; and they just keep arguing back and forth. there's no consensus here.
the only truth in gaming is that every time something is changed in a game it pisses someone off and they'll run to the forum to scream on their soap box, no matter how big or small the change is.
People playing this game don't even bother using the ingame chat and that is essential.
Also some of them will never touch the forum just because it feels to them like pissing in the wind.
Those 50 that do post certainly want to save whatever little there is to save from the pointless nerfbat.
Devs should not nerf things so rigorously without rebalancing it all even, or giving us something of equal value for our effort.
People playing this game don't even bother using the ingame chat and that is essential.
Also some of them will never touch the forum just because it feels to them like pissing in the wind.
Those 50 that do post certainly want to save whatever little there is to save from the pointless nerfbat.
Devs should not nerf things so rigorously without rebalancing it all even, or giving us something of equal value for our effort.
did you bother to read where i said those 50 posters are arguing back and forth? it's not 50 against, it's 25/25. in fact a quarter of the posts in this thread are made by just 2 people. big threads don't mean a lot of people have an issue. it's just a lot of words disagreeing with other words.
did you bother to read where i said those 50 posters are arguing back and forth? it's not 50 against, it's 25/25. in fact a quarter of the posts in this thread are made by just 2 people. big threads don't mean a lot of people have an issue. it's just a lot of words disagreeing with other words.
Considering that even the offical Site of the CDF & Gekos Twitter Account is "Infested" ... it obviously is "kind of a big deal"
and so posts the guy with the most posts in the thread. i think that was your 30th out of a 260 post thread. over 10% is all you, baby.
Congrats on missing/ignoring the point completely ... I'm not on STO Reddit btw ... just open your Eyes and figure it out yourself ... listen to various Channels like "Doffjobs" etc ... but sure it's probably just me & some other guy with multiple Account *Tinfoil-Hat*
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
did you bother to read where i said those 50 posters are arguing back and forth? it's not 50 against, it's 25/25. in fact a quarter of the posts in this thread are made by just 2 people. big threads don't mean a lot of people have an issue. it's just a lot of words disagreeing with other words.
You got me I dont read. I m here just for you. You are my everything.:D:o:o
That said I dont see anyone praising this nerf. Some care and some never did do doff missions at all so they dont care even if they remove it all together.
Congrats on missing/ignoring the point completely ... I'm not on STO Reddit btw
i didn't miss the point at all. you link to a thread with 86 posts in it in a thread with 260 posts in it. most of those people could be posting here. but let's say all 350 posts are by different people rather then 60 people, what percentage of the player base is 350 people? if there's 100k players it'd be 1/3 of 1%. if it's 200k players i think even you can do the math.
lots of noise doesn't mean lots of issues. it just means guys like you can post 30-40 times on a subject and make it seem like a big deal.
lots of noise doesn't mean lots of issues. it just means guys like you can post 30-40 times on a subject and make it seem like a big deal.
I guess "reading comprehension" isn't your thing ... or you're trying to make fun of yourself *Tinfoil-Hat* ...
... just open your Eyes and figure it out yourself ... listen to various Channels like "Doffjobs" etc ... but sure it's probably just me & some other guy with multiple Accounts *Tinfoil-Hat*
One more try, though ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
I guess "reading comprehension" isn't your thing ... or you're trying to make fun of yourself *Tinfoil-Hat* ...
One more try, though ...
and i'm going to try and say it again, since you don't want to think it through. 500 people complaining about something isn't a majority of the players. whether those 500 are complaining on the sto forum, reddit, or doffjobs, it's not a majority of the players. 50k people complaining about it would only be a majority if the game only had 99,999 players.
i've never been on a game forum where some one wasn't pissed off about some change. just because that person can get 100 others to agree with him doesn't mean he's in the majority.
260 posts here and 90 on reddit doesn't mean the hunreds of thousands of players playing sto give a rats TRIBBLE about what's pissed you off.
and i'm going to try and say it again, since you don't want to think it through. 500 people complaining about something isn't a majority of the players. whether those 500 are complaining on the sto forum, reddit, or doffjobs, it's not a majority of the players. 50k people complaining about it would only be a majority if the game only had 99,999 players.
i've never been on a game forum where some one wasn't pissed off about some change. just because that person can get 100 others to agree with him doesn't mean he's in the majority.
260 posts here and 90 on reddit doesn't mean the hunreds of thousands of players playing sto give a rats TRIBBLE about what's pissed you off.
This old nonsense again ... it's called Statistics ... if 500 people are complaining it probably means/represents more, than one guy complaining about missing costume options for Talaxians ...
Seriously what would you expect ... let's say there are 100k "active players" ... so it's only a "major issue" if 50k are coming to the Forums to "complain" !? .... get real ... pretty sure we already had several "major issues" without 50k complainers ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
I just noticed another problem aside from Doff XP nerfing...namely all the Doff assignments to acquire the rare commodities that are integral to countless other Doff assignments are missing or have been removed... the ones to get stuff like Bajoran Bateret Incense, Ferasan Nepata Leaves, Shapeshifting Lockets, Jevonite, Tulaberries, etc..... at least so far as I can tell anyway.
You got me I dont read. I m here just for you. You are my everything.:D:o:o
That said I dont see anyone praising this nerf. Some care and some never did do doff missions at all so they dont care even if they remove it all together.
Honestly, I'd be more inclined to care if not for the fact that it's apparently a small piece of a bigger revamp. If this leads to doff missions having some sort of logic to their rewards, GREAT! It's kinda random right now.
or maybe it's sampling bias.... and at this point... what 500 people? There's not even 500 posts on the subject.
Didn't come up with the number (just a response) ... but if you're actually playing the game, you'll see "a lot of noise" ... STOReddit, STO Forums, Gekos Twitter, Doffjobs Channel, Zone Chat, TTS Channel etc etc ...
=> "just a few people" & "nodody really cares" doesn't quite cut it ...
i.E : I've seen several people who (supposedly) quit Doffjobs today, because they couldn't take all the "complaining" ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
Didn't come up with the number (just a response) ... but if you're actually playing the game, you'll see "a lot of noise" ... STOReddit, STO Forums, Gekos Twitter, Doffjobs Channel, Zone Chat, TTS Channel etc etc ...
=> "just a few people" & "nodody really cares" doesn't quite cut it ...
i.E : I've seen several people who (supposedly) quit Doffjobs today, because they couldn't take all the "complaining" ...
Yeah that sounds more like an issue of people such as yourself preaching doom and gloom to everyone in earshot incessantly....
Comments
"XP Bonus Weekend" *used* to be par for the course as far as normal, in-game XP goes. They've nerfed one thing after another for so long people forget/don't know that the bonus weekends were generally how the entire game was and it was really, really fun that way.
Yes, some people levelled fast. What does that matter in a game with no PvP and where high and low level characters can group up in most PvE?
ok, lying is a little harsh, it's possible if the nerfs were just ordered. more likely he just has it wrong.
ah, boy, if you work at a company where people change seats over time, leave, etc ... visions of what the product should be like change, etc. I'm telling you anything can happen. if the original people who worked on doffing are gone, then the original vision and intent is most likely completely gone. and even if it's the same people, it can still be gone.
I remember back when I played wow, in one of the regular updates a single class was given an extra health bump. a not insignificant bump either. the devs explained it saying that the health scaling was off on this one class and it was built into right into the design of the class. it was there for some reason ... but no one had any clue as to why. the knowledge was simply ... gone, at that point.
I am inclined to think this too. And also they use this "bug fixing" thing as an escuse to swing the nerfhammer even more towards XP gains, as ordered.
Sure the Delta ones were bugged, but not the others, yet they putted them in the same pot. Supress gorn was balanced by its rarity (funny thing mister Rivera said he didnt like some assigments give less, rarity wise, yet here this is exactly what is nerfed) and by its high casualty risk. It can happen that all the doffs that took part in that assigment to be confined into sickbay for 16h, thus basicly making it last not 12h but 28h if you count the extra 16h where your doffs are been stucked, since you cant use them in that time.
Link plz ?!
Pretty much cements the fact you cannot trust these devs and they will lie through their teeth to implement another nerf with as little resistance as possible.
Wow... no kidding!:(
The numbers here STICK OUT LIKE A SORE THUMB. The strike against is a 6 hour mission. The 12 hour mission should pay 2x as much or appx 2700 not 574. As I said this is a punitive nerf by someone furious that people were able to gain reasonable experience for the past 3 years for some of these. Since the numbers are clearly a bug they should be fixed immediately. Or are they now the correct floor for the future hammer?
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
So, gee, maybe Heretic designed an entire class of assignments to give out better XP, and why not make it simple and make it so that it is anything put in the 12 hour time class? That way you can deliberately put select assignments into that class that you want to offer more XP and balance them with rarity or other concerns. And then anything you don't want to give out lots of XP you put it in some other time class.
Anyone can take one look at the specialization xp and think someone added an extra 0 there without understanding the (bad) design behind it.
Obviously Cryptic has been overusing the 12 hour class. That is no reason to nerf it, though, you remove assignments from it that shouldn't be there while leave those that should be there.
Will this encourage players to buy equipment like a borg warp engines to make doffing easier ?
Will this encourage players to Doff in the first place
Will this bring more players into Doffing
Will this encourage sales of ships that enhance doffing
Will this encourage players to aquire more Doffs to make the doffing system better for them
Will this encourage player to purchase more doffing slots
Will this encourage players to aquire any other equipment in the game to make Doffing easier more rewarding or more fun to the player
Is this change worth it overall , Does it add positive results my players will enjoy ? Is this hurting the design of my game enough to make this changes without positive increases to deflate any negative feedback
A sticky of these questions should be on the moniter of any gamemaster / Developer
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
there's 250 posts in this thread by 50 people. half of them are mad and the other half are ok with the change; and they just keep arguing back and forth. there's no consensus here.
the only truth in gaming is that every time something is changed in a game it pisses someone off and they'll run to the forum to scream on their soap box, no matter how big or small the change is.
People playing this game don't even bother using the ingame chat and that is essential.
Also some of them will never touch the forum just because it feels to them like pissing in the wind.
Those 50 that do post certainly want to save whatever little there is to save from the pointless nerfbat.
Devs should not nerf things so rigorously without rebalancing it all even, or giving us something of equal value for our effort.
Considering that even the offical Site of the CDF & Gekos Twitter Account is "Infested" ... it obviously is "kind of a big deal"
https://www.reddit.com/r/sto/comments/34ox5q/devs_its_not_the_doff_xp_thats_the_problem_its/
Congrats on missing/ignoring the point completely ... I'm not on STO Reddit btw ... just open your Eyes and figure it out yourself ... listen to various Channels like "Doffjobs" etc ... but sure it's probably just me & some other guy with multiple Account *Tinfoil-Hat*
You got me I dont read. I m here just for you. You are my everything.:D:o:o
That said I dont see anyone praising this nerf. Some care and some never did do doff missions at all so they dont care even if they remove it all together.
lots of noise doesn't mean lots of issues. it just means guys like you can post 30-40 times on a subject and make it seem like a big deal.
I guess "reading comprehension" isn't your thing ... or you're trying to make fun of yourself *Tinfoil-Hat* ...
One more try, though ...
i've never been on a game forum where some one wasn't pissed off about some change. just because that person can get 100 others to agree with him doesn't mean he's in the majority.
260 posts here and 90 on reddit doesn't mean the hunreds of thousands of players playing sto give a rats TRIBBLE about what's pissed you off.
This old nonsense again ... it's called Statistics ... if 500 people are complaining it probably means/represents more, than one guy complaining about missing costume options for Talaxians ...
Seriously what would you expect ... let's say there are 100k "active players" ... so it's only a "major issue" if 50k are coming to the Forums to "complain" !? .... get real ... pretty sure we already had several "major issues" without 50k complainers ...
My character Tsin'xing
Didn't come up with the number (just a response) ... but if you're actually playing the game, you'll see "a lot of noise" ... STOReddit, STO Forums, Gekos Twitter, Doffjobs Channel, Zone Chat, TTS Channel etc etc ...
=> "just a few people" & "nodody really cares" doesn't quite cut it ...
i.E : I've seen several people who (supposedly) quit Doffjobs today, because they couldn't take all the "complaining" ...
How do you know it had "excess words salad" in it if you didn't read it?
The-Grand-Nagus
Join Date: Sep 2008
My character Tsin'xing