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Tribble Maintenance and Release Notes - May 1, 2015

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Tribble is being brought down for maintenance to update it to build ST.50.20150425a.4.

General:
  • Sector Space:
    • Adjusted the Corwin planet so it does not look like Earth.
    • The lighting has been adjusted throughout Sector Space.
    • Borg Universal Console Geometry Effects are no longer extremely large on the Federation Intel Escort and the Undine Nicor.
    • Duty Officer assignments have returned to the Rolar Nebula.
    • Players are now sent to the correct Sector map location when leaving a Borg Red Alert.
    • Updated Sector Space FX for speed lines, slipstream, and fireworks.
      • Speed lines and Slipstream were not always lining up correctly.
      • Fireworks were too big in Sector Space.
    • Resolved an issue causing the drop out of lens flare on distant stars.
  • Resolved an issue which caused KDF Captains to not appear on the scoreboard at the end of a PvP match.
  • Resolved an issue with the Skill Respec window which would sometimes show debug text and cause a crash.
  • Resolved an issue where occasionally, when accepting a new Episode, the sub tasks under the episode name would not initially appear in the mission tracker.

Systems:
  • Research and Development Traits:
    • Resolved an issue that was preventing the effects of any of the R&D Traits, except for “Particle Manipulator”, from accurately applying their benefits when triggered.
    • The duration of the buffs granted by "Deft Cannoneer" and "Beam Barrage" have been increased from 20 seconds to 30 seconds.
    • Added a Buff icon to the effects of "Give Your All".
    • Reduced the Penetration granted by "Penetrating Rounds" from 10% to 5%.
    • Updated the descriptions on all R&D Traits to more accurately reflect their mechanics
    • Placed a hard-cap of +50% on the +CritChance gained by “Particle Manipulator”.
    • Reduced the Critical Chance benefit per point of “Particle Generators” from .25 to .20.
      • Added a Critical Severity buff.
    • Each point of “Particle Generators” will grant .1% Crit Severity for Exotic Damage abilities, and there is no cap on this benefit.
  • Research and Development:
    • Vaadwaur Tricobalt Cluster Torpedo, the reward from "Revelations", can now be upgraded.
    • The Solanae Secondary Deflector now gains a [PG/SE] mod at Gold quality.
      • Existing gold versions will have the mod added to them.
    • Plasma-Disruptor Hybrid Dual Heavy Cannons are now upgradable.
  • Iconian Resistance Reputation:
    • Radiant Subatomic Pulse now increases Flight Speed by 20%, up from 10%.
    • Iconian Resistance Shotgun:
      • Removed the blinking glow from the metal surface.
      • The reflection on the gun should be visible on low end graphic machines.
      • Added audio to this weapon.
    • Added a Reclaim Store Tab to the Iconian Reputation Store for reclaiming the Encoded Data Receiver if it has been lost.
      • This store tab will not display unless the player has both earned the Encoded Data Receiver and lost it.
    • Removed Kit Damage, Debuff, and Buff categories from Iconian Reputation Kits.
  • Players may no longer equip two different "Ancient Omni-Directional Beam Array" by Upgrading one and leaving the other un-Upgraded.
    • Only one of this weapon is intended to be equipped.
    • Players that have more than one currently equipped will not have their items removed, but will be unable to replace them if removed for any reason.
  • Global drop rates of different types of ground gear have been adjusted relative to one another, for Ground drops only.
    • This should result in more Kit Modules appearing on a regular basis, with a relative decrease to most other gear options.
  • Slotting Elite Nusuti Heavy Fighters will now correctly allow the player to launch Elite Heavy Fighters instead of Advanced Heavy Fighters.
  • Duty Officers:
    • Ultrarare and Epic Duty Officers will now correctly apply a Reward Scalar when used on Assignments, in addition to the odds bonus they already offer.
    • Ultrarare and Epic Duty Officers can now be Dismissed from your Roster, and will reward Dilithium and Recruitment CXP.
    • Resolved an issue that was causing all assignments with durations between 12 hours and 15.9 hours to scale their rewards more aggressively than intended.
      • The Skillpoint, Expertise and CXP bonuses from these Assignments will be reduced accordingly.

Powers:
  • Resolved an issue that was causing the Slow component of “Suppression Barrage” to ignore resistances/immunities.
  • Resolved an issue that was causing Frictionless Particle Grenade IV to apply the effects of Rank I.
  • Duration of the Disable can now be resisted with Inertial Dampers skill for the Viral Torpedo.
  • Quick Draw:
    • Changed tooltip from "Non-Weapon Abilities" to "Kit Abilities”.
    • Resolved the issue where many Kit Modules were not properly benefiting from the recharge reduction offered by Quick Draw.
  • Commando Specialization - Juggernaut Systems:
    • Resolved an issue that was causing the lockout period to be removed from the target when the owner of the ability stopped Sprinting.
    • This ability now only has a 50% chance to Knock when used in PvP.
      • If it does not Knock, it will instead apply a Repel to the target.
      • Both effects cause the same 12 second lockout period to apply.
  • Resolved an issue where the Blood of the Warrior set bonus from the Klingon Honor Guard and Adapted M.A.C.O. sets were not applying Critical Chance and Critical Severity.
  • Resolved an issue that was preventing Predictive Algorithms from correctly clearing 1 Debuff from the owner when triggered.
  • Resolved an issue that was preventing the Xindi Armory Officer from reducing the cooldown of Seeker Drone.

Content:
  • Gateway to Gre’thor:
    • Advanced now has a performance failure condition.
      • Advanced now fails if the team does not save a single transport in phase 2.
      • Numbers have been adjusted to provide the same as, or rewards greater than previous.
      • The net total of marks should be the same as previous, or slightly higher.
    • Updated the Contact to give version specific instructions on the transport phase.
      • Normal has no added information.
      • Advanced mentions player must save one to pass.
      • Elite mentions player must save the required number to pass.
    • Added Skillpoints to the rewards for optional objectives.
  • Brotherhood of the Sword:
    • Mark rewards have been scaled down as they were initially set too high.
    • Advanced no longer has required objectives.
      • Instead, all potential objectives will be present during Advanced and each is able to be completed for rewards.
  • Herald Sphere:
    • Resolved an issue where optional objectives were not being included in the reward in Advanced mode.
  • The Academy Traffic Controller now correctly refers to the new Sector Space layout.
  • Una System Patrol: Resolved an issue where when selecting "Not Now" when offered the contact to depart system would remove this option to leave the map.
    • The contact pop-ups will also no longer disable active cloak
  • Tazi System Patrol: Resolved an issue where this patrol would display a "Warp to Sector" button at all times, and after completion of patrol would display two buttons for leaving the map.
    • There is only one "Depart System" button, and it only appears after the patrol is completed.
    • The contact pop-ups will also no longer disable active cloak.
  • Culver System Patrol: Enemies that spawn on the ground map now match player level.
  • The Auto-navigate option works for the episode “Blood of Ancients”.

Foundry:
  • Added Solanogen-Based Lifeforms as NPC Contacts.
  • Added Iconian Heralds ground NPC Group.
  • Added Iconian space NPC Group.
  • Corrected the display names for some Vaadwaur ships.

Character:
  • Iconian Resistance Armor:
    • There are now two versions of the body suit:
      • One with a pulsing glow,
      • One with a solid metallic color.
    • Proper tints are now available.
    • Added compatibility with many badges and ranks for all factions.
  • Implemented some Klingon faction asset improvements.
    • Improvements to male boots.
    • Improved overall body proportions.
    • Minor changes to Klingon Bortasqu, Standard Uniform Uppers, and arm attachments to accommodate these changes.
  • Resolved an issue which was allowing KDF Photonic Bridge Officers to have access to stances that should not be available.
  • The Holographic Medical Bridge Officer for both Federation and KDF captains now has customization options for their outfits.
  • Added Hologram effects to the Photonic Bridge Officer rewards from the Delta Recruit Event.
  • Gorn legs now appear correctly when using swimsuit shorts.
  • Resolved an issue which caused Reman males to lose their chest when wearing the Romulan Fed Uppers.
  • Resolved an issue which was causing the “Braided” hairstyle to look incorrect for aliengen characters of KDF alignment.
  • Added more eye attach tech options to wear for Talaxians for a total of 4.
  • Scar options added to Talaxian heads.

Known Issues:
  • Foundry Edit and Foundry Review are not available.
    • Also, some published missions in the Beta Quadrant cannot be accessed.
Post edited by coldsnapped on
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Comments

  • penguin44ca1penguin44ca1 Member Posts: 84 Arc User
    edited May 2015
    Still not seeing Breen patrol and deferi patrol fixed.
  • godimasgodimas Member Posts: 70 Arc User
    edited May 2015
    HAWT
    Cant wait for this to go live
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    "Resolved an issue which caused KDF Captains to not appear on the scoreboard at the end of a PvP match."

    No way!

    "The duration of the buffs granted by "Deft Cannoneer" and "Beam Barrage" have been increased from 20 seconds to 30 seconds."

    Mo' FAW! :(

    "Placed a hard-cap of +50% on the +CritChance gained by “Particle Manipulator”."

    DOH! :mad: Wait, adding CrtD?

    "Reduced the Critical Chance benefit per point of “Particle Generators” from .25 to .20.
    ...Added a Critical Severity buff.
    Each point of “Particle Generators” will grant .1% Crit Severity for Exotic Damage abilities, and there is no cap on this benefit."

    Hrmmm...

    "Resolved an issue that was preventing Predictive Algorithms from correctly clearing 1 Debuff from the owner when triggered."

    Wheeee! :D

    "Gorn legs now appear correctly when using swimsuit shorts."

    But no bikini for Cookie? Cause Geko said, "They don't have boobies!" ;)
  • djconcentusdjconcentus Member Posts: 177 Media Corps
    edited May 2015
    The Holographic Medical Bridge Officer for both Federation and KDF captains now has customization options for their outfits.

    This refers to the Photonic Science Bridge Officer from the referral system, right?
    The opinions expressed in my posts are not necessarily those of my employer or Subspace Radio.
    Host of the Borg Boombox, 0300 GMT on Fridays on Subspace Radio
  • amezukiamezuki Member Posts: 364 Arc User
    edited May 2015
    Wow, fixed the thing where KDF weren't showing in the ranking? That's been in "known issues" for a long time. Klinks are gonna flip out. XD
    Fleet Admiral L'Yern - Screenshot and doffing addict
    Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited May 2015
    This refers to the Photonic Science Bridge Officer from the referral system, right?

    That is correct.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited May 2015
    Great fixes here..
    Many thanks for the kdf leaderboard!!! Awesome.
  • djconcentusdjconcentus Member Posts: 177 Media Corps
    edited May 2015
    That is correct.

    Excellent! I was wondering when customization would be brought to that one. :D
    The opinions expressed in my posts are not necessarily those of my employer or Subspace Radio.
    Host of the Borg Boombox, 0300 GMT on Fridays on Subspace Radio
  • electrumleopardelectrumleopard Member Posts: 88 Arc User
    edited May 2015
    Interesting bit with the Particle manipulator. So it was never meant to be a all ways Crit trait? I assume I can use added Crit Hit from consoles to boost Crit Hit with exotic damage past 50%(Vulnerability locators, Tachyokinetic converter)?
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited May 2015
    Interesting bit with the Particle manipulator. So it was never meant to be a all ways Crit trait? I assume I can use added Crit Hit from consoles to boost Crit Hit with exotic damage past 50%(Vulnerability locators, Tachyokinetic converter)?

    Yes, I am curious about this one myself.

    Also: customizable holo science officers means mine can finally wear hot teal like I always wanted!
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited May 2015
    Tribble is being brought down for maintenance to update it to build ST.50.20150425a.4.
    • Commando Specialization - Juggernaut Systems:
      • Resolved an issue that was causing the lockout period to be removed from the target when the owner of the ability stopped Sprinting.
      • This ability now only has a 50% chance to Knock when used in PvP.
        • If it does not Knock, it will instead apply a Repel to the target.
        • Both effects cause the same 12 second lockout period to apply.
    • Resolved an issue where the Blood of the Warrior set bonus from the Klingon Honor Guard and Adapted M.A.C.O. sets were not applying Critical Chance and Critical Severity.

    This is a fantastic fix, thanks Borticus and dev team!
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • captiancoppscaptiancopps Member Posts: 115 Arc User
    edited May 2015
    That particle manipulator change is only going to make things worse, not better...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    edit: doing a revised post.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited May 2015
    Interesting bit with the Particle manipulator. So it was never meant to be a all ways Crit trait? I assume I can use added Crit Hit from consoles to boost Crit Hit with exotic damage past 50%(Vulnerability locators, Tachyokinetic converter)?

    Critical Hits in general didn't get capped. Just the benefit this specific Trait offers.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    Hrmmm, this isn't the first time that something "Science" has been adjusted in this way. Where a lower investment has been made more rewarding while more of an outlier investment has been made less rewarding.

    Are there any plans to do something like that with damage in general? Just curious...
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited May 2015
    as nice as all these bugfixes are, i still don't see a fix for choice of marks boxes not giving iconian marks
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

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    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • daunknownadmindaunknownadmin Member Posts: 96 Arc User
    edited May 2015
    Critical Hits in general didn't get capped. Just the benefit this specific Trait offers.
    Thanks for posting this information, it saved me the trouble of upgrading my consoles and stopped me from purchasing a fleet version of my current SCI ship. It was the "Particle Manipulator" that motivated me to roll a sci toon in the first place. By nerfing the effects of that specific trait you are essentially taking the damage of out exotic damage and the fun of building and playing a SCI toon. Perhaps in the future the devs might consider buffing it to 75% as meet in the middle type gesture. Until then I think I just use my SCI toon as a banking toon.
  • heckgoblinheckgoblin Member Posts: 685
    edited May 2015
    That particle manipulator change is only going to make things worse, not better...

    Will it ever.

    [Combat (Self)] Your Feedback Pulse II deals 299962 (434444) FeedbackPulse(Critical) to T'Nera.

    This is what my FBP currently does. Can't wait to see what it'll do with a bunch more CrtD.
    I AM WAR.
  • heckgoblinheckgoblin Member Posts: 685
    edited May 2015
    Thanks for posting this information, it saved me the trouble of upgrading my consoles and stopped me from purchasing a fleet version of my current SCI ship. It was the "Particle Manipulator" that motivated me to roll a sci toon in the first place. By nerfing the effects of that specific trait you are essentially taking the damage of out exotic damage and the fun of building and playing a SCI toon. Perhaps in the future the devs might consider buffing it to 75% as meet in the middle type gesture. Until then I think I just use my SCI toon as a banking toon.

    Uh... I don't think it's a nerf, dude. With the max bonus from this trait, plus your ship's base crit, you'll still be hitting 60-70% crtH on your exotic powers... except, now you get 40% more crtD. You're trading "always crits" for "crits two thirds of the time" and gaining a buttload of damage variance in the trade.

    I suspect we'll be seeing regular 500k+ FBP hits in PVP. Might even break a million dmg.

    edit: Also, your particle gen score still determines the raw damage of your exotic powers, so having 400+ pgens is still very much desirable.
    I AM WAR.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited May 2015
    [*]Resolved an issue that was causing all assignments with durations between 12 hours and 15.9 hours to scale their rewards more aggressively than intended.
    • The Skillpoint, Expertise and CXP bonuses from these Assignments will be reduced accordingly.

    How about instead of cutting the rewards, you actually gave something of benefit back the player base with regards to the acquisition of Skill points and expertise for a change. So instead of reducing these particular missions, raise the rewards for the rest of them? Also while your messing around with the duty officer system, may be you can track down the missing Gamma Quadrant haggle missions that have seemingly gone walk about since Season 10 launched?

    As for the rest of the patch notes, they look like a good set of updates/fixes heading to holodeck.
    Oh, it's not broken? We can soon fix that!

  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    edited May 2015
    Im not shure if the CrtD increase wont make Tactical toon in sci ships even stronger (as sci ships on both toon are the only viable way to fly in PVP)

    But if the RND traits will work, and the TBR/FBP (300%+++ reflections) will get weaker it will make the game a little more balanced.

    And that would be 2nd good patch in last 10 months that would make playint this games pvp more enjoyable (after the patch that fixed Viral torp bug exploit, SS, TS3 neutronic, Ionic - but sadly didnt touched OSS)


    Still borticus if you read this... you guys hsould do something about FBP's broken dng (maybe cut the ratios), and the possibilit yto use FBP and TBR in the same time... IM SORRY BUT I CANT USE OMEGA AND DELTA AT THE SAME TIME SOMEHOW so why they can use it?
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited May 2015
    Good patch, but the nerf on PM looks like a buff to me. Just look at high partigen dedicated builds on scis and tacs... this sounds very bad. It's better to leave the crith cap alone without critd buff imho, more balanced ;)
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    edited May 2015
    nando lets hope your wrong... as i hope they arent so stupid as to buff more partgen stuff :/
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    t0ffik1 wrote: »
    Im not shure if the CrtD increase wont make Tactical toon in sci ships even stronger (as sci ships on both toon are the only viable way to fly in PVP)

    But if the RND traits will work, and the TBR/FBP (300%+++ reflections) will get weaker it will make the game a little more balanced.

    And that would be 2nd good patch in last 10 months that would make playint this games pvp more enjoyable (after the patch that fixed Viral torp bug exploit, SS, TS3 neutronic, Ionic - but sadly didnt touched OSS)

    Still borticus if you read this... you guys hsould do something about FBP's broken dng (maybe cut the ratios), and the possibilit yto use FBP and TBR in the same time... IM SORRY BUT I CANT USE OMEGA AND DELTA AT THE SAME TIME SOMEHOW so why they can use it?

    It looks to be a buff for Tac Sci and a nerf for Sci Sci...Tac FBP will be more deadly.

    Will get into how much of the CrtH can be made up...sort of thing.

    * * * * *

    I'm still curious there hasn't been more discussion though about the change to Beam Barrage in regard to FAW.

    +2%, +4%, +6% Bonus Beam Damage.

    Could not be stacked with Beam Barrage previously. The 20s duration put it outside of the FAW cycle. With a 30s duration...tada.
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    edited May 2015
    It looks to be a buff for Tac Sci and a nerf for Sci Sci...Tac FBP will be more deadly.

    Will get into how much of the CrtH can be made up...sort of thing.

    * * * * *

    I'm still curious there hasn't been more discussion though about the change to Beam Barrage in regard to FAW.

    +2%, +4%, +6% Bonus Beam Damage.

    Could not be stacked with Beam Barrage previously. The 20s duration put it outside of the FAW cycle. With a 30s duration...tada.

    The beam barrage buff (since dhc's are already weak as hell and probably cryptic wants to get rid of them) was ignored since how many beam boats do you see in PVP :D ? (well im not talking about the few ppl that are left)
    Yes most ppl fly sci's as they are over the top currently :/
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2015
    literally buffing Particle manipulator :mad:

    the solution for making sci ships pve useful, when your incapable of making npcs that are complex enough to be negativly effected by control and debuffs, and not so numerous that single target debuffs are rendered useless regardless.

    nooo, much better to make sci ship exploit damage, i mean exotic damage, be as strong or stronger than beams or cannons, especially in pvp that the particle buff ruined almost a year ago now.
  • electrumleopardelectrumleopard Member Posts: 88 Arc User
    edited May 2015
    Critical Hits in general didn't get capped. Just the benefit this specific Trait offers.

    That's what I figured.

    While on the subject of Science Damage do you think the Shield Refrequencer science consoles from the Dyson reputation could get looked at? They could be something that with some fixes could be as cool a toy for exotic damage as the Plasma Threat Scaling science consoles are for energy weapon damage. I can give you some specifics of what's wrong with them if your interested.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited May 2015
    [*]Resolved an issue which was allowing KDF Photonic Bridge Officers to have access to stances that should not be available.
    [*]The Holographic Medical Bridge Officer for both Federation and KDF captains now has customization options for their outfits.
    [*]Added Hologram effects to the Photonic Bridge Officer rewards from the Delta Recruit Event.
    If you can add a customization options for, you know, the official 3rd faction of the game, that would be awesome.
    Right now, the DR photonic officer is fed or KDF. Not Rom. Including costume.


    Also, if you could make a KDF and rom version of the Android, that would be great.
    literally buffing Particle manipulator :mad:

    the solution for making sci ships pve useful, when your incapable of making npcs that are complex enough to be negativly effected by control and debuffs, and not so numerous that single target debuffs are rendered useless regardless.

    nooo, much better to make sci ship exploit damage, i mean exotic damage, be as strong or stronger than beams or cannons, especially in pvp that the particle buff ruined almost a year ago now.
    According to pvp player, pvp was ruined by klingon cloak, then by carrier, by vape, SS, powercreep, various doff/boff/consoles, and particle generator.
    I probably missed a lot, I'm having a hard time following. PvP in STO died a long time ago.

    The R&D trait is pretty much the only solution to make a sci powerful in PvE, while not relying almost entirely on weapons. Because, yes, DPS is everything in STO. Sad but true.

    Anyway, I was really happy to be able to play sci as I wanted to play, IE "magic" like, and not using my weapons like the tac and engi. Something different.
    I hope this change will not nerf it. I'm more on the "wait and see" side right now.
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    t0ffik1 wrote: »
    The beam barrage buff (since dhc's are already weak as hell and probably cryptic wants to get rid of them) was ignored since how many beam boats do you see in PVP :D ? (well im not talking about the few ppl that are left)
    Yes most ppl fly sci's as they are over the top currently :/

    Was thinking more about the forum PvP that takes place between folks over FAW...heh.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited May 2015
    [*]Placed a hard-cap of +50% on the +CritChance gained by “Particle Manipulator”.
    [*]Reduced the Critical Chance benefit per point of “Particle Generators” from .25 to .20.
    • Added a Critical Severity buff.
    [*]Each point of “Particle Generators” will grant .1% Crit Severity for Exotic Damage abilities, and there is no cap on this benefit.
    [/LIST]


    Wait, wait, hold on a second. I am to assume that all these changes are ONLY to the Particle Manipulator trait and NOT to particle generators in general.

    I'm fine with a change to Particle Manipulator, but science is screwed up with all the Iconian and Spec tree stuff and no nerfs apart from the R&D trait are needed with science.
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