There is no reason to hit up the queues unless you want to do so...
...and that gets into folks not wanting to hit up the queues with folks that aren't ready for them, eh? So those folks head off to various channels - whether it's higher DPS or even low DPS - where folks just want to play with somebody that's made the least bit of effort to be there, isn't afking, isn't trolling, etc.
I think you're completely overestimating the "regular STO Joe" ... sure the only reason he would want to queue is because "he wants to" ... but maybe he doesn't, because it fails all the time ... it's a Videogame after all ... maybe it's "his" fault, maybe it isn't -> doesn't really matter ...
... besides I'm not sure what'll stop those "motivated" players to go to certain DPS Channels ... but I seriously doubt they're the majority ...
Elite Marks? Nope...even the slow one, the APCs, you're looking at two weeks to have all the APCs you'll need for all the Delta gear. That's the slow one...and that's without hitting a single queue.
Assuming everyone is playing the Game at the same time ... there will always be that "one guy" who "needs"/"wants" BNPs etc ... "TRIBBLE it up" for everyone else ...
What about just some ordinary stuff, eh? Maybe somebody just doesn't enjoy that particular content? Folks have gotten what they thought they might have needed from it already? Maybe they're just doing other things, yeah?
One of the lamest excuses I've seen on the Forums ... most of them "didn't want to do something else" for the last 4-5 years ... most of the Queues were pretty healthy ...
That failure rate that's dropped? Why? Because folks actually put a little bit of effort into getting better. At the start of the year, it was closer to 25-30%. People have learned.
Not my experience ... some PUGs even fail to start ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
Thing is...hit up that rare group that fails (I'm probably down to a 5-7% failure rate on my Advanced queues at this point) and it tends to be a pretty quick failure, right?
That failure rate that's dropped? Why? Because folks actually put a little bit of effort into getting better. At the start of the year, it was closer to 25-30%. People have learned. They've seen that the queue failed. They went to find out why. They went to find out what they could to do to avoid that. Cause there is so much information out there to help everybody from the newest player to the somebody on the cusp of trying to get into the top ten out there. This is an extremely helpful community. Folks were taking advanced of that - and - things have just been getting better and better there.
So now the potentially quick failure is gone...how will the person know that the queue isn't running just the way it's meant to run? It's like the folks that have complained about missions taking 30-45 minutes long...because they never really got any feedback that anything was wrong, meanwhile other folks were doing them in 5-10 minutes. They came to the forums - they got help - no more 30-45 minute missions for them....wheee, excellent!
So how long are folks going to be held hostage in Advanced queues now as folks that have no desire to learn anything (or they would have by now) just go around chasing butterflies?
Why on Earth would Cryptic think this was a good move and would bring back folks to the public queues? The channel runs started up and the public queues started dying off long before Delta Rising came along...and guess how they were? Like what they're doing...it's /facepalmcity.
Well that's why I suggested moving the BNPs into optionals... you give them the desire to learn something... how to compete the optionals... in fact you NEED to learn how to do the optionals this way... but by making the optionals identical... you can now learn how to do them on normal... and only go to advanced once you learned them...
By playing a single BNP on the optionals in normal... you give them incentive to do the optionals in normal and learn how to do the optionals... but not enough incentive to really want to keep doing the optionals..
But now that they're the same optional... learning on normal directly feeds into competance on Advanced... as it is now learning on normal means exactly Jack to how to complete Advanced... which is just as counter-productive.
Basically what I'm gathering is you want people to come to Advanced... and fail.. and fail.. and fail... in order to get better.
What I want is people to learn on normal... then come to Advanced when they're ready and have learned the systems.
I will reserve any celebrations until we see this being applied across the board. If it is it will make the game fun again for the average player. This will bring in plenty of $$$ for the company. We may see many players come back to the game as well.
Long live the Pug! Viva el groupo publico!
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Well that's why I suggested moving the BNPs into optionals... you give them the desire to learn something... how to compete the optionals... in fact you NEED to learn how to do the optionals this way... but by making the optionals identical... you can now learn how to do them on normal... and only go to advanced once you learned them...
By playing a single BNP on the optionals in normal... you give them incentive to do the optionals in normal and learn how to do the optionals... but not enough incentive to really want to keep doing the optionals..
But now that they're the same optional... learning on normal directly feeds into competance on Advanced... as it is now learning on normal means exactly Jack to how to complete Advanced... which is just as counter-productive.
Basically what I'm gathering is you want people to come to Advanced... and fail.. and fail.. and fail... in order to get better.
What I want is people to learn on normal... then come to Advanced when they're ready and have learned the systems.
Did you pug much before DR? I can't remember what you said in another thread - but I think you touched on it.
Know how many times one could say finally get the pop for an ISE...only to find themselves joining an in-progress group where they'd blown not only the Transformer Optional but the 15 minute Optional (15 minutes not starting until after the completion of the first engagement)...and were still over there fighting Spheres around the first Transformer?
As for what you're gathering from me...I've got two dozen expletives for a reply to that which I promised blue that I'd try to hold back from offering to folks.
No, it's simple...I'm a new player, I've been running Normal, and I've been thinking about running Advanced. What does Advanced involve? What does it require? Let's see, I'm new to the game but it's been out for a wee while - maybe somebody out there has that kind of information available? Maybe I could go see what's needed? Maybe I can get some hints on how to tackle it? Maybe I can float my build by folks to see what they think?
As opposed to...I'm a new player. I had no idea what I was doing. I went into something. It failed. I didn't pay attention to why. I can't be bothered to ask why. I think Cryptic should make it so I can just do whatever.
It's like I said in that other thread...I'll spend all sorts of time trying to help out somebody that's going to ask a question, either helping them directly or pointing them to somebody that can help them or pointing somebody that can help to them. The others...yeah, no...I'm going to pray every night that they're not able to reproduce any more like them.
Running the Advanced queues, pugging them, was the only thing I had going for me in this game. I'm not an Elite player, so I'm not hitting up Elite queues, I'm not a DPS chaser, so I'm not there with the DPS folks, they killed off PvP, and so the only thing I had was the enjoyment of running some public queues...
the was nothing wrong with the premise of advanced failure conditions....just that some were more restrictive than others
but instead of taking the time and effort to actually balance them out they just throw them out the window entirely once the whining reaches full saturation level
i'd have been way happier if they just added a minute to the timer
In a thread recently I talked about one of my most exciting runs in some time had been an ISA that was past the 16 minute mark and we're there at the end with the clock counting down...we missed the 15 minute Optional timer by like 3 seconds. But it was epic.
16 minutes in and still on the first Transformer...
the was nothing wrong with the premise of advanced failure conditions....just that some were more restrictive than others
but instead of taking the time and effort to actually balance them out they just throw them out the window entirely once the whining reaches full saturation level
i'd have been way happier if they just added a minute to the timer
Which is what I think ticks me off most about it...
ANRA or other timers too short? Make them longer so folks have more time.
Nanites getting to the Transformer before it's destroyed? Reduce the health of the Transformers so less DPS is required.
the was nothing wrong with the premise of advanced failure conditions....just that some were more restrictive than others
but instead of taking the time and effort to actually balance them out they just throw them out the window entirely once the whining reaches full saturation level
i'd have been way happier if they just added a minute to the timer
I think a good adjustment would be to make it so Advanced if you fail the optionals you still get the MARKS, but everything ELSE you only get for completion of objectives. That way there is at least a reason to bother trying with pugs.
Currently I've got about a 60/40% win/loss ratio with pugs on Advanced, at least for the few PvEs that can even get a group going. To me this is a step foward in the right direction. It could use a little more tweaking, but in the end I'll always vote up for something that means all my hard work wont go down the drain because of one bad player or one bad dice roll.
"Why all the sales"?
And a merry freaking Christmas to you too, Ebenezer.
-jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
Which is what I think ticks me off most about it...
ANRA or other timers too short? Make them longer so folks have more time.
Nanites getting to the Transformer before it's destroyed? Reduce the health of the Transformers so less DPS is required.
If memory serves they have added to the timers for some, and people still fail.
I've been saying since they made this change of 'optional' being instant fail that they shouldnt be called 'optional' but 'objectives'.
Normal should be possible for anyone to win.
Advanced should be possible for decent players to win but everyone get something.
Elite should make you ignore pugs.
"Why all the sales"?
And a merry freaking Christmas to you too, Ebenezer.
-jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
This means we will not loose people over the terrible fails.
This is so awesome,
This brings us to our final major planned change and perhaps the most important Advanced difficulty PvE queues will no longer fail for not completing the mission objectives that had previously been optional on Normal difficulty.
This means we will not loose people over the terrible fails.
This is so awesome,
This brings us to our final major planned change and perhaps the most important Advanced difficulty PvE queues will no longer fail for not completing the mission objectives that had previously been optional on Normal difficulty.
Agreed and not having a science ship as a requirement to complete a STF like infected is a big bonus as well and was the reason so many pugs failed because they didn't have a science ship in there team to stop the nanite spheres
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
If memory serves they have added to the timers for some, and people still fail.
I've been saying since they made this change of 'optional' being instant fail that they shouldnt be called 'optional' but 'objectives'.
Normal should be possible for anyone to win.
Advanced should be possible for decent players to win but everyone get something.
Elite should make you ignore pugs.
I used to be a fan of what you said there, but enough players out there quickly cured me of that.
Hit up an ISE and fail both Optionals. Hit up an Azure and have folks just flying around doing nothing.
To me...
Queue: Objective, Objective, Objective
...would lend itself to wanting to perform well enough to be rewarded for each of those objectives.
Say you had a queue with A as the reward, but you could get B for an Optional Objective, C for an Optional Objective, D for an Optional Objective, etc, etc, etc...and yeah, folks would want to hit up those Optional Objectives for the better rewards, right?
Nope, and that's where a bunch of the channels got started up.
Cause that's the system we had...and...it didn't work. Cause people would queue for things to get that minimal reward while being carried by the rest of the team...so there would be no possibility of getting the other rewards unless there were some rock stars on the team that could carry everything.
I'd wager 2 EC that your 60%/40%, while you're overall success rate (completely discounting the lack of efficiency that will come into play) might go up - your rate for any Optionals is going to plummet.
virusdancer, it sounds like you should move away from advanced PUGs, and either go through the DPS channels or perhaps work up to Elite now that advanced will be too easy for you.
To me, this change is very PUG-friendly and casual-friendly, and a good way to lure more people back to the queues.
You're right that total failures will be replaced with just failing the optionals, but less experienced players will be happy with that change.
Actually... not ture. The NPCs will still be lv 60. They're just adjusting the objectives. Many of the "Mandatory Optionals" were set too high for a lot of people. Advanced isn't "Some" challenge. Its "Climb this pole with weights on your arms and no hand holds". Elite is SUPPOSED to challenge the best of the best. Advanced is not supposed to do that. Its supposed to be doable with even Mk XII gear. Right now... not so much.
For example: Azure Nebula.
"Rescue 3 ships in 3 minutes"
That means you're scrambling right off the bat, and you HAVE to go after 3 ships at once, meaning at least one person will have to solo a ship. And I've struggled in Mk XII gear to even fight a group of Tholians around a Dehlan on advanced because they're HP sponges.
Some of these objectives are just plain ridiculus for a PUG to manage. Yes sometimes you get lucky and have a decent team, but other times... you might get a bad team that can't even handle a Haa'pax group without the entire team there.
I'm a decent player, and I used to be pretty powerful before all the DR changes to the queues.
They advertised that Advanced would be comparable to the old Elite. The only time that is true is if you've actually upgraded everything to Mk XIV already, and maybe do a premade group.
The way I see it, these changes they wanna field test on Azure Nebula is a step in the right direction in getting Advanced to feel more like the Old Elite. Actually doable with a PUG.
Lol, I do it easily enough using mk xi gear, what's other people's excuse?
I do it pushing as little as 6k-8k dps, what's other people's excuse?
I cover for no brain noob mistakes, what's their excuse?
Glad they are finally changing this, but I don't understand why they messed with it in the first place. They should have just made the old elites advanced without changing anything about them rewards, enemies, ...etc and made new elites with their giant hit point bricks and insta fail objectives. It seems like a no brainer to me, but what do I know...
Agreed and not having a science ship as a requirement to complete a STF like infected is a big bonus as well and was the reason so many pugs failed because they didn't have a science ship in there team to stop the nanite spheres
O.k., now, some of us -like- maining Sci ships and keeping those mobs busy....
Agreed and not having a science ship as a requirement to complete a STF like infected is a big bonus as well and was the reason so many pugs failed because they didn't have a science ship in there team to stop the nanite spheres
You don't need a sci ship in infected.
What you need are competent enough player's, who actually have some decent dps + skill playing.
Not worrying about spheres the moment they pop out and, not bothering to actually attack the transformers, which is what I see 50%-60% of the time happening, while the other 30%-40% tends to come from someone either attacking the generators before the cube is gone or, kirking the other side on their own, when they couldn't even take on a single sphere by themselves.
Hence popping a generator and, bringing out nanite spheres on both sides, while 4/5 of the player's are on 1 side.
And, this doesn't even factor in people who think it's great to either, GW the transformer causing the nanite spheres right to it and/or, tractor dragging them the nanite spheres to it.
Sounds like good news for the queues ... -- with the emphasis on "sounds like" , as I expect delayed implementation in all queues .
Remember how they told us that there will be Elite versions of the current queues ?
Yeah, that happened .... .
And then there's this:
The first major planned change we want to introduce is that all base rewards earned from a queue are the same across all difficulties. This means that if you earn 5 marks for rescuing 5 friendly NPCs on Normal difficulty then rescuing 5 friendly NPCs on Advanced difficulty will now reward you 5 marks as well (currently you are rewarded more for these actions in Advanced difficulty).
Charles Gray
Lead Content Designer
Star Trek Online
Correct me if I'm wrong , but that last line sounded like another award nerf .
... I knew old Charles couldn't make a post without announcing some kind of nerf ...
I expect that ANRA will be very busy tomorrow - which will be the most relevant metric.
But, yeah, this may take a while, if ever, to get spread to all missions. So I'm approaching it with quiet optimism.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I expect that ANRA will be very busy tomorrow - which will be the most relevant metric.
But, yeah, this may take a while, if ever, to get spread to all missions. So I'm approaching it with quiet optimism.
I would like to suggest that we make our own mini-event out of this.
1) As many people try ANRA as possible.
2) If you like it, pug the HECK out of it all week.
If a lot of people like it, we can hopefully demonstrate our approval to Cryptic.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Optionals will be optional again, and timers for the overall run will only be restrictive enough to prevent AFK, bots, etc. (timers will still be in place for optional rewards).
This should be a help for new players, PUGs, and people grinding for crafting mats.
About bloody time.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
This brings us to our final major planned change and perhaps the most important Advanced difficulty PvE queues will no longer fail for not completing the mission objectives that had previously been optional on Normal difficulty.
These mission objectives will remain optional for Advanced difficulty and as mentioned in the paragraph above will become a greater source of rewards (to correspond to their increased difficulty to achieve with the increase in enemy level and difficulty scale). This means that even if the optionals are in need of tuning because they are too hard to achieve (which we still pledge to do) that players are not blocked from advancing in their reputations and crafting schools.
Lol, this is a nerf. Base rewards are the same throughout all difficulties. The fact is even in an advanced queue, if you're teamed with a bunch of incompetents or a single griefer your rewards will be those of a normal queue. Muahahahaha, Cryptic/PWE does it again.
Lol, this is a nerf. Base rewards are the same throughout all difficulties. The fact is even in an advanced queue, if you're teamed with a bunch of incompetents or a single griefer your rewards will be those of a normal queue. Muahahahaha, Cryptic/PWE does it again.
Same as a normal? Am I imagining things, or did I miss where they supposedly removed BNP's/isomorphic injections from Advanced, and Advanced queue R&D mats?
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Same as a normal? Am I imagining things, or did I miss where they supposedly removed BNP's/isomorphic injections from Advanced, and Advanced queue R&D mats?
Yes, you're imagining things, Azure never had BNP/Iso I maybe advanced R&D, I don't remember.
Comments
I think you're completely overestimating the "regular STO Joe" ... sure the only reason he would want to queue is because "he wants to" ... but maybe he doesn't, because it fails all the time ... it's a Videogame after all ... maybe it's "his" fault, maybe it isn't -> doesn't really matter ...
... besides I'm not sure what'll stop those "motivated" players to go to certain DPS Channels ... but I seriously doubt they're the majority ...
Assuming everyone is playing the Game at the same time ... there will always be that "one guy" who "needs"/"wants" BNPs etc ... "TRIBBLE it up" for everyone else ...
One of the lamest excuses I've seen on the Forums ... most of them "didn't want to do something else" for the last 4-5 years ... most of the Queues were pretty healthy ...
Not my experience ... some PUGs even fail to start ...
Well that's why I suggested moving the BNPs into optionals... you give them the desire to learn something... how to compete the optionals... in fact you NEED to learn how to do the optionals this way... but by making the optionals identical... you can now learn how to do them on normal... and only go to advanced once you learned them...
By playing a single BNP on the optionals in normal... you give them incentive to do the optionals in normal and learn how to do the optionals... but not enough incentive to really want to keep doing the optionals..
But now that they're the same optional... learning on normal directly feeds into competance on Advanced... as it is now learning on normal means exactly Jack to how to complete Advanced... which is just as counter-productive.
Basically what I'm gathering is you want people to come to Advanced... and fail.. and fail.. and fail... in order to get better.
What I want is people to learn on normal... then come to Advanced when they're ready and have learned the systems.
Long live the Pug! Viva el groupo publico!
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Did you pug much before DR? I can't remember what you said in another thread - but I think you touched on it.
Know how many times one could say finally get the pop for an ISE...only to find themselves joining an in-progress group where they'd blown not only the Transformer Optional but the 15 minute Optional (15 minutes not starting until after the completion of the first engagement)...and were still over there fighting Spheres around the first Transformer?
As for what you're gathering from me...I've got two dozen expletives for a reply to that which I promised blue that I'd try to hold back from offering to folks.
No, it's simple...I'm a new player, I've been running Normal, and I've been thinking about running Advanced. What does Advanced involve? What does it require? Let's see, I'm new to the game but it's been out for a wee while - maybe somebody out there has that kind of information available? Maybe I could go see what's needed? Maybe I can get some hints on how to tackle it? Maybe I can float my build by folks to see what they think?
As opposed to...I'm a new player. I had no idea what I was doing. I went into something. It failed. I didn't pay attention to why. I can't be bothered to ask why. I think Cryptic should make it so I can just do whatever.
It's like I said in that other thread...I'll spend all sorts of time trying to help out somebody that's going to ask a question, either helping them directly or pointing them to somebody that can help them or pointing somebody that can help to them. The others...yeah, no...I'm going to pray every night that they're not able to reproduce any more like them.
Running the Advanced queues, pugging them, was the only thing I had going for me in this game. I'm not an Elite player, so I'm not hitting up Elite queues, I'm not a DPS chaser, so I'm not there with the DPS folks, they killed off PvP, and so the only thing I had was the enjoyment of running some public queues...
...and this kills that for me.
the was nothing wrong with the premise of advanced failure conditions....just that some were more restrictive than others
but instead of taking the time and effort to actually balance them out they just throw them out the window entirely once the whining reaches full saturation level
i'd have been way happier if they just added a minute to the timer
16 minutes in and still on the first Transformer...
...not epic.
as long as it is more than enough to *cough* "pilot" *cough* an crtdx2/3/4-faw-bot you simply can't save the queues. those "changes" won't help
the greatest challenge at the moment is the loadout-minigame
Which is what I think ticks me off most about it...
ANRA or other timers too short? Make them longer so folks have more time.
Nanites getting to the Transformer before it's destroyed? Reduce the health of the Transformers so less DPS is required.
I think a good adjustment would be to make it so Advanced if you fail the optionals you still get the MARKS, but everything ELSE you only get for completion of objectives. That way there is at least a reason to bother trying with pugs.
Currently I've got about a 60/40% win/loss ratio with pugs on Advanced, at least for the few PvEs that can even get a group going. To me this is a step foward in the right direction. It could use a little more tweaking, but in the end I'll always vote up for something that means all my hard work wont go down the drain because of one bad player or one bad dice roll.
And a merry freaking Christmas to you too, Ebenezer.
-jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
If memory serves they have added to the timers for some, and people still fail.
I've been saying since they made this change of 'optional' being instant fail that they shouldnt be called 'optional' but 'objectives'.
Normal should be possible for anyone to win.
Advanced should be possible for decent players to win but everyone get something.
Elite should make you ignore pugs.
And a merry freaking Christmas to you too, Ebenezer.
-jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
This means we will not loose people over the terrible fails.
This is so awesome,
This brings us to our final major planned change and perhaps the most important Advanced difficulty PvE queues will no longer fail for not completing the mission objectives that had previously been optional on Normal difficulty.
Agreed and not having a science ship as a requirement to complete a STF like infected is a big bonus as well and was the reason so many pugs failed because they didn't have a science ship in there team to stop the nanite spheres
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I've gone with the...
Normal: Optional, Optional, Optional
Advanced: Mandatory, Optional, Optional
Elite: Mandatory, Mandatory, Optional
...thing in the past.
I used to be a fan of what you said there, but enough players out there quickly cured me of that.
Hit up an ISE and fail both Optionals. Hit up an Azure and have folks just flying around doing nothing.
To me...
Queue: Objective, Objective, Objective
...would lend itself to wanting to perform well enough to be rewarded for each of those objectives.
Say you had a queue with A as the reward, but you could get B for an Optional Objective, C for an Optional Objective, D for an Optional Objective, etc, etc, etc...and yeah, folks would want to hit up those Optional Objectives for the better rewards, right?
Nope, and that's where a bunch of the channels got started up.
Cause that's the system we had...and...it didn't work. Cause people would queue for things to get that minimal reward while being carried by the rest of the team...so there would be no possibility of getting the other rewards unless there were some rock stars on the team that could carry everything.
I'd wager 2 EC that your 60%/40%, while you're overall success rate (completely discounting the lack of efficiency that will come into play) might go up - your rate for any Optionals is going to plummet.
To me, this change is very PUG-friendly and casual-friendly, and a good way to lure more people back to the queues.
You're right that total failures will be replaced with just failing the optionals, but less experienced players will be happy with that change.
Lol, I do it easily enough using mk xi gear, what's other people's excuse?
I do it pushing as little as 6k-8k dps, what's other people's excuse?
I cover for no brain noob mistakes, what's their excuse?
Etc.
etc.
etc.
Praetor of the -RTS- Romulan Tal Shiar fleet!
O.k., now, some of us -like- maining Sci ships and keeping those mobs busy....
You don't need a sci ship in infected.
What you need are competent enough player's, who actually have some decent dps + skill playing.
Not worrying about spheres the moment they pop out and, not bothering to actually attack the transformers, which is what I see 50%-60% of the time happening, while the other 30%-40% tends to come from someone either attacking the generators before the cube is gone or, kirking the other side on their own, when they couldn't even take on a single sphere by themselves.
Hence popping a generator and, bringing out nanite spheres on both sides, while 4/5 of the player's are on 1 side.
And, this doesn't even factor in people who think it's great to either, GW the transformer causing the nanite spheres right to it and/or, tractor dragging them the nanite spheres to it.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Remember how they told us that there will be Elite versions of the current queues ?
Yeah, that happened .... .
And then there's this:
Correct me if I'm wrong , but that last line sounded like another award nerf .
... I knew old Charles couldn't make a post without announcing some kind of nerf ...
However, the rewards are still not worth the time and effort put into playing STFs.
But, yeah, this may take a while, if ever, to get spread to all missions. So I'm approaching it with quiet optimism.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I would like to suggest that we make our own mini-event out of this.
1) As many people try ANRA as possible.
2) If you like it, pug the HECK out of it all week.
If a lot of people like it, we can hopefully demonstrate our approval to Cryptic.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
About bloody time.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
You listened!!
This brings us to our final major planned change and perhaps the most important Advanced difficulty PvE queues will no longer fail for not completing the mission objectives that had previously been optional on Normal difficulty.
These mission objectives will remain optional for Advanced difficulty and as mentioned in the paragraph above will become a greater source of rewards (to correspond to their increased difficulty to achieve with the increase in enemy level and difficulty scale). This means that even if the optionals are in need of tuning because they are too hard to achieve (which we still pledge to do) that players are not blocked from advancing in their reputations and crafting schools.
Officially Nerfed In Early 2410
Same as a normal? Am I imagining things, or did I miss where they supposedly removed BNP's/isomorphic injections from Advanced, and Advanced queue R&D mats?
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Officially Nerfed In Early 2410