You are correct, I have never played EVE or ELITE, although I have friends that play the latter. It's just that from what I can tell, they don't bother with any sort of "balance" between players and / or ships. Rather, the player who has ground / traded their way to afford a much better ship and weapon set will have a massive advantage - which may or may not be mitigable with skill.
if I am correct, this is fundamentally different from STO in its earlier years, where the "best possible" gear was relatively easy to obtain via crafting and a couple of STFs, but much closer to where STO is now.
So I ask again; what do Elite and EVE do to balance PVP that STO does not?
Eve is in fact very balanced. Like most PvP games it isn't balanced around 1v1s... You can always spot long time MMO PvP people, cause they understand PvP in a MMO is about team work.
From what I have observed from my odd jump into a match here and there over the last 6 months, there really isn't many MMO PvP people left playing STO. The reason pugs have always failed is lack of team work, and terrible solo builds.
I can't speak to Elite... doesn't sound like its very team balanced to me either. Frankly to me it sounds like a Single player game that got turned into some sort of odd MMO hybrid.
Eve however has great team balance. People that play eve and blame gear or skills... don't know how to play eve. Most people that fail at Eve are folks that have been trained by every other MMO to think that progression = bigger stuff. They rush training the basic skills and jump into ships they can't afford or fit with the proper gear. You can take a 1 month old toon in Eve and NOT push your traing up to bigger ships (cause bigger doesn't mean better in EvE). You can then team up with 1-3 other 1 Month old toons and take down any vet. Put another month or two of training in and your flying Tier 2 or even 3 frigates and having more fun in PvP then anything STO can offer anymore.
Mini needs to get into eve... Stealth Bomber (2 months of training for a bomber and your 95% as good stat wise as someone with max skills and 10 years in) seems like his thing. lol
I think that's a textbook irrelevant ad-hominem attack. Nice.
Let me rephrase: IMO the OP doesn't want to fork out money for better games, aka everything else. No one sane in mind can say STO is even by far a good game IF you are able to play better titles, a lot newer and that don't TRIBBLE up players with every major update. Hence he judges others for leaving as he doesn't have any idea of what's out there.
PvP is dead because that's what happens when you nerf an entire Faction.
Specifically, the cross faction console idiocy and the beam overload double-tap nerf.
The blatant Dev bias doesn't help much.
Pick your poison.
NO to ARC RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
I can tell you exactly why PvP is dead to me. Two main reasons, and they have very little to do with the Devs.
#1 Lack of Teamwork in PUGs
Seemed like everytime I played it was every man for himself while I was trying to help out the team. When the result of that is getting vaporized over and over, it gets un-fun really fast.
#2 Unsportsmanlike Conduct
If I wasn't getting vaporized through lack of teamwork, there was a lot of unsportsmanlike conduct to discourage me from having fun. Spawn-camping, etc.
Back then there weren't many people on the Fed side who'd have the attitude: "Hey, you're dying a lot. Let me help you figure out what you're doing wrong."
I appreciated the Community's efforts around the PvP Bootcamp... at least people were trying. But I never plugged into that, which I admit is my own fault. It didn't help I was already soured on PvP.
I don't mind getting slagged. Some of my best gaming times were playing Doom with my friends and getting slagged over and over. But it was a very different experience, and I was able to get a few kills in edgewise to keep me from getting too frustrated.
What would draw me into PvP besides Teamwork and Sportsmanship?
#1 Customizable Arenas/Matches
One of the things I liked about CoH PvP was the ability to fine-tune the matches to create variety. With STO, I would take that even further, like the ability to add hazards, collision damage, gravitational anomalies, level restrictions, etc.
#2 Monster Play
Why shouldn't I be able to play as a Tal Shiar agent or a Borg Cube in a PvP match to make things interesting? They wouldn't need to be full PvE factions. I might be interested in throwing down in a Jem'Hadar vs Breen fracas, if it were an option.
Yep you are right.Devs have nothing to do with it. ................... Thought trolling is against the forum rules?!
I mean I don't have a gas station but people don't buy gas from me because they are bad .Not my fault I dont have a gas station.
lol people unsportsmanlike conduct in pvp.Most played online games (thats games with atleast 10 times more players than sto) don't have this problem.That is your problem....that is why you and 4000 other people play sto and not better games.I have a great tool that not many know how to use it....close the damn chat = problem solved. ...but hey QQ about people is easier than actually close the chat.
Eve is in fact very balanced. Like most PvP games it isn't balanced around 1v1s... You can always spot long time MMO PvP people, cause they understand PvP in a MMO is about team work.
From what I have observed from my odd jump into a match here and there over the last 6 months, there really isn't many MMO PvP people left playing STO. The reason pugs have always failed is lack of team work, and terrible solo builds.
I can't speak to Elite... doesn't sound like its very team balanced to me either. Frankly to me it sounds like a Single player game that got turned into some sort of odd MMO hybrid.
Eve however has great team balance. People that play eve and blame gear or skills... don't know how to play eve. Most people that fail at Eve are folks that have been trained by every other MMO to think that progression = bigger stuff. They rush training the basic skills and jump into ships they can't afford or fit with the proper gear. You can take a 1 month old toon in Eve and NOT push your traing up to bigger ships (cause bigger doesn't mean better in EvE). You can then team up with 1-3 other 1 Month old toons and take down any vet. Put another month or two of training in and your flying Tier 2 or even 3 frigates and having more fun in PvP then anything STO can offer anymore.
Mini needs to get into eve... Stealth Bomber (2 months of training for a bomber and your 95% as good stat wise as someone with max skills and 10 years in) seems like his thing. lol
I dont think he played eve...nor he cares about eve or pvp in general.Talking about pvp in this game is a waste of time....talking to yourself on this forum is also a waste of time.Pve heroes will come and troll your posts.
I recognize that a lot of people don't like PvP for the two reasons you list. Personally I don't like them either. The thing is in my case, I took steps to remove these elements from my PvP. First, I never went to Kerrat. The few time I was there it was always one sided and no teamwork. I always stayed in the Arena queues, and I always queued up with at least one friend or a fleet mate. That removed the 'lack of teamwork' element.
As for unsportsmanlike conduct, one the example you list is the fact that no one helped you. I don't like that kind of thinking because instead of pro actively searching for help, you expected people to help you. Again, searching for and talking to PvP'ers or PvP fleets would have solved that problem.
You have a point. I didn't go looking for help. It's not that I expected people to help me. What I expected was some attempt at teamwork, which wasn't there. At that time my only other MMO experience was City of Heroes ... people in that game were basically trained to team up for a number of unsoloable missions that were all but required for advancement. Teamwork was a factor in PvE so it wasn't a problem in PvP.
Had there been points in the level progression that more or less forced people to work together in PvE, then teamwork in PvP wouldn't have been such a stretch. The Devs could have addressed that, true, but STO's early years were as much about damage control as developing a game.
In short what you list as the reasons PvP are very personal for you, but don't really reflect the reality that PvP was never supported by the devs and lack of balancing of new ships and abilities from, again, the devs.
TL;DR: the community is not at fault. The development planning by Cryptic and hostility from the devs are a lot more responsible for the death of PvP.
And you have a point here, too. I'm sorry if I left the impression that I thought the issue was only the community.
The lack of new arena maps, leaderboards and skill ladders, and the focus on "bang for the buck" were legitimate sources of frustration. Even if I had a strong interest in PvP, those would have eventually killed it.
If they really want a strong PvP game, I think they can make it work. They just have to decide to. But they're not going to reboot the whole game for it. That's unrealistic.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
If they really want a strong PvP game, I think they can make it work. They just have to decide to. But they're not going to reboot the whole game for it. That's unrealistic.
When they will have a strong pvp they will have a great game.That is the future of all online games...competition between players.
btw you are right ...the game is way way way way to expensive for what you do.I mean people spend to kill npcs more than US spends to kill terrorists or whatever they kill.That is stupid.
Here's what goes down everytime I think about PvP.
Thought: "Let's have a game of PvP"
Process: "Wait. I have not setup my bridge officers yet.", "@ I haven't even trained them!", "Wait. What's this icon for again?!", "I need to setup my doffing projects..." ... 1.5 hrs later... "I need to run my fleet projects and @#%#","Wait. I don't have the right gear yet", "Damn I don't have enough dilithium or marks...", "I'm tired", "This warp sound is starting to $#^# me off!", Checks PvP queue. 3 people. Sigh, Look back at my toon's inventory for no apparent reason other to wonder what the hell am I doing, "I don't even have a T5-U ship...", "I lost track of specializations and can't be bothered to check", "Wonder whats on TV?", "Beams down to Qo'noS." Gets to doorway, Sigh, Logs off.
Post process: Remind myself of the above, and logs into Heroes and Generals for some PvP.
Yet...you're still here. It's not being a smartass, it's an observation.
My tone was a little harsh, apologies to the guys who were doing Bootcamp.
But...my point still stands. Most of the commentators here don't run low-level PvP where most of the cheeze is flat nonexistent.
and they used to.
The point still stands-as the PvP community shrinks, it makes it easier for the Developers to push the sologame paradigm Geko really wants to develop for.
It makes it easier for them to ignore PvP, and listen to the DPS target-practice racers.
It makes it easier for them to say "PvP isn't a priority"...because they have the numbers showing that it's a declining minority.
If you can't find a match, why do you grind? What good is better gear and broken powers, if they're only going to be used on empty-sacks-of-hitpoints to knock a fraction of a second off of a scripted encounter?
Before we as a community can even discuss 'fixing' PvP or what we want, we have to have the community first.
I want to Help, but I don't have resources or time do it solo, and neither does any single one of you.
Test case in a related subject was last saturday-I helped organize a faction-wide activity for the KDF, and it worked well enough that we're seeing people coming back, getting involved, and helping each other out.
I think something similar might be do-able with PvP, it's been done before, but always ended up in the same place at the release of the next endgame meta goodies.
means lost momentum. I Think and hope maybe that trend can be turned around and we might have a chance at momentum this time.
See, D'Angelo's not the EP anymore.
Means we're not dealing with an exec who cut his teeth on card-games, we've got Ricossa now-and I think he's a different cat.
No, I'm not here. I'm waiting for the inevitable from the forums. STO's airlocked from my side lol.
I did what I could to help, it didn't change anything. Lol, It's likely that I've done more for PvP community than you ever did, it's just that you don't get who I... oh well nevermind.
1. LAG: it's since dr launch that STO is an entire lag party, period. So, lag = no fun
2. DEVS: devs are ignoring pvp, and ignoring today, ignoring tomorrow and ignoring the day after as well... people just gived up.
3. GRIND: we have to be honest, there is too much grind nowadays. Just think about filling a single spec tree: 30 points, 1 point take you about 2 or more hours... and it's just one lol. And let's not talk about grinding for ur or epic gear (because you have to be competitive against the pvp grinders you'll find out there): tons of ec and dilithium used for one single set.
4. NOT COUNTERABLE THINGS: yes, because sto devs are so funny they even created traits and abilities not counterable or too overpowered, like viral torpedo and surgical strike. A good way to kill pvp devs, i admit
5. FRIENDS: because with all those bs, friends and fleets are leaving. I remember back in 2012 we CSI had enough ppl to fill 3 teams, and each one was competitive in the qs. Now we are lucky to fill one or find ppl willing to make a team and pvp or find a q popping in less than 30min/1h, because there are too much op and bs stuff out there.
6. GRIEFERS: what's left? Abusers, ppl that now exactly how these new powers work and they use them to ruin the game to others, literally. No skill, no timing, no fun, just clicking like a monkey to use the last op and bs uncounterable power the devs introduced for... idk what reason lol
7. too lazy to list another reason why pvp is dead
The only hope is the private instance or using a dedicated channel like t5-u pvp. If we set our rules, we assure the fun for the participants. Think about that and, maybe, pvp won't die, since the hope in devs is just a little light far far away...
well, if you're one of the people who really left, I AM sorry to see you've gone.
Esp. since I think there might be something we haven't had in a long while-an actual chance to turn things around from this end, because of things like D'Angelo getting booted and the selection of Ricossa for EP (with several immediate moves to address some of the worst excesses of Delta Rising).
as tough as it was before (and to be honest, I wasn't as involved as I should've been), I think there's an opportunity here.
The constant stream of 'cryptic special events', the sour tone of the general forums, the growing dissatisfaction with the grind, these are opportunities we didn't have for quite a while, but the kicker is what's coming up.
Delta Recruiting is going to be starting a whole lot of people off on fresh, new toons, toons that don't have rep, don't have lockbox consoles, lockbox ships, cross-faction-event ships, vet Boffs, piles of purple Doffs, etc.
The players who've played the game before, will be seeing content they've already run multiple times...but they haven't, for the large part, done PvP at those low levels before, and the way Cryptic's blog indicates things are structured, the "Recruit traits" are tied to weekly mission outcomes-so racing from 1-50 straight into the eternal grind, won't be an effective strategy for them.
see where I'm going with this? This is something the PvP and KDF communities can capitalize on.
People tend to habituate, just like they tend to seek the easiest route on things. a growing community gains clout. Shrinking communities don't.
if we as a community take charge and grow it OUR way, the odds of getting better balancing, or a BV/Matchmaking system, go up. If we sit and wait for it all to die...they don't.
Well, attempts have been made. The T5-U channel is the most recent. The problem is all the bonuses that a) you can't remove and b) you can't check if the guy has them enabled.
The only way to get 'clean' and balanced PvP in the present game is for everyone to roll new toons, get them to Lt Com, stop leveling and queue up.
Problem is too many people are attached to their shinies for this to ever work.
Because people aren't playing.
Why aren't people playing?
because their friends told them PvP is dead.
It's kind of a recusive loop-yes, the Endgame is filled with half-finished and unfinished abilities, Yes, they ended the fEd/klingon war so they could ignore sixteen percent of the over-all player base and around 25% to 30% of the PvP playerbase (well, ignore them more than they were before).
I think of it this way: in the last year, D'Angelo and Geko, working together, scored 15-0 against the PvP Community and the KDF community-with the help of PvP'ers and KDF'ers.
It may be time to stop letting those two call the tune, hey?
we have 3 space maps and 2 ground maps, and two space open zones and one ground open zone.
and a problem. the problem is power-creep where nobody's working on the workarounds to beat it without relying on it.
we used to have this-there was a time when somebody would show up with a ship-loaded full of uni consoles and we'd spank 'em like a naughty child.
what happened to that attitude? There used to be a whole HOST of top-tier PvP fleets-who didn't rely on top-tier gear, but rather on skill and cleverness, to win.
I recall there used to be this organized effort called "PvP Bootcamp", taught people how to build, how to fly, how to fight.
I'm no good at it. I admit being no good, but there are, or rather maybe WERE players that could do it.
Like with the effort I ended up starting with the KDF side, I think there's a need for that in PvP land-an active effort to recruit new players, get them hooked early in the leveling process, teach them the teamwork and the workarounds, and build up numbers. As long as "PvP is Dead" is the refrain, it will be.
and you'll have a continuously smaller and smaller circle of people to fight.
Just something to think about...
That's hardly the issue as my fleet has tried to get/keep our STO PvP interest going - BUT - the CONSTANT addition of very mudflated gear and the fact Cryptic doesn't appear to really bother with attempting to balance what they add to the game for PvP has pushed many of our formerly enthusiastic PvP members to ABANDON STO entirely.
The honest fault lies with the STO Dev team pretty much ignoring GLARING imbalances unless they are so truly egregious that it starts to affect PvE (IE allows players to blow through MOBs so ft it skews the XP progression cure Cryptic wants to maintain for STO.
TLDR: No iSTO PvP not dead just because players are saying it's dead; and if you think that you honestly really haven't been playing STO PvP of late. The imbalance issues and Cryptic's inability to address them are what's really killing STO PvP.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
The only way to get 'clean' and balanced PvP in the present game is for everyone to roll new toons, get them to Lt Com, stop leveling and queue up.
ive wanted this forever, being able to stop leveling up at LTC or COM, because the pvp at those levels is so much fun. absolutely no BS what so ever, no extremes in damage, tanking or vap, nothing can be immortal or unbeatable, the only factor is skill. leveling my romulan mostly with pvp was like the most fun i've had in sto.
perhaps that could be pushed for sto's delta recruit patch- you have to accept the level to GAIN the level, thus you could always choose to stop at a certain level forever if you wished
I have to agree with many of you over the suggestion of lower level pvp can be a blast, its really fair, really balanced, and most importantly really approachable by everyone-
hes right about this upcoming chance to grab up some new folks for pvp, just not sure how many would be really up for parking toons at certain levels
I have a couple toons permanently parked (one in the 10 zone, one in the 40) and I can tell you it's super fun in those zones. Hey, even the 50 zone is more balanced than the 60, because they only have a finite number of spec points they've spent.
I love the last response we got years ago when they said gozer was the guy in charge and then nothing really after that lol. Ever since then if this question gets asked they just say its the fault of the player base for not liking the 4+ year pvp system ppl are bored of lol.
I just jumped on these forums to look and see who got laid off and seen this, I didnt think the question being asked is "why is PvP dead?" i thought it would be, "Why are you all still here?"
I'm Parker by the way Lag industries Executive, Former Member of Will PvP For Food, Bootcamp coach, Youtube Channel to PvP (STO Will PvP For Food), my main account is banned, I have circumvented their....whatever they wanna call it and i am intentionally saying this so you Bluegeek or whoever.... can decide to ban me again for "Flaming or Trolling" or anything else you can think up - ohh and it wasnt a 3 day ban or whatever it was a perma ban....go figure....no second chances here
Why are people trying to save this game....after some of the things said by these dev's who have obviously stated they want a grind game (im meaning the Top guys, not the guys told to do this and that and then laid off).
I'm sorry to say guys....your fighting a battle that was lost a few months even before DR was released....
I'd suggest moving on to something else...look to the future. Because in a year or 2 if cryptic are especially resilient....youll all be seeing STO shut down....
And i say that in the utter most sadness, I have a Lifetime Sub, I must have spent about £1000 (GBP) on this game in my time here....yea i had disposable income and i supported a game i loved and stated what i thought was wrong (<- Which Got me banned). I regret this now seeing who is in charge....More fool me but hey you Live and Learn....
I'm a forum ghost now....I linger here to watch with sorrow the demise of the once great game i loved to play, that brought me in touch with this once great PvP Community that is now a shell of what it once was.....I made good friends here and we are moving on.
I wont say farewell, I may still make a silly comment here and there, just to see if i get banned for no reason once again....
oh good they fixed the viral torp, after 6 months, so it actually plays by the rules everything else needs to play by. now pvp is only 85% ruined, not 90% ruined.
oh good they fixed the viral torp, after 6 months, so it actually plays by the rules everything else needs to play by. now pvp is only 85% ruined, not 90% ruined.
My take on it is that the dev's have relied/replaced analytics with using raw data to make their decisions. Using metrics as the prime driver of decision making is poor business. One must slice,dice, correlate, and the most important factor ask why something is the way it is. I guess its too easy to write things off with "The metrics show xxxx".
What is keeping me from spending more time in PvP is builds that gets kills in one volley, especially because of "paralysis" attacks where the victim just sits here and pretty much can do nothing. Thishas been a reoccuring theme over the last 5 years. Also, the narrow band of what builds that are effective. Theres not much flexibility in the PvP realm as is. I attribute this to why there are so many 15-0 matches out there.
The maps arent arent conducive to PvP either. Many arent that hard to spawn camp at, the is no pitched battles that can be had. They need a map design like Restuss in Star Wars Galaxies, where massive battles can take place, even in the STO's larger fights, it really seemed to feel like it was still three on three because of the timing of the fights. Id really like to see fights that feel like a fleet vs fleet action.
Comments
Eve is in fact very balanced. Like most PvP games it isn't balanced around 1v1s... You can always spot long time MMO PvP people, cause they understand PvP in a MMO is about team work.
From what I have observed from my odd jump into a match here and there over the last 6 months, there really isn't many MMO PvP people left playing STO. The reason pugs have always failed is lack of team work, and terrible solo builds.
I can't speak to Elite... doesn't sound like its very team balanced to me either. Frankly to me it sounds like a Single player game that got turned into some sort of odd MMO hybrid.
Eve however has great team balance. People that play eve and blame gear or skills... don't know how to play eve. Most people that fail at Eve are folks that have been trained by every other MMO to think that progression = bigger stuff. They rush training the basic skills and jump into ships they can't afford or fit with the proper gear. You can take a 1 month old toon in Eve and NOT push your traing up to bigger ships (cause bigger doesn't mean better in EvE). You can then team up with 1-3 other 1 Month old toons and take down any vet. Put another month or two of training in and your flying Tier 2 or even 3 frigates and having more fun in PvP then anything STO can offer anymore.
Mini needs to get into eve... Stealth Bomber (2 months of training for a bomber and your 95% as good stat wise as someone with max skills and 10 years in) seems like his thing. lol
Let me rephrase: IMO the OP doesn't want to fork out money for better games, aka everything else. No one sane in mind can say STO is even by far a good game IF you are able to play better titles, a lot newer and that don't TRIBBLE up players with every major update. Hence he judges others for leaving as he doesn't have any idea of what's out there.
Specifically, the cross faction console idiocy and the beam overload double-tap nerf.
The blatant Dev bias doesn't help much.
Pick your poison.
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
Yep you are right.Devs have nothing to do with it. ................... Thought trolling is against the forum rules?!
I mean I don't have a gas station but people don't buy gas from me because they are bad .Not my fault I dont have a gas station.
lol people unsportsmanlike conduct in pvp.Most played online games (thats games with atleast 10 times more players than sto) don't have this problem.That is your problem....that is why you and 4000 other people play sto and not better games.I have a great tool that not many know how to use it....close the damn chat = problem solved. ...but hey QQ about people is easier than actually close the chat.
I dont think he played eve...nor he cares about eve or pvp in general.Talking about pvp in this game is a waste of time....talking to yourself on this forum is also a waste of time.Pve heroes will come and troll your posts.
You have a point. I didn't go looking for help. It's not that I expected people to help me. What I expected was some attempt at teamwork, which wasn't there. At that time my only other MMO experience was City of Heroes ... people in that game were basically trained to team up for a number of unsoloable missions that were all but required for advancement. Teamwork was a factor in PvE so it wasn't a problem in PvP.
Had there been points in the level progression that more or less forced people to work together in PvE, then teamwork in PvP wouldn't have been such a stretch. The Devs could have addressed that, true, but STO's early years were as much about damage control as developing a game.
And you have a point here, too. I'm sorry if I left the impression that I thought the issue was only the community.
The lack of new arena maps, leaderboards and skill ladders, and the focus on "bang for the buck" were legitimate sources of frustration. Even if I had a strong interest in PvP, those would have eventually killed it.
If they really want a strong PvP game, I think they can make it work. They just have to decide to. But they're not going to reboot the whole game for it. That's unrealistic.
Link: How to PM - Twitter @STOMod_Bluegeek
When they will have a strong pvp they will have a great game.That is the future of all online games...competition between players.
btw you are right ...the game is way way way way to expensive for what you do.I mean people spend to kill npcs more than US spends to kill terrorists or whatever they kill.That is stupid.
Thought: "Let's have a game of PvP"
Process: "Wait. I have not setup my bridge officers yet.", "@ I haven't even trained them!", "Wait. What's this icon for again?!", "I need to setup my doffing projects..." ... 1.5 hrs later... "I need to run my fleet projects and @#%#","Wait. I don't have the right gear yet", "Damn I don't have enough dilithium or marks...", "I'm tired", "This warp sound is starting to $#^# me off!", Checks PvP queue. 3 people. Sigh, Look back at my toon's inventory for no apparent reason other to wonder what the hell am I doing, "I don't even have a T5-U ship...", "I lost track of specializations and can't be bothered to check", "Wonder whats on TV?", "Beams down to Qo'noS." Gets to doorway, Sigh, Logs off.
Post process: Remind myself of the above, and logs into Heroes and Generals for some PvP.
No, I'm not here. I'm waiting for the inevitable from the forums. STO's airlocked from my side lol.
I did what I could to help, it didn't change anything. Lol, It's likely that I've done more for PvP community than you ever did, it's just that you don't get who I... oh well nevermind.
Driveclub's time trial is waiting.
https://www.youtube.com/watch?v=hj_GUpOZWSw
looks like a lot of fun, will try it next after I finish leveling up a couple of mechs in MWO
1. LAG: it's since dr launch that STO is an entire lag party, period. So, lag = no fun
2. DEVS: devs are ignoring pvp, and ignoring today, ignoring tomorrow and ignoring the day after as well... people just gived up.
3. GRIND: we have to be honest, there is too much grind nowadays. Just think about filling a single spec tree: 30 points, 1 point take you about 2 or more hours... and it's just one lol. And let's not talk about grinding for ur or epic gear (because you have to be competitive against the pvp grinders you'll find out there): tons of ec and dilithium used for one single set.
4. NOT COUNTERABLE THINGS: yes, because sto devs are so funny they even created traits and abilities not counterable or too overpowered, like viral torpedo and surgical strike. A good way to kill pvp devs, i admit
5. FRIENDS: because with all those bs, friends and fleets are leaving. I remember back in 2012 we CSI had enough ppl to fill 3 teams, and each one was competitive in the qs. Now we are lucky to fill one or find ppl willing to make a team and pvp or find a q popping in less than 30min/1h, because there are too much op and bs stuff out there.
6. GRIEFERS: what's left? Abusers, ppl that now exactly how these new powers work and they use them to ruin the game to others, literally. No skill, no timing, no fun, just clicking like a monkey to use the last op and bs uncounterable power the devs introduced for... idk what reason lol
7. too lazy to list another reason why pvp is dead
The only hope is the private instance or using a dedicated channel like t5-u pvp. If we set our rules, we assure the fun for the participants. Think about that and, maybe, pvp won't die, since the hope in devs is just a little light far far away...
Well, attempts have been made. The T5-U channel is the most recent. The problem is all the bonuses that a) you can't remove and b) you can't check if the guy has them enabled.
The only way to get 'clean' and balanced PvP in the present game is for everyone to roll new toons, get them to Lt Com, stop leveling and queue up.
Problem is too many people are attached to their shinies for this to ever work.
That's hardly the issue as my fleet has tried to get/keep our STO PvP interest going - BUT - the CONSTANT addition of very mudflated gear and the fact Cryptic doesn't appear to really bother with attempting to balance what they add to the game for PvP has pushed many of our formerly enthusiastic PvP members to ABANDON STO entirely.
The honest fault lies with the STO Dev team pretty much ignoring GLARING imbalances unless they are so truly egregious that it starts to affect PvE (IE allows players to blow through MOBs so ft it skews the XP progression cure Cryptic wants to maintain for STO.
TLDR: No iSTO PvP not dead just because players are saying it's dead; and if you think that you honestly really haven't been playing STO PvP of late. The imbalance issues and Cryptic's inability to address them are what's really killing STO PvP.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
ive wanted this forever, being able to stop leveling up at LTC or COM, because the pvp at those levels is so much fun. absolutely no BS what so ever, no extremes in damage, tanking or vap, nothing can be immortal or unbeatable, the only factor is skill. leveling my romulan mostly with pvp was like the most fun i've had in sto.
T4 Intel / T2 Command
...cause Cryptic determined that vapes were taking too long, right?
I have a couple toons permanently parked (one in the 10 zone, one in the 40) and I can tell you it's super fun in those zones. Hey, even the 50 zone is more balanced than the 60, because they only have a finite number of spec points they've spent.
Well, this is a good starting point Elaborate this idea in another thread, i've good feeling about
Just one of the reasons, but this one in particular expresses absolute nonchalance for it
And the music fits every moment of the time trial lap... DC is an awesome game. Period.
I'm Parker by the way Lag industries Executive, Former Member of Will PvP For Food, Bootcamp coach, Youtube Channel to PvP (STO Will PvP For Food), my main account is banned, I have circumvented their....whatever they wanna call it and i am intentionally saying this so you Bluegeek or whoever.... can decide to ban me again for "Flaming or Trolling" or anything else you can think up - ohh and it wasnt a 3 day ban or whatever it was a perma ban....go figure....no second chances here
Why are people trying to save this game....after some of the things said by these dev's who have obviously stated they want a grind game (im meaning the Top guys, not the guys told to do this and that and then laid off).
I'm sorry to say guys....your fighting a battle that was lost a few months even before DR was released....
I'd suggest moving on to something else...look to the future. Because in a year or 2 if cryptic are especially resilient....youll all be seeing STO shut down....
And i say that in the utter most sadness, I have a Lifetime Sub, I must have spent about £1000 (GBP) on this game in my time here....yea i had disposable income and i supported a game i loved and stated what i thought was wrong (<- Which Got me banned). I regret this now seeing who is in charge....More fool me but hey you Live and Learn....
I'm a forum ghost now....I linger here to watch with sorrow the demise of the once great game i loved to play, that brought me in touch with this once great PvP Community that is now a shell of what it once was.....I made good friends here and we are moving on.
I wont say farewell, I may still make a silly comment here and there, just to see if i get banned for no reason once again....
you mean 88% ruined....lol
What is keeping me from spending more time in PvP is builds that gets kills in one volley, especially because of "paralysis" attacks where the victim just sits here and pretty much can do nothing. Thishas been a reoccuring theme over the last 5 years. Also, the narrow band of what builds that are effective. Theres not much flexibility in the PvP realm as is. I attribute this to why there are so many 15-0 matches out there.
The maps arent arent conducive to PvP either. Many arent that hard to spawn camp at, the is no pitched battles that can be had. They need a map design like Restuss in Star Wars Galaxies, where massive battles can take place, even in the STO's larger fights, it really seemed to feel like it was still three on three because of the timing of the fights. Id really like to see fights that feel like a fleet vs fleet action.