I simply do not get why some folks out there get so worked up about stuff that they really don't care about, but suddenly it's taken on some huge meaning in their gameplay - warping it as you said. TRIBBLE that, this is a game, yeah?
I'll try to make sure any build I run doesn't mess things up for folks in any team things, but other than that...wheee, it's a game - I'm just wasting some time and trying to have a bit of fun, no?
Seems to me, some folks out there just take this stuff all sorts of way too serious.
I posted this exact sentiment and you said I had brain damage.
The constant posting on these forums of DPS Bragging Videos undermines your argument.
Also the commanding tone in their posts is revolting.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The constant posting on these forums of DPS Bragging Videos undermines your argument.
Why is it that some folks see them as bragging videos and others do not?
I'm somewhat pessimistic and well, to be frank, I generally don't like the majority of folks...so that means that I might have a biased/clouded view on the matter; but it's hard not to see those seeing them as bragging videos as simply being butthurt out the wahzoo with the most fragile of egos.
I don't know. It's like the thing that one of the "Wizards" said in another thread...to me...that was just a lolwut six-pack of douchebaggery and GTFO with that garbage sort of thing. Yeah, I don't respond well to that kind of ego TRIBBLE...but I'm a wee bit of a coward at the moment and am trying to avoid pissing off the mods, so I just posted a /facepalm thing at it.
But with that "omgherd break out the large trouts and let's slap these fools about the face with them" reaction that I have to ego posts...I just don't have that reaction in the least to the videos dropped out there.
So given my extreme reaction to ego posts and my lack of reaction to the videos, I'm oft left dumbfounded as to why folks consider them to be bragging videos. With some of the folks, well - their post history shows them as being the kind of hypersensitive person that might say that. Heh, with you - I see it more as just an attack against them...there's a cold war that's gone hot on the forums recently taking place out there - it's the PvP revamp, Star Trek Online Expansion 3: Forum PvP.
But both the butthurt and attack are only assumptions, so I figured I'd just go ahead and ask why folks consider them to be bragging videos....
I posted this exact sentiment and you said I had brain damage.
Have you been drinking?
I said you had a brain damage? Meh, my sleep pattern has really gotten screwed in the past couple of weeks and this weekend it's been completely fubar. I posted a video of me flying around in circles in ISA and getting stuck in a Transformer...I mean, wtf? I wish it were a case I'd been drinking...I think it's some sort of sleep deprivation dementia sort of thing taking place.
The fact is, if I want to join a PUG in an advanced STF in my Constitution class with rainbow beams I can. There's no reason why I shouldn't. It's a game, folks.
If you want to play with people with the same playing style as yourself then form a pre-made group. If you choose not to, you're at the mercy of new players with no idea how to play, trolls who want you to fail and people who actually play the game for FUN.
I'll see you all in ISA soon, in my Risian Corvette with nothing but rainbow mines and a mix of torpedoes.
There is a reason. You want that mission to end successfully, so you can get the rewards (and no, 10 marks isn't good enough). If you join ISA in rainbow constitution, or rainbow torpedo/mine Corvette, you're no better than troll who wants to ruin game experience for everyone else in team. If you want to fly with fun builds and don't get 4 likeminded people, join normal.
There is a reason. You want that mission to end successfully, so you can get the rewards (and no, 10 marks isn't good enough). If you join ISA in rainbow constitution, or rainbow torpedo/mine Corvette, you're no better than troll who wants to ruin game experience for everyone else in team. If you want to fly with fun builds and don't get 4 likeminded people, join normal.
ISA can be completed by a team of people in Mirandas accompanied by a Rhode Island science vessel (for crowd control).
My point is that people don't have to mindlessly chase the DPS dragon.
This dps TRIBBLE reminds me of what happened in Wow with gear score. It got so out of hand that they had to make drastic changes to the game. And showing the class they have, they even admitted they let it get out of hand and it was hurting the game. Blizzard knew that alot of their playerbase was not being aloud in groups because the gear score freaks would kick you if you didn't meet their standards. And players were not happy. That will never happen in Sto. The whole game is setup for you to grind out rep for those space traits and gear to help you get more and more dps. And if you don't want to grind you are left behind. So you have to ask yourself if the game is worth it. By the end of they year dpser's will be doing 100k damage and PWE/Cryptic won't do a thing to change it but add more and more hit points to mobs because its the easy way to deal with it. I don't blame the player's for this. I blame the company for not caring enough to see they have a raging divided playerbase fighting over this.
My point is that people don't have to mindlessly chase the DPS dragon.
I like to assume no-one thinks they have to do anything. It's a play style, some choose to play it one way and others in different ways.
At the end of the day either way is valid, and like it or not those missions are open and available for anyone who wants to play them using whatever they want.
And now this pointless discussion has reached 19 odd pages because some guy decided to have a little rant because someone else moaned at him during a single mission. It's not even a big deal in the first place, it's not like we're hooked up to life support that will self-destruct should you fail.
Like I said in the last angry argument thread. Agree to disagree, have a peek outside your own opinion and at least try to understand the other's point of view.
When I say my B'rel is not optimal for PVE, I don't mean that I don't pull my weight or even punch above my weight class.
It's a fun ship, but it's not without fangs. And Grav Wells. I know I don't run the best ship ever, but I do my best to do my job.
Just because I don't run a BFAW boat doesn't mean I can't make it work... but I also don't look down on BFAW boats. I'm glad they are there! I'm happy to see big Scimitars in my PUGs. I don't see any problem with others making my job easier.
It's great that people chase DPS. It makes my job so much easier.
And I spent a lot of dil on my +Torp spire consoles. I'll run rainbow torpedoes if I like Torpedo/Mine layouts can also work if you specialize in one type (like Transphasic, which I have done... including the nasty Breen Cluster bomb + a regular minelayer aft in my B'rel). But, whatever.
And I spent a lot of dil on my +Torp spire consoles. I'll run rainbow torpedoes if I like Torpedo/Mine layouts can also work if you specialize in one type (like Transphasic, which I have done... including the nasty Breen Cluster bomb + a regular minelayer aft in my B'rel). But, whatever.
I was just remembering fondly my T'varo transphasic ship also. I was very surprised at how many clusterbombs and big red bombs landed in pvp with it back when I played.
Despite some 100,000 hits I'm sure the dps is very low for these new enemy hp.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Don't bother OP. Most of these clowns are so full of themselves they can't see past their own dps numbers, and don't care one way or the other how you or I feel about it, and the rest are stuoid enough to think their opinions matter. As for your question, yes, there are a couple of channels that restrict the amount of dps that is allowed, and also which items can be used. I haven't tried it out myself, since I'm pretty much fed up with everything about this game, but from what I've read its a good place for players who think like you do.
Because they're generally about how they did a que in in the shortest amount of time, which is bragging.
Its also likely to lead to the devs to tweeking said que more so that the average player has an even harder time doing it.
And this right here is the problem--we do not all have the infinite time or money to make adjustments after a nerf like the brag video posters have and would LIKE to still be able to enjoy the game.
Additionally these individuals do not seem cognizant of the severely mixed messages they are sending to the devs when they complain on one hand and claim they are as bothered or more so than the rest by the problems with the game yet are willing to continue encouraging tighter timers, greater imbalance, bigger HP sacks to beat on, at the same time as illustrating what to nerf.
Some of them might be OK guys IRL but it seems to me in-game they are not thinking long term as to the consequences of their actions and how the contradicting messages they send are going to be taken. Hint: it's the actions and the spending that will be taken seriously by Cryptic, not the words, however well intentioned.
And yes...it does really irritate me because it is inconsiderate behavior.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
I would love to point out if you want to avoid high dps folks you can make your own group of friends and just play with them you don't want to make a fleet well then don't but keep in mind games change and the devs currently work using powercreep some balance passes seem to be happening.
how ever the days of being oblivios to your own dps are long gone you should atleast hold your own weight and im not saying you have to do huge amounts of dps but oyu do need to do enough to help get the objectives done in time for the mission to not fail.
it depends on your team but the team as a whole should atleast be doing 25k as a whole does not matter how thats divided up but if your team has less then that then these missions become very unlikly to succeed.
i am sorry you feel you don't/can't keep up but remember your responsible for you not others and they are responsible for themselves if you don't like someone just because they worked a bit harder then you thats fine but misplaced.
adapt and improve on your own time but for the love of the game don't sit back and let yourself down.
it depends on your team but the team as a whole should atleast be doing 25k as a whole does not matter how thats divided up but if your team has less then that then these missions become very unlikly to succeed.
hmm the only one I play where I would agree with this is the Implacable round on Korfez.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
A year from now the only people playing if the games around will be the dpser's. PWE/Cryptic really need to watch out for this. Mob hit points go up as dps numbers keep growing. Man this is going to be a real problem for them. Someone posted numbers about who dps and those that don't. If a new playing comes into the game and it takes 5 minutes to kill a ship, well that won't be good. Funcom who put out The Secret World posted a producer's letter about this very problem with the game. And they admit they got the damage numbers wrong and are revamping the combat in the game because it was taking players to long to kill mobs. And they are redoing all the premade starter decks so they are worth using for the new player. In other words they don't want to chase away new players which was happening in that game. I really want to see Geko step up and say yeah this is getting out of hand and we need to do something about it.
Don't bother OP. Most of these clowns are so full of themselves they can't see past their own dps numbers, and don't care one way or the other how you or I feel about it, and the rest are stuoid enough to think their opinions matter. As for your question, yes, there are a couple of channels that restrict the amount of dps that is allowed, and also which items can be used. I haven't tried it out myself, since I'm pretty much fed up with everything about this game, but from what I've read its a good place for players who think like you do.
So are you essentially saying that if I were to show you how to build and pilot correctly a 25k-30k ship using blue & green mk 12 gear with some rep items, no lobi console or super expensive items you would say no thank you?
Ohh dont worry, they are the blame, along with the devs, for this pile of TRIBBLE that is DR.
I doubt it.
When I played two years ago, cannon meta was king. If cannon meta was still king, the top end on DPS wouldn't be so much greater than the average (I hear cannon builds top out at ~40k currently), and players would probably find it easier to complete PUG STFs because so much less DPS would be wasted on self-healing targets (like the transformers before the generators are down, or the gateway before the transformers are down).
But, the clamoring for FAW buffs wasn't coming from DPSers. It was coming from non-DPSers, usually cruiser captains (ie wannabe tanks), who were dissatisfied that their "play as they want" builds weren't capable of carrying a team like cannons could.
And even then, it's hard to blame them. More than anything it seems like Cryptic was willing to accept a renewed DPS race as part of the cost of pushing the upgrade system. Even now, [crtd]x3/4 weapons are realistically only available from crafting, and those are vital to achieving the highest levels of DPS.
All that aside, FAW meta is lazy; lazier than cannons ever could be. That it's also providing top DPS is bad design, but we all know it's intended to push you into spending $$$ to convert to a FAW build, before they nerf that so that you'll pay to convert to some other build.
Back to space, I sure hope BFAW beta and over crits and AP gets nerfed. And cannons put back on same lvl with beams.
Meh. I hope not, because I don't really want to replace all of my weapons, even though I at some point need to because I'm using mk XII advanced fleet weapons atm.
But, there would just be another "superior" weapon type. Maybe plasma, maybe polaron, maybe disruptor or phaser....depending on how the developers tweak other mechanics, one of them would emerge as the dominant weapon type and this would all start again.
But thats the main problem right there. Why these builds are been labeled subpar build, useless TRIBBLE skills and such?
Everything but the top parsing build will be labeled as subpar and useless.
But because the content doesn't actually require the top parsing build, or anything close to it, there's plenty of room for alleged "subpar" builds.
I'm sure DPSers are impressed when someone min-maxes a "subpar build" to the point where it can still be an effective member of a team.
You're wrong if you think you're effective and have done all you need to do for the team by CCing the nanite spheres. If you think you can go into advaned/elite wearing a hodgepodge of common/uncommon/rare quality gear you've picked up over the past twenty levels, you're wrong.
But DPSers would be impressed if you went into a queue wearing that gear and actually pulled off a minimum respectable amount of DPS.
Becouse of the huge imbalance in the game. Everything has been "balanced" for the idiotic BFAW/BETA metagame... When Spheres got EPTE that Target Engines maybe wouldve worked, if the said spheres werent getting stuck in the gate. I advocated then it was the wrong skill and still stand by it. If EPtS was given to them, then a drain build wouldve been effective. Any1 even uses omega space set 2 pc anymore?? I remember even sugesting to give cloak to the borgified bops in Cure, so a sci snooper wouldve been required... But instaid we got the ridiculous situation where the smallest ships in that map, the bops, have like 10 times:eek: more HP then a player's ship
NPCs were always such dead weight because most players seem incapable of adapting to them.
The more "interesting" you make the NPCs, the less friendly the queues will become.
Also, there's the issue of stacking; if you give sphere's a new ability, every sphere now has it. Just look at what happened with Tachyon Beam; the buff would be fine if, say, only cubes were using that ability, but when every sphere has it as well, it goes overboard.
And EPtE was a poor choice to provide NPCs. It literally only serves to extend combat by moving the NPC out of range, which generates frustration for no benefit to the game (except perhaps to massage the devs' precious metrics).
However, this could definitely be an interesting approach to redesigning some bosses; dramatically reduce their health pool, but give them additional abilities that serve to extend the combat.
In particular I'm thinking of the Voth flagship in borg disco, which has enough abilities already to be interesting, but additionally has TRIBBLE levels of HP and ShP. Alternatively I'm thinking of the Tactical Cubes, which have insane HP and moderate ShP, and have high DPS, but suffer from a rather shallow pool of abilities.
Of course, if Cryptic was to read this, they'd just throw on the abilities (probably not even well chosen ones) and do nothing to reduce the HP (or ShP), leaving the game even worse off than it already is.
"Tolerance and apathy are the last virtues of a dying society." - Aristotle
The constant posting on these forums of DPS Bragging Videos undermines your argument.
Constant?
I can only think of one recently, and it was intended to draw attention to a mechanic sufficiently broken that it could have become the new DPS meta.
There's probably a sub-forum for those videos, and if there isn't there should be, but why would anyone want to sit around stroking their e-peen like that?
I posted this exact sentiment and you said I had brain damage.
You ignored the fact that you're imposing your play style on four others.
That's all well and good, provided it fits within the needs of the map.
But without any additional context, you're just as bad as those 100k+ers going into normals and TRIBBLE everyone out of rewards by pushing everyone else below the AFK threshold.
ISA can be completed by a team of people in Mirandas accompanied by a Rhode Island science vessel (for crowd control).
With 100x the skill and coordination of the average PUG.
It's those evil min-max DPSers who pull off those kind of stunts. They can do it because they've mastered the game's mechanics.
To give an analogy, that rainbow corvette with MK X uncommon gear is the equivalent of an RPer saying they're Jean Luc Picard's nephew (I pulled that RP reference straight from an RP thread on what not to do when RPing). It might be entertaining for everyone if you can pull it off, but there's an overwhelming likelihood that you can't and won't pull it off, and instead just look like an TRIBBLE.
Its also likely to lead to the devs to tweeking said que more so that the average player has an even harder time doing it.
So, you're upset that someone else is completing the advanced queue faster than you? And concerned that the developers may respond by making that queue more difficult? But your response is to QQ about it, instead of putting in the miniscule amount of effort needed to increase your DPS above 10k?
That's why I point them out? Why are these skills allowed to be so crappy? Why isn't there anything in the game that you require them for? Why is their effect so negligible?
Requiring them is likely bad design.
So many of them suck because either something provides the same effect but with better results, or because if they actually were strong, they'd be OP (likely due to some ancillary mechanic).
"Tolerance and apathy are the last virtues of a dying society." - Aristotle
The "My DPS doesn't matter" attitude is what drives others into the DPS race. For me, I was fine with my 14k-ish build and would still be fine in most content if everyone else was doing about the same. But others insist on running rainbow builds, aft-mounted torps that they will actually turn around to fire, beam arrays mixed with DHCs, etc., so I had to invest time into improving my DPS so that I could make up for the deadweight and beat content.
There's a reason PESTF is dying but the DPS channels are thriving. The content changed so that you could actually fail missions, and people who don't want or don't know how to be a good team member actually affect other people's gameplay. Once you get into one of those channels, though, the talk is all about DPS and people get carried away.
Now, now ... be careful who you call a deadweight; notALL"rainbow"buildsareequal:
1. I could care less what my actual DPS is, as long as I'm blowing stuff up at a nice, fairly quick pace.
2. T-5U Fleet Avenger, 4th Mastery unlocked, Pilot spec done, 27 spec points (3 left to finish) applied to Intel spec.
Sci consoles - Dyson PPS, Delta bio neural gel pack.
Tac consoles - Undine CC multi-conduit relay, VATA, Point def, Plasmonic Leech.
Eng Boff - ET 1, EPtA 2, APtSIF 2, RSP 3.
Sci Boff - HE 1, ST 2, PH 1, TSS 2.
Tac Boff - THY 1, TS 3, BAO 1, CRF 1.
Traits - all 5 R&D space traits, Insp. leader, Techie, Warp theorist, Astrophysicist.
Rep traits - Adv Engines, Omega Grav Amp, Omega Kinetic Shearing, Emer Secondary Shielding, and all 3 Active rep space traits.
Predictive Algorithms & Pedal to the Metal.
I can easily solo: both Borg & Tholian Red Alerts, Voth contested zone Towers & each of the Citadel ship fleets and can do an Argala run in less than 5 minutes.
I don't/won't queue for STF's, etc. since DR went live due to the excessively high PUG fail rate.
But otherwise I have no problems blowing stuff up rather quickly
And I DO REALLY Like to Blow Stuff up & pew-pew -- bang-bang with my ship's weapons
Edit: since I don't do the queues, how did I get the Delta rep items that I do have? Easy. Good luck with the hourly RnG boxes got me the APC's that I needed.
While I find Cryptic's implimentation od DPS Mountain to be unimaginative and tasteless, there is something to be said about the succinct designations of 'Advanced' and 'Elite'.
While I find Cryptic's implimentation od DPS Mountain to be unimaginative and tasteless, there is something to be said about the succinct designations of 'Advanced' and 'Elite'.
Was the definition of 'elite' equally as succinct on October 13 2014?
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Now, now ... be careful who you call a deadweight; notALL"rainbow"buildsareequal
You know, while the rainbowboats do get a bad rap, it's because of who mostly uses them. I trolled many a queue with this ship pre-dr. But, hey, IDGAF, it was doing 12-17k, pulling aggro, and living, so I just laughed it off.
Edit: note to the OP: mentioning 'DPS' or 'queues' in a forum post is a great way not to avoid us dps'ers. A lot of us got to do dps by reading information that seemed relevant and asking a billion questions, and titles like this will both draw our interest and likely cause us to want to defend ourselves, as anyone innocent would do.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
It's a cycle really. Cryptic raised NPC HP in an effort to increase difficulty so players adapted by upping their DPS which will eventually force Cryptic to increase HP further.
I'm still relatively new to the game and I'm still learning the intricacies of flying a ship properly. Personally, I do not think FAW builds need to be nerfed, but I do think that changes to NPCs should be made to make builds other than min-maxed DPS setups needed. Some ideas:
NPCs
Increase NPC damage on Advanced and Elite difficulties. Borg Cubes and Spheres for example should be real threats at those difficulty levels. Focused fire from multiple Spheres or a Cube should not be survivable unless the player's ship was explicitly built to do so.
Increase NPC speed. This would create the need for players to actually use crowd control instead of pure DPS.
NPC shield and hull points should remain the same.
Normal queues should be left as is.
To balance this out, I think players should be able to build more viable support builds:
Add +Threat stats to Eng consoles and increase resist effictiveness.
Increase hull heal effectiveness for Eng BOffs above Lt. grade.
Lower shared cooldown on similar Sci control abilities (GW, TB, TBR)
Increase effect of Aux levels to healing ajjd crowd control abilities (not crowd control DPS).
Increase resist and regenerate effect of Shield Power levels.
I think the goal should be to make tanking, crowd control builds and heal/support builds more important than just plain DPS. High DPS players will still have high DPS. However to succeed in an advanced or elite STF, they'll need to be able to effectively control NPCs or use multiple heals (shield and hull) to succeed. To balance-out the fun-factor and frustration of failing a queue due to an imbalanced team, failed mission cooldowns should be 1/4 of a successful mission cooldown (15mins for ISA for example).
By increasing NPC DPS, players would think twice about casting AoE damage spells because getting aggro'ed by multiple NPCs would mean certain death unless you were really setup to tank and self heal (multiple heals + resist consoles + traits). At the same time, faster NPCs would also mean you need multiple control abilities to keep them from triggering fail scenarios.
To prevent scenarios where high DPS players simply vape normal queues, or ill-equipped players mucking up advanced and elite queues, there should be a mechanic where the game determines the average Mk level of a player's equipped items (all consoles and weapons). Normal should be an average of MkXII and below. Advanced and Elite should be gated at MkXIII and up. Anyone could still play any difficulty level they want to, but they will have to gear-up or downgrade their setup to join the appropriate queue.
Of course these do not address issues with PvP, but that's a whole different balance problem IMO.
It's a cycle really. Cryptic raised NPC HP in an effort to increase difficulty so players adapted by upping their DPS which will eventually force Cryptic to increase HP further.
I'm still relatively new to the game and I'm still learning the intricacies of flying a ship properly. Personally, I do not think FAW builds need to be nerfed, but I do think that changes to NPCs should be made to make builds other than min-maxed DPS setups needed. Some ideas:
NPCs
Increase NPC damage on Advanced and Elite difficulties. Borg Cubes and Spheres for example should be real threats at those difficulty levels. Focused fire from multiple Spheres or a Cube should not be survivable unless the player's ship was explicitly built to do so.
Increase NPC speed. This would create the need for players to actually use crowd control instead of pure DPS.
NPC shield and hull points should remain the same.
Normal queues should be left as is.
To balance this out, I think players should be able to build more viable support builds:
Add +Threat stats to Eng consoles and increase resist effectiveness.
Increase hull heal effectiveness for Eng BOffs above Lt. grade.
Lower cooldown on Sci control abilities (GW, TB, TBR). Shared CD for same skills should remain the same.
Increase effect of Aux levels to healing aid crowd control abilities (not crowd control DPS).
Increase resist and regenerate effect of Shield Power levels.
...snip...
Of course these do not address issues with PvP, but that's a whole different balance problem IMO.
You. I like you.
I have a few things to say, though. Gear is not directly tied to success. I have ships in pure MK XII gear that are elite ready. I also have a ship of mostly MK XIV UR/Epic gear, but has a MK XII warp core because that's not worth it. Content gating should be designed so that higher difficulties are properly rewarding, but do not lock gear behind them, and the players will self-gate by seeing if they're capable of performing at the level expected of that queue.
We both agree that given several reasons (mostly orders of magnitude), PvE and PvP need to be balanced separately, at least on some things.
And I would expect that, rather than the high dps'ers stopping their playstyle, they'd start asking for tanks, much the way that some record runs ask for recluses.
Comments
I posted this exact sentiment and you said I had brain damage.
Have you been drinking?
Free Tibet!
Also the commanding tone in their posts is revolting.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Why is it that some folks see them as bragging videos and others do not?
I'm somewhat pessimistic and well, to be frank, I generally don't like the majority of folks...so that means that I might have a biased/clouded view on the matter; but it's hard not to see those seeing them as bragging videos as simply being butthurt out the wahzoo with the most fragile of egos.
I don't know. It's like the thing that one of the "Wizards" said in another thread...to me...that was just a lolwut six-pack of douchebaggery and GTFO with that garbage sort of thing. Yeah, I don't respond well to that kind of ego TRIBBLE...but I'm a wee bit of a coward at the moment and am trying to avoid pissing off the mods, so I just posted a /facepalm thing at it.
But with that "omgherd break out the large trouts and let's slap these fools about the face with them" reaction that I have to ego posts...I just don't have that reaction in the least to the videos dropped out there.
So given my extreme reaction to ego posts and my lack of reaction to the videos, I'm oft left dumbfounded as to why folks consider them to be bragging videos. With some of the folks, well - their post history shows them as being the kind of hypersensitive person that might say that. Heh, with you - I see it more as just an attack against them...there's a cold war that's gone hot on the forums recently taking place out there - it's the PvP revamp, Star Trek Online Expansion 3: Forum PvP.
But both the butthurt and attack are only assumptions, so I figured I'd just go ahead and ask why folks consider them to be bragging videos....
I said you had a brain damage? Meh, my sleep pattern has really gotten screwed in the past couple of weeks and this weekend it's been completely fubar. I posted a video of me flying around in circles in ISA and getting stuck in a Transformer...I mean, wtf? I wish it were a case I'd been drinking...I think it's some sort of sleep deprivation dementia sort of thing taking place.
Because they're generally about how they did a que in in the shortest amount of time, which is bragging.
Its also likely to lead to the devs to tweeking said que more so that the average player has an even harder time doing it.
There is a reason. You want that mission to end successfully, so you can get the rewards (and no, 10 marks isn't good enough). If you join ISA in rainbow constitution, or rainbow torpedo/mine Corvette, you're no better than troll who wants to ruin game experience for everyone else in team. If you want to fly with fun builds and don't get 4 likeminded people, join normal.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
ISA can be completed by a team of people in Mirandas accompanied by a Rhode Island science vessel (for crowd control).
My point is that people don't have to mindlessly chase the DPS dragon.
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But they dont have to shoot nails through there noses or a bullet through there knees too. Not in Multiplayer/teamgame that is.
I like to assume no-one thinks they have to do anything. It's a play style, some choose to play it one way and others in different ways.
At the end of the day either way is valid, and like it or not those missions are open and available for anyone who wants to play them using whatever they want.
And now this pointless discussion has reached 19 odd pages because some guy decided to have a little rant because someone else moaned at him during a single mission. It's not even a big deal in the first place, it's not like we're hooked up to life support that will self-destruct should you fail.
Like I said in the last angry argument thread. Agree to disagree, have a peek outside your own opinion and at least try to understand the other's point of view.
And up until Delta Rising all you were risking was the loss of 15 bonus marks, if you didn't get the optional.
It's a fun ship, but it's not without fangs. And Grav Wells. I know I don't run the best ship ever, but I do my best to do my job.
Just because I don't run a BFAW boat doesn't mean I can't make it work... but I also don't look down on BFAW boats. I'm glad they are there! I'm happy to see big Scimitars in my PUGs. I don't see any problem with others making my job easier.
It's great that people chase DPS. It makes my job so much easier.
And I spent a lot of dil on my +Torp spire consoles. I'll run rainbow torpedoes if I like Torpedo/Mine layouts can also work if you specialize in one type (like Transphasic, which I have done... including the nasty Breen Cluster bomb + a regular minelayer aft in my B'rel). But, whatever.
IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
I was just remembering fondly my T'varo transphasic ship also. I was very surprised at how many clusterbombs and big red bombs landed in pvp with it back when I played.
Despite some 100,000 hits I'm sure the dps is very low for these new enemy hp.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
And this right here is the problem--we do not all have the infinite time or money to make adjustments after a nerf like the brag video posters have and would LIKE to still be able to enjoy the game.
Additionally these individuals do not seem cognizant of the severely mixed messages they are sending to the devs when they complain on one hand and claim they are as bothered or more so than the rest by the problems with the game yet are willing to continue encouraging tighter timers, greater imbalance, bigger HP sacks to beat on, at the same time as illustrating what to nerf.
Some of them might be OK guys IRL but it seems to me in-game they are not thinking long term as to the consequences of their actions and how the contradicting messages they send are going to be taken. Hint: it's the actions and the spending that will be taken seriously by Cryptic, not the words, however well intentioned.
And yes...it does really irritate me because it is inconsiderate behavior.
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how ever the days of being oblivios to your own dps are long gone you should atleast hold your own weight and im not saying you have to do huge amounts of dps but oyu do need to do enough to help get the objectives done in time for the mission to not fail.
it depends on your team but the team as a whole should atleast be doing 25k as a whole does not matter how thats divided up but if your team has less then that then these missions become very unlikly to succeed.
i am sorry you feel you don't/can't keep up but remember your responsible for you not others and they are responsible for themselves if you don't like someone just because they worked a bit harder then you thats fine but misplaced.
adapt and improve on your own time but for the love of the game don't sit back and let yourself down.
hmm the only one I play where I would agree with this is the Implacable round on Korfez.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
So are you essentially saying that if I were to show you how to build and pilot correctly a 25k-30k ship using blue & green mk 12 gear with some rep items, no lobi console or super expensive items you would say no thank you?
When I played two years ago, cannon meta was king. If cannon meta was still king, the top end on DPS wouldn't be so much greater than the average (I hear cannon builds top out at ~40k currently), and players would probably find it easier to complete PUG STFs because so much less DPS would be wasted on self-healing targets (like the transformers before the generators are down, or the gateway before the transformers are down).
But, the clamoring for FAW buffs wasn't coming from DPSers. It was coming from non-DPSers, usually cruiser captains (ie wannabe tanks), who were dissatisfied that their "play as they want" builds weren't capable of carrying a team like cannons could.
And even then, it's hard to blame them. More than anything it seems like Cryptic was willing to accept a renewed DPS race as part of the cost of pushing the upgrade system. Even now, [crtd]x3/4 weapons are realistically only available from crafting, and those are vital to achieving the highest levels of DPS.
All that aside, FAW meta is lazy; lazier than cannons ever could be. That it's also providing top DPS is bad design, but we all know it's intended to push you into spending $$$ to convert to a FAW build, before they nerf that so that you'll pay to convert to some other build.
Meh. I hope not, because I don't really want to replace all of my weapons, even though I at some point need to because I'm using mk XII advanced fleet weapons atm.
But, there would just be another "superior" weapon type. Maybe plasma, maybe polaron, maybe disruptor or phaser....depending on how the developers tweak other mechanics, one of them would emerge as the dominant weapon type and this would all start again.
Everything but the top parsing build will be labeled as subpar and useless.
But because the content doesn't actually require the top parsing build, or anything close to it, there's plenty of room for alleged "subpar" builds.
I'm sure DPSers are impressed when someone min-maxes a "subpar build" to the point where it can still be an effective member of a team.
You're wrong if you think you're effective and have done all you need to do for the team by CCing the nanite spheres. If you think you can go into advaned/elite wearing a hodgepodge of common/uncommon/rare quality gear you've picked up over the past twenty levels, you're wrong.
But DPSers would be impressed if you went into a queue wearing that gear and actually pulled off a minimum respectable amount of DPS.
NPCs were always such dead weight because most players seem incapable of adapting to them.
The more "interesting" you make the NPCs, the less friendly the queues will become.
Also, there's the issue of stacking; if you give sphere's a new ability, every sphere now has it. Just look at what happened with Tachyon Beam; the buff would be fine if, say, only cubes were using that ability, but when every sphere has it as well, it goes overboard.
And EPtE was a poor choice to provide NPCs. It literally only serves to extend combat by moving the NPC out of range, which generates frustration for no benefit to the game (except perhaps to massage the devs' precious metrics).
However, this could definitely be an interesting approach to redesigning some bosses; dramatically reduce their health pool, but give them additional abilities that serve to extend the combat.
In particular I'm thinking of the Voth flagship in borg disco, which has enough abilities already to be interesting, but additionally has TRIBBLE levels of HP and ShP. Alternatively I'm thinking of the Tactical Cubes, which have insane HP and moderate ShP, and have high DPS, but suffer from a rather shallow pool of abilities.
Of course, if Cryptic was to read this, they'd just throw on the abilities (probably not even well chosen ones) and do nothing to reduce the HP (or ShP), leaving the game even worse off than it already is.
I can only think of one recently, and it was intended to draw attention to a mechanic sufficiently broken that it could have become the new DPS meta.
There's probably a sub-forum for those videos, and if there isn't there should be, but why would anyone want to sit around stroking their e-peen like that?
You ignored the fact that you're imposing your play style on four others.
That's all well and good, provided it fits within the needs of the map.
But without any additional context, you're just as bad as those 100k+ers going into normals and TRIBBLE everyone out of rewards by pushing everyone else below the AFK threshold.
With 100x the skill and coordination of the average PUG.
It's those evil min-max DPSers who pull off those kind of stunts. They can do it because they've mastered the game's mechanics.
To give an analogy, that rainbow corvette with MK X uncommon gear is the equivalent of an RPer saying they're Jean Luc Picard's nephew (I pulled that RP reference straight from an RP thread on what not to do when RPing). It might be entertaining for everyone if you can pull it off, but there's an overwhelming likelihood that you can't and won't pull it off, and instead just look like an TRIBBLE.
I never see this in-game, and rarely do on the forums.
You make it sound like it's ubiquitous.
I run into far more players willing to fail public STFs because they "play how they want."
I don't even bother engaging them socially, because historically I've found such players to be the most closed-minded of any type of player.
Requiring them is likely bad design.
So many of them suck because either something provides the same effect but with better results, or because if they actually were strong, they'd be OP (likely due to some ancillary mechanic).
Now, now ... be careful who you call a deadweight; not ALL "rainbow" builds are equal:
1. I could care less what my actual DPS is, as long as I'm blowing stuff up at a nice, fairly quick pace.
2. T-5U Fleet Avenger, 4th Mastery unlocked, Pilot spec done, 27 spec points (3 left to finish) applied to Intel spec.
Fwd Weapons - Delta rep DHC, Neutronium torp, Dyson rep Experimental weapon, Undine rep Bio-photon torp, and Quad phaser cannon.
Aft Weapons - Undine rep Hvy phaser turret, Omega rep plasma torp, and Omega KCB.
Adapted MACO space set with Fleet Elite warp core ([EPS] [A->S] [ECap] [EWS] [SST]).
Eng consoles - Fleet RCS Allres (x2), Fleet RCS + Hull HP, Omega assimilated module, Undine hydro-comp.
Sci consoles - Dyson PPS, Delta bio neural gel pack.
Tac consoles - Undine CC multi-conduit relay, VATA, Point def, Plasmonic Leech.
Eng Boff - ET 1, EPtA 2, APtSIF 2, RSP 3.
Sci Boff - HE 1, ST 2, PH 1, TSS 2.
Tac Boff - THY 1, TS 3, BAO 1, CRF 1.
Traits - all 5 R&D space traits, Insp. leader, Techie, Warp theorist, Astrophysicist.
Rep traits - Adv Engines, Omega Grav Amp, Omega Kinetic Shearing, Emer Secondary Shielding, and all 3 Active rep space traits.
Predictive Algorithms & Pedal to the Metal.
I can easily solo: both Borg & Tholian Red Alerts, Voth contested zone Towers & each of the Citadel ship fleets and can do an Argala run in less than 5 minutes.
I don't/won't queue for STF's, etc. since DR went live due to the excessively high PUG fail rate.
But otherwise I have no problems blowing stuff up rather quickly
And I DO REALLY Like to Blow Stuff up & pew-pew -- bang-bang with my ship's weapons
Edit: since I don't do the queues, how did I get the Delta rep items that I do have? Easy. Good luck with the hourly RnG boxes got me the APC's that I needed.
Was the definition of 'elite' equally as succinct on October 13 2014?
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
You know, while the rainbowboats do get a bad rap, it's because of who mostly uses them. I trolled many a queue with this ship pre-dr. But, hey, IDGAF, it was doing 12-17k, pulling aggro, and living, so I just laughed it off.
Edit: note to the OP: mentioning 'DPS' or 'queues' in a forum post is a great way not to avoid us dps'ers. A lot of us got to do dps by reading information that seemed relevant and asking a billion questions, and titles like this will both draw our interest and likely cause us to want to defend ourselves, as anyone innocent would do.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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I'm still relatively new to the game and I'm still learning the intricacies of flying a ship properly. Personally, I do not think FAW builds need to be nerfed, but I do think that changes to NPCs should be made to make builds other than min-maxed DPS setups needed. Some ideas:
NPCs
To balance this out, I think players should be able to build more viable support builds:
I think the goal should be to make tanking, crowd control builds and heal/support builds more important than just plain DPS. High DPS players will still have high DPS. However to succeed in an advanced or elite STF, they'll need to be able to effectively control NPCs or use multiple heals (shield and hull) to succeed. To balance-out the fun-factor and frustration of failing a queue due to an imbalanced team, failed mission cooldowns should be 1/4 of a successful mission cooldown (15mins for ISA for example).
By increasing NPC DPS, players would think twice about casting AoE damage spells because getting aggro'ed by multiple NPCs would mean certain death unless you were really setup to tank and self heal (multiple heals + resist consoles + traits). At the same time, faster NPCs would also mean you need multiple control abilities to keep them from triggering fail scenarios.
To prevent scenarios where high DPS players simply vape normal queues, or ill-equipped players mucking up advanced and elite queues, there should be a mechanic where the game determines the average Mk level of a player's equipped items (all consoles and weapons). Normal should be an average of MkXII and below. Advanced and Elite should be gated at MkXIII and up. Anyone could still play any difficulty level they want to, but they will have to gear-up or downgrade their setup to join the appropriate queue.
Of course these do not address issues with PvP, but that's a whole different balance problem IMO.
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I have a few things to say, though. Gear is not directly tied to success. I have ships in pure MK XII gear that are elite ready. I also have a ship of mostly MK XIV UR/Epic gear, but has a MK XII warp core because that's not worth it. Content gating should be designed so that higher difficulties are properly rewarding, but do not lock gear behind them, and the players will self-gate by seeing if they're capable of performing at the level expected of that queue.
We both agree that given several reasons (mostly orders of magnitude), PvE and PvP need to be balanced separately, at least on some things.
And I would expect that, rather than the high dps'ers stopping their playstyle, they'd start asking for tanks, much the way that some record runs ask for recluses.
Edit: In a different thread, but I just posted some of the same ideas.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!