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Avoiding DPSers

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  • jarfarujarfaru Member Posts: 579 Arc User
    edited February 2015
    I feel what the OP is saying. The game has turned into a blow threw content in less than two minutes game. And these dpser's are calling it skill. No need to play the game like it used to be played anymore. No challenge is the best way according to dpser's to play. No need for roles anymore. What's the point in having non damage skills in the game anymore. Just buff all the damage equipment and skills to 100+ and be done with it. Then everyone will have no choice but to be a dpser.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    mosul33 wrote: »
    But thats the thing. I know how to build and fly my ship. I also know how to play the damm STFs since I am playing them since they were released. Its Cryptic job to balance things. Wich they failed. DPSers nitpicked and exploited every bad mechanic in the game and then they taunted Cryptic, wich "balanced" stuff going from those nitpicking and bad mechanics. And now everybody is forced to use those. Everything else is labeled "supar" or "bad builds" and such... Thats why the game is in such a bad shape, everything is imbalanced that its useless to even try to do it and also PvP is dead.

    I'm having a wee bit of difficulty following this - cause - well, player potential has almost nothing to do with content requirements.

    It's like you're saying, "Players can do 50-100k+ DPS, so I'm forced to use what they are using so I can do the content that requires 5-10k DPS!"

    Lolwut?

    If you're trying to compete with the folks in the DPS League, then yeah - you're going to need to compete with the folks in the DPS League.

    If you're trying to complete the content in the game, then no - you're not going to be competing with the folks in the DPS League.

    Why is there such a big disconnect there?

    There's somebody that's done 180k DPS...

    ...that doesn't mean there's content that requires 180k DPS from everybody in the group.

    Why is there such a big disconnect there?

    It's like folks are trying to use those DPS folks as a scapegoat for why they personally can't even do 4-5% of it...it's giving me a headache. Meh... :(

    I mean, it's one thing to look at the damage that's being done and thinking it's kind of silly while accepting that any changes to that wold also have personal ramifications and it's another to do what so many folks in this thread are doing...trying to get to Los Angeles from New York by walking North.

    edit: Or did I fall asleep at the keyboard and totally misunderstand you? I'm adding this, cause I just saw what time it was and realized I didn't sleep last night...wheeeee, asleep at the keyboard while posting on the forums, wheeee!

    Yeah, I'm going to step away from the forums for a bit. I mean, it's one thing to be able to play the game while asleep - it's another to try to post on the forums while asleep. Yeah, I'm saying that posting on the forums is more challenging, requires more effort, more brainpower, than anything in the game. :(
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    It's amusingly tiresome to see the top 0.1% gamers crowing about having taken control of the game. It is an impressive victory. And typical human nature to step on the throat of the defeated. The sad part is that when the game shuts down they will simply move on to a different game with generic blingblobs as enemies flingfarbs as ships - and it will make no difference to them.
    I agree:
    I am here for Star Trek, i don't even like MMOs and people suggesting to replace STO with some knights, elves and blingblobs as you say doesn't work for me.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited February 2015
    Here is an unpopular suggestion. Make it so that you can only input a boff ability once a second instead of having all your boff abilities activate on one key. That would slow people down. I would Suggest remove keybinds and limit it to one action per key but some one would make a script.

    Right now every one is unnaturally fast on the buffs.
  • darthraiderxxxdarthraiderxxx Member Posts: 200 Arc User
    edited February 2015
    robdmc wrote: »
    Here is an unpopular suggestion. Make it so that you can only input a boff ability once a second instead of having all your boff abilities activate on one key. That would slow people down. I would Suggest remove keybinds and limit it to one action per key but some one would make a script.

    Right now every one is unnaturally fast on the buffs.

    You can only activate one ability per second.... And there is no activate all abilities with one key. You can bind mulitple abilites to one key but you still have to press that key mulitple times to activate them all. There is no magic button that does a lot of dps....
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited February 2015
    I think the DPSers should a) stick to premades or at the very least not come down into what they know very well to be lower-level content and b) seriously tone down their boasting. When I hear things about DPSers coming into a Normal--which by the label is not meant for them--get others an AFK penalty and then mock those they penalize when in fact they are the ones who are in where they do not belong and the...well...Normal players are in exactly where they *should* be practicing to take the next step, that's a problem and I agree with those who are saying that it is a form of griefing. (Even in Advanced this is true of the more extreme DPSers: stick to Elite or premade, please.)

    And thankfully I haven't seen one in a while but when you see DPSers post these obnoxious brag videos about how they are facerolling the content and they know full well the result will likely be the devs doing something that will hurt the majority of the playerbase that does NOT have the time and money to keep up with the Joneses, then I find that disrespectful of the rest of the community.

    As they say, with great power comes great responsibility...

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited February 2015
    In some ways I agree, but it's mostly the trolls doing that, not the DPS'ers. You get them anyway doesn't matter what flavour.
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
  • kiralynkiralyn Member Posts: 1,576 Arc User
    edited February 2015
    rsoblivion wrote: »
    I don't know anyone who prefers to play something or do something at lower than their best performance. Thankyou for allowing me to encounter one.

    Some people are Really Really Competitive, and are constantly pushing themselves to Give 110% and Push The Limits and (throw in 100 more macho, chest-beating, sports metaphors here).

    Other people are not really competitive and are just out to enjoy themselves. They still might enjoy playing with others, but they're not competing with them/comparing themselves/etc. They enjoy cooperation, teamwork, etc.


    Both play styles are valid, both are "allowed" in gaming. The problem is when people from the two groups come in contact with each other, as their personalities don't really mesh well. As this thread shows. (Similar things happen between PvE'ers and PvP'ers. Of course, there's an overlap, since the PvP'ers tend to be Really Competitive, that's why they PvP.)




    Personally, I fall in the non-competitive bracket. Sure, I like improving my ship/character. But not enough to study guides, copy builds, and push at it. It'll come in time. And as long as I'm beating the encounters the game gives me? It's all good. Don't care that you can do it 5-10 times as fast... you'll be happy to know that I don't do STF's, as I'm aware I'd be a weak link and don't want to pull the team down. Also, I'm an introvert who isn't into socializing with random strangers and/or being insulted by overly-competitive dudebro stereotypes.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited February 2015
    kiralyn wrote: »
    Personally, I fall in the non-competitive bracket. Sure, I like improving my ship/character. But not enough to study guides, copy builds, and push at it. It'll come in time. And as long as I'm beating the encounters the game gives me?

    But can YOU beat it, or do OTHERS beat it FOR YOU?
    gulberat wrote: »
    As they say, with great power comes great responsibility...


    The responsibility to show others how its done, thats what we do.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited February 2015
    Now why would I want to, "avoid the DPSer's"?

    STO is a game. That is all it is. Entertainment. It shouldn't be a lifestyle choice. Letting it become so leads to silliness like this.

    "The DPSer's are the reason this game is all jacked up!" I call b#&%@~*t on this idea. Why? Because I have been here long enough to remember when the prevailing tone of the whinyness was, "The PvPers are the reason this game is all jacked up!" And before this one there was, "The Fed players are the reason this game is all jacked up!" Right alongside, "The Klingon cloak is the reason this game is all jacked up!" And so on.

    The people who do the DPS thing are playing STO they way they want to. They are enjoying themselves. It isn't how I roll, but I think there is plenty of room for them in this game. "Adjusting" the game to counteract the talents and abilities of one group of players is a really stupid idea.

    What the DPSers are doing requires an active participation in the game. By trying out various combinations of ships and consoles and weapons. They are interacting with other players to learn better setups or faster techniques. The end result may look like Spacebar Spam, but there has to be a lot of preparation beforehand to achieve this.

    Like I said. Achieving a high DPS is not my preferred way of playing STO. But I do watch what others do and use. And if it looks like making my ship or Away Team more effective, then I am damned sure going to check it out.

    "The only gear a ship or Away Team requires is a competent Captain." As the game changes with add ons and other things changing, a competent Captain will change how he or she plays the game as well. Publicly denigrating another group of players due to one's lack of ability or desire to adapt is bad form. It is an indicator of laziness. Makes one part of the targeted demographic for all those Farmville clones over on Facebook. If pressing more than one button or spending time thinking about what one wants to accomplish on STO today is too difficult, then STO may not be the best entertainment option for someone.
    A six year old boy and his starship. Living the dream.
  • jbagel21jbagel21 Member Posts: 12 Arc User
    edited February 2015
    ^Thank you Kiralyn and Thunderfoot! First, for being sane individuals bringing some sense to this thread. Second, for understanding your limitations and not demanding that all else be brought down (or up).

    For everyone else, if you can't meet the basic requirements of the queue, don't join it and TRIBBLE the rest of your team. If you are doing solid dps and being a troll, shame on you for inciting the other end of the spectrum... doesn't help any of us!
  • kiralynkiralyn Member Posts: 1,576 Arc User
    edited February 2015
    woodwhity wrote: »
    But can YOU beat it, or do OTHERS beat it FOR YOU?

    If you actually read the following sentences, you'd see where I said I avoid the group content because I'm aware I'd drag down the team. So, anything I beat, I beat myself. Just not as fast as you did. /shrug


    The people who do the DPS thing are playing STO they way they want to. They are enjoying themselves. It isn't how I roll, but I think there is plenty of room for them in this game.

    Yep. The conflict, as I mentioned, comes when people from both camps end up in the same group. (Also, the OP wasn't asking for the game to be nerfed to fit his playstyle - that was other posters. The OP just wanted advice on how to get into group content without coming into conflict with the DPS crew, so that they could both enjoy the game in their own way.)
  • snipey47asnipey47a Member Posts: 485 Media Corps
    edited February 2015
    robdmc wrote: »
    Here is an unpopular suggestion. Make it so that you can only input a boff ability once a second instead of having all your boff abilities activate on one key. That would slow people down. I would Suggest remove keybinds and limit it to one action per key but some one would make a script.

    Right now every one is unnaturally fast on the buffs.

    Ummm, I hate to break it to you but what you suggest here is one of the key thing in getting high DPS. Spacebar spamming a row full of abilities hurts your DPS.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited February 2015
    kiralyn wrote: »
    If you actually read the following sentences, you'd see where I said I avoid the group content because I'm aware I'd drag down the team. So, anything I beat, I beat myself. Just not as fast as you did. /shrug

    Well you know DPS'ers, speed through everything so fast they don't really pay attention - evidently that also includes reading long replies :P

    (No offense meant but I couldn't ignore the opportunity)
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited February 2015
    jbagel21 wrote: »
    ^Thank you Kiralyn and Thunderfoot! First, for being sane individuals bringing some sense to this thread. Second, for understanding your limitations and not demanding that all else be brought down (or up)...

    Easy there, Half Pint. Any 'limitations' I may have are entirely self imposed. :D

    I no longer play any of the Queued Events post DR because the rewards have been nerfed to non existence. I also very firmly believe calling something "Optional" while making it mandatory is proof there isn't enough chlorine in the gene pool sometimes.
    kiralyn wrote: »
    ...Yep. The conflict, as I mentioned, comes when people from both camps end up in the same group. (Also, the OP wasn't asking for the game to be nerfed to fit his playstyle - that was other posters. The OP just wanted advice on how to get into group content without coming into conflict with the DPS crew, so that they could both enjoy the game in their own way.)

    While the OP may not have directly asked for the game to be adjusted, it was implied and inferred in the post. Too much of this sort of passive-aggressive crapola around here.
    A six year old boy and his starship. Living the dream.
  • sanokskyratsanokskyrat Member Posts: 479 Media Corps
    edited February 2015
    I am sick and tied of these posts. Just to be clear I get where your coming from but losing time and time again is not my idea of fun. Thats what i did when the game first came out. I left because dying all the time was not fun (and back then there wasnt much of a game).

    When i came back and ran stf i would die a hell of alot... and everyone was being a han solo not working as a team. The last straw came when my pug team failed Cure (or as i called it back then "the Curse") 25 times with 5 toons.

    I wasnt a bad player. I was doing the right things. had one type of weapon type and skills But people didnt know what they were doing or others just didnt want to be in a team. So i found people better then me so I could learn... so i could CARRY a team and help us win. You know as a team because they were knew or did want to grind, i let them go first but i always had their backs just in case. And people who wanted to be better saw what i did and then we became friends and made a small fleet.

    Now i got some antiproton beams now and i used other stuff before that. I dont keybind and i still take my time. I got with crafting items and use them account wide as i got 30 toons (around 10 not leveled yet). I dont work so i am on here for 15 hours every day in day. I again take my time. Its easy to get overwhelmed with what to do.

    But i spent alot of time and hard work getting to where i am now. I did not so i could be the best but so i could help people. I even once a day hang around in noob areas to give free stuff away that i crafted. I dont what them to join my fleet or even befriend me i just want to to have a good time... and win after falling so much before.

    Like i said i put alot of time in to the game and being punished for being a good player (not grat just good) and nerfting everything i worked years to get is just unfair.
    1368747308047.cached_zpsl4joalbs.jpg
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited February 2015
    snipey47a wrote: »
    Ummm, I hate to break it to you but what you suggest here is one of the key thing in getting high DPS. Spacebar spamming a row full of abilities hurts your DPS.

    Really? I just for 58k in my Charal. Last I checked it was the distribute shields that causes the keybind to lower dps. Activating multiple abilities in a key does not.
  • mmps1mmps1 Member Posts: 381 Arc User
    edited February 2015
    Opie, you got carried in two maps and some free rewards out of it. Not quite sure what your problem is. Make some like minded friends and go play how you want.

    Man, some folks.
    "Mr talks down to the peasants."
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited February 2015
    robdmc wrote: »
    Really? I just for 58k in my Charal. Last I checked it was the distribute shields that causes the keybind to lower dps. Activating multiple abilities in a key does not.

    While true, what he meant was "Using all abilities in the spacebar hurts your dps compared to your potential dps", because if you would time more abilities instead of just pressing spacebar, you would do more dps.
    But dont worry, that only matters if you really want to break 100k, for anything else, the good old all-in-one-keybind (but pls dont take this litereally, captainabilities and HE/TSS/RSP shouldnt be in there) is good enough.
    The only char of mine using a split-keybind is my rom tac, as he can do records, the rest spanning from 20-50k doesnt, just not worth here ;)
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited February 2015
    woodwhity wrote: »
    While true, what he meant was "Using all abilities in the spacebar hurts your dps compared to your potential dps", because if you would time more abilities instead of just pressing spacebar, you would do more dps.
    But dont worry, that only matters if you really want to break 100k, for anything else, the good old all-in-one-keybind (but pls dont take this litereally, captainabilities and HE/TSS/RSP shouldnt be in there) is good enough.
    The only char of mine using a split-keybind is my rom tac, as he can do records, the rest spanning from 20-50k doesnt, just not worth here ;)

    Nah, I can't see myself ever breaking 100k at this time. I never invested in my Rommie. I might be able to squeek in 75k but I will have to upgrade my consoles to epic and get better weapons. http://www.stoacademy.com/tools/skillplanner/index.php?build=robcharal_6027
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    edited February 2015
    if it makes the OP feel any better there are still plenty of lousy players out there PUGing. I did a normal conduit 2d ago just for omega marks and this group managed to fail the optional and take like 3min to kill the tac cube. I dont parse my DPS, so I have nfc where I sit in that regards and I enjoy casually playing as well but there are times where even I have to scream at the people playing to learn how to play. I haven't seen a Tac Cube last more than 45s in ages until that. In one sense it did feel like the borg was actually a threat again, in another, it felt like there were 2 of us on that group that knew what we were doing. So just keep chugging along, youll end up finding a pile of DPSers, a pile of normals, and a pile of suck players. They're all still there, you just seemed to fall into a time when there were DPSers.
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited February 2015
    kiralyn wrote: »
    Some people are Really Really Competitive, and are constantly pushing themselves to Give 110% and Push The Limits and (throw in 100 more macho, chest-beating, sports metaphors here).
    Yup there are some who are like that, there are others who don't conform the 100% macho, chest-beating Rugby players of the stereotype. For instance I've played sport my whole life, yet I'm skinny as a rake, and can't stand the whole Alpha Male mentality of the aggressive sports types.
    kiralyn wrote: »
    Other people are not really competitive and are just out to enjoy themselves. They still might enjoy playing with others, but they're not competing with them/comparing themselves/etc. They enjoy cooperation, teamwork, etc.
    Indeed, that's not a problem for me, the problem is when those people complain because they can't compete with those who have taken the time to learn the games mechanics and utilise them effectively, even to the point of blaming them for causing problems.

    The disconnect with the Dev's of STO shows up at this point. The DPS/PvP crowd both want to have a more involved game that isn't plagued by inconsistencies. The DPS guys in particular want content that uses the gear to it's maximum giving a proper challenge, one that would be overly difficult for 95% of STO's population. The PvP guys want a balance that turns the whole I'm Kirk and invincible power trip on it's head and makes it balanced (as it should be) and relatively equal between all the different factions.

    Oddly both those goals are in sync, they both want to improve the base that we have to work with to gain a better result for all. I'd love to see a proper difficulty setup where for missions you have the simple casual play Easy mode, going up to the properly hard Elite mode. The Elite mode would literally scale to gear and damage potential as well as take into account previous combat log data of the players abilities.

    The problem is most people have a really overly high opinion of their capabilities, in turn you get the "OMG Advanced is too hard" or "I used to face roll Elite now I can't survive a shuttle"t types of complaints. Eventually they'll find their level, but it's a hard pill to swallow that you aren't as elite as you thought you were. However it's worked for WoW, GW2 and many other MMO's where the content is too hard for some yet not challenging enough for others. WoW has guilds dedicated to raiding, they literally do nothing else. All for the teamwork and the gear rush, yet while some players might complain and feel entitled to get the top end stuff without actually knowing what they are doing, they don't pander to them that much. The content is kept Elite and that 5% of players keep at it, the other 95% either need to put up or shut up, it's that simple.
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited February 2015
    "The DPSer's are the reason this game is all jacked up!" I call b#&%@~*t on this idea. Why? Because I have been here long enough to remember when the prevailing tone of the whinyness was, "The PvPers are the reason this game is all jacked up!"

    Well maybe the PVPers wouldn't have gotten a bad rep if they didn't seem to just demand something get changed while coming off as condescending to anyone who disagreed with them and pretty much throwing their PVP status around as the reason they should be listened too and getting annoyed if other players wanted more of an actual explanation of why something needed a change.

    The temper tantrum against the devs didn't help either.

    The DPSers seem to be falling into he same trap since it always seems that their response to any question of the DPS race is condescension and accusations of entitlement, or otherwise insulting someone.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited February 2015
    hartzilla wrote: »
    The DPSers seem to be falling into he same trap since it always seems that their response to any question of the DPS race is condescension and accusations of entitlement, or otherwise insulting someone.

    Here's the basic facts.

    If you try to remove helpful learning tools, you're going to be met with rather stern opposition.

    If you try to punish a group of people who are successful at the game, the same group of people who help others do the same, you're going to be met with opposition.

    If you're proudly a member of a group of people who literally aren't carrying their weight in a queue (since it is a team effort), you will be insulted and be rightfully accused of entitlement.

    There are *******s on both sides. But there are also minimum queue requirements. So kindly take your invective elsewhere when accusing us of being in the wrong.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

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  • js26568js26568 Member Posts: 0 Arc User
    edited February 2015
    Please can someone link to a page where Cryptic themselves have stated the Official Minimum Requirements for playing different levels of STFs?

    No?

    Didn't think so. Other than the level requirement there are no "minimum requirements" for STFs. Why should players conform to some requirement that other players have invented in a fit of ego?
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited February 2015
    js26568 wrote: »
    Please can someone link to a page where Cryptic themselves have stated the Official Minimum Requirements for playing different levels of STFs?

    No?

    Didn't think so. Other than the level requirement there are no "minimum requirements" for STFs. Why should players conform to some requirement that other players have invented in a fit of ego?

    Conforming to excessively over-geared standards has been a tradition since before Gear Score was bogging down the Censoredcraft servers.

    If you didn't require a higher dungeon's gear of other people to do a dungeon you were a noob.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • jjdezjjdez Member Posts: 570 Arc User
    edited February 2015
    <frustrated_rant>
    </frustrated_rant>

    Translation:

    QQ - I'm a mediocre player - QQ - Everyone else should be mediocre too - QQ - Anyone better than me should be nerfed - QQ - Is there a single player STO I can play? - QQ

    Your mediocre tears are...mediocre at best. This is normally where one might say "your tears fuel my warp core with infinite amounts of power," but I don't use 85 octane.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited February 2015
    js26568 wrote: »
    Please can someone link to a page where Cryptic themselves have stated the Official Minimum Requirements for playing different levels of STFs?

    No?

    Didn't think so. Other than the level requirement there are no "minimum requirements" for STFs. Why should players conform to some requirement that other players have invented in a fit of ego?

    So long as there are fail options, especially ones that have timers, there are mimimum requirements. This isn't a "fit of ego", it's "not wanting to fail the mission.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited February 2015
    hartzilla wrote: »
    Well maybe the PVPers wouldn't have gotten a bad rep if they didn't seem to just demand something get changed while coming off as condescending to anyone who disagreed with them and pretty much throwing their PVP status around as the reason they should be listened too and getting annoyed if other players wanted more of an actual explanation of why something needed a change.

    The temper tantrum against the devs didn't help either.

    The DPSers seem to be falling into he same trap since it always seems that their response to any question of the DPS race is condescension and accusations of entitlement, or otherwise insulting someone.

    It's unfortunate too because in both cases, it gives a bad name to those in those groups who don't make so much noise and do not insult, belittle, or grief others, or act irresponsibly.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited February 2015
    So long as there are fail options, especially ones that have timers, there are mimimum requirements. This isn't a "fit of ego", it's "not wanting to fail the mission.

    Which weren't there until recently and seemed pretty much demanded by the elite DPSers becuase shock of shocks aggressive mini maxing in a game where the only tool to do so is third party software and not any in game mechanic so the devs likely weren't designing things around this BECAUSE ITS 3RD PARTY SOFTWARE can lead to effortlessly killing things and which can get boring to the challenge seekers.

    Seriously the old level cap was designed around level 40 ships with common mk X gear. What did they think DPS parsing to increase DPS was going to do?

    Max DPSing is fine when it's a hobby, but a pain when it's mandatory.
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