Galaxy's are one of two ship that people have been constantly clamoring to become top tier since the game was launched, and to always be better. It's iconic, people loved TNG... and they want to fly their iconic ships well into end game.
You can talk logic out of your TRIBBLE about how old the Galaxy is now... or speak story... people don't care they want their t6 galaxy... and they've only been empowered by the fact that they got a t6 pathfinder.
But seriously the only way some people will be happy with the Galaxy is make it t6, with all universal BOff slots, and 10 weapon slots, with a +15 to all power stations.
Galaxy's are one of two ship that people have been constantly clamoring to become top tier since the game was launched, and to always be better. It's iconic, people loved TNG... and they want to fly their iconic ships well into end game.
You can talk logic out of your TRIBBLE about how old the Galaxy is now... or speak story... people don't care they want their t6 galaxy... and they've only been empowered by the fact that they got a t6 pathfinder.
But seriously the only way some people will be happy with the Galaxy is make it t6, with all universal BOff slots, and 10 weapon slots, with a +15 to all power stations.
And someone would still ***** if the new design doesn't look right or, why there isn't a new design for it if it was just released as such. Or throw a fit about it still losing out to a Scimitar or Eclipse. Something so pointlessly minor, because it defeats their "perfect" idea of it.
Cryptic's damned if they do and damned if they don't. It's just easier to not do it and let it rot when you have other ship fanbases that admittedly never threw a fit anywhere as bad (Pathfinder/Intrepid fans soon quieted down, and Defiant fans have proven fairly tolerant despite the Phantom's existence, Sovereign fans are content with their ships or the Odyssey, and don't mind waiting for a T6 successor or variant).
The Phantom is the stylistic successor to the Defiant anyway. May not appease the die-hard defiant fans but being one of the best escorts in the game currently has certainly made a lot of defiant fans happy.
Actually, a way to settle both sides would be to give the fleet Phantom a U.S.S. Incursion skin, if cryptic could secure the design from Activision that is, the Incursion being a defiant variant and perfectly suited to the intel mechanics would give Cyptic an excuse to add the regular Defiant skins to it as well....
Kinda off topic I know, but it is sorta relevant to the discussion in a lateral sense.
interesting bit of information the manual depicts a saucer landing 4 years before generations even was a thought
That's why back in the day they actually thought about the design of a ship instead of shoving it out there for looks
Interestingly enough, the saucer was also meant to feature planetary landing gear, so it would be able to detach and land the whole thing safely on a planet for mass-transportation (Probert's words in the official Star Trek Starship's magazine series). But due to time restrictions he never got around adding them to the model, so it doesn't have that. That's why you cannot argue canon on this, but in my headcanon it makes sense and I actually thought the saucer can do that before I knew about that bit.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Galaxy's are one of two ship that people have been constantly clamoring to become top tier since the game was launched, and to always be better. It's iconic, people loved TNG... and they want to fly their iconic ships well into end game.
You can talk logic out of your TRIBBLE about how old the Galaxy is now... or speak story... people don't care they want their t6 galaxy... and they've only been empowered by the fact that they got a t6 pathfinder.
But seriously the only way some people will be happy with the Galaxy is make it t6, with all universal BOff slots, and 10 weapon slots, with a +15 to all power stations.
thats cute. anyone not happy that the ship with the most screen time is the worst ship in the game, so that must mean they want it to be the best ship in the game.
everyone serious about wanting a revamped galaxy, wants nothing more then a middle of the road also ran, so using the ship doesn't drag down any team its on at least.
That's why back in the day they actually thought about the design of a ship instead of shoving it out there for looks
Interestingly enough, the saucer was also meant to feature planetary landing gear, so it would be able to detach and land the whole thing safely on a planet for mass-transportation (Probert's words in the official Star Trek Starship's magazine series). But due to time restrictions he never got around adding them to the model, so it doesn't have that. That's why you cannot argue canon on this, but in my headcanon it makes sense and I actually thought the saucer can do that before I knew about that bit.
Well it makes logical sense, it can only travel at sublight speeds, so it might well need to land at some point even if its just for emergencies
I assume it has its own power generators, but how long would they sustain the crew + passengers for?
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Well it makes logical sense, it can only travel at sublight speeds, so it might well need to land at some point even if its just for emergencies
I assume it has its own power generators, but how long would they sustain the crew + passengers for?
The manual says that the saucer is equipped with fusion generators that even allow for a prolonged use of weapon systems, so it should be able to sustain itself long enough to even serve as a temporary colony center or something along those lines. That is where I would see a landing feature come in handy as well, delivering huge quantities of personnel and equipment planetside, further reinforcing the Galaxies mission profile of being "anything", even be able to supervise colonization efforts
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
The manual says that the saucer is equipped with fusion generators that even allow for a prolonged use of weapon systems, so it should be able to sustain itself long enough to even serve as a temporary colony center or something along those lines. That is where I would see a landing feature come in handy as well, delivering huge quantities of personnel and equipment planetside, further reinforcing the Galaxies mission profile of being "anything", even be able to supervise colonization efforts
if the nemisis battle was anything to go on, 24th century fusion reactors are no joke. allegedly, the E-E was running on just its impulse reactors the whole fight, wile maintaining combat speed, full strength shields, and high output phaser shots.
since those just run of of deuterium, its no surprise that by the end of the battle the enterprise just completely ran out of fight, wile still being totally intact otherwise. it just burned through its entire deuterium fuel supply. now if the warp core had been on line, that would not have happened, it would be able to generate an order of magnitude more plasma per unit of deuterium, because it uses a M/AM reaction.
the power demands of warp travel probably make running the rest of the ship, even when its in combat, look like powering a lightbulb. that seems very starfleet though, that it would have strong enough fusion reactors for it to fight at full strength if need be, at least until it ran out of deuterium.
Pretty confident the devs hate the galaxy class, which is why its performance lingers even behind the excelsior. A far less iconic ship, and a ship that no-where near resonates with fans as much as the Galaxy.
Oh well. This is STO-Online..
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The manual says that the saucer is equipped with fusion generators that even allow for a prolonged use of weapon systems, so it should be able to sustain itself long enough to even serve as a temporary colony center or something along those lines. That is where I would see a landing feature come in handy as well, delivering huge quantities of personnel and equipment planetside, further reinforcing the Galaxies mission profile of being "anything", even be able to supervise colonization efforts
or landing troops have the stardrive stay in orbit fighting and have the saucer land and act as a command point on the surface
really with how empty the basic galaxy is starfleet could have it do any thing even just run cargo.
when the galaxy get's a t6 command would really fit the theme of the ship though as the ent-d was used as a staging ground and main command point during the klingon civil war and during the borg incursions
Pretty confident the devs hate the galaxy class, which is why its performance lingers even behind the excelsior. A far less iconic ship, and a ship that no-where near resonates with fans as much as the Galaxy.
Oh well. This is STO-Online..
I am pretty confident that the game is just imbalanced and that screws some ships over.
There is no other reason why a ship that has the same amount of consoles and bridge officer slots and similar hull, turn rate, shield and what not rates as others would be considered "underpowered".
The problem is that some console slot types and some bridge officer classes are overall more useful and powerful than others.
Imagine for a moment that Aceton Beam or Boarding Party was as highly sought after as Attack Beam Fire At Will!
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Pretty confident the devs hate the galaxy class, which is why its performance lingers even behind the excelsior. A far less iconic ship, and a ship that no-where near resonates with fans as much as the Galaxy.
Oh well. This is STO-Online..
Depends on how you define performance. Both ships can do Elite content. Both ship can deal significant DPS. Both can take significant damage.
Both ships are not in the Top Tier PvE ship category occupied by Scimitar and Fleet Patrol Escort.
Imagine for a moment that Aceton Beam or Boarding Party was as highly sought after as Attack Beam Fire At Will!
This is why Galaxy is pretty much useless for players who actually use these Eng abilities in PvE. You can actually put this in any ship and still stuck.
The failure of Galaxy is that is being played by ignorant fans who have no idea how to maximize nor pilot ships effectively in game nor build a very good Gal R.
Acetom beam and Boarding Party really? Its like gimping your ship builds and playstyle in game then complain that you cannot deal 180k DPS.
Acetom beam and Boarding Party really? Its like gimping your ship builds and playstyle in game then complain that you cannot deal 180k DPS.
Not sure if you understood what I was trying to say: Engineering has several underperforming (read: these powers suck and are useless and you should never equip them) powers. but if these powers were actually useful and added to your ship's offensive capabilities, then there would be more viable builds for the Galaxy, and also quite a few that could compete with alternativse. Can't equip a second BFAW? Doesn't matter, you can slot extra engineering powers that add just as well to your damage output.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Food for Thought; during the Dominion War the Galaxy Class was the mainline Cruiser, and was quite capable of multiple roles. One could argue that many were in a position of Command (they would have sure been up to the task).
We've recently been shown the Command Powers, and Cryptic know that there are a lot of Galaxy fans out there. Lots of Galaxy fans means lots of potential T6 Galaxy buyers. We've already got a T6 Intrepid, and I'm willing to bet that a T6 Galaxy (and, for what it's worth, a T6 Defiant) isn't that far away from release.
I figure we'll have a T6 Galaxy (maybe a T6 Galaxy Dreadnought too) within three - six Months. A T6 Defiant will likely come following a third, new set of Boff Powers (and a specialization within).
It'll happen, eventually, of that I am sure. We must just be patient.
Ok. I have no idea why Galaxy threads become monsters but I don't care.
t6 Galaxy. Layout like the pathfinder, sci slots are eng, intel/eng is command/sci, 5/3/2 console lay out with a 3rd tac console for the fleet version, and it can use all past Galaxy skins.
Let me guess? Not good enough? Oh yes. If it does not aloadsoftacticalconsoles it is the worst ship ever.
If you was trying to make eng better and not just your baby I would be fighting side by side with you. But no, you are pretty much "give me mine's and everyone else can get bent." and that makes Picard cry.
You know, before throwing generalisations like this that inevitably make you look ridiculous in the eyes in anyone that participated in the Galaxy discussions and issues, you may want to go through the main Galaxy threads - the old and new one. I know they're huge and there's quite some jibberish from time to time, but if you're going to throw generalisations on a good number of people supporting an idea - at lest make sure you know what you're talking about.
But to save you the trouble of reading through some 10.000 posts - the engineering improvements you're talking about is a lost battle. We tried our best, we poined out multiple times in these last 2+ years in the Galaxy threads, we gave ideas, there even was a number of people that were huge supporters of diversifying and adding engineering skills instead of messing with the Galaxy's Boff layout.
Cryptic's responses to that:
1. *crickets*
2. Galaxy revamp that only revamped the Galaxy-X by adding a hangar :rolleyes:
3. New Boff career profiles (intel/command) which makes it pretty obvious where things are going and that the chance of touch-ups on the old career profiles (tactical/science/engi) is about as same as the mythical PvP season or the KDF getting the same attention the Federation gets.
And when this is a lost cause, ofcourse we'll turn to the other options that would make one of the 5 hero and iconic ships of Star Trek not be the worst in the cruiser lineup. That shoudln't come as a suprise to anyone.
Another thing - knowing the people involved in the Galaxy support movement for 2+ years, I'm safe to say that your idea of the T6 Galaxy from the reply I quoted here would satisfy at least 80% of the people, if not all. That Lt.Universal alone aleviates a lot of issues players are having with the Boff layout. It' would be good enough.
Noone ever asked for more than 3 tacitcal consoles on the Galaxy. I'm talking serious people here supporitng the idea, not trolls. People are just frustrated that it's the most gimped ship in the cruiser lineup, which considering what else is in that lineup, the Galaxy Class doesn't deserve. Noone asked it to be better than the Odyssey, more tactical than the Avenger or whatnot. Many people in fact just wanted a bit of flexibility or even wanted the ship to have slightly better science capabilities, not tactical. Heck, we came at a point where people were begging just for the ens.engi to be turned into an universal. But Cryptic decided to do that on the Galaxy-X and not the R. :rolleyes:
Funny thing is - they made a Pathfinder that can use the Intrepid skin. They could have done the same with the Phantom/Defiant and Guardian/Galaxy which are obvious derivates from the older hero ships and be done with it, closing these discussions about both the Galaxy and Defiant forever. But then again, simple logic was never Cryptic's strong side. :rolleyes:
Sometimes it really feels like we're being trolled here.
Depends on how you define performance. Both ships can do Elite content. Both ship can deal significant DPS. Both can take significant damage.
By performance, I mean being able to be competitive. The fact is over the course of the last 5 years we've seen the game put more and more emphasis on DPS, furthering the divide between escorts and sci and engy ships. This isn't conjecture or an assumption, its something we've all witnessed the past 5 years. Second to this is a the three class system that theoretically looks good on paper but doesn't really work in practice. Quite simply because there's no benefit in shield healing as a sci, and there's no purpose for engies to throw around hull heals in the game. The game really doesn't reward this, what it rewards is the highest DPS members in any given instance.
The fact remains that it doesn't matter how well you understand the game mechanics or your given class, that divide is still very real and still very prominent. There's also very little you can do about it. This isn't to say sci ships and cruisers can't deal great amounts of damage, but compared to other classes, there is evidently a huge disparity between those numbers. That's really what I have an issue with in this game.
Both ships are not in the Top Tier PvE ship category occupied by Scimitar and Fleet Patrol Escort.
Its also exactly this kind of rhetoric that furthers the arms race in STO even further. Eventually we'll come to a point where we'll have 5 ships in the game, and dozens upon dozens of perceived "inferior" ships. In my mind, this isn't a healthy approach. While I'm in favour of each ship having its own unique quirk and ability, each ship really ought to be as capable AND competitive as each other. Forgive me for saying so, but I don't think buying a new escort dripping with tac skills and abilities thats easily capable of doing 180k after a week of setting it up is worthy of praise. I do have so much respect for players in this game that buck the trend, and try there best to be as competitive as possible in a ship that's stunted because of Cryptics myopia (and dare I say it money grabbing in promoting "uber ships" every few weeks).
Its like gimping your ship builds and playstyle in game then complain that you cannot deal 180k DPS.
Uh huh, and there are other ships where you can do everything correct, perfect skills, perfect equipment and you will never reach those numbers, because the ships limitations prevent you from doing so.
and no, I dont think an appropriate remedy is to roll a tac toon for every sci ship or cruiser either...
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This is why Galaxy is pretty much useless for players who actually use these Eng abilities in PvE. You can actually put this in any ship and still stuck.
The failure of Galaxy is that is being played by ignorant fans who have no idea how to maximize nor pilot ships effectively in game nor build a very good Gal R.
Acetom beam and Boarding Party really? Its like gimping your ship builds and playstyle in game then complain that you cannot deal 180k DPS.
And hero posts like this one illustrate the ridiculous state of the game.
There is one single way of building your ship. One. Everything else is useless garbage that just uses bytes that would be better used for some other content.
Seriously, why do those skills exist if they are so useless? They are the top tier cruiser abilities and they are simply not worth slotting - this game is literally broken. Running around and calling people names because they do not go to the internet and copy the one build ryansto found out about (or whoever, I don't care ) is not a very good sign for the community as well.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
And hero posts like this one illustrate the ridiculous state of the game.
There is one single way of building your ship. One. Everything else is useless garbage that just uses bytes that would be better used for some other content.
Seriously, why do those skills exist if they are so useless? They are the top tier cruiser abilities and they are simply not worth slotting - this game is literally broken. Running around and calling people names because they do not go to the internet and copy the one build ryansto found out about (or whoever, I don't care ) is not a very good sign for the community as well.
You're putting your finger on one of the games biggest gameplay wounds: Because balancing hardly ever happens, the game is full of traps, that is underperforming and useless skills and on the flipside the metagame hardly ever changes and everything has been mathed out (and exploited) to a degree that there's precisely one correct way to fly a ship and that one will outperform other builds by factors 5 to 10.
You know, before throwing generalisations like this that inevitably make you look ridiculous in the eyes in anyone that participated in the Galaxy discussions and issues, you may want to go through the main Galaxy threads - the old and new one. I know they're huge and there's quite some jibberish from time to time, but if you're going to throw generalisations on a good number of people supporting an idea - at lest make sure you know what you're talking about.
But to save you the trouble of reading through some 10.000 posts - the engineering improvements you're talking about is a lost battle. We tried our best, we poined out multiple times in these last 2+ years in the Galaxy threads, we gave ideas, there even was a number of people that were huge supporters of diversifying and adding engineering skills instead of messing with the Galaxy's Boff layout.
Cryptic's responses to that:
1. *crickets*
2. Galaxy revamp that only revamped the Galaxy-X by adding a hangar :rolleyes:
3. New Boff career profiles (intel/command) which makes it pretty obvious where things are going and that the chance of touch-ups on the old career profiles (tactical/science/engi) is about as same as the mythical PvP season or the KDF getting the same attention the Federation gets.
And when this is a lost cause, ofcourse we'll turn to the other options that would make one of the 5 hero and iconic ships of Star Trek not be the worst in the cruiser lineup. That shoudln't come as a suprise to anyone.
Another thing - knowing the people involved in the Galaxy support movement for 2+ years, I'm safe to say that your idea of the T6 Galaxy from the reply I quoted here would satisfy at least 80% of the people, if not all. That Lt.Universal alone aleviates a lot of issues players are having with the Boff layout. It' would be good enough.
Noone ever asked for more than 3 tacitcal consoles on the Galaxy. I'm talking serious people here supporitng the idea, not trolls. People are just frustrated that it's the most gimped ship in the cruiser lineup, which considering what else is in that lineup, the Galaxy Class doesn't deserve. Noone asked it to be better than the Odyssey, more tactical than the Avenger or whatnot. Many people in fact just wanted a bit of flexibility or even wanted the ship to have slightly better science capabilities, not tactical. Heck, we came at a point where people were begging just for the ens.engi to be turned into an universal. But Cryptic decided to do that on the Galaxy-X and not the R. :rolleyes:
Funny thing is - they made a Pathfinder that can use the Intrepid skin. They could have done the same with the Phantom/Defiant and Guardian/Galaxy which are obvious derivates from the older hero ships and be done with it, closing these discussions about both the Galaxy and Defiant forever. But then again, simple logic was never Cryptic's strong side. :rolleyes:
Sometimes it really feels like we're being trolled here.
First off I'm sorry, I have been saying blanket statements toward groups is a prick thing to do.
On topic now. STO is filled with lost causes, the KDF getting love, the feds becoming less bloodthirsty, older ships getting their layout tweaked, full color choices at the tailor, and more.
You know what? There is still people fighting for these lost causes.
Back to the Galaxy, I'm willing to bet the day we get a TNG flavored season/xpac there will be a t6 Galaxy ready to wow us and while yes they could have took the easy way out sold the guardian/intel escort as t6 versions of the hero ships but think about it, this was voyager's xpac. There was two ways this could have gone down. The Galaxy/Defiant would have taken the spotlight off the Intrepid or the opposite could happen, both of which I think is bad.
Last bit, the hero ships are bound together, anything happens to one will mostly mean changes to them all.
That Lt.Universal alone aleviates a lot of issues players are having with the Boff layout. It' would be good enough.
Noone ever asked for more than 3 tacitcal consoles on the Galaxy. I'm talking serious people here supporitng the idea, not trolls. People are just frustrated that it's the most gimped ship in the cruiser lineup, which considering what else is in that lineup, the Galaxy Class doesn't deserve. Noone asked it to be better than the Odyssey, more tactical than the Avenger or whatnot. Many people in fact just wanted a bit of flexibility or even wanted the ship to have slightly better science capabilities, not tactical. Heck, we came at a point where people were begging just for the ens.engi to be turned into an universal. But Cryptic decided to do that on the Galaxy-X and not the R. :rolleyes:
I was about to post some long TL;DR schpiel on Cryptic's severe lack of implementation and listening to its playerbase, but this just about sums it up.
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Read this thread or the numberous other Galaxy threads which provide detailed evidence of the ships capabilites.
Tired of the same old excuses made by guys who just don't like the ship and ignore 7 seasons of a T.V show and constantly refer to 3/4 episodes where the ships get jobbed.
Watch TNG/DS9 again missing out the Iconian Computer virus. The Ferengi taking over the ship. The DS9 Episode the Jem'hadar and S.T Generations. And you'll get it.
The 1701D was soppose to be the commandship for the melstrom in the event of war between ufp and the cardies (ref chain of command). Granted weve seen the oddesy, yomatto, enterprise get destroyed theres no reson yo believe the class was in effective in combat. Out of those 3 2 were list via core breaches (1701D had a serious coolant leak caused by a berel class that had adjusted its weapon freaquncy to her shields) An iconion operating system causing a containment failure in the yomatto and a ship ramming the oddssey.
the power demands of warp travel probably make running the rest of the ship, even when its in combat, look like powering a lightbulb. that seems very starfleet though, that it would have strong enough fusion reactors for it to fight at full strength if need be, at least until it ran out of deuterium.
It would be the most prudent way to design your back up power generators i would think, if it can't handle the demands of the ship its an inadequate back up system
or landing troops have the stardrive stay in orbit fighting and have the saucer land and act as a command point on the surface
really with how empty the basic galaxy is starfleet could have it do any thing even just run cargo.
A ground command point with starships shielding too , Would be a tough nut to crack and act as one hell of a beach head
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Actually, we have never seen a Galaxy being destroyed in the Dominion War. Just a damaged USS Galaxy during the Battle of Chin'toka.
Though we have seen a number of Akiras and Mirandas biting the bullet.
2nd Battle of Chin'toka, pretty sure I spotted a couple of wrecked Galaxy classes
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
Pretty confident the devs hate the galaxy class, which is why its performance lingers even behind the excelsior. A far less iconic ship, and a ship that no-where near resonates with fans as much as the Galaxy.
According to old rumor, T5 Excelsior was the result of a Dev with a massive love for the ship begging CBS to allow for an endgame one, and apparently got permission somehow.
I just don't see what the ensign station would hurt being a universal. The ship wouldn't get that great of a power boost. People who like it the way it is would be unaffected. People who want the change would be happy. Even better - do it to the whole 'hero trinity'. Voyager gets it's ensign sci universal, Defiant gets it's tac ensign universal, Galaxy gets its eng ensign universal. People who like them as is have no change. Poof, 85 percent of the hero ship lovers happy.
Keep the pathfinder upgrade for the eventual Galaxy and Defiant upgrades. Nothing OP, but all usable and flexible enough to be fun.
I'm pretty sure there was one Galaxy Class (at least) that was taken out by those Orbital Weapon platforms. Needless to say, if you're looking for a Galaxy Class that was taken down by the Dominion, then turn your eyes toward the USS Odyssey.
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You can talk logic out of your TRIBBLE about how old the Galaxy is now... or speak story... people don't care they want their t6 galaxy... and they've only been empowered by the fact that they got a t6 pathfinder.
But seriously the only way some people will be happy with the Galaxy is make it t6, with all universal BOff slots, and 10 weapon slots, with a +15 to all power stations.
And someone would still ***** if the new design doesn't look right or, why there isn't a new design for it if it was just released as such. Or throw a fit about it still losing out to a Scimitar or Eclipse. Something so pointlessly minor, because it defeats their "perfect" idea of it.
Cryptic's damned if they do and damned if they don't. It's just easier to not do it and let it rot when you have other ship fanbases that admittedly never threw a fit anywhere as bad (Pathfinder/Intrepid fans soon quieted down, and Defiant fans have proven fairly tolerant despite the Phantom's existence, Sovereign fans are content with their ships or the Odyssey, and don't mind waiting for a T6 successor or variant).
Actually, a way to settle both sides would be to give the fleet Phantom a U.S.S. Incursion skin, if cryptic could secure the design from Activision that is, the Incursion being a defiant variant and perfectly suited to the intel mechanics would give Cyptic an excuse to add the regular Defiant skins to it as well....
Kinda off topic I know, but it is sorta relevant to the discussion in a lateral sense.
That's why back in the day they actually thought about the design of a ship instead of shoving it out there for looks
Interestingly enough, the saucer was also meant to feature planetary landing gear, so it would be able to detach and land the whole thing safely on a planet for mass-transportation (Probert's words in the official Star Trek Starship's magazine series). But due to time restrictions he never got around adding them to the model, so it doesn't have that. That's why you cannot argue canon on this, but in my headcanon it makes sense and I actually thought the saucer can do that before I knew about that bit.
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thats cute. anyone not happy that the ship with the most screen time is the worst ship in the game, so that must mean they want it to be the best ship in the game.
everyone serious about wanting a revamped galaxy, wants nothing more then a middle of the road also ran, so using the ship doesn't drag down any team its on at least.
Well it makes logical sense, it can only travel at sublight speeds, so it might well need to land at some point even if its just for emergencies
I assume it has its own power generators, but how long would they sustain the crew + passengers for?
The manual says that the saucer is equipped with fusion generators that even allow for a prolonged use of weapon systems, so it should be able to sustain itself long enough to even serve as a temporary colony center or something along those lines. That is where I would see a landing feature come in handy as well, delivering huge quantities of personnel and equipment planetside, further reinforcing the Galaxies mission profile of being "anything", even be able to supervise colonization efforts
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if the nemisis battle was anything to go on, 24th century fusion reactors are no joke. allegedly, the E-E was running on just its impulse reactors the whole fight, wile maintaining combat speed, full strength shields, and high output phaser shots.
since those just run of of deuterium, its no surprise that by the end of the battle the enterprise just completely ran out of fight, wile still being totally intact otherwise. it just burned through its entire deuterium fuel supply. now if the warp core had been on line, that would not have happened, it would be able to generate an order of magnitude more plasma per unit of deuterium, because it uses a M/AM reaction.
the power demands of warp travel probably make running the rest of the ship, even when its in combat, look like powering a lightbulb. that seems very starfleet though, that it would have strong enough fusion reactors for it to fight at full strength if need be, at least until it ran out of deuterium.
Oh well. This is STO-Online..
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or landing troops have the stardrive stay in orbit fighting and have the saucer land and act as a command point on the surface
really with how empty the basic galaxy is starfleet could have it do any thing even just run cargo.
when the galaxy get's a t6 command would really fit the theme of the ship though as the ent-d was used as a staging ground and main command point during the klingon civil war and during the borg incursions
I am pretty confident that the game is just imbalanced and that screws some ships over.
There is no other reason why a ship that has the same amount of consoles and bridge officer slots and similar hull, turn rate, shield and what not rates as others would be considered "underpowered".
The problem is that some console slot types and some bridge officer classes are overall more useful and powerful than others.
Imagine for a moment that Aceton Beam or Boarding Party was as highly sought after as Attack Beam Fire At Will!
Depends on how you define performance. Both ships can do Elite content. Both ship can deal significant DPS. Both can take significant damage.
Both ships are not in the Top Tier PvE ship category occupied by Scimitar and Fleet Patrol Escort.
This is why Galaxy is pretty much useless for players who actually use these Eng abilities in PvE. You can actually put this in any ship and still stuck.
The failure of Galaxy is that is being played by ignorant fans who have no idea how to maximize nor pilot ships effectively in game nor build a very good Gal R.
Acetom beam and Boarding Party really? Its like gimping your ship builds and playstyle in game then complain that you cannot deal 180k DPS.
Not sure if you understood what I was trying to say: Engineering has several underperforming (read: these powers suck and are useless and you should never equip them) powers. but if these powers were actually useful and added to your ship's offensive capabilities, then there would be more viable builds for the Galaxy, and also quite a few that could compete with alternativse. Can't equip a second BFAW? Doesn't matter, you can slot extra engineering powers that add just as well to your damage output.
We've recently been shown the Command Powers, and Cryptic know that there are a lot of Galaxy fans out there. Lots of Galaxy fans means lots of potential T6 Galaxy buyers. We've already got a T6 Intrepid, and I'm willing to bet that a T6 Galaxy (and, for what it's worth, a T6 Defiant) isn't that far away from release.
I figure we'll have a T6 Galaxy (maybe a T6 Galaxy Dreadnought too) within three - six Months. A T6 Defiant will likely come following a third, new set of Boff Powers (and a specialization within).
It'll happen, eventually, of that I am sure. We must just be patient.
You know, before throwing generalisations like this that inevitably make you look ridiculous in the eyes in anyone that participated in the Galaxy discussions and issues, you may want to go through the main Galaxy threads - the old and new one. I know they're huge and there's quite some jibberish from time to time, but if you're going to throw generalisations on a good number of people supporting an idea - at lest make sure you know what you're talking about.
But to save you the trouble of reading through some 10.000 posts - the engineering improvements you're talking about is a lost battle. We tried our best, we poined out multiple times in these last 2+ years in the Galaxy threads, we gave ideas, there even was a number of people that were huge supporters of diversifying and adding engineering skills instead of messing with the Galaxy's Boff layout.
Cryptic's responses to that:
1. *crickets*
2. Galaxy revamp that only revamped the Galaxy-X by adding a hangar :rolleyes:
3. New Boff career profiles (intel/command) which makes it pretty obvious where things are going and that the chance of touch-ups on the old career profiles (tactical/science/engi) is about as same as the mythical PvP season or the KDF getting the same attention the Federation gets.
And when this is a lost cause, ofcourse we'll turn to the other options that would make one of the 5 hero and iconic ships of Star Trek not be the worst in the cruiser lineup. That shoudln't come as a suprise to anyone.
Another thing - knowing the people involved in the Galaxy support movement for 2+ years, I'm safe to say that your idea of the T6 Galaxy from the reply I quoted here would satisfy at least 80% of the people, if not all. That Lt.Universal alone aleviates a lot of issues players are having with the Boff layout. It' would be good enough.
Noone ever asked for more than 3 tacitcal consoles on the Galaxy. I'm talking serious people here supporitng the idea, not trolls. People are just frustrated that it's the most gimped ship in the cruiser lineup, which considering what else is in that lineup, the Galaxy Class doesn't deserve. Noone asked it to be better than the Odyssey, more tactical than the Avenger or whatnot. Many people in fact just wanted a bit of flexibility or even wanted the ship to have slightly better science capabilities, not tactical. Heck, we came at a point where people were begging just for the ens.engi to be turned into an universal. But Cryptic decided to do that on the Galaxy-X and not the R. :rolleyes:
Funny thing is - they made a Pathfinder that can use the Intrepid skin. They could have done the same with the Phantom/Defiant and Guardian/Galaxy which are obvious derivates from the older hero ships and be done with it, closing these discussions about both the Galaxy and Defiant forever. But then again, simple logic was never Cryptic's strong side. :rolleyes:
Sometimes it really feels like we're being trolled here.
By performance, I mean being able to be competitive. The fact is over the course of the last 5 years we've seen the game put more and more emphasis on DPS, furthering the divide between escorts and sci and engy ships. This isn't conjecture or an assumption, its something we've all witnessed the past 5 years. Second to this is a the three class system that theoretically looks good on paper but doesn't really work in practice. Quite simply because there's no benefit in shield healing as a sci, and there's no purpose for engies to throw around hull heals in the game. The game really doesn't reward this, what it rewards is the highest DPS members in any given instance.
The fact remains that it doesn't matter how well you understand the game mechanics or your given class, that divide is still very real and still very prominent. There's also very little you can do about it. This isn't to say sci ships and cruisers can't deal great amounts of damage, but compared to other classes, there is evidently a huge disparity between those numbers. That's really what I have an issue with in this game.
Its also exactly this kind of rhetoric that furthers the arms race in STO even further. Eventually we'll come to a point where we'll have 5 ships in the game, and dozens upon dozens of perceived "inferior" ships. In my mind, this isn't a healthy approach. While I'm in favour of each ship having its own unique quirk and ability, each ship really ought to be as capable AND competitive as each other. Forgive me for saying so, but I don't think buying a new escort dripping with tac skills and abilities thats easily capable of doing 180k after a week of setting it up is worthy of praise. I do have so much respect for players in this game that buck the trend, and try there best to be as competitive as possible in a ship that's stunted because of Cryptics myopia (and dare I say it money grabbing in promoting "uber ships" every few weeks).
Uh huh, and there are other ships where you can do everything correct, perfect skills, perfect equipment and you will never reach those numbers, because the ships limitations prevent you from doing so.
and no, I dont think an appropriate remedy is to roll a tac toon for every sci ship or cruiser either...
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And hero posts like this one illustrate the ridiculous state of the game.
There is one single way of building your ship. One. Everything else is useless garbage that just uses bytes that would be better used for some other content.
Seriously, why do those skills exist if they are so useless? They are the top tier cruiser abilities and they are simply not worth slotting - this game is literally broken. Running around and calling people names because they do not go to the internet and copy the one build ryansto found out about (or whoever, I don't care ) is not a very good sign for the community as well.
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You're putting your finger on one of the games biggest gameplay wounds: Because balancing hardly ever happens, the game is full of traps, that is underperforming and useless skills and on the flipside the metagame hardly ever changes and everything has been mathed out (and exploited) to a degree that there's precisely one correct way to fly a ship and that one will outperform other builds by factors 5 to 10.
First off I'm sorry, I have been saying blanket statements toward groups is a prick thing to do.
On topic now. STO is filled with lost causes, the KDF getting love, the feds becoming less bloodthirsty, older ships getting their layout tweaked, full color choices at the tailor, and more.
You know what? There is still people fighting for these lost causes.
Back to the Galaxy, I'm willing to bet the day we get a TNG flavored season/xpac there will be a t6 Galaxy ready to wow us and while yes they could have took the easy way out sold the guardian/intel escort as t6 versions of the hero ships but think about it, this was voyager's xpac. There was two ways this could have gone down. The Galaxy/Defiant would have taken the spotlight off the Intrepid or the opposite could happen, both of which I think is bad.
Last bit, the hero ships are bound together, anything happens to one will mostly mean changes to them all.
I was about to post some long TL;DR schpiel on Cryptic's severe lack of implementation and listening to its playerbase, but this just about sums it up.
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Read this thread or the numberous other Galaxy threads which provide detailed evidence of the ships capabilites.
Tired of the same old excuses made by guys who just don't like the ship and ignore 7 seasons of a T.V show and constantly refer to 3/4 episodes where the ships get jobbed.
Watch TNG/DS9 again missing out the Iconian Computer virus. The Ferengi taking over the ship. The DS9 Episode the Jem'hadar and S.T Generations. And you'll get it.
It would be the most prudent way to design your back up power generators i would think, if it can't handle the demands of the ship its an inadequate back up system
A ground command point with starships shielding too , Would be a tough nut to crack and act as one hell of a beach head
2nd Battle of Chin'toka, pretty sure I spotted a couple of wrecked Galaxy classes
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Keep the pathfinder upgrade for the eventual Galaxy and Defiant upgrades. Nothing OP, but all usable and flexible enough to be fun.